The Tongue of Elrios
Header

1/28 Balance Patch Pre-Notice + Pruinaum Raid Changes

January 20th, 2021 | Posted by 2nafishisgood in Elsword News | Korean Elsword Updates

1/21: Add~Laby Notes added

[1st Dungeon]

– Fixed Hadon’s magic explosion leaving afterimages.

– Adjusted Hadron’s feather pattern interval

– Fixed Haivan’s energy explosion attack leaving afterimages.

– Fixed bomb debuff showing differently in other clients

– Bombs don’t apply to summons

[2nd Dungeon]

– Berthe’s Howl visual shows symbol along with color.

– 2nd Phase Soul shard HP adjusted

Class

Character

Skill Name

Before

After

Elsword

Sword Knight

Iron Body – 갑

[Iron Body – 갑]
– Before

[Iron Body – 갑]
– SA and DmgRed applied to parties
– PvP Duration 2s

Lord Knight

Windslicer

lvl 4

[Dungeon]
Cooldown : 10s

[PvP]
Cooldown : 10s

lvl 4

[Dungeon]
Cooldown : 5s

[PvP]
Cooldown : 5s

Lord Knight

Sand Storm

[Dungeon]
Storm(Physical) : 232% Multi hit
First hit Additional Damage(Physical) : 967%

[PvP]
Storm(Physical) : 87% Multi hit
First hit Additional Damage(Physical) : 386%

[Dungeon]
Storm(Physical) : 379% Multi hit
First hit Additional Damage(Physical) : 967%

[PvP]
Storm(Physical) : 144% Multi hit
First hit Additional Damage(Physical) : 386%

Infinity Sword

Master of Infinity

[Dungeon]
Debuff immunity : 3s

 

Synced Debuff immunity with debuff removal target

[Dungeon]
Debuff immunity : 6s

 

Aisha

Elemental Master

Lightning Shower

[PvP]
Lightning(Magical) : 60% Multi hit

PvP Lightning Duration Decreased

[PvP]
Lightning(Magical) : 111% Multi hit

Rena

Night Watcher

Vital Point Piercing

lvl 4

[Dungeon]
Activation Chance : 20%

[PvP]
Activation Chance : 20%
MP Recovery rate : +20

lvl 4

[Dungeon]
Activation Chance : 50%

[PvP]
Activation Chance : 50%
MP Recovery rate : +4

Night Watcher

Command

 

Fixed Explosive arrow applying MP recovery twice

Night Watcher

Predator

[Dungeon]
Activation Chance : 40%

[Dungeon]
Activation Chance : 80%

Raven

Blade Master

Shoot Up Genocide

 

Affected by action speed

Blade Master

Sharp Charge

 

20% faster cast speed
Affected by action speed

Furryous Blade

Blade Acceleration

[Dungeon]
Shoot Up Genocide
– Upon Successful hit Special Active skill Cooldown time Decrease : 33%
Cooldown : 10s

[PvP]
Shoot Up Genocide
Cooldown : 10s

 

[Dungeon]
Shoot Up Genocide
– Upon Successful hit Special Active skill Cooldown time Decrease : 50%
Cooldown : 3s

[PvP]
Shoot Up Genocide
Cooldown : 3s

 

Furryous Blade

[Mod]

Shoot Up Genocide

 

40% faster cast speed
Affected by action speed

Over Taker

Guardian Strike

[Dungeon]
Cross Explosion(Magical) : 333% Multi hit

[PvP]
Cross Explosion(Magical) : 94% Multi hit

[Dungeon]
Cross Explosion(Magical) : 543% Multi hit

[PvP]
Cross Explosion(Magical) : 115% Multi hit

Reckless Fist

Ground Crusher

 

Affected by action speed

Reckless Fist

Nuclear

 

Can move quicker after casting

Reckless Fist

Devastating Strike

 

Ignores Defence

[Dungeon]
Defence Ignore : 80%

[PvP]
Defence Ignore : 20%

Rage Hearts

[Mod]

