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8/01 Balance Patch Pre-Notice

July 25th, 2019 | Posted by 2nafishisgood in Korean Elsword Updates | Patch Notes

[Stat Re-adjustment]

Character/Class Name

Skill/Trait Name

Before

After

Oz Sorcerer
Furious Blade
Rage Hearts
Nova Imperator
Code Ultimate
Code Escensia
Doombringer
Mad Paradox
Herrscher

Stat

 

Growth stat re-adjusted

 

[Aisha]

Character/Class Name

Skill/Trait Name

Before

After

Dark Magician

Aging

 

Skill feature changed

Throws a magic orb containing aging curse forward
Orb bounces 4 times in total and moves towards the direction character is looking

Oz Sorcerer

Power of Oz

[Dungeon]

Bravery Skill Damage Increase : 12%

 

[PvP]

Bravery Skill Damage Increase : 8.4%

[Dungeon]
Special Active Skill Damage Increase : 15%

[PvP]
Special Active Skill Damage Increase : 7.5%

Dimension Witch

Megaton Press

[Dungeon]
Megaton Fall(Physical) : 2945%
Kiloton Fall(Physical) : 1586% Multi hit
Ton fall(Physical) : 102% Multi hit

[PvP]
Megaton Fall(Physical) : 1063% Multi hit
Kiloton Fall(Physical) : 572% Multi hit
Ton fall(Physical) : 37% Multi hit

[Dungeon]
Megaton Fall(Physical) : 2945%
Kiloton Fall(Physical) : 833% Multi hit
Ton fall(Physical) : 89% Multi hit

[PvP]
Megaton Fall(Physical) : 1063% Multi hit
Kiloton Fall(Physical) : 300% Multi hit
Ton fall(Physical) : 32% Multi hit

Dimension Witch

Liberated Will
: Dimension Witch

[Energy depletion]
Re-activation cooldown : 2s

[Energy depletion]
Re-activation cooldown : 5s

Dimension Witch

Space Distortion

Allies within distorted space have Special Active skill Cooldown time decreased 1.5s
Per second

Allies within distorted space have Special Active skill Cooldown time decreased 0.7s per second

Metamorphy

Do you want to get wrecked ?!

Critical Damage Increase : 7%
Damage Increase : 20%

Critical Damage Increase : 7%
Damage Increase : 10%

 

[Rena]

Character/Class Name

Skill/Trait Name

Before

After

Wind Sneaker

Nature Force

15s Kick Damage 30% Increase

15s Kick Damage 40% Increase

Wind Sneaker

Airelinna

[Dungeon]
HP Recovery Increase : Per second 0.3%
Physical Damage Increase : 30%
all speed increase : 20%
Duration 30s

[PvP]
HP Recovery Increase : Per second 0.3%
Physical Damage Increase : 15%
all speed increase : 10%
Duration 15s

[Dungeon]
HP Recovery Increase : Per second 0.3%
Physical Damage Increase : 20%
all speed increase : 20%
Duration 30s

[PvP]
HP Recovery Increase : Per second 0.3%
Physical Damage Increase : 10%
all speed increase : 10%
Duration 15s

Night Watcher

Predator

Activation Chance : 35%
Damage Increase : 50%

Activation Chance : 40%
Damage Increase : 40%

 

[Raven]

Character/Class Name

Skill/Trait Name

Before

After

Blade Master

Rising Dance

[Dungeon]
Aerial flurry(Physical) : 543% Multi hit
strike(Physical) : 3135%

[PvP]
Aerial flurry(Physical) : 175% Multi hit
strike(Physical) : 1012%

[Dungeon]
Aerial flurry(Physical) : 489% Multi hit
strike(Physical) : 2823%

[PvP]
Aerial flurry(Physical) : 157% Multi hit
strike(Physical) : 911%

Blade Master

Extreme Reflexes

Max MP Increased. Crit damage increase in proportion to attack speed
(Only applies after 100% Attack speed  Maximum 30%)

[Dungeon]
Max MP Increase : 100
Critical Damage Increase : Attack Speed 1% per 1% (Maximum 30%)

[PvP]
Max MP Increase : 100
Critical Damage Increase : Attack Speed 1% per 0.5% (Maximum 15%)

Max MP Increased. Crit damage increase in proportion to attack speed
(Only applies after 100% Attack speed  Maximum 20%)

[Dungeon]
Max MP Increase : 100
Critical Damage Increase : Attack Speed 1% per 1% (Maximum 20%)

[PvP]
Max MP Increase : 100
Critical Damage Increase : Attack Speed 1% per 0.5% (Maximum 10%)

Weapon Taker

Harpoon Spear

 

