Tactical Trooper: Difference between revisions

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|name=Prince Seiker (Chung)
|name=Prince Seiker (Chung)
|color={{ColorSel|Character|Chung}}  
|color={{ColorSel|Character|Chung}}  
|image={{tabs|name=-|tab1=2nd Job|contents1={{tabs|name=1|tab1=Normal|contents1=[[File:TacticalTrooperPortraitNew.png|355px]] |tab2=Berserk|contents2=[[File:TacticalTrooperPortraitAwakenNew.png|355px]]}}|tab2=Transcendence|contents2={{tabs|name=2|tab1=Normal|contents1=[[File:Skill Cutin - Tactical Trooper (Trans)Right.png|415px|link=File:Skill Cutin - Tactical Trooper (Trans).png]] |tab2=Berserk|contents2=[[File:Portrait - Tactical Trooper Berserk Mode (Trans)Right.png|415px|link=File:Skill Cutin - Tactical Trooper Berserk (Trans).png]]}}}}
|image=
|class=[[File:TTTiny.png]][[File:TTTTiny.png]] Tactical Trooper  
{{Tabber
|2nd Job=
{{Tabber
|Normal=[[File:Portrait - Tactical Trooper.png|355px]]
|Berserk=[[File:Portrait - Tactical Trooper Berserk Mode.png|355px]]
}}
|Transcendence=
{{Tabber
|Normal=[[File:Skill Cutin - Tactical Trooper (Trans) (Infobox).png|415px|link=File:Skill Cutin - Tactical Trooper (Trans).png]]
|Berserk=[[File:Portrait - Tactical Trooper Berserk Mode (Trans) (Infobox).png|415px|link=File:Skill Cutin - Tactical Trooper Berserk Mode (Trans).png]]
}}
}}
|class=[[File:Mini Icon - Tactical Trooper.png]][[File:Mini Icon - Tactical Trooper (Trans).png]] Tactical Trooper  
|weapon={{tt|Cannon|Destroyer}}, Disfrozen Artillery, Grenades
|weapon={{tt|Cannon|Destroyer}}, Disfrozen Artillery, Grenades
|age=16  
|age=16  
|race=Human
|race=Human
|ESP=Damage dealt by Boss Monsters Decrease
|ESP=Damage taken from Boss Monsters Decrease
|Height=165 cm (5 ft 5 in)
|Height=165 cm (5 ft 5 in)
|Weight=60 kg (132 lb)
|Weight=60 kg (132 lb)
|tree=<span style="display:none">{{</span>
|tree=<dfn>{{</dfn>
{{Class Tree|
{{Class Tree|
| 3-0=[[Image:Icon - Chung.png|40px|link=Chung]]
| 3-0=[[Image:Icon - Chung.png|40px|link=Chung]]
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| 3-3=[[Image:Icon - Centurion.png|40px|link=Centurion]]
| 3-3=[[Image:Icon - Centurion.png|40px|link=Centurion]]
}}
}}
<span style="display:none">}}</span>
<dfn>}}</dfn>
|RD=[[File:Korean Flag.png|20px]] 6 September 2012<br>[[File: Chinese Flag.png|20px]] 25 September 2013<br>[[File:American Flag.png|20px]] 2 October 2013<br>[[File:European Union Flag.png|20px]] 2 October 2013<br>[[File:Bresil_Flag.png|20px]] 30 April 2014
|RD=[[File:Korean Flag.png|20px]] 6 September 2012<br>[[File: Chinese Flag.png|20px]] 25 September 2013<br>[[File:American Flag.png|20px]] 2 October 2013<br>[[File:European Union Flag.png|20px]] 2 October 2013<br>[[File:Brazil Flag.png|20px]] 30 April 2014
|TRD=[[File:Korean Flag.png|20px]] 28 July 2016<br>[[File:Japanese Flag.png|20px]] 28 September 2016<br>[[File:Chinese_Flag.png|20px]] 28 September 2016<br>[[File:American Flag.png|20px]] 28 September 2016<br>[[File:Bresil_Flag.png|20px]] 28 September 2016<br>[[File:European Union Flag.png|20px]] 14 December 2016
|TRD=[[File:Korean Flag.png|20px]] 28 July 2016<br>[[File:Japanese Flag.png|20px]] 28 September 2016<br>[[File:Chinese_Flag.png|20px]] 28 September 2016<br>[[File:American Flag.png|20px]] 28 September 2016<br>[[File:Brazil Flag.png|20px]] 28 September 2016<br>[[File:European Union Flag.png|20px]] 14 December 2016
|stat=
|stat=
{{CharStats
{{CharStats
| Color={{ColorSel|CharStats|Chung}}
| Speed=1
| Speed=1
| Range=2
| Range=2
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}}
}}
}}
}}
<center>{{quotation|My Destroyer is finally completed!}}</center>
<center>{{quotation|It’s time to show those invading Hamel what the disfrozen portal is made of.}}</center>
<br>
<br>