Guardian Strike

[Dungeon]
Explosion(Magical) : 936% Multi hit

[PvP]
Explosion(Magical) : 303% Multi hit

[Dungeon]
Explosion(Magical) : 1194% Multi hit

[PvP]
Explosion(Magical) : 385% Multi hit

Rage Hearts

[Mod]

Nuclear

 

Can move quicker after casting

Veteran Commander

Rain of Fire

[Dungeon]
Flame(Magical) : 237% Multi hit

[PvP]
Flame(Magical) : 81% Multi hit

[Dungeon]
Flame(Magical) : 309% Multi hit

[PvP]
Flame(Magical) : 105% Multi hit

Veteran Commander

Flames of Victory

[Dungeon]
Cooldown : 10s

[PvP]
Cooldown : 10s

[Dungeon]
Cooldown : 7s

[PvP]
Cooldown : 7s

Veteran Commander

Ignition Crow – Napalm

MP cost : 150
Cooldown time : 12s

[PvP]
KFC(Magical) : 1113% (Upon overheat 1547%)
Fire Field(Magical) : 36% Multi hit (Upon overheat 50%)

MP cost : 200
Cooldown time : 15s

Super Armor State to Allies in fire field

[PvP]
KFC(Magical) : 891% (Upon overheat 1238%)
Fire Field(Magical) : 29% Multi hit (Upon overheat 40%)

Vev

Code: Electra

Sweep Rolling

[Dungeon]
Triangle strike(Magical) : 265%~345% Multi hit

[PvP]
Triangle strike(Magical) : 86%~112% Multi hit

[Dungeon]
Triangle strike(Magical) : 346%~898% Multi hit

[PvP]
Triangle strike(Magical) : 67%~174% Multi hit

Code: Battle Seraph

Electronic Fall

[Dungeon]
Energy Field(Magical) : 332% Multi hit

[PvP]
Energy Field(Magical) : 106% Multi hit

seizure graphics removed

 

[Dungeon]
Energy Field(Magical) : 423% Multi hit

[PvP]
Energy Field(Magical) : 137% Multi hit

Code: Sariel

[Mod]Electronic Fall

Energy field moves forward

seizure graphics removed

Energy field is stationary

Code: Sariel

Overload

[Dungeon]
[Overload]
– Strength, Bravery skill Damage Increase : 20%

[PvP]
[Overload]
– Strength, Bravery skill Damage Increase : 20%

[Dungeon]
[Overload]
– Strength Skill Damage Increase : 20%
– Bravery Skill Damage Increase : 30%

[PvP]
[Overload]
– Strength Skill Damage Increase : 10%
– Bravery Skill Damage Increase : 15%

Code: Empress

Cheat Code : Rule Break

[Dungeon]
[Oberon Aura]
– Special Active Skill Damage Increase 10%
[Ophelia Aura]
– Physical/Magical Defense Increase 15%
– Damage Reduction 10%

[PvP]
[Oberon Aura]
– Special Active Skill damage Increase 1%
[Ophelia Aura]
– Physical/Magical Defense Increase 1.5%
– Damage Reduction 1%

[Dungeon]
[Oberon Aura]
– Special Active Skill Damage Increase 20%
[Ophelia Aura]
– Physical/Magical Defense Increase 20%
– Damage Reduction 20%

[PvP]
[Oberon Aura]
– Special Active Skill damage Increase 2%
[Ophelia Aura]
– Physical/Magical Defense Increase 2%
– Damage Reduction 2%

Elesis

Empire Sword

[Mod]War Prelude

[Dungeon]
– Special Active Damage Increase : 10%

[PvP]
– Special Active Damage Increase : 10%

[Dungeon]
– Special Active Damage Increase : 15%

-Damage reduction : 15%

[PvP]
– Special Active Damage Increase : 6%

Empire Sword

Kingdom’s Sword

[Dungeon]
Kingdom’s sword
– Double Attack Activation Chance : 2% (Maximum 5stack)