Invincible until skill cast finishes

Weapon Taker

Revolver Cannon

 

Invincible until skill cast finishes

Skill Cast speed increased

Weapon Taker

Hellfire Gatling

 

Invincible until skill cast finishes

Skill Cast speed increased

Veteran Commander

Giga Prominence

 

Invincible until skill cast finishes

Skill Cast speed increased

Veteran Commander

Ignition Crow
– Napalm

 

Invincible until skill cast finishes

Veteran Commander

Ignition Crow
– Incineration

 

Invincible until skill cast finishes

Veteran Commander

Rain of Fire

 

Invincible until skill cast finishes

Veteran Commander

Deadly Raid

 

Invincible until skill cast finishes

 

[이브]

Character/Class Name

Skill/Trait Name

Before

After

Eve

Seal of Annihilation

[Dungeon]
PhysicalDamage Increase : 15%
MagicalDamage Increase : 15%
Additional Damage Increase : 15%
Duration : 30s

[PvP]
PhysicalDamage Increase : 7.5%
MagicalDamage Increase : 7.5%
Additional Damage Increase : 7.5%
Duration : 15s

[Dungeon]
PhysicalDamage Increase : 15%
MagicalDamage Increase : 15%
Maximization Increase : 15%
Duration : 30s

[PvP]
PhysicalDamage Increase : 7.5%
MagicalDamage Increase : 7.5%
Maximization Increase : 7.5%
Duration : 15s

Code: Nemesis

Junk Break

 

While in Awakening, can move even faster after casting
When used during Awakening, Invincible until skill cast finishes

Code: Empress

Nasod Recharge

When using special skills, resets cooldown of skills
(Hyper/Wedding/Force Active are unaffected)

lvl 4
[Dungeon]
Reset Chance : 50%

[PvP]
Reset Chance : 30%

When using Special Active skills resets cooldown of all skills
(Doesn’t re-activate for 5s)
(Hyper/Wedding/Force Active are unaffected)

lvl 4
[Dungeon]
Reset Chance : 30%

[PvP]
Reset Chance : 15%

Code: Empress

Risen Pride

 

Skill Cast speed increased

Electric wave attack doesn’t lift enemy

 

[Ara]

Character/Class Name

Skill/Trait Name

Before

After

Asura

Repose of Souls

[Soul Orb]
MPRecovery 20% (PvP 2%)
Super Armor State
Special Active skill Cooldown time 4x Speed Up
Duration 1.5s

[Soul Orb]
MPRecovery 10% (PvP 1%)
Special Active Skill Cooldown time 4x Speed Up
Duration 1s

 

[애드]

Character/Class Name

Skill/Trait Name

Before

After

Time Tracer

Time Control

 

Skill Cooldown time Decrease application method revamped

Diabolic Esper

Gravity Field

 

Hyper gravity field hit box revamped

Diabolic Esper

Liberated Will
: Diabolic Esper

Enhanced Ability
– Additional critical chance : 13%
– Additional critical damage : 6%
– Additional Maximization : 13%

Enhanced overlimit
– Mutation Point gain Chance When using overlimit skills during Dynamo Configuration(Awakening)
: 15%
– Chance to not consume Mutation point when using spatial movement in Dynamo Dissolution Mode(Unawakening): 15%

Enhanced Ability
– Additional critical chance : 13%
– Additional critical damage : 6%
– Additional Maximization : 13%

Enhanced overlimit
– Mutation Point gain chance When using overlimit skills during Dynamo Configuration(Awakening) : 100% (PvP 15%)
– Chance to not consume Mutation point when using spatial movement in Dynamo Dissolution Mode(Unawakening): 100% (PvP 15%)

Mad Paradox

Acute Senses

[Dungeon]
[Expanded Senses]
– Max MP Increase : 100
[Space-time energy form]
– Appearance change Chance : 100%
– Physical/Magical Damage Increase : 10%
– Critical Damage Increase : 10%

[PvP]
[Expanded Senses]
– Max MP Increase : 100
[Space-time energy]
– Appearance change Chance : 100%
– Physical/Magical Damage Increase : 10%
– Critical Damage Increase : 10%

[Dungeon]
[Expanded Senses]
– Max MP Increase : 100
[Space-time energy]
– Appearance change Chance : 100%
– Magical Damage Increase : 20%
– Critical Damage Increase : 15%

[PvP]
[Expanded Senses]
– Max MP Increase : 100
[Space-time energy]
– Appearance change Chance : 100%
– Magical Damage Increase : 8%
– Critical Damage Increase : 6%

 

[Ain]

