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9/20 Balance Patch Notice Elsword~Chung

September 13th, 2018 | Posted by 2nafishisgood in Korean Elsword Updates | Patch Notes

9/20 Balance Patch Notice Elsword~Chung

[Elsword]

Character/Class Name Skill Name Before Update After Update
Elsword Flame Geyser Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Unlimited Blade Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Triple Geyser Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Sword Knight Vitality Attacking MP gain increase for all attacks except Special Active Attacking MP gain increase for all attacks including Special Actives
Lord Knight Sand Storm Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Grand Cross Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Windslicer At level 4

[Dungeon]
Chance : 20%
Sword Wind(Physical) : 296%

 

[PvP]
Chance : 20%
Sword Wind(Physical) : 118%

At level 4

[Dungeon]
Chance : 50%
Sword Wind(Physical) : 5850%

When sword wind activates, Special Active Skill Cooldown time Decrease : 7s
Re-activation cooldown : 10s

 

[PvP]
Chance : 50%
Sword Wind(Physical) : 292%

When sword wind activates, Special Active Skill Cooldown time Decrease : 3s
Re-activation cooldown : 10s

Warrior Physique At level 4

[Dungeon]
Damage Decrease : 6%
MaximumHP Increase : 6%

 

[PvP]
Damage Decrease : 3%
MaximumHP Increase : 3%

At level 4

[Dungeon]
Damage Decrease : 18%
MaximumHP Increase : 24%

 

[PvP]
Damage Decrease : 4%
MaximumHP Increase : 4%

Counter Patience At level 4

[Dungeon]
Physical Damage Increase : 8%
Duration : 20s (Maximum 5stack)

 

[PvP]
Physical Damage Increase : 2%
Duration : 20s (Maximum 5stack)

At level 4

[Dungeon]
Physical Damage Increase : 8%
Duration : 30s (Maximum 5stack)

 

[PvP]
Physical Damage Increase : 2%
Duration : 30s (Maximum 5stack)

Liberated Will
: Lord Knight
Every time when hit 3 times, Physical/Magical Defence 10%Increase(Maximum 3stack) 5s
(Re-activation cooldown 20s)
[Dungeon]
When hit 5 times, Defence Increase : 30%
Duration : 30s[PvP]
When hit 5 times, Defence Increase : 10%
Duration : 10s
God of War Windslicer Activation Chance 2 Increase
Armageddon Blade MP cost -20%
Armor Break Physical Defence Decrease 1.5x Increase
Iron Body MP cost 10 Decrease
[Removed]
Windslicer Activation Chance 2x Increase
Armageddon Blade MP cost -20%
Armor Break Physical Defence Decrease 1.5x Increase
Iron Body MP cost 10 Decrease[Added]
– Skill MP cost Decrease : 10%
– Critical Chance Increase : 10%
– Critical Damage Increase : 8%
Magic Knight Storm Blade Heavy Trait
– Damage increases 140% Cooldown increases 150%MP Cost : 250
Cooldown time : 18s[Enhanced] Skill Effect
– For Short time, Maximization Chance 20% Increase[Dungeon]
Blade Storm(Magical) : 196% Multi hit

 

[PvP]
Blade Storm(Magical) : 56% Multi hit

Heavy Trait
– Damage increases 144% Cooldown increases 120%MP Cost : 300
Cooldown time : 21s
Cannot Mana Break[Enhanced] Skill Effect
– Cooldown time 4s Decrease[Dungeon]
Blade Storm(Magical) : 235% Multi hit

 

[PvP]
Blade Storm(Magical) : 54% Multi hit

Thinking outside the box At level 4

Magical Damage +1000
Burn State Damage Increase : 8%

At level 4

[Dungeon]

Magical Damage +2000
Damage Increase on burned targets : 8%

 

[PvP]

Magic Attack +800

Damage Increase on burned targets : 8%

 

Magic Chains At level 4

Activation Chance : 50%
Magical Damage Increase : 10%
Magical Defence Decrease : 30%
Duration : 6s

Activates on Special Actives

 

At level 4

 

Activation Chance : 50%

Magical Damage Increase : 10%

Magical Defence Decrease : 12%

Duration : 10s

Rune Slayer Luna Blade Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Overs Geyser Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Liberated Will
: Rune Slayer
Natural MP Recovery rate Increase : 1Per second +3
All Element Resistance Increase : +150
Duration : 4s
[Dungeon]
Maximization Chance Increase : 13%[Liberated Will : Rune Slayer]
NaturalMP Recovery rate Increase : 1Per second +30
All Element Resistance Increase : +200
Duration : 10s

 

[PvP]
Maximization Chance Increase : 13%

 

[Liberated Will : Rune Slayer]
Natural MP Recovery rate Increase : 1Per second +3
All Element Resistance Increase : +200
Duration : 10s

Magic Coating [Removed]

Magic Chain activating on Special Actives

Iron Body State, Magical projectile Damage Ignore and MP Recovery feature removed

 

[Added]

 

[Dungeon]

Damage Decrease effect Increase : 19%

Maximum MP Increase : 150

 

[PvP]

Damage Decrease effect Increase : 5%

Maximum MP Increase : 150

Rune Master New Heights [Dungeon]
Command Rune Attack, Upon Successful hit Generates Rune(Disappears after hitting 5 times)
– Damage : 196%
– Hit Target MP Decrease : -2
– Duration : 15When creating 2 runes and maintaining it, All Skill Cooldown time Decrease
– Cooldown time Decrease : 2s(Hyper Active/Wedding excluded)
– Re-Activation Cooldown : 10s[PvP]
Command Rune Attack Upon Successful hit Generates Rune(Disappears after hitting 5 times)
– Damage : 78%
– Hit Target MP Decrease : -2
– Duration : 15

 

When creating 2 runes and maintaining it, All Skill Cooldown time Decrease
– Cooldown time Decrease : 2s(Hyper Active/Wedding excluded)
– Re-Activation Cooldown : 10s

