Feat. Numbers going up and down
Character | Class | Skill Name |
Before | After |
Aisha | Aisha | Teleport | Invincibility State when landing | <— Opposite of this |
High Magician | Meditation | [PvP] Duration: 5s MP Recovery rate: 15 |
[PvP] Duration: 15s MP Recovery rate: 5 |
|
High Magician | Magic Missile | [Dungeon] Magical 구체(Magical) : 271% Multi hit [PvP] |
[Dungeon] Magical 구체(Magical) : 322% Multi hit [PvP] |
|
High Magician | Chain Lightning | [Dungeon] 전격(Magical) : 807% Multi hit [PvP] |
[Dungeon] 전격(Magical) : 848% Multi hit [PvP] |
|
Aether Sage | [Mod] Chain Lightning | [Dungeon] 전격(Magical) : 433% Multi hit [PvP] |
[Dungeon] 전격(Magical) : 455% Multi hit [PvP] |
|
Dark Magician | Death Field | [Dungeon] 죽음의 기운(Magical) : 2557% 죽음의 표식(Magical) : 875% [PvP] |
[Dungeon] 죽음의 기운(Magical) : 2815% 죽음의 표식(Magical) : 963% [PvP] |
|
Void Princess | Energy Discharge | Depending on Awakening Orb Amount 25/50/100% Chance MP Increase
lv1 MP Increase : 100 |
100% of MP increase regardless of awakening orb
lv1 MP Increase lv2 MP Increase lv3 MP Increase lv4 MP Increase |
|
Void Princess | Phantom Breathing | [Dungeon] 암흑의 기운(Magical) : 426% Multi hit [Dark Curse]
[Dark Aura]
[PvP]
[Dark Curse]
[Dark Aura] |
[Dungeon] 암흑의 기운(Magical) : 426% Multi hit [Dark Curse]
[Dark Aura]
[PvP]
[Dark Curse]
[Dark Aura] |
|
Void Princess | Hell Drop | [Dungeon] 마계석 낙하(Magical) : 89% 마계석 폭발(Magical) : 209% [PvP] |
[Dungeon] 마계석 낙하(Magical) : 99% 마계석 폭발(Magical) : 230% [PvP] |
|
Void Princess | Petit Angkor – Millions | [Dungeon] 앙고르 폭발(Magical) : 179% 앙고르 들러붙기(Magical) : 28% Multi hit [PvP] |
[Dungeon] 앙고르 폭발(Magical) : 197% 앙고르 들러붙기(Magical) : 31% Multi hit [PvP] |
|
Void Princess | Liberated Will : Void Princess | Area of effect: 500 | Area of effect: 400 | |
Oz Sorcerer | Oz’s Dream | [Dark Curse] MP Decrease: 9 Duration: 10s |
[Dark Curse] MP Decrease: 7 Duration: 7s |
|
Battle Magician | Magical Makeup | – | Delay time Decrease | |
Metamorphy | Makeup Enchant | [PvP] Recieved Damage Decrease: 20% |
[PvP] Recieved Damage Decrease: 10% |
|
Rena | Sniping Ranger | Guide Arrow | [Dungeon] 유도 화살(Magical) : 446% ×3 (Awakening : 323% ×5) [PvP] |
[Dungeon] 유도 화살(Magical) : 554% ×3 (Awakening : 401% ×5) [PvP] |
Grand Archer | Point Fire | [Dungeon] 불꽃매(Magical) : 119% [PvP] |
[Dungeon] 불꽃매(Magical) : 149% [PvP] |
|
Raven | Reckless Fist | Arch Enemy | – | Delay time Decrease |
Rage Hearts | Blustering Power | [PvP] Additional hit damage: 330% |
[PvP] Additional hit damage: 264% |
|
Nova Imperator | Last Resort | [PvP] HP Recovery rate: 2% |
[PvP] HP Recovery rate: 1% |
|
Nova Imperator | Master of Warfare | [Heat Detection] Duration: 10s stack duration: 0s |
[Heat Detection] Duration: 20s stack duration: 5s |
|
Eve | Code: Exotic | Concentration Aura | Per level base critical stat Increase: 1, 3, 5, 7%
[Seal enhancement] |
Per level base critical stat Increase: 2, 3, 4, 5%
[Seal enhancement] |
Code: Ultimate | [Mod] Hornet Sting | [Dungeon] 포탄(Physical) : 144% ×3 폭발(Magical) : 796% [PvP] |
[Dungeon] 포탄(Physical) : 159% ×3 폭발(Magical) : 796% [PvP] |
