[Intention]
1. Regarding Opening Treasure Chests
-There were cases of not obtaining any item from treasure chests before 4/15 patch as well.
-Combined with the reward limit, it feels like players don’t get enough rewards.
-Going to change so treasure chests give at least 1 reward
-50-time limit may change when more play data is acquired.
2. Regarding Blacksmith Enhancement -Enhancement became too hard -> Blacksmith Enhancement won’t require Fluorite Stone for +9 enhancement.
-Also, Anvil recharge time reduced
3. Regarding Alchemist crafting -Not enough Liquid fighting potion craft amount -> Increase weekly craft amount
-Need for more El Essence -> Make it easier for Alchemist to craft
[Detailed additional Profession Revamp]
1. Normal Enhancement Chance Changes
– Some enhancement chances adjusted
– +4->5 / 5->6 / 6->7 doesn’t cost fluorite stone
※ These are chance without El Hammer(2x)
Before
|
Enhancement Chance
|
Chance
|
Total Chance
|
Fluorite Stone Required
|
Success
|
Break
|
No Change
|
Decrease
|
Reset
|
0->1
|
100.00%
|
0.00%
|
0.00%
|
0.00%
|
0.00%
|
100%
|
0
|
1->2
|
100.00%
|
0.00%
|
0.00%
|
0.00%
|
0.00%
|
100%
|
0
|
2->3
|
90.00%
|
0.00%
|
10.00%
|
0.00%
|
0.00%
|
100%
|
0
|
3->4
|
80.00%
|
0.00%
|
20.00%
|
0.00%
|
0.00%
|
100%
|
0
|
4->5
|
70.00%
|
0.00%
|
20.00%
|
10.00%
|
0.00%
|
100%
|
1
|
5->6
|
60.00%
|
0.00%
|
20.00%
|
20.00%
|
0.00%
|
100%
|
1
|
6->7
|
20.00%
|
0.00%
|
20.00%
|
30.00%
|
30.00%
|
100%
|
1
|
7->8
|
5.00%
|
0.00%
|
15.00%
|
30.00%
|
50.00%
|
100%
|
2
|
8->9
|
2.00%
|
20.00%
|
10.00%
|
28.00%
|
40.00%
|
100%
|
2
|
9->10
|
1.00%
|
25.00%
|
7.00%
|
27.00%
|
40.00%
|
100%
|
3
|
10->11
|
0.70%
|
35.30%
|
7.00%
|
27.00%
|
30.00%
|
100%
|
3
|
11->12
|
1.00%
|
25.00%
|
7.00%
|
27.00%
|
40.00%
|
100%
|
0
|
12->13
|
1.00%
|
29.00%
|
3.00%
|
27.00%
|
40.00%
|
100%
|
0
|
After
|
Enhancement Chance
|
Chance
|
Total Chance
|
Fluorite Stone Required
|
Success
|
Break
|
No Change
|
Decrease
|
Reset
|
0->1
|
100.00%
|
0.00%
|
0.00%
|
0.00%
|
0.00%
|
100%
|
0
|
1->2
|
100.00%
|
0.00%
|
0.00%
|
0.00%
|
0.00%
|
100%
|
0
|
2->3
|
90.00%
|
0.00%
|
10.00%
|
0.00%
|
0.00%
|
100%
|
0
|
3->4
|
80.00%
|
0.00%
|
20.00%
|
0.00%
|
0.00%
|
100%
|
0
|
4->5
|
70.00%
|
0.00%
|
30.00%
|
0.00%
|
0.00%
|
100%
|
0
|
5->6
|
60.00%
|
0.00%
|
40.00%
|
0.00%
|
0.00%
|
100%
|
0
|
6->7
|
20.00%
|
0.00%
|
80.00%
|
0.00%
|
0.00%
|
100%
|
0
|
7->8
|
5.00%
|
0.00%
|
15.00%
|
30.00%
|
50.00%
|
100%
|
2
|
8->9
|
2.00%
|
20.00%
|
10.00%
|
28.00%
|
40.00%
|
100%
|
2
|
9->10
|
1.00%
|
25.00%
|
7.00%
|
27.00%
|
40.00%
|
100%
|
3
|
10->11
|
0.70%
|
35.30%
|
7.00%
|
27.00%
|
30.00%
|
100%
|
3
|
11->12
|
1.00%
|
25.00%
|
7.00%
|
27.00%
|
40.00%
|
100%
|
0
|
12->13
|
1.00%
|
29.00%
|
3.00%
|
27.00%
|
40.00%
|
100%
|
0
|
2. Treasure Hunter
– At least 1 reward is dropped from treasure chances
3. Blacksmith
– El Anvil Recharge time changed
Before : 12
After : 8
– Black Smith Enhancement:
Prevents reset and decrease for 4->5 / 5->6 / 6->7 / 7->8 / 8->9 enhancements
※ Decrease and Resets will be treated as no change
Fluorite Stone cost before for Blacksmith Enhancement
|
|
Fluorite Stone cost after for Blacksmith Enhancement
|
Enhancement Chance
|
Fluorite Stone Required
|
|
Enhancement Chance
|
Fluorite Stone Required
|
|
0->1
|
0
|
|
0->1
|
0
|
1->2
|
0
|
|
1->2
|
0
|
2->3
|
0
|
|
2->3
|
0
|
3->4
|
0
|
|
3->4
|
0
|
4->5
|
1
|
|
4->5
|
0
|
5->6
|
1
|
|
5->6
|
0
|
6->7
|
1
|
|
6->7
|
0
|
7->8
|
1
|
|
7->8
|
0
|
8->9
|
1
|
|
8->9
|
0
|
9->10
|
1
|
|
9->10
|
1
|
10->11
|
1
|
|
10->11
|
1
|
11->12
|
0
|
|
11->12
|
0
|
12->13
|
0
|
|
12->13
|
0
|
4. Alchemist
– Liquid Fighting Spirit Potion weekly craft amount adjusted Before : 20 After : 30
– Alchemist level required to craft El Essence Bag (20) adjusted Before : 10 After : 5
– Materials required to craft El Essence Bag (20) adjusted
Required Material
|
