Character Name |
Character/Class Name |
Skill/Trait Name |
Before Update |
After Update |
Rena |
Daybreaker |
[Mod] |
[Dungeon] (Awakening : 393% Multi hit) [PvP] (Awakening : 135% Multi hit) |
Cast speed reduced. [Dungeon] (Awakening : 663% Multi hit) [PvP] (Awakening : 226% Multi hit) |
Eve |
Code |
Junk Break |
|
Can move faster after casting |
Eve |
Code |
El Crystal Spectrum |
|
Fixed homing not working properly in certain situations |
Eve |
Code |
Energetic Heart |
|
Fixed homing not working properly in certain situations |
Ara |
Shakti |
[Mod] |
[Dungeon] [PvP] |
[Dungeon] [PvP] |
Elesis |
Blazing Heart |
Flame Orb |
[Dungeon] [PvP] |
[Dungeon] [PvP] |
Elesis |
Dark Knight |
Blood Storm |
[Dungeon] [PvP] |
[Dungeon] [PvP] |
Ain |
Arme Thaumaturgy |
Zweit |
Fixed problem where sword hit targets further than the actual visible sword |
7/18 Balance Patch Notice
July 11th, 2019 | Posted by in UncategorizedYou can follow any responses to this entry through the RSS 2.0 You can leave a response, or trackback.
Gungnir reigns supreme again
Just in time, too.
Seriously no changes to ES’s new “Charge!” passive? It’s super-useless in solo play…
At least they should make Protector of the Empire to be able to destroy those stigmas..
Please, let’s not reinforce KoG’s usual balancing of the game on solo play, it might be neat but this is an MMO, MMOs tend to have characters who are centered around playing in parties and characters who do better alone, being able to solo stuff with even party characters is good but it should require first, more investment, be it time (Learning to make the most out of every single nook and cranny of your character or even just more patient and slower clearing) or gear (Questionable approach but not entirely invalid, it’s better for the first one in all cases)
I get it, it’s annoying to be entirely incapable of doing stuff on your own, but ES is anything but incapable to soloing stuff well
Henir Revamped, Void, DoSI *Exists*
You : “Let’s not reinforce KoG’s usual balancing of the game on solo play”
Me : *Confused screaming*
So lets make half of your passives dont work and the other half be replaced with PVP and support passives u cant possibly use unless your in a group. On top of the fact of lets butcher your damage so you require more gear than other class to get by effectively when you have no complaints with the adjustments made to your class. Then you cam talk
Oh cmoon its not like KOG acttualy puts effort in those balance patches, you guys should of know dat after all those years
Replying to Saigo Hoshizora’s comment – Still, it’s a passive. It should still help yourself on your own though. Her one passive, I think it was “The Knight Captain” it was able to help you and your party members as well, boosting a bit on your stats and theirs. But having a passive that doesn’t work for you is actually bad.
Considering other servers or people who play on other dungeons that aren’t really populated would just make the new passive obsolete. I would rather have her MP cost reduction passive. They could just slash it in half or reduce the passive reduction by 40% of the original value.
KE would also like to argue with that useless passive for solo
Seriously? KoG destroyed BL, and don’t fix it? Absolutely demential.. ..Shame on you!!!!
I’m sorry if I’m coming off as stupid, but I don’t remember the short hand of class names, which class is BL?
Bluhen, not to be confused with Boys’ Love
I don’t hate Ain as much as when he got released initially anymore but he’s a support class… that shouldn’t mean he would deal a truck load of damage right?
No salt here, nor anyone get mad at me, especially mains. Enlighten me about BL’s problem as I don’t want to play him either. Still interested with what’s wrong though.
He’s not just a “support class”. He has several skills oriented to support yes, but supporting isn’t his main focus at all, at least, in most cases outside of raid. And now they even nerfed some of his supporting skills so… yeah. Honestly at this point I think KOG barely knows what they’re doing with him and, even though Edel Lied is helpful and luckily not weak, it doesn’t fix all of the other problems even base Ain has had from the start.
I’m not going to describe everything, just a few important points.
– His commands are way too slow and his hitboxes are weird, even with a bit of latency the other player can escape very easily. On BL’s path, he has no super-armor commands that are usable, making him very unsafe on most situations.
– Eid Weise, which is a skill to create Eids that is given at lv 15, becomes literally useless after getting Alchimie Eid+Enhanced+Proof Eid. It’s there to waste space and it should definitely be deleted. For reference, Alchimie Eid is like a slower El Crystal Spectrum, but ECS is way better because it has super-armor, is faster, and has a bigger hitbox.Eid Weise is just weird.