[Dungeon]
Command Rune Attack Upon Successful hit Generates Rune(Disappears after hitting 5 times)
– Damage : 600%
– Hit Target MP Decrease : -2
– Duration : 15When creating 2 runes and maintaining it, All Skill Cooldown time Decrease
– Special Active Skill Cooldown time Decrease : 14s
– Re-Activation Cooldown : 10s[PvP]
Command Rune Attack Upon Successful hit Generates Rune(Disappears after hitting 5 times)
– Damage : 240%
– Hit Target MP Decrease : -2
– Duration : 15

 

When creating 2 runes and maintaining it, All Skill Cooldown time Decrease
– Special Active Skill Cooldown time Decrease : 5s
– Re-Activation Cooldown : 10s

Sheath Knight Sword Fall Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Final Strike Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Infinity Sword Blade Circle Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Brutal Slayer At level 4

MP burn Chance : 20% (When successful Cooldown time 2s Decrease)
MP burn amount : 10
Re-Activation Cooldown : 8s

Changed to activate on all attacks

 

At level 4

 

[Dungeon]

MP burn chance Chance : 20%

MP burn amount : 10

Cooldown time Decrease : 7s

Re-Activation Cooldown : 10s

 

[Dungeon]

MP burn chance Chance : 20%

MP burn amount : 10

Cooldown time Decrease : 3s

Re-Activation Cooldown : 10s

Lightning Surge At level 4

Attack Speed Increase : 6%
Movement Speed Increase : 15%

 

Lightning Surge
– Critical Increase : 2%
– Maximization Increase : 2%

Critical, Maximization calculation method changed
Buff stack removed At level 4Attack Speed Increase : 6%
Movement Speed Increase : 15% 

Lightning Surge
– Critical Increase : 17%
– Maximization Increase : 17%

Liberated Will
: Infinity Sword
Conwell (Command/Active), for every 1 hit, 10s Damage 4% Increase (Maximum 5stack) [Dungeon]
Conwell (Command/Active), for every 1 hit 30s Damage 6% Increase (Max 5 stacks)[PvP]
Conwell (Command/Active), for every 1 hit 10s Damage 2% Increase (Max 5 stacks)
Immortal Master of Combat When using Conwell Commands Certain skill Damage Increase
– Activation condition : Use Conwell Command 1 time
– Damage Increase : 4%(Maximum 5stack)
– Duration : 10s
– Target Skills : Sword Fall, Phantom Sword, Rage Cutter, Maelstrom Rage, Sword Blasting, Infinity Chaser, Blade Circle, Infinity StrikeCertain skills apply [Sharp Wound] debuff
– Movement Speed Decrease : 50%
– Damage Increase : 10%
– Duration : 5s
– Target Skills : Sword Fall, Phantom Sword, Rage Cutter, Maelstrom Rage, Sword Blasting, Infinity Chaser, Blade Circle, Infinity Strike
Damage Increase feature changed to be applied always

stacks removed.

 

Conwell Skill Damage Increase : 27%

 

Conwell skills apply [Sharp Wound] debuff

– Movement Speed Decrease : 50%

– Damage Increase : 10%

– Duration : 5s

Memory of the sword [Dungeon]
Conwell Launch Chance : 20%
Conwell Hit(Physical) : 132% 

When using Conwell Skills 3 times, creates sword afterimage
– Sword Afterimage(Physical) : 462% Multi hit

 

 

When using Conwell skill 2 times, next skill Damage Increase
– Damage Increase : 10%

 

 

[PvP]
Conwell Launch Chance : 20%
Conwell Hit(Physical) : 79%

 

When using Conwell Skills 3 times, creates sword afterimage
– Sword Afterimage(Physical) : 184% Multi hit

 

 

When using Conwell skill 2 times, next skill Damage Increase
– Damage Increase : 10%

[Dungeon]
Conwell Launch Chance : 50%
Conwell Hit(Physical) : 1950% 

When using Conwell Skills 3 times, creates sword afterimage
– Sword Afterimage(Physical) : 462% Multi hit

 

 

When using Conwell skill 2 times, next skill Damage Increase
– Damage Increase : 10%

 

 

[PvP]
Conwell Launch Chance : 50%
Conwell Hit(Physical) : 195%

 

When using Conwell Skills 3 times, creates sword afterimage
– Sword Afterimage(Physical) : 184% Multi hit

 

 

When using Conwell skill 2 times, next skill Damage Increase
– Damage Increase : 10%

 

[Aisha]

Character/Class Name Skill Name Before Update After Update
Elemental Master
Chain Burst Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Circle Flame Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Dark Magician Aging Until Skill Cast finishes, Invincibility State
Void Princess
Plasma Cutter Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Ruin Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Oz Sorcerer [Mod]Aging Until Skill Cast finishes, Invincibility State
Battle Magician Guillotine Press Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Fitness At level 4

Physical Damage +600
Maximum MP Increase : 100

At level 4

[Dungeon]

Physical Damage +2000
Maximum MP Increase : 100

 

[PvP]

Physical Damage +800
Maximum MP Increase : 100

Dimension Witch Crazy Worm Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Impact Zone Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Liberated Will
: Dimension Witch
Energy Consume effect activates on Special Actives as well
Metamorphy Do you want to get wrecked?! Removed Energy Consume effect activating on Special Actives,
Critical Damage Increase : 7%

 

[Rena]

Character/Class Name Skill Name Before Update After Update
Rena Aero Tornado Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Rena NF System Doesn’t consume NF during 3 bead Awakening

Per NF Movement Speed Increase : 4%

Combat Ranger Dive Kick Bombing Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Swift Kick At level 4

Physical Damage Increase : +600
KD reduction : 20%
MP Recovery rate Increase : 20%

MP Recovery rate Increase feature removed

At level 4

[Dungeon]

Physical Damage Increase : +3000
KD reduction : 20%

 

[PvP]

Physical Damage Increase : +1200
KD reduction : 20%

Wind Sneaker Spinning Crescent Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Tempest Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Nature’s Affinity At level 4

Maximum MP Increase : 100
Damage Decrease : 20%
MP recovery rate Increase : 20%
Element Resistance Increase : 175

MP recovery rate, All Element Resistance applies always

 

At level 4

Maximum MP Increase : 100
MP recovery Increase : 10%
All Element Resistance Increase : 100

Tenacious Will All Skill Cooldown time Decrease : 1s (Except Hyper/Wedding skills)
Movement Speed/Jump Increase : 20% (Duration : 10s)
[Dungeon]

