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4/25 Balance Patch

April 24th, 2019 | Posted by 2nafishisgood in Korean Elsword Updates | Patch Notes

4/25 Balance Patch

[Elsword]

Class Name
Skill/Trait Before After
Rune Master New Heights [Dungeon]
When 2 runes are on the field, All skill Cooldown time Decrease[PvP]
When 4 runes are on the field, All skill Cooldown time Decrease
[Dungeon]
Use rune skill 3 times, All skill Cooldown time Decrease[PvP]
Use rune skill 4 times, All skill Cooldown time Decrease

 

[Aisha]

Class Name Skill/Trait Before After
High Magician Magic Missile Per hit MP Recovery rate Decrease
Hitstun time period shorter
Void Princess
Phantom Breathing Skill Casting is quicker

 

[Rena]

Class Name Skill/Trait Before After
Wind Sneaker Tenacious Will [PvP]
Movement Speed/Jump Increase : 20%
[PvP]
Movement Speed/Jump Increase : 10%
Anemos Call of the Wind [PvP]
– Windborne Skill Critical Damage Increase : 20%
– Movement Speed Increase : 20%
 

[PvP]
– Windborne Skill Critical Damage Increase : 5%
– Movement Speed Increase : 10%

 

[Raven]

Class Name Skill/Trait Before After
Over Taker Victor’s Confidence [PvP]
Damage Increase against targets with HP 40% or below : 6%
KD reduction : 20%
[PvP]
Damage Increase against targets with HP 20% or below : 6%
KD reduction : 20%
Reckless Fist
Maximum Dive Delay time reduced
Reckless Fist
Subliminal Rage [PvP]
Awakening charge stat Increase : 16%
Awakening time Decrease : 30%
[PvP]
Awakening charge stat Increase : 4%
Awakening time Decrease : 50%

 

[Eve]

Class Name Skill/Trait Before After
Eve Dimension Link – Century Affected by Critical Damage Increase, Physical, Magical Damage Increase effects
Code: Architecture
Surface Cutting Affected by Critical Damage Increase, Physical, Magical Damage Increase effects
Code: Empress
Electronic Field Affected by Critical Damage Increase, Physical, Magical Damage Increase effects
Code:Empress Code:Thunderbolt Affected by Critical Damage Increase, Physical, Magical Damage Increase effects
Code:Esencia Nasod Sentry
Oberon
Ophelia
Ferdinand
Affected by Critical Damage Increase, Physical, Magical Damage Increase effects
Code
:Battle Seraph
Cheat Code
: Electronic
– Mana Converstion HP Cost Decrease : -25% (Activation Chance 50%) – Mana Converstion HP Cost Decrease : -25% (Activation Chance 100%)

 

[청]

Class Name Skill/Trait Before After
Fury Guardian Metabolic Boost Cannon attack KD reduction : 40%  

Cannon attack KD reduction : 20%

Iron Paladin Advanced Metabolic Boost Command MP Recovery rate : +15% Command MP Recovery rate : +5%
Comet Crusader
[Mod]
Rage of Guardian
Black Hole Range Decreased

 

[아라]

Class Name Skill/Trait Before After
Yama Raja Absorption Nova Absorption range Decreased
Yama Raja Hell Gate Damage Increase : 40% [Dungeon]
Damage Increase : 40%

 

[PvP]
Damage Increase : 10%

Yama Raja Sage Spirit [PvP

[연령]
– 연령(Magical) : 52%
– Movement/Jump Speed 25% Decrease

 

[PvP]

[연령]
– 연령(Magical) : 52%
– Movement/Jump Speed 10% Decrease

 

 

[Elesis]

Class Name Skill/Trait Before After
Empire Sword Kingdom’s Sword Summoned sword is affected by Critical damage Increase, Physical, Magical Damage Increase
Blazing Heart Fire Wall [Useful] Trait [Empowered] Trait
Damage 120% Increase
Blazing Heart Mistress of Inferno – Fire Wall : Each hit decreases 3 MP and KD – Fire Wall : Fire Wall : Each hit decreases 2 MP, 3 KD

 

[Add]

Class Name Skill/Trait Before After
Lunatic Psyker Amplify Energy – [Void Breaker] : Additional projectile: 50% size 25% damage – [Void Breaker] : Additional projectile: 50% size 50% damage
Lunatic Psyker Output Exchange [Dungeon]
DP 200+
– Magical Damage Increase : 10%
[Dungeon]
DP 200+
– Magical Damage Increase : 20%
Doombringer Boiling Blood [Dungeon]
Critical Damage Increase : 5% (Maximum 15%)
[Dungeon]
Critical Damage Increase : 10% (Maximum 30%)
Mastermind Apocalypse affected by Critical damage Increase, Physical, Magical Damage Increase

 

[LuCiel]

Class Name Skill/Trait Before After
Dreadlord Summon Darkness affected by Critical damage Increase, Physical, Magical Damage Increase
Catastrophy [Mod]
Summon Darkness
affected by Critical damage Increase, Physical, Magical Damage Increase
Diabla Chemistry Command KD reduction : 35% Command KD reduction : 15%
Diabla Bloodlust [Dungeon]
– Damage Increase : 30%
[Dungeon]
– Damage Increase : 50%
Demonio Invasion of Demonic energy Damage Increase : 30%
KD reduction : -40
Damage Increase : 15%
KD reduction : -20
Diangellion [Mod]
Bloodlust
[Dungeon]
– Special Active skill Damage Increase : 20%
[Dungeon]
– Special Active skill Damage Increase : 30%

 

[Rose]

Class Name Skill/Trait Before After
Rose RX-78 Land Runner affected by Critical damage Increase, Physical, Magical Damage Increase
Storm Trooper Liberated Will
: Storm Trooper
[Dungeon]
Physical/Magical Damage Increase : 5%

 

[Overstrike State]
– Special Active Cooldown time Decrease : 10%

 

[Dungeon]
Physical/Magical Damage Increase : 10%

 

[Overstrike State]
– Special Active  Cooldown time Decrease : 20%

 

Bloodia Chain Powder [PvP]
Chain Powder
– Normal Gun attack pierce +1, damage +7.5% Increase
[PvP]
Chain Powder
– Normal Gun attack pierece +1, damage 2.5% Increase
Bloodia Revolver Mastery [Chain Revolver/Blade] Skill bleed chance Decreased
CrimsonRose Death by Revolver Damage Increase : 40%
Critical Chance Increase : 35%
Critical Damage Increase : 16% ( 175% -> 191% )
Damage Increase : 20%
Critical Chance Increase : 20%
Critical Damage Increase : 10%
CrimsonRose Bloody Action [PvP]
– Duration : 15s
– stack Amount removed by 3
[PvP]
– Duration : 5s
– stack Amount removed by 5
Black Massacre
Target Search [PvP]
– Duration : 5s
[PvP]
– Duration : 3s
Valkyrie Battlefield Angel Musket MP cost Decrease : 10% Musket MP cost Decrease : 5%
Valkyrie servo nitro [Dungeon]
– Hit and being hit MP gain Increase : 15%[PvP]
– Hit and being hit MP gain Increase : 15%
[Dungeon]
– Hit and being hit MP gain Increase : 7.5%[PvP]
– Hit and being hit MP gain Increase : 7.5%
Freyja Arsenal Reinforcement Reload time Increase : 10s Reload time Increase : 5s
Freyja Blazing Bullet [PvP]
Revolver(Magical) : 182%
Musket(Magical) : 175%
Auto-gun(Magical) : 64% ×3
Handcannon(Magical) : 183%
[PvP]
Revolver(Magical) : 109%
Musket(Magical) : 105%
Auto-gun(Magical) : 39% ×3
Handcannon(Magical) : 109%
Freyja Key of Proof Damage Increase : 20%
MP cost Decrease : 10%
[Dungeon]
Damage Increase : 40%
MP cost Decrease : 20%

 

[PvP]
Damage Increase : 20%
MP cost Decrease : 10%

Freyja Quarter Master [Grenade Skill]
– Cooldown time Decrease : 15%
– Damage Increase : 20%
– Explosion Range Increase : 20%
[Dungeon]
[Grenade Skill]
– Cooldown time Decrease : 20%
– Damage Increase : 30%
– Explosion Range Increase : 40%

 

[PvP]
[Grenade Skill]
– Cooldown time Decrease : 15%
– Damage Increase : 20%
– Explosion Range Increase : 20%

Metal Heart Aerial Mech
: Gale Force
affected by Critical damage Increase, Physical, Magical Damage Increase
Metal Heart Ez-8 Countdown affected by Critical damage Increase, Physical, Magical Damage Increase
Metal Heart Sparrow Factory affected by Critical damage Increase, Physical, Magical Damage Increase
Optimus Armored
Tempest
affected by Critical damage Increase, Physical, Magical Damage Increase
Optimus High Mobility Mecha Volt MX affected by Critical damage Increase, Physical, Magical Damage Increase
Prime Operator
[Mod]
Ez-8 Countdown
affected by Critical damage Increase, Physical, Magical Damage Increase
Prime Operator
[Mod]
G-0 Battleroid
affected by Critical damage Increase, Physical, Magical Damage Increase

 

[Laby]

Class Name Skill/Trait Before After
Rumble Pumn
Mont Blanc [PvP]
군밤권(Physical) : 679% Multi hit
[PvP]
군밤권(Physical) : 509% Multi hit
Twinkle Child
Huh? [Evil] Trait [Powerful] Trait
– Super armor but Cooldown 120% Increase
Twinkle Child
Distort [Dungeon]
니샤의 빛(Magical) : 3245%
MP lost per 1 Buff : 6 (Maximum 30)

 

[PvP]
니샤의 빛(Magical) : 616%
MP lost per 1 Buff : 6 (Maximum 30)

[Dungeon]
니샤의 빛(Magical) : 3245%
MP lost per 1 Buff: 6 (Maximum 18)

 

[PvP]
니샤의 빛(Magical) : 616%
MP lost per 1 Buff : 6 (Maximum 18)

Rusty Child
Pocco~~ affected by Critical damage Increase, Physical, Magical Damage Increase
Daydreamer Vivi~~ affected by Critical damage Increase, Physical, Magical Damage Increase
Nisha Labyrinth
[Mod]
Go Away!
Invincible when attack is launched

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165 Responses

  • JDogg says:

    Wow. Comet Crusader gets nerfed for pvp AND pve again. I wonder why people also complain about the black hole range of [Mod] Guardians Rage in dungeons. That’s just sad.

