The Tongue of Elrios
Header

4/19 Balance Patch Notes

April 12th, 2018 | Posted by 2nafishisgood in Patch Notes

4/19 Balance Patch Notes

Character
Class Skill Before After
Elsword Sheath Knight Sudden Strike Cooldown 10s Cooldown 8s
Can activate using Special Active too
Infinity Sword Cruel Splayer Cooldown 10s Cooldown 8s
Aisha Dimension Witch Impact Zone [Dungeon]
공간 충돌(Physical) : 103% Multi hit 

[뒤틀린 공간]
Movement/Disable Jump
Duration : 10s

 

[PvP]
공간 충돌(Physical) : 28% Multi hit

 

[뒤틀린 공간]
Movement/Disable Jump
Duration : 10s

[Dungeon]
공간 충돌(Physical) : 207% Multi hit 

[뒤틀린 공간]
Movement/Disable Jump
Duration : 10s

 

[PvP]
공간 충돌(Physical) : 56% Multi hit

 

[뒤틀린 공간]
Movement/Disable Jump
Duration : 10s

Rena Daybreaker Grand Arrow [Spirit Arrow]
– Arrow Size Increase : 50%
– Pierce Amount : +2
– Spirit Arrow skill Cooldown time Decrease : 1s 

[Grand Arrow]
– Command arrow additional piercing : +2
– Movement/Jump Increase : 10%
– Duration : 10s

[Dungeon]

 

[Spirit Arrow]
– Arrow Size Increase : 50%
– Pierce Amount : +2
– Spirit Arrow skill Cooldown time Decrease : 1s

 

[Grand Arrow]
– Command arrow additional piercing : +2
– Magical Damage Increase : 5%(Maximum 4stack)
– Duration : 10s

 

[PvP]

 

[Spirit Arrow]
– Arrow Size Increase : 50%
– Pierce Amount : +2
– Spirit Arrow skill Cooldown time Decrease : 1s

 

[Grand Arrow]
– Command arrow additional piercing : +2
– Magical Damage Increase : 2%(Maximum 4stack)
– Duration : 10s

Trapping Ranger Hunter’s Ability Per level Damage Increase : 5%

Trap Skill Damage Increase : 5%

Eldrasil Skill Damage Increase : 10%
Calculated Strike Use Erendil skill 2 times for All skill Cooldown time 3s Decrease
Trap Explosive Trap, Briar Trap, Seed of Wrath Range Increase : 10%
3rd trap Damage Increase : 30%Critical Danger Skill / After Critical Danger Special Active Damage Increase : 20%
Explosive Trap, Briar Trap, Seed of Wrath Range Increase : 10%
3rd trap Damage Increase : 30%Critical Danger Skill usage: Damage Increase : 10%
Duration : 20s
Raven Over Taker Burning Nasod Hand Per level Additional Damage Increase : 2.5%

Additional Damage : 2.5%

Per level Nasod Hand Skill Damage Increase : 5% (PvP 2.5%)

 

[Dungeon]
Nasod Hand Skill Damage Increase : 5%

 

[PvP]
Nasod Hand Skill Damage Increase : 2.5%

Reckless Fist Exploding Nasod Hand Per level Activation Chance Increase : 2%
Per level Critical Damage Increase : 2.5%
Per level Attack amount Increase : 2 

[Dungeon]
Activation Chance : 6%
폭발 타격(Magical) : 207%
Next 3 hits activate as critical
Critical Damage Increase 5%
– Duration : 6s

 

[PvP]
Activation Chance : 6%
폭발 타격(Magical) : 73%
Next 3 hits activate as critical
Critical Damage Increase 5%
– Duration : 6s

Per level Activation Chance Increase : 5% (PvP 2.5%)
Per level Critical Damage Increase : 5% (PvP 2.5%)
Per level Attack amount Increase : 0 

[Dungeon]
Activation Chance : 5%
폭발 타격(Magical) : 207%
Next 10 hits actiavte as critical
Critical Damage Increase 5%
– Duration : 20s

 

[PvP]
Activation Chance : 2.5%
폭발 타격(Magical) : 73%
Next 5 hits activate as critical
Critical Damage Increase 2.5%
– Duration : 10s

Chung Fatal Phantom [Change]Shooting Star Cancel’s Mana break
Ara Apsara Time of Enlightenment Tiger,Dragon Art skills Damage Increase : 10%
Tiger Dragon Art skills cooldown Decrease : 1s 

[Time of Enlightenment]
– Physical Damage 10% Increase (Maximum 5stack)
– Duration : 20s

Tiger,Dragon Art Damage Increase removed

Stack increases when using Tiger, Dragon art skills

 

[Dungeon]
Tiger, Dragon art skill cooldown Decrease : 1s

 

