9/20 Balance Patch Notice Ara~Ain
[Ara]
Character/Class Name | Skill Name | Before Update | After Update |
Ara | Dragon Art 2nd Stance : Pulling Thrust |
Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
Falling Dragon | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
|
Exorcism Art 3rd Stance : Shadoweave |
Useful Trait – Multi hit rate 2x, Per hit damage 60% |
Useful Trait – Multi hit rate 2x, Per hit damage 65% |
|
Sakra Devanam | Flying Kite | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
Tiger Stance – Fierce Spear Dance | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
|
Full Moon Slash | At level 4
Moonlight Slash Damage Increase : 10% |
At level 4
Dragon Art Skills Damage Increase : 30% Dragon Art – Blast, Upon Successful hit Energy Recovery : 2 |
|
Tiger Power | At level 4
[Tiger Power] |
At level 4
[Tiger Power] |
|
Liberated Will : Sakra Devanam | Guard and Defence Ignore Chance : 20% All Element Resistance : +200 Debuff Duration Decrease rate : 50% Additional Energy gain : 1 |
[Removed] Guard and Defence Ignore Chance : 20% All Element Resistance : +200 Debuff Duration Decrease : 50% Additional Energy gain : 1
[Added] [Dungeon] When at minimum Energy, [Defence Stance] buff activates for 10 seconds
[PvP] When at minimum Energy, [Defence Stance] buff activates for 10 seconds |
|
Valour and Devotion | [Valour] – [Dragon Art] Chain speed 1.2x Increase – [Dragon Art – Blast] Upon Successful hit, recovery 2 energy – [Tiger Art] MP cost 10% Decrease – [Tiger Art – Fierce Tiger] Damage 1.25x Increase – [Tiger Power] Critical Damage Increase 25% added – duration : 30s
[Devotion] |
Maximization Calculation Method changed
[Removed]
[Added]
[Valour and Devotion ] |
|
Apsara | Time of Enlightenment | [Dungeon] Tiger, Dragon arts cooldown Decrease : 1s
[Time of Enlightenment] [PvP]
[Time of Enlightenment] |
[Dungeon] Special Active skill Cooldown time Decrease : 33% Re-activation cooldown : 10s
[Time of Enlightenment]
[PvP]
[Time of Enlightenment] |
Flow of Chi | [Flow of Chi] buff only applies for skills that consumes energy | [Flow of Chi] buff applies for all skills | |
Little Devil | Rakshasa 3rd Stance : Spear Prison | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
Yama Raja | Energy Enhancement | At level 4
KD reduction : 30% |
At level 4
[Dungeon] KD reduction : 30%
[PvP] KD reduction : 30% |
Liberated Will : Yama Raja | Rakshasa Spirit Summon Chance : 30% Energy Bullet Range Increase : 50% Guard and Defence Ignore Chance : 25%Rakshasa Spirit KD reduction : 2 MP Decrease : 5 |
KD count, MP Decrease Feature Removed
[Dungeon] Energy Bullet Range Increase : 50% Guard and Defence Ignore Chance : 25%
Rakshasa Spirit Summon Chance : 30% Rakshasa Spirit Fire(Magical) : 1875%
[PvP] Energy Bullet Range Increase : 50% Guard and Defence Ignore Chance : 25%
Rakshasa Spirit Summon Chance : 30% Rakshasa Spirit Fire(Magical) : 187%
|
|
Sage Spirit | Energy Bullet stack required hits : 8
[Wandering Energy]
[Spiritual Energy]
[Sage Spirit] |
MP Decrease feature removed
Energy Bullet stack required hits : 3
[Dungeon]
[Spiritual Energy]
[Sage Spirit]
[PvP] [Wandering Energy]
[Spiritual Energy]
[Sage Spirit] |
|
Howling Wolf | Wolf Art Damage Increase
Strong Wolf Chance : 50% |
All Wolf Arts Damage Increase
Strong Wolf Chance : 50% |
|
Hell Gate | Rakshasa Art Damage Increase | All Rakshasa Arts Damage Increase | |
Asura | Phantom Fox 3rd Stance : Rapid Raid | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
Spell : Spiritual Eye | At level 4
Defence Pierce : 10% |
At level 4
Defence Pierce : 10% Cooldown time Decrease : 33%
[PvP] Defence Pierce : 10% Cooldown time Decrease : 13% Re-activation cooldown : 10s |
|
Repose of Souls | Exorcism Art Damage Increase | All Exorcism Arts Damage Increase | |
Fox’s Laugh | Phantom Fox Damage Increase | All Phantom Fox Arts Damage Increase | |
Shakti | Awakened Specter Form | [Sharp Fox Claws] effect activates whenever Eun’s power manifests – Damage Increase : 6% (Maximum 5stack) – Maximization Increase : 6% (Maximum 5stack) – Duration : 15s – Target Skills : Fox Stances 1~4, Fox Fire, Fox Illusion – Target Skills ignores guard |
