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9/20 Balance Patch Notice Ara~Ain

September 13th, 2018 | Posted by 2nafishisgood in Korean Elsword Updates | Patch Notes

9/20 Balance Patch Notice Ara~Ain

[Ara]

Character/Class Name Skill Name Before Update After Update
Ara Dragon Art 2nd Stance
: Pulling Thrust
Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Falling Dragon Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Exorcism Art 3rd Stance
: Shadoweave
Useful Trait
– Multi hit rate 2x, Per hit damage 60%
Useful Trait
– Multi hit rate 2x, Per hit damage 65%
Sakra Devanam Flying Kite Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Tiger Stance – Fierce Spear Dance Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Full Moon Slash At level 4

Moonlight Slash Damage Increase : 10%
Moonlight Slash Charge Speed Increase : 70%
Dragon Art – Blast Damage Increase : 20%

At level 4

Dragon Art Skills Damage Increase : 30%
Dragon Art Skills Chain Speed Increase : 20%
Moonlight Slash Charge Speed Increase: 70%

Dragon Art – Blast, Upon Successful hit Energy Recovery : 2

Tiger Power At level 4

[Tiger Power]
Critical Increase : 40%
Fierce Tiger Damage Increase : 20%
Duration : 30s

At level 4

[Tiger Power]
Critical Chance Increase : 30%
Critical Damage Increase : 30%
Fierce Tiger Damage Increase : 30%
Duration : 30s

Liberated Will : Sakra Devanam Guard and Defence Ignore Chance : 20%
All Element Resistance : +200
Debuff Duration Decrease rate : 50%
Additional Energy gain : 1
[Removed]
Guard and Defence Ignore Chance : 20%
All Element Resistance : +200
Debuff Duration Decrease : 50%
Additional Energy gain : 1

 

[Added]

[Dungeon]
When at maximum Energy, [Attack Stance] buff activates for 10 seconds
– Special Active Skill Damage Increase : 23%

When at minimum Energy, [Defence Stance] buff activates for 10 seconds
– Defence Increase : 43%

 

[PvP]
When at maximum Energy, [Attack Stance] buff activates for 10 seconds
– Special Active Skill Damage Increase : 23%

When at minimum Energy, [Defence Stance] buff activates for 10 seconds
– Defence Increase : 20%

Valour and Devotion [Valour]
– [Dragon Art] Chain speed 1.2x Increase
– [Dragon Art – Blast] Upon Successful hit, recovery 2 energy
– [Tiger Art] MP cost 10% Decrease
– [Tiger Art – Fierce Tiger] Damage 1.25x Increase
– [Tiger Power] Critical Damage Increase 25% added
– duration : 30s

 

[Devotion]
– All Speed 1.2x Increase
– Maximization 1.2x Increase
– Double Attack Chance 1.5x Increase
– Duration : 30s

Maximization Calculation Method changed

 

[Removed]
[Dragon Art] Chain speed 1.2x Increase
[Dragon Art – Blast] Upon Successful hit, recover 2 energy
[Tiger Art] MP cost 10% Decrease
[Tiger Art – Fierce Tiger] Damage 1.25x Increase
[Tiger Power] Critical Damage Increase 25% added
Double Attack Chance 1.5x Increase

 

[Added]
When using Bravery Skills, Valour and Devotion Buff activates

 

[Valour and Devotion ]
– Maximization Chance Increase : 20%
– All Speed Increase : 20%
– Duration : 30s

Apsara Time of Enlightenment [Dungeon]
Tiger, Dragon arts cooldown Decrease : 1s

 

[Time of Enlightenment]
– Physical Damage 2.5% Increase (Maximum 20 stack. Decreases by 5 stacks)
– Duration : 20s

[PvP]
Tiger, Dragon arts cooldown Decrease : 1s

 

[Time of Enlightenment]
– Physical Damage 1% Increase (Maximum 20stack. Decreases by 5 stacks)
– Duration : 10s

[Dungeon]
Special Active skill Cooldown time Decrease : 33%
Re-activation cooldown : 10s

 

[Time of Enlightenment]
– Physical Damage 2.5% Increase (Maximum 20 stack. Decreases by 5 stacks)
– Duration : 20s

 

[PvP]
Special Active Skill Cooldown time Decrease : 13%
Re-activation cooldown : 10s

 

[Time of Enlightenment]
– Physical Damage 1% Increase (Maximum 20 stack. Decreases by 5 stacks)
– Duration : 30s

Flow of Chi [Flow of Chi] buff only applies for skills that consumes energy [Flow of Chi] buff applies for all skills
Little Devil Rakshasa 3rd Stance : Spear Prison Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Yama Raja Energy Enhancement At level 4

KD reduction : 30%
Range Increase : 60%
Magical Damage Increase : +600

At level 4

[Dungeon]

