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7/4 Character Balance Patch Notes

June 27th, 2019 | Posted by 2nafishisgood in Korean Elsword Updates | Patch Notes

[Elsword]

Class Name Skill/Trait Update After Update
Magic Knight Cartwheel Now obtained at
Rune Slayer, lvl 45
Rune Slayer Sword Fire Now obtained at
Magic Knight, lvl 30
Rune Slayer Magical Resistance Training

Magical Defense +, Critical Chance + when receiving damage

Magical Defense Increase : 16%

Critical Chance Increase : 4% (Maximum 5stack)
Duration : 5s

Magical Defense +, Critical Damage + when receiving damage

Magical Defense Increase : 16%

Critical Damage Increase : 4% (Maximum 5stack)
Duration : 5s
Sheath Knight Brutal Slayer When using skills, 15s Buff: Physical Damage + (No wedding, Hyper Active)
All Skill Damage converted to magical

Physical Damage Increase : 4% (Maximum 5stack)

Physical Damage+

All Skill Damage converted to magical

Physical Damage Increase : 8%

Infinity Sword Liberated Will
: Infinity Sword
[Dungeon]
Damage Increase : 6% (Maximum 5stack)
Duration : 30s

[PvP]
Damage Increase : 2% (Maximum 5stack)
Duration : 10s
[Dungeon]
Damage Increase : 6% (Maximum 5stack)
Duration : 10s
Cooldown : 5s

[PvP]
Damage Increase : 2% (Maximum 5stack)
Duration : 10s
Cooldown : 5s

[Rena]

Class Name Skill/Trait Before Update
Grand Archer

Cluster Seed

Time between explosions increased
Trapping Ranger Karma [Dungeon]
Expel Aura(Physical) : 2019% Multi hit

[PvP]
Expel Aura(Physical) : 730% Multi hit
Attacking MP recovery rate –

[Dungeon]
Expel Aura(Physical) : 2019% Multi hit

[PvP]
Expel Aura(Physical) : 510% Multi hit
Night Watcher Calculated Strike
[Dungeon]
Critical Chance Increase : 10%
Maximization Chance Increase : 10%

Cooldown time Decrease : 10s
Cooldown : 5s


[PvP]
Critical Chance Increase : 10%
Maximization Chance Increase : 10%

Cooldown time Decrease : 4s
Cooldown : 5s

[Dungeon]
Critical Chance Increase : 10%
Maximization Chance Increase : 10%

Cooldown time Decrease : 7s
Cooldown : 6s


[PvP]
Critical Chance Increase : 10%
Maximization Chance Increase : 10%

Cooldown time Decrease : 3.5s
Cooldown : 6s

[Eve]

Class Name Skill/Trait Before Update
Dash JumpZ
Dash JumpZZ
Dash JumpZZZ
Dash JumpX

Feel of following commands returned to before reboot


Dash Jump+Z
Dash Jump+ZZ
Dash Jump+ZZZ
Dash Jump+X

Code : Electra Particle Ray [Dungeon]
Beam Attack(Magical) : 830% Multi hit
Amplify – Beam Attack(Magical) : 996% Multi hit
Spread – Beam Attack(Magical) : 295% Multi hit
Homing – Multiple electric field(Magical) : 413% Multi hit
Fusion – Multiple electric field(Magical) : 214% Multi hit


[PvP]
Beam Attack(Magical) : 299% Multi hit
Amplify – Beam Attack(Magical) : 359% Multi hit
Spread – Beam Attack(Magical) : 107% Multi hit
Homing – Multiple electric field(Magical) : 149% Multi hit
Fusion – Multiple electric field(Magical) : 77% Multi hit
[Dungeon]
Beam Attack(Magical) : 830% Multi hit
Amplify – Beam Attack(Magical) : 996% Multi hit
Spread – Beam Attack(Magical) : 325% Multi hit
Homing – Multiple electric field(Magical) : 413% Multi hit
Fusion – Multiple electric field(Magical) : 214% Multi hit


[PvP]
Beam Attack(Magical) : 299% Multi hit
Amplify – Beam Attack(Magical) : 359% Multi hit
Spread – Beam Attack(Magical) : 117% Multi hit
Homing – Multiple electric field(Magical) : 149% Multi hit
Fusion – Multiple electric field(Magical) : 77% Multi hit
Code : Sariel [Mod]
Particle Ray
[Dungeon]
Beam Attack(Magical) : 830% Multi hit
Amplify – Beam Attack(Magical) : 996% Multi hit
Spread – Beam Attack(Magical) : 295% Multi hit
Homing – Multiple electric field(Magical) : 413% Multi hit
Fusion – Multiple electric field(Magical) : 413% Multi hit