Special Active Skill Cooldown time Decrease : 7s

Re-Activation Cooldown : 10s

Movement Speed/Jump Increase : 20%

Duration : 10s

 

[PvP]

Special Active Skill Cooldown time Decrease : 3s

Re-Activation Cooldown : 10s

Movement Speed/Jump Increase : 20%

Duration : 10s

Nature Force [Enhanced]Skill Effect
– MP recovery rate Decrease 10% Decrease
MP recovery rate Decrease feature removed

 

[Enhanced]Skill Effect
– Duration 3s Increase

Anemos Immersed in Nature Buff Duration
– 1Awakening : 15
– 2Awakening : 30s
– 3Awakening : 45s
Critical Chance Increase : 15%

Maximization Chance Increase : 15%

Defence Increase : 20%

 

Buff Duration

– 1Awakening : 15

– 2Awakening : 30s

– 3Awakening : 45s

Sniping Ranger Rapid Shot Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Hawk Eye At level 4

Range Increase : 55%
Damage Increase : 10%

Damage Increase applies to all skills(Except Hyper Active)

At level 4

Range Increase : 55%
Damage Increase : 13%

Grand Archer Vibe Shot At level 4

MP Recovery rate Increase : 7%
Vibe Shot(Magical) : 339%
Activation Chance : 15%

At level 4

 

[Dungeon]
MP Recovery rate Increase : 7%
Vibe Shot(Magical) : 4286%
Activation Chance : 35%

 

[PvP]
MP Recovery rate Increase : 7%
Vibe Shot(Magical) : 321%
Activation Chance : 35%

Rapid Archer Within Gungnir range MP Recovery rate Increase : 50%
Arrow usage skill Cooldown time Decrease : 20%
Within Gungnir range MP Recovery rate Increase : 100%
Arrow usage skill Cooldown time Decrease : 33%
Trapping Ranger
Karma Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Evoke Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Night Watcher Call of Ruin Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Gliding Strike Useful Trait
– Multi hit  2x per hit Damage 70%
Useful Trait
– Multi hit 2x per hit Damage 88%
Eradication Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Calculated Strikes [Enhanced Command]

 

ZZZZ[Z] : Doesn’t Knock Down KD count 8.3 Decrease effect
ZXX[X] : Damage [ 1 + ( [stack amount] × 0.15 ) ]x Increase
[Shared] : Enhanced command Upon Successful hit [stack amount]×1.7% HP RecoveryCooldown time Decrease : 3s
Activation Condition : Use Erendil Skill 2 times

[Removed]

 

[Enhanced command]

ZZZZ[Z] : Doesn’t knock down KD count 8.3 Decrease effect

ZXX[X] : Damage [ 1 + ( [stack amount] × 0.15 ) ]x Increase

[Shared] : Enhanced command Upon Successful hit [stack amount]×1.7% HP Recovery

Cooldown time Decrease Activation Condition : Use Erendil Skill 2 times

 

[At level 4 changes]

[Dungeon]

Critical Chance Increase : 10%

Maximization Chance Increase : 10%

 

When using Erendil skills, Special Active Skill Cooldown time Decrease : 10s

Re-Activation Cooldown : 10s

 

[PvP]

Critical Chance Increase : 10%

Maximization Chance Increase : 10%

 

When using Erendil skills, Special Active Skill Cooldown time Decrease : 4s

Re-Activation Cooldown : 10s

Twilight Soul Memory [Erendil Enahancement]
– Erendil energy fire Chance : 30%
– Physical Damage Increase : 5%
– Erendil Enahancement Duration : 20s[Dungeon]
Erendil’s Energy (Physical) : 200%
Erendil additional hit (Physical) : 400%

 

[PvP]
Erendil’s Energy (Physical) : 80%
Erendil additional hit (Physical) : 160%

[Erendil Enahancement]
– Erendil energy fire Chance : 50%
– Physical Damage Increase : 10%
– Erendil Enahancement Duration : 20s[Dungeon]
Erendil’s Energy (Physical) : 5250%
Erendil additional hit (Physical) : 1125%

 

[PvP]
Erendil’s Energy (Physical) : 262%
Erendil additional hit (Physical) : 337%

 

[Raven]

Character/Class Name Skill Name Before Update After Update
Raven Cannon Blade Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Power Assault Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Focus Strength At level 4

Physical, Magical Damage Increase : +600

At level 4

[Dungeon]

Physical, Magical Damage Increase : +4000

 

[PvP]

Physical, Magical Damage Increase : +1600

Sword Taker Hypersonic Stab Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Fine Swordsmanship At level 4

Attack Speed Increase : 5%

At level 4

 

[Dungeon]
Attack Speed Increase : 13%

 

[PvP]
Attack Speed Increase : 4%

Victor’s Dignity At level 4

HP requirement : 75% or higher
Damage Increase : 15%
KD reduction : 36%

At level 4

HP requirement : 60% or higher
Damage Increase : 15%
KD reduction : 36%

Blade Master
Sharp Charge Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Blade Mastery At level 4

Critical Chance Increase : +8%

At level 4

Critical Chance Increase : +20%

Liberated Will
: Blade Master
– Movement Speed Increase : 10%
– Wake up speed Increase : 30%
– Special Active Skill Damage Increase : 5% (except Hyper Active)
– Movement Speed Increase : 10%
– Wake up speed Increase : 30%
– Special Active Skill Damage Increase : 23% (except Hyper Active)
Furious Blade
Overpower Command Enhance
– When successfully hitting with command attack, double attack Activation Chance : 15%[Overpower]
– Critical Damage Increase : 15%
– Duration : 10sSpecial Active Maximum damage Chance : 10%
Command Enhance
– When successfully hitting with command attack, double attack Activation Chance : 15%[Overpower]
– Critical Damage Increase : 20%
– Duration : 30sSpecial Active Maximum damage Chance : 25%
Blade Acceleration Sharp Charge : Cast speed 1.3x Increase
Shoot Up Genocide : Upon Successful hit All Skill Cooldown time 20% Decrease (except Hyper Active)
Giga Drive – Limiter : Range 1.2x Increase
Hypersonic Stab : After casting skill, 5s Movement Speed 10% Increase
 

[Dungeon]

