Tempest Dance: Difference between revisions

((considering this a bug since nowhere listed on tooltip))
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== Tips and Details ==
== Tips and Details ==
*You will be able to perform an air dash after the evasion's jump.
*Unlike many other evasion skills, the jump is not optional. However, you are able to perform an air dash immediately after leaving the ground, and potentially counter with skills that can be used in midair such as [[High Speed]] or [[Spell: Ellipse of Blades/ModA|[Mod] Spell: Ellipse of Blades]].
*'''Possible bug''': While the timing is strict, the jump can be canceled by entering awakening mode, or using a skill (either active or special active).
*'''Possible bug''': While the timing is strict, there is a very small window between the tumble and the jump where other actions can be performed, such as entering awakening mode, or using a skill, which will cancel the jump entirely.
**It is generally recommended to cancel the jump, as the invincibility frames end shortly after you jump. Additionally, it can be very difficult to counter-attack from midair.
**This is generally preferred instead of interrupting the jump afterwards, as the invincibility frames end shortly after you jump, and skills that can let you counter-attack quickly from midair are somewhat rare, aside from the aforementioned [[High Speed]].
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