|
Code: Ultimate | [Mod] Iron Scraps | [Dungeon] 파편(Magical) : 191% 파편 사출(Magical) : 222% Multi hit (Awakening : 154%, Multi hit Increase) [PvP] |
[Dungeon] 파편(Magical) : 228% 파편 사출(Magical) : 222% Multi hit (Awakening : 154%, Multi hit Increase) [PvP] |
|
Code: Battle Seraph | Energy Needles | [Dungeon] 전기창(Magical) : 81%~28% ×20 (Over time Damage Decrease) [PvP] |
[Dungeon] 전기창(Magical) : 97%~33% ×20 (Over time Damage Decrease) [PvP] |
|
Code: Battle Seraph | Needles Cutting | [Dungeon] 강화 전기창(Magical) : 22% Multi hit [PvP] |
[Dungeon] 강화 전기창(Magical) : 23% Multi hit [PvP] |
|
Code: Battle Seraph | Final Strike | [Dungeon] 버추얼 빔(Magical) : 6743% Enlarge – 버추얼 빔(Magical) : 7417% Spread – 다중 버추얼 빔(Magical) : 460% ×10 Home – 다수 전기장(Magical) : 440% Multi hit Fusion – 다수 전기장(Magical) : 205% Multi hit [PvP] |
[Dungeon] 버추얼 빔(Magical) : 6743% Enlarge – 버추얼 빔(Magical) : 7417% Spread – 다중 버추얼 빔(Magical) : 460% ×10 Home – 다수 전기장(Magical) : 463% Multi hit Fusion – 다수 전기장(Magical) : 216% Multi hit [PvP] |
|
Code: Battle Seraph | [Mod] Thousand Star | [Dungeon] 쇼크볼 공격(Magical) : 59% [PvP] |
[Dungeon] 쇼크볼 공격(Magical) : 65% [PvP] |
|
Chung | Iron Paladin | Crack Crasher | [Dungeon] 철포 타격(Physical) : 582% 캐논볼 폭발(Magical) : 1682% [PvP] |
[Dungeon] 철포 타격(Physical) : 611% 캐논볼 폭발(Magical) : 1769% [PvP] |
Comet Crusader | Tempel Tuttle | Critical Damage 25% Decrease | Critical Damage 10% Decrease | |
Deadly Chaser | Shooting Star | [Dungeon] 추적탄 타격(Physical) : 65% ×12 (Awakening ×15) 추적탄 폭발(Magical) : 463% ×12 (Awakening ×15) [PvP] |
발사체 유도 범위 및 거리 Increase
[Dungeon]
[PvP] |
|
Fatal Phantom | [Mod] Dual Buster | Magical bullet Pierce Amount 1 | Magical bullet Pierce Amount Unlimited | |
Fatal Phantom | [Mod] Shooting Star | [Dungeon] 추적탄 타격(Physical) : 519% 자기장(Magical) : 260% Multi hit 자기장 폭발(Magical) : 1027% [PvP] |
[Dungeon] 추적탄 타격(Physical) : 638% 자기장(Magical) : 319% Multi hit 자기장 폭발(Magical) : 1258% [PvP] |
|
Shelling Guardian | Dread Chase | [Dungeon] 포탄 공격(Physical) : 150% ×Fire Amount (When dispersing Per hit 66% ×Fire Amount) 폭발 공격(Magical) : 561% ×Fire Amount (When dispersing Per hit 245% ×Fire Amount) [PvP] |
[Dungeon] 포탄 공격(Physical) : 185% ×Fire Amount (When dispersing Per hit 81% ×Fire Amount) 폭발 공격(Magical) : 688% ×Fire Amount (When dispersing Per hit 300% ×Fire Amount) [PvP] |
|
Tactical Trooper | Mortar | [Dungeon] Mortar 설치(Magical) : 169% 포탄(Magical): 349% 발사 Amount : 8개 [PvP] |
[Dungeon] Mortar 설치(Magical) : 169% 포탄(Magical): 367% 발사 Amount : 8개 [PvP] |
|
Tactical Trooper | Cannon Prison | [Dungeon] Continuous Damage(Magical) : 222% Multi hit [PvP] |
[Dungeon] Continuous Damage(Magical) : 256% Multi hit [PvP] |
|
Chang | Scare Chase | [Dungeon] 포탄 타격(Physical) : 217% 폭발(Magical) : 653% [PvP] |
[Dungeon] 포탄 타격(Physical) : 258% 폭발(Magical) : 777% [PvP] |
|
Chang | Aiming | [Dungeon] 포격(Magical) : 1091% [PvP] |
[Dungeon] 포격(Magical) : 1145% [PvP] |
|
Ara | Sakra Devanam | Flying Kite | [Dungeon] First hit damage(Physical) : 2509% 난타(Physical) : 638% × (used energy + 1) [PvP] |
[Dungeon] First hit damage(Physical) : 2884% 난타(Physical) : 734% × (used energy + 1) [PvP] |
