Template:SkillText: Difference between revisions

From Elwiki
mNo edit summary
(Undo revision 464396 by Moritaka99 (talk))
Line 1,646: Line 1,646:
     | 7=[[Skill Quest#Level 90 Layer Skill (Level Requirement: 90)|'''Power of Transcendence Skill Quest''']]
     | 7=[[Skill Quest#Level 90 Layer Skill (Level Requirement: 90)|'''Power of Transcendence Skill Quest''']]
     }}
     }}
   | Combo={{#switch:{{{2|}}
   | Combo={{#switch:{{{2|}}}
     | 1=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x multiplier during 1st job.<br>
     | 1=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.05x multiplier during 1st job.<br>
     | 2=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.1x multiplier during 2nd job.<br>
     | 2=[[File:Exclamation.png]] : All damage values for new and preexisting combos receive a 1.1x multiplier during 2nd job.<br>
Line 1,679: Line 1,679:
     }}
     }}
   | #default = {{Gap}}
   | #default = {{Gap}}
}}
}

Revision as of 20:12, 27 June 2017

{{#switch:

 | Destruction =

Destruction Skill

  • Consumes the Destruction gauge and charges the Vitality gauge
  • Boosts attack power by 50% when Destruction is active
 | Vitality =

Vitality Skill

  • Consumes the Vitality gauge and charges the Destruction gauge
  • Reduces mana consumption by 30% and boosts mana gain when Vitality is active to 300%
 | GrandCross=

Grand Cross

  • Consume 10 additional MP per 0.5s to charge up (Max 50 MP consumption)
  • Range +20%, Damage +10% per charge.
  • Max charge attack gives [Helpless] debuff to targets.
 | Helpless=

Helpless

  • All speed -10%, All Defense -15%.
  • Duration : 10s
 | CruelSlayer=

Cruel Slayer When the passive activates, the MP cost of the next active is reduced.

 | BrutalSlayer=

Brutal Slayer Whenever the MP burn occurs, Elsword next few hits will be critical.

 | PainEndurance=

Pain Endurance

  • All debuffs are removed upon activation.
 | Memorize =

Available for Memorize

  • This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state)
  • Press V to activate the memorized skills in order.
 | Nature =

NF Consumption Skill

  • Uses NF on hit
 | Evasive =

Evasive Maneuver

  • Usable during Parrying (When you block frontal attack with the core during Awakening).
 | Overheat =

Overheat

  • Uses HP for additional damage.
  • Activate by repeated presses of the skill key.
  • Attack power increases by 5% for 10 seconds.
 | CoreActivation=

Core Activation Skill

  • Successful attack made during Awakening will activate the Core Attack.
 | CoreActivationIT=

Skill di attivazione Nucleo Nasod

  • L'attacco andato a segno durante l'Accrescipotere attiverà il Nucleo Nasod.
 | ForceField =

Force Field Skill

  • Skill reacts to Force Fields
 | MultiForceField =

Multi-Force Field Skill

  • Skill reacts to multiple Force Fields
 | FusionField=

Create Fusion Field

  • Activates Amplify/Spectrum/Reactive Force Fields at the same time.
  • Other force fields will not activate through El Crystal Spectrum while Fusion Field is active.
 | Cannonball = 

Cannonball Consumption

  • Uses cannonballs
 | AdditionEnergy =

Additional Energy Consumption

  • Uses 0~ Energy (Can be used even without Energy)
 | AdditionalEnergy =

Additional Energy

  • Consume up to Energy while holding down the skill key.
 | EnergyConsume =

Energy Consumption

  • Costs Energy
 | EnergyGain =

Energy Gain

  • Gain Energy
 | EnergyConvert =

Energy Conversion

  • Gain Energy by cancelling this skill
 | EnergyDrain =

Energy Drain

  • Drain 1 Energy per enemy hit ( Max)
 | PoweroftheWhiteTiger =

Power of the White Tiger

  • Critical/Additional Damage increased by 15%
  • Attack Speed increased by 10%
  • Duration: 30 Seconds
 | RakshasaSpirit =

Rakshasa Spirit

  • Homes in on last hit target then explodes. (If there's non then homes in to closes enemy then explodes)
  • Targets hit get their Knockdown and MP reduced.
  • Gain 1 energy if target hit by [Rakshasa Spirit] dies.
 | SacredEnergyBullets =

Sacred Energy Bullets

  • Accumulate [Sacred Energy Bullets] while hitting. (Max 8)
  • Upon activating Wolf Fang Art - Killing Howl, accumulated [Sacred Energy Bullets] changes into [wandering energy] and jumps towards enemies in front.
  • [Wandering Energy] : Causes continuous damage and mana burn.
  • Upon activating Rakshasa Secret Art - Purgatory, accumulated [Sacred Energy Bullets] changes into [Spiritual energy] and flies towards closest target.
  • [Spiritual energy] : Area explosion damage and slowing effect.
 | DemigodState =

Demigod State

 | ArtStance =

Arts

  • Repeatedly press skill key to activate
 | SecretArt =
 | AbyssSword=

Sword of the Abyss

  • Duration increases by 1.5 times
  • Activation chance of a double attack increases by 1.25 times
  • Physical Attack Power increases
 | BloodHit=

Blood Hit

  • When your own HP is above 20%, this skill will consume 10% of the skill damage as HP to increase the damage of skills by 40%
    (Blood Hit does not consume HP if your HP is below 20%)
 | BloodDrain=