KD reduction : 30%
Range Increase : 60%
Magical Damage Increase : +2000

 

[PvP]

KD reduction : 30%
Range Increase : 60%
Magical Damage Increase : +800

Liberated Will : Yama Raja Rakshasa Spirit Summon Chance : 30%
Energy Bullet Range Increase : 50%
Guard and Defence Ignore Chance : 25%Rakshasa Spirit
KD reduction : 2
MP Decrease : 5
KD count, MP Decrease Feature Removed

 

[Dungeon]

Energy Bullet Range Increase : 50%

Guard and Defence Ignore Chance : 25%

 

Rakshasa Spirit Summon Chance : 30%

Rakshasa Spirit Fire(Magical) : 1875%

 

[PvP]

Energy Bullet Range Increase : 50%

Guard and Defence Ignore Chance : 25%

 

Rakshasa Spirit Summon Chance : 30%

Rakshasa Spirit Fire(Magical) : 187%

 

Sage Spirit Energy Bullet stack required hits : 8

 

[Wandering Energy]
– Wandering Energy(Magical) : 100%
– Bleed Duration : 5s (Maximum 3stack)
– MP Decrease : 5

 

[Spiritual Energy]
– Spiritual Energy(Magical) : 100%
– Movement/Jump Speed 25% Decrease

 

[Sage Spirit]
– Force Spear Range Increase : 50%
– Energy Wave : Divides into 3
– Divided Energy Wave Damage : Energy Wave Damage’s 25%

MP Decrease feature removed

Energy Bullet stack required hits : 3

 

[Dungeon]
[Wandering Energy]
– Wandering Energy(Magical) : 656%
– Bleed Duration : 5s (Maximum 3stack)

 

[Spiritual Energy]
– Spiritual Energy(Magical) : 656%
– Movement/Jump Speed 25% Decrease

 

[Sage Spirit]
– Force Spear Range Increase : 50%
– Energy Wave : Divides into 3
– Divided Energy Wave Damage : Energy Wave Damage’s 25%

 

[PvP]

[Wandering Energy]
– Wandering Energy(Magical) : 65%
– Bleed Duration : 5s (Maximum 3stack)

 

[Spiritual Energy]
– Spiritual Energy(Magical) : 65%
– Movement/Jump Speed 25% Decrease

 

[Sage Spirit]
– Force Spear Range Increase : 50%
– Energy Wave : Divides into 3
– Divided Energy Wave Damage : Energy Wave Damage’s 25%

Howling Wolf Wolf Art Damage Increase

Strong Wolf Chance : 50%
Secret Art Damage Increase : 80%

All Wolf Arts Damage Increase

Strong Wolf Chance : 50%
Damage Increase : 40%

Hell Gate Rakshasa Art Damage Increase All Rakshasa Arts Damage Increase
Asura Phantom Fox 3rd Stance : Rapid Raid Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Spell : Spiritual Eye At level 4

Defence Pierce : 10%
Cooldown time Decrease : 10%

At level 4

Defence Pierce : 10%

Cooldown time Decrease : 33%
Re-activation cooldown : 10s

 

[PvP]

Defence Pierce : 10%

Cooldown time Decrease : 13%

Re-activation cooldown : 10s

Repose of Souls Exorcism Art Damage Increase All Exorcism Arts Damage Increase
Fox’s Laugh Phantom Fox Damage Increase All Phantom Fox Arts Damage Increase
Shakti Awakened Specter Form [Sharp Fox Claws] effect activates whenever Eun’s power manifests
– Damage Increase : 6% (Maximum 5stack)
– Maximization Increase : 6% (Maximum 5stack)
– Duration : 15s
– Target Skills : Fox Stances 1~4, Fox Fire, Fox Illusion
– Target Skills ignores guard
[Sharp Fox Claws] effect activates whenever Eun’s power manifests
– Damage Increase : 6% (Maximum 5stack)
– Maximization Increase : 6% (Maximum 5stack)
– Duration : 30s
– Target Skills : Fox Stances 1~4, Fox Fire, Fox Illusion
– Target Skills ignores guard

 

[Elesis]

Character/Class Name Skill Name Before Update After Update
Elesis Spiral Blast Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Sonic Assault Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Unlimited Blade Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Saber Knight
Sword of Judgement Heavy Trait
– Damage 150% Increase Cooldown 140% Increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Rushing Sword Heavy Trait
– Damage 125% Increase Cooldown 160% Increase.
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Grand Master
Sonic Blade Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Juggernaut Buster Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Giga Blast Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Empire Sword
Protector of the Empire Guardian Sword Activation Chance : Special Active 10 times
Re-Activation Cooldown 60sKingdom’s Sword
– Double Attack Activation Chance : 1% (Maximum 10stack) 