Shoot Up Genocide

– Upon Successful hit Special Active Skill Cooldown time Decrease : 33%

– Re-Activation Cooldown : 10s

 

Giga Drive – Limiter

– Hit range Increase : 20%

 

Hypersonic Stab

– When using skills, Movement Speed Increase : 20%

– Duration : 10s

 

[PvP]

Shoot Up Genocide

– Upon Successful hit Special Active Skill Cooldown time Decrease : 13%

– Re-Activation Cooldown : 10s

 

Giga Drive – Limiter

– Hit range Increase : 20%

 

Hypersonic Stab

– When using skills, Movement Speed Increase : 20%

– Duration : 10s

Over Taker Guardian Strike Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Hell Dive Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Victor’s Confidence At level 4

Against enemies below 30% HP

 

Damage Increase : 20%
KD reduction : 36%

At level 4

Against enemies below 40% HP

 

Damage Increase : 20%
KD reduction : 36%

Reckless Fist
Nuclear Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Maximum Dive Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Devastating Strike Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Liberated Will
: Reckless Fist
– Additional Awakening Damage/Defence Increase : 2.5%(Maximum 4stack)
– During Awakening Awakening Charge Speed Increase : 20%
– Hits required for Core Generation/Growth : 2 hits
– Auto Core generation time : 10s
– Additional Awakening Damage/Defence Increase : 3%(Maximum 4stack)
– During Awakening Awakening Charge Speed Increase : 20%
– Hits required for Core Generation/Growth : 2 hits
– Auto Core generation time : 10s
Unending Rage – Target Active Skills : Mega Drill Break, Hell Dive, Limit Crusher, Enchant Hand, Weapon Crash
– Target Command : ZZZ[X], XX →XX [↓X], XX [↓X], →→↑ZX[X]
– Burning Nasod Hand Applied : 50%
[Removed]
– Target Active Skills : Mega Drill Break, Hell Dive, Limit Crusher, Enchant Hand, Weapon Crash
– Target Command : ZZZ[X], XX →XX [↓X], XX [↓X], →→↑ZX[X]
– Burning Nasod Hand Applied : 50%[Added]
During Awakening, Special Active Skill Damage Increase : 23%During Awakening,  Special Active Skill MP Cost Decrease : 17%

During Awakening,  Special Active Skill Cooldown time Increase : 10%

Rage Hearts Relentless Power When using skills in succession Damage Increase : 10%
When using skills in air Cooldown time Decrease : 25%
[Dungeon]

When using skills in succession Damage Increase : 20%

When using skills in air Special Active Skill Cooldown time Decrease : 33%

Re-Activation Cooldown : 10s

 

[PvP]

When using skills in succession Damage Increase : 20%

When using skills in air Special Active Skill Cooldown time Decrease : 13%

Re-Activation Cooldown : 10s

Weapon Taker Harpoon Spear Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Revolver Cannon Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Veteran Commander
Giga Prominence Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Ignition Crow
– Napalm
Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Ifrit Flame Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Flames of Victory – Skill Cooldown time Speed Up : 130%
– When attacked or attacking, MP Recovery rate Increase : +10%
– Skills that have MP Cost Decreased  : Flame Sword, Flame Sword
[Removed]
– Skill Cooldown time Speed Up : 130%
– MP Recovery rate Increase : +10%
– Skills that have MP Cost Decreased : Flame Sword, Flame Sword[Added]
[Dungeon]When attacking MP Recovery rate Increase : 15%

When using Ignition Crow – Napalm or Ignition Crow – Incineration, Special Active Skill Cooldown time Decrease : 33%

Re-Activation Cooldown : 10s

 

[PvP]

When attacking MP Recovery rate Increase : 15%

When using Ignition Crow – Napalm or Ignition Crow – Incineration, Special Active Skill Cooldown time Decrease : 13%

Re-Activation Cooldown : 10s

Nova Imperator
Master of Warfare Maximum MP Increase : 100

 

[Eve]

Character/Class Name Skill Name Before Update After Update
Eve Dimension Link
– Guardian
Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Code
: Exotic
Atomic Blaster Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Code
: Nemesis
Assault Spear
– Judgment
Heavy Trait
– Damage increases 130%, Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Critical Strike Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Code
: Architecture
Heaven’s Fist
– Sweeper
Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Code
: Empress
Genocide Ripper Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Assault Spear
– Buster
Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Space Wrench Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Cheat Code
: Rule Break
Summon HP Recovery rate : 5%
– Summon Damage Increase : 30% (10s Continuous )
[Dungeon]

Summon HP Recovery Rate : 5%

– Summon Damage Increase : 30%

Duration : 30s

 

[PvP]

Summon HP Recovery Rate : 5%

– Summon Damage Increase : 30%

Duration : 10s

Code
: Electra
Giga Stream Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Code
: Battle Seraph
Linear Divider Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Tesla Shock
: Spear
Heavy Trait
– Damage 150% Increase Cooldown 125% Increase.
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Taser Pilum Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Ultra Optical Investigation At level 4

Amplify Field size increase : +30%
When using Field, Critical Chance Increase : 10%
(except Hyper Active)

At level 4

Amplify Field size increase : +30%
When using Field, Critical Chance Increase : 13%
When using Field, Maximization Chance Increase : 13%

 

[Chung]

Character/Class Name Skill Name Before Update After Update
Chung Lunatic Blow Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Fury Guardian Brutal Swing Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Iron Paladin
Land Demolisher
– Earthquake
Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Wonder Wall Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Crack Crasher Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Rage of Guardian Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Shooting Guardian
Deadly Shot Heavy Trait
– Damage 130% increase Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Artillery Strike
– Quantum Ballista
Heavy Trait
– Damage 140% Increase Cooldown 200%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Deadly Chaser
Shooting Star Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Comet Crasher Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Exciting Crash Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Burning Punisher Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Rapid 캐논 Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Fatal Phantom [Mod]
Sharpshooter Syndrome
[Sharpshooter’s Eye] Buff effect only activates to self [Sharpshooter’s Eye] Buff effect applies to party members
Shelling Guardian
Dread Chase Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Impact Detonation Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Chaos Cannon Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Tactical Trooper
Carpet Bombing Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Bombing Artillery Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%
Heavy Field Heavy Trait
– Damage increases 140% Cooldown increases 150%
Heavy Trait
– Damage increases 144% Cooldown increases 120%

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99 Responses

  • Coki91 says:

    This is just premonitizing the end of WhalEsword…

  • Eresh says:

    *stacks command damage*

  • QWQ says:

    RAVEN GETING FROM 600 PSYHICAL/MAGIC NAW 4000 HOOOOOOOOOOOOOLY BOI WHAT-

  • RandomPerson says:

    I sense a red flag coming.