Blood Drain

  • Each hit from the skill drains 50% of attack power as HP (Max 250%)
 | Annihilation =

Annihilation Skill

  • Consumes the Annihilation gauge and charges the Gale gauge
  • 100% Critical and ignores defensive skills (Guard/Knockdown) when Annihilation is active
 | Gale =

Gale Skill

  • Consumes the Gale gauge and charges the Annihilation gauge
  • Reduces mana consumption by 40% (20% in PvP) and cooldown by 75% (50% in PvP) when Gale is active
 | DMP Usage=

Dynamo Mutation Point

  • Uses a maximum of Dynamo Mutation Points with Awakening.
  • Increases 10% damage per Dynamo Mutation Point.
 | DP Skill Recovery=DP Skill Recovery
  • Recover DP when the skill is used
  • DP is not restored while in Dynamo Configuration Mode (Awakening)
 | DP Using Skill =

DP Skill

  • 20% DP is consumed while in Dynamo Configuration Mode (Awakening).
 | Nasod Armor Combo=

Nasod Armor Command Connection

  • Press / command button to connect to Nasod Armor Command with Dynamo Configuration Mode (Awakening).
 | Phase Shift=

Activate Position Change

  • Once set, press the skill key again to activate.
  • Uses 5 MP to switch the location of you and the dummy
 | Pylons=

Consecutive Casting

  • Can cast up to 3 pylons within a short period.
 | Quicksilver Accel=

Back Flash

  • Press the skill key during skill to flash backwards.
  • Consumes 10 MP upon use.
 | Drone Activator=

Influenced by Drone Activator

  • Fires automatically at a marked target and inflict 20% more damage.
 | Dynamo Factory=

Dynamo Factory

  • Dynamo Factory activation: 30 DP
  • If another mode is already active of not have Dynamo Factory, switched the factory to "" mode.
  • Use "" if in mode.
  • If another mode is already active, the mode will be switched and you will receive 1 Dynamo mutation point.
  • "" cost 100MP.
  • Duration: 30 Seconds
 | Overlimit=Overlimit 
  • During Dynamo Configuration Mode (Awakening), DP will be consumed for this skill instead of MP.
 | Nasod Armor Teleport=

Teleport

  • Move through space with Nasod Armor combo or commands by using 1 Dynamo Mutation Point while in Dynamo Dissolution Mode (Non-Awakening).
 | Space Crack=

Moving Shot

  • Pressing the skill key while moving forward will deal additional hits.
  • The additional hits consume MP (DP in awakening).
 | SoT=

Time Traveler

  • Records the current HP/MP/DP/Way of the Sword/NF/Cannonballs/Spirit Energy/Mutation Points
  • If a player is defeated during the duration of the skill, they are resurrected with the same status as the recorded point in time.
  • This ability has top priority over other resurrection skills.
  • PvP only record 50% of Maximum HP
  • If a player is resurrected with the [Time Traveler] buff, they will have the [Time Sickness] debuff for 120 seconds.
  • Cooldown Reduction is not applied to Hyper/Wedding/Seal of Time skills.
 | Maximum Strike=

Spatiotemporal Body

  • Pressing the skill key will induce firing at the target that was last hit.
  • The skill will lose its target if the skill key is not pressed within 2 seconds
  • Damage becomes increasingly lower as it travels.
  • The Spatiotemporal Body will pass through all targets and produce an explosion.
  • For each Spatiotemporal Body remaining when duration runs out, recover 25 MP (DP in awakening).
 | Void Field=

Spatial Maintenance

  • Holding down the skill key will maintain the spatial field.
  • Additional hits consumed MP (DP in Awakening). (Maximum 100)
 | Moonlight Rhapsody=

Rhapsody

  • The debuff will be applied in 1 second intervals over the skill's duration.
  • When the target is hit, damage will be dealt according to the number of applied stacks.
 | Reverse Stigma=

Recall

  • Pressing the skill button again will transfer the marked target to the recorded position.
  • Invincible or named targets cannot be transferred.
  • The transition consumes 20 MP (DP in Awakening).
 | Hallucination=
 | Reverse Gravitational Field=

Reverse Gravitational Field

  • Maintains Gravitational Field in a super armor state while holding skill key.
  • Consumes 5 MP per additional hit. (Max 6 hit)
 | Ciel =

Switching Skill (Ciel)

 | Lu =

Switching Skill (Lu)

 | LuCiel =

Switching Skill (Lu/Ciel)

  • Ciel will switch to Lu when skill is used.
  • Lu will switch to Ciel when skill is used.
  • Gain Combination Points when switching.
 | Combination =

Combination Skill

 | Soul Collector=

Soul Collection

  • Gather a soul after every 5 hits
  • Cooldown time of 1 second for a max of 5 stacks
  • Gathered souls can be used for 'Trigger'-type skills.
 | Sniper Mode=

Sniper Mode

  • Rapid fire with , Charged shots with .
  • Aim using the up and down movement keys.
  • Consumes 10 MP per second when not firing.
  • Skill is canceled if the left or right movement key is pressed or if the limit of 200 MP usage is reached.
 | Demonic Breath=

Enhanced Flame

  • Press the skill key again to increase the strength of the fire by 10 stages.
  • Increases flame size/range +4%, Damage +7%, Additional 10 MP consumed per stage.
 | Chain=