Guardian Sword
– After Summoned, attacks nearby enemies for 30s with non-hitstun attacks
– Strong Attack(Physical) : 1748% (PvP 699%)
– Speed Attack(Physical) : 1484% (PvP 593%)

Guardian Sword Activation Chance : Special Active 5 times
Re-Activation Cooldown 30sKingdom’s Sword
– Double Attack Activation Chance : 2% (Maximum 5stack) 

Guardian Sword
– After Summoned, attacks nearby enemies for 30s with non-hitstun attacks
– Strong Attack(Physical) : 1748% (PvP 699%)
– Speed Attack(Physical) : 1484% (PvP 593%)

Knight’s Demeanor Activation Condition : Command 5 combo (PvP 15 combo)

 

MP Decrease (Dungeon) : 50%
MP Decrease (PvP) : 25%

Activation Condition : Command 3 combo (PvP 15 combo)

 

MP Decrease (Dungeon) : 50%
MP Decrease (PvP) : 25%

Pyro Knight
Sword Fire Heavy Trait
– Damage 130% Increase Cooldown 130% Increase.
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Fireplay Heavy Trait
– Damage 130% Increase Cooldown 130% Increase.
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Blazing Heart
Blooming Flame At level 4

Cooldown time : 10s
Burning Flower of Flames
– Upon Obtaining Skill, All Skill Cooldown time 2s Decrease
– Physical/Magical Damage Increase : 10%
– Per second MP 1 Recovery
– Duration : 20s

At level 4

 

[Dungeon]
Cooldown time : 10s
Burning Flower of Flames
– Upon Obtaining Skill, All Skill Cooldown time 2s Decrease
– Physical/Magical Damage Increase : 15%
– Per second MP 5 Recovery
– Duration : 20s

 

[PvP]
Cooldown time : 10s
Burning Flower of Flames
– Upon Obtaining Skill, All Skill Cooldown time 2s Decrease
– Physical/Magical Damage Increase : 15%
– Per second MP 1 Recovery
– Duration : 20s

Flame Lord Inferno Critical, Maximization calculation method changed
Crimson Avenger
Brandish Breaker Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Overflowing Blood At level 4

Damage Increase : 20%
Blood Hit HP cost Decrease : 20%
Debuff removal Cooldown time : Removes 1 every 10s
Demonic energy Activation Chance : 15%
– Maximum 5stack, 5stack Damage 40% Increase
– Buff Duration : 10s

At level 4

 

[Dungeon]

Damage Increase when HP is over 50%: 20%

Blood Hit HP cost Decrease when HP is below 50% : 90%

Debuff removal Cooldown time : Removes 1 every 10s

Demonic energy Activation Chance : 15%

– Maximum 5stack, 5stack Damage 40% Increase

– Buff Duration : 10s

 

[PvP]

Damage Increase when HP is over 25%: 20%

Blood Hit HP cost Decrease when HP is below 25% : 20%

Debuff removal Cooldown time : Removes 1 every 10s

Demonic energy Activation Chance : 15%

– Maximum 5stack, 5stack Damage 40% Increase

– Buff Duration : 15s

 

[Add]

Character/Class Name Skill Name Before Update After Update
Add Particle Accelerator Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Lunatic Psyker
Conqueror Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Supersonic Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Liberated Will
: Lunatic Psyker
Unawakened
– All speed increase : 6%
– DP gain when attacked/attacking : 20%Awakened
– Additional Critical Chance : 5%
– Critical Damage Increase : 5%
– Additional Maximization : 5%
– Additional Attribute Resistance : 100
Critical Damage Calculation Method Changed

 

Unawakened
– All speed increase : 6%
– DP gain when attacked/attacking : 20%

 

Awakened
– Additional Critical Chance : 13%
– Critical Damage Increase : 6%
– Additional Maximization : 13%
– Additional Attribute Resistance : 100

Doombringer Plasma Enhancement [Dungeon]
[Plasma Enhancement]
Damage Increase : 5% (Maximum 25%)
Duration : 20s

 

[Effective Combat]
DP Recovery rate : 20%
Maximum MP Increase : 50

 

[PvP]
[Plasma Enhancement]
Damage Increase : 5% (Maximum 25%)
Duration : 10s

 

[Effective Combat]
DP Recovery rate : 20%
Maximum MP Increase : 50

[Dungeon]
[Plasma Enhancement]
Damage Increase : 5% (Maximum 25%)
Duration : 20s

 

[Effective Combat]
DP Recovery rate : 20%
Maximum MP Increase : 100

 

[PvP]
[Plasma Enhancement]
Damage Increase : 5% (Maximum 25%)
Duration : 10s

 

[Effective Combat]
DP Recovery rate : 20%
Maximum MP Increase : 100

Arc Tracer
Psionic Generator Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Hidden Records At level 4