  • Erudon_ says:

    FB is still mid tier :/
    Why am I not surprised?

  • Endgame says:

    *Scrolls down to Aisha.*

    Aisha nerfs?

    Aisha ner- wait a minute….. AISHA BUFFS?!

    It’s a Christmas miracle~.

  • ThatPerson says:

    Seems they came to the conclusion that even brain amputation patients should be able to succesfully play Raven. Great!

  • floppsy says:

    I wonder how NI’s passive is gonna work since you can gain the boost from incinerator but there’s no flame to stand in.

  • Mori says:

    Why didn’t buff CU JB and eves passives like same chars? Eve only got trait changed. Char like ara, rena, raven add ( godtier char ) got passives buffed… nicenice

    • awsed says:

      eve is already buffed -except sariel, this balance is to make some characters adapt better to the meta
      junk break already does lots of damage even with the nerf

    • QWQ says:

      Add god tier???? last time i remember ppl make fun of how much of a weak shrimp he is atm only God tier af i see is Ara and Raven lel

      • TrooperRobi says:

        Rena really needs the buffs. And i think she needs more pve wise.

      • Ugs says:

        I agree. Add has been going so downhill lately. Damage is so low compared to other chars…

        • Endgame says:

          Well, Add SHOULD have lower damage considering how many of his skills are auto-aim. That and he’s basically the equivalent of a Chinese developer making a knock-off of the real thing. In this case, Nasod technology.

          But it’s pretty clear what happened: KOG was afraid to nerf Add for so long because he was the most popular character. (KOG said it themselves. Elbrat had the most created characters total, but most capped characters at the time were Adds. And since we all know those Elbrats were abandoned characters…..) But ever since they retconned him from “badass” irredeemable scumbag tryhard edgelord to anti-social dork who just wants his mommy, it killed his popularity. (Seriously. He doesn’t even get much fanart these days compared to before the VN and the anime where he succumbed to the Power of Friendship™.) Add’s base was angsty teens. They don’t want that sentimental stuff!

          And so KOG finally nerfed him and have no incentive to buff him again. Because KOG admitted they balance around “popularity” and that they count abandoned accounts/alts in their totals. So Add’s doing just fine in KOG’s eyes because he was the fad character for a time and the players didn’t delete their Adds.

          • Bruh says:

            auto-aim…. are you sure you’re not talking about eve

          • SkyVR says:

            Atleast Add doesn’t have the stupid Queen Core to guarantee combos from hit trades or a simple stray hit.

          • MagicSpice says:

            nope, cause add could cause long stun times and teleport on top of you mid combo….

            or snipe you from across the map…

            yeah, the guy is still busted for players that know how to use him. nerf him more

  • awsed says:

    i’m happy and I touch myself with it

  • Mori says:

    Delet eve, kog k

  • awsed says:

    the buffs to raven, rena and elsboy -I think i’m wet

  • Yuuki says:

    Finnaly rena will se the lights again

  • Mewy says:

    zero should do a video on aisha too asking for buffs

  • jib123 says:

    Man, that Brutal Slayer, Liberated Will: IS, Master of Combat and Memory of the Sword buff is some Quality of Life changes.

    You don’t need to keep stacks up on LW: IS and Master of Combat. And the increased damage potential on yMaster of Combat and Memory of the sword is insane

  • Mujhaka says:

    So just gone give elboy and raven a whole new resume and chung some half baked ass trait buffs really -_-

    • awsed says:

      have you seen how powerful are the 3 chungs lately?

      • Mujhaka says:

        And over half of those heavy skills CC has access to are irrelevant endgame

        • Don’t bother, people tend to not play CC and just say he’s strong. You won’t be able to get it inside of their heads

          • awsed says:

            grab bravery stacking build, rapid guardian and caladbolg clean everything and aceldama with lunatic fury delete bosses -this even with an “ok” gear

            why don’t you guys try to understand your class better than try to be blind because you wan it?

          • Veteran says:

            @awsed sounds like you’re putting words in the mouths of many CC mains mouths without having played the class yourself. ( or with bad or lower than average gear.)

          • awsed says:

            I actually play a lot with my CC that has only a +9 4D set and it ouperforms plenty of my other characters, and he isn’t even my main -so again, are you sure the problem is not the pilot?

          • awsed says:

            that being said, all my chars use the same 4D set so they are all compared equally (except for my main that has a +11 raid weapon and full IB, but the same 4D as base) and CC is one of the best performing ones together with TB and lolOS which people here believe to be dead

          • Reply to AWSED: Really? You again? You don’t main CC. I argued with you and all you did after I debunked your claims was insult me.

            No that’s a lie, You can’t clear with “ok” gear with CC that fast. Either you pain of caladbolg and SOME mobs die and others live, or you Rapid Guardian and some die and some live. I don’t care how many points you have into bravery, if you have only “okay” gear you ain’t doing crap. Stop spreading false information.

            Btw, tried Lunatic Fury with Bravery build and Aceldama: with your so called “okay” gear claim. Guess what? They lived. They weren’t deleted. IF by delete then you mean life bars then yes they lost a *GOOD* amount, but it didn’t *DELETE* as fast as you claim it does.

            How about *You* play CC more(if you even play him that is) to get a general idea about him and how he works, because right now I feel like you really just hate CC over past experiences or because of his looks. But right now, if you even read the balance patches(and just by reading them you know that CC is hurt as hell), he isn’t in a good spot. My FP has been able to burst CC down like he’s just like any other class: that’s how weird his defenses are now. Heck from these updates to KE, I can easily assume that he can take far more blows than a CC can dream of now. I’m not saying his defenses is stupid weak, but they feel rather mediocre…if you played him you’d know that.