[Time of Enlightenment]
– Physical Damage 2.5% Increase (Maximum 20stack. 5stack Decrease)
– Duration : 20s

 

[PvP]
Tiger, Dragon art skill cooldown Decrease : 1s

 

[Time of Enlightenment]
– Physical Damage 1% Increase (Maximum 20stack. 5stack씩 Decrease)
– Duration : 10s

Yama Raja Resurrection Per level base Recovery rate Increase : 2.5%
Per level additional Recovery rate Increase : 1%Base recovery rate : 2.5% of max HP
Per energy additional Recovery rate : +1%
[Dungeon]
Per level Base recovery rate Increase : 5%
Per level additional Recovery rate Increase : 1%Base recovery rate : Max HP’s 5%
Per energy additional Recovery rate : +1%

 

[PvP]
Per level Base recovery rate Increase : 1%
Per level additional Recovery rate Increase : 0.5%

Base recovery rate : Max HP’s 2%
Per energy additional Recovery rate : +0.5%

Repel [PvP]
Duration : 10s
[PvP]
Duration : 5s
Devi Energy Emission Activates when using Wolf, Rakshasa art
– Damage Increase : 20%
– Target skills : Wolf Stance 2: Wind Wedge, Wolf Stance 3: Wolf Claw, Wolf Stance 4: Wolf Fang, Rakshasa Stance 3: Spear Prison, Bind: Energy
– Duration : 15sUpon Successful hit of wolf art[Wolf Terror] activates
– Critical Damage Increase : 20%
– Guard Ignore : 100%
– Duration : 15s

Upon Successful hit of Rakshasa Art[Rakshasa Terror] activates
– Defense Decrease : 30%
– All Element Resistance Decrease : 100
– Duration : 15s

Secret Art Additional effects
– Wolf Art
– Bleeding Effect Added(Maximum 3stack)
– Rakshasa Art
– For : Targets with bleeding
– Secret Art Effect : Per 1 bleeding stackDecrease(Maximum 6%)
– Activation Chance : 50%(removes bleeding when activated)

Activates when using Wolf, Rakshasa art
– Damage Increase : 20%
– Target skills : Wolf Stance 2: Wind Wedge, Wolf Stance 3: Wolf Claw, Wolf Stance 4: Wolf Fang, Rakshasa Stance 3: Spear Prison, Bind: Energy
– Duration : 30sWhen using Wolf Art [Wolf Terror] activates
– Critical Damage Increase : 20%
– Guard Ignore : 100%
– Duration : 30s

When using Rakshasa art [Rakshasa Terror] activates
– Defense Decrease : 30%
– All Element Resistance Decrease : 100
– Duration : 30s

Secret Art Additional effects
– Wolf Art
– Bleeding Effect Added(Maximum 3stack)
– Rakshasa Art
– For : Targets with bleeding
– Secret Art Effect : Per 1 bleeding stack 2% of target’s HP decreasesDecrease(Maximum 6%)
– Activation Chance : 50%(removes bleeding when activated)

Elesis Saber Knight Initiate Per level damage, MP recovery rate Increase : 5%

 

[Dungeon]
Defense Ignore : 100%
Guard Ignore
Damage Increase : 15%
MP recovery rate Increase : 15%

 

[PvP]
Defense Ignore : 25%
Guard Ignore
Damage Increase : 15%
MP recovery rate Increase : 15%

Per level Damage, MP recovery rate Increase : 2.5%

Charge Type Skill Damage Increase : 2.5%
Charge Type Skill MP recovery rate Increase : 2.5%

Crimson Avenger Condemnation Per level Damage Increase : 2.5% (PvP 1.5%)

 

[Dungeon]
Damage Increase : 7.5%

 

[PvP]
Damage Increase : 3%

Per level Maximization Increase : 5% (PvP 2.5%)

 

[Dungeon]
Maximization Increase : 5%

 

[PvP]
Maximization Increase : 2.5%

Liberated Will : Crimson Avenger [Knight of Darkness]
– When HP is below 65% (PvP 30%), Activate when chivalry activates

 

[Annihilation]
– Physical Damage 7% Increase
– Critical 7% Increase
– Maximization 7% Increase
– Additional Damage 7% Increase

 

[Gale]
– Physical Damage 5% Increase
– All speed increase : 5%
– Hit and being hit MP gain 10%Increase
– Magical Projectile reflect

 

[Avenger]
– When more than 1 enemy is nearby (per enemy 1stack, Maximum 5stack)
– Critical Damage 3% Increase
– Normal/Active When attacking, HP absorb 0.5%
– Piercing/Snatch Attribute Attack Activation Chance 5% Increase

[Knight of Darkness]
– When HP is below 65% (PvP 30%),Activate when chivalry activates

 

[Annihilation]
– Physical Damage 5% Increase
– Critical 5% Increase
– Maximization 5% Increase
– Additional Damage 5% Increase

 

[Gale]
– Physical Damage 5% Increase
– All speed increase : 5%
– Hit and being hit MP gain 10%Increase
– Magical Projectile reflect

 

[Avenger]
– When more than 1 enemy is nearby (per enemy 1stack, Maximum 5stack)
– Critical Damage 3% Increase
– Normal/Active When attacking, HP absorb 0.5%
– Piercing/Snatch Attribute Attack Activation Chance 5% Increase

Add Doombringer Plasma Enhance Buff Duration 10s Buff Duration 20s

You can follow any responses to this entry through the RSS 2.0 You can leave a response, or trackback.