Duration Increase : 40%
Maximum MP Increase : 40
KD reduction : 25%

At level 4

Duration Increase : 40%
Maximum MP Increase : 100
KD reduction : 25%

Mastermind Phantom Seeker Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Install – Star Fall Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
New Update! At level 4

MP Recovery rate Increase : 10% (Maximum 3stack)
Duration : 17.5s

MP Recovery rate Increase Feature Removed

Buff stack removed

 

At level 4

 

Awakened Increase : 13%

Critical Damage Increase : 13%

Duration : 20s

Time Tracer
Stardust Shower Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Diabolic Esper
Maximum Strike Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Dimension Breaker Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Mind Control At level 4

 

[Dungeon]
Skill Cost recovery rate per mode
– Awakened DP gain : 10% Chance to recover 10%
– Unawakened MP gain : 10% Chance to recover 10%
Debuff Duration 60% Decrease

 

[PvP]
Skill Cost recovery rate per mode
– Awakened DP gain : 5% Chance to recover 5%
– Unawakened MP gain : 5% Chance to recover 5%
Debuff Duration 30% Decrease

At level 4

 

[Dungeon]
Skill Cost recovery rate per mode
– Awakened DP gain : 50% chance of recovering 30%
– Unawakened MP gain :50% Chance to recover 30%
Debuff Duration 60% Decrease

 

[PvP]
Skill Cost recovery rate per mode
– Awakened DP gain : 5% Chance to recover 6%
– Unawakened MP gain : 5% Chance to recover 6%
Debuff Duration 30% Decrease

Liberated Will
: Diabolic Esper
Physical Ability Enhancement
– Critical Chance : 5%
– Critical Damage : 5%
– Additional Maximization : 5%Overlimit Enhancement
– When awakened, mutation point gain chance when using overlimit skills : 15%
– Unawakened, Chance to not use Mutation Point when teleporting : 15%
Maximization Calculation Method Changed

 

Physical Ability Enhancement
– Critical Chance : 13%
– Critical Damage : 6%
– Additional Maximization : 13%

 

Overlimit Enhancement
– When awakened, mutation point gain chance when using overlimit skills : 15%
– Unawakened, Chance to not use Mutation Point when teleporting : 15%

 

[LuCiel]

Character/Class Name Skill Name Before Update After Update
LuCiel Triple Shot Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Chiliarch Apollyon Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Communication – Amplification At level 4

MaximumMP Increase : +38
Combination Skill Damage Increase : 12%
KD reduction : 29%

At level 4

MaximumMP Increase : +50
Combination Skill Damage Increase : 12%
KD reduction : 29%

Dreadlord Threat of Terror At level 4

‘Creeping Terror’ maintain Chance : 13.7%
Skill Cooldown time Decrease : 2s (Except Hyper/Wedding)
Re-activation cooldown : 5s

At level 4

 

[Dungeon]

‘Creeping Terror’ maintain Chance : 13.7%

Special Active Skill Cooldown time Decrease : 7s

Re-activation cooldown : 10s

 

[PvP]

‘Creeping Terror’ maintain Chance : 13.7%

Special Active Skill Cooldown time Decrease : 3s

Re-activation cooldown : 10s

Royal Guard Demonic Breath Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Death Sentence of Marbas Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Noblesse Shadow Bolt Heavy Trait
– Damage 150% Increase Cooldown 160% Increase.
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Spectral Spear Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Tribute At level 4

All Element Resistance Increase : 137

 

Offering
– Awakening Gauge Recovery rate : 1.37%
– Buff Duration Increase : 1.3s

 

Noblesse
– Magical Damage Increase : 2.2%

Tribute
– Activation Chance : 27.5%

Noblesse Buff stack Feature Removed

Tribute effect removed

At level 4

 

[Dungeon]

All Element Resistance Increase : 137

 

Offering
– Awakening Gauge Recovery rate : 1.37%
– Buff Duration Increase : 1.3s

 

Noblesse
– Magical Damage Increase : 20%

 

[PvP]

All Element Resistance Increase : 137

 

Offering
– Awakening Gauge Recovery rate : 1.37%
– Buff Duration Increase : 1.3s

 

Noblesse
– Magical Damage Increase : 5%

Nobility At level 4

Special Active Skill Damage Decrease : 10%
Combination Gauge Enhancement
– When gaining Gauge 15% Chance to get additional gauge
– When Consuming Gauge, All Skill Cooldown time -0.5s×Conusme Amount (Except Hyper/Wedding)

At level 4

Special Active Skill Damage Decrease : 10%
Combination Gauge Enhancement
– When gaining Gauge 20% Chance to get additional gauge
– When Consuming Gauge, All Skill Cooldown time -0.5s×Conusme Amount (Except Hyper/Wedding)

