Rage Cutter: Difference between revisions

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**If your attack speed is high enough, you can use a Z attack the moment Elsword is able to move to catch the enemy right before they hit the ground.
**If your attack speed is high enough, you can use a Z attack the moment Elsword is able to move to catch the enemy right before they hit the ground.
*Contrary to its appearance, it can only be mana broken at the very start of the skill and on the last two hits.
*Contrary to its appearance, it can only be mana broken at the very start of the skill and on the last two hits.
*Best done on stotic/super armored enemies lest you disrupt your party memebers' attack plans and make them angry.
*Best done on Super Armored enemies lest you disrupt your party members' attack plans.
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[[Category:Second Job MP2 Tier Skills]]

Revision as of 04:53, 16 December 2014

[Special Active- Vitality] Elsword stabs a Conwell into the floor, creating a spell circle where mini-Conwells will then erupt from the circle, damaging any targets as they rise. Each individual sword has a chance to inflict Leg Wound.


Requirements

Class Master Level Required SP Cost per Level Alternative
Infinity Sword Lv.20 55 5 Maelstrom Rage


Skill Information

Skill Level Level Required Sword Damage (Physical) Leg Wound Debuff Max Hits MP Usage Cooldown
Chance Duration
1 55 258% x% 20 Seconds 8 200 MP 13 Seconds
2 277% x%
3 58 297% x%
4 62 316% x%
5 66 335% x%
6 70 355% x%
7 74 374% x%


Tips and Details

  • Has very high vertical range.
    • However, the range of the skill does not match the animation, so although the swords' animation can continue off the user's screen, the damage range is limited to about the top of the screen.
  • Fairly difficult to catch and combo after using Rage Cutter, with Harsh Chaser and Mirage Sting the only effective catchers.
    • Doing a ^Z also works, able to do ^X if you can get down on the ground fast enough.
    • If your attack speed is high enough, you can use a Z attack the moment Elsword is able to move to catch the enemy right before they hit the ground.
  • Contrary to its appearance, it can only be mana broken at the very start of the skill and on the last two hits.
  • Best done on Super Armored enemies lest you disrupt your party members' attack plans.