Guardian Sword
– Strike(Physical) : 1748%
– Speed Strike(Physical) : 1484%

[PvP]
Kingdom’s sword
– Double Attack Activation Chance : 2% (Maximum 5stack)

Guardian Sword
– Strike(Physical) : 699%
– Speed Strike(Physical) : 593%

[Dungeon]
Kingdom’s sword
– Double Attack Activation Chance : 1% (Maximum 5stack)

Guardian Sword
– Strike(Physical) : 4369%
– Speed Strike(Physical) : 4177%

[PvP]
Kingdom’s sword
– Double Attack Activation Chance : 1% (Maximum 5stack)

Guardian Sword
– Strike(Physical) : 524%
– Speed Strike(Physical) : 501%

Empire Sword

Command

 

Dash ZX Command SA duration decreased

Crimson Avenger

Blood Falls

Applies within field recover HP continuously

[Dungeon]
 17% Continuous HP Recovery

[PvP]
1.7% Continuous HP Recovery

Bloody Queen

Command

 

Dash XX Command Super Armor Duration Decrease

Bloody Queen

Blood Mastery

[Backflow]
– PvP All Cooldown time added

Bloody Queen

[Mod]Blood Falls

Ignores Defence

[Dungeon]
Defence Ignore : 85%

[PvP]
Defence Ignore : 10%

Nuah

Second Collection

Natal Chart

[Dungeon]
[Infortune]
20s forced Awakening(Add DP 100 Recovery)
Special Active Cooldown time 1.3x faster

[Unfortune]
Size 15% Decrease
Per second MP 7% Recovery

[PvP]
[Infortune]
10s forced Awakening(Add DP 50 Recovery)
Special Active Cooldown time 1.3x faster

[Unfortune]
Size 15% Decrease
Per second MP 0.7% Recovery

Infortune, Unfortune effect changed

[Dungeon]
[Infortune]
Self: 15s forced Awakening
Ally: Special Active Cooldown time 1.3x faster

[Unfortune]
Self: Size 15% Decrease
Ally: Per second MP 7% Recovery

[PvP]
[Infortune]
Self: 15s forced Awakening
Ally: Special Active Cooldown time 1.3x faster

[Unfortune]
Self: size 15% Decrease
Ally: Per second MP 0.7% Recovery

Stellar Caster

Serpentarius

[Dungeon]
은하수 공간(Magical) : 208% Multi hit
헤엄치는 별(Magical) : 293% Multi hit

[PvP]
은하수 공간(Magical) : 79% Multi hit
헤엄치는 별(Magical) : 111% Multi hit

Hit count decreased

[Dungeon]
은하수 공간(Magical) : 271% Multi hit
헤엄치는 별(Magical) : 410% Multi hit

[PvP]
은하수 공간(Magical) : 102% Multi hit
헤엄치는 별(Magical) : 155% Multi hit

Stellar Caster

Horary

 

Fixed [Judgment] effect not giving addtional benefits to Characters

Stellar Caster

Orion

 

Synced Debuff immunity with debuff removal target

Celestia

Command

 

Dash Jump XZ attack range decrease

Celesita

[Mod]Oldman

[Dungeon]
Explosion fragment(Magical) : 446% Multi hit

[PvP]
Explosion fragment(Magical) : 161% Multi hit

[Dungeon]
Explosion fragment(Magical) : 401% Multi hit

[PvP]
Explosion fragment(Magical) : 114% Multi hit

 

Ad

Lunatic Psyker

EMP Shock

Cooldown time : 15s

Enemies within after-storm have MP Decreased once and their skills go on cooldown
(Can be used in air)


Cooldown time : 22s

Allies within after-storm have Special Active Cooldown time Decreased once.
(Can be used in air)

[Dungeon]
Special Active Cooldown time Decrease : 7s

[PvP]
Special Active Cooldown time Decrease : 7s

Lunatic Psyker

Supersonic

Last hit ignores 100% defence (PvP 10%)
(Can be used in air)