[Sharp Fox Claws] effect activates whenever Eun’s power manifests – Damage Increase : 6% (Maximum 5stack) – Maximization Increase : 6% (Maximum 5stack) – Duration : 30s – Target Skills : Fox Stances 1~4, Fox Fire, Fox Illusion – Target Skills ignores guard |
[Elesis]
Character/Class Name | Skill Name | Before Update | After Update |
Elesis | Spiral Blast | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
Sonic Assault | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
|
Unlimited Blade | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
|
Saber Knight |
Sword of Judgement | Heavy Trait – Damage 150% Increase Cooldown 140% Increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
Rushing Sword | Heavy Trait – Damage 125% Increase Cooldown 160% Increase. |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
|
Grand Master |
Sonic Blade | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
Juggernaut Buster | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
|
Giga Blast | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
|
Empire Sword |
Protector of the Empire | Guardian Sword Activation Chance : Special Active 10 times Re-Activation Cooldown 60sKingdom’s Sword – Double Attack Activation Chance : 1% (Maximum 10stack) Guardian Sword |
Guardian Sword Activation Chance : Special Active 5 times Re-Activation Cooldown 30sKingdom’s Sword – Double Attack Activation Chance : 2% (Maximum 5stack) Guardian Sword |
Knight’s Demeanor | Activation Condition : Command 5 combo (PvP 15 combo)
MP Decrease (Dungeon) : 50% |
Activation Condition : Command 3 combo (PvP 15 combo)
MP Decrease (Dungeon) : 50% |
|
Pyro Knight |
Sword Fire | Heavy Trait – Damage 130% Increase Cooldown 130% Increase. |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
Fireplay | Heavy Trait – Damage 130% Increase Cooldown 130% Increase. |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
|
Blazing Heart |
Blooming Flame | At level 4
Cooldown time : 10s |
At level 4
[Dungeon]
[PvP] |
Flame Lord | Inferno | – | Critical, Maximization calculation method changed |
Crimson Avenger |
Brandish Breaker | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
Overflowing Blood | At level 4
Damage Increase : 20% |
At level 4
[Dungeon] Damage Increase when HP is over 50%: 20% Blood Hit HP cost Decrease when HP is below 50% : 90% Debuff removal Cooldown time : Removes 1 every 10s Demonic energy Activation Chance : 15% – Maximum 5stack, 5stack Damage 40% Increase – Buff Duration : 10s
[PvP] Damage Increase when HP is over 25%: 20% Blood Hit HP cost Decrease when HP is below 25% : 20% Debuff removal Cooldown time : Removes 1 every 10s Demonic energy Activation Chance : 15% – Maximum 5stack, 5stack Damage 40% Increase – Buff Duration : 15s |
[Add]
Character/Class Name | Skill Name | Before Update | After Update |
Add | Particle Accelerator | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
Lunatic Psyker |
Conqueror | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
Supersonic | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
|
Liberated Will : Lunatic Psyker |
Unawakened – All speed increase : 6% – DP gain when attacked/attacking : 20%Awakened – Additional Critical Chance : 5% – Critical Damage Increase : 5% – Additional Maximization : 5% – Additional Attribute Resistance : 100 |
Critical Damage Calculation Method Changed
Unawakened
Awakened |
|
Doombringer | Plasma Enhancement | [Dungeon] [Plasma Enhancement] Damage Increase : 5% (Maximum 25%) Duration : 20s
[Effective Combat]
[PvP]
[Effective Combat] |
[Dungeon] [Plasma Enhancement] Damage Increase : 5% (Maximum 25%) Duration : 20s
[Effective Combat]
[PvP]
[Effective Combat] |
Arc Tracer |
Psionic Generator | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
Hidden Records | At level 4
Duration Increase : 40% |
At level 4
Duration Increase : 40% |
|
Mastermind | Phantom Seeker | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
Install – Star Fall | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
|
New Update! | At level 4
MP Recovery rate Increase : 10% (Maximum 3stack) |
MP Recovery rate Increase Feature Removed
Buff stack removed
At level 4
Awakened Increase : 13% Critical Damage Increase : 13% Duration : 20s |
|
Time Tracer |
Stardust Shower | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