112 Responses

  • TheLuiz says:

    No LuCiel nerf? Am in heaven?

    • Gameboy224 says:

      To be fair, they gutted its damage and it hasn’t been buffed since. It needs something to make it stand out I guess.

      • Gameboy224 says:

        Oops, wrong comment.

        • Black Person v2.0 says:

          Ambush Attack on DL needs a serious nerf. I honestly don’t care about Oblivion anymore, that little active does far too much. Especially so if double attack procs.

          • Ryleona says:

            Lol. Anyone remember in DL’s prime, when Ambush Attack would easily do 15-20% of a lvl 70 players hp at lvl 45, and applied a 100% crit chance debuff? Those were the days.

          • SavageCabbage says:

            Real shit, When revamp hit DL not many ppl know that was what literally carried the class. It was either that or pure gear dmg. oD

  • XiaoyuLing says:

    So we are back to not being able to mana break from [Change] Shooting Star again.

  • Endgame says:

    “Let’s gut the hell out of Impact Zone! DEATH TO AISHA! MWAHAHAHAHA!”

    (1 week later)

    “Oops. Turns out Aisha’s one of the more popular characters among the dress-up crowd that keeps our company afloat. Looks like we better buff Impact Zone…..”

    • awsed says:

      not enough buff, it needs at least 415% on normal and about 1035% on mod per hit to be good again >:c

      • MagicSpice says:

        using the wall, Impact Zone is viable again like this… cause 32 hits of 200% is about 6,400%… still feel like it needs 400% like you said, but it’s more reasonable

        as for mod, you do realize that’s only about 4140% total right? bravery skills really shouldn’t dip below 6k…

        • awsed says:

          I know is only 4k%, but their logic might be: it has heavy trait so it has to do less base damage, so 4k% might be a good start, seeing as how it had 1,2k% per hit before and got reduced to 7xx% so they don’t want anything too near that number either

          • MagicSpice says:

            heavy is 1.4 times the damage so it’s gonna end up just under 6k%

            you shouldn’t need heavy to hit that, especially with some bravery skills in the game easily doing 10k% or more… and some can get increased further through a skill trait…

            in fact, supernova is a perfect example of that…

      • Yuri says:

        The mod impact zone needs a buf, but the normal remains horrible (only works with wall) and most mobs are not equal to drabaki with a large hitbox (i think that KoG did it (nerf) because of the videos that showed Metamorphys in solo at this dungeon using all time impact zone, but forget the large htbox that drabaki have (like i said) and in this case, this guys in korea are full +11)

        • MagicSpice says:

          it’s more like they look at the total result of what players built… I got a +11 too but KR players are doing 3-10 times my damage cause of stacking skill damage increases….

          not to mention the massive load of passives Meta has should you quest for them all. that actually racks up a lot of damage too and she actually needed them before 3rd job spiked the hell out of her phys attack…

          • Yuri says:

            I think that this kind of balance (where they look at the total result of what the strongest players built) is wrong.

            Firist: Not all players reach this level of “divinity” (stack + enhancement)

            Second: All Game producers (including KoG) must search for a alternative ways of balance that fits for all kind of players

            And what type of alternative we are talking? ex: Decrease number of hits in impact zone (if they balance thinking in drabaki and people +11, but remains skill useful for all players) or prevent that skill stack in wall.

          • MagicSpice says:

            that’s the thing, they didn’t think things through with how they really need to rebalance skills…

            the easy fix to impact zone was to remove it’s ability to stick to a wall, but they of course thought “some players that don’t know a damn thing are bitching about this! better go nerf it!”

            it’s either a cash grab thing (cause they did cause a lot of DW/meta players to switch despite having a fully function tree besides normal impact zone) or stupidity (like nerfing some skills by 1% cause you might as well left it alone)

  • Solets says:

    Can someone explain whats going on with saber knights Initiate? Is it a buff or nerf?

  • rankapea says:

    Sorry to break it down to you but that impact zone buff still make that skill useless. And now, i can’t mana break from mod shooting star….

  • BB says:

    Well, actually 2na miss something about [change] shooting star.
    Only Homing Bullet Attack has mana break cancel.
    LOL, it is actually useless.