Mastermind

New Update!

lvl 4


[Dungeon]
Critical Chance Increase : 6%


[PvP]
Critical Chance Increase : 3%

lvl 4

[Dungeon]
Critical Chance Increase : 10%


[PvP]
Critical Chance Increase : 5%

Mastermind

Force Field



Self and Ally Physical Damage, Awakening Charge Increased. When using [Dynamo Configuration] skills, MP cost, Cooldown time Decreased



[Dungeon]
Force Field
 – Physical Damage Increase : 15%
 – Awakening Charge(DP gain) added : 30%

[PvP]
Force Field
 – Physical Damage Increase : 15%
 – Awakening Charge(DP gain) added : 30%



Self and Ally Physical Damage Increase and recieved Damage Decreased. When using [Dynamo Configuration] skills, MP cost, Cooldown time Decreased



[Dungeon]
Force Field
 – Physical Damage Increase : 17%
 – Recieved Damage Decrease : 12%
 

[PvP]
Force Field
 – Physical Damage Increase : 8.5%
 – Recieved Damage Decrease : 6%

Diabolic Esper

Mind Break


[PvP]
 – Duration : 7.8s


[PvP]
 – Duration : 3.9s

Mad Paradox

[Mod] Mind Break


[PvP]
 – Duration : 5s


[PvP]
 – Duration : 2.5s

Luci

Chiliarch

Apollyon

 

Skill cast speed increased 20%
Skill is affected by action speed stat

Chiliarch

Dead Hands

[Dungeon]
 – Duration : 18s

[PvP]
 – Duration : 18s

[Dungeon]
 – Duration : 15s

[PvP]
 – Duration : 15s

Dreadlord

Demonic Cannon

 

Skill is affected by action speed stat

Dreadlord

Oblivion

 

Skill cast speed increased 20%
Skill is affected by action speed stat

Catastrophy

[Mod] Oblivion

 

Skill cast speed increased 20%
Skill is affected by action speed stat

Innocent

Innocent Starter


Using combination skill increases speed greatly

[Dungeon]
15s Movement/action speed Increase : 30%

[PvP]
15s Movement/action speed Increase : 30%


Using combination skill increases self and ally Movement/action speed

[Dungeon]
Self Movement/action speed Increase : 30%
Ally Movement/action speed Increase : 15%
Duration : 15s

[PvP]
Self Movement/action speed Increase : 30%
Ally Movement/action speed Increase : 15%
Duration : 15s

Diabla

Hell Gate

Skill is affected by action speed stat

Defense Ignore

[Dungeon]
Defense Ignore : 100%

[PvP]
Defense Ignore : 10%

Demonio

Genocide Cross




Defense Ignore

[Dungeon]
Defense Ignore : 80%

[PvP]
Defense Ignore : 5%

Diangellion

[Mod] Hell Gate

Skill is affected by action speed stat
Can move quicker after casting from ground

Defense Ignore

[Dungeon]
Defense Ignore : 80%

[PvP]
Defense Ignore : 5%

Ros

Rose

Overstrike


Command Damage Increase : 20%


Command Damage Increase : 150% (PvP 20%)

Storm Trooper

Liberated Will : Storm Trooper

[Dungeon]
Physical Damage Increase : 10%

[Overstrike state]
 – When activating overstrike Caster’s Attack Speed Increase : 10% (Duration : 10s)
 – When activating overstrike ally Physical Damage Increase : 10% (Duration : 10s)

[PvP]
Physical Damage Increase : 1%

[Overstrike state]
 – When activating overstrike Caster’s Attack Speed Increase : 10% (Duration : 10s)
 – When activating overstrike ally Physical Damage Increase : 10% (Duration : 10s)

[Dungeon]
Physical Damage Increase : 20%

[Overstrike state]
 – When activating overstrike Caster’s Attack Speed Increase : 15% (Duration : 20s)
 – When activating overstrike ally Physical Damage Increase : 30% (Duration : 20s)