Character/Class Name

Skill/Trait Name

Before

After

Arme Thaumaturgy

Zweit
· Sicheln

[Dungeon]
Down slash(Physical) : 3491%
Side slash(Physical) : 3881%

[PvP]
Down slash(Physical) : 1193%
Side slash(Physical) : 1327%

[Dungeon]
Down slash(Physical) : 3102%
Side slash(Physical) : 3182%

[PvP]
Down slash(Physical) : 1060%
Side slash(Physical) : 1088%

 

[Laby]

Character/Class Name

Skill/Trait Name

Before

After

Rumble Pumn

Just a Club

 

Command skill reuse time reset feature doesn’t reactivate for 5 seconds

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73 Responses

  • Abeo Nanatoe says:

    Oz can’t catch a break, the fade is infinite

  • Abeyll says:

    Bless Just a Club being “fixed”.
    I want to see NI new animation speeds in action.

  • Trash says:

    Mad Paradox damage in pvp was way too high, needed the nerf.

  • Luyoz says:

    oh elsboy was get touch

  • Leo says:

    Not my Richter…. i didn’t expected more changes for him. Stop.

    • Zooey says:

      Why do you Richter mains want him broken?

      • Tai says:

        He’s been pretty much nerfed to the point no one uses him.
        And they also just…killed 20 of his stacks which is 20% attack.

        Not to mention, he only had Fragarach to clear until reboot Zweit Silcheln reboot appeared. And now they nerf it.

        Goddamnit.

        • En. says:

          “He’s been pretty much nerfed to the point no one uses him.”

          Under what rock are you living? In NA I see people buying Viert Werfen Speer Tears everywhere. Dammit, the market channel in the PvE discord server is full of people looking for those tears. And I don’t play in the KR server, but really sure I see a couple of Richters in every video/stream. Unlike the other two Ains lol

          “Not to mention, he only had Fragarach to clear until reboot Zweit Silcheln reboot appeared. And now they nerf it.”

          But he still has Fragarach, and Zweit still hits 6k+% Which is more than enough for a clearing skill LOL, Domi’s Panzer Buster doesnt even do 5k%. Overall he has now 2 strength, low mp cost, clearing skills while having awesome bossing skills. ??? Bro, are you sure you are playing him the right way?

          • dracopal says:

            RT has broken phanstam ( 120mp) skill, range about the same as fragarach and it recover over 70mp, using sicheln can be a bit loss of mana so, i might say he dont know how to play RT

  • Iro says:

    What was the point in changing Lina in THE FIRST PLACE.

    • EternalDream says:

      They shifted Aire’s buff to Nature Force instead so WS is unaffected, but buffing your party is less potent now. It’s not like they simply reverted Aire and did nothing else.

  • Brancliff says:

    Ara buffs = gross
    Ara nerfs = this is what i like

  • Shiro Namikaze says:

    FINALLY A MAD PARADOX BUFFS

  • LazyLaze says:

    2na can we get moar details abt that “Growth stat re-adjusted”?

    • En. says:

      If it is the way I think, it is something like this:

      BEFORE REBOOT, let’s imagine an imaginary base stat for add.

      Add Base Stat: 300 (example)

      When going all the way to Doom Bringer, Dominator, and Mad Paradox. That 300 base stat got amplified by a different amount for each class. Let’s say DB got a 300% amplify, so he ended up with 900, (Do got a measly 180% for whatever reason and MP a 450% boost, in example) which was ok (for the explanation sake, let’s say that all 3rd job classes have around 800 to 1100 in that imaginary stat).

      However, these reboot changed the BASE STAT of every character/class, but left the indivuals amplifies per class, So, again, for example sake, let’s say the imaginary Base Stat is now 500, with the 300% from the Doom Bringer path, he now has 1500, which is a little too much. (or maybe too low, this is just an imaginary example)

      So, this balance’s purpose is to change that, I believe.

      • En. says:

        I typed DO as Do, sorry.

        • LazyLaze says:

          If those stat changes are like u described then all classes that didn’t have a high patk/matk modifier before reboot needs to get re-adjusted again since they now have the same Stat modifier as high modifier classes.

          But DooB is on list too, w/c iirc a high matk modifier class before reboot. I don’t main Add tho so i’m not sure.

          Oh well i’ll just wait till it comes here on NA/INT to check/test it.

    • ShowaP says:

      Lets take example with Furious Blade.

      After reboot, he is one of the highest physical attack in the game. With +0 Void weapon he reach 9939 physical attack power (EW before reboot just 9831). Every skill hit like a truck and remove enemy from screen like a flash.

      But his skill factor is fine though. So instead of nerf skill factor they decide to decrease base phys atk instead.