  • K.G.I says:

    How did Impact Zone got nerf to 3 digits in PvE and 2 digits in PvP? If it is so then delete it already.

  • Croire says:

    heheh.
    Look at that, more CA nerfs. Well, I only see one, but whatever.
    what is kog evendoing at this point i dont care/cant keep up

  • LMFAO! Are you *SERIOUS*. So CC/IP loses the ability to cancel MB on Lunatic Blow AND Lunatic Fury(Which mind you is *barely* used save Lunatic Blow), yet you *bring back a more stupid mb cancel effect in force Shooting Star?!*

    This is just stupid. Looks like SS is once again going to destroy 2v2 and 3v3, while CC/IP has zero abilities to do a lesser version of this nonsense.

    I stand corrected, this was even more stupid than the complete overnerf you gave to CC. I can’t believe they overtopped this. I’m actually amazed.

    • awsed says:

      it only cancels MP on the missile, the black hole can still be broken

      • That’s still canceling MB though on a *hit*, CC/IP lost *BOTH* and never got back *ANY* of it. I would normally say “okay makes sense”, but what they did CC/IP is unforgivable. Trans IP was a pain to play as and now so will being CC. I really disliked having to do *super long combos* just to even deal a tiny bit of damage to my opponent’s HP. That shouldn’t happen to someone who can *Create craters and uses fortitude and strength to protect his allies.* How can he do that if he does zero to no damage *AND* can’t do his job as a tank. And I’ll say it again: Richter can have one million HP via Autosuggestion? Whereas CC’s main max HP increase gets a PVP therehold on it?

        I know I talk about CC/IP a lot, but that’s because IP/CC is literally just a dead class. The *only* reason we are so good at the game isn’t because of the class: It’s because we had to go through overnerfed BS that didn’t need to keep getting kicked in the dust. People whine about this because they rely on bandwagoning classes (well most do), and thus IP/CC keeps getting nerfed despite them *BOTH* already being dead. CC wasn’t at first, but he was merely a small band-aid to IP’s issues. Now that band-aid is gone: what can he do now? Just be someone’s practice dummy that hits back and tickles them?

        • awsed says:

          IP/CC is far from a dead class: its bulkiness together with its innate ability to disrupt combos and approaching targets without a care are a serious problem in pvp; in pve is true it is lacking, but then again, commenting about antimb has nothing to do with pve -and both DC/FP and TT/Ct far from godly too

          • What? Did you *not* see the patch that literally murdered his behind? His burst damage in both PVE *AND* PVP?

            Alright, let’s do a friendly debate then: IP is literally one of the worst classes to be on in the game. IP isn’t bulky, he used to be but he’s mediocre in the tanking department because surprise surprise: overnerfed on defenses. The heck do you mean? LK has autoguard which can disrupt combos, so I guess he’s without a care in the world and is a serious problem because of that? Guard isn’t even that good of disrupting combos, it’s literally just there to reduce the BS damage that’s hitting him, hell the person can just go behind him and screw him up from behind, so no he isn’t disrupting in combos as much as you’re exaggerating. You want tankiness? Choose ART instead. Oh and for CC? It *USED* to be good, until they nerfed it. So he’s pretty much a small band aid to IP’s tanking issue. Critical resistance passive doesn’t even work anymore.

            Approaching? CC/IP doesn’t have such an easy time as you think. He can’t just shoot you and do a special active which costs him 20MP or throw grenades at you. The only reason on why he even has such a smooth time approaching people is because *people know his cancel points and his heavystance points*. After playing an overnerf IP for an entire year, I think you would start to learn even more stuff to counter the BS that other classes that has already been good being buffed some more. IP is a *counter-reactive* class, of course he’s going to counter your approach and knock you back. But with Veteran Technique being a 50% chance of you blowing them away or not, it’s better to not even risk that gamble. That’s why every single IP/CC I know would rather skill out of it instead of just sitting there and mashing X hoping you don’t get blown away. So *NO*, the only serious problem is the fact that CC/IP is stupidly destroyed in PVP/lackluster in PVE. IP used to be bulky, but with half of his passives being so stupidly low in percentages, it’s not even noticeable. CC’s critical effectiveness was the band-aid to the critical issue, but as you can tell that got nerfed. CC should’ve kept those if they were going to overnerf his damage *THIS* far.

            What do you mean by DC/FP and TT/CT is “far from godly too”. Centurion is hilarious m8, don’t even get me started with what he can do. You’re right in that he isn’t godly, but he makes CC look like a baby compared to him. FP actually *IS* better than CC after these patch notes, he isn’t godly either, but you have to agree in that he himself with his low MP costs are stupidly insane. Centurion is pretty tough to pin down if you have no SA, so really, both FP/Cent is annoying to approach because of projectiles and hitstun. CC is only really annoying if you hit him in heavystance, or he *somehow* gets lucky with a Leap that didn’t launch you to a higher platform or a brutal swing you wasn’t expecting. Crack Crasher is another story, but then again it doesn’t have enough hitstun to keep the opponent from awakening before it even hits on my screen.