[PvP]
Physical Damage Increase : 2%

[Overstrike state]
 – When activating overstrike Caster’s Attack Speed Increase : 15% (Duration : 20s)
 – When activating overstrike ally Physical Damage Increase : 15% (Duration : 20s)

Storm Trooper

Plasma Shock

[Dungeon]
Plasma(Physical) : 632% Multi hit
Plasma explosion(Physical) : 1204% Multi hit

[PvP]
Plasma(Physical) : 163% Multi hit
Plasma explosion(Physical) : 311% Multi hit

[Dungeon]
Plasma(Physical) : 758% Multi hit
Plasma explosion(Physical) : 1626% Multi hit

[PvP]
Plasma(Physical) : 196% Multi hit
Plasma explosion(Physical) : 419% Multi hit

Storm Trooper

Code: War Machine




 – Applied skills : +Aimed Strike

Tempest Burster

Steady Concentration


 – Applied skills : +Aimed Strike

CrimsonRose

Frenzy




[Dungeon]
[Frenzy]
– Special Active Skill damage Increase : 20%
– Upon Successful Active skill hit Special Active skill Cooldown time Decrease : 20%


[PvP]
[Frenzy]
– Special Active Skill damage Increase : 10%
– Active skill Upon Successful hit Special Active skill Cooldown time Decrease : 20%


+ Recieved Damage Decrease


[Dungeon]
[Frenzy]
– Special Active Skill damage Increase : 25%
– Recieved damage Decrease : 30%
– Upon Successful Active skill hit Special Active skill Cooldown time Decrease : 30%

[PvP]
[Frenzy]
– Special Active Skill damage Increase : 12.5%
– Recieved damage Decrease : 12%
– Active skill Upon Successful hit Special Active skill Cooldown time Decrease : 30%

CrimsonRose

Bloody Action

lvl 4

[Dungeon]
Chain Skill Damage Increase : 14%

[Bloody Carnival]
 – Duration : 15s



lvl 4

[Dungeon]
Chain Skill Damage Increase : 14%

[Bloody Carnival]
 – Duration : 60s



Black Massacre

[Mod] Bloody Carnival

Defense Ignore

[Dungeon]
Defense Ignore : 80%

[PvP]
Defense Ignore : 10%

Freyja

Liberated Will : Freyja

Cooldown time 1.5x Increase

 <- removed

Freyja

Einherjar


Ally Special Active Cooldown time Decreased

[Dungeon]
Ally Special Active Cooldown time Decrease : 4s


[PvP]
Ally Special Active Cooldown time Decrease : 4s

Optimus

Armored Tempest


Super Armor to allies within range

Optimus

Magnetic Guard






Special Active skill Cooldown time Speed Up

[Dungeon]
Special Active skill Cooldown time Speed Up : 1.3x

[PvP]
Special Active skill Cooldown time Speed Up : 1.3x

Prime Operator

G-Upgrade

[Dungeon]
G-Skill Transform ECP cost Increase : 5

[PvP]
G-Skill Transform ECP cost Increase : 5

<- removed

Ai

Erbluhen Emotion

Vertrauen Melodie


 – [El’s protection] 20s Caster’s Magical Damage 10% Increase, ally Damage Decrease 10%



 – [El’s protection]

20s Caster’s Magical Damage 25% Increase, ally Damage recieved Decrease 25% (10% for both effects in PvP)