Yama Raja | Bind: Energy | [Dungeon] 창살 감옥(Magical) : 718% x3Bind – Movement disable : 3s
[PvP] Bind |
[Dungeon] 창살 감옥(Magical) : 754% x3Bind – Movement disable : 3s
[PvP] Bind |
|
Elesis | Empire Sword | [Mod] War Prelude | [Dungeon] 투지 발산(Physical) : 3008% [PvP] |
[Dungeon] 투지 발산(Physical) : 3610% [PvP] |
Blazing Heart | Blazing Dance | [Dungeon] 불꽃 질주(Magical) : 531% ×7 first hit Additional damage(Magical) : 1101% [PvP] |
[Dungeon] 불꽃 질주(Magical) : 610% ×7 first hit Additional damage(Magical) : 1264% [PvP] |
|
Blazing Heart | Blaze Wing | [Dungeon] 연속 타격(Magical) : 345% Multi hit when hit for first time Additional damage(Magical) : 536% [PvP] |
[Dungeon] 연속 타격(Magical) : 424% Multi hit when hit for first time Additional damage(Magical) : 656% [PvP] |
|
Flame Lord | [Mod] Blaze Wing | [Dungeon] 불덩이 폭발(Magical) : 348% x 7 [PvP] |
[Dungeon] 불덩이 폭발(Magical) : 414% x 7 [PvP] |
|
Add | Psychic Tracer | Pluse Cannon | [Dungeon] Particle Shot(Magical) : Each 110% [PvP] |
[Dungeon] Particle Shot(Magical) : Each 131% [PvP] |
Lunatic Psyker | Conqueror | [Dungeon] 충격(Magical) : 358% ×12 (Dynamo Configuration Mode(Awakening)55% Multi hit 후 6159% Strong Strike) [PvP] |
[Dungeon] 충격(Magical) : 440% ×12 (Dynamo Configuration Mode(Awakening)55% Multi hit 후 6159% Strong Strike) [PvP] |
|
Doombringer | [Mod] Pluse Cannon | [Dungeon] 충격포(Magical) : 2214% Additional Shock cannon(Magical) : 1476% [PvP] |
[Dungeon] 충격포(Magical) : 2435% Additional Shock cannon(Magical) : 1624% [PvP] |
|
Doombringer | Plasma Enhancement | [PvP] Duration: 20s |
[PvP] Duration: 10s |
|
Mastermind | Install – Charged Impluser | MP cost: 100 Cooldown time: 10s [Dungeon]
[PvP] |
MP cost: 120 Cooldown time: 12s 블랙홀 범위 Decrease [Dungeon]
[PvP] |
|
Mastermind | Phantom Seeker | [Dungeon] 드론 타격(Physical) : 137% Multi hit – Disk Additional damage(Physical) : 398% Duration : 5s [PvP] |
[Dungeon] 드론 타격(Physical) : 163% Multi hit – Disk Additional damage(Physical) : 474% Duration : 5s [PvP] |
|
Mastermind | Install – Star Fall | [Dungeon] 플라즈마 빔(Magical) : 695% Duration : 7s [PvP] |
[Dungeon] 플라즈마 빔(Magical) : 730% Duration : 7s [PvP] |
|
Mastermind | Install – Ultimate Furry | [Dungeon] 입자분해(Physical) : 118% Multi hit ×3 Duration : 6s Maximum Hit Duration : around 4.5s [PvP] |
[Dungeon] 입자분해(Physical) : 124% Multi hit ×3 Duration : 6s Maximum Hit Duration : around 4.5s [PvP] |
|
Mastermind | Install – Shooting Chaser | [Dungeon] 사이오닉 충격(Physical) : 161% × Linked drone amount (Multi hit) 체이서 Duration : 3s [PvP] |
[Dungeon] 사이오닉 충격(Physical) : 169% × Linked drone amount (Multi hit) 체이서 Duration : 3s [PvP] |
|
Mastermind | Extreme Chaser | [Dungeon] 분해 광선(Physical) : 162% ~ 324% (Multi hit) When attacking same target over 1s Maximum 2x damage Increase Duration : 5s [PvP] |
[Dungeon] 분해 광선(Physical) : 170% ~ 340% (Multi hit) When attacking same target over 1s Maximum 2x damageIncrease Duration : 5s [PvP] |
|
Diabolic Esper | Maximum Strike | [Dungeon] 시공의 파문(Magical) : 220% 시공체 발사 – 시공체 관통(Magical) : 388% ×6 – 시공체 폭발(Magical) : 491% [PvP] |