    • Ninjaskingg says:

      Why do you think, the black role range was nerfed you dumb betch

      • You must really hate Comet Crusader you know that?

        • BidoofSenpai says:

          Well, ComCru IS one of the best classes in the game.He can deal with a few nerfs.

          • Veteran says:

            That’s a biased opinion based in complaints from people who have never played the class. He’s also been getting nerfed plenty of times and never gets any buffs to compensate. (PVE or no).

          • Veteran says:

            To play CC is to deal with nerfs’.

            This character is FORCED to adapt *EVERY* time a balance patch hits. In major ways, as opposed to just not use a skill and just use something else.

            Forced to use sub par tools (compared to what he had before to keep him at an even playing field) against the rest of the cast.

            Having played IP from day 1, into CC, I will say the definition of this class is to endure. Endure matches, endure undeserved and biased hatred over playing a class that IS NOT BUSTED (vs every other class that IS busted and NEVER complained about), endure until the end of a match due to timeouts (because he DOES NOT have damage). As well as endure in PVE (especially if not geared), because you don’t do any damage in endgame dungeons unless super-geared. Not to mention the fact that every nerf always affects both PVP and PVE, when it’s warranted in neither, and double so in PVE.

            The last nerf he probably deserved was the nerf to the initial hit MP gain of Rapid guardian which allowed a triple shout combo (and led to a stupid meta in arena. Not to mention that meta was braindead shouting, even if it was anti-situational. The real damage combo would have been rapid guardian -> pandemonium -> lunatic blow -> unmod guardian’s rage.)

            When put next to the rest of the cast, especially at higher gear tiers of Arena as well as endgame dungeons, CC pales in comparison to everyone. There are far more clearly busted classes compared to him, and the fact that people don’t realize this means a few things: 1. They don’t know all of the classes as well as they think they know them (possibly due to not playing them????) and/or 2. They need to play the game more in general and learn more about match-ups compared to every other class.

          • CC isn’t one of the best. Have you not played CC?

          • Lead says:

            There are characters never seen a single buff for years, CCs get a few nerf his player is immediately “forced to use sub par tools”
            Let me tell you what’s it like to fight a CC:

            -Landing a catch and win hit trade on a CC always take you 3 times skill, wit and experience than when you fight other characters. Finally beat that braindead >^x and >x spam? not so fast, you gotta bait heavy stance by spamming a bunch of actives to secure that catch, or get counter in the face. oh you got a catch now? not so fast, you can’t do anything other zzz looping because the moment you use anything else like an x drop that fat dude will get kd 80% of the time the moment you lift him off the ground. Congrat, you trolled yourself, now he got 300 mp and will faceroll you for the rest of the game.

            -You failed getting your first catch? well too bad, time to gid gud at tanking because by the time you got enough mp to mb out his combo, he already full bar. You will have to stay around and tank for another 300mp or he not gonna let you play for the rest of the game with all the time freeze, sucky sucky, homing shit and AoE he gonna throw at you. Don’t worry, those are just some “sub par” tools, he just gonna spam them until the match end.

            KOG literally nerfed all the most busted characters in older meta like Ara, Add, Lu Ciel, Eve all these years just to gave it all to CC the chosen one. At least a third of his kit not even supposed to be in the game anymore.

          • Veteran says:

            “There are characters never seen a single buff for years, CCs get a few nerf his player is immediately “forced to use sub par tools””

            This is a fact, I don’t get what you’re trying to dispute here. Most of this thread is talking about the nerfs, not the fact that other classes have never gotten buffs.

            “-Landing a catch and win hit trade on a CC always take you 3 times skill, wit and experience than when you fight other characters. Finally beat that braindead >^x and >x spam? not so fast, you gotta bait heavy stance by spamming a bunch of actives to secure that catch, or get counter in the face. oh you got a catch now? not so fast, you can’t do anything other zzz looping because the moment you use anything else like an x drop that fat dude will get kd 80% of the time the moment you lift him off the ground. Congrat, you trolled yourself, now he got 300 mp and will faceroll you for the rest of the game.”

            It does not take 3x skill to land any kind of catch/skill against a CC, especially when he’s horribly matched against *any* ranged characters. Or for that matter, any with high mobility that can also hit and run while keeping away. >>^x isn’t braindead. Neither is >>X. If you’re going to call >>^ x on chung braindead, the same argument could be used for Lu/ciel. Your argument for >>X could be used against any character that has >>x as a crossover attack. You really don’t have any strong argument here. To be honest, if the player WAS spamming >>^ x and >>x, they would be completely predictable and you would be able to use the ‘3x skill and wit and experience’ as you so mentioned to catch them.

            Heavy stance is not the best mechanic in the world. Can it be annoying to fight against because it allows skills to be used /skill spam? Sure, and that’s something that KOG needs to fix. But that can also be used on other characters (Eve core, Raven core, any kind of skill cancel that leads to storage). If you learn how to fight heavy stance, there are many ways to exploit it. It’s not the most busted thing in the game.

            Chung is fat, I can agree to that. He doesn’t like to be launched, but he’s not the only character like that. Anyways, that’s the base character itself in general, it has nothing to do with the Comet Crusader class specifically. Also, if you’re just looping zzz, you’re probably not reducing KD anyways, and due to that making the Chung fall down. This applies to any other character in the game, not just Chung. If you’re aiming for just looping zzz, then you won’t have long combos in general against anyone.

            The 300 MP argument can be used for any character as well. If any good player is playing conservatively in a match, they’ll have 300 mp saved up to always mp break if getting caught. Not to mention, there are many other classes in the game that can steamroll from getting 300 mp, a lot better than CC will ever do.
            I’m more surprised that you didn’t mention the ZZZX mp gain argument, that it gives CC 100 mp in a small command sequence. But ill address that now too.
            The command itself hits 16 times. Giving around 100 mp: 100/16 = 6.25 mp per hit.
            A RH can do 2 zzxx x drop loops (8 hits) and get the same mp. The mp gain is fine, the hit count needs to be reduced. Or something else.

          • Veteran says:

            Correction: 10 hits on the RH command loop if adding in the x drop. 8 if not and letting them fall to catch again.*

          • @Lead
            “There are characters never seen a single buff for years, CCs get a few nerf his player is immediately “forced to use sub par tools”
            Let me tell you what’s it like to fight a CC:

            -Landing a catch and win hit trade on a CC always take you 3 times skill, wit and experience than when you fight other characters. Finally beat that braindead >^x and >x spam? not so fast, you gotta bait heavy stance by spamming a bunch of actives to secure that catch, or get counter in the face. oh you got a catch now? not so fast, you can’t do anything other zzz looping because the moment you use anything else like an x drop that fat dude will get kd 80% of the time the moment you lift him off the ground. Congrat, you trolled yourself, now he got 300 mp and will faceroll you for the rest of the game.

            -You failed getting your first catch? well too bad, time to gid gud at tanking because by the time you got enough mp to mb out his combo, he already full bar. You will have to stay around and tank for another 300mp or he not gonna let you play for the rest of the game with all the time freeze, sucky sucky, homing shit and AoE he gonna throw at you. Don’t worry, those are just some “sub par” tools, he just gonna spam them until the match end.

            KOG literally nerfed all the most busted characters in older meta like Ara, Add, Lu Ciel, Eve all these years just to gave it all to CC the chosen one. At least a third of his kit not even supposed to be in the game anymore.”

            Okay 1. We’re talking about nerfs. Not about classes that never got a buff in years

            2. It doesn’t even take “3 skills just to catch a CC”. You think catching a CC is a pain? Oh boy…you haven’t seen what other classes are capable of compared to him. CC struggles against any ranged movements, and classes that can dance around his head like he’s a chew toy. He can’t just Crack Crasher you and get you that way. Things have changed dude, CC has no ranged options now except for succing you back towards him. >>X is available to Chung from the gecko, and heck, he’s not the only one with it. So when CC does >>X it’s busted? But when CeT, FP, Rena, etc chars with this feature it’s all okay? Double standards here. Oh and unlike both of the Chungs: all he gets from doing >>^X is a derp dive with no SA/HS. FP gets a insanely strong range option from there, who can then derp down with HS on him if you try to get him from below. CeT gets a extra middle to slap your face, with a few grenades after the command. Guess it’s fine when they do it. CC doesn’t even get a 100% guaranteed catch on you from X counter now, I don’t know what else you want of HS to be nerfed, considering *almost every active hits multiple times or combos that break it instantly*. If you’re struggling opening up HS, that’s you who needs improvement on fighting CC. Heck, the other Chungs have it too, and can do the same stuff CC can with it, just on a more stupid level. You hold no strong arguments here, only prejudice against CC.

            So what? Anyone can get 300MP if managed right. Oh and don’t make it sound like CC can instantly kill you, because his damage is *very lackluster*. I doubt he’ll kill you faster than you can kill him with your ignore defense. The other Chung with 300MP can do far more busted things, and they can actually take away far more HP. The CC is just enduring your hits until the timer goes out.

