Stigma Shot: Difference between revisions

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__NOTOC__
__NOTOC__{{Languages|Stigma Shot}}
{{Languages|Stigma Shot}}
{{#ev:youtube|6YxrxYZ6TfE|400|right}}
<div style="float: right;">{{#ev:youtube|Al1HcSm2-gs|300}}</div>
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:CAs2.png]]
| [[File:GrandArcherSkill1.png]]
| '''[Active]''' Rena steps backwards and fires a stigmatized arrow forward.<br>
| {{SkillType|A}} Fire a magical arrow to debuff enemies. Enemies hit will receive an additional 10% damage, 15% damage from critical hits and magical defense decreased by 10% for 10 seconds.
'''Stigma Shot''' can be boosted with the aid of 1 [[Rena's_Features#Nature.27s_Spirit_Damage_Boost|Nature Orb]].
|-
|
| {{SkillText|True|StigmaShot}}
|}
|}
<br>
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:#90EE90;"
|-
! Class           !! Master !! Level Required !! SP Cost Per Level
! Class !! Level Required
|-
|-
| [[Grand Archer]] || Lv. 20 || 35             || 4               
| [[Grand Archer]] || 35
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:#90EE90;"
|-
! rowspan=2 | Skill Level !! rowspan=2 | Required Level !! rowspan=2 | Damage (Magical) !! rowspan=2 | Enemy Piercing !! colspan=3 | Stigmatized Target !! rowspan=2 | Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown'''
! rowspan=2 | Mode !! rowspan=2 | Stigma Arrow (Magical) !! rowspan=2 | Number of<br>Penetrations !! colspan=4 | {{se|084|Magical Brand||ed}} !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown  
|- style="background:#90EE90;"
! Movement Speed<br>Decrease !! Damage<br>Increase !! Critical Damage<br>Increase'''
|-
|-
| align="left" | 1 || rowspan="2" | 35 ||  384% || rowspan="14" | 1 || 2% || rowspan="2" | 2% || 20% || 7 Seconds || rowspan="14" | 40 MP || rowspan="14" | 8 Seconds
! Magical Defense<br>Decrease !! Magical Damage<br>Received Increase {{Stat|M|RD}} !! Critical Damage Received<br>Increase {{stat|m}} !! Duration
|-
|-
| align="left" | 2 || 401% || 3% || 22% || 7.3 Seconds
| colspan="9" | '''Normal'''
|-
|-
| align="left" | 3 || 38 || 419% || 4% || rowspan="2" | 3% || 24% || 7.6 Seconds
| {{PvE}} || 1097% || rowspan=2 | Indefinite || 10% || rowspan=2 | 5% || rowspan=2 | 15% || rowspan=2 | 10 Seconds || rowspan=2 | 40 MP || rowspan=2 | 8 Seconds
|-
|-
| align="left" | 4 || 42 || 436% || 5% || 26% || 7.9 Seconds
| {{PvP}} || 274% || 5%
|-
|-
| align="left" | 5 || 46 || 456% || 6% || rowspan="2" | 4% || 28% || 8.2 Seconds
| colspan="9" | '''[Enhanced]'''
|-
|-
| align="left" | 6 || 50 || 470% || 7% || 30% || 8.5 Seconds
| {{PvE}} || 1097% || rowspan=2 | Indefinite || 20% || rowspan=2 | 5% || rowspan=2 | 15% || rowspan=2 | 10 Seconds || rowspan=2 | 40 MP || rowspan=2 | 8 Seconds
|-
|-
| align="left" | 7 || 54 || 488% || 8% || rowspan="2" | 5% || 32% || 8.8 Seconds
| {{PvP}} || 274% || 10%
|}
<br>
 
== [[Skill Traits]] ==
{{Traits|Rena|Stigma Shot|Powerful, Ruthless|cd=8}}
<br>
 
==Extra Information==
=== Total Damage ===
{{Damage|true|Rena
|dmg=1097
|pvp_dmg=274
|passive1=Hawk Eye
|passive2=Arrow Mastery
|combine=1, 2
}}
 
