Revenge of Blood: Difference between revisions

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{| cellpadding="5"
{| cellpadding="5"
|-
|-
| [[Image:RevengeofBloodR.png]]
| [[File:RevengeofBloodR.png]]
| {{SkillType|P}} When you use a Blood Hit skill, the damage of your next skill is increased. (Hyper Active excluded)
| {{SkillType|P}} Critical is increased.<br>Increase Max MP and when you use a Blood Hit Skill, the following skill's damage will increase. (Hyper Active excluded)
|}
|}
<br>
<br>
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis"
|- style="background:{{ColorSel|CharLight|Elesis}}"
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! Class !! Level Required
! Class !! Level Required
|-
|-
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== Skill Information ==
== Skill Information ==
=== {{PvE}}/{{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Elesis}}"
! Skill Level !! Level Required !! Max MP Increase !! Critical Increase {{stat|u}} !! Next Skill Damage Increase<br>(After using Blood Hit Skill)
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! After using Blood Hit skill
|-
|- style="background:{{ColorSel|CharLight|Elesis}}"
| colspan="5" | {{PvE}}
! Next Skill Damage Increase
|-
| align="left" | 1 || 40 || 70 MP || 12% || 7%
|-
| align="left" | 2 || 46 || 80 MP || 14% || 10%
|-
| align="left" | 3 || 47 || 90 MP || 16% || 13%
|-
| align="left" | 4 || 93 || 100 MP || 18% || 16%
|-
|-
| align="left" | 1 || 40 || 2.5%
| colspan="5" | {{PvP}}
|-
|-
| align="left" | 2 || 46 || 5%
| align="left" | 1 || 40 || 70 MP || 12% || 1%
|-
|-
| align="left" | 3 || 47 || 7.5%
| align="left" | 2 || 46 || 80 MP || 14% || 2%
|-
|-
| align="left" | 4 || 93 || 10%
| align="left" | 3 || 47 || 90 MP || 16% || 3%
|-
| align="left" | 4 || 93 || 100 MP || 18% || 4%
|}
|}
<br>
==Related Skills==
{{SkillTable|
CAIcon15.png; Dark Wave;
CAIcon6.png; Brutal Cutter;
CAIcon18.png; Assault Strike;
BloodStorm.PNG; Blood Storm;
CAIcon12.png; Blood Cutter;
CAIcon11.png; Shade Illusion;
CAIcon10.png; Dread Weapon;
CAIcon14.png; Injection Stigma;
CrATrans6.png; Blood Falls;
CAIcon12.png; Blood Cutter/Mod;
CAIcon10.png; Dread Weapon/Mod;
CAIcon14.png; Injection Stigma/Mod;
CrATrans6.png; Blood Falls/Mod;
}}
</br>
== Gallery ==
<gallery>
File:CAIcon3.png|Old Icon of '''Revenge of Blood'''.
</gallery>
<br>
<br>


== Old Version ==
== Old Version ==
*In the past, '''Revenge of Blood''' was a passive which allowed the user to absorb a percentage of damage received as HP from enemies as well as providing a temporary boost in damage.
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
! width="300px" | Video
! Description
|-
|
|Between its initial release and the 09/11/2019 KR Patch, '''Revenge of Blood''' was a passive which allowed the user to absorb a percentage of damage received as HP from enemies as well as providing a temporary boost in damage.
|}
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis updates-table"
|- style="background:{{ColorSel|CharLight|Elesis}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Elesis}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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*{{nerf|Activation chance decreased.}}
*{{nerf|Activation chance decreased.}}
|-
|-
| 04/27/2017 || - || colspan=2 align="left" |  
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |  
*{{nerf|Absorption Amount decreased.}}
*{{nerf|Absorption Amount decreased.}}
|-
|-
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*Effect changed.
*Effect changed.
**When using a Blood Hit skill, the following skill will do more damage (Hyper Active excluded).
**When using a Blood Hit skill, the following skill will do more damage (Hyper Active excluded).
|-
| 06/04/2020 || 07/01/2020 || align="left" |
*None
| align="left" |
*{{nerf|Next Skill Damage Increase decreased.}}
|-
| 11/19/2020 || 12/16/2020 || align="left" |
*{{buff|Next Skill Damage Increase increased.}}
| align="left" |
*None
|-
| 05/27/2021 || 06/23/2021 || colspan=2 align="left" |
*{{buff|Max MP Increase effect added.}}
|-
| 09/01/2022 || 07/28/2022 || colspan=2 align="left" |
*{{buff|'''Critical Increase''' effect added.}}
|-
| 03/14/2024 || 03/27/2024 || align="left" |
*None
| align="left" |
*{{buff|'''Critical Increase''' increased.}}
|}
|}
<br>
<br>
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}}
}}
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<br>
 
{{SkillNav - Dark Knight}}
{{DKSkills}}
[[Category:Passive Skills]]
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