            Almost all of his tools aren’t even that strong now, they’re just meh. CC can’t just not use those skills, he *has* to , compare to the majority that have that leisure.

    • Lead says:

      There still a very long long long list of CC stuffs need nerfing. He already terrifyingly strong even when he was still IP (3rd job standard). That screenwide blackhole bs is just a cherry on top.

  • Xamy says:

    Magic missile nerf.
    :joy: i’m dead

  • Katja Eclair says:

    Confused on how summons weren’t affected by the summoner’s critical damage before, but I guess better late than never.

    Gonna be real good for my ES friends.

  • Akara says:

    Wow, an OzS buff

  • Kerialstraz says:

    Forgot to list that RHs kd passive has also been nerfed to 10% which potentially makes him unable to infinite properly now and he can only do 2 DJ zxx until KD happens, down from 3.

    Pretty big change

    • Ninjaskingg says:

      You obviously don’t know shet, for one it’s 20% of the command’s kd rate, so if an attack does 10kd you reduce it by 20% which makes it 8kd.

      Did you also know that commands that reduce kd or don’t have a kd rate, are completely unaffected from this (being your ^x in question which reduces kd) Big change my ass but it’s about time a change finally happen to that broken freak.

  • -> Goes to 4/25 patch

    -> Sees CC’s MP gain gets nerfed
    Me: Okay I’m fine with that, his MP gain was still crazy as heck(not as crazy as the old one, but it was a crazy amount.)

    -> Sees KD reduction nerf.
    Me: Guess I’m using Wind now huh? Just how far is CC going to get kicked down into the dirt like this? It’s getting silly now. He can’t deal punishing damage(He’s a tank I’m saying he should be doing a FAIR amount of damage for punishing people’s mistakes.) my main issue is that his damage right now is lackluster, so I assumed a playstyle of punishing through long as heck combos. So with this nerf, I guess CC isn’t meant to punish people for mistakes with long combos? I admit he could do infinites, but at least he *actually has to be creative* to do so. Unlike a CERTAIN, other Chung class. But hey, CC is way too godly.

    -> Sees Mod Rage of Guardian range nerf
    Me: I’m gonna be honest: this change was completely unnecessary. *MOST* people think we CC’s are jerks most of the time, but stuff like this happens and they *STILL* call him broken. First Crack Crasher(CC’s one range tool for catching people trying to zone him) now mod ROG, which cost 200 MP to use and *BARELY* had range to begin with? Guess I should just wait there and let Minerva’s jump around me like a mosquito, because I can’t pull *jack* now.

    I’m probably going to get a response saying something like: “youre such a kid grow up lol CC is broken you just dont want to admit your main is broken”. So I’ll be waiting for such replies against me.

    • Emp says:

      You’re such a kid grow up lol CC is broken

    • Mewy says:

      chung mains are really disabled huh

      • uhhh says:

        they sure are

      • I figured I’d get one of these responses. Put up and argument and prove I’m “disabled”. People like you are just insults without providing credible reasoning on *why* my opinion on this wrong.

        I also even *ADMIT* to saying CC’s MP gain was broken. What more do you want? If admitting stuff about your main that is broken(and I play all the other chungs mind you) is “disabled”, then please: by all means entertain me. Tell me how:

        You’ll probably just insult again though.

        • BluhenMainNA says:

          Buff Bluhen.

        • Kerialstraz says:

          Considering how tanky CC already is and how decent his damage with Lunatic Blow in any situation is he shouldn’t be doing that long combos. Besides zzvz double x drop will still be an infinite, you simply can’t press zzzx then do zzvz once to have your KD on 0 again.

          CC isn’t just broken by having a big mp gain. Its the fact he has access to mod Rage Guardian (which is busted in any mode prior to this nerf), mod Burst Wolf for easy 4s silence OR a boom catch, mod Land Smash for ANOTHER great suction oki (which btw has not been nerfed) for even less mana combined with the potential to reverse (nearly) every combo he is stuck in and one of the best neutrals in the game, only topped by Laby.

          And you complain about CC getting slightly touched when most of the broken stuff unnerfed in his arsenal, especially with CC vs MN matchup when MN has been nerfed really hard over the last few months? Its not just his managain being broken, the entire character concept is busted. In a game where offensive plays are made being a defensive class with strong tool to either mitigate offensive options or even reverse them makes him exceptionally strong.

          But I probably just hate here.

          • Finally someone reasonable.

            I agree: lunatic blow deals a sh!t ton of damage. But…that’s it. I myself usually get bored of it since all I need to after is “Reload” and I’m all good for another one. I’m fine with Lunatic Blow getting nerfed as long as Land Demolisher comes. That’s fun to use because of the buff honestly. But back to the topic: that’s why I said his damage can be lackluster: he only has *one actual bursting*skill to do that damage, and if the person is anticipating it they can MB LB. boom: 0 ammo and there goes that 200MP. I know that happens rarely but when it does: feels bad man lol.

            Gonna have to disagree with you here. Mod ROG has like no range. I fight other CC and laughable watch it used and suddenly I’m not succ’ed. Trust me: I know the range and it’s not that big.

            Mod burst Wolf only last *2* seconds. That’s pandemonium you’re talking about. Mod Land Smash succs? Since when? I use it and all it does is blast people up and give them the “you can’t run” debuff. Mind telling me how it does? If you’re talking about Guard, he has to *time it to get out of your combo*, unlike Laby who just has to *PRESS AND POOF*. Also KE KD’s your butt when his activate: so he’s not the only one able to pull stuff like that. Yeah that makes him *so* unique. His neutral isn’t as stupid as it used to be. It’s significantly weaker now. Tell that to the CC I watch get tossed like a rag doll.

            What do you mean most of his broken arsenal aren’t nerf? He has been nerfed continuously: these aren’t “slight” nerfs. CC’s passives are broken right? That’s what usually make him dumb. Let me tell you a few.

            Berserk mode: 18% Physical Damage Increase-9% 18% max HP to 9%
            Oh and btw, he gets 3% on one bead and 6% on two beads-

            Weapon break passive: 10% chance to activate, stacks 3 times. Used to be stupid as heck: now it reduces 30 on max stacks: meaning you barely notice your damage really changing on him (major there).

            Crit Resistance passive: 30%->10%

            Advanced Metabolism: crit resistance 65% to 20%. I bet you didn’t even know you had this: that’s how bad it is now.

            Elemental resist: 150->100 in PVE, +50 in PVP. 20% chance to resist bleed/stun/leg wound in PVP down from 45% chance.

            Land Demolisher: 2.3k->523%->1.4k.

            Wonder Wall: we know it was broken as heck, but here: 70% damage absorption->50%->25%, duration 30->10seconds.

            Guard: 98%->89%->60%

            Note that these are all of his defense passives. Like it or not: he’s not a tank tank. Need I show you more?

            No you aren’t hating. You just gave me reasonable points that I agree and disagree with. I actually enjoyed responding to you. Have a good day if you wish to not respond. I’d be happy to talk with you again. Thank you again for not insulting: I have respect for you for that.

          • Kerialstraz says:

            @UndyingProtector

            Despite all of the nerfs he received on his passives, CC is still a menace to fight right behind NL or EtW. Like Anon said CC simply breaks basic fundamentals of the game (since Chung release basically and especially after his S3 rework) which other classes can’t exploit at the same pace or strength as he does. Having his managain lowered on commands doesn’t change CC being able to reversal any combo he is in with Guard mod-Land Smash storage. Noone is defending EtWs get-out-of-jail card, which is stupid because nearly all anti-combo actives or passives have been removed from the game. KEs guard still has only a 9% chance to activate and a 45second cd which you can exploit. CCs guard can take place any time its off cooldown and the cooldown isnt long with 8 seconds vs 180s/45s.

            Its not only about his passives that makes CC broken. Him being able to outtank anyone while giving you a big middle finger midcombo and having an easy accessible boom OR silence people can’t trade against make him utterly stupid to fight against.

            I made a mistake with mod Land Smash and I meant Rage Guardian, which admittedly has been nerfed. Which is fine because classes which CC struggles a bit have been nerfed as well (MN), so the skill respectively doesn’t need to be overbearing for the whole cast due to one class.

            Noone argues against Chung/CC not taking skill to play. Learning Chung fundamentals takes more practice and time compared to Elsword/Raven, but when learned and put to practice, they’re so strong that other characters can’t compete, unless their fundamentals are at the same tier of stupidness or higher.

          • @Kerialstraz:“Despite all of the nerfs he received on his passives, CC is still a menace to fight right behind NL or EtW. Like Anon said CC simply breaks basic fundamentals of the game (since Chung release basically and especially after his S3 rework) which other classes can’t exploit at the same pace or strength as he does. Having his managain lowered on commands doesn’t change CC being able to reversal any combo he is in with Guard mod-Land Smash storage. Noone is defending EtWs get-out-of-jail card, which is stupid because nearly all anti-combo actives or passives have been removed from the game. KEs guard still has only a 9% chance to activate and a 45second cd which you can exploit. CCs guard can take place any time its off cooldown and the cooldown isnt long with 8 seconds vs 180s/45s.”

            Gonna have to disagree there: I would fight a CC any day than a ETW/FP/NL(and those are some examples that are a pain to fight). I admit in that on S3 he really was stupid, the amount of BS damage, passive percentages, were all BS. I’m just not understanding how he breaks the basic fundamentals. If you would be kind to tell me how he does. If you’re talking about Heavy Stance, that can be overcome pretty easily with all the multi hit combos now. I mean: I’ve seen some CCs tossed around like a playtoy: I admit when used effectively CC can be a pain, but not to the point that he breaks the game itself anymore. Fatal Phantom is much worse than a CC: trust me on that. If anything *he* is the pain in the behind. I agree on mod Land Smash, the fact it can be delayed and still hit you is stupid. However that’s KOG’s fault for not fixing his bugs like that. I still disagree on Guard, and stand my point that *at least it requires proper timing to get out of a combo*. There’s also a good amount of actives that attacks his behind despite him blocking in front of them. Yeah it’s eight seconds: so if he screws up the Guard timing then you got eight seconds to either 1. if you’re a char/class that can jump behind him or pass behind him or 2. Wail on him as hard as you can before it comes back. Otherwise, I myself hate Guard being able to be used in a combo. Mirror matches are a pain because of that. I prefer old Guard trust me lol: but you reap what you sow KOG.