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
|-
| align="left" | 8 || 58 || 505% || 9% || 34% || 9.1 Seconds
! Affected By Action Speed
|-
|-
| align="left" | 9 || 62 || 522% || 10% || rowspan="2" | 6% || 36% || 9.4 Seconds
| {{Check|Y}}
|}
<br>
 
== Related Skills ==
{{SkillTable|
SnipingRangerPassive1.png; Hawk Eye;
GrandArcherPassive1.png; Arrow Mastery;
GrandArcherPassive2.png; Vibe Shot;
GrandArcherPassive5.png; Rapid Archer Locked-Trans2;
DaybreakerPassive1.png; Grand Arrow;
DaybreakerPassive2.png; Remaining Stigma;
}}
<br>
 
== Tips and Details ==
*'''Ruthless Stigma Shot''' only cancels Mana Break from the skill hit, not the entire debuff duration.
*If you hit by an attack that inflicts hitstun while casting '''Stigma Shot''', the skill will get canceled, unless the '''Powerful''' trait is taken.
*With [[Rapid Archer]], it is possible to keep a target permanently afflicted with {{se|084|Magical Brand||ed}}, even when using '''Powerful Stigma Shot''' due to the cooldown reduction.
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|-
|-
| align="left" | 10 || 66 || 540% || 11% || 38% || 9.7 Seconds
! colspan=2 | Date !! colspan=2 | Changes
|-
|-
| align="left" | 11 || 70 || 557% || 12% || rowspan="2" | 7% || 40% || 10 Seconds
! KR !! NA !! PvE !! PvP
|-
|-
| align="left" | 12 || rowspan="3" | -* || 574% || 13% || 42% || 10.3 Seconds
| 12/17/2009 || 07/20/2011 || colspan=2 align="left" |  
*'''Stigma Shot''' added.
|-
|-
| align="left" | 13 || 591% || 14% || rowspan="2" | 8% || 44% || 10.6 Seconds
| 12/13/2012 || - || colspan=2 align="left" |  
*{{buff|Critical Damage buff is now a multiplier on critical hit damage (150% damage) instead of on the critical damage modifier (50% damage) making it much more effective.}}
**A target inflicted with level 5 Stigma will now take 2.475x damage on a critical hit instead of 1.925x damage.
**An increase of 65% damage on a critical hit, more than doubling its effect. (Pre-revamp is 28.3%)
*{{nerf|Stigma is reduced to hitting '''2 Targets''' maximum as [[Arrow Mastery]] passive no longer provides additional piercing.}}
|-
|-
| align="left" | 14 || 609% || 15% || 46% || 10.9 Seconds
| 01/17/2013 || - || colspan=2 align="left" |
*{{buff|Adjustments made so that Stigma is fired more quickly.}}
|-
| 06/04/2013 || - || colspan=2 align="left" |  
*{{buff|Adjustments made so that Stigma is fired more quickly.}}
*{{buff|Stigma now lasts 5 seconds longer at each level than before.}}
**Level.5 Stigma will now last 20 seconds.
*{{buff|Stigma status can now penetrate guards and shields. (This applies to other status effects too)}}
*{{nerf|Stigma status can no longer be extended by skill delays.}}
*{{nerf|Stigma effect now cancels when the target dies.}}
|-
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
*{{nerf|All debuff effect\growth\time reduced.}}
*{{nerf|Critical damage buff formula is nerfed, it is now back to the original formula where it only influences the critical damage modifier and not the full damage.}}
*Skill position swapped with [[Rapid Shot]].
|-
| 05/15/2014 || 09/17/2014 || colspan=2 align="left" |
*{{buff|Damage increase increased.}}
*{{nerf|Arrow is now classified as a magical projectile, meaning it can be absorbed or reflected by some skills.}}
|-
| 02/05/2015 || - || colspan=2 align="left" |
*{{nerf|Movement Speed Decrease decreased.}}
*{{nerf|Damage Increase decreased.}}
*{{nerf|Critical Damage Increase decreased.}}
|-
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |
*{{buff|Penetrating Hit changed to be unlimited.}}
|-
| 07/30/2015 || - || colspan=2 align="left" |
*{{buff|Arrow fires bit faster.}}
|-
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
*{{nerf|'''Damage''' decreased.}}
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*None
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 11/19/2020 || 12/16/2020 || colspan=2 align="left" |
*{{nerf|Critical Damage Increase decreased.}}
|-
| 09/01/2022 || 07/28/2022 || colspan=2 align="left" |
*{{nerf|'''Movement Speed Decrease''' effect removed.}}
*{{buff|'''Magic Defense Decrease''' effect added.}}
*'''[Enhanced]''' effect changed to increase '''Magic Defense Decrease'''.
|-
| 02/29/2024 || 03/27/2024 || colspan=2 align="left" |
*{{nerf|{{se|084|Magical Brand||ed}} '''Received Damage Taken''' removed.}}
*{{buff|{{se|084|Magical Brand||ed}} '''Magical Damage Received Increase''' added.}}
|}
|}
<nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories, and titles.
<br>
<br>