[Dungeon] 시공의 파문(Magical) : 220% 시공체 발사 – 시공체 관통(Magical) : 476% ×6 – 시공체 폭발(Magical) : 602% [PvP] |
|
LuCiel | Chiliarch | Soul Infest | [Dungeon] 혼령방출(Magical) : 193% ×30 유탄 폭발(Magical) : 447% Multi hit [PvP] |
[Dungeon] 혼령방출(Magical) : 193% ×30 유탄 폭발(Magical) : 514% Multi hit [PvP] |
Catastrophy | [Mod] Dark Crescent | [Dungeon] Demonic energy(Physical) : 251% Multi hit [PvP] |
[Dungeon] Demonic energy(Physical) : 301% Multi hit [PvP] |
|
Noblesse | Soul Sigil | [Dungeon] Cast타격(Magical) : 131% 혼령체(Magical) : 138% – Enhanced soul : 3.6s Slow Duration : 5s [PvP] |
[Dungeon] Cast타격(Magical) : 137% 혼령체(Magical) : 145% – Enhanced soul : 3.6s Slow Duration : 5s [PvP] |
|
Noblesse | Spectral Spear | [Dungeon] 마창(Magical) : 1479% 폭발(Magical) : 489% Chasing Demon Spear – 폭발(Magical) : 375% [PvP] |
[Dungeon] 마창(Magical) : 1762% 폭발(Magical) : 489% Chasing Demon Spear – 폭발(Magical) : 375% [PvP] |
|
Noblesse | Soul Spread | [Dungeon] 영혼 방출(Magical) : 479% x3 [Collected Soul]Additional shots (Maximum 5) [PvP] |
[Dungeon] 영혼 방출(Magical) : 503% x3 [Collected Soul]Additional shots (Maximum 5) [PvP] |
|
Innocent | [Mod] Magdonic Cannon | [Dungeon] 폭발(Magical) : 389% Multi hit 영혼 방출(Magical) : 44% Multi hit [PvP] |
[Dungeon] 폭발(Magical) : 389% Multi hit 영혼 방출(Magical) : 52% Multi hit [PvP] |
|
Demonio | Shrewd Cutter | [Dungeon] 순참살(Physical) : 793% Multi hit [PvP] |
[Dungeon] 순참살(Physical) : 833% Multi hit [PvP] |
|
Diangellion | [Mod] Garden of Haures | [Dungeon] Homing energy(Physical) : 180% x 10 [PvP] |
[Dungeon] Homing energy(Physical) : 215% x 10 [PvP] |
|
Rose | Heavy Barrel | Lock-on Stratos | [Dungeon] 레이저(Physical) : 563% x3 [PvP] |
[Dungeon] 레이저(Physical) : 620% x3 [PvP] |
Tempest Burster | [Mod] Quantum Bomb | [Dungeon] Quantum Bomb 타격(Physical) : 436% Quantum Bomb 충돌(Physical) : 733% Quantum Bomb 폭발(Physical) : 161% x8 [PvP] |
[Dungeon] Quantum Bomb 타격(Physical) : 501% Quantum Bomb 충돌(Physical) : 842% Quantum Bomb 폭발(Physical) : 185% x8 [PvP] |
|
Valkyrie | Battlefield Angel | When using Nitro Motor MP cost: 5 | When using Nitro Motor MP cost: 10 | |
Freyja | Einherjar | [Dungeon] 충격파(Magical) : 3431% 추가탄(Magical) : 132% ×2 Grenade Cooldown time Decrease : 2s Duration : 19s [PvP] |
[Dungeon] 충격파(Magical) : 3431% 추가탄(Magical) : 139% ×2 Grenade Cooldown time Decrease : 2s Duration : 19s [PvP] |
|
Minerva | [Mod] Neil Sniping | [Dungeon] Neil Sniping(Magical) : 278% [PvP] |
[Dungeon] Neil Sniping(Magical) : 341% [PvP] |
|
Minerva | Enhanced Grenades | [PvP] Grenade Amount Non-decrease Chance 20% |
[PvP] Grenade Amount Non-decrease Chance 10% |
|
Metal Heart | Air Mecha : Gale Force | [Dungeon] 유도 미사일(Magical) : 73% x40Gale Force Support Mode – 머신 건(Magical) : 97% x5 – 유도 미사일(Magical) : 73% x10 – 자폭(Magical) : 855%
[PvP] Gale Force Support Mode |
[Dungeon] 유도 미사일(Magical) : 81% x40Gale Force Support Mode – 머신 건(Magical) : 97% x5 – 유도 미사일(Magical) : 81% x10 – 자폭(Magical) : 855%
[PvP] Gale Force Support Mode |
|
Metal Heart | Sparrow Factory | [Dungeon] 스패로우 사격(Magical) : 28% Multi hit 스패로우 자폭(Magical) : 48% [PvP] |
