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{{DISPLAYTITLE:Laboratorio Sotterraneo}}
{{DISPLAYTITLE:Laboratorio Sotterraneo}}
{{Languages|2-x}}
{{Languages|Wally's Underground Laboratory}}
 
 


{| width="100%" style="font-size:1em; line-height:1.5em;"
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| valign="top" style="border-color: #34afef;" class="section-border"|
{| cellspacing="2" cellpadding="5" rules="all" style="margin:0.5em 0.5em 0.5em 0.5em; empty-cells:show;"
{| cellspacing="2" cellpadding="5" rules="all" style="margin:0.5em 0.5em 0.5em 0.5em; empty-cells:show;"
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #34afef; color:#FFFFFF;"  colspan="12"| '''Description:'''
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #34afef; color:#FFFFFF;"  colspan="12"| '''Description:'''
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|-
|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
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<tabber>
{{tabs
NA=
|name=Req
|tab1=NA
|contents1=
*Complete all dungeons in Elder on Very Hard.
*Complete all dungeons in Elder on Very Hard.
*Have a Hoffman's Entrance Certificate in your inventory. (Secret Key to Wally's Underground Laboratory is needed when entering Hell mode)
*Have a Hoffman's Entrance Certificate in your inventory. (Secret Key to Wally's Underground Laboratory is needed when entering Hell mode)
*Must be Level 50 or higher.
*Must be Level 50 or higher.
|-|
|tab2=KR
KR=
|contents2=
*Complete all dungeons in Elder on Very Hard.
*Complete all dungeons in Elder on Very Hard.
*Have a Luto's Pass in your inventory. (2 Luto's Passes is needed when entering Hell mode)
*Have a Luto's Pass in your inventory. (2 Luto's Passes is needed when entering Hell mode)
*Must be Level 60 or higher.
*Must be Level 60 or higher.
</tabber>
}}
|-
|-
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #34afef; color:#FFFFFF;" width="100%" colspan="12"| '''Mobs:'''
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #34afef; color:#FFFFFF;" width="100%" colspan="12"| '''Mobs:'''
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| colspan="12" style="border:1px solid; border-color:#000000;" valign="top" width="100%" |  
| colspan="12" style="border:1px solid; border-color:#000000;" valign="top" width="100%" |  
*[[File:Fire_Crossbow_Soldier.jpg|60px]]
*[[File:Fire_Crossbow_Soldier.jpg|60px]]
'''Fire Crossbow Soldier''' - These crossbowmen are similar to those at [[2-5]], except it has high attack speed (when not in the '''Bunker'''), can activate super armor and shoot up to three arrows in a row. Their arrows can cause the burning ailment.  Their super armor will end before they can attack. Also, whenever attacked they will gain super armor for the duration of their stun animation.<br>  
'''Fire Crossbow Soldier''' - These crossbowmen are similar to those at [[Wally's Castle|2-5]], except it has high attack speed (when not in the '''Bunker'''), can activate super armor and shoot up to three arrows in a row. Their arrows can cause the burning ailment.  Their super armor will end before they can attack. Also, whenever attacked they will gain super armor for the duration of their stun animation.<br>  
*[[File:Poison_Crossbow_Soldier.jpg|60px]]
*[[File:Poison_Crossbow_Soldier.jpg|60px]]
'''Poison Crossbow Soldier''' - These crossbowmen are similar to those at [[2-5]],  except it has high attack speed (when not in the '''Bunker'''), can activate super armor and shoot up to three arrows in a row. Their arrows can cause the poison ailment.  Their super armor will end before they can attack.<br>  
'''Poison Crossbow Soldier''' - These crossbowmen are similar to those at [[Wally's Castle|2-5]],  except it has high attack speed (when not in the '''Bunker'''), can activate super armor and shoot up to three arrows in a row. Their arrows can cause the poison ailment.  Their super armor will end before they can attack.<br>  
*[[File:Royal_Guardian.jpg|60px]]
*[[File:Royal_Guardian.jpg|60px]]
'''Royal Guardian''' - These Knights are similar to '''Wally's Guardian''' in [[2-5]], but can activate super armor if hit 10 times (15 times in Hell mode).  Their super armor will last until the end of their counter attack.  These will randomly enter a defense stance when under attack.  Their attack speed was significantly increased after the Hunting Fields patch.<br>  