Chain Skill

 | Fantasy Impromptu=

Moving Shot

  • During Shooting Mode, forward and backward movement is allowed.
 | Shadow=

Shadow

  • Damage Absorption: Absorbs 20% of the damage the user would take.
  • Shadow's Health: 25% of the user's health (12.5% in PvP)
  • Lowers the Magical Attack and Defense of enemies that touch the shadow.
 | Tribute=

Tribute

  • Activates for every Gathered Soul gained
  • Recovers the Awakening Gauge
  • Increases buff duration
  • Activates once every 5 seconds
 | Noble Presence=

Noble Presence

  • Magic attack power increased (Max 10 stacks)
  • Duration: 30 seconds
 | Sacrifice=

Sacrifice

  • Activates for every debuff that is applied
  • Chance of removing a debuff with Gathered Soul
 | Soul Sigil=

Soul Sigil

  • Soul is affected by weapon's attribute enhancement.
  • Fires an enhanced attack after every 5th normal attack.
 | Swift Smash=

Enhanced

 | Shadow Bolt=

Shadow Bolt

  • Demon Spears explode when hitting either a target or the ground.
  • Hold down the Skill key to gain Super Armor and drop spears from the magic circle.
  • Releasing the Skill will auto adjust the magic circle and fire spears until the duration runs out.
 | Twilight Judgment=

Demon Bullet

  • Load: 3 Bullets
  • Gain Super Armor when firing
  • Does not switch to Ciel when firing the final bullet as Lu
  • Duration : 15 seconds
  • Gain MP back depending on the remaining number of bullets (1 Bullet = 33 MP)
 | Spectral Spear=

Bursting Souls

  • Souls from the spear will trace targets depending on the number of "Gathered Souls".
 | Creeping Terror=

Granted Terror

  • Creeping Terror is applied with every hit.
  • Target's attack power is decreased.
  • Cooldown of 1 second in between stacks for a max of 5.
  • "Burst of Terror" is activated by Special Actives for additional damage.
 | Apollyon=

Terror Absorption

  • Removes [Creeping Terror] debuffs within a range of 800
  • Stage is enhanced by 1 for every debuff removed (Max 20 times)
  • Size +1.5% and Damage +0.5% per stage
 | Shackling Chain=

Shackling Chains

  • Binds a maximum of five targets.
  • Movement/Jump is disabled for [0.5 + [Creeping Terror] stacks × 0.5] seconds.
 | Summon Darkness=

Dark Control

  • Abilities: Identical to the user's stats (35% of the user's health in PvP)
  • Blood Contract: Shares a certain amount of damage taken with the user
  • Immune to skill delay/buff/debuff.
  • Pressing the skill key again will unsummon the demon and recover some MP.
  • Duration: 30 seconds
 | Phantom Blade=

Stigma of Ghosts

  • If the 'Ambush Attack' portion is successful, it will apply max [Creeping Terror] stacks.
 | Dancing Blade=

Chase

  • Press the skill key again within 1 second to activate it again (Max 2 times)
  • MP Consumption: 90 (First cast) > 60 > 30
 | PhantomRushA=

Phantom

  • Memorize the hit target.
  • Duration : 10 seconds
 | PhantomRushB=

Rush

  • Consume 1 Combination Point upon use.
  • Press the [Skill Key] again when [Phantom] hits an enemy to warp to the back of the memorized enemy.
 | Bloodlust=

Blood Craving

  • Command/Active attacks gain a chance to inflict a double hit.
  • Attack is increased while defense is decreased.
  • Additional damage is increased while damage reduction is decreased.
  • Immune to disabling-type status effects.
 | Nightmare=

Nightmare

  • Press the [Skill Key] to track down and hit nearby enemies.
  • Every hit uses 1 Combination Point (Up to 10 times)
 | AltarOfEvil=

Madness

  • Super Armor while active
  • ZZZZ and XXX(Hold) commands are added.
  • Death Touch : Absorp HP/MP from a single target.
  • Mortal Fear : Inflicts stun and deals wide additional damage.
  • Dark Plasma : Frontal wide-area attack.
  • Regain 1 Combination Point for every 6 seconds of the duration that remain when cancelled.
  • Duration : 30 seconds.
 | DeathTouch=

Hands of Demonic Energy

  • Grab hold of the nearest enemy to deal continuous damage.
  • Decreases the move/jump speed of the held enemy.
  • Releases the held enemy if it goes out of range.
  • Restores 1% MP per second while holding an enemy.
  • Duration : 5 seconds.
 | MortalFear=

Demonic Energy Explosion

  • For the duration, enemies take 20% additional damage.
  • Duration : 10 Seconds.
 | PhantomCircle=

Phantom Circle

  • Increases Maximization and HP/MP recovery.
  • Duration : 30 Seconds.
 | DesperadoA=

Demon Realm Plant

  • Binds targets for 1 second.
  • When more than 5 targets are bound, inflicts a debuff that reduces all speeds for 5 seconds.
 | DesperadoB=

Sniping

  • While more enemies are bound, damage increases.
 | SinisterMind=

Demon Realm Seed

  • Upon attack, grows to deal continuous damage.
  • After 10 seconds, growth damage is dealt once more with hitstun.
  • When fully grown, reduces defense for 10 seconds.
 | Transcendence=