            “Its not only about his passives that makes CC broken. Him being able to outtank anyone while giving you a big middle finger midcombo and having an easy accessible boom OR silence people can’t trade against make him utterly stupid to fight against.”

            I’ll give you that: he is indeed tanky. But he isn’t the tankiest as before if I remember correctly. Right now, Richter when built right along with KE can eat more damage than he can due to higher HP. Like I said: I’ll take Lunatic blow getting nerfed as long as Land Demolisher is brung back to action. KE has boom skills too, and he can eat damage as well: CC isn’t the only one in that regard, he just does it on a larger scale. Yeah, Silence does force you to run: but let’s compare that to a skill I know that always let’s you win hit-trading: Commander’s Mark. I think you know that debuff all too well. Silence at least lasts a short duration: Commander’s mark lasts an eternity.

            “I made a mistake with mod Land Smash and I meant Rage Guardian, which admittedly has been nerfed. Which is fine because classes which CC struggles a bit have been nerfed as well (MN), so the skill respectively doesn’t need to be overbearing for the whole cast due to one class.”

            It isn’t just MN, anyone who has a CC knows that the range on the succ isn’t something to write home about. Eves are going to be happy about this as a character. Due to that succ range nerf we can assume that now *any other class that has high mobility or can fly is perfectly safe*. This means CC basically becomes your playtoy you can dance around: just be careful of HS. It’s okay: nobody is perfect. You made a mistake: I’m not going to criticize you on it. No need to apologize. Just like Anon said: it most likely is the BS Fundamentals that KOG refuses to see fixed. Some of these nerf on CC went too far. It’s gotten to the point half of his passives aren’t even noticeably there or even functioning(Black Massacre cough)

            Yes, they can compete if they take the time to learn how CC works. Most people don’t, they don’t play him, and just complain: then sh!t like this happens to CC when he was already kicked down. There’s almost no CCs now: so you can’t really practice against him. Know why? Because *they went to FP/CeT*. If that’s not proof he isn’t truly broken: I don’t know what is.

            Honestly I agree with Anon: his explanation on how classes are judged is pretty much spot on.

        • vaff says:

          summary, you dont know how to play CC.
          he’s top tier in arena and almost unbeatable.
          deserve more nerf tbh.

          • Summary: you claim I don’t and can’t provide an argument: just mere assumptions. I played CC since release and if you *READ*, I admitted he was stupidly broken in S1/S3/Renewal EVIL LD.

            Don’t come at me with insults if you can’t prove something to me.

          • Veteran says:

            @UndyingProtector You go man. Open that textbook on them.

            Plenty of people in this community that claim that people who play CC don’t know how to play CC, when they don’t even play the class themselves.

            Claiming to know more about the class than people who have mained him since day 1, through his ups and downs. And have seen his matchups vs other busted characters plenty of times.

            If they actually played the class and still said something, it’d give them room to argue. but 80% don’t.

            Comparatively to the rest of the cast that has top tier damage and things (from an arena perspective), CC is low on the list in busted 3rd jobs.

          • Anon says:

            Honestly this whole conversation is basically the same old song and dance that happens for every class in this game at some point or another. People who main a class and people who simply just fight against them in PvP a lot will always have very different perspectives regarding how balanced they are.

            If someone has the gear and skill to play them, any class can seem overpowered as most classes have just enough utility to them to counter what most other classes can do in some way, or can pull off things that make losing against them feel dirty.

            This can easily lead to people feeling like a class needs drastic nerfs when it’s actually the core game mechanics that are broken and need to be reworked. For example, just about any Ara can pull of an easy infinite just by spamming single x press commands to lock an opponent in a hitstun loop, and mix in a few skills as well as ^^x^^z occasionally to keep their MP and KD value down.

            This could easily be fixed by tweaking how KD works a bit and perhaps rethinking the mana break system. Instead, everyone targets Ara as being overpowered for this infinite, which she is, but it’s because the infinite in question is exploiting flaws in the fundamental game mechanics themselves and not so much because each individual piece that makes up the infinite is overpowered. In fact, aside from the ability to hold someone in a combo permanently until they run out of HP, the combo is actually rather weak and can take a long time to finish someone off with if you rely on only it to win.

            I feel like Chung mains are victims of a similar problem. A lot of the things that seem broken about them are due to problems with the game itself and not so much just the characters fault. Of course, every character does indeed have balancing issues, no class is perfect, but I feel like if more people acknowledged the fundamental problems with the game itself, maybe the devs would have no choice but to actually fix it eventually so that balancing characters in general can be an easier process.

          • Ninjaskingg says:

            @Anon your, right about the mechanics but, wrong about which mechanics you would nerf, instead you say change KD as a whole and mana break, when you could either, nerf her mp gain on the command or commands, or nerf the mp feed it gives.

            This in return will make up for it being infinite, because you put a negative on it, that’s how you would nerf it, for now you really want to give it more of a mp feed this way they can either choose to loop infinitely while feeding mp, or just attack.

            The idea is there, but your way of doing it just leads to more issues, because you’ve changed an existing system to only work against one class (and yes i know it could be for more classes) but the point remains the same.

          • Ninjaskingg says:

            @Veteran so are you’s going to suck each other’s dicks now or what?

          • @Ninjaskingg
            Too many mechanics? *sees he has Ammo and heavystance mechanic*. Yeah he has *WAY* too much mechanics. Thanks for the insightful comment there. I don’t like your judgemental ways of others: that’s toxicity in itself right there.

            *YES* you do got to time Guard to get out. Any good CC knows that it takes practice to get out of combos: it isn’t just pressing Guard and going “lol no”. So you’re telling me I should just press Guard in the middle of an Ara’s combo at the beginning and I’ll get out free? No, I’ll get hit by energy absorption which *goes through guard like a good amount of actives I know do.* If you *played* Chung like you said you did(which I’m not doubting you didn’t, although I doubt it was CC), you would know that. No it doesn’t, so what you’re telling me he can outshine classes that can fly circles around his head/Laby?

            Yeah he has lingering hitboxes. However, a dozen of classes have that nonsense: yet they’re fine? Heck *Every Chung has the >>X lingering hitbox*. I don’t get what you’re trying to prove by saying that, so don’t get all passive aggressive with me here. I agree he isn’t that hard to play: but there’s a *HUGE* difference between a CC that didn’t bother to learn further with him and an *ACTUAL* good CC. That proves that he at least takes a good degree of skill to get somewhere with him.

            Never said I was good, I’m saying because of experience I’m able to adapt to nonsense like this happening to CC. CC *CAN* perform, but it takes 90% of his strength, while other busted classes he fights against don’t need to even try as bad as he does due to the nerfs on him. There’s a reason why CC is an almost dead class: his PVE game sucks, and he keeps getting nerfed continuously in *BOTH*. That’s why they bandwagon FP.

            CC’s damage output don’t match other 3rd jobs damage. Where’d you get that from? The *ONLY* damage that can *SOMEWHAT* reach those damage ranges are Lunatic Blow. Go and use Sacrifice on a CC. Come talk to me when you do, because his damage becomes *LAUGHABLE*. Build any sort of tank and unless he Lunatic Blows you, he isn’t doing anything to you. His command damage is weak for a Melee attacker, even if you go Beserk mode you don’t get that much out of him unless you’re a jacked up CC with a +11. But that’s the BS gear doing the talking. Best thing he can do is eat damage, and Lunatic Blow. That’s it. You think CC is unfair? There is things *MUCH* worse than CC(even though he doesn’t have that damage you claim he does), trust me on that.

            How about we be a little bit nicer instead of laughing at someone else’s opinion on the matter? Show some maturity you know what I mean?

          • FrostHydra97 says:

            I think it’s just as Anon said, “People who main a class and people who simply just fight against them in PvP a lot will always have very different perspectives regarding how balanced they are.”

            I haven’t fought against CC much (actually not fought against players much as i mostly go PvE and was an NPC killer until the season when fighting NPC after reaching S rank doesn’t raise your rank anymore), and I also don’t remember much about most of my fights with CC, but as much as i remembered, i mostly won against them. But most of my fights against FP and Cent are big losses.

            From my perspective, any character that can whack me through my HP pool and bunch of defense and damage reduction are targets of my hatred. As i sucks in PvP, i usually try to gain as much MP as possible and save them for SA instead of MP break so taking too much damage without saving enough MP is a big no to me. Those FP who just combo + bullet blitz loop which cancels mana break or Centy who keeps Kinetic bombardment then siege spam and repeat are really annoying to me. Those fking MN too, i hate them because of Blazing bullet with a hell lotta hitstun AND mana burn, and their range is way longer than mine, not to mention the grenades. And there’s a lot more i would like to complain, but maybe it was just because i’m a pvp noob.

            Yup, and from some other people’s perspective, it was the Luciel, especially Innocent, who are broken themselves. As they can stack a fk ton of HP by using one of the two to build purely HP, they can be just as tanky as other characters without losing much other stats (especially Diangelion whose HP scale is only lower than that of Richter and EtW but with the mentioned build it can be even higher than them). But while Dian’s passive only give them damage reduction if they stay near the enemies and Bloodlust even increase received damage, and CaT’s Oriax gives 50% damage reduction in around 10 seconds with the cost of 140 MP and a cooldown longer than the duration, Innocent’s passive gives them 60% bonus defense as long as they keep the Gathering Souls stacks for a very, very low cost comparing to the other two.