            CC is possibly the worst Chung after all of these patch notes, and once again people are going to just start losing to him because of skill, and their inability to actually counter him because of said advanced learning due to overnerfs. Back to long combos, giving people the chance to get fed tons of MP, do tons of damage to us, and us tickling their HP.

            Yeah I don’t know how you don’t see the problems CC/IP is facing compared to the other two Chungs.

          • awsed says:

            I just disregard it cause he literally doesn’t need damage since his tactic is to outlast like a turtle

            and all 3 chungs are on the same downstep, you are just salty you can’t one shot anyone anymore, but guess what: no one else can without +11-+13 void weapons, and that’s what kog wants: that we give them our money

          • Response to aswed:

            What do you mean he doesn’t need tactics? IP can’t outlast anything with the nerfs. Yeah CC can *SORTA*, but IP? Just not happening due to him being nerfed to the ground. Also it isn’t just that: he’s *also* meant to punish the opponent for doing a approach that was predictable and readable. IP isn’t just “oh just mash XX and you win”, he has a much higher skill depth then that. You can tell from a inexperienced IP from an experienced IP with a easy glance. Take this from the veteran IP himself.(Though I’m not saying I’m one of the best, I still have a ways to go).

            Uhh no they aren’t: FP can still do a good amount of damage mixed with decent burst if he does the gun loops. TT/Cent can just siege your behind and hit you for 5 or 6k if you’re a squishy lad, hits me for like 2k or 2.5k. CC? 2k or 3k at best. “you’re just salty you can’t one shot people anymore”. Okay where did you even get this idea from? I *never* said anything like that. Once again: you assume. Do you think before you type? Reread what the person said? I guess you’re just naturally a passive-aggressive person.

            -Sees Bombing Artillery take away 65% of someone’s HP- You sure about that lad? That doesn’t sound like he isn’t near the tons of damage range, nor does RH/RF who can hit you for 10k per punch (again if you’re a squishy, which I’m not.). Even then, he hits for 6k to 8k with each punch. Heck I’ve seen people get one shot by some other classes and they weren’t that geared.

            I will agree on this point: KOG just wants our money. But I will *not* agree with the fact that Land Demolisher lost so much of it’s damage, along with the given fact that CC’s passive isn’t going to help his damage issue with that as well. I think I explained a good amount in my last comment on why.

            Anything else or are we done here?

          • Suck a nigga dick says:

            >CC is possibly the worst Chung after all of these patch notes, and once again people are going to just start losing to him because of skill

            Reading your bullshti is seriously making me lose braincells please shut the fuck up all IP needs to win neutral are his fucking normals lmfao skill my ass you stuck up arrogant bellend

          • Response to awsed:
            Nice baby insults. I guess *you* really were the ones who needs to “grow a little”. I think that this debate can conclude as me as the winner. The first one to insult is the first one to cry the river.

            Oh and reading *your* lies despite you never having any experience with the class isn’t making *me* more dumbfounded? But nevermind that, I’m not here to insult but to debate.

            “All IP needs to win neutral is his normals”. You sure about that lad? Because last time I checked his normals are used for *countering or hoping someone idiotically bum rushes him*. Maybe *don’t hit him in heavystance or contest him with a super armor hit then?* Something tells me you got your behind handed to by overnerfed IP’s, and now you have a huge grudge against him.

            “You stuckup arrogant bellend”
            ^ Cute. Not like I put in my last comment that made me literally say that I’m not the best but I do have a great amount of experience with the class? Yeah no, the only arrogant one here is *you*. Quit your baby insults and cry me a river. You resorted to this type of behavior because you know I did the research and have the experience, while you have zero experince other than losing to the class repeatedly.

            Once again: you can tell a novice IP from a experience IP so easily it isn’t funny. Actually play the class and fight a experienced IP: tell me you can beat him by just using his normals like any novice I’ve taken down no matter the gear.

          • awsed says:

            what are you rambling on about boy? it just shows you can’t really grow out of this and get so centered on it as if its eating out your mind

        • Dark Zestro says:

          IP/CC is already tanky, do u want him to be tanky and have a huge DPS in same time, that’ll be unfair to other classes

          • Response to awsed: And I’m supposed to listen to the guy who just insulted me over and over again? Get real. If you was maybe *mature* then I would consider otherwise. But it seems this is obviously eating *your mind out*. How about you just concede(which you did when you insulted me)?