== Tips and Details==
== Alternative Names ==
* The enemy [[Stigma Snipe]] hits will have decreased speed, will receive additional damage from any hits, and will take higher damage from critical attacks.
{{AlternateLanguages
* [[Stigma Snipe]] can be used right after Sniping Ranger's >>x to cancel the delay of the second arrow.
|Color={{ColorSel|CharLight|Rena}}
* Stigma Snipe can hit up to '''2 Targets'''.
|KR=낙인의 사격 |KRName=Stigma Snipe
* Cannot be reflected by any skills.
|FR=Stigmates magiques |FRName= Magic Stigmas
* [KR Version] What the damage formula looks like on a critical hit at level 11 is: Damage * [1 + (0.5 * 1.40)] * 1.07
|UK=Magical Stigma
** ''Formula explanation:'' Damage * [1 + (Critical modifier * Stigma Critical modifier)] * (Stigma Overall Damage Modifier)
|JP=烙印の射撃 |JPName=Stigma Shot
*** As a result in the example, the damage multiplier on a critical is 1.819(X) instead of 1.5(X), a 21.26% total damage increase on a critical hit.
|CN=烙印一击 |CNName=Stigma Strike
* [NA Version] The damage formula on a critical hit for the North American version of Elsword at level 7 is:
|DE=Magisches Stigma |DEName=Magic Stigma
** Damage * Critical Multiplier (1.5) * Stigma Critical Multiplier (1.48) * Stigma Damage Multiplier (1.11)
|ES=Estigma mágico |ESName=Magic Stigma
*** The damage multiplier for this on a critical is 2.4642(X) instead of 1.5(X), a 64.28% total damage increase.
|IT=Stigma Magico |ITName=Magic Stigma
|PL=Magiczny Stygmat |PLName=Magic Stigma
|BR=Disparo Estigma |BRName=Stigma Shot
}}
<br>
<br>
 
{{SkillNav - Grand Archer}}
== Updates ==
*12/13/2012 KR
**Stigma is reduced to hitting '''2 Targets''' maximum as [[Enhanced Bowstring]] passive no longer provides additional piercing.
**Critical Damage buff is now a multiplier on critical hit damage (150% damage) instead of on the critical damage modifier (50% damage) making it much more effective.
** A target inflicted with level 5 Stigma will now take 2.475x damage on a critical hit instead of 1.925x damage.
*** An increase of 65% damage on a critical hit, more than doubling its effect. (Pre-revamp is 28.3%)
*1/17/2013 KR
**Adjustments made so that Stigma is fired more quickly.
*11/7/2013 KR
**Skill position swapped with [[Rapid Shot]]
**Damage Reduced
**All debuff effect\growth\time reduced.
**Critical damage buff formula is nerfed, it is now back to the original formula where it only influences the critical damage modifier and not the full damage.  (Effectively reduces stigma multiplier to 1\3)
*6/4/2013 NA
**Adjustments made so that Stigma is fired more quickly.
**Stigma now lasts 5 seconds longer at each level than before.
***Level.5 Stigma will now last 20 seconds.
**Stigma status can no longer be extended by skill delays.
**Stigma status can now penetrate guards and shields. (This applies to other status effects too)
**Stigma effect now cancels when the target dies.
<br>
 
<tabber>
NA=
{{GASkills}}
|-|
KR=
{{GASkillsKR}}
</tabber>
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