Diabolic Esper |
Maximum Strike | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
Dimension Breaker | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
|
Mind Control | At level 4
[Dungeon]
[PvP] |
At level 4
[Dungeon]
[PvP] |
|
Liberated Will : Diabolic Esper |
Physical Ability Enhancement – Critical Chance : 5% – Critical Damage : 5% – Additional Maximization : 5%Overlimit Enhancement – When awakened, mutation point gain chance when using overlimit skills : 15% – Unawakened, Chance to not use Mutation Point when teleporting : 15% |
Maximization Calculation Method Changed
Physical Ability Enhancement
Overlimit Enhancement |
[LuCiel]
Character/Class Name | Skill Name | Before Update | After Update |
LuCiel | Triple Shot | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
Chiliarch | Apollyon | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
Communication – Amplification | At level 4
MaximumMP Increase : +38 |
At level 4
MaximumMP Increase : +50 |
|
Dreadlord | Threat of Terror | At level 4
‘Creeping Terror’ maintain Chance : 13.7% |
At level 4
[Dungeon] ‘Creeping Terror’ maintain Chance : 13.7% Special Active Skill Cooldown time Decrease : 7s Re-activation cooldown : 10s
[PvP] ‘Creeping Terror’ maintain Chance : 13.7% Special Active Skill Cooldown time Decrease : 3s Re-activation cooldown : 10s |
Royal Guard | Demonic Breath | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
Death Sentence of Marbas | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
|
Noblesse | Shadow Bolt | Heavy Trait – Damage 150% Increase Cooldown 160% Increase. |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
Spectral Spear | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
|
Tribute | At level 4
All Element Resistance Increase : 137
Offering
Noblesse Tribute |
Noblesse Buff stack Feature Removed
Tribute effect removed At level 4
[Dungeon] All Element Resistance Increase : 137
Offering
Noblesse
[PvP] All Element Resistance Increase : 137
Offering
Noblesse |
|
Nobility | At level 4
Special Active Skill Damage Decrease : 10% |
At level 4
Special Active Skill Damage Decrease : 10% |
|
Diabla | Land Crusher | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
Demonio | Sinister Mind | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
Demonic Rush | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
|
Abyss Extinction | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
|
Maniac Demon Form – Destruction | When in Maniac Demon Form ‘Maniac Demon Form – Destruction’ Buff maintained
At level 4 Critical Increase : 8% |
Cooldown time Decrease Feature Removed Debuff Duration Decrease Feature RemovedWhen Maniac Demon Form ends, ‘Maniac Demon Form – Destruction’ Buff is generated and maintained At level 4 Critical Increase : 13%
[Maniac Demon Form – Destruction] |
Addition:
[Royal Guard]
Soul Collector
Collected souls do not get consumed during 3 bead awakening
[Dungeon]
Collect soul per 1 hit
[PvP]
Collect soul per 5 hit
[Noblesse]
Liberated Will: Noblesse
Effect activates regardless of amount of Combination Gauge
Noblesse Oblige
Removed: MP recovery feature when tribute effect activates
Added: 23% skill damage when skill is used with a switch
[Innocent]
Communication – Duet
Critical damage calculation method changed
[Demonio]
Liberated Will: Demonio
Effect activates regardless of amount of Combination Gauge
[Rose]
Character/Class Name | Skill Name | Before Update | After Update |
Rose | Barbeque | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
M-3 Flamethrower | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
|
Heavy Barrel | Flame Strike | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
Quantum Bomb | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
|
Storm Trooper | Shear Plate | At level 4
Cooling System Effect |
At level 4
Cooling System Effect |
Heavy Weapon Mastery | At level 4
Duration : 10s |
At level 4
Duration : 15s |
|
Eagle’s Radar | At level 4
Weak Point Effect |
At level 4
Weak Point Effect |
|
Tempest Burster |
Focus Sense | – | Critical, Maximization Calculation Method Changed |
Bloodia | Sonic Spike | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