            Not to mention the 40% bonus crit damage from that very same passive, together with 30% bonus movement & attack speed which are unnormalized afaik, and the ridiculous cooldown reduction that can let you use the same bravery skill every 4-5 seconds if you manage to gain enough MP and use SA reasonably. The MP gain rate of inno’s skills are also quite high, not high enough in raid but more than enough in dungeon clearing that they don’t even need to use any MP pots– wait, that was about PvE, sorry. Anyway, i think it’s high enough in PvP too, although i believe there are other characters whose mp gain rate is even better than that. Yeah, comparing to CaT and DiA, Inno is pretty broken. Some people said to me most of the Luciel that are ingame nowadays are Inno, CaT is much rarer, and DiA is almost extincted. Took me quite a long time to admit that.

            Sorry because I was saying these things while you were talking about CC. I just wanted to give an unrelated example about what Anon said. ‘-‘)

          • FrostHydra97 says:

            P.s: I was bashed really, really hard by people on Discord because i kept saying the “don’t nerf inno plz, they’re weak” BS while it was just because i sucks at the game. Inno has been nerfed for quite a lot of times in the past, with or without me knowing. Ofc i, like some other players, are furious about the nerfs at first, but after seeing the reason i began to admit those are necessary.

            For example, one RoC nerf, which i knew, made the skill damage reduced to one third comparing to before nerf, and it even became worse in the following nerfs, but it was because the skill itself had ridiculous damage already, and even more with the heavy trait. Now it’s so useless to me that i only use it in ereda in some cases when i don’t even know should i use it or not.

            Next, Fantasy Impromptu 2nd trait change, which i’ve never noticed. It used to have a critical trait (increase cost by 20% for defense ignore) but was changed to, um, useful (i think?). The cost increase only affect MP cost, which the skill doesn’t have, so it’s like giving a very strong skill ignore defense effect with no additional cost. I think at that time critical trait gave 100% defense ignore, so that was pretty necessary to make the skill not so broken.

          • @FrostHydra97 It’s fine, I actually enjoyed that example. I enjoy reading point slike yours and Anon, it gives more insight, unlike the people that just insult.

            This just proves my point further, CC can be easily pushed around compared to a CeT/FP who can make their opponents their playtoy. CC does have the ability to fight, but since he doesn’t really dish out that much damage, people can usually if they built tank, can usually get a good amount of MP back, and unlike CC: have a plethora of burst tools *THEY* can use to hurt CC.

    • K.G.I says:

      Well, you can’t call yourself not broken by calling yourself isn’t as bad as someone who is 3 tiers above your broken level.

      Then again, I hope CC has something like moving Guard lol

      • Honestly I’m not saying that. I’m saying that other CHUNG classes(I know all 3 have different perspectives that are “broken” about them. However, both of the other chungs at this point make CC look laughable.) are doing the same BS or higher, yet CC is the one constantly being complained about. I know CC can work well when used right, but that involves a CC popping his @ss off while people who is fighting him are literally not putting in as much work(Not saying everyone does, those are the type of people I fight) and can still toss him around like a ragdoll. People may think I’m insane, but I had a ton of experience playing this class, from him being broken as f!ck to now this.

        I think I misunderstood your comment though. At least *YOU* didn’t insult me unlike Mewy here. I respect you for that.

        Lol Moving Guard? That actually sounds pretty interesting. How would that work?

        • HamelsRuler says:

          I’d imagine something like you holding down Guard whilst being able to move back and forth in an similar fashion to Reverse Siege.

          • That actually sounds cool, it’d also make CC more unique compared to the other Chungs. I missed the uniqueness he had…feels bad man :C.

            Although, I doubt that’ll happen. Just more slaps to him.

        • Mewy says:

          dumb ass cc main

        • K.G.I says:

          Moving Guard is basically like Reverse Siege but Guard. To be honest, as a tank class and forerunner I don’t see why he can’t have this to pressure people by menacingly blocking attack while moving forward (of course you can back attack him, but then you can just release Guard on time and CC will do a 2 way shot anyway)

          Tbh, I don’t PvP and I honestly just want skills to be designed base on the aesthetics of the characters…because as long as there are comparison there will be toxic lol

          • I agree trust me. I’m stunned too that CC doesn’t really have something to pressure into hitting his Guard. I like the idea of a moving guard, make it more interesting to play CC.

    • Bubolo says:

      Never gonna understand that tantrum when its been proven time and time again any nerf hardly hurts the guy if the chungs get nerfed they get a new buff to make up for it

      • No, CC never got a buff to compensate for the nerfs they stomped on him. Only FP/Centurion did. Want proof?

        Centurion’s Magical damage increase on max ammo got nerfed. Then they buffed it from 1.5% to 2%. So he gets 12% Magical damage increase.

        Comet Crusaders gave 18%, it got nerfed to 9%. After that it *never got compensated again*. See the difference?

        Yes they do, look at all of the CC’s literally disappearing. He’s a toy if someone knows how he works, he doesn’t have Crack Crasher to punish you at range. You can just easily bait his butt into running into you now because he doesn’t have the range to fight against you. So yes, in terms of his utilities, and his ability to tank at times, it *does hurt*.

        @Actual Chung Main: did I say I needed Wind? I said I *should* because of that massive KD reduction nerf.

        And there’s nothing creative about Infinite Siege or being Bullet Blitz’ed as soon as you MB and get back up your point? Like I said, CC at least takes *SOME* skill to make him work.

        • Bubolo says:

          I wouldnt say its CC being bad is the issue its the other 2 who are too good also it doesnt have to directly be dmg but if not a mod skill changing things up

          • You’re right that both of the other Chung makes CC look very weak. However, from my multitude of experience fighting others with this class(that he usually steamrolled before the multitude of nerfs), you can easily tell CC isn’t in a good position.

            PVE is never improved: instead he gets nerfed in *Both* regards. Did you see anything saying in PVP only that the range got decreased? No. This affects *both*. That’s why CC is dying out. He’s being punished in *both*, and because of it, his PVE game gets worse/ PVP leads to a more masochistic feel to him now.

          • Bubolo says:

            Thats just on KoG for not thinking of the homing scenario they have for PvE/PvP wich is questionable why tooltips even exists if they dont wanna have differences between the modes

          • @Bubolo I agree, it is KOG’s fault for not taking any account into this nonsense. But here’s the thing:

            They helped Cent in PVE, but nerfed his gravity siege range in PVP. Why didn’t that happen to CC? Is his Rage of Guardian succ too strong in PVE too now?

    • An Actual Chung Main says:

      If you need Wind to infinite on Chung you’re just trash bro.

      There’s nothing creative about doing any launch and doing ^X three times.

    • Dancie says:

      Rage of Guardian is 150 mp which is nothing for CC. He also still has mod burst wolf which is basically free and an obscene catch so even after these nerfs, if you’re losing to any class that isn’t EW than you’re just getting outplayed tbh.

      • That’s with the light trait, and most CC’s I fight use the Heavy trait. But you’ll most likely argue back by saying “lol they aren’t smart then”, so let me tell you why it doesn’t matter: Mod ROG’s black hole has almost no range to it. It isn’t as stupidly big as people think it is. Need I post a video to prove it to you?https://extendtube.net/watch?v=J4gSnwE0cBA
        Any person that played CC or at least, *knows the range* of it is smart enough to know where it can’t succ.

        Mod BW isn’t a “free catch”. In this case, it’s user error’s fault for not taking into account of mod BW. CC needs to *jump* to use it. Even then, the hitbox isn’t even that big, unlike Cannon Strike.

        Saying you lose to any other class just because you play CC is an exaggeration of hate for the class. He’s not the broken sh!t that used to be in S1-S3-Renewals-CC on release. He’s broken down.

    • WeissritterX says:

      “Unlike a CERTAIN, other Chung class”

      FP? Because Cent’s infinites outside of berserk barely build mp, and outside of berserk feed quite a bit. Seems much harder than it was 5 or so years ago to actually do meaningful combos as a Cent. People can usually break out of your combo 3 or 4 hits in without losing too much of their mp advantage, and as much as CM helps with mana gain, it feeds a whole hell of a lot, too. That’s why you usually see Cents do zzzx as fast as they can when they secure a catch. It’s the only way he can actually get any meaningful amount of mana, and you have to spend at least 80 mp after if you want to continue your combo.

      Cent isn’t like LK or SD where they could infinite easily while building loads of mp and feeding comparatively little.

      OTOH, FP devolves pretty quickly into catch > combo > bullet blitz > combo > bullet blitz > repeat

    • Bleeeeeh says:

      Hi, what server do you play?, if you play NA would you teach me to play chung?…i’m trying to get into him but i don’t understand how he works

    • Weregreymon says:

      Nerfs for PvP, but no buffs for PvE. No wonder many CC mains are class changing to Centurion (Godlike in Raids, as well as new Henir).

      • Pretty much. I usually chill in spar with my Centurion, use him for PVE. CC needs a buff to his PVE: it’s becoming sad really.

      • Veteran says:

        CC’s pve ability has always sucked and it only suffers more and more every time they nerf him for pvp. They don’t separate the nerfs for pvp /pve at all. Every time someone complains about something in pvp,it gets nerfed and just hurts the character more. Almost every patch nerfing him in the recent patches (before varnimyr rosso raids were added) were basically killing the character. No one cared about him in pve, and constantly getting nerfed in pvp. (Hence why everyone bandwagon’d off of the character).