Manic Demon Form

  • Super Armor State
  • ZZZZ and XXX(Hold) commands added.
  • Shadow Fury : Pierce through enemies in front and absorb MP.
  • Shrewd Cutter : Wide-area tracking attack.
  • Silent Rage : Additional board range damage and [Silencing] debuff granted
  • Restore 1 Combination Point every 6 seconds of the remaining duration when cancelled.
  • Duration : 30 seconds.
 | ShadowFury=

Shadow Raid

  • Burn 2 MP from the enemy for every hit.
  • Recover 1 MP for every hit.
 | SilentRage=

Demonic Energy Explosion

  • Skills cannot be used for the duration.
  • Duration : 5 seconds.
 | Punisher=

Demonic Spread

  • Explodes after 2 seconds, burning mana and reducing knockdown.
  • Transfers to nearby enemies. (Up to 5 enemies)
  • The transferred [Demonic Spread] is only 50% as effective.
 | GardenOfHaures=

Demon Realm Garden

  • Demon Realm Plants expand every 2 seconds.
  • Deals continuous damage without hitstun.
  • Reduces all speeds by 15%.
  • Reduces all defenses by 15%.
  • Mother Health : 50% of caster's HP (25% in PvP).
 | ECP Skill=

ECP Using Skill

  • Consumes ECP instead of MP.
  • Upon activating Over Strike, skill cannot be used.
| Over Strike=

Over Strike

  • Upon activating Over Strike, skill attack power increases.
| Silver Bullet=

Silver Bullet

  • Increases normal bullet command's damage to 115% for 15 Seconds.
| M-137 Gatling Gun=

M-137 Gatling Gun

  • Aim by moving / .
  • Fire 3 bullets with the or key for 10 MP.
  • While in standby, consume 7 MP per second.
  • While in standby, moving (/) or using 200 MP will cancel the skill.
| M-3 Flamethrower=

M-3 Flamethrower

  • Hold the skill key to consume 7 MP and deal additional attacks with increased damage and range.
| Weapon Switch=

Weapon Switch

  • Switches to the [] automatically when skill is activated.
| Flame Strike=

Flame Strike

  • Hold the skill key to add additional hits while in super armor status by consuming MP.
    (Up to 100 MP)
| Pampero Booster=

Pampero Booster

  • Hold the skill key to add additional hits while in super armor status by consuming MP.
    (Up to 100 MP)
| Heavy Weapon Skills=

Applied Skills

| War Machine=

Weapon of War

  • Heavy Weapon Special active attacks ignores guard and also ignores damage reduction stat with certain chance.
| Effective Weapon Management=

Efficient Arms

  • Chance of all special active skill cooldowns decreasing when using Heavy Weapon special actives.
| Headshot=

Head Shot

  • Pierces all enemies
  • 33% chance to deal double damage.
| Double Gunhawk=

Tracking Hawk

  • Press the skill key to throw up to 2 additional times.
  • When thrown hawk returns, next throw will have distance and speed increased by 50% and damage by 7.5%.
  • Does not return when moving too far away from the skill.
  • The 2 additional throws will grant Super Armor and immunity to all disabling-type status effects.
| Fake Shot=

Fake Shot

  • When revolver hit is successful, penetrate through the enemy and fire from behind.
  • When hit fails, recover half the ECP consumption.
| Chain Snatch=

Rejection

  • While casting, press the [Skill Key] again to push enemies away. (Excludes unmovable targets)
| Sonic Spike=

Nimble Judgment

  • While using the skill, hold [ / + Skill Key] to change the direction of the attack.
| Gun Dance=

Skilled Shooter

  • While using the skill, or will trigger an evasive shot granting you immunity while recovering all of your ECP.
| Revolver Mastery=

Chain Revolver/Blade Type Skills

| Chain Revolver/Blade=

Chain Revolver/Blade Skill

| Moving Shot=

Elusive Motion

  • Hold the skill key to fire additional shots for 5 MP per shot. (Up to 30)
  • For each additional shot, gain 1% Movement Speed for 10 seconds.
  • While using the skill, movement and jumping is possible.
  • Press to switch directions.
| Western Fire=

Western Fire

  • Pierces all enemies and has a 33% chance of inflicting [Bleed]
  • When hit from behind, skill can be used. (Super Armor when used)
  • If activated when hit from behind, cooldown is doubled.
| Bloody Carnival=

Bloody Carnival

  • When pressing the skill key, deals an additional hit. (Up to 5 times. consumes 10 MP per hit)
| Chain Skills=

Chain Skills

| Multi Head Shot=

Shooting Mode

  • Press to fire 1 basic shot. (Up to 6 times)
  • Each shot has a 50% chance to deal double damage.
  • When firing additional shots, press to trigger [Backstep], granting you immunity while recovering all of your ECP.
  • Hold a directional key and press to fire in that direction.
  • When firing additional shots, 10 MP is consumed per shot (Up to 10 times)
  • While standby during Shooting Mode, 10 MP is consumed per second.
| Kill Point=

Constrained Prey

  • Reduces all defense of hit enemies by 35% for 1.5 seconds.
  • Defense reduction is increased by 3% for each enemy hit. (Up to 15%)
| Bloody Chain=

Raid

  • If chain hits, pressing the skill key again allow you to rush forward. (Super Armor when used)
| Gun Guard A=

Gun Guard

  • Hold the skill key to maintain Gun Guard for 10 ECP per second.
  • Damage taken from commands and active skills is reduced while Gun Guard is active.
| Gun Guard B=