– Talking about super-armor skills, BL has none. if you don’t count Eid Weise of course. Aside from it, he has no skill with the Powerful trait, or even a super-armor effect after [Enhanced]. Nada. This makes him, again, really bad for PVP and even PVE situations where you can’t just throw out a Satz Aurora (that is, when clearing).
– Requiem Wille has been nerfed so much that it barely makes 188% per hit now, which is sad. It’s pretty useless unless you have a really high CP to one/two-shot mobs with it, so literally nobody uses it now. At least it’s not as bad as Sparrow Factory, but both Abgrund and Reflexion are stronger… and they’re Strength skills. Requiem is Bravery. Yeah.
– Vertrauen Melodie, as I said before, was nerfed and the magical attack increase no longer affects your teammates. Which for a “support class” is a significant change.
– [Mod] Angriff is too weak to be usable. [Mod] Requiem is too slow, but overall it’s good. [Mod] Windhose was nerfed, it doesn’t increase your MP gain anymore, it only makes the CD of your skills faster. [Mod] Stom Stark is mostly useless and inconvenient. [Mod] Lind Scheinen was something literally nobody asked for.
Well I think that’s mostly all ^^’ Maybe I did end up listing everything. Though, I might be forgetting some things. Thx for reading if you did.
He’s still the top ain on the board though. Herrsher is the one that needs a buff
Yeah… I’ll need to see how much that changes after these reboots though, and all the other classes are buffed. However, he might be top on the PVE boards but he almost never appears on the PVP ones.
Thank you for destroying my beloved character. I’m glad that you are incredibly caring about players and you love to watch players suffer from a destroyed character who was weakened earlier enough.
RIP BL
Nerf for Blood Storm, but Infinite Strike and Richter Werfen Speer are fine :^)
Lol they already gave Richter his nerf with 20% less all damage for passive damage. Also BQ has higher burst damage than IM and RT and elboy is actually decent for once, don’t ruin it.
You are really not following what is happening to say that.
You are really not following what is happening to say that. x2
You are really not following what is happening to say that (3)
Oh and the new chivalry gauge mechanic also screwed most of BQ’s skill rotations. Mainly for people who aren’t heavily geared and have a high amount of ERP
sorry immortal is not unusable anymore
He was still strong even before the reboot lol
Aaaand they are back to forgetting Ain exists, thanks for nothing KOG, you really impress us with every new balance patch :)
They already nerfed 20% of his overall damage when they released the new skills…Fucking hell you people have a one tracked mind and fail to see the overall picture.
And he is the strongest character for raids by a mile with IM. Due to the idiocy of Werfen Speer able to be spammed every 4-5 sec with a tremendous amount of damage behind it. Just don’t speak about what you don’t know.
No,sincerely,fuck you,he was already one of the least played,least viable classes in pve and he gets literally one skill to make him a viable option and you are already whining,keep your Elgirl and waifus to yourself.Nerfs are cancer to the community and if there are going to be whining with just about everything KOG does simply don’t play anymore,dude got nerfed by 20%,needs stacking to get at his full potential and has literally one skill that is strong enough and fast enough to make him any good at bossing,he needed that,he deserved that.
There are usually spaces after commas, just saying.
They are just following the story man, everyone forgets Ain lol, KoG just hasn’t reached Elrianode yet lol
fuck you laby haters
I don’t hate Laby at all, but I and everyone else understands that Laby is way too op to be left without some serious nerfing-into-the-ground. That is something even the most avid Laby players have to admit, if not then fuck you too.
Right? Like, Laby is fun and all but she’s seriously way too overpowered. tbh even if she’s nerfed she’ll still be pretty strong… they made her way too perfect. Specially, of course, EW.
Nisha is fine. I don’t hate laby as a character. I HATE EW.
Simple: OP
We can always send them an email…
ETW damage + z range nerfs when?
Buff icicle spear please she does shit damage if dont double cast..and even still with double cast it suck compared to other chars smfd KOG
Fix Radiant souls slow ass casting speeds those shits suck dick, by the time you use a move to “clear” a raven used SHOCKU WAVE before you can even think about pressing that milky way, smh
Give ara back her orb awaken, so she can be worth using again smfh, i think the ara that gets fox mode on any awaken bead is the only one that isn’t orb hungry 24/7 , oof . this orb thing is mainly a problem in pvp.like at least nerf the amount of orbs she get for awaken instead of fucking removing the whole thing
Give rena back old ace in hole, yes this new one does more damage but fuck that give her back her clearing ace in hole it was so fun..and it matched her class very well, you can even aim it up and down..but with new one it old goes forward with shitty ass fuckin rage like wtf literally bossing skill.. kog, how can you have more than 1 head thinking about these patches and still make the dumbest if not the worst decisions possible? damn..