[Dungeon] 스패로우 사격(Magical) : 34% Multi hit 스패로우 자폭(Magical) : 57% [PvP] |
|
Optimus | G-0 Battleroid | [Dungeon] 게틀링 사격(Magical) : 76% x22 유도 미사일(Magical) : 112% x24 레이저 빔(Magical) : 240% x8 [PvP] |
[Dungeon] 게틀링 사격(Magical) : 76% x22 유도 미사일(Magical) : 129% x24 레이저 빔(Magical) : 240% x8 [PvP] |
|
Optimus | G-3 Raptor | [Dungeon] Raptor(Magical) : 58% Multi hit [PvP] |
[Dungeon] Raptor(Magical) : 61% Multi hit [PvP] |
|
Ain | Lofty: Executor | Dritt · Stilett | [Dungeon] 투영 · 구축(Magical) : 291% 투척(Physical) : 216% ×3 [PvP] |
[Dungeon] 투영 · 구축(Magical) : 291% 투척(Physical) : 226% ×3 [PvP] |
Lofty: Executor | Dritt · Attentat | [Dungeon] 충격(Physical) : 543% 단검 투척(Physical) : 519% ×3 [PvP] |
[Dungeon] 충격(Physical) : 571% 단검 투척(Physical) : 545% ×3 [PvP] |
|
Lofty: Executor | Viert · Werfen Speer | [Dungeon] 급습 · 연격(Physical) : 170% ×8 투창(Physical) : 784% ×Multi hit [PvP] |
[Dungeon] 급습 · 연격(Physical) : 178% ×8 투창(Physical) : 824% ×Multi hit [PvP] |
|
Arme Thaumaturgy | Dreimal · Schwerttanz | [Dungeon] 올려베기(Physical) : 870% ×2 투척(Physical) : 482% ×6 [PvP] |
[Dungeon] 올려베기(Physical) : 870% ×2 투척(Physical) : 531% ×6 [PvP] |
|
Richter | [Mod] Brocken Aushauen | [Dungeon] 잔상 베기(Physical) : 441% Multi hit [PvP] |
[Dungeon] 잔상 베기(Physical) : 529% Multi hit [PvP] |
|
Richter | [Mod] Zweit · Schneiden | [Dungeon] 횡 베기(Physical) : 1383% 종 베기(Physical) : 1848% 올려베기(Physical) : 2240% 창조된 검(Physical) : 266% [PvP] |
[Dungeon] 횡 베기(Physical) : 1383% 종 베기(Physical) : 1848% 올려베기(Physical) : 2240% 창조된 검(Physical) : 292% [PvP] |
|
Richter | [Mod] Brocken Phantasm | [Dungeon] 비틀어진 신의 창(Physical) : 1519% 파편 폭발(Physical) : 1995% [PvP] |
[Dungeon] 비틀어진 신의 창(Physical) : 1747% 파편 폭발(Physical) : 2294% [PvP] |
|
Lofty: Anpassen | Vertieidi | [Dungeon] 빠른 순환(Magical) : 101% ×4 유도 순환체(Magical) : 312% Multi hit [PvP] |
[Dungeon] 빠른 순환(Magical) : 111% ×4 유도 순환체(Magical) : 343% Multi hit [PvP] |
|
Lofty: Anpassen | Lied Schwach | [Dungeon] 순환진(Magical) : 1036% [PvP] |
[Dungeon] 순환진(Magical) : 1088% [PvP] |
|
Erbluhen Emotion | Requiem | [Dungeon] 엘의 빛(Magical) : Per orb 613% 빛의 폭발(Magical) : 117% [Edel Eid:Mut] – 뒤덮는 어둠(Magical) : 502% Multi hit – 폭발(Magical) : 2228% [Edel Eid:Rein] – 부름의 빛(Magical) : 442% Multi hit – 개벽의 빛(Magical) : 424% [Edel Eid:Wille] – 결빙의 바람(Magical) : Per shot 158% Multi hit
[PvP] |
[Dungeon] 엘의 빛(Magical) : Per orb 613% 빛의 폭발(Magical) : 117% [Edel Eid:Mut] – 뒤덮는 어둠(Magical) : 502% Multi hit – 폭발(Magical) : 2228% [Edel Eid:Rein] – 부름의 빛(Magical) : 442% Multi hit – 개벽의 빛(Magical) : 424% [Edel Eid:Wille] – 결빙의 바람(Magical) : Per shot 188% Multi hit
[PvP] |
|
Blue Hen | [Mod] Diamant Regen | [Dungeon] 빛의 Orb(Magical) : 681% Multi hit Orb 폭발(Magical) : 1069% [PvP] |
[Dungeon] 빛의 Orb(Magical) : 817% Multi hit Orb 폭발(Magical) : 1283% [PvP] |
|
Lofty: Wanderer | Reflexion | [Dungeon] 부유체 타격(Magical) : 타당 59% 유도체 폭발(Magical) : 타당 391% [PvP] |
[Dungeon] 부유체 타격(Magical) : 타당 72% 유도체 폭발(Magical) : 타당 479% [PvP] |
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Apostasia | Abgrund | [Dungeon] 발사체 폭발(Magical) : 463% x 8 [PvP] |
[Dungeon] 발사체 폭발(Magical) : 567% x 8 [PvP] |