Back Counter

  • When hit from behind, there will be a chance to counter with [Top Spin]. (This effect has a 10 second cooldown)
| Saw Blade=

Deep Wound

  • For 5 seconds, All Defense and MP Gain on attack/on hit reduced.
| Snake Chain=

Snake Chain

  • Chain spreads to enemies nearby and connects up to 5 entities.
  • Connected enemies get attack speed decreased, [Bleed] and shares 20% damage received by the caster for the duration of the debuff.
| Chain Blade Attacks=

Chain Blade Attacks

| Battlefield Angel=

Nitro Motor

  • Use the [Dash] key to activate while in the air.
| G-35L Flash Grenade=

Electric Shock

  • Inflicts damage every 2 seconds for 5 seconds.
| Freezing Bullet=

Freezing Bullet

  • Changes command bullets to frozen shots.
  • For 15 seconds, all bullets will inflict Ice.
| EMP Storm=

EMP

  • Burns Mana during electric field emission.
  • Pulls in enemies during electric field overheating.
| Servo Nitro=

Servo Nitro

  • Aerial Movement charges increased.
  • Aerial Movement movement speed increased.
  • Gain an advantage when attacking while in the air.
| Neil Sniping=

Neil Sniping

  • Press a [Directional Key] to move the target scope.
  • Press the [Skill Key] to fire.
  • forces skill to end.
  • fires a single shot.
  • When forcing skill to end, recover 25 MP for each remaining shot
  • [Stuns] for 2 seconds on successful hit.
| Photon Bomb=

Electromagnetic Field

  • Movement / Jump Speed are decreased by 50%.
  • Lasts for 5 seconds.
| C4 Remote Control=

C4 Remote Control

  • Explodes after 10 seconds
  • Can trigger explosion with [Skill Key] after setting all explosives.
| Pressure Grenade =

Pressure Grenade

  • Enemies hit will be inflicted with Burn.
  • Possible to throw in intervals of 0.5 sec.
  • Can also be activated midair.
| Blazing Bullet=

Blazing Bullet

  • Command bullets gain explosive properties for 15 seconds.
  • Explosions deal 100%, 50% and 30% of the original command's damage.
| Arsenal Reinforcement=

Arsenal Reinforcement

  • Increases the retention time of loaded attributed bullets.
  • Increases the effect duration of attributed bullets.
  • Allows you to reload/use grenade skills in midair.
| Attributed Bullets=

Attributed Bullets

| Grenade Skills=

Grenade Skills

| M18A1 Claymore=

M18A1 Claymore

  • Can remote detonate using skill key.
  • Explodes by itself after 15s with more damage. Chance of giving [Bleed] debuff to hit targets.
 | Robot Bomb Reaction Skill=

Robot Detonation Reaction Skill

| Robot Detonation=

Robot Detonation

  • See associated [Robot Detonation Reaction Skill].
| Mechanic Mastery=

Reinforced Units

| Sparrow Factory=

Sparrow Factory

  • Ejects one of 10 sparrow units every 0.4 seconds.
  • The sparrow factory automatically tracks and intercepts the closest target.
  • When the duration ends, the sparrows and factory explode at their current location.
 | Limit Over=

G Limiter Release

 | G Transform Mode=

G Transform Mode

  • Uses 15 ECP to activate transform standby.
  • Transforming "" cost
  • Able to transform to 'G-Core Extensions'.
 | G-Core Extensions=-
| Mecha Generator=

MP generating skills

 | Chant =

Chant Skill

  • Respond to [Eid], the essence of the communion with the El
 | Projection =

Projection Skill

  • Skill uses projected weapon created from the borrowed power of god
 | Explosion =

Cycle Chant : Explosion

  • While [Skill Key] is held down, consume 25 MP to add chants
  • With additional chants, damage and range increases (Up to 2 times)
 | Abschluss =

Isolated World

  • Hold [Skill Key] to be immune to all damage (Max 5 seconds)
  • Consume additional 5 MP per second when the prism is maintained
 | Erst Bohren =

Erst · Bohren

  • Hold the [Skill Key] to aim the attack up/down
  • After throwing the spear, press the [Skill Key] again to move to the position of the spear
 | Dritt Stilett =

Dritt · Stilett

  • Press [Skill Key] again to throw at the last hit target (Cooldown after throw: 0.5 seconds)
  • Lock-on to the enemy hit dismissed in 2 seconds
  • Gain 6 MP per unit after duration
  • Duration : 10 seconds
 | Bohren Vereisen =

Cycle Chant : Freezing

  • Hit targets are inflicted with [Frozen] for 3 seconds.
 | Schwert Platzen =

Granted Power

  • Body size is increased by 1.3 times
  • All attribute resistances are increased by 100
  • All hits will ignore guard status
  • Commands gain a 15% chance to double attack
  • Duration : 10 seconds
 | Säbelhieb Sequenz =

Consecutive Slash

  • Inflict [Bleed] per hit at a 33% chance.
 | Continuous Projection =

Consecutive Projection

  • MP consumption for all projection skills is decreased.
  • When a projection skill is used within 5 seconds, cooldown is decreased at a certain chance.
 | Drehen Hintern =

Rear Attack

  • Inflict [Faint] for 1.5 seconds at a 50% chance.
 | Zweit Schneiden =

Zweit · Schneiden

  • Casts additional slashes depending on the charging stage.
  • Stage 1 [Horizontal Slash], Stage 2 [Vertical Slash], Stage 3 [Raising Slash].
  • Consume 25 MP per charge.
 | Dritt Attentat =

Silent Assassination

  • Penetrates all targets.
  • Damage increased by 10% per [Bleed] stack.
 | Fessel Heilig =

Gleipnir

  • Hit targets are inflicted with [Holy Shackle].
  • HP is equal to 20% of the caster's maximum HP (half in PvP).
  • Dissappears when its HP reaches 0 or when the duration is over.
  • Duration: 15 Seconds.