Movement사격 | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
|
Gun Dance | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
|
Revolver Mastery | At level 4
Fire Speed Increase : 15% |
At level 4
Fire Speed Increase : 15% |
|
CrimsonRose | Bloody Carnival | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
Multi Head shot | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
|
Punishment | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
|
Bloody Action | [Bloody Carnival] Buff Duration : 5s | [Bloody Carnival] Buff Duration : 15s | |
Liberated Will : CrimsonRose |
[Messenger of Blood] Buff Duration : 5s | [Messenger of Blood] Buff Duration : 15s | |
Madness | [Overstrike State] – Active Skill Damage Increase : 5% – Active Skill Upon Successful hit Special Active Skill Cooldown time Decrease : 20% – Madness Re-activation cooldown: 30s |
[Overstrike State] – Special Active Skill Damage Increase : 13% – Active Skill Upon Successful hit Special Active Skill Cooldown time Decrease : 20% – Critical Damage Increase : 7% – Madness Re-activation cooldown: 30s |
|
Black Massacre |
Target Elimination | [Dungeon] Chain Skill Target instant death – Activation Condition : Target’s HP is below 1013% of caster’s Damage Re-activation cooldown : 5sAdditional Damage when attacking targets with ‘Bleed’ – Blood Explosion : 1013% – Re-activation cooldown : 10s[PvP] Chain Skill Target instant test – Activation Condition : Target’s HP is below 303% of caster’s Damage Re-activation cooldown : 5sAdditional Damage when attacking targets with ‘Bleed’ – Blood Explosion : 405% – Re-activation cooldown : 5s |
[Dungeon]
Chain Skill Target instant death – Activation Condition : Target’s HP is below 3000% of caster’s Damage Re-activation cooldown : 5s
Additional Damage when attacking targets with ‘Bleed’ – Blood Explosion : 3000% – Re-activation cooldown : 5s
[PvP] Chain Skill Target instant test – Activation Condition : Target’s HP is below 303% of caster’s Damage Re-activation cooldown : 5s
Additional Damage when attacking targets with ‘Bleed’ – Blood Explosion : 405% – Re-activation cooldown : 10s |
Valkyrie | EMP Storm | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
Freyja | Neil Sniping | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
Spiral Shot | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
|
Quarter Master | At level 4
[Grenade Skill] |
Reload Amount Increase removed
At level 4
[Grenade Skill] – Cooldown time Decrease : 15% – Damage Increase : 20% – Explosion Range Increase : 20% |
|
Metal Heart | Ez-8 Countdown | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
Sparrow Factory | Heavy Trait – Damage 130% Increase Cooldown 125% Increase. |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
|
Mecha Drop | Heavy Trait – Damage 130% Increase Cooldown 125% Increase. |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
|
Optimus | G-Extension | – | G-Extension Buff updated even at Maximum stack |
G-Mastery | At level 4
Skill Resource Cost Decrease : 20% |
At level 4
Skill MP cost Decrease : 20% |
[Ain]
Character/Class Name | Skill Name | Before Update | After Update |
Ain | Sakrosankt Zertreten | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
Lofty : Executor |
Brocken Aushauen | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
Viert · Werfen Speer | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
|
Arme Thaumaturgy |
Brocken Phantasm | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
Bewachsen Feste Gott Waffe | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
|
Lofty : Anpassen |
Angriff | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
Erbluhen Emotion |
Requiem | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
Lind Scheinen | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
|
Lofty : Wanderer |
Schmerz | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
Entfernen | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
|
Apostasia | Gottvergessen Sense | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
Befreiung Feld | Heavy Trait – Damage 140% increase Cooldown 150% increase |
Heavy Trait – Damage 144% increase Cooldown 120% increase |
im still waiting on that official ara hentai manga KoG
Ara is pure. Do not lewd.