Other nef on lineage of Metamotphy. Ok kog, nothing drastic, but I only see nerf in those five months
Elboy? where are you…?
Dodging this balance patch it seems.
Good question. Why aren’t they nerfing him harder? I see some bones that haven’t been pounded into dust remaining KOG!
Tell me why do Elsboys need any nerf.
Because KOG usually kicks classes when they’re down. (See: OS and Meta.)
So it’s odd to see them not nerf Elbrat.
That doesn’t make sense tho. Stupid MP burns, revives and stupid orb/DP bars need to go.
Like you see any scary Elboys these day other than Flowerman? No.
https://i.imgur.com/9nohQh4.jpg?fb for you test , no harm intended xD
I’d like a hit box revamp and more delay nerfs though..
If we remove those bars then you’re basically making all those characters pointless and powerless..basically they’d be base with hardly any difference in the classes. I love how you didn’t include elboy’s bar ether, a little hypocritical don’t you think. Stop victimizing yourself and realize every class got their own strengths and weaknesses.
Woah we have a 200 IQ comment yet again gg elsword community
Anyone is “scared” just when you read about your main thinking: “oh god, pls do not lower it even more”
>[Seal enhancement]
Critical stat Increase removed
thanks kog
Kog hate eves… kill her slowly
some good buffs and then again, the unnecesary nerfs
rip teleport
actually, if it’s how i think it is, you get the invincibility trying to do it, not AFTER…
if that’s the case, then that’s easy combo escapes…
They didn’t touch FB but they buff HS, thanks for making FB a shitty consumable wasting machine with no traits on his core skills.
Better than a nerf at least…
thank you! finally someone that understands the issue: the fact FB had so much MP generation was because HE NEEDED IT
as always nerf aisha because shets a betch
then your class needs nerfed too to balance it cause metamorphy needs to be left alone at this point
Now that I actually see a few German names of Ains skills… It’s not like hiring someone that knows German to create these attack names is that difficult/expensive. That goes to show how poorly made everything about this game is nowadays.. In the end… it doesn’t change much… Currently all Raven, Rose and Ain classes are comparatively OP compared to most other classes (there are exceptions such as Catastrophe…), but how f’d up is that? I feel like the PvE “buffs” are just cover-ups for the PvP buffs…Since when is PvP the most important factor of this game? So stupid… It’s not that hard to balance this game.. it really isn’t *heavy sigh*
Raven pulls out giant burst of damage in basic combos while Rose needs to spam her X all the time and Ain his skills dat the diference..
I will never understand this *Balance* joke KOG pulls evrytime
Oz got buffed overall
Only Phantom Breathing. Which never gets used in PvE, so I have nothing to worry about on my OS.
Crying a bit at mod Petite Angkor not getting buffed back up a bit, though.
KoG can call she for whatever they want, but she will always be “amy” to anyone who knows.