            Dude: My CC used the same 4D henir gear and I can confirm that CC *DOES NOT* do better than most characters in the game. Now I question what characters do you use? Because I’d *LOVE* to know if it’s FP. If it is then I can’t take ya seriously anymore.

            LOL no, CC isn’t one of the best performing classes in PVE. Wake up in reality.

            CC isn’t the beast that you always say he is. Do the research before you say things like this.

          • Giganscudo75 says:

            I know how strong is CC , the only thing i would like kog to do is buff wonder wall duration in pvp to atleast 15 sec

          • awsed says:

            no sweetie, I see your problem: you want CC to destroy everything with one button

            news flash: only a few classes can do that without perfect gear
            you are right, I don’t main a CC, but if I can play perfectly with flawed gear then you should be doing EVEN better if it is your main -yes, of course delete isn’t 1 skill 1 kill, that’s obvious, but hey: what a CC can kill with 3 to 4 skills, some classes like, let’s say diangelion or immortal, can’t do even spending twice the amount of skills -FP outplays CC of course, never said otherwise, but the amount of chars that wish they had the atk, defense, speed, range, percentage and even Mp regen of CC, well, that speak volumes of it

            oh and by the way, the “insults” from the other time weren’t because you debunked a thing, on the contrary they weren’t insults but in fact descriptions of the way you think and act (because of someone acts like a retard, it can only be described as a retard) so you should be actually try to work that out

          • @awsed: Once again putting words into my mouth: never did say I want him to kill everything in one blow. All I’m saying is he doesn’t erase things as fast as you’re exaggerating my friend.

            See above on my first line and my previous comment. Why are you bringing in immortal when he’s literally Damage Per Second. Of course he won’t do what CC does in a single hit. That already shows little credibility in your argument. Thanks for admitting you don’t main CC btw, just shows that you’re spreading misinformation. I’m going to use what you just said to me: “news flash” Diangelion has a higher physical attack power than CC. So yeah no, try again. CC’s speed is good, but most other classes do have the speed he has no problem and usually ends up faster regardless. So no, most wouldn’t want CC’s speed. Err…you do know some classes are meant to be squishy and to help them they have huge damage and Hugh as hell mobility right? If I were one of them, my simple idea would be to abuse that. And btw KE, RH, and to an extent Richter Laughs at CC’s defense up to this point, so you can go ahead and get CC’s defense: still gonna have just mediocre at best now. Did I also tell ya Demonio has 20% of the HP of CC and has a better resistance passive? Yeah nice try there. CC’s range is circular AOE or large hitboxes, and those require to be close 80% of the time or likely higher. And let me tell you from experience: most classes err…outrange him. The main thing is his hitbox sizes but even Ain makes that look hilarious. So yeah…..sorry man.

            About his MP gain: I already debunked this. It isn’t as insane as it was before, it gives him back a fair amount now(without magic necklace though gonna have a bad time.) So no, most classes are fine without needing a passive like that. The only reason why CC even has that is because literally half of his actives is a good amount of MP cost to use and so does pande/land Demolisher so yeah…..point ain’t helping here dude sorry.

            This coming from the guy who’s last sentence made no sense? “So you should be actually to try that out”. Yeah, no. Don’t go calling *me* a retard when *you* can’t even put a sentence correctly in as a response. Facts? Those weren’t even facts: *I* presented evidence during that debate while afterwards you just started throwing insults and just kept saying no matter how many times I showed the facts that he’s some type of amazing beast that can’t be tamed.

            Uh sorry, but the one who clearly is insulting would be the one who’s not acting right and thinking right. You also lost all credibility when you said you don’t even play him so….I was right in the first debate that you just hate CC after bad experiences with people who are actually good with him.

            Oh and I noticed you’re doing your usual passive aggressive act. And *I’m* the retard. Least I’m not the one here assuming and insulting others…*REAL mature* dude. Real mature. How about you drink some kool-aid and call it a day…because you’re really showing that you aren’t really being mature about this…and I’m worried for that tbh.

            How about you leave it to the CC mains who has experience with the class to determine if he’s fine or not hm? Then again, you did call us delusional so I doubt that.

          • awsed says:

            ok let’s go bit by bit

            first: to clear off, you never debunked a thing, now I remember this past “debate” (whining of yours) you were all out mixing pve and pvp, just like in your last comment were you start talking about how your FP can burst down CCs; there was also one time you were talking about how your 300mp were dealing so little on pvp while disregarding that DW’s impact zone incredible nerf -that’s where you lost all credibility to begin

            secondly: I bring immortal because what matters is not how much damage you do overtime, but instantly; how much more damage you deal with less skills, less MP, in less time, rather than your party members, sadly that’s the meta, sadly that’s what elsword became, a race into killing, if you don’t understand why I was talking about immortal, of course you wouldn’t understand the strenghts CC posseses

            next: the fact I don’t main CC doesn’t mean I don’t use him regularly, it also doesn’t exclude understanding other characters aside your main, after all, that is, or rather should be, common knowledge, so no, is not spreding misinformation; now, not only diangelion, but also the previously stated immortal has a higher raw physical attack power than CC, then again their mechanics, their range, their skills are nowhere near CCs, there’s a reason why immortal and diangellion are down on the tiers. You talk about squishy classes with high mobility, what about squishy classes with almost no mobility or speed (most renas and aishas)? I do agree that there shouldn’t be fast classes with high defenses, but then, a class that was known as an extreme tank shouldn’t be even able to move as fast, and this is not from hate but rather from balancing so either he had to lose damage or lose def, guess the second happened, I really haven’t noticed though, i’m too busy jumping around the stages screaming mobs into submission

            about his MP, you are forgetting, again, the existence of rapid guardian buff, most other classes would have to consume a potion after doing a large skill or using a buff, with this one you can basically use 2 skills for the price of one -obviously knowing what you are doing *which I’m prompted to ask, do you? cause I’ve been talking with lots of CC mains and they all come to agree that while he might be boring, he is nowhere near underpowered as you are talking*

            hey, guess what! I will not call you retard this time, but rather believe you suffer from dislexia, my final sentence* was literally “so you should be actually try to work that out” go check it, re-read it, it’s incredibly well built even for a guy whose first language isn’t even english! and again I think you are mixing up things, If I ever said I hated IP* it was 1- over pvp and 2-stated in a sentence that should have looked barely like “I used to hate IP until I tried him and fell in love with it’s playstyle”