        If Rosso Raid was not added in to the pve scene, I have no doubts that CC would basically be a dead class and cease to exist. The only reason it revived him (not really ‘revived’, but more like sustained) was because wonder wall buff slaving (in addition to pandemonium, burst wolf, etc.).

        Could really use a pve buff considering the only time we ever got decent at PVE was when CC originally came out. But CC can never keep anything good to his class, because people complain. Which then results in more nerfs.

        Leveling up a chung through IP path is torture, especially with basic/average SD/heroic gears. But they always nerf the PVE aspect whenever they nerf PVP, because CC shouldn’t be able to do dungeons amirite?

        Granted if you’re able to super gear a CC (which takes 3x more than Centurion or Fatal Phantom’s gear to do an equivalent of their damage, as well as ERP points), he can be an amazing dps in PVE. In the longrun though it’s just so much easier to do the same as FP and Centurion.

        • Exactly, you just said everything I can think of about CC’s predicament. CC’s PVE is flat out torture really. It’s like CC can’t do *anything* or else people start to break their controllers over it.

          His Beserk passive was *NERFED* in *BOTH* PVP *and* PVE. I don’t get it. What more do people need of CC being nerfed? Do they want him nerfed to the point he’s unplayable? (Sees mostly FP/CeT) nevermind.

    • Pasta says:

      Why are you saying RoG costs 200 MP? Sure you might use heavy trait if you want more “punishing damage” but Light makes it stupidly easy to access on top of MP reduction set effects and ERP. His very noticeable MP gain almost always allows him to have access to it unless you aren’t managing your MP right, which is kinda disappointing.

      Using wind just to extend your combos is an EXAGGERATION. He doesn’t need wind since he can combo just fine with x drops. Stop making it sound like KD nerf killed any sense of combos he has.

      “Punishing people’s mistakes.” Wow let me just press Mod Burst Wolf as a delay button into RoG, I definitely deserved that because you made the mistake of being on my screen (which is roughly what the range is before the nerf btw).

      • Veteran says:

        Mod ROG range is by far no where near the entire screen. Horizontally, its slightly bigger than Worm Hole’s range. Vertically, it goes up and down by 2 platform lengths. Vertically it’s strong, but it suffers horizontally. A more easier way to represent this is if you think of Lunatic Fury’s vertical hitbox (going up from below, but also downwards).

        Regardless, the range was never the issue. It’s the amount of times it can be spammed by being used on trans slot in order to setup combos/other skills or just catches in general. That being the case, what should have been nerfed was the cooldown. Not the range.

        • Veteran says:

          There are plenty of other blackhole skills within the rest of the Elsword cast that put mod ROG’s range to shame.

          None of that matters though if you happen to have stoic on whenever its used. Because for some reason, it can’t pull super armored targets. If there’s any lag at all on either side of the match, it also KDs the opponents. Which means – 130 mp (including light trait and ERP, to make you happy) for no results, and then feeding the enemy mp. It also drops just the same if there’s any kind of skill delay used at the same exact time as the blackhole.

          • Moon says:

            I mained chung a while ago and currently my GM want me to work on FP i can tell you he’s broken but with any char comes exploits and people abuse things but you think people give a damm about looking into the char hell no half people dont even realize how broken IM passives are people point at burning punisher for the 20% skill damage buff when looking at FP as a person who play all male chars besides ain and ciel i know how it feel to get nerfed hell i dealt with chung first batch of nerfs regardless of that what you do instead of getting mad at a nerf you find another way to destroy in pvp as a person who played CC alot as well as CeT more than FP i can tell you guardian rage is not even the best way to catch its easier sure since no1 can MB it *still i think* regardless of that CC have alot of advantages just like chars like even elboi who people claim is weak asf have *which is still getting nerfed* its not like chung is going to be weak just like i never gave up on elsword or add when i mained them chillax fam ik its hard but its really easy to use a nerf to your advantage

          • @Moon I like your response of not insulting. I commend you on that.

            No, the main issue is that CC constantly gets his butt nerfed, his class is nearly dead(trust me, the *ONLY* true if on a blue moon, time you’ll see a CC, it’s in raid). The nerfs stack up, and hurt CC. I have adapted multitudes of times.

            The main reason on *WHY* he seems to be “broken” is because he’s so rare people don’t really understand how to fight him. That or they never tried to play him. *THAT* is my main reason on why I’m going on about this. Someone *has* to speak up for this guy.

          • FrostHydra97 says:

            I play INT server, fought a CC yesterday. Dunno much about his gears though, but mine was purple elrianode full +8 and a +10 void weapon built mainly for PvE, and I play Innocent.

            He barely did much damage on me, casted Guardian Rage twice and missed both. Beat the hell outta him while barely take any damage.

            Or maybe i was just lucky, as i can easily be beaten one-sidedly by many other players

          • @FrostHydra79 it isn’t just you. It’s CC’s damage overall. Compared to other 3rd jobs, he doesn’t really have that many burst options. His main burst option is Lunatic Blow, other then that the rest of his “burst” tools are lackluster. You build *ANY* kind of tank, and his damage isn’t really anything to write home about.

            People claim he does BS damage, yet they never played to understand that in reality he *doesn’t anymore.*The only time I see CC doing damage is when the person built themselves squishy, or the fact that CC is geared to the teeth(I mean +11 and +10 Elrianode, my CC has +9 Elrianode and a +10, getting same results).

      • I was exaggerating on the using Wind to combo nonsense. But my point is: they nerfed his overall damage, so you’d expect long as heck combos to be his forte’, but now they nerfed his KD reduction: I don’t know what they want him to be at this point. Reread my post and you’ll see what I mean.
        I already know about that trick, but that doesn’t mean jack if RoG has almost no succ range on it. It isn’t even that *BIG*. Go play CC and see it for yourself.

        Ohhhh so it’s fine Cannon Strike can be used as a delay catch, that Big Bang Stream can be used as a delay catch, yet when CC uses mod BW it’s the end of the world. The delay isn’t even *That bad*. You want delay? Go play CeT, then tell me how bad the delay is. Again, the range isn’t the entire screen: It isn’t like a Neutron Bomb. Oh and CC has to jump to use BW.

    • Ninjaskingg says:

      All justified to me, about time he finally got nerfed hope it keeps going on the things that actually need nerfing.

    • Adorable Prince says:

      kd was not a big deal, x dropping is CC’s specialty after all go fire4 itsbetter

    • Human Race says:

      IS funny because the X drop of chung is one of the easiest on the game and can reduce high amount of KD. *Waiting the nerf on the Passive of KD received increased (This with pvp accs is VERY BROKEN).

  • Watch650 says:

    Ey my Minerva got some buffs :V

  • Kira says:

    lmao they killed firewall

  • MagicSpice says:

    So wait, was NONE of the summon skills in the game affected by Crit, Phys, and Mag increases?

  • Pumkinpawa says:

    yea just leave NL’s healing/MP recovery , def not broken and completely balanced and fair, Nice job KOG

  • ZenKuragari (future cent champ) says:

    *opens site* *goes to chung* *sees neither buffs or nerfs to cent* *closes* …why do they keep ignoring my poor boi like that…he needs some loving as well especially in the buff department

  • Valtazores says:

    soooo who waiting for kurtzpel since i am dropping this unbalance pvp stuff.,, + game feels dead anyways

  • A r i a nax3 says:

    Rip Crimson Rose/Black Massacre

  • eirios says:

    AINT NO ONE GONNA REJOICE FOR MANA CONVERSION? LESS POT CHUGGING WOOHOO!

  • xLunatix says:

    I find it so hilarious how they haven’t dared touched ain since last year it feels like lmfao.

  • Blurples says:

    Wait, Darkness might be useful now? No? Okay.

  • Not only that, whenever he *does* get nerfed, it’s not just in PVP. It’s in *both*.

    • Veteran says:

      I’d like to also bring up the argument of how people complain that CC is “OP at too many things.” or “Does too many things too good”. Essentially: “CC is an all-round character” , and “CC is TOO good at the things he does”.

      This logic is a fallacy in itself. An all-round character is just that: All-round. Round, having no spikes, or in other words, things he excels in. An all-round character has nothing that he is extremely good at. Hence the term: “all-round”. CC’s kit has plenty of decent and above average moves. But if used correctly in the right places, or at the right times, he seems busted. When in reality its the pilot skill.

      I’d also like to bring up an argument my friend told me:

      People will say that CC is broken, but CC’s barely exist. Where’s the logic in that? If a class is so broken, why aren’t people using and abusing that class? Or just playing it more often? The logic of “I refuse to play this class because he’s too broken” is wrong. It’s not like Elsword players suddenly grew morals when it comes to abusing class strengths (as in saying abusing one thing is evil, and not abusing it is good). So how is that supposed to apply here?
      It can be explained by comparing it to any other tourney related game, for instance: Smash Brothers. If this was the case, then people would be running low-mid tiers only. But 80% of the matches have mid-high or top tier characters. (Granted, with Ultimate the tier list thing is hazy, but this still applies.)

      There are also far worse skills to complain about that exist in the game currently. For instance: KARMA. 14,000% damage (IN ARENA, which most of the time equates to half if not all of your health bar) if it gets full hits. But no one is talking about it at all. Yet people complain about Guardian’s Rage doing 1500% (which is tickle damage to other people who have gear, considering CC doesn’t have damage with it) and a black hole effect.

      People complain about CC because they can’t fight the class or play the class (with the few CCs that exist), complain, and then he gets nerfed in both PVE/PVP.

  • Abeyll says:

    Deserved summons buff and deserved CC nerfs, especially that freaking Guardian’s Rage.
    I’m a bit surprised about Crimson Rose and Minerva stuff though.

    • Veteran says:

      Maybe you could argue Guardian’s Rage needed a pvp nerf, although I’d still heartily disagree. But it was nerfed in PVE as well, which was completely unwarranted. CC already suffers enough in PVE, (especially not geared ones), and now his one good grouping tool is much worse than before.