Diabla Land Crusher Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Demonio Sinister Mind Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Demonic Rush Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Abyss Extinction Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Maniac Demon Form – Destruction When in Maniac Demon Form ‘Maniac Demon Form – Destruction’ Buff maintained

 

At level 4

Critical Increase : 8%
Cooldown time Decrease : 12%
Debuff Duration Decrease : 40%

Cooldown time Decrease Feature Removed
Debuff Duration Decrease Feature RemovedWhen Maniac Demon Form ends, ‘Maniac Demon Form – Destruction’ Buff is generated and maintained 

At level 4

Critical Increase : 13%

 

[Maniac Demon Form – Destruction]
Critical Damage Increase : 7%
Maximization Increase : 13%
Duration : 30s

 Addition:

[Royal Guard]

Soul Collector

Collected souls do not get consumed during 3 bead awakening

[Dungeon]

Collect soul per 1 hit

[PvP]

Collect soul per 5 hit

[Noblesse]

Liberated Will: Noblesse

Effect activates regardless of amount of Combination Gauge

Noblesse Oblige

Removed: MP recovery feature when tribute effect activates

Added: 23% skill damage when skill is used with a switch

[Innocent]

Communication – Duet

Critical damage calculation method changed

[Demonio]

Liberated Will: Demonio

Effect activates regardless of amount of Combination Gauge

[Rose]

Character/Class Name Skill Name Before Update After Update
Rose Barbeque Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
M-3 Flamethrower Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Heavy Barrel Flame Strike Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Quantum Bomb Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Storm Trooper Shear Plate At level 4

Cooling System Effect
– Whenever Active Skill is used Skill Cooldown Time(Except Hyper Active) decreases by 1s

At level 4

Cooling System Effect
– Whenever Active Skill is used Skill Cooldown Time(Except Hyper Active) decreases by 2s

Heavy Weapon Mastery At level 4

Duration : 10s
Active/Special Active Damage Increase : 6%

At level 4

Duration : 15s
Active/Special Active Damage Increase : 6%

Eagle’s Radar At level 4

Weak Point Effect
Critical Chance against Weak Point Targets 10%Increase

At level 4

Weak Point Effect
Critical Chance against Weak Point Targets 20%Increase

Tempest
Burster
Focus Sense Critical, Maximization Calculation Method Changed
Bloodia Sonic Spike Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Movement사격 Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Gun Dance Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Revolver Mastery At level 4

Fire Speed Increase : 15%
Pierce Chance : 60%

At level 4

Fire Speed Increase : 15%
Pierce Chance : 60%
Chain Revolver/Blade Chaining Skills Damage Increase : 13%

CrimsonRose Bloody Carnival Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Multi Head shot Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Punishment Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Bloody Action [Bloody Carnival] Buff Duration : 5s [Bloody Carnival] Buff Duration : 15s
Liberated Will
: CrimsonRose
[Messenger of Blood] Buff Duration : 5s [Messenger of Blood] Buff Duration : 15s
Madness [Overstrike State]
– Active Skill Damage Increase : 5%
– Active Skill Upon Successful hit Special Active Skill Cooldown time Decrease : 20%
– Madness Re-activation cooldown: 30s
[Overstrike State]
– Special Active Skill Damage Increase : 13%
– Active Skill Upon Successful hit Special Active Skill Cooldown time Decrease : 20%
– Critical Damage Increase : 7%
– Madness Re-activation cooldown: 30s
Black Massacre
Target Elimination [Dungeon]
Chain Skill Target instant death
– Activation Condition : Target’s HP is below 1013% of caster’s Damage
Re-activation cooldown : 5sAdditional Damage when attacking targets with ‘Bleed’
– Blood Explosion : 1013%
– Re-activation cooldown : 10s[PvP]
Chain Skill Target instant test
– Activation Condition : Target’s HP is below 303% of caster’s Damage
Re-activation cooldown : 5sAdditional Damage when attacking targets with ‘Bleed’
– Blood Explosion : 405%
– Re-activation cooldown : 5s
[Dungeon]

Chain Skill Target instant death

– Activation Condition : Target’s HP is below 3000% of caster’s Damage

Re-activation cooldown : 5s

 

Additional Damage when attacking targets with ‘Bleed’

– Blood Explosion : 3000%

– Re-activation cooldown : 5s

 

[PvP]

Chain Skill Target instant test

– Activation Condition : Target’s HP is below 303% of caster’s Damage

Re-activation cooldown : 5s

 

Additional Damage when attacking targets with ‘Bleed’

– Blood Explosion : 405%

– Re-activation cooldown : 10s

Valkyrie EMP Storm Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Freyja Neil Sniping Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Spiral Shot Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Quarter Master At level 4

 