Pure evil yes
No, you’re thinking of Elesis. Or Add. Add was a pretty bad guy until they retconned him into a dork who just wants his mommy.
Ara is nothing but pure good.
lol
Banned
*Wait…*
You actually fantasize her, do you?
Demn tsundere boi brancliff.
yo Guys , he’s not brancliff ,look the IP lol
ok but why tho , something really bad is gonna happen
500k CP raid hype
Finally, MP has less high CD.
….where do you see that? if youre talking about the heavy trait nerf, his passive still gonna jack those CDs :(
Heavy trait ne- excuse me, what?
Heavy traits are buffed overall… 4 to 14% more dmg (depending on how much increased)
While cooldown is a lot less… 30% less cooldown (minimum)
There’s, like, whole two or three skills which lost 6% in this Heavy change, so ofc it’s a nerf LUL
Not like MP ever really had CD problems in the first place
I think something bad’s gonna happen
nah they just remember chrs get a minimum of -30% dmg on Varnimyr
Why didn’t buff JB? Eve only got trait changed. Char like ara, rena, raven add ( godtier char ) got passives buffed… nicenice
Why the passives that amplifing eves damage has 10 ~ 15s and the others got 30s? Kog is really stupid
if it’s just pve, Rena is not that good, you could say she badly needs the buffs she got in this, prolly more. Raven on the other hand is already good dunno why they gave him too much buffs. I dunno about Ara, since i don’t care about her existense. Add also needs buff, except MP cause MP is so good on pve already.
About JB well, i honestly don’t feel much diff post nerf. I do agree they should buff it again in some way. About passive dmg duration, we can just wait till Eve’s turn i guess.
Garbage KoG hates Eve. There will be none of her turn.
i would of said that Rena needed more of the Iframe fixes on attacks kind of patch tbh, QoL stuff its nice tho(specialy when it flows nicely with her last patch), for Ara eh its mainly QoL stuff, some minimal buffs and some minimal nerfs here and there so sort of balances out, for Add eh he is basicly good as he is for most part, maybe some better MP regen on skills for LP, and a cast speed increased for MM, but for dmg they usualy show to have overall good output
and yeah there will be a buff for Eve sometime soon mostlikely, i mean they buff one of the Aishas this time, and as we most know she is the chr that always seems to get an unesesary big amount of nerfs, like most chr at least get their turn to be OP for a while, meanwhile Aisha gets something op and get nerf almost instantly
Who had the idea of buffing both Raven and Ara, the definition of busted, like that?
Becuz Raven is not ur average ram my forhead spaming skills like Ara .- . why u think
^ hah Raven it’s not your average ram your head against the keyboard chr, my oh my thats a funny one XD
he can spam, but he only has 200mp skills and well, FB lacks dmg if you aren’t perma buffing yourself (which makes you chug triple the pots), RH skills have clunky range and NI basically kills himself to make damage and still most eves and chung outperform then -I do agree that ara didn’t need buffs while BH/FL do but here we are
RH… Clunky range….
Tell that to the ‘gotta burst this room by setting it on fire with guardian strike mod’ guys
NI doesn’t kill himself to do damage. NI survives through room clears (Ignition Crow – Incinerator) and CONSTANT INVINCIBILITY THROUGH SKILLS against a boss (cycling Deadly Raid with Revolver Cannon, Giga Prominence, etc as fillers between Deadly Raid uses).
Obviously Rosso’s got attacks that can pierce through invincibility frames, and the Shadow Vein boss has a “pay a toll of 200 mp or die” attack, but against anything else, it’s all about positioning or being in a skill’s invincibility frames.
never said NI dies, just that it kills himself and that is true: he loses HP to increase damage -now that there’s a risk on doing it or not, that’s different
and my bad, I still don’t have guardian mod so I still feel him clunky
ps: zygal is right
all chr can be ram your head agaisnt the keyboard, i mean thats why the pot spam meta its a thing, unless you’re a chr that uses some sort of extra bar to cast your main skills or need to keep up buffs or try keep them sync to maximise dmg output, in which case its ram your head against the keyboard in an efficiect order.
the argument that people basicly want to get across when saying “oh this chr doesn’t take skill” “oh this chr its so braindead” its the argument of “oh why do they buff chr that i hate while nerfing or not doing anything to the ones i like, ugh KoG its so stupid”
yeah it’s so sad, people so greedy want their char buffed a lot while they want char they hate nerfed.
all class is spam skill now, it’s meta if you not want to dead not just that both char.
instead of crying they better train themself how to spam skill.