Holy Shackle

  • All defenses of the target are decreased by 30%.
  • When target travels too far away, pull the target back in and activate [Regression Shock]
  • When the target is pulled back in, duration is reduced by 3 seconds (KR: 5 seconds) each time.
 | Viert Werfen Speer =

Viert

  • When the assault fails, recover half of the consumed MP.
  • Range is decreased by 22% in PvP.

Werfen Speer

  • Penetrates all targets.
  • [Spear Throw] ignores the targets' defense (Dungeon only).
 | Zweit Sicheln =

Slaughter

  • Inflict the max stack of [Bleed] to the hit target.

Overpower

  • Special function activated when attacking the target in [Super Armor] state.
    • Dungeon : Damage is increased by 1.5 times.
    • PvP : Damage is decreased by 50% and and the target is forcibly knocked down.
 | Fantasiegebilde Speer =

Fantasiegebilde Speer

  • Inflict [Bleed] per hit at a 33% chance.
  • Fantasiegebilde Speer lasts for 7 seconds.
 | Autosuggestion =

Autosuggestion

  • You and your party members gain the [Autosuggestion] buff.
  • Max HP/MP is increased by 1.5 times (1.3 times for party members).
  • Movement Speed is increased by 1.3 times (1.2 times for party members).
  • Awakening Charge is increased by 3 times (1.5 times for party members).
  • Duration: 15 Seconds.
 | Reinforced Projection =

Projection Enhancement

  • Give Projection Enhancement buff when projection is attempted (Max 50 stacks)
  • All attack power and critical damage are increased per stack.
  • When duration is up, 7 stacks are removed at a time.
 | Brocken Phantasm =

Broken Phantasm

  • The skill will follow the curve of paths and pierce through all targets.
  • Consume 5 MP per second after a max charge.
  • Upon a max charge, radius is increased by 33% and damage is increased by 10%.
 | Dritt Gelerechi=

Dritt · Gelerechi

  • Cooldown of all active skills is decreased by [the number of hit targets × 0.5] seconds.
 | Fragarach = 

Fragarach

  • Can be used with [Super Armor] status when receiving attack.
  • When used while receiving attack, radius and damage is decreased by 50% and cooldown is increased by 2 times.
 | Still Lenze =

Still Lenze

  • Hit targets are inflicted with [Silence] for 3 seconds.
  • 100% of the damage dealt will ignore defense (25% in PvP).
 | Dritt Erosion =

Dritt · Erosion

 | Zweit Ritus =

Zweit · Ritus

  • Reduce knockdown when hit by [Magical Power Explosion].
  • When the [Stab] fails, recover half of the consumed MP.
 | Brennen Pantasma Boden =

Burning Land of Projection

  • Gives additional damage to commands/Actives are used within the radius.
  • [Projected Dagger]: Hit targets are inflicted with [Bleed] at a 100% chance.
  • [Projected Longsword]: Hit targets are inflicted with [Stun] for 1 second at a 50% chance.
  • [Projected Spear]: Penetrate all targets and give a 100% critical hit.
 | Bewachsen Feste Gott Waffe=

Goddess's Weapon Covering the Sky

  • All hits ignores defensive effects.
  • Gives a certain chance to trigger [Critical] hit.
 | Eid Weise =

Eid Weise

  • Gain [Eids] during the skill.
  • Can [Convert All] Eids to the selected one when [Eids] are full.
  • Press the [Skill Key] again to obtain or convert the selected [Eids]. (Can be selected mid-air)
  • Fire [Eid Light] when [Eids] are obtain.
 | Noble Pledge =

Noble Pledge

  • Gain 1 [Eid] every 3 seconds when standing.
  • Gain 1 [Eid] when successful hit with certain combos' final hit.
  • Dash Jump [X]~[XXX]: Change to be firing projectiles that stack Eldian.
 | Eid=Eid: Cycle
  • Consume a latest [Eid].
  • Receive different effects when consuming different kinds of [Eids].
  • Can using the skill without [Eids].
 | Triple Eid=Edel Eid Skill
  • Consume a [Edel Eid].
  • The skill will transform when different kinds of [Edel Eids] are consumed.
 | Swaying El=

Swaying El Keim

 | Angriff =

Angriff

  • Charge the skill when hold the [Skill Key].
  • Keep [Rebuild] when being charging.
  • Consume 15 MP per second during charging.
  • Max Charge Time: 3 Seconds.
 | Echo Licht =

Echo Licht

  • [Cycle Projectile] can retract.
  • [Cycle Projectile] will deal damage to surrounding enemies when retract and explodes.
 | Vertieidi =

Vertieidi

  • Push all targets hit by [Swift Cycle].
  • Fire [Homing Cycle Projectile] when successful hit.
  • Recover 50% of the consumed MP when fail to hit.
 | Wind Einfallen =