'''Royal Guardian''' - These Knights are similar to '''Wally's Guardian''' in [[Wally's Castle|2-5]], but can activate super armor if hit 10 times (15 times in Hell mode).  Their super armor will last until the end of their counter attack.  These will randomly enter a defense stance when under attack.  Their attack speed was significantly increased after the Hunting Fields patch.<br>  
*[[File:Royal_Big_Brother.jpg|60px]]
*[[File:Royal_Big_Brother.jpg|60px]]
'''Royal Big Brother''' - These Knights are similar to '''Vergent''' in [[2-5]] and will activate super armor if hit 10 times (15 times in Hell mode).  Their super armor will last until the end of their counter attack.  Their attack speed was significantly increased after the Hunting Fields patch.<br>  
'''Royal Big Brother''' - These Knights are similar to '''Vergent''' in [[Wally's Castle|2-5]] and will activate super armor if hit 10 times (15 times in Hell mode).  Their super armor will last until the end of their counter attack.  Their attack speed was significantly increased after the Hunting Fields patch.<br>  
*[[File:Infected_Rat.jpg|60px]]
*[[File:Infected_Rat.jpg|60px]]
'''Infected Rat''' - Their attack style is very similar to the Giant Phorus, but their attacks can poison you. (Except Bull Attack)<br>
'''Infected Rat''' - Their attack style is very similar to the Giant Phorus, but their attacks can poison you. (Except Bull Attack)<br>
*[[File:Mini_Wally_No._8_-Punch-.jpg|60px]]
*[[File:Mini_Wally_No._8_-Punch-.jpg|60px]]
'''Mini Wally No.8 -Punch-''' - These are smaller, brown colored variants of [[2-5|Wally No. 8]]. They have only the most basic abilities all Wally robots have on Normal Mode.  They can hover, punch, use a spinning attack similar to [[Windmill]], and do a downward smash when they are hovering.  In Hell and Luto Modes, a large amount of debris will fall randomly to either side of itself each time it smashes the ground.<br>
'''Mini Wally No.8 -Punch-''' - These are smaller, brown colored variants of [[Wally's Castle|Wally No. 8]]. They have only the most basic abilities all Wally robots have on Normal Mode.  They can hover, punch, use a spinning attack similar to [[Windmill]], and do a downward smash when they are hovering.  In Hell and Luto Modes, a large amount of debris will fall randomly to either side of itself each time it smashes the ground.<br>
*[[File:Mini_Wally_No._8_-Laser-.jpg|60px]]
*[[File:Mini_Wally_No._8_-Laser-.jpg|60px]]
'''Mini Wally No.8 -Laser-''' - These are smaller, red colored variants of [[2-5|Wally No. 8]]. They will fire a large laser out of their heads. When they do, the screen will darken like it would if a player used a skill.  The laser's hitbox forms a bit away from itself, making standing right in front of these as they are shooting perfectly safe.<br>
'''Mini Wally No.8 -Laser-''' - These are smaller, red colored variants of [[Wally's Castle|Wally No. 8]]. They will fire a large laser out of their heads. When they do, the screen will darken like it would if a player used a skill.  The laser's hitbox forms a bit away from itself, making standing right in front of these as they are shooting perfectly safe.<br>
*[[File:Mini_Wally_No._8_-Missile-.jpg|60px]]
*[[File:Mini_Wally_No._8_-Missile-.jpg|60px]]
'''Mini Wally No.8 -Missle-''' - These are smaller, yellow colored variants of [[2-5|Wally No. 8]]. They will activate super armor and launch homing missiles out of both arms. In Hell and Luto Modes, they can also launch a spread of missiles into the air that will come down on both sides of itself (Similar to '''Wally No 8 MK2''' have).
'''Mini Wally No.8 -Missle-''' - These are smaller, yellow colored variants of [[Wally's Castle|Wally No. 8]]. They will activate super armor and launch homing missiles out of both arms. In Hell and Luto Modes, they can also launch a spread of missiles into the air that will come down on both sides of itself (Similar to '''Wally No 8 MK2''' have).
|-
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|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #34afef; color:#FFFFFF;" width="100%" colspan="12"| '''Mini Boss:'''
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #34afef; color:#FFFFFF;" width="100%" colspan="12"| '''Mini Boss:'''
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| colspan="12" style="border:1px solid; border-color:#000000;" valign="top" width="100%" |
*[[File:Wally_No._7.jpg|60px]]
*[[File:Wally_No._7.jpg|60px]]
'''Wally No. 7''' - '''Wally No. 7''' - is an upgraded form of '''[[2-5|Wally No. 8]]'''. This Nasod is now capable of using the same attacks faster and activating super armor during almost all of its attacks.