            Come back when you actually can debate maturely, and stop being the “boy” that you are. I’m not one to assume, but I think you’re like 14 or 16 judging by your “insults” just pointing that out there since you were the first one to call me “boy”.

          • What do you mean CC/IP is already tanky enough? Sure back then he was, but now? Not so much. If you browse through and look at his passives and what happened to WW, I think you’ll reconsider. Hell, WW was the only thing that was saving his behind since most of IP’s passives are barely noticeable due to the very small percentages.

            I’m not saying he should be both. I’m saying he *should be able to at least burst your HP slightly once he punishes your mistake*. Btw: ART/Richter can tank and deplete your HP in mere seconds. So is that unfair to other classes? Rethink your decision on what you just typed up. This is a response back to Dark Zestro btw.

            Go on, browse Elwiki and see all of his passives, then come back and we can have a friendly debate unlike the other guy.

          • Response to awsed: just wanna tell you btw: you responding only proves you “can’t grow out of this”.

            Stay mad and keep raging. It’ll just keep making me respond back and laugh at your “insults” and your “maturity”.

  • AJ says:

    Butthurt Aishas are the cancer of this game. omgfikdalf u nerf impact zone Y u dO!?!??

    I don’t know, maybe because the skill is LITERALLY a 1shot? I don’t know if it’s her passives or something but that move is beefy as fuck. quit crying, it’s not like DW cant air stunner to oblivion or portion your hp with wand whacks.

    • The passives that up her damage is probably what’s making it hit so hard. You wanna get wrecked!? Increases the damage dealt to you if your HP is 60% or more. Then you have Manaflow Overdrive giving her extra physical attack power based on current MP, Fitness giving more as well before she even gets to DW, and mind you of trans DW’s Awakened Will passive which decreases your physical defense per staff swing( however she can do it with special actives when she is Meta).

      Then again, it would explain DW’s hitting you for 10k per staff swing-

    • Endgame says:

      So you agree with the solution to nerf it to complete uselessness?

      It’s a fucking 300 MP skill. It’s SUPPOSED to hit hard. (Especially in PVP, where you deserve to lose if you actually let your opponent hit 300 MP.)

    • Meseki says:

      NORMAL Impact Zone wasn’t one-shotting anyone in PvP (at least not quickly, and you could probably Mana Break most of the time), and that’s the one people were really complaining about, since its max potential damage (which requires a wall that it actually stops at to get anywhere close to) was lowered to the point of not even being good for a 300 MP.

      [Mod] Impact Zone’s nerf was fine, since it’s non-situational, and the nerf wasn’t as bad.

      • awsed says:

        it deals roughly a 25% damage of its original, and that’s just about a little more than a 100mp skill at around 3k% dmg, at least give it a 1,5x buff so it stays at 4,5k% dmg

      • MagicSpice says:

        neither nerf is fine really, cause both skills did way less than pretty much any other bravery skill in the game after that, and that’s including the fact that you needed all 32 wall hits to come close with regular impact zone

        if you ask me, strength skills should never dip below 3.5k-4k% total, and bravery skills should never dip below 6k% total… REGARDLESS OF WHAT CLASS IT IS

        • Tell that to Lunatic Fury, which deals a hilarious 838% on the final blast in PVP. Or the funny nerf on Iron Howling despite none of us even using it?

          Just…sigh.

          • awsed says:

            you can’t compare pvp to pve; pvp is either dead or always broken

            but if we go by lunatic fury damage on pvp, hello: all skills do crap damage on pvp, specially impact zone doing 56% dmg per hit (even less than a single Z hit) and only doing about 4 hits normally -you are better off comboing and saving your mana for anything else

          • Won’t let me reply to you awsed: but this is for you.

            You’re right in that, but if you look at PVP/PVE, you should *KNOW* that CC’s PVE was damaged heavily and is even more lackluster than before, nor does he even excel at PVP as much now.

            Uh sir: *HELLO* back at you. -Looks at HyperSonic Stab destroying loads of HP and it costing 300 MP- You were saying pal? Not all skills do crap damage in PVP. Some do *FAR* too much for its own good, and I think you should know that m8. So don’t come at me with that.

          • awsed says:

            I guess I should know, except that HSS requires you to play 3v3 to be worthy… and who the heck does pvp anymore? stop the saltiness, grow a little, look for a better game if you can’t, thank you

          • MagicSpice says:

            on the subject of comparing PvE to PvP, why would anyone use regular impact zone in PvP anyway?

            sure it used to do some insane wall rape, but any smart player knows to get the fuck out of dodge by manabreaking…

            it’s only real use in PvP was preventing move and jump, which makes catching a bit easier.. that and the skill lag it had…

            plus given recent changes, if you’re gonna use any version, it might as well be mod for the range and more reliable damage (regular impact zone only outdamages it with 20 of it’s 32 hits landed)

          • Response to awsed since it won’t let me reply back for some odd reason:

            I don’t do PVP, I just goof around in sparring and sh!t. Sometimes spar with some of my friends and guildmates.