It actually seems like it. It apparently takes place 400 years in the future, and the original GC cast are referred to as “Ancient KurtzPel” who went missing with the characters we’d use being referred to as Chasers and also KurtzPel.
It’s literally 3D GC and gives me even mroe reason to play it since GC is probably the only dungeon crawl game i can make my friend sit down and play with me (It was the first game we played together when we were in school). I no doubt expect it to be some kind of pay to win, but as long as those cool ass necklaces somehow make it into the game and change how shit looks,attacks, and produces hit sparks i’m good.
normally I would refrain myself from playing any new game by KOG again, but kurtzpel looks interesting only because of jin
So mod Brocken Aushauen (a 200 mp) gets buffed up to 5,819% Physical Damage, and yet the 300 mp that is mod Impact Zone is STILL sitting in the trash heap.
What even is this joke?
Also, meaningless buffs to Optimus/Prime Operator since her framerate-destroying glitch still hasn’t been fixed yet. This is getting depressing.
It’s been fixed in KR lol
Lol that’s what I said about Extreme Cutting (200mp t.CN skill) doing more damage than Sharp Charge (300mp t.BM skill) in a previous “Balance Patch”.
Cuz obviously “Balance” means: “To use 300mp on something that is worth 200mp or less, or To use 200mp for something that is worth 300mp or more.”
Rant finished.
honestly, it’s shit like that that actually makes my strength build metamorphy seem so damn viable…
i mean hell, even her mod distortion does more damage than impact zone… with the original doing AS MUCH for half the MP
*Everything* is stronger than Impact Zone.
Okay so tell me, snice when a skill that cost you only 1 orb if you missed, 0mp needed, homing, already deal 4k% in pvp, can’t mb, needs a buff? What kind of weed do you smoke this time KoG? LMAO -don’t try to agure me with “but getting orbs is hard~~~”, shhh, everyone knows that Ara (SD in this case) getting orb nowadays is easy, you just sucks that you dont know how t-
WHY DO THEY KEEP BUFFING BLAZING DANCE THIS SKILL IS SO SHITTY NO BUFFS WILL CHANGE THAT STOP PUSHING IT IN OUR FACES AND BUFF BACK IGNIS CRUSHER
they either want us to use lolblazing dance instead of blaze wing/ignis crusher, or build a 300mp BH/FL which sounds nice on paper until you remember it posseses no good horizontal clear 300mp skill smh
yeah, her main clear moves seem like they’re all 200 MP….. regardless of the class
useless buffs and why did they nerf phantom breathing..
cause KOG has a sudden (yet justified) hard-on for nerfing MP gain and MP burn in PvP lately…
EM has to play keep away for longer in PvP and VP has less MP burn (although she has like 3 skills doing that anyway)
Is Kurtzpel a direct sequel to Grand Chase???
That’s kinda exciting, I miss GC more by the day…
Its elsword 3d
Thank you KoG, it’s not like Lu/Ciel aren’t nerfed at all, so some nice buffs here and there are always welcome
oh this game is still alive?
Really wanting Diabla’s Dark Plasma to be buffed. 129% multi hit is just pathetic for a 300mp skill.
metamorphy and prime operator want to have a talk
Five months of pure nerf on Metamorphy and her lineages. Everything began with Impact zone that always have a normal damage for a 300 MP, until kog releases third jobs and new mods. After this, only nerfs (normal impact decreases 1000% and mod more than 2000%). Afraid of one day, kog nerf the passives, then, yes, at this day, the class dies.
Not counting those of the past:: Guillotine pressure, energectic body (armor), another teleport, etc.
But nothing as serious as the recent
It’s the Ejection Buster treatment. People in charge of balancing at KOG think that because a skill does damage instantaneously on cast, it ought to be nerfed to hell. At least that’s the only “rationale” I can come up with.
Of course, there’s other skills that also deal damage instantaneously on cast (Shockwave – Cutter, Imperial Crusher) that haven’t gotten the Ejection Buster treatment.
If KOG needs to give Ejection Buster a half-second charging requirement (like mod Laser Rifle) for them to internally justify buffing it to actually deal good damage again, do it already.
shockwave (cutter and divider) got an even worse treatment: they removed the MP gain option from both of them and reduced the overall MP gain from the whole character so it has to constantly be using consumables plus having to permanently mantain two high cost buffs for doing a ‘decent’ damage -nowhere near the ejection buster treatment but far more expensive
Damn, they did do that, didn’t they? Ruthless and Enhanced traits for both Shockwaves, with both traits being utterly useless in PvE for anyone with over 40% crit.