Wind Einfallen

  • Decrease the target's Movement Speed by 25% when hit by [Opening Chant].
  • Press the [Skill Key] again to cause [Chant Explosion]. Inflict [Stun] for 5 seconds.
 | Blatt Blume =

Cycle Chant : Transform

  • Can use the skill without [Edel Eid].
  • Edel Eid (Mut): Fire of Brave
    • [Cycle Chant · Continuance]'s damage is increased by 1.5 times.
  • Edel Eid (Rein): Truth of Nature
    • Recovers allies' HP and MP within the radius.
    • Effect is decreased to 1/3 in PvP.
  • Edel Eid (Wille): Will of Penetration
    • Decrease the target's defense within the radius.
 | Requiem =

Ultimate El

  • Cycle Chant summons the [El Light].
  • Can use the skill without [Triple Eid].
  • Edel Eid (Mut): Foggy Darkness
    • [Foggy Darkness] will pull all surrounding opponents and inflict explosion.
  • Edel Eid (Rein): Opening Light
    • Combine 2 [Summoning Light] to [Opening Light].
    • [Summoning Light] ignores Super Armor Status.
    • Inflict [Stun] for 5 seconds when hit with [Opening Light].
  • Edel Eid (Wille): Icy Wind
    • [Icy Flower] will home surrounding opponents and transform into [Icy Wind].
    • Give [Slow] when hit with [Icy Wind].
 | Alchimie Eid =

Alchimie Eid

  • Convert the [Eids] created during skill into selected [Eids].
  • Press the [Skill Key] during skill to change another [Eid].
 | Inner Growth =

Inner Growth

  • Increase Max MP.

|- | | Self Strengthen

  • Increase the size of projectiles.
  • Improve Power Gauge Usage and Gain according to Eids amount.
 | Luft Versprengen =

Luft Versprengen

  • [El Storm] increases All Speed by 10% when successful hit. (Last for 15 Seconds)
 | Stom Stark =

Stom Stark

  • Inflict [Stun] for 3 seconds when hit by [Cycle Wave · Explosion].
 | Ruhig =

Ruhig

  • Reduce Knockdown by 30 when hit by [Cycle Projectile].
  • Create [Cycle Circle] at the max reach (Last for 7 Seconds).
  • [Cycle Circle] burns and absorbs 10 MP of the hit target.
 | Elfe =

Elfe

  • Cooldown is increased by 2 times when hit from behind.
  • Can select the direction of the teleport when pressing [Skill Key + Left/Right Key].
  • Summon [Homing Cycle Projectile] when successful hit by [Contract Chant].
 | Communion =

Deep Relationship

  • Ruduce MP Usage of [Triple Eid Skill] when consuming different kinds of [Triple Eid].

|- | | Consensus

  • Reduce Cooldown of [Triple Eid Skill] when [Eid: Cycle Skill] consuming [Eids].
 | Proof Eid =

Proof Eid

  • Increase Critical and Maximize permanently.
  • During [Alchimie Eid], when switching the type of Eids, movement and the freezing is gone.
  • Increase Awaken Time when consume [Eids] during [awakening] state.
 | Vertrauen Melodie =

Vertrauen Melodie

  • Buff [El's Guardian] to the allies inside [Atmosphere Wave].
  • [El's Guardian] will recover 15 MP depend on allies amount.
  • [El's Guardian]: Increase Magical Attack by 20%, reduce damage by 40% in 20 seconds.
 | Verschmelzen =

Verschmelzen

  • When linked target travels out of 500 range, inflict [Pain Ring]: Continuous damage and cause explosion.
  • When linked target inside 500 range, inflict [Bound Ring]: Knockdown decreased, bound the target for 1 second when explosive.
 | Windhose =

Windhose

  • [Atmospheric Vortex] will pull the target.
  • Two [Cycle Projectile] will explosive at the max reach.
 | Satz Aurora =

Cycle Chant : Ultimate

  • Can use the skill without [Edel Eid].
  • Retain [Cycle Subspace] for 15 seconds.
  • Can gain [Eids] and Super Armor in [Cycle Subspace].
  • Edel Eid (Mut): Goddess's Wrath
    • Instant Kill if targets' HP is lower than 1330% of users Magical Attack.
    • (PvP: Instant Kill if targets' HP is lower than 266% of users Magical Attack)
  • Edel Eid (Rein): Echo of Recovery
    • Recover 30 MP in proportion to the number of hit targets.
  • Edel Eid (Wille): End of Cold
    • Hit targets are inflicted with [Frozen] for 5 seconds.
 | Wechsel =

Seed Absorption

  • Increase Physical/Magical Attack and Critical in 7 seconds depending on the growth stage.
 | Alptraum=

Power Release

  • Cause Explosion after 3 seconds.
  • Immunity to all disabling status before Explosion.

|- | | Nightmare

  • Cause Tornado for 5 seconds after explosion.
  • Hit targets are inflicted with [Nightmare] for 1 second at a 25% chance.
  • [Nightmare]: Movement controls reverse.
 | Wavering Faith=

Seed of Chaos

  • Auto create Stage 1 when entering battle field.
  • Grow to Stage 2 when Absorption 40 is reached and grow to Stage 3 when Absorption 80 is reached.
  • While the seed lasts, increase Damage Reduction and MP Gain when attacking/attacked.