            “Stop the saltiness, grow a little, look for a better game if you can’t(I think you mean can I don’t really know). Thank you”
            ^ Well that’s very mature of you. I’m not salting or anything: I’m just responding the way you’re responding: in a passive aggressive childish way(not calling you a kid). Beautiful assumptions, I’m merely looking for a good discussion or debate: but it seems you prefer to go immediately to immaturity. I’m not here to fight: I’m here to discuss issues.

            So how about *YOU* “grow a little” from basing passive aggressive insults and assumptions.

            Thank you, and may we please be a little more mature at discussing things(along with a little bit more logical instead of insisting things?)?

    • qazwsx says:

      The nerf was warranted but you can’t really justify this kind of a nerf. Just because something was op doesn’t mean that it needs to be nerfed to the ground like this.

      • MagicSpice says:

        and KOG never realizes it… hence why VP was always hit so hard (and even CN in the past)…

        even i gotta admit, i fucking hate Add and feel like he needs to be deleted from the game but way back, they hit him hard with nerfs and only the PVP side was justified…

        besides, people have tons of methods to still dish out damage (like a meta i seen doing 64 mil with gust storm and that route has the weakest mag attack). nerfing the skills doesn’t really solve the problem, it only escalates it by making weaker players have a harder time to catch up…

        • Shiii says:

          Agree on both of you. It not like meta have so many useable bossing skills (supernova and spurt but both slow), and know normal impact zone is useless. +11 void weapon stage 15 with el tear attack/attacked dmg +8% and max bravery stack and 53 erp invested in bravery skill, i can only make about 17 mill below on gust storm (slow and useless skill too btw only good for stacking bravery). Nerf is needed, but of course they listen and make decision from haters. They cant even think by themselves. Whats new from our beloved kog? :))))))

        • qazwsx says:

          That and IZ is is a lv95 transcendence skill with a mod version at 3rd job. I would be pretty disappointed if I have to go through all that work to lv99, get trans, and 3rd job for a skill like that. The debuff would be alright for pvp if it was a strength skill making its only saving grace the damage and with the damage that badly nerfed there’s no real reason to use the skill whatsoever. Regular IZ does had the potential to rival hyper actives but aside from its one gimmick the skill isn’t that useful in pve or pvp so to nerf its damage down to 10% is utterly ridiculous. That’s like saying Angra Mainyu has the potential to deal almost 10x the damage of a typical hyper if used correctly so the damage should be cut down to 10% of its original value. That’s just only horrible balancing but horrible logic. Modded IZ I admit should have been nerfed seeing how powerful it was but this is just stupid. Sure it can be a catcher for pvp but who depends bravery skills to catch?
          Though even with all that said, Meta is still a pretty capable class. I just feel like kog should at least play/learn about their classes before “balancing” them.

  • Aisha Wins says:

    no FB buffs. FUCK OF KOG

  • duckduck says:

    OH YES MY SWEET SHOOTING STAR, fuck off nerds the skill will be come useless if it’s manabreakable and you cant really MB the old one so it’s the same thing

  • duckduck says:

    and if you remember storm blade wasnt manabreakable since they released RS till few months ago same thing for shooting star change, wait few years for it suckers :p

  • Soren says:

    Phew… My Furious Blade is untouched… Good!

    Now next balance patch buff him!

    And keep nerfing Aisha just to annoy Endgame Lol!

    • Endgame says:

      You want to nerf a character people who still play the game play over someone who doesn’t.

      Now don’t you think that sounds a bit….. petty?

      • UNub says:

        Your hypocrisy is showing. Someone other than you should be the person to say that. Doesn’t sound credible at all coming from your keyboard.

        • awsed says:

          “You want to nerf a character people who still play the game play over someone who doesn’t.
          Now don’t you think that sounds a bit….. petty?”

          there, better? I said it, and I still play the game, and specially play FB and Mt

          • Endgame says:

            Don’t mind him. He has single digit IQ.

          • UNub says:

            It’s not really much better since it’s an obvious defense on a person that has rended any kind of positive reputation he could generate from this community.

            And he doesn’t give a damn about this community, as seen already by the way he was banned from the forums in the first place. I could care about what he’s like as a person outside of the internet, but prospect hasn’t looked good in literal years. Makes no sense to care now.

          • awsed says:

            true, but I wasn’t doing it on defense of endgame either

            I purely meant it on defense of aisha, cause even being a raven main, I hate seeing my aisha’s gutted patch after patch, and whenever it seems they recover, they get utterly gutted again 2 weeks after -I just happened to use endgame’s words since they were there already

    • rankapea says:

      “Buff furious blade, nerf other char”….
      buff on furious blade…
      h3h3h3h3
      Based on your logic and statement, I too can say to you to delete your existance..