Apostasia

Gottvergessen Sense

[Dungeon]
shockwave(Magical) : 935% Multi hit

[PvP]
shockwave(Magical) : 250% Multi hit

[Dungeon]
shockwave(Magical) : 1412% Multi hit

[PvP]
shockwave(Magical) : 378% Multi hit

Herrscher

[Mod] Gottvergessen Sense

[Dungeon]
Slash(Magical) : 5362%

[PvP]
Slash(Magical) : 1833%

[Dungeon]
Slash(Magical) : 7687%

[PvP]
Slash(Magical) : 2628%

Lab

Rumble Pumn

Homage

lvl 4

[Dungeon]
Command activation Skill damage Increase : 20%

[PvP]
Command activation Skill damage Increase : 10%

lvl 4

[Dungeon]
Command activation Skill damage Increase : 25%

[PvP]
Command activation Skill damage Increase : 12.5%

Nisha Labyrinth

Nisha Power


Wookie :
 – ally Physical Damage 8% Increase (PvP 4%)

Vivi :
 – buff to allies: Per second HP 8% Recovery (PvP 0.8%)


Wookie :
 – ally Physical Damage 15% Increase (PvP 6%)
 
Vivi :
 – buff to allies: Per second HP 12% Recovery (PvP 1.2%)
 

You can follow any responses to this entry through the RSS 2.0 You can leave a response, or trackback.

60 Responses

  • Yudy says:

    Forgot 15% Damage Reduction on {Mod} War Prelude.

  • sillytuff says:

    Thank you 2nafish!

  • Dan Yami says:

    Furryous Blade, VeV and Nuah, nice

  • Xamy says:

    Revert this lightning shower nerf pls

  • Mishani says:

    WE LOVE YOU 2NAFISH YOU THE BEST!!!!!!!!!!

  • Mewy says:

    #ThankYou2NAFISH

  • momo says:

    Wasnt kog against dmg red buffs last patch? Why buff it for ke,ce and es.

  • can says:

    Oh now we know the boss who design balance patch is Raven main. Garbage changes.

    Thank you for translation

    • Soren says:

      These were much needed Raven buffs though, particularly for RH who is still a low tier character in PvE. If they really were Raven mains though, they would’ve fixed a lot more than just this…

      Like Sharp Charge’s damage, Mod Shockwave Divider’s damage, Hellfire Gatling’s massively long cast time, the fact that Seven Burst doesn’t have anything related to 7 anymore, FB’s magical damage on his black hole commands, the lack of super armor on Finishing Slash, the slowness of the final hit on Sonic Slash, the lack of i-frames when using Supersonic Draw’s attack, Bloody Accel’s 10% CDR being useless, Ground Crusher’s pathetic damage, Power Bomb’s pathetic damage, Mod Finishing Slash and Mod Flash’s ridiculously slow speed, or Mod Hypersonic Stab’s uselessness in most situations.

      And these are just skill flaws, I won’t even bother mentioning his numerous problems with passives across all 3 paths

      • Rinkaku says:

        RH got buffed 4 patches in a row, and most RH mains agree that he performed more than good in Berthe raids already so 80% defense ignore on main skill is ridiculous.
        I don’t agree with Sharp Cahrge doing no damage, there are multiple one hit skills in the game that deal same amount of damage, besides you have two physical attack buffs on FB to increase its damage, though I do agree with the cast speed being slow but they fixed it here.
        Mod Shockwave and Flash are trash I agree too, but that’s not only a Raven problem, look at DayBreaker most of her mod skills are utterly useless.
        Hellfire Gatling being useless is a fact too but does NI really needs a fix on that while he has more than enough dps skills already ?
        FB’s magical damage on his black hole commands, come on, every class has magical and physical values on commans. Example NI dash zzz [hold z] only hold z is magical.
        If you really think that complaning about Raven is a thing, then take a look at Bluhen and Herrscher or even Nisha

        • Soren says:

          Yeah I know how bad BL, HR, and NL have it

          And I wasn’t particularly asking for any of those changes for Raven I was just pointing out the things they could’ve possibly changed if they were Raven Mains as Can says.
          I understand that a lot of those things don’t actually need any change but I can tell ya that if I were a selfish KoG staff member in charge of the balance patches, I’d certainly do these.