'''Wally No. 7''' - '''Wally No. 7''' - is an upgraded form of '''[[Wally's Castle|Wally No. 8]]'''. This Nasod is now capable of using the same attacks faster and activating super armor during almost all of its attacks.
<br>
<br>
'''Moves:'''
'''Moves:'''
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-In Luto Mode, '''Wally No. 7''' identical to its Hell Mode appearance, except shows up as a mid-boss twice, once alone and again fighting alongside '''Wally No. 8 MK-2'''.<br>
-In Luto Mode, '''Wally No. 7''' identical to its Hell Mode appearance, except shows up as a mid-boss twice, once alone and again fighting alongside '''Wally No. 8 MK-2'''.<br>
*[[File:Wally_No.9_MK-2.jpg|60px]]
*[[File:Wally_No.9_MK-2.jpg|60px]]
'''Wally No. 8 MK2''' - '''Wally No. 8 MK2''' is another miniboss but only appears on Hell and Luto Mode. It will use the same attacks from your previous encounter with it in [[3-5]]. The only difference is that it has more HP.
'''Wally No. 8 MK2''' - '''Wally No. 8 MK2''' is another miniboss but only appears on Hell and Luto Mode. It will use the same attacks from your previous encounter with it in [[Richie Mines|3-5]]. The only difference is that it has more HP.
<br>
<br>
'''Moves:'''
'''Moves:'''
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*[[File:2-3-trap2.jpg|60px]]
*[[File:2-3-trap2.jpg|60px]]
'''Floor Trap''' - Similar to that of [[2-3|various]] [[2-4|Elder]] [[2-5|dungeons]], standing on top of the floor traps will cause wooden poles to launch out of the ground damaging whoever is standing on them.<br>  
'''Floor Trap''' - Similar to that of [[Underground Waterway|various]] [[Suburbs of Wally's Castle|Elder]] [[Wally's Castle|dungeons]], standing on top of the floor traps will cause wooden poles to launch out of the ground damaging whoever is standing on them.<br>  
*[[File:2-3-trap1.jpg|60px]]
*[[File:2-3-trap1.jpg|60px]]
'''Steam Trap''' - Similar to that of [[2-3]], there will be vents that will exert steam at regular intervals that can damage you.<br>  
'''Steam Trap''' - Similar to that of [[Underground Waterway|2-3]], there will be vents that will exert steam at regular intervals that can damage you.<br>  
*[[File:Mini_Cannon.png|60px]]
*[[File:Mini_Cannon.png|60px]]
'''Mini Cannon''' - Fires explosives out of one of three cannons (Left, Up, and Right), generally fires from the cannon closest to the player.  Similar to the ones that appear in [[4-1|4-1]].<br>  
'''Mini Cannon''' - Fires explosives out of one of three cannons (Left, Up, and Right), generally fires from the cannon closest to the player.  Similar to the ones that appear in [[The Black Crow|4-1]].<br>  
|-
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|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #34afef; color:#FFFFFF;"  colspan="12"| '''Boss:'''
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #34afef; color:#FFFFFF;"  colspan="12"| '''Boss:'''
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<br> '''Defense Mode''': The Nasod Inspector will change its defense mode depending on its current remaining HP, the Signal Lantern will change color to indicate which defense mode it has entered.  Whenever it does this it will recover a large amount of health.
<br> '''Defense Mode''': The Nasod Inspector will change its defense mode depending on its current remaining HP, the Signal Lantern will change color to indicate which defense mode it has entered.  Whenever it does this it will recover a large amount of health.
<br> '''System Crash''': When the Nasod Inspector's health is reduced to critical levels, the Nasod Inspector's attack speed and movement speed will be greatly increase like crazy and increase damage by 20% as if it were malfunctioning.<br>
<br> '''System Crash''': When the Nasod Inspector's health is reduced to critical levels, the Nasod Inspector's attack speed and movement speed will be greatly increase like crazy and increase damage by 20% as if it were malfunctioning.<br>
{| class="wikitable collapsible collapsed"  
{| class="wikitable mw-collapsible mw-collapsed"  
! style="background:#34afef; color:#FFFFFF;" | '''Tactics'''
! style="background:#34afef; color:#FFFFFF;" | '''Tactics'''
|-
|-
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**It is possible for it to "System Crash" and activate "Physical Defense Mode" at the same time if the skill chain reduces a large amount of HP while failing to kill it.
**It is possible for it to "System Crash" and activate "Physical Defense Mode" at the same time if the skill chain reduces a large amount of HP while failing to kill it.