[Grenade Skill]
– Cooldown time Decrease : 15%
– Reload Amount Increase : 4

Reload Amount Increase removed

 

At level 4

 

[Grenade Skill]

– Cooldown time Decrease : 15%

– Damage Increase : 20%

– Explosion Range Increase : 20%

Metal Heart Ez-8 Countdown Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Sparrow Factory Heavy Trait
– Damage 130% Increase Cooldown 125% Increase.
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Mecha Drop Heavy Trait
– Damage 130% Increase Cooldown 125% Increase.
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Optimus G-Extension G-Extension Buff updated even at Maximum stack
G-Mastery At level 4

Skill Resource Cost Decrease : 20%
Skill Cooldown time Decrease : 20%

At level 4

Skill MP cost Decrease : 20%
Skill Cooldown time Decrease : 20%

 

[Ain]

Character/Class Name Skill Name Before Update After Update
Ain Sakrosankt Zertreten Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Lofty
: Executor
Brocken Aushauen Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Viert · Werfen Speer Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Arme Thaumaturgy
Brocken Phantasm Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Bewachsen Feste Gott Waffe Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Lofty
: Anpassen
Angriff Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Erbluhen Emotion
Requiem Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Lind Scheinen Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Lofty
: Wanderer
Schmerz Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Entfernen Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Apostasia Gottvergessen Sense Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase
Befreiung Feld Heavy Trait
– Damage 140% increase Cooldown 150% increase
Heavy Trait
– Damage 144% increase Cooldown 120% increase

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77 Responses

  • Brancliff says:

    im still waiting on that official ara hentai manga KoG

  • Coki91 says:

    ok but why tho , something really bad is gonna happen

  • RandomPerson says:

    Finally, MP has less high CD.

  • Erzt says:

    I think something bad’s gonna happen

  • Mori says:

    Why didn’t buff JB? Eve only got trait changed. Char like ara, rena, raven add ( godtier char ) got passives buffed… nicenice

    • Mori says:

      Why the passives that amplifing eves damage has 10 ~ 15s and the others got 30s? Kog is really stupid

      • TrooperRobi says:

        if it’s just pve, Rena is not that good, you could say she badly needs the buffs she got in this, prolly more. Raven on the other hand is already good dunno why they gave him too much buffs. I dunno about Ara, since i don’t care about her existense. Add also needs buff, except MP cause MP is so good on pve already.

        About JB well, i honestly don’t feel much diff post nerf. I do agree they should buff it again in some way. About passive dmg duration, we can just wait till Eve’s turn i guess.

        • startgame says:

          Garbage KoG hates Eve. There will be none of her turn.

        • Zygal says:

          i would of said that Rena needed more of the Iframe fixes on attacks kind of patch tbh, QoL stuff its nice tho(specialy when it flows nicely with her last patch), for Ara eh its mainly QoL stuff, some minimal buffs and some minimal nerfs here and there so sort of balances out, for Add eh he is basicly good as he is for most part, maybe some better MP regen on skills for LP, and a cast speed increased for MM, but for dmg they usualy show to have overall good output

          and yeah there will be a buff for Eve sometime soon mostlikely, i mean they buff one of the Aishas this time, and as we most know she is the chr that always seems to get an unesesary big amount of nerfs, like most chr at least get their turn to be OP for a while, meanwhile Aisha gets something op and get nerf almost instantly

  • ThatPerson says:

    Who had the idea of buffing both Raven and Ara, the definition of busted, like that?

    • QWQ says:

      Becuz Raven is not ur average ram my forhead spaming skills like Ara .- . why u think

      • Zygal says:

        ^ hah Raven it’s not your average ram your head against the keyboard chr, my oh my thats a funny one XD

        • awsed says:

          he can spam, but he only has 200mp skills and well, FB lacks dmg if you aren’t perma buffing yourself (which makes you chug triple the pots), RH skills have clunky range and NI basically kills himself to make damage and still most eves and chung outperform then -I do agree that ara didn’t need buffs while BH/FL do but here we are

          • Mep says:

            RH… Clunky range….
            Tell that to the ‘gotta burst this room by setting it on fire with guardian strike mod’ guys

          • Katja Eclair says:

            NI doesn’t kill himself to do damage. NI survives through room clears (Ignition Crow – Incinerator) and CONSTANT INVINCIBILITY THROUGH SKILLS against a boss (cycling Deadly Raid with Revolver Cannon, Giga Prominence, etc as fillers between Deadly Raid uses).

            Obviously Rosso’s got attacks that can pierce through invincibility frames, and the Shadow Vein boss has a “pay a toll of 200 mp or die” attack, but against anything else, it’s all about positioning or being in a skill’s invincibility frames.