= [[File:Icon - Tactical Trooper.png]] Tactical Trooper =
= [[File:Icon - Tactical Trooper.png]] Tactical Trooper =
{{TooltipColor|D|[A guardian of Hamel who has mastered the use of a cannon in combat]}}<br>
A cannoneer that uses the Disfrozen Portal, a device that generates infinite amount of El.<br>
{{Specialty|Trans
|[[File:MarkOfCommander.png|link=Commander's Mark]]|Commander's Mark|'''Mark all nearby enemies and receive artillery support. Marked targets will be bombarded with missiles when attacked. The artillery strike ignores the enemy's guard status.'''
|[[File:CarpetBombing.png|link=Carpet Bombing]]|Carpet Bombing|'''Use this on a strong enemy or against a group of monsters. Hamel's artillery strike will hit a large area. Make sure to use it during a boss fight.'''
|[[File:SI_ASTRIKE.png|link=Artillery Strike - Missile Shower]]|Artillery Strike - Missile Shower|'''An aiming skill that is useful to deal with multiple enemies. An artillery strike will occur once Chung fires a signal flare.'''
|[[File:MAM.png|link=Mobile Shelling]]|Mobile Shelling|'''Switch to mobile shelling by pressing the down button in Siege Shelling. Deal massive damage to enemies from a distance.'''
}}
{{Specialty|Trans
|[[File:TTTrans2.png|link=Fatal Cannon]]|Fatal Cannon|'''Fire an enhanced cannonball that hits the enemy's weak point. Use this skill before using a powerful skill.'''
|[[File:TTTrans1.png|link=Cannon Prison]]|Cannon Prison|'''Fire an unavoidable Cannon Prison. Attack the enemy trapped inside the Cannon Prison.'''
|[[File:TTTrans3.png|link=Bombing Artillery]]|Bombing Artillery|'''Receive the support from Hamel's Artillery Squad. Use this attack when multiple enemies are gathered in one place.'''
|[[File:TTTrans5.png|link=Commander Tactics]]|Commander Tactics|'''Carefully plan out the fight before the battle to become a better commander.'''
}}
<!-- === Specialty  ===
As a '''Tactical Trooper''', Chung utilizes and shares strong support buffs with allies using [[Tactical Field]]. He also gains a new Siege Mode, known as [[Mobile Shelling|'''Reverse Siege''']]. This new mode has longer range and is more powerful. By also deploying [[Mortar|mortar units]], he is capable of tactically attacking enemies and has a strong ability to [[Reaction Gloves|reduce damage received]] due to the machinery core on his chest when in Freiturnier mode. -->
<br>


{{ADSquare}}
'''[A guardian of Hamel who has mastered the use of a cannon in combat]'''
=== Background ===
=== Background ===
{{Background
{{Background
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An artillery unit using enhanced cannonballs and bombardment.
An artillery unit using enhanced cannonballs and bombardment.


When Chung encounters ancient Nasod technology in Altera, he combines the Nasod technology with alchemy to develop a new engine called the Disfrozen Portal.
When Chung encounters ancient Nasod technology, he combines the Nasod technology with alchemy to develop a new engine called the Disfrozen Portal.


With more energy output from the Disforzen Portal, Chung is able to try out various tactical maneuvers developing weaponry that fits the situation along the way.
With more energy output from the Disfrozen Portal, Chung is able to try out various tactical maneuvers developing weaponry that fits the situation along the way.
|KR=
|KR=
단순히 디스트로이어를 강화하는 데에 그치지 않고 엘 에너지를 활용한 기술 전반으로 연구의 폭을 넓히던 청은, 어느 날 고대 나소드의 기계 기술을 알게 된다.
단순히 디스트로이어를 강화하는 데에 그치지 않고 엘 에너지를 활용한 기술 전반으로 연구의 폭을 넓히던 청은, 어느 날 고대 나소드의 기계 기술을 알게 된다.
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<br>
<br>


{{clearfix}}
== Skill Tree ==
== Skill Tree ==
{{:Skill Tree: Tactical Trooper}}
{{:Skill Tree: Tactical Trooper}}
<br>
<br>