It can be useful to have a [[Code Nemesis|Code Nemesis]] who has learned [[Atomic Shield]] to be in your party since the shield can block  the Yellow Flares that the Inspector fires.
It can be useful to have a [[Code: Nemesis|Code Nemesis]] who has learned [[Atomic Shield]] to be in your party since the shield can block  the Yellow Flares that the Inspector fires.


If you fail to skip the Magical/Physical Defense Mode Phase (Meaning it will use Magical/Physical Defense Mode) you can break its defense by inflicting any defense reduction like [[Armor Break]], Water Element Enchant Debuff, or any active/passive skill which can reduce its defense. Wind orbs are also effective in nullifying its defense increase.
If you fail to skip the Magical/Physical Defense Mode Phase (Meaning it will use Magical/Physical Defense Mode) you can break its defense by inflicting any defense reduction like [[Armor Break]], Water Element Enchant Debuff, or any active/passive skill which can reduce its defense. Wind orbs are also effective in nullifying its defense increase.
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----
----
'''3 Pieces Effect:'''
'''3 Pieces Effect:'''
<br>Physical Defense +2%<br>Magical Defense +2%
<br>+2% Physical Defense<br>+2% Magical Defense
----
----


'''4 Pieces Effect:'''<br>
'''4 Pieces Effect:'''<br>
10% chance of increasing your Reduced Damage by 50% when hit<br />'''ONLY IN DUNGEON'''
10% chance of increasing your Damage Reduction by 50% when hit<br />'''ONLY IN DUNGEON'''


Max HP +3%
Max HP +3%
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|
|
'''Lv40 Bottom Piece:'''<br />
'''Lv40 Bottom Piece:'''<br />
Critical Hit Rate +1%<br />
Critical +1%<br />


Physical Defense +20<br />
Physical Defense +20<br />
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|
|
'''Lv40 Weapon:'''<br />
'''Lv40 Weapon:'''<br />
Critical Hit Rate +2%<br />
Critical +2%<br />


Action Speed +2%<br />
Action Speed +2%<br />


1% chance to increase your action speed by 120% for 5 seconds<br />
1% chance to increase your Action Speed by 120% for 5 seconds<br />
|}
|}
|-
|-
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|width="100%" colspan="12" align="center" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
|width="100%" colspan="12" align="center" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
=== Dungeon ===
=== Dungeon ===
[http://www.youtube.com/watch?v=HllUinDeBms '''''music016_stage''''']
[http://www.youtube.com/watch?v=XHnXbiEjFoo '''''music016_stage''''']


[http://www.youtube.com/watch?v=UziS7hSB_W4 '''''music014_stage''''']
[http://www.youtube.com/watch?v=UziS7hSB_W4 '''''music014_stage''''']


[http://www.youtube.com/watch?v=pGkEWNkpvz4 '''''music015_boss''''']
[http://www.youtube.com/watch?v=ZmKhluO5Y0k '''''music015_boss''''']


=== Boss ===
=== Boss ===
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|}
<br>
<br>
{{DungeonsIT}}
{{DungeonsITv2}}
ElEditors, Administrators
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