          • awsed says:

            never said NI dies, just that it kills himself and that is true: he loses HP to increase damage -now that there’s a risk on doing it or not, that’s different

            and my bad, I still don’t have guardian mod so I still feel him clunky
            ps: zygal is right

        • Zygal says:

          all chr can be ram your head agaisnt the keyboard, i mean thats why the pot spam meta its a thing, unless you’re a chr that uses some sort of extra bar to cast your main skills or need to keep up buffs or try keep them sync to maximise dmg output, in which case its ram your head against the keyboard in an efficiect order.
          the argument that people basicly want to get across when saying “oh this chr doesn’t take skill” “oh this chr its so braindead” its the argument of “oh why do they buff chr that i hate while nerfing or not doing anything to the ones i like, ugh KoG its so stupid”

          • Sandi says:

            yeah it’s so sad, people so greedy want their char buffed a lot while they want char they hate nerfed.
            all class is spam skill now, it’s meta if you not want to dead not just that both char.
            instead of crying they better train themself how to spam skill.

    • Endgame says:

      Ara deserves to be overpowered for she is super cute.

      • startgame says:

        Easy character for braindead pilots.

      • Socks says:

        Like I said. that logic is pretty flawed. It’s bad to gimp people just because they like something you don’t like. and it makes you look childish and biased. infact. your balancing logic isn’t too far from KOG’s. since both are inherently biased and flawed. (Nerfing them because they are popular = Nerfing them because you don’t like them and think their ugly). If I was a game developer for a character based MMO and noticed my favorite character was causing trouble with the meta and the majority of top level players were complaining enough for it to be an issue. I’d nerf them, as it should be more important to keep your audience happy and the game as close to balanced as possible then to make the balancing all about making yourself happy. You can say he or she deserves because “He’s cool” or “I think she looks sexy” all you want, but if they are causing the metagame to be unhealthy, you have to be willing to set it aside for your audience and nerf them. Now, let’s try to keep this conversation going if you have a counter argument shall we?

      • QWQ says:

        Ara is the most braindead outa all characters ..even more braindead then Ain

        • Zygal says:

          “easy chr” “braindead chr” what chr do you even guys play so we can laugh on your answer, i’ve seen enough “oh that chr doesn’t require skill” from people who are FB/shockwave mains already, you not liking a chr doesn’t make it take less skill, sure there are some that take more skill than others, but preaty sure all of us play a chr that someone else considers braindead

          • QWQ says:

            Wow FB spams 2 shockwaves meanwhile Ara LEME SPAM 5 OR MORE SKILLS AT ONCE yeah and u wonder why evrybody goes like ARA IS BRAINDEAD . -. yeah compare FB with her bullshits pls do more

          • Katja Eclair says:

            Bet you’re someone that calls spring-stepping “skill”.

  • sss says:

    It’s only the same as Richter having a 15-second damage amplify passive but everyone else got duration increases, ain got nothing this patch other than the universal trait changes.

    • Skyloda says:

      Ain doesn’t need anything but nerfs.

      • Earlygame says:

        Ain is fine as he is

      • Eline says:

        The nerf is enough, he just need some adjustment
        Richter’s Mod Fragarach is too trash now. they need to improve its Y-axis size
        even with Platzen on, it still cannot reach the monster on the 2nd floor that are in front of your face
        what the point of this skill? Mod Maximum Strike and Renas’ Phoenix are better at clearing than this shit
        Bluhen need some buff for his strength skill. it’s all trash in term of dps.
        Herrscher need his physical dmg skill changed to pure magical
        he’s not hybrid like Dominator or Escensia his patk is even lower than Innocent which deals pure m dmg (2 percent patk increased after 3rd job changed, seriously?)

        I won’t talk about his flaw commands and a bunch of his trash skills or else it will takes a century to make Ain haters understand it

        • xLunatix says:

          Thank you! These people hate Ain and never even tried him to understand how flawed he is. And now all these other characters are getting buffed and he’s still worse. His KD is insanely high, half of richter’s skills are useless including the mods that made them even more useless. His creation mode is nerfed which is his core system really. His critical damage isn’t even a threat anymore because KoG is tossing it to everyone else and he literally has the most useless 3rd job passives.

          • Eline says:

            Just hate what KOG is doing now
            Give Richter’s stack buff to Apsara with lower stack (but have the same 50% patk at max stacks)
            Give the condition “use more skill to reduce cd” which used to be unique to Ain to everyone
            In conclude they make many easy to play characters have the same damage output and utilities like Ains have even though Ains’ playstyle is more annoying than them (i didn’t say hard.. just annoying)

            I think i have to admit it that his flaws will never be fixed
            I have waiting for KOG to fix some of it since that homing skill range nerf
            but they give us nothing more than trash mod and more nerf
            if there will be more nerfs in the next patch, i think i will take a break from this game
            I’m tired of upgrade my gears to fight against nerf now..