  • p says:

    okay so balancepatch team mains mostly raven and chungs lmao

  • balance teams retards says:

    everyone gets buffs except nisha i guess others getting ignore def 80%-100% nisha gets a 7% increase on a 20 sec buff wooho thats nice to see

  • TheLuiz says:

    Yes, buff Laby EW, that makes me happy

  • NomNom says:

    Those buffs on KE are useless lmao

  • Earlygame says:

    ROSE BUFFS ROSE BUFFS ROSE BUFFS AM I IN HEAVEN RN????????

  • Adrenaline says:

    Thank you for the translation!

    Finally the weapons of Rose seems weapons and not a water gun anymore.
    But seems that they don’t really understand the problem of PO:
    -Armored Tempest now gives super armor to allies. Ok cool but:
    1_That skills spawns where it wants;
    2_IF it spawns, because happens that it instant-explodes because of lag;
    3_None can cross it while during its animation;
    4_5 seconds of animation, really?

    -Magnetic Guard now gives 30% skill CD speed up:
    1_Does exist any PO that use this skill for PvE?
    2_It was already hard to active OS in raid or 13-5, and now I’ll be slower too because of the delay of this skill, ok thanks..I’ll be happy to die and wait those 25 secons CD of Overlimit to try again to active OS :)

    My answers are always the same at every balance:
    Why are KoG giving speed cast to every chars except for the slowest character in the game?
    Why they don’t want to fix all the bugs of my Rose that makes her unplayable?
    Why still exist skills like Sparrow Factory?

    Anyway..I’m happy to see that they finally noticed that Rose exists, I just hope they will play her too, just to let them know what this char’s real problems are.

  • D says:

    Is Endgame still a thing on this page or did he go away? Sorry I’m returning.

  • Clink says:

    Dead Hands also gives 15% damage reduction now as well, thus meriting the 15 second duration.

  • MarieWolf_94 says:

    wow, looks like theyre actually trying this time.
    look, this is great and all (ppl can actually start doing some proper dmg in endgame), but this still doesnt help the casual, f2p/mostly-f2p players who cant even get into the current endgame without spending stupid amounts of hours and/or money to progress.

    i miss playing Elsword, but whats the point of playing a game i cant even properly progress in? i can just play single-players or play other MMOs where i can actually progress and enjoy the game.

    KOG, stop dicking around and giving us cutesy QoL stuff (El House, etc) and actually FIX THE GAME so EVERYBODY can enjoy it again. these balances are a step in the right direction, and we get (well, MOST of us get) that balancing characters isnt exactly easy, but what we actually, absolutely need is a nerfing of Varnimyr and Rigomor’s CP so it can actually be accessible to everybody, not just the whales and hardcore gamers that wastes hours upon hours and dollars upon dollars on this game to get where theyre at

    • SuperLuigi1025 says:

      I agree and this is coming from someone who only has 1 Ice burner set which is the celestial master set from that one anniversary and a +10 void weapon only because they gave out a +10 magic amulet.

      Even then those items it took them a long time to even bother to give us them without a needing to pay real money for.

      The rest of my gear is either at a +8 or +9 and to even reach the CP needed to even enter then new dungeons and raid I need to get them to at least +10 and get better accessories and magic stone effects which in that case I need to get a higher number % on them.

      But yeah this is stupid that they expect people to have a extremely high CP level to even enter the new stuff.
      At this point unless you have good luck with item grinding/enchaining your gear or rich to get the stuff you need.
      That alone could take up to years to get to CP level they are asking for if you unlucky and poor like me to the point by the time you do get that CP level needed to enter the new stuff there be new stuff after that you can’t do because they will ask for even more CP to enter that stuff too.
      In return forcing you to re-grind again.

      1 example is I have played Master Road for a while now and I have yet to get any of the Master Road items other then Mark of Acknowledgment to drop.
      I can’t buy the master artifact armor from people because they are asking for too much for it even when they haven’t identify it yet leaving my only other choice to grind for it.

      So yeah they need to change a lot of stuff either lower the CP needed to enter a dungeon or make it easier to get stuff and enhance your gear that way we can reach that CP level needed to enter the new stuff.