            and no darling, is not a passive aggresive act, is just my normal attitude, not gonna deny i’m an unbeareable asshole; but really, you are talking about “being mature”? If I recall right, that time you insist I “insulted” you, I think I remember now, I said you were acting like a child, I believe I asked your age in order to know and better understand, but you clearly took it the wrong way and have been holding it so long after all this time that you keep commenting on it, heck, I had to think really hard for about 20mins to remember something so trivial, so if anything, the one that is worrying here is none other than you

            finally, I will gladly leave it to CC mains… oh but wait! I already did and asked, they all came to the conclusion that you are either wrong or extremely undergeared, and well, if that is the case, then there’s no point to continue arguing here, as I believe I told you last time: have a good life -and seriously, get over it or go see a therapist ’cause you seem to have developed -which actually honors me but is not good for your little head deary

          • awsed says:

            developed a trauma* effin’ iphone ruining my dramatic exit, smh

            but yeah, no point talking about this anymore after the experts had spoken, so all in all, seriously, go check a therapist

          • Response to @awsed: Really now? It’s not like you insulted and ran off after I refuted literally all of your points, also by admitting you don’t even play CC just proves that you have an obvious grudge of CC’s beating you most likely. So *You* lost all credibility. Also, about Meta. Her impact zone may do minimal damage, your point? Meta has tons of other options that is just as great as catching tools and do the insane amount of burst she usually does, whereas *half of CC’s options of damage are literally high MP costing or even if you do build a good damage, you still do very little damage done*. Metas has her tools working properly, CC has literally his *DEFENSES* and his *offense* options cut in half, without zero to no compensations. Yet here you are, saying I lost all credibility when in the last debate *you never even mentioned this*.

            The problem is comparing IM to CC is like comparing a truck to a car that runs you over multiple times: it just doesn’t work. You aren’t making a point here like it or not.

            You’re joking right? Why do you keep bringing up Immortal, his class while having great physical attack power isn’t about doing single heavy swipes, it’s about dealing a crap ton of hits that then does a crap ton of damage. Your point is mute: IM is not to be compared to CC. You’re *Still* going by the tier list despite the facts of this being proven otherwise? Diangelion is *clearly* stronger than CC, are you trying to tell me that a class that not only can tank as much as CC but is just twice as fast as CC, and deals immense amounts of damage more than CC is weaker than him? Spare me the BS. You are misleading information, you’re making CC sound like this total beast or some sh!t and yet every other CC main like myself proves otherwise that it isn’t true. Look up a KR video of CC doing the recent dungeon in KR, the only thing you’ll find is a *NA* CC doing it(from the last time I looked it up.) Doesn’t that *EVEN* tell you something if nobody wants to play CC? Let me tell you: most of them switched to FP. That’s why you rarely see anything other than CC before the nerfs, because why play a class that’s not only not doing his job in PVP, but also in PVE is lackluster than ever now? Meta is the one Aisha that isn’t slow, and she’s meant to be a mage of course she’s squishy and slow. She has to *RANGE* you. If she gets caught that’s *why she is so squishy: to get punished*. She’s mostly fit for a 2v2 or 3v3 environment. You kidding me? Richter is fine to free roam and kill things while tanking everything you do and being fast as hell: while CC can’t and has to lose something? That’s complete BS. And no CC didn’t just lose his defenses, he lost *HALF* of his offensive power, then they realized their mistake and took *SEVEN* patch notes to refix the Land Demolisher nerf. That *ISN’T* fine, and it doesn’t help that his Berserk mode lost so much damage while FP and Cent still gain a good amount in PVP. PVE wise, the berserk mode still does wonders: but you’re better off with FP. Sure, screaming things in submission, not like by the time you do it the mobs are already getting shockwaved to death by a FB. Don’t even bother, I know what happens with CC.

            *Facepalms* Rapid Guardian gives CC a grand amount of MP increase I give you that, and yes I know how to use him in PVE. Oh really? You talked to CC mains who said he’s fine as hell? Then why does *Every CC I converse with tell me that it’s a pain in the ass dungeoning with other classes or later dungeons. and PVPing is an entire different story.* Don’t try to feed me lies when I talked to experts and even mained the guy for literally four years. They all agree with *ME*, only a *FEW* would agree with you. They agree that he’s a close weakest Chung next to Cent.

            Nothing but insults, and no it wasn’t, *this* was your sentence. “so you should be actually try to work that out” Should be actually try to work that out….yeah that’s one complete sentence. Let me tell you the correct sentence structure for that: “So you should actually try to work that out” *OR* “so you should be actually *trying* to work that out*. Yeah, *I’M* the one who doesn’t understand simple english. Enough of your petty insults, this is exactly why I said you lost all credibility and hate CC: because you never give any sound arguments and just proceed to insult others who disagree and provide arguments with *EVIDENCE* and *EXPERIENCE*. You insulted first, you already lost every single credibility you had.

            Yeah sure, and the guy who constantly has a very bad attitude of being passive-aggressive and throwing out insults isn’t the one in need of worrying. Sorry, but I think my mind is *FINE* thanks. Where did I ever say that you asking my age was either a bad thing or I took it wrong? I *never* did, I only commented on how your maturity is questionable here.

            And I talked with other CC mains and yeah: they agree with me. Sorry dude but your “yeah CC is fine” CC’s isn’t holding their bargain. I don’t seem to need help if others is literally agreeing with me everytime I bring up the topic. I’m done with your lies, you claim these things yet don’t know jack crap about CC. My friend CC has elrianode yet I still kick his behind and we both deal low damage (and I’m using +10 henir and he’s using a +9 apoc) I already told you this * TWO comments ago*. That isn’t fine, that’s messed up.

            Annnd more insults, sorry dude, but *You* might need help with your anger problems or something. I think we know who’s the mature debater here.

            You’re right: The experts agreed with me when I spoke with them: nice one dude. I’ll be out, have fun responding if you want to. But your debating haven’t changed and you still insult constantly on anyone disagreeing with you. How about leaving CC alone if you haven’t had jack experience with him.