          • Katja Eclair says:

            “Give the condition “use more skill to reduce cd” which used to be unique to Ain to everyone”

            Crimson Rose had this with actives far before Ain did.

          • Katja Eclair says:

            That and Code: Empress had this with special actives FAR before either of them. Saying it was unique to Ain is just blatantly untrue.

          • Sandi says:

            don’t hate other char if you not want other people hate your char, don’t bite if you not want being bitten.
            why must they understand ain if you yourself doing the same to char what they like.

    • Aaregon says:

      Chung did too, time for me as a CT main to dissappear into the sht tier ¯\_(ツ)_/¯

  • Akayama Ryu says:

    so… they buffed every char in the game, and they barelly touched Catastrophe… i feel bad now… *goes to cry in a corner*

  • FirstFear says:

    still not enough buff for luciel

  • shan says:

    well done, kog. the only change i wanted for catastrophe has become real and i’m happy about that.

    bout the guys from the “braindead char whatever”, dude, don’t you get tired of being so boring and with no hell of your own ideas and opinion bout smthing?

  • MagicSpice says:

    Christ, this half is buffed a lot too… mainly through that heavy trait..

    There’s gotta be a catch right?

  • lesst says:

    ahhh 100 mp for dominator finally lol

  • mjboi says:

    did MM/D not need his MP recovery buff passive from New Update? I’m not a MM player but his MP usage is typically a problem for him whenever he comes up so i may be wrong but that is the only thing in all of these patches that just seemed removed without something to replace it/ improve it/ kept the same. They changed his 40 max MP to 100 but that was an entirely different passive so….thoughts?

    • bob says:

      it’s not really, he has more dp problems now than mp ones

      • lesst says:

        some serious dp issues. I’ve come to rely on the Guardian title more often that not to help me with my DP problems.

        With MP recovery buff being removed, it’s not too bad. He still have force field, which can grant 34.5% MP gain and can lower his install skills by 57.5%. and u got erp if u really want.

        what does awakened increase mean? is it charge increase?

    • Wanderer says:

      Tbh, I almost never felt the MP recovery buff, most likely because of his own skills recovering too much MP already. I’m not that much of a DoM player though, so I can’t say I actually understand the importance of his MP recovery buff.

  • Dany says:

    Hi, someone could donate an account, can be without anything, even without the character, I can not create one, thank

  • Lei says:

    What I can’t understand from these comments is the fact that some of you guys have a massive hate boner for ara and saying “bRaInDeeAd!!!111” Even though 500 other people said that. I’m not saying she’s not powerful, I’m just stating if you’re going to post something about ara, at least be original in someway.

    • xLunatix says:

      Ok I got you. SPAM SPAM SPAM SPAM SPAM SPAM SPAM SPAM x x x x x x x x x x x x . Pro tips of being a pro ara. Rank one on board easy. Oh you mana broke? Not to worry dear friend! She shall succ you back right there on the spot. You’re an elsword trying to fight an ara? Just hurry up and sacrifice yourself because her command range is twice the size of yours! Silly boys and girls! On this fine holiday we shall be bringing you MORE buffs for her so we hope you have a fantastic time! We send you lots of love and spear penetration! -KOG

    • Sandi says:

      they just hater because keep lose in pvp, they also the reason why ara is dead in pve before.
      with kog stupid way of balancing, crying people who hate her in pvp ask kog nerf here. and because it’s kog they nerfing her in pve instead while who crying is about pvp.

  • Ninjaskingg says:

    Woooo more max mp buff for DB while every thing else is left dead and gutted as pure shit awesome.

  • Jerkson says:

    Everyone ignores rose in NA just like they do in KR. While im sure people are quietly happy that Minerva just got dropped to 4 grenades per load, this also affects her PvE game as well. I’m not sure if people realize the difference between 4 freeze grenades on a boss, and 8, because that’s a hell thing to ignore.

  • Endgame says:

    KR Elsword Ranking Watch:

    http://www.gamemeca.com/popup/ranking.php?scode=O&rid=1630

    Elsword dropped 3 ranks….. oh wow. Overwatch just rose up to #2 over MapleStory even though they just raised the level cap!

    Maybe Koreans don’t like endless grinding as much as we thought.

    You hear that KOG?

  • Wyvern says:

    Buff Bluhen pls

    • Bluhen says:

      Everyone is talking about “Oh Ain is fine”. No, Bluhen is suffering and KoG doesn’t seem to see it. More than half of the classes damage was nerfed. Meaning you have to have +11 or higher to even do good remotely good damage.

  • Hacoi says:

    I think that MP needs new skills, look at the skills of level 45 up to the 80, your pve is good but strange and maybe the forces can’t “fix it”.



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