Before
|
|
Required Material
|
After
|
Condensed Elixir
|
10
|
|
Condensed Elixir
|
3
|
Magic Crystal
|
100
|
|
Magic Crystal
|
30
|
|
Actually pathetic lol
This is, the epitome of Lame “Buffs”
The profession system will remain a disappointment as long as new equipments remain non-bank share or profession change is locked behind a paywall. To use blacksmith in an account you either forgo resellability or grind for months and hope it will be enough for your desired enhancement. They should’ve just put a FREE furniture for housing that will enable you to use another character in the same account’s profession and make housing system account wide.
and I thought I was the only one who thought about this, as long the equipment remain non-bank share or profession change is locked behind the paywall there’s going to be no real benefit, and like you said they should add a method where you could use professions of another character you have in your account will be a great idea.
when they gonna make all class mod skill,
This is not even balanced, players will have too much bad time to upgrade their stuff, as the reset is suddenly to high between +7 and +10 and sucess rate suddenly to bad. That’s not even worth to be called a buff
And actually the end game require a great amount of power, so naturally the +10 upgrade is the bare minimum required to play end game content. They have to up at least a little the success rate, the difficulty curve is broken, I know, El hammer help, but that’s too low to be a really great help
Man these changes are the equivalent of changing 1 or 2 skills per char and then having the audacity to call that a “reboot” (oh wait)
Or doing a 5° side-grade over your blatant nerfs, and calling the whole thing a “revamp” (OH WAIT)
Anyway thanks for the translation 2na-sen
TLDR its still worse than the old one.
Ok, Thanks KOG, you are either still not open to feedback or you see the feedback and completely ignore it.
My personal opinion is the second one.
(thanks for the translation 2na)
Who would have guessed that they don’t touch the only system that separates the whales from the non-whales, and is by far the biggest problem of the game? Oh wait, no one.
Ty for the translation 2na c:
Absolutely useless changes. People were having problems from 8-13 enhancements and K(aren)oG barely even touched +8 and +9 enhancements.
Enhancement rates themselves still untouched, no reversion of the blacksmith nerf
Can’t say I’m surprised, really
im pretty surprised elites didnt riot about that
Now, buff DoM Ty
I see a lot of people complaining, but no one pointing that they are making enhace to +9 a lot easier without resets and decreases, the rates may be untouched but at least you dont have to waste fluos to get at that point only mithills so you can save them for +10^ … maybe im the dumb one here idk
You still waste repair scrolls. That did not go away still. and lets agree that the most expensive thing is repairing during enhancement.
also +9 LMA will be dead price
Before you have to paid to break your weapon by attempting +9, now it is FREE!!!
+9 isn’t even impressive, that’s starter gear. It’s a ridiculous hurdle to get past in enhancing. They could atleast make it a guaranteed success rate til +9. But even then +9 is the worst hurdle in enhancement events.
They could atleast improve +10 rates cause that’s the bare minimum for Rigomor, +11-12 is the meta.
MACHO MAN
Swing and a hard miss by KoG. Gotta love it
this is KOG’s bribery logic? they can do better than those “fixing issues”
And this is a patch of the result, that no one from KOG plays the own game. +9 ? Really? Instant +9 void, +9 elria…+9 for what? FoJ+9? Imagine a full +9 character in pru or master hell dungeons. You can quit the game after your last master quest.
Getting into Pruinaum with +9 gear? That’s a good joke