Spinning Kick/fr: Difference between revisions

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__NOTOC__{{Languages|Spinning Kick}} {{DISPLAYTITLE:Cisaille}}
__NOTOC__{{Languages|Spinning Kick}}{{DISPLAYTITLE:Cisaille}}
<div style="float: right;">{{#ev:youtube|_iiUmacrobU|300}}</div>
<div style="float: right;">{{#ev:youtube|2yLXLYCjXYw|300}}</div>
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:Spinning_Kick.png]]
| [[Image:CombatRangerSkill3.png]]
| '''[Special Active]''' Drills enemies with a spinning kick.
| '''[Spéciale active]''' Tu frappes tes adversaires avec un coup de pied retourné qui inflige des dégâts multiples.
|-
|-
|
|
| {{SkillText|Nature|1}}
| {{SkillTextFR|Nature|1}}
|-
|
| {{SkillTextFR|True|20}}
|}
|}
<br>
<br>  


== Requirements ==
== Conditions ==
{{#Widget:AdsenseR}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rena}}"
! Classe          !! Niveau requis !! Niveau [fort] !! Niveau pour l'attribut de gauche !! Niveau pour l'attribut de droite
! Class            !! Master !! Level Required !! SP Cost Per Level
|-
|-
| [[Combat Ranger]] || Lv. 20 || 15            || 3         
| [[Combat Ranger/fr|Guerrière archère]] || 25 || 84 || 32 || 41
|}
|}
<br>
<br>


== Skill Information ==
== Informations de la compétence ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Skill Level !! Required Level !! Damage (Physical) !! Max Hits !! Mp Usage !! Cooldown
|-
|-
| align="left" | 1 || rowspan="2" | 15 || 132% || rowspan="21" | 11 || rowspan="21" | 100 MP || rowspan="21" | 8 seconds
! Niveau du<br>personnage !! Coup de pied retourné (physique) !! Coups max. !! Coût en PM !! Temps de rechargement
|-
|-
| align="left" | 2 || 136%
| align="left" | 25 || 207% || rowspan=2 | 9 || rowspan=2 | 100 PM || rowspan=2 | 7 secondes
|-
|-
| align="left" | 3 || 16 || 141%
| align="left" | [fort] 84 || 248%
|}
<br>
 
== [[Skill Traits/fr|Attributs de compétence]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
|-
| align="left" | 4 || 19 || 145%
! colspan=4 | Maximisé Cisaille !! colspan=4 | Plus utile Cisaille
|-
|- style="background:{{ColorSel|CharLight|Rena}}"
| align="left" | 5 || 22 || 149%
! rowspan=2 | Niveau requis !! rowspan=2 | Effet d'attribut !! colspan=2 | Détails !! rowspan=2 | Niveau requis !! rowspan=2 | Effet d'attribut !! colspan=2 | Détails
|-
|- style="background:{{ColorSel|CharLight|Rena}}"
| align="left" | 6 || 25 || 153%
! Dégâts !! Chances de<br>coup critique !! Dégâts !! Coups max.
|-
| align="left" | 7 || 28 || 158%
|-
| align="left" | 8 || 31 || 162%
|-
| align="left" | 9 || 34 || 166%
|-
| align="left" | 10 || 37 || 171%
|-
| align="left" | 11 || 40 || 175%
|-
| align="left" | 12 || 43 || 179%
|-
|-
| align="left" | 13 || 46 || 183%  
| 32 || rowspan=2 | {{SkillTextFR|Enhanced|80}} || 165.6% || rowspan=2 | 100% || 41 || rowspan=2 | {{SkillTextFR|Useful|70}} || 144.9% || rowspan=2 | 15
|-
|-
| align="left" | 14 || 49 || 188%
| [fort] 84 || 198.4% || [fort] 84 || 173.6%
|-
| align="left" | 15 || 52 || 192%
|-
| align="left" | 16 || 55 || 196%
|-
| align="left" | 17 || 58 || 201%
|-
| align="left" | 18 || 61 || 205%  
|-
| align="left" | 19 || 64 || 209%
|-
| align="left" | 20 (M) || 67 || 214%
|-
| align="left" | 21 || -* || 218%  
|}
|}
<br>


== Other Information ==
=== KR ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
! colspan=4 | Plus utile Cisaille !! colspan=3 | Mortel Cisaille
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | PvP Damage Modifier !! colspan=2 | MP Gain per Hit !! rowspan=2 | Invincibility Interval
! rowspan=2 | Niveau requis !! rowspan=2 | Effet d'attribut !! colspan=2 | Détails !! rowspan=2 | Niveau requis !! rowspan=2 | Effet d'attribut !! Détails
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! PvP !! PvE
! Dégâts !! Coups max. !! Coût en PM
|-
|-
| 0.6 || 1 MP || ?? || 0-1 Seconds
| 32 || rowspan=2 | {{SkillTextFR|Useful|85}} || 176% || rowspan=2 | 15 || rowspan=2 | 41 || rowspan=2 | {{SkillTextFR|Critical|120}} || rowspan=2 | 120 PM
|-
| [fort] 84 || 210.8%
|}
|}
<br>
<br>


== [[Skill Notes|Skill Note]] ==
== Noms alternatifs ==
'''Name:''' Swift Rotation(NA) / Swoop (급습) (KR)
{{AlternateLanguagesFR
 
'''Description:''' Target is no longer knocked down.
<br>
 
== Tips and Details ==
[[Image:SpinningKickOld.png|thumb|right|Old Icon of '''Spinning Kick'''.]]
*Opponents are launched at 6th hit unless they are in a Super Armor state or if the skill is noted.
*The number of hits increases if this skill is used while inflicted with Frostbite. The exact number varies.
**The maximum obtainable number of hits due to Frostbite status seems to be 21.
*The distance covered by the skill increases if you are running while you activate it.
<br>
 
== Updates ==
*11/07/2013 KR
**Moves forwards more
**Damage increase
**Last hit launches targets
**Note changed from 30% chance of not launching to 100%.
<br>
 
== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Rena}}
|Color={{ColorSel|CharLight|Rena}}
|CN=毒蛇之舞          |CNName=Viper Dance
|JP=スピニングキック |JPName=Coup de pied tournant
|FR=Cisaille            |FRName=Shear
|CN=毒蛇之舞          |CNName=Danse de vipère
|NA=Spinning Kick |NAName=Coup de pied tournant
}}
}}
<br>
<br>


{{CRSkillsFR}}
{{CRSkillsFR}}
[[Category: Compétences de la ténacité]][[Category: Compétences spéciales actives]]
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