      P.S. I know you will argue with “Isn’t all character stats are equal after reboot ? The answer is no, not exactly equal. Only level 99 base stats do, but not from weapon and armor.

  • Shikabone says:

    So… they buff NI and OS, top raid DPS and mid-buffer/mid-DPS and nerf FB and Richter which are low-raid-DPS… wtf?

    • Soren says:

      As if we FBs weren’t wanted in raids already.. :/

      • Kerialstraz says:

        Forgetting FB got a big bossing buff are we?

        • Shikabone says:

          Big bossing buff? Which?

          • Blade says:

            His new special actives?

          • awsed says:

            the new 300mp that was nerfed?

            anyway, the 30% crit dmg was expected to get adjusted but look at it like this: you know only need 20% aspd to get full, which is the basic amount of speed you should be getting so no need to chamge builds; also, 20% is still huge, is the same amount as using henir+EO IB combo or about 10 2% crit dmg stones for elianode set… 30% was just too much -and this I say as an fB main

    • Birbbei says:

      Let me inform you that Richter is now the top tier class in pve now.

      That 23k% werfen combined with his cd hack passive is freakin op.

      And what they nerf in this patch is just a bit of his clearing skill dmg, not the werfen which is being untouched for month now.

    • EternalDream says:

      FB and Richter were anything but low tier raid DPS after their reboots lmao. Not to mention Richter’s “nerf” this patch is positively tiny, losing a bit less than 1k% on Sicheln (when Viert is his real busted skill).

    • startgame says:

      Who even care PvE balance? they’re what so ever. PvP is the main thing.to focus

      • Mariah says:

        except for the fact that pvp atm becomes way less about skill and that the power gap keeps getting bigger which is something bad for pvp >.> also some people like to do raid with the char they want instead of being forced by the “meta” to use a certain class to even being allowed in raid

        – Your now completly dead full support bluhen (ty kog btw e-e)

      • Katja Eclair says:

        You want PvP balance? Start by removing enhancements, gear effects, costume effects, accessory effects, titles, etc. from PvP. Or make a parallel PvP mode that’s sparring gear only.

        Then we can start talking about PvP balance.

  • Katja Eclair says:

    Finally, some actually good news for Oz.

    • awsed says:

      I hope it applies full damage along the bounces if it keeps bouncing after hitting or it completely stops bouncing after hitting but doesn’t lose damage prior to it

  • iX says:

    Bless MP pve buffs <3

  • YourTearsIsDelicious says:

    Mixed feeling about CEs

    passive reactivation cooldown 15s -> 5s (never noted at tooltip before but it always have 15s reactivation cooldown)

    the chance, though….it was never touched for years, and suddenly it’s nerfed.

    Ah what the heck, 30% is still good.

  • Tai says:

    > Ain is included on the patch
    “Oh great, maybe they will buff Bluhen for o…”

    > It’s a Zweit Silcheln nerf

    RRREEEEEEEEEEEEEEEEEEEEE

  • MagicSpice says:

    Given how disgustingly powerful Metamorphy was… I knew there was nerfs coming her way…

    But unexpectedly, Oz got buffs. Good job for once KoG

  • Whoknows says:

    Doombringer needs some serious buff, he’s one of the weakest classes for PvE right now.

    • MagicSpice says:

      As much as I don’t like Add (he’s got too many options for PvP for my tastes), I do gotta admit that he really needed PvE buffs.

      Approaches and such don’t mean much of crap in PvE.. Mainly clears and bossing which both need damage. Add lacks in the damage department on almost all of his kits.

  • A sad AeS says:

    There is also an Aether Sage nerf involving frost barrage (mod) which they seem to have left out on babel, it no longer follows curved paths and does less damage. Yay an AeS nerf during renewal, and another nerf right after!

  • Oof says:

    Hmm, why is the AeS nerf not posted on babel?

  • Wanderer says:

    Finally buffing my MP. Good job KoG, I can almost say I love you for revamping his Liberated Will’s abysmally low chance of getting DMPs and giving him higher damage. Now though, I wonder how would using normal Maximum Strike affect Liberated Will’s passives.
    Easy 6 DMPs for life.

  • An Actual Devi Main says:

    Devi buffs where

    Also they nerfed Frost Barrage and recently pulled it into their original balance patch notes.

  • AkiranYagami says:

    I’m still waiting on word on what’s going to happen to Centurion and Diangelion. My two mains. I’m really hoping nothing bad happens.

  • Sam says:

    They gonna nerf chung, is obviously

  • Valin says:

    They just added AeS mod frost barrage nerf to the balance patch.
    Sad



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