            Peace.

          • awsed says:

            “you don’t play CC” already said I use him like 5 times, so you are just trying to justify yourself – from that point onwards you are just blabbering nonsense

            in your on words: peace
            in my words: get over it

          • Dumb FP says:

            Did you know that I have CC mains as friends with more complete gear than my FP who struggle to kill things? They’re smarter in pve than I am too. “You want CC to kill everything at the press of a button” YOU MEAN LIKE LITERALLY EVERY OTHER CHARACTER AT THIS POINT? You’re sounding quite pompous atm if you believe that CC is amazing in pve aside from Pande and Wonder Woman. His skills may come out lightning fast, but that doesn’t mean anything when +11s with red +9 Elrianode gear can’t kill basic mobs in 11-4, whereas I, with a +11, minimal asd, not full +9 and other imperfect qualities can just kill the same mobs with… shooting bind. That’s on unmarked enemies too. Please understand.

      • AwyeahBoi says:

        You’re just playing CC wrong then. All CC’s I’ve been with are op , CCs in KR can even MVP in varnimyr raid..

      • Response to @awsed: Maining and using him is two different things. I can use nova imperator and say that he’s overpowered as hell, yet nova imperator mains who played the class more and has far more experience than I do since they stuck with him since VC, they would say another thing. Or how about a Chung one: I can go and use centurion and get away with some BS and say he’s strong as hell, yet in KR when you look up PVE videos of him doing the latest KR dungeon in recent times…you get no recent results other than that one August 23rd one+cents will say he isn’t as strong as you’re making him out to be. You can’t just say you use CC and call him super strong while others who used him for so long has to deal with it and say you’re right. *We* make him work, that’s why he seems so strong: because we adapt from big nerfs.

        The rest of the argument I said was pretty clear from experience, but judging by your dislike of CC I’m not too surprise you call it bombastic talking.

        “In your own(I hope that “on” was a mistype) “words: peace” Yes.

        “In my own words: get over it”. How about *you* get over your hatred of CC and start to see what other CC mains are seeing(hell some non CC mains even sees the issues with him) or you leave CC alone. You don’t have the time nor long experience that other CC’s have I guarantee.

        • awsed says:

          but darling, YOU are assuming I hate CC, and YOU are assuming I just played it once when I clearly said I use it regularly -how would I hate a char I use so often? you are just not making any sense and trying to get this on a personal level

          darling: YOU have to let it go

  • MomoXennpai says:

    THANK YOU ZERO FOR ASKING RENA BUFFS
    LOVE YOU SO MUCH

  • TrooperRobi says:

    KR devs probably thought many Raven players especially FrB players are below 12 yrs.old, so they have to make the class so braindead OP as possible. I can’t wait to see those FrB kids justify this buffs.

  • Chaey says:

    So… what the hell happened on KoG for all these buffs to happen? I’m actually scared

  • Anonimous White Knight says:

    i think im gonna puke, this buffs make me feel disgusted, especially the ones given to the totally not op Furious Blade…

  • BuffBlazeStep says:

    How they barely touched Aisha is just diabolical. Like, really KoG?

  • SkyVR says:

    Rose and Ara. I am so sorry.

    For all time time I through you were both the most effortless braindead characters in the game.

    Until now it seems, looks like Raven is gonna take that place.

    Just seeing him have a Base Skill that’s 4. PASSION. PAYS.

    At any point the walls of this crumbling decaying reality should fall apart.

  • ImASadBoi says:

    LUL nice MaP buff kappa

  • Undinyg Nope says:

    LOVE the heavy cooldown increases for CC/IP. How FUN.

  • MagicSpice says:

    KoG finally said screw it and started giving us some of our power back… and then some…

    My god, heavy trait got one hell of a buff… and that vitality change makes me want to use elboy again…

  • Steve Seagal says:

    Physical, Magical Damage Increase : +600 >> +4000 WTF??????? LMAO

  • bypass says:

    Ok my elboy is Happy

  • Bruh says:

    …..I-Immortal?
    That’s alot of buffs there…
    are you okay buddy?
    Infinity Sword liberal passive –> removed maximum 5 stacks,
    50 hits…. would be 200% Physical damage buff…
    Pls tell me that’s a typo

  • jib123 says:

    How I feel about Raven buffs:

    “From that day, may arm changed and a voice echoed. Power….Give me more power!”

  • Bunero says:

    Am I seeing this right? They removed Calculated Strike’s neat stacking into empowered command with a bit of a healing after the hit? Man, I always loved those. For someone, who still uses commands in PvE, they were pretty nice from time to time, seeing how it’s pretty easy to have at least some stacks with doing >>^ZZ while traversing.

    If they’re truly gone, it would really be such a shame. But, seeing how PvE becomes SA rush with potion chugging it’s not so big of a surprise. My beautiful boys… ZZZZ[Z] and ZXX[X]… You will be missed.

  • Cmon KoG says:

    Did they just… Ignore Eve? Like they legit gave her nothing compared to other characters. Boring. NEXT.

  • Yum says:

    So every other damage on hit passive like vibration shot, wind slicer……etc got huge damage boots but DW magic staff passive still like that. That’s an Aisha nerf

  • Kaos says:

    [Sharpshooter’s Eye] Buff effect applies to party members OHHHH BOYYY

  • Nidle says:

    So… base Windslicer has 50% chance on activating and with God of War passive, the chances will be twice so basically it will be 100%. so you’ll be dealing a 5k damage each hit not to mention that ASD gloves increases it.

    Meanwhile Doom Bringer get to have additional 8% maxi, crit and +1% crit damage only.

    Ok, time to make Elboy and delete Add.

    I’ve been lurking Babel for sometime now and this updates made my first comment because my brain just exploded.

  • Dundershock says:

    Rena’s NF System:
    > Doesn’t consume NF during 3 bead Awakening

    holy shet

  • GuardianPunisherField says:

    Chung’s Heavy Traits…

    LOL…

  • Sieg says:

    Raven Nova god-tier confirmed

  • ThisGameSucks says:

    Windslicer 5800% with 50% of activation?! More than a streght skill only with z key??? Really!?!
    What problem do you have in your head? What the **** are you doing to this sh*t game?!



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