    • qazwsx says:

      So everyone who plays Aisha should be punished because you want one person annoyed? That is a bit petty.

  • Chase says:

    Kog??? switch Dmg for Max??? I Know 15% Dmg is much for BQ, but MAX??? give just 5% Dmg is better, When is it really easy to pick up Status nowadays

  • iFanatio says:

    I just can’t understand why KOG remove GrM trademark passive with some…. Charge skill? Even her just only have ONE charge skill beside [mod] Saber – extinction

  • Coki91 says:

    Can we have Aisha’s deletion alredy?

    • awsed says:

      if aisha gets deleted, the whole game falls apart

      • Endgame says:

        All the more reason to go through with it~.

        Aisha will just come back eventually anyway. Strike her down and she will become more powerful than KOG can possibly imagine.

        • awsed says:

          it’s still a hard decision tho; as much as I would want elsword to die, I want aisha to become the goddess she rightfully is

          • Endgame says:

            And she will. Once KOG deletes her code from the game, they will merely be releasing her from her digital prison. She will transcend space and time then claim her place as the rightful ruler of the universe.

            And then KOG will develop a sense of remorse.

          • Katja Eclair says:

            KOG? Sense of remorse? HAH!

    • qazwsx says:

      You should have might as well commented “delete this game already”. I don’t think you understand how the world works if you believe that one nerf warrants a deletion of a character. Heck it would be more reasonable to delete Rose or Elesis if you’re going that far.

      • Shiii says:

        Yes, he is that retarded. Cant be fix. Sad right? :(

      • Endgame says:

        Nah. it’s more reasonable to delete Aisha because she’s too good for this game.

        Of course, deleting Elesis is also super reasonable. She’s the reason for Elsword’s downfall.

        People tend to forget and just remember KR’s meltdown being over the ST Revamp which happened at the same time, but the hate for Elesis WAS worse than the hate for Rose. 2nafish even translated KR message board posts to show the Koreans were super pissed. Making comments like “They’re putting Elesis in to tell us to go play Grand Chase instead.”

        The ST Revamp on its own might have not caused as many ragequits, but Elesis definitely push them over the edge. ESPECIALLY the Elbrat and Ara players. (Remember, Elesis came out at a time while Ara only had one job path and was even excluded from Elesis’ trailer. People felt Ara was overshadowed so much that a KOG artist even commented on it on his/her blog.)

        • qazwsx says:

          I’m not saying that anyone should be deleted but my problem with elesis is that it really feels like kog is trying to shove her down our throats. She was “chosen” be the el lady to be the successor but if you look at elesis’ character, what does she really have in common with hernia? ES is a captain, FL is a pyromaniac, and BQ is a sadist. What does any of those paths have in common with the el lady? That’s just terrible writing because you can see the obvious bias they have for the character. That and the pure fanservice with BQ. Not even rena is sexualized to that extent.

  • QWQ says:

    *Moans in RF/OT buffs*

  • LMAO says:

    when will they actuall fucking do “work” by doing something about the debuff immune bosses? i mean what’s the point of water, fire, and poison in pve if every damn boss is immune ot them????? or even any character who uses debuffs to even become relevant to team pve runs???

    • Flow says:

      It would be godly if I can stack tactical field’s damage boost with heavy field’s damage boosts on bosses but then it’ll be nerfed to oblivion if that was the case. I guess they are afraid that debuffs would make bosses too easy.

      • Endgame says:

        The bosses ARE too easy, they just give them stupidly inflated numbers and AOE damage to make everyone +10 their armor because they can’t figure out how to competently design a boss.

  • Endgame says:

    The next comic is up on the KR Elsword website.

    It’s Ara’s turn~.

  • Neba Glubina says:

    KoG keep making characters weak again and again with each new update,instead of make them better, instead of solving a problems with bugged skills which are existed right from release, instead of solving texture bugs which a so old than we can selebrate their bithdays already!
    I’m pretty sure KoG already saw a result of their “activity” – ppl start to leave Elsword while new players bypass Elsword and prefer other projects.

    • MagicSpice says:

      And that’s the reason why I play Elsword less, and play Kamihime Project and Final Fantasy Brave Exvius more…

      hell, if you like Granblue Fantasy, Kamihime Project is the same thing basically

    • qazwsx says:

      Nerfs aren’t the problem, heck buffs can be a problem in and of itself. The problem is simply that they don’t know how to balance. Gutting op skills is not a balance.

  • Katja Eclair says:

    Critical damage increase lasts 30 seconds instead of 15 seconds after using Secret Wolf Arts? Yes please!

  • Rukh says:

    They are clearly favorising RF and CBS. They are ltierally the strongest chars now.



Leave a Reply