Turbids: Difference between revisions

2 bytes added ,  22 February 2023
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| {{CZ}}{{CX}}{{CX}}{{CX}}{{CX}}
| {{CZ}}{{CX}}{{CX}}{{CX}}{{CX}}
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After doing a single {{CZ}}, create an ID spike that pulls enemies in, then spawn a field of ID spikes in front of you twice, before pushing them back with a final ID spike. Combo will be automatically interrupted when holding {{CL}} or {{CR}} after {{CZ}}{{CIO|X}}
After doing a single {{CZ}}, create an ID spike that pulls enemies in, then spawn a field of ID spikes in front of you twice, before pushing them back with a final ID spike. Combo will be automatically interrupted when holding {{CL}} or {{CR}} after {{CZ}}{{CIO|X}}.
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{{CZ}} 161% Phy. Damage<br>
{{CZ}} 161% Phy. Damage<br>
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| [[File:Combo - Turbids 2.png|520px]]
| [[File:Combo - Turbids 2.png|520px]]
| After doing a single {{CZ}}, throw the EGO spear ahead and rush in behind it, then shoot twice from your gunblades before throwing the EGO spear ahead again to push enemies back. Combo will be automatically interrupted when holding {{CL}} or {{CR}} after {{CZ}}{{CX}}{{CX}}{{CIO
| After doing a single {{CZ}}, throw the EGO spear ahead and rush in behind it, then shoot twice from your gunblades before throwing the EGO spear ahead again to push enemies back. Combo will be automatically interrupted when holding {{CL}} or {{CR}} after {{CZ}}{{CX}}{{CX}}{{CIO
|X}}
|X}}.
*The gunblade shots have a very small hitbox, matching the small blast visuals, making it possible to miss either shot on a humanoid target.
*The gunblade shots have a very small hitbox, matching the small blast visuals, making it possible to miss either shot on a humanoid target.
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