Ara deserves to be overpowered for she is super cute.
Shut up.
Never.
Ara is love.
Ara is life.
Easy character for braindead pilots.
Like I said. that logic is pretty flawed. It’s bad to gimp people just because they like something you don’t like. and it makes you look childish and biased. infact. your balancing logic isn’t too far from KOG’s. since both are inherently biased and flawed. (Nerfing them because they are popular = Nerfing them because you don’t like them and think their ugly). If I was a game developer for a character based MMO and noticed my favorite character was causing trouble with the meta and the majority of top level players were complaining enough for it to be an issue. I’d nerf them, as it should be more important to keep your audience happy and the game as close to balanced as possible then to make the balancing all about making yourself happy. You can say he or she deserves because “He’s cool” or “I think she looks sexy” all you want, but if they are causing the metagame to be unhealthy, you have to be willing to set it aside for your audience and nerf them. Now, let’s try to keep this conversation going if you have a counter argument shall we?
Ara is the most braindead outa all characters ..even more braindead then Ain
“easy chr” “braindead chr” what chr do you even guys play so we can laugh on your answer, i’ve seen enough “oh that chr doesn’t require skill” from people who are FB/shockwave mains already, you not liking a chr doesn’t make it take less skill, sure there are some that take more skill than others, but preaty sure all of us play a chr that someone else considers braindead
Wow FB spams 2 shockwaves meanwhile Ara LEME SPAM 5 OR MORE SKILLS AT ONCE yeah and u wonder why evrybody goes like ARA IS BRAINDEAD . -. yeah compare FB with her bullshits pls do more
Bet you’re someone that calls spring-stepping “skill”.
It’s only the same as Richter having a 15-second damage amplify passive but everyone else got duration increases, ain got nothing this patch other than the universal trait changes.
Ain doesn’t need anything but nerfs.
Ain is fine as he is
The nerf is enough, he just need some adjustment
Richter’s Mod Fragarach is too trash now. they need to improve its Y-axis size
even with Platzen on, it still cannot reach the monster on the 2nd floor that are in front of your face
what the point of this skill? Mod Maximum Strike and Renas’ Phoenix are better at clearing than this shit
Bluhen need some buff for his strength skill. it’s all trash in term of dps.
Herrscher need his physical dmg skill changed to pure magical
he’s not hybrid like Dominator or Escensia his patk is even lower than Innocent which deals pure m dmg (2 percent patk increased after 3rd job changed, seriously?)
I won’t talk about his flaw commands and a bunch of his trash skills or else it will takes a century to make Ain haters understand it
Thank you! These people hate Ain and never even tried him to understand how flawed he is. And now all these other characters are getting buffed and he’s still worse. His KD is insanely high, half of richter’s skills are useless including the mods that made them even more useless. His creation mode is nerfed which is his core system really. His critical damage isn’t even a threat anymore because KoG is tossing it to everyone else and he literally has the most useless 3rd job passives.
Just hate what KOG is doing now
Give Richter’s stack buff to Apsara with lower stack (but have the same 50% patk at max stacks)
Give the condition “use more skill to reduce cd” which used to be unique to Ain to everyone
In conclude they make many easy to play characters have the same damage output and utilities like Ains have even though Ains’ playstyle is more annoying than them (i didn’t say hard.. just annoying)
I think i have to admit it that his flaws will never be fixed
I have waiting for KOG to fix some of it since that homing skill range nerf
but they give us nothing more than trash mod and more nerf
if there will be more nerfs in the next patch, i think i will take a break from this game
I’m tired of upgrade my gears to fight against nerf now..
“Give the condition “use more skill to reduce cd” which used to be unique to Ain to everyone”
Crimson Rose had this with actives far before Ain did.
That and Code: Empress had this with special actives FAR before either of them. Saying it was unique to Ain is just blatantly untrue.
don’t hate other char if you not want other people hate your char, don’t bite if you not want being bitten.
why must they understand ain if you yourself doing the same to char what they like.