It’s a weird situation when I feel bad for BM/FB, but this is just too dumb of a hit…
pfft, KOG doesn’t think shit through…
they just go “well let’s see how people like this” or listen to the wrong complaints before doing something….
hell, remember that huge nerf quake and then they had to recall a lot of it? (i say a lot cause they still left some stuff like EM’s blaze step nerfed)
“Magical Makeup delay time decrease”. Um, does this mean people will be unfrozen before she’s even finished transforming? Cause last time I checked it’s not like the delay lingered for that long after the skill was finished. It may have a long cast time but it was never like thousand star where it kept people frozen for an extra second lol. So This could either mean they sped up the animation, or they just decreased the delay time and gave people the option to escape while she’s transforming.
probably the latter….
my guess is, you got just enough time to catch someone, or need to use it from a distance (which honestly needs to be done anyway given the new distortion toy she has, which has hitstun outlasting the makeup transformation
And KOG Can’t nerf Charged impulser delay…
Huh, CA and WS didnt get nerfed. Which means KOG is ignoring them or already believing them to be “perfectly balanced” or both. Ejection Buster mod still sucks and I wish it was something awesome (like Zero’s rekkoha or Omega’s ultimate beam attack) instead of a short, pathetic slash. So what if I can use it mid-air? Closers lets me use pretty much every damn skill in the air. and It seems WS perfection will never be achieved in Elsword,yet already done in Closers.
THanks kog.
@Endgame
I don’t understand what I’m seeing. Are these possible characters for Elsword or for another game of KoG’s?
nvm
lol you dont better want to remove temped tutle?
When u struggle at naming your chara but u have devilish whisper after watching porn
damn, I’m liking the design ….. especially Ensher.
I dont know why people are calling that OS got nerf again, Phantom you only use it for PVP only for a catch, cause it have a blackhole, even if it nef it is still useful on 3v3, the mp burn dont matter since in a 3v3 you will feed MP back to your opponent, now the Energy Discharge pasive was a chance skill one awk orb was 25% to get 250MP and 250Max MP whit your current max MP, 2 awk orb was a 50% chance to get the same effect, and 3 awk was the 100% chance to proc, now this new Energy Discharge pasive is more useful since you will get a garanteed proc, free MP for each time you awk no matter how many Awk orb you have, if you ask me as a VP main for years i will have to say, that more like a buff to me than anything, you will keep the 250MP max MP and 250MP whit 3 awk orb so nothing changes for PVE, now the Liberated Will : Void Princess pasive, all VP mains know how anying and troll this pasive is, we actully would like for this pasive to be remove since it only hurt us more than help, now reducing the rage is a great buff for VP since you can now be more close to your enemies for it to proc and that is what we want for this pasive, a really nice buff, and overall all the rest of the skill there for VP are just base dmg buff, so yea whit that i really dont see the nerf on VP on this “Balance Patch”
actually, MP burn nerfs are justified…. at least for PvP cause they’re useless in PvE
besides, VP has at least 3 MP burns last I checked… not like it’s much of a setback…
4* Dark Road, Poison Cloud, Phantom Breathing, and Dark Ring.
Oz got PvP nerfs… that range decrease for awakened will is actually a buff since you can now be 20% closer to trigger it
but yeah, meta got nerfed… one of them being for no reason at all. it’s not like she’s that tanky (unless she uses that god awful energetic mod)
nerfed Arch Enemy delay but not Charged Impulser. dead game lmao
buffing Ain in PVP is the most retarded thing I’ve ever seen in this game.
You must not have been around long. Has everyone forgotten the “Wind Sneaker is practically immortal” period of time PVP experienced?
Just be a bit more specific, riseing damage to Richter in general, Bluhen in justified cause haz los MP gain at start of pvp and same for catches, Herrscher still has some useless skills like MOD Fesseln wich doesn’t heal him anymore just has a bit more damage and less duration, making the skill pointless specially the description that says (drains energy).
But yhea they should have nor did that.
Wait isn’t Soul Infest base Luciel Skill.
People are still complaining about teleport after all it’s been through? lul KR players are a bunch of whiners when it comes to Aisha.
FB still have no traits on Shockwave, really?
Enemy can’t use mana break? really?
decrease dmg to 80% BUT 100% crit FOR REALL?
it’s trait for earlygame… 30, 60 lv not for endgame players… with endgame gear and perfect socets… change this shit…because FB in this moment haven’t Traits for his core skills…