[PvP]
Beam Attack(Magical) : 299% Multi hit
Amplify – Beam Attack(Magical) : 359% Multi hit
Spread – Beam Attack(Magical) : 107% Multi hit
Homing – Multiple electric field(Magical) : 149% Multi hit
Fusion – Multiple electric field(Magical) : 149% Multi hit
[Dungeon]
Beam Attack(Magical) : 830% Multi hit
Amplify – Beam Attack(Magical) : 996% Multi hit
Spread – Beam Attack(Magical) : 325% Multi hit
Homing – Multiple electric field(Magical) : 413% Multi hit
Fusion – Multiple electric field(Magical) : 214% Multi hit


[PvP]
Beam Attack(Magical) : 299% Multi hit
Amplify – Beam Attack(Magical) : 359% Multi hit
Spread – Beam Attack(Magical) : 117% Multi hit
Homing – Multiple electric field(Magical) : 149% Multi hit
Fusion – Multiple electric field(Magical) : 77% Multi hit




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27 Responses

  • awsed says:

    underwhelming changes…

    also, sheath knight magical attack? that is a typo right? *brutal slayer info*

    • Flare Kyn says:

      This doesn’t include the Elesis, Ara, and Ain reboot. It’s just modifications to the reboot for Elboy, Rena, and Eve.

      To be honest, I kinda wish they grouped the reboots based off of the Elrios idol groups instead. It would have made more sense than the seemingly random choices they decided on.

      • Sieg says:

        It is not random,just as how Eve has “saved” their game sometime ago,the postergirl and the happy-go-lucky boy are the popular trinity of the game,so they obviously would have picked those 3 first in order to get sufficient attention,especially after the scandals.
        The reboots are simply divided into the most played/popular ones to the least ones.

        • Frost says:

          Most played/popular? I don’t remember Elsword or Rena being most popular. But Raven and Laby are popular yet they third. If you want to know what the logic in this – ask korean privileged guild…

        • Paffy says:

          Most played/popular? Elboy and Rena are actually some of the least played chars on Korean server-

        • Human Race says:

          Eve aren’t ”saved” Elsword lmao… I remember perfectly when Eve comes to elsword… Mid people in begining, low people playing with her after 2 months release. :l Eve becomes popular only when they added the core (Same example with Raven :l ). I think the reboots are simply to the most players in KR forum (Not in game, in forum. In KR forum Elsword, Rena and Eve players are dominating here)

  • Giganscudo75 says:

    I dont get what with Eves Dash jump commands, there was something wrong with them?

    • Ecsde says:

      Yea, some KR eves posted videos about the new movement being weird and not smooth. So they just changed it back to how it is now.

    • Cmon KoG says:

      They slowed them down making the falling animation of Eve feel heavier I believe

      • EternalDream says:

        It made her feel extremely stiff, but she fell out of the air slower. Her new >>^ZZZ and >>^X didn’t vertically move from where you started using them at all after Re:Boot, unlike how current >>^ZZZ gradually drops you slightly on each command and how >>^X goes in a smooth arc as you jump to use it before you fall back down.

        It felt…really weird. It was only a good change for CU’s >>^ZX command, nothing else.

    • Lead says:

      it hasn’t even been a few days and they already switch it back? the new commands could have been better given time

  • ElRed says:

    Wait … is this an Immortal nerf ? Bruh.

    • Abeyll says:

      From what I’ve seen. He was a -bit- too much.

    • Bruh says:

      12 % Physical Attack nerfed from the removal of tenacious hit alone

      30% Physical Attack increase (10% PVP) which took 2 seconds to activate before, now takes at minimum 25 seconds with a 5 second reactivation time interval (duration is 10s, cooldown 5s per stack).
      However, on the website it says (duration 20s , cooldown 5s per stack) and 5% per stack x5 instead of 6% per stack x 5, which totals to a 5% physical attack nerf as well.

      TL;DR 17% Physical Attack nerf with 25 second startup to get 25% more physical attack

  • MagicSpice says:

    And…..

    Ace in the Hole still does 95,000% for 750 MP…

    LOGIC

  • EVENMOREDEAD says:

    Is partical ray is nerfed?
    All i can see it getting buffed?
    Is there something i missing or is the numbers are wrong
    Can someone point me what changed in practical tay

    • Katja Eclair says:

      Spectrum mode was buffed a bit for both versions, and what I assume was an accident (making Fusion mode damage-per-hit the same as Induction mode damage-per-hit on mod Particle Ray) got fixed.



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