Chung did too, time for me as a CT main to dissappear into the sht tier ¯\_(ツ)_/¯
so… they buffed every char in the game, and they barelly touched Catastrophe… i feel bad now… *goes to cry in a corner*
still not enough buff for luciel
well done, kog. the only change i wanted for catastrophe has become real and i’m happy about that.
bout the guys from the “braindead char whatever”, dude, don’t you get tired of being so boring and with no hell of your own ideas and opinion bout smthing?
Christ, this half is buffed a lot too… mainly through that heavy trait..
There’s gotta be a catch right?
ahhh 100 mp for dominator finally lol
did MM/D not need his MP recovery buff passive from New Update? I’m not a MM player but his MP usage is typically a problem for him whenever he comes up so i may be wrong but that is the only thing in all of these patches that just seemed removed without something to replace it/ improve it/ kept the same. They changed his 40 max MP to 100 but that was an entirely different passive so….thoughts?
it’s not really, he has more dp problems now than mp ones
some serious dp issues. I’ve come to rely on the Guardian title more often that not to help me with my DP problems.
With MP recovery buff being removed, it’s not too bad. He still have force field, which can grant 34.5% MP gain and can lower his install skills by 57.5%. and u got erp if u really want.
what does awakened increase mean? is it charge increase?
Most definitely DP consumption (Awakening Time Increase)
Tbh, I almost never felt the MP recovery buff, most likely because of his own skills recovering too much MP already. I’m not that much of a DoM player though, so I can’t say I actually understand the importance of his MP recovery buff.
Hi, someone could donate an account, can be without anything, even without the character, I can not create one, thank
What I can’t understand from these comments is the fact that some of you guys have a massive hate boner for ara and saying “bRaInDeeAd!!!111” Even though 500 other people said that. I’m not saying she’s not powerful, I’m just stating if you’re going to post something about ara, at least be original in someway.
Ok I got you. SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM x x x x x x x x x x x x . Pro tips of being a pro ara. Rank one on board easy. Oh you mana broke? Not to worry dear friend! She shall succ you back right there on the spot. You’re an elsword trying to fight an ara? Just hurry up and sacrifice yourself because her command range is twice the size of yours! Silly boys and girls! On this fine holiday we shall be bringing you MORE buffs for her so we hope you have a fantastic time! We send you lots of love and spear penetration! -KOG
you aware this changes are meant for pve cause who takes lolpvp seriously this days right?
Ik but I’m just highlighting to these people that their princess isn’t as innocent as they make her out to be.
huh ? your reply is weird and out of topic
That’s Ain, though.
they just hater because keep lose in pvp, they also the reason why ara is dead in pve before.
with kog stupid way of balancing, crying people who hate her in pvp ask kog nerf here. and because it’s kog they nerfing her in pve instead while who crying is about pvp.
Woooo more max mp buff for DB while every thing else is left dead and gutted as pure shit awesome.
Everyone ignores rose in NA just like they do in KR. While im sure people are quietly happy that Minerva just got dropped to 4 grenades per load, this also affects her PvE game as well. I’m not sure if people realize the difference between 4 freeze grenades on a boss, and 8, because that’s a hell thing to ignore.
Yeah… Good nerf in minerva. But is needed. The problem is the nerf on G-96 Pressure Grenade for passive rework, in PvE Minerva have bad skills cleans.
Rose is love, but need’s some nerfs.
Rip my grenades xc
KR Elsword Ranking Watch:
http://www.gamemeca.com/popup/ranking.php?scode=O&rid=1630
Elsword dropped 3 ranks….. oh wow. Overwatch just rose up to #2 over MapleStory even though they just raised the level cap!
Maybe Koreans don’t like endless grinding as much as we thought.
You hear that KOG?
So, uh… KOG should make a FPS-RTS game?
Buff Bluhen pls
Everyone is talking about “Oh Ain is fine”. No, Bluhen is suffering and KoG doesn’t seem to see it. More than half of the classes damage was nerfed. Meaning you have to have +11 or higher to even do good remotely good damage.
I think that MP needs new skills, look at the skills of level 45 up to the 80, your pve is good but strange and maybe the forces can’t “fix it”.