      • Abeyll says:

        Yea I only say that about pvp, CC really doesn’t need any pve nerf, but more buffs in that department.

        • I disagree. This nerf wasn’t necessary. I do agree in PVE though that it was unnecessary. However, in PVP it was unwarranted. The range isn’t even that big Horizontally, you could just be a few Inches away from it and won’t do jack to you. I don’t see *WHY* it’s such a big issue to dodge or even escape for that matter.

          Next, just because he “succs” you back to him doesn’t mean he has the damage to take you out. Go build a tank build, and you’ll see what I mean. His offensive potential is *very* weak, Lunatic blow being the only burst damage tool he has at this point.The other ones are lackluster, and just like Veteran said, there are *OTHER* classes that do *FAR* more busted damage in terms of command damage *and* skills.

          You know what needs to happen? FP nerfs. He does *Everything* a CC would do but better, has range, BS damage, a ton of I frames *AND* SA. But, no, when CC gets something that doesn’t even *DO* that much damage and just help him catch, it’s unfair when Both Cet *AND* FP has multiple ones(With damage I might add). Yet they get to get away with it? I’m sorry if I sound “salty”, but the double standards is just too stupid at this point.

          • Abeyll says:

            Yes FP needs nerfs. That doesn’t mean CC doesn’t need some. Guardian’s Rage was stupid, even if you say the range horizontally is not that big, you can’t escape from a CC with a bit of mana thanks to it, and some CC basically just loop it with their mana regen to assure catches everytime until they are sure to finish you off with a Guardians succ into Lunatic Blow.
            But yea, FP is more obnoxious I agree.

          • @Abeyll “Yes FP needs nerfs. That doesn’t mean CC doesn’t need some. Guardian’s Rage was stupid, even if you say the range horizontally is not that big, you can’t escape from a CC with a bit of mana thanks to it, and some CC basically just loop it with their mana regen to assure catches everytime until they are sure to finish you off with a Guardians succ into Lunatic Blow”

            I never said he didn’t need some: but the fact of the matter is everytime he gets nerfed he never gets anything to compensate for that nerf. *No*, Guardian Rage wasn’t stupid. You *COULD* escape CC even with a bit of mana. That’s how bad the succ range is. Here’s proof of the succ range.
            https://extendtube.net/watch?v=J4gSnwE0cBA
            Take a look at that video, *then tell me how something like this is stupid*. This nerf was unnecessary, and hurts him in *BOTH*. We CC are *tired* of nonsense like this because people can’t *improve fighting against a CC*. Let me remind you that Lunatic Blow costs 200 MP and with light trait rage of guardian mod is 150MP: Unless that CC has a quad ton of MP from you hitting him or you letting him beat the stuffing out of you, I highly doubt he could do that to you. No, CC’s damage is too lackluster to finish someone. Like I said, it’s *poor as heck*, a Lunatic Blow is the only thing that’ll truly hurt, and *even then it doesn’t deal the insane amount of damage other 3rd jobs can accomplish*.

            I’m glad we agree on FP.

          • Abeyll says:

            I can make you videos that show you insane suction from it as well. Fact is people are complaining about it for a reason.
            Mana ? He gets a ton in 2 second just by being a chung, ZZZX says hello. (Offtopic but I really fear for that command with the incoming revamp… I don’t know why but I feel like they’ll either remove or nerf it)
            As for the rest, CC being a Chung is being stigmatized by people that does not play him. “It’s a Chung so he’s too broken”, without looking at the rest. They still think he is the monster IP once was. He’s “just” high tier now.
            As for Lunatic Blow, -at least- he has one burst skill, that’s still something no ? : )

          • @Abeyll “I can make you videos that show you insane suction from it as well. Fact is people are complaining about it for a reason.
            Mana ? He gets a ton in 2 second just by being a chung, ZZZX says hello. (Offtopic but I really fear for that command with the incoming revamp… I don’t know why but I feel like they’ll either remove or nerf it)
            As for the rest, CC being a Chung is being stigmatized by people that does not play him. “It’s a Chung so he’s too broken”, without looking at the rest. They still think he is the monster IP once was. He’s “just” high tier now.
            As for Lunatic Blow, -at least- he has one burst skill, that’s still something no ? : )”

            No, the fact is people don’t want to take the time to measure the horrible horizontal range. Characters like Eve, Minerva, are happy because of this because they can just fly circles around his head.Yeah he can get mana fast with that command: it uses nearly all his ammo though, so you’ll most likely run Reload to save you the hassle.(Revamp has been held back for a long time, but after seeing this nonsense, I doubt CC is going to be fixed.)

            Now for your final retort, I agree. People don’t bother to play CC and instead label him as broken as the other two, yet he’s nowhere near their level. I don’t really care about tier lists: the fact is though that CC is not okay. Yeah, a “burst” skill that barely grazes you due to the lower damage it does compared to other 3rd jobs. *That’s why his damage is lackluster*, he has no other options but that, and if it doesn’t work because his opponent built tank: he’s pretty much done for. It also utilize all ammo, and give poor results back. I’d rather see Land Demolisher back as his burst damage tool.

            It’s funny that he has to rely on a base skill just to pump out “damage”.

          • Norigatsu says:

            I just passed the last 40 minures reading all the debate, goddamn…
            I wish i could partake in this but as an ex SSS player in S3, and for the past 2 years just a free to play pve player i really don’t know what to say a part from the fact that miss when people just chose a class they enjoyed. From what i read you consider FP way stronger than CC in pvp and i have no reason to judge or say anithing about it but what i can say is that at least in raids CC is way more popular than FP, i struggle to get in raids because i don’t provide anything with my character. If what you say about CC is the objective truth i do hope he’ll get recognized by the community about how strong he really is and that he can get out of the shadows of the other 2 chungs in pvp as much as i’d like FP to be more useful in raids.

          • @Norigatsu Oh trust me, I play CC because I like the amount of stuff you can do with him in a combo. However, that doesn’t excuse the fact that he is in a position that’s not my cup of tea. He isn’t the broken machine he used to be, he’s far from that.

            Know why CC is more popular than FP on raids? Not damage: just a Wonder Wall/ Pandemonium slave. Even then, you’re better off with a CeT who can make you *unable to flinch, take less damage, and regain MP.* I didn’t even mention heavy field, which increases the amount of damage that enemy takes by 30%. Did I also mention Tactical Field gives an attack damage buff?

            FP can be stronger than CC at raids as well, you just need to spam I frame skills and 9/10 times you’ll be safe.

  • zero says:

    why does kog hate aisha so much.

  • Sad says:

    Where is my CU?

  • Nnaso says:

    I 100% agree with your statement about rose

  • AkiranYagami says:

    I’m lucky, the only two that affect me are the Diangelion and Doom Bringer stuff. And they got a bit of a buff so awesome! Now I might actually have to use Mod Bloodlust despite the HP drain.

  • Samii says:

    Good finally CC gets nerfs. Get his broken ass out of here, along with other busted classes

  • CCmainsrdisabled says:

    CC mains are disabled

  • @Mujhaka Exactly.

    @CCmainsrdisabled We know you hate CC okay?

  • Actually not trash says:

    @UndyingProtector Playing a class for a long time won’t be you’ll ever develop skills for it. Some people are more naturally suited for a class. Personally my main is different from my pvp character, why because I’m naturally bad at pvp with that character. You might be naturally bad at CC. But I don’t understand you even understand your class. “200mp for rage of guardian” your actually retarded, 200 that grantees a catch can’t be broken right away, can literally change flows of games. Not to mention the amount of mp CC can get with zzzx. All the mp cost you can get, hello? Are you okay? I currently play what I think is one of the most broken classes. Which I will not name, I dominated a cc the whole game. Even dodged a few guardian rages, but over one slipped he got one in. He then followed with zzzx and regain the mp lead. I had to mb because CC can inf combo. So now let’s just suppose I have 200mp and he has max mp. I get up guardian rage and I can’t avoid, follow with lunatic blow. That’s pretty much half my health. How is that fair? Just insult to injury I have to mb again, he should still have enough to guardian rage. Not to mention how easily a CC can reverse combos by mashing land smash. (Btw I am currently in the top 100) So I’m not as ez as you might be

    • FrostHydra97 says:

      some other chars can also inf combo too, not just CC. Mine, for example, cannot guarantee a catch like CC’s guardian rage, but can perform an inf combo that will force others to mana break with the cost of an active can a wall, and that’s all i need ‘-‘)b

    • @Actually Not Trash

      I’m suited for CC, I proved it by using mere SD gear and reaching SS rank 3 times before retiring from PVP. That not enough proof for you? I’m not going to be called “naturally bad at CC”.

      You *dare* state I don’t understand my class when I’ve been playing this class from *Season 1 to here*? You don’t see me questioning *YOU* being able to play your main, so don’t be so condescending towards me. Oh and nice insult “retarded”, at least I know how to make a sentence. I refuse to go down to your level of babish insults such as that. If you can’t be mature about this don’t bother debating me. Oh and its “you’re”. Don’t throw insults if you don’t know simple grammar. People like you is why we can never get good ideas for this game, and why classes who don’t deserve nerfs like these.

      So? ZZZX literally takes away nearly all of his resource. OHHH, but it’s fine when FP does it? When CeT does it? But when CC does it, who *BARELY* gets much damage out of it, it’s unfair? How about playing the class before you make assumptions and insult me.