      • MarieWolf_94 says:

        i mean basically so. i appreciate the balances and how theyre trying to fix the RNG, but thats not the issue. at this point, it’s honestly becoming quite obvious KOG is willing to cater to us…so long as it doesnt affect their money gain. everything theyve done so far is just to give us more content (mostly useless content aside from the El Search Party Collection), probably hoping the cutesy stuff would placate us and win us back

  • Tofu says:

    It’s so weird that other characters get faster skills for free, while CC needs a whole passive just for that. >.>

    • Soren says:

      It makes sense though, and if anything its weird that he even is as fast as he is. CC literally walks around with the heaviest armor and weapon out of all the character yet he’s still fast af for some reason? That’s just dumb.

      Now FB on the other hand, he literally specializes in speed, he has a passive that gives him benefits for being faster, so it makes sense that they would give his slowest skills a good speed boost.

  • Samii says:

    Freaking finally lightning shower was nerfed my god it was cancer in pvp. I am all for Aisha buffs, but that skill is just…no

  • pls says:

    Now make FL have a party buff with SOUL IGNITION GDI

  • ifloppsy says:

    looks like gottvergessen is gonna he HR main damaging skill now, since it does more damage than entfernen henir release mode. if only they would change or fix the henir release on it so HE COULD ACTUALLY DO DAMAGE WITH IT.

  • Squidward says:

    Can’t believe rose got a buff, are people starting to like her now?

    • Adrenaline says:

      Well TB now have +20% physical attack during OS instead of 10%, and now gives +30% physical attack to allies, but not to herself..of course is a buff, but seems that they want to use her to buff more the others characters but not her.. And we’re talking about TB, surely far to be a broken char as Raven (which strangely got buffed as always). To be a balanced char, they should double the damage of the most of her skills, because she’s the same of 2 years ago, while others characters became monsters.. Just look at ES: 4300% with every swing of the sword of her PASSIVE, the same damage of Aimed strike, with the difference that this one costs 200 mp.. Every time they “buff” Rose, they continue to make others characters stronger, so the situation doesn’t change: Rose still remain a joke when compared to other chars.

  • Sakaita says:

    They made Celestia a unique buffer for 1 week and then gutted him making him boring and and making half his buffs exclusive to him despite being a support. Doesnt make sense why not just reduce the effectiveness not completely remove the buff from allies. Yes he was OP but they should have turned him down, not turned him off.

    • Epicc11 says:

      I’m legit looking at the patch notes several times and with no mention of Celestia’s buffs becoming selfish. Are you reading these notes correctly?

      • Fal says:

        He mean the natal chart no longer gives size variation to party. althought i think it was interesting buff to party it have a disruptive part not only because of the random, but also because the same size variation does not affect positivelly to everyone in the party.
        So i think thats a good “nerf” to prevent inconsistencies.

  • G4 says:

    The only think that i would love to see is a reduction,change or removal on Shakti’s masive Hp recovery. but sadly is a Ara

  • Verus says:

    And once more, Devi ignored. If this continues she will be constantly gone from the raid scene.

  • Dhazuo says:

    So Diangelion become a CaT but better, so freaking nice !

  • Ceru says:

    Dominator finally got a buff???? I should be happy and appreciate how he finally gets noticed, but that buff seems like it would do bugger all…..like only a 2% increase to phys dmg? Replaced awakening charge speed with received dmg decrease? Get real, the only good thing coming from that is dmg reduction. Crit chance for new update is nothing special either.

  • Ner says:

    please buff ace in the holeee

    • Soren says:

      Ace in the Hole does not need any kind of buff, that skill can cap out at around 113k% damage and it without a doubt a big-bossing skill like Rain of Fire so there is no reason to ask for a buff that makes it hit harder against smaller enemies

  • Majestrix says:

    Nerf CS again, I’ll waiting countdown to dead game.



Leave a Reply to balance teams retards Cancel reply