== Additional Combos  ==
{{clearfix}}
{{SkillText|Combo|Modified Warhead}}
== Additional Commands ==
{{SkillText|Combo|Modified Warhead}}
  {{SkillText|Combo|2}}
  {{SkillText|Combo|2}}
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
 
{| class="wikitable" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
! width="20%" | Combo
! width="20%" |Image
! width="50%" |Description  
! width="50%" |Description  
! width="30%" |Damage
! width="30%" |Damage
|-
|-
| [[Image:TTcombo1.png]]
| [[File:Combo - Tactical Trooper 1.png|520px]]
| '''Combo Siege'''
|
 
After doing the standard {{CZ}}{{CZ}} combo, throw a single Elastic Bomb that bounces up, then swing the Destroyer around you one last time to enter a {{CSS}}'''[[Siege Shelling]]''' stance.<br>'''Heavy Stance''' during both {{CX}} commands.
After doing {{CZ}}{{CZ}} combo, toss a grenade onto the ground which bounces back up or explode upon impact. Finishes by smashing enemies with the destroyer and going into '''[[Siege Shelling]]''' stance. If the grenade does not detonate upon impact, enemies will be pushed into the grenade's trajectory.
|
|
{{CZ}} 165% Phy. Damage <br>
{{CZ}} 165% Phy. Damage <br>{{CZ}} 206% Phy. Damage <br>{{CViX}} 362% Mag. Damage <br>{{CViX}} 383% Phy. Damage<br>{{CSS}}
{{CZ}} 206% Phy. Damage <br>
{{CX}} 362% Mag. Damage <br>
{{CViX}} 383% Phy. Damage
----
([[Siege Shelling]])
|-
|-
| [[Image:TTcombo2.png]]
| [[File:Combo - Tactical Trooper 2.png|520px]]
| '''Backfire Siege'''
|
 
{{CDR}}{{CX}} combo is reworked, dealing a weaker hit that does not launch before causing a more powerful blast that does not knock down. Afterwards, continue the combo by quickly reloading 1 Cannonball before firing an aiming shot from the back of the Destroyer and enter a {{CSS}}'''[[Siege Shelling]]''' stance.
After doing {{CDR}}{{CX}} combo, follow up with a reload and an aiming shot from the back the destroyer and switches into '''[[Siege Shelling]]''' stance.
|
|
{{CDR}} <br>
{{CDR}}<br>{{CX}} 100% Phy. Damage<br>+ 204% Mag. Damage (x1 Cannonball)<br>{{CX}} 442% Mag. Damage (x1 Cannonball)<br>{{CSS}}
{{CX}} 100% Phy. Damage <br> + 204% Mag. Damage <br>
{{CViX}} 442% Mag. Damage
----
([[Siege Shelling]])
|-
|-
| [[File:TTCombo3.png]]
| [[File:TTCombo3.png]]
| '''Under Shot'''
|
 
After doing the standard {{CDRU}}{{CX}} combo, fire a missile downward at a slight angle. The missile will slightly launch enemies into the air. If enemies are close to the muzzle of the Destroyer, they will be hit by the firing blast as well, pushing them back and knocking them down if the missile does not also connect.
After doing {{CDRU}}{{CX}} combo, fire a missile downward at a slight angle. The explosion pushes away and knocks down the enemy.
|
|
{{CDRU}} <br>
{{CDRU}} <br>
{{CX}} 444% Mag. Damage<br>
{{CX}} 443% Mag. Damage (x1 Cannonball)<br>{{CX}} ?% Mag. Damage<br>+ 240% Mag. Damage (1x Cannonball)
{{CX}} 240% Mag. Damage
|}
|}
=== Updates ===
=== Updates ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! rowspan=2 | Changes
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA
! KR !! NA
|-
|-
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== Transcendence Advancement ==
== Transcendence Advancement ==
{{JobChange|Transcendence|Chung}}
{{JobChange|Transcendence|Chung}}
Upon reaching Lv.99, a '''Transcendent: {{PAGENAME}}''' can job advance to a [[Centurion]].
<br>
<br>


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|CN=圣殿禁卫军 |CNName=Palace Guardian
|CN=圣殿禁卫军 |CNName=Palace Guardian
|FR=Canonnier de commando |FRName=Commando Cannoneer
|FR=Canonnier de commando |FRName=Commando Cannoneer
|DE=Taktiker |DEName=Tactician
|DE=Kommando-Kanonier |DEName=Commando Cannoneer
|IT=Cannoniere Commando |ITName=Commando Cannoneer
|IT=Cannoniere Commando |ITName=Commando Cannoneer
|PL=Bombardier |PLName=Bombardier
|PL=Bombardier |PLName=Bombardier
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