|- | | Absorption

  • Obtain 2 when using Active skills and obtain 4 when using Special Active skills.

|- | | Henir's Power

  • Enter Stage 2 Henir (Awakening) state when awakening while the seed is in Stage 2.
  • Enter Stage 3 Henir (Awakening) state when awakening while the seed is in Stage 3.
  • Increase Awakening duration depending on the obtained Absorption amount when Awakening.
  • Grant special effect when using [Henir Release] Skills.

|- | | Unstable Power

  • Have 2 times the chance of obtaining Absorption when using skills.
  • Have a chance of obtaining 1 Absorption while being attacked. (1 second cooldown)
 | Schmerz=

Fragment of Pain

  • Fragment damage will increase up to 1.5 times.
 | Reflexion=

Conditioned Reflex

  • Summon 4 Reflex Spheres. (Duration: 10 Seconds)
  • Reflex Spheres disappear after dealing 3 hits.
  • The remaining Reflex Spheres creates 2 Homing Projectile when the skill key is pressed again.
  • Homing Projectile will home the closest target and cause Explosion. (Homing Range decrease in PvP)
  • After duration, gain max 50% of MP depending on the remaining number of Reflex Spheres.
 | Henir Release=

Henir Release

  • When the skill is used during Henir (Awakening) state,
 | Nichts Feld=

Realm of Void

  • All element resistance increased.
  • All element activation chance increased.
  • Absorb Magical projectiles.
  • Duration: 10 Seconds.
 | Awakening=

New Power

  • Max MP Increased.

|- | | Henir Reinforcement

  • During Henir (Awakening) mode, the last blow of certain commands changes.
    • XXZ[Z] : Damage increased by 2 times.
    • →→ZZZ[X(Hold)] : Burn 2 MP per hit.
    • ZZZ[Z] : Range increased by 1.5 times.
    • ZZZZ[→Z] : Burn 2 MP per hit.
    • →→↑ZZZ[X] : Radius increased by 1.5 times.
 | Fesseln=

Shackle Link

  • Summon Shackle Link to a hit target.
  • Recover HP/MP every second during duration of Shackle Link.
  • Shackle Link last for 5 seconds and breaks if the target is distanced.
  • (Radius of Shackle Link decreased by 33% in PvP.)
 | Leere=

Void Cry

  • Hit target is inflicted with [Silence] status at a 50% chance when hit by explosion.
 | Mauer=

Unknown Barrier

  • Burn 50% of inflicted damage.
  • Cannot Burn damage when inflicted damage exceeds current HP.
  • Duration: 5 Seconds.
 | New Belief=

Unfamiliar Enlightenment

  • Cooldown of all skills decrease when using Special Active Skills. (Except Wedding Skill/Hyper Active)
  • MP consumption of Henir Release Skills decreased during Henir (Awakening) state.
 | Absolute of Voidness=

Ruler of the Abyss

Encroaching Chaos

 | AwakenedWillApostasia=

Awakened Will

  • Decrease the knockdown value of commands.
  • Increase the number of absorption.
  • When the power gauge reaches the maximum value, [Power: Cycle mode] is activated by default.
 | Moder=

Corrupt Fragment

  • Leave a mark that lasts for 5 seconds on the target hit by the fragment.
  • Press the skill key again during the duration to consume 10 MP and teleport to the back of the marked enemy to attack. (Super Armor while attacking after teleport)
 | ChaosFeld=

Thorny Field

  • Creates a spiky field that inflict [Bleed] debuff around the caster.
 | Recreation=

Wechsel Reinforcement

  • After using Wechsel, the cooldown of all skills is reduced by 50% (Except Wedding Skill/Hyper Active).

|- | |[Seed Absorption] Buff Enhancement

  • The following stats increase additionally:
    • Physical / Magical Defense
    • Awakening Charge Rate / Awakened Duration

|- | |Twisted Authority

  • Increase the Power Gauge gain and decrease the natural consumption of [Authority: Cycle mode] per surrounding enemy.


 | Empowered = Damage increased to %
 | Gigantic = Skill size increased to %
 | Light =MP Usage decreased to %
 | Heavy = Damage increased to %
Cooldown increased to % | Useful = Max Hits increased
Damage decreased to % | Enhanced = Critical Hit Rate increased to 100%
Damage decreased to % | Reversed = MP Usage decreased to %
Cooldown increased to % | Critical = MP Usage increased to %
Skill will ignore guard and 50% defense (25% defense in PvP) | Haste = Cooldown decreased to % | Regenerating (1) = % chance of regaining % of the MP Usage | Regenerating (2) = % chance of lowering Cooldown to % | Ruthless = Skill will cancel Mana Break
Cooldown increased to 200% | Evil = Skill will burn MP per hit | Powerful = Super Armor added to the skill
Cooldown increased to % | Killing Blow (1) = Skill effect's duration increased to % | Killing Blow (2) = Skill effect's effectiveness increased by % | Absorbing =MP Gain of the skill increased to % | Persistent =Skill will reduce KD per hit | Awakened = Skill changed to be | Persistent2 = Range and duration increased to %
 | ElEssence = 

Requires 1 El's Essence (Item)

  • Uses one when Hyper Active skill is used. (Cannot be used without it)
  • Right-click on identified El Shards to obtain El's Essence.
 | True =

Final Enhanced Skill

  • Damage is increased by 1.2 times.
 | SkillQuest=
 | Combo=
 | #default =  

}