First paragraph: Agreed wholeheartedly.
Second paragraph: Agreed wholeheartedly.
Third paragraph: I think that’s a you problem cuz:
A) Shockwave has a much shorter range and deals less damage than Milky Way.
B) I have seen RaS’s clear faster than my own FB, which has pretty significant speed stacking.
Fourth paragraph: Absolutely not, when Ara did that it was tantamount to receiving 300mp whenever she awakened. If they do that they have to do it for Lu/Ciel as well y’know… And we all know that nobody wants that, even Lu/Ciel players lol.
Fifth paragraph: Yeah I agree, but make this new version of Ace in the Hole a new mod skill or something.
I also play sometimes Ara and the orb awakening was really a significant hit. I miss it a lot. But you can’t deny it was pretty op and honestly, it’s not as necessary now. Try to get used to it,,, because it won’t come back.
I’d rather have the Suppressions with Power Stun again. That one was balanced bc getting to 10 orbs now isn’t as easy, plus the Labys already have a really strong PS. Specially EW with Mystique, Smash, Oi!, Awakening skill, etc.
Idk shocku Wave does feel rather boring to use
it’s whatever tho, other classes can kill mobs in front of you much faster than Shockwave now.
I’ll rather Ara stay the way she is, she’s fine by me. I like her now.
Well, since they won’t stop ace in the hole from doing more damage than even most hypers…
Why not give gungnir’s op damage back?
You mind giving all the old damage amounts for skills that were broken as well? Let’s just give absurdly strong bravery moves to every class just so it’s fair…
Next big revamp: hyperactives
Please kog??
Easy fix, just make +All Skill Damage affect Hyperactives.
considering you have Castasrophe and Metamorphy doing well over 300,000% with the right circumstances (max potential on Meta’s HA is over 500,000%)…
Are you sure about ASD affecting hypers?
Hell, with the right elrianode set ID and ERP…. you’re nearly at 90% ASD there… Get to 100% and you doubled Hyper damage making Metamorphy the first character to deal potentially 1 million percent damage with a skill…
Those wondering what I’m talking about, Meta’s hyper dishes out 292,815% assuming you can get 3 hits a second (this is easily done with 20% ASpd) and fire off the beam. so assuming you got the ASpd cap, make this 1.5 times 253,935%, plus 38,880%.
then there’s if ASD affected it like someone suggested. You get 35% from ERP and up to 65% from elrianode set (needs +13). realistically, anyone can get the 44% ID… so that’s 79%-90% from that alone… Let’s assume you got to 150% somehow… so 2.5 times here
and you got hyper damage upped by 20%? 1.2 times the damage tacked on here
Boss monster with the maxed ERP effect? 1.15 times here
polarize too? 1.075 times here
So that gives you this. ((235,935 x 1.5) + 38,880) x 2.5 x 1.2 x 1.15 x 1.075 = 1,456,732% damage she can do off her hyper…
even without the “x2.5” from ASD and the “x1.2” you may not have from hyper damage, it’s still 485,577% damage… get that 20% hyper damage I mentioned and you cracked 500,000% easy… (even 10% puts you past 500k%).
so yeah, mechanic abuse will definitely snap the game for this hyper… assuming you have something that lives that long (especially since the “235,935%” from the hearts the staff generates ignores all defense in PvE).
long story short, don’t let ASD affect hypers…. just change the hyper damage…
“long story short, don’t let ASD affect hypers…. just change the hyper damage…”
So nerf the outliers. They’ve already done it with Angra Mainyu and Azure Finale.
We’ve got 106 Hyper actives in the game; letting 2 hypers dictate whether the others (massive horizontal clearing ones aside) will remain stagnant and a waste of money to use or not is rubbish.
You can’t compare buffing hypers to normal hypers. It’s about DBS not the overall damage of the skill
In the 60 seconds that Metamorphy needs to do that 500k% damage, i also have 55 seconds after i finish my hyper to then get off any number of special actives.
I guarantee you most chars can deal well over 500k% damage in 60 seconds.
Even the newer hypers jusst look cool but are actually weaker than their original ones
Naa they are normally a little bit stronger. But two of the same type is also stupid. Two Hyper Actives that do exactly the same thing is just… dumb.
It’s not… Like most of the hypers don’t have anything different other than being damage dealers. Then we have the clearing ones, which are less than the damage ones. And finally the ones that have some other kind of mechanic. Which yeah in some cases the mechanic is the same but what’s the problem? Saying that every hyper should be different is easier said than done.