      Not my fault you messed up, doesn’t mean CC is broken pal. You failed using your “broken” main, just means that CC outplayed you. OHHH so when CC can do infinites it’s unfair, but *any other class that has easier to do infinites is perfectly fine*. I’m tired of these countless assumptions players like you make. You ask if I’m “okay”, now I ask *you* the same question. Innocent can get away with spamming shadow and gun loops, Cet can get away with infinite siege combos, Ara can get away with infinite combos, yet it’s unfair when CC does it, but has to try *harder than they usually do*? I don’t care who you are, *nobody insults my main when they never touched him*.

      Why couldn’t you avoid it? The horizontal range sucks, it’s not my fault you got up and decided to go jump up or down. Not my fault you got stuck in the corner. *YOU* should know the matchup, learn from your mistakes, instead of coming at *ME* thinking you can accomplish something. It’s not *MY* fault you didn’t build yourself tanky. Build any tank, and CC will do laughable damage. Know how I know this? Because *I tested this various times against almost every class*. That’s how much I fought, and still fight in sparring. Err no he shouldn’t, Lunatic Blow uses 200 MP too, he’d be around 30 or 80 MP by the time you MB again. Don’t you pull strawmans to try to make your argument look legitimate. Land Smash is buggy as heck, blame KOG for not fixing it. Besides, FP’s shooting Bind can hit you while he’s getting hit, yet that’s fair? *These double standards are outrageous*.

      Judging by your arguments, your spelling, your childish insults, I highly doubt you’re in the top 100. I’m not saying you aren’t, but I doubt it if you act like this. Come back when you’re actually mature and can debate properly, because in a debate, you’re quite “ez” to beat.

      • Blurples says:

        I’ve never really used CC, but Modded Rage of Guardia’s(Ey~) pull never really seemed too OP. I mean it’s range was like what? Not even half the screen? Any fool with a Nasod Scouter(or Digimon goggles) can easily predict when Comet Queen’s gonna use that pully thing. It costs like what? 150mp? maybe less with -mp cost. Just keep your distance, stay behind him, and scratch his back. Easy really, I mean Ambush Attack still ignores 100% defense from behind. Btw, why is that still a thing? Why are we still allowed to ignore 100% defense KoG? No amount of damage nerfs is gonna change how broken that shit is. It’s so good, just so good. I mean Bluff has super armor, and 3rd job gave some very useful actives the very useful ability to flip your opponent around, so it ain’t really that hard to scratch backs. Just saying, Oriax + Rage of Porre = OOP.

        • That’s because succ isn’t even that big. It didn’t need this nerf. Now in PVE he can’t group, and in PVP, it limits his catching options further.

          His “busted” actives weren’t even that good, they’re subpar. You know how we make it work? We adapt: we always have to do major adaptations compared to any other class in this game, because every single patch CC just gets worse and worse. More people who mained CC deletes their Chung or just change classes. I don’t get what further stuff they want this guy to lose.

          His MP gain *WAS* busted so it made sense to be nerfed, but they could’ve *SEPARATED* the nerfs. It’s complete nonsense he’s getting nerfed in *both* of these zones. What’s next? CC loses *another burst damage tool?*. Let me explain his “burst” options.

          Land Demolisher: Explosion damage on *BASE* deals 1409% damage. Now guess what force Land Demolisher does? 1000% damage. Proof?

          https://elwiki.net/w/Land_Demolisher_-_Earthquake

          https://elwiki.net/w/Land_Demolisher_-_Earthquake/ModA

          That wasn’t even the worst state of Land Demolisher, I remember last time they nerfed the damage to doing a mere *2k in PVE*, and a mere *520% damage for normal LD in PVP* and F!cking 400% damage for *Land Demolisher Force in PVP*. So no, it isn’t a burst option because of the little damage you get back from it. The only good thing is the quake now.

          Rage of Guardian does unpredictable damage, sometimes it wants to do “big” damage, other times it just takes a nap and doesn’t feel like it (80% of the time btw). Doesn’t help that CC has such low damage output as well.

          Which leaves his only main burst damage tool: Lunatic Blow. You know, that *base skill any Chung can use*. Yeah that skill

          Strong Will used to give +12% Physical damage increase, so his commands did do a great amount of damage. But now, it tickles.

          It’s what Veteran said: CC is just enduring. You endure hate for no reason, you endure being called “busted”, you endure your opponent tossing you around like a ragdoll. You endure getting nerfed every single patch. That’s literally CC in a nutshell: endure endure endure. You’re being tortured by a whip. It’s gotten so bad that CC *NEEDS* to be a super geared machine to even do stuff, yet people want to see him *more broken down*.

    • AkiranYagami says:

      Yea, I’ve tried CC and I just don’t sync well with it. I’m better with Centurion, Immortal, Diangelion Especially and Doom Bringer.

  • Akagi Ranteur says:

    People are debating about the CC nerfs, and i’m here being grateful that MONT BLANC is nerfed in pvp, seriously. Ereda is a mess with mont blanc.

  • Kratus2 says:

    cc is dead

    • He is dead. I don’t get what more these people want to nerf from such a dead class.

    • Abeyll says:

      He is not.

      • @Abeyll Yes he is. It’s clearly fact that almost nobody plays CC anymore. It’s just FP/CeT. What server do you play in, because it sounds like paradise. At this point, it’s pretty obvious you just have PTSD of the class(not saying you do IRL, just that you had such bad encounters you can’t really admit to seeing the truth.)

        If you hate CC outright, then just come out and say it right here.

        • Abeyll says:

          I don’t hate CC I couldn’t care less about him. No need to compare him to his brothers it was ALWAYS like that. He lacks things, he is good for others, plain and simple.

          • No, it wasn’t always that all the time. I admit he had his time of being stupid as heck.

            Good, so we agree that compared to the other two he’s weak as heck.

            Good for what? I wouldn’t want to bring a CC with me unless he’s a wonder wall/pande slave or a ultra geared CC. Even then, I could just bring a CeT and get *THE FULL ADVANTAGES* that CC gives along *with higher burst damage*.

            He lacks too many sh!t in PVE, he needs to be fixed.

            And I apologize for the assumption of you hating the class, I only assumed so due to the constant downplay.

      • Veteran says:

        @Abeyll You’ll see the few supergeared CCs on the top of the arena board. Other than that there are a couple here and there throughout the ranks in arena.

        You’ll see CCs only ever asked for on the pve scene in endgame dungeons. Either buff slave for raid or the like, or for the handful of those that can do dps as CC in raid. (This is the only reason why he is *not* dead yet.)

        On the offhand occurring tourney, you may see a handful of them. Depending on the rules of the tourney, there could be more, or less. I’ll elaborate more:
        If it’s a player-held tourney (in this case ill call it NA tourney): they’ll use +8 sparring gear only, and mp goggles. Creating the illusion that everyone has equal gear, and therefore equal stats, equal playing field.

        Which is not the case. All this serves to do is highlight specific class strengths at the base level, and only show those. In CC’s case, it makes everything he does look busted to those who see him win against others. It makes him seem like a tank, makes him seem like he does damage, makes him seem like he’s a great character to play. (And I would say he is, but ONLY in this setting.) Due to this, you’ll see slightly more CCs that decide to participate in here, because they can actually show pilot skill.

        Now let’s take a look at the other style, which I’ll call KR-styled tourneys (Ones that allow every kind of gear, skills, everything. Basically arena, but a tournament with arena stats and everything else. Everyone’s gear is definitely not on an equal playing field, and that’s made even more apparent. This is also the much more popular game mode as far as PvP, and should honestly be considered the basis for nerfing/buffing classes. But it isn’t. Anyways):
        CC pales in comparison to the rest of the cast, and the only way he can make an impact at all (if slightly), is if he has maxed gear. (I’ll say +11 4/4 maxed purple elrianode, and +11/12 maxed void/raid weapon for this.) You’ll find maybe 1 or 2 maxed out gear CCs here.
        On the offhand chance you find a non geared CC, all he does is spam mod guardian’s rage/ support, and let the partner do everything else (ALL the damage, the rest of the catching, etc.). Essentially, being carried, and enabling his partner to carry him.
        ——————————————————————————————–

        TL;DR:
        Early/FTP PVE: Barely exists.
        Endgame PVE: Moderate amount of CCs, created just to be buff slaves and only for raid (only reason CC is not dead)
        Early/FTP PVP: Small amount of CCs.
        Endgame PVP: Handful amount of geared CCs, even smaller amount of regular CCs
        NA Styled Tourney: Somewhat small amount of CCs, but more than a handful.
        KR Styled Tourney: Handful amount of CCs, barely noticeable compared to all the preferred classes.

        If CC is as busted as everyone says he is, there should be a plentiful amount of them, *everywhere*, PVP or no. But they barely exist. (my logic for this argument is in an earlier post.)

        • Veteran says:

          Edit: I was using 2v2 tourneys as the basis for both of the types above. 1v1 could apply to the NA style as well.
          Changing the KR style to 1v1 scene, only difference is that CC is at an underwhelming disadvantage and has no teammate to cover for all his weaknesses.

  • Kratus2 says:

    When will we ever be able to get the new force Mod..

  • Mujhaka says:

    That moment people are too ignorant tto make a valid claim about pve. Yall couldn’t win when it was rare to have gear, now 30 levels later(for the short bus folk who think they got a voice the level cap was 69 before the game started to decline) transcendence, and a quarter of a 3rd job tree yall still suck and got the audacity to bitch about why you losing. I’ll cut yall a deal make a CC cap him do all the skill quests and job quests and then get him to S rank if he’s still as easy as you say he is after you fight me and my friend im putting up a whole benji you got 1 week from time of challenge being accepted

  • Taekhyun says:

    Laby Nerf when? and Renewals also?

  • Slugeman says:

    Who cares about CC, infact who cares about KoG. Let us all just forget about this game and move on.

  • Yannaru says:

    Later of this i change to Cent :^)

  • Unknown says:

    Chung nerfs well deserved. His dick will forever be in their mouths though.



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