Plasma Cutter: Difference between revisions

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→‎Tips and Details: Redundancy with new info table
(→‎Skill Information: Consistency with other "per damage hitbox" hitcount, ie Rising Slash)
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*'''Plasma Cutter''' can deal a total of 7,056% (2,772% in PvP) Magical Damage. When awakened, it can deal a total of 9,030% (3,570% in PvP) Magical Damage, assuming all hits connect.
*'''Plasma Cutter''' can deal a total of 7,056% (2,772% in PvP) Magical Damage. When awakened, it can deal a total of 9,030% (3,570% in PvP) Magical Damage, assuming all hits connect.
**With '''Heavy''', it can deal a total of 9,878.4% (3,880.8% in PvP) Magical Damage. When awakened, it can deal a total of 12,642% (4,998% in PvP) Magical Damage, assuming all hits connect.
**With '''Heavy''', it can deal a total of 9,878.4% (3,880.8% in PvP) Magical Damage. When awakened, it can deal a total of 12,642% (4,998% in PvP) Magical Damage, assuming all hits connect.
*The lasers in this skill each have their own range and hitbox. There are 3 lasers normally, and 5 during awakening. The angle of each laser constantly changes during the skill so far-off enemies may only be partially hit by each laser.
*The lasers in this skill each have their own range and hitbox. The angle of each laser constantly changes during the skill so far-off enemies may only be partially hit by each laser.
**One of the lasers has a much longer range than the others.
**One of the lasers has a much longer range than the others.
**This skill pushes enemies away, so it is best used on enemies in Super Armor to ensure they take full damage from each of the lasers.
**This skill pushes enemies away, so it is best used on enemies in Super Armor to ensure they take full damage from each of the lasers.
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