Not really. Hyper Actives are meant to be ultimate moves, But just like with special actives, there are many different kinds. Buffs, modes, boss killing, mob clearing. Or ones that do multiple things.
For example, with one you could allow the user to have infinite HP/MP with no cooldowns and super armor for just 15 seconds. That right there would be a very powerful and loved Hyper Active. And it fits the bill of an overpowered move that can be called a Hyper Active.
For another you could make it so that when an enemy is infront of you it automatically sends out a strong projectile to attack it with a count of 20 or something that does around 2k% each for 30 seconds.
There are many MANY more possibilities than just a basic attack that’s now surpassed by several normal special actives that can be spammed every 20 seconds.
Ithink they finally fixed Ace in the Hole’s insane hit count in this patch.. Maybe that’s why the damage values have increased to make up for the cleaved hit count..
For what I want for Furious Blade out of this third wave.
Work on Blade Master and Sword Taker, Furious Blade alone ain’t the problem but the classes before him are.
Remove Evacuation!
-Make Vanilla Berserker Blade features different and more useful in PvE.
-Change Wolf Fang into making his jumping go much further- in a matter of fact; scrap him jumping and make him dash in the same speed as flash then do the wolf fang attack if he grabs an enemy he can dash to the nearest one and attack them the same way up to 3 times.
Turn Sonic Slash into a tenacity Skill if you want but make it shorter but faster.
Rend is just boring now it does nothing interesting there is no motion when he does it he doesn’t even step forward or move a spot when he does it, at least change the feature so that he can lunge forward just like cut tendon. it looks bad. Or make him pull his enemy towards him with a second strike the first strike making it do more heavy stun. Like this (He thrust his blade through the enemy forward but then twist the blade in them and pulls them towards him) range will have to be altered but the skill will remain. Giga Drive should just give him a sword aura wtf is that swirly thing around him, it ain’t making him look cool
I’m just talking out of my ass here, but I would like to have a shrewd cutter looking skill for blade master.
For Nova Boy, I want a change to his Giga prominence and Commands. Also, He should be able to overheat with his transcendent skills. Make the mod version of GP do more damage it wouldn’t be broken just make do what it suppose to. Hellfire needs a change, make it to its older counterpart. Most of his mods suck and are low in range
Whateven is ignition crow incinerator force (A) mod? why is the range so low for what it does? Why does it knockdown? It’s weaker for what it cost. NI sucks really, he’s the opposite case for FB, the class before this 3rd is better like VC, T. VC, and Weapon Taker with some exceptions, but I’ll hold my breath others to tackle those problems. And change Giga Prominence Skill animation those explosions are outdated and look ugly. He imo feels like the least played out of the Ravens.
*Feels like, not saying he is. He just feels like the least played because of how KoG treats him.
NI is OP when it comes to bossing. He’s by far the best. RH is the best all around Raven that can boss and easily handle any number of mobs.
FB needs more than you think. For one, all of his passives are just simple one note buffs that barely even effect him. He has 2 passives that give him 20% crit chance when it’s easy as hell to get to 80% anyway and nessasery simply for the CP buff if gives you. So one of them is just going to be a complete waste. An attack speed only passive? Please… stop… Then there is Victor’s Dignity… why the fk is it so weak when all it does is buff his commands a tad bit while over 65% all while his commands are weak as all hell to begin with. Either buff the increase to 50% at least or make it effect actives as well or just fk it and give him both. Evacuation! you mentioned, such a pad passive, i never even unlocked it. AW:BL is not that bad due to the good increase in ASD but the other parts are pretty meh. Counter Wave needs to effect a couple more moves, not just one along with a completely useless one as no one in their right mind has Evacuation! unlocked in the first place. Overpower is ok, but even then the Double Hit chance needs to apply to more commands AND needs an increase in said double hit chance and the Max Possible Damage shit is not needed just as much as +two crit chance passives are not needed. Blade Acceleration works only because of the cooldown, other than that it needs a buff to in the case of the other skills if effects.
All in all FB needs a total overhaul when it comes to his passives. His skills are fine, he doesn’t really need anything there.
Also don’t bother turning Sonic Slash into a Tenacity Skill, Giga Drive+Bloody Accel and then Sonic Slash to your hearts content. Super Armor, no cooldown, all while you heal constantly. Don’t ruin the only super armor ability he has!
I almost forgot to mention Victor’s Dignity and how bad it really is lol that passive is outdated and as bad as Evac lol.
Thank you for reminding me
“Junk Break: can move faster after casting”
Thanks KoG, you’re just about what? 9 maybe 10 years late…but thanks