Class |
Skill |
Before |
After |
Sword Knight |
Knight |
lvl 4 [Dungeon] [PvP] |
Physical Damage Increase Effect Added lvl 4 [Dungeon] [PvP] |
Lord Knight |
Grand Cross |
[Dungeon] [PvP] |
MP Cost Changed. [Dungeon] [PvP] |
Lord Knight |
Counter Patience |
lvl 4 [Dungeon] [PvP] |
lvl 4 [Dungeon] [PvP] |
Class |
Skill |
Before |
After |
Void Princess |
Deathly Shadow |
lvl 4 [Dungeon] [PvP] |
Magical Damage Increase Effect Added lvl 4 [Dungeon] [PvP] |
Mystic Alchemist |
Homunculus |
Arche Type Swap Cooldown : 1s |
Arche Type Swap Cooldown : 0.3s |
Class |
Skill |
Before |
After |
Sniping Ranger |
Hawk Eye |
[Dungeon] [PvP] |
Magical Damage Increase Effect Added lvl 4 [Dungeon] [PvP] |
Night Watcher |
Predator |
[Dungeon] [PvP] |
Physical Damage Increase Effect Added [Dungeon] [PvP] |
Class |
Skill |
Before |
After |
Blade Master |
Blade Mastery |
lvl 4 [Dungeon] [PvP] |
Physical Damage Increase Effect Added lvl 4 [Dungeon] [PvP] |
Blade Master |
Bloody Accel |
– |
Physical Damage Increase Effect Removed. |
Rage Hearts |
[Mod] Guardian Strike |
[Dungeon] [PvP] |
[Dungeon] [PvP] |
Weapon Taker |
Veteran |
lvl 4 [Dungeon] [PvP]
|
lvl 4 [Dungeon] [PvP]
|
Veteran Commander |
Liberated Will : Veteran Commander |
[Dungeon] [PvP] |
Magical Damage Increase Effect Added Magical Damage Increased. [Dungeon] [PvP] |
Class |
Skill |
Before |
After |
Shooting Guardian |
Remodel Magazine |
lvl 4 [Dungeon] [PvP] |
Magical Damage Increase Effect Added lvl 4 [Dungeon] [PvP] |
Fatal Phantom |
Deathly Imagination |
[Dungeon] [PvP] |
[Dungeon] [PvP] |
Shelling Guardian |
Modified Warhead |
lvl 4 [Dungeon] Enhanced Cannonball [PvP] Enhanced Cannonball |
Magical Damage Increase Effect Added lvl 4 [Dungeon] Enhanced Cannonball [PvP] Enhanced Cannonball |
Class |
Skill |
Before |
After |
Little Hsien |
Fierce Tiger Strike |
[White Tiger Power]
|
White Tiger Power Buff ‘Damage increase to all enemies except boss and mid-bosses’ Effect Added Energy Gain [Dungeon] [White Tiger Power] [PvP] [White Tiger Power] |
Asura |
Specter Power Release |
lvl 4 [Dungeon] [PvP] |
lvl 4 [Dungeon] [PvP] |
Shakti |
[Mod] Fox Fire |
Enemies hit by blue flame are frozen for 5s [Dungeon] [PvP] |
Blue flame hit type and effect changed Blue flame ignores 100% Defense. (PvP 10%) [Dungeon] [PvP] |
Class |
Skill |
Before |
After |
Mad Paradox |
Acute Senses |
[Dungeon] [PvP] |
Magical Damage Increase Effect Added [Dungeon] [PvP] |
Class |
Skill |
Before |
After |
Chiliarch |
Communication – Amplification |
lvl 4 [Dungeon] [PvP] |
Physical Damage Increase Effect Added lvl 4 [Dungeon] [PvP] |
Royal Guard |
Communication – Recovery |
lvl 4 [Dungeon] [PvP] |
Magical Damage Increase Effect Added lvl 4 [Dungeon] [PvP] |
Diangellion |
Codex Gigas |
[Dungeon] [PvP] |
Physical Damage Increase Effect Added [Dungeon] [Madness Demon Form] [PvP] [Madness Demon Form] |
Class |
Skill |
Before |
After |
Heavy Barrel |
Laser Rifle |
Charge time greatly Decreased. |
|
Tempest Burster |
[Mod] Laser Rifle |
1st, 2nd charge time greatly Decreased. |
|
Bloodia |
Double Gunhawk |
[Dungeon] [PvP] |
[Dungeon] [PvP] |
Bloodia |
Gun Dance |
[Dungeon] [PvP] |
[Dungeon] [PvP] |
Black Massacre |
[Mod] Double Gunhawk |
[Dungeon] [PvP] |
Spinning Throw tracking range greatly Increased. [Dungeon] [PvP] |
Black Massacre |
[Mod] Gun Dance |
Trained Sharpshooter [Dungeon] [PvP] |
Trained Sharpshooter [Dungeon] [PvP] |
Black Massacre |
Target Elimination |
[Quick Search] [Dungeon] [PvP] |
[Quick Search] [Dungeon] [PvP] |
Freyja |
Key of Proof |
lvl 4 [Dungeon] [PvP] |
Magical Damage Increase Effect Added lvl 4 [Dungeon] [Key Parts Enhancement] [PvP] [Key Parts Enhancement] |
Metal Heart |
Mechanic Mastery |
lvl 4 [Dungeon] [PvP] |
Magical Damage Increase Effect Added [Dungeon] [PvP] |
Optimus |
Magnetic Guarder |
[Dungeon] [PvP] |
[Dungeon] [PvP] |
Class |
Skill |
Before |
After |
Erbluhen Emotion |
Inner Growth |
lvl 4 [Dungeon] [PvP] |
Magical Damage Increase Effect Added lvl 4 [Dungeon] [PvP] |
Apostasia |
Enlightenment |
lvl 4 [Dungeon] [PvP] |
Magical Damage Increase Effect Added lvl 4 [Dungeon] [PvP] |
Herrscher |
Chaos Barrier |
[Dungeon] [PvP] |
[Dungeon] [PvP] |
d
These nerfs don’t make any sense. Wtf, why did they nerf the minerva?
These are not “nerfs”, just adjustments for CP. Tuna didn’t translate the patch’s intent that KoG gave us, and it was merely directed towards characters with no attack passive that counts towards CP.
I’m assuming that new region is gonna be heavily reliant on your CP to enter.
Wasn’t it a nerf? Just an adjustment? Do you really think losing 20% air damage to gain 15% attack pays off? Okay, the KOG wants to increase the characters’ CP but that doesn’t mean they have to nerf too. MN already needed some adjustments here and there and now this nerf will make the situation worse. CP is not damage so the character’s efficiency decreases.
Who cares about 5% damage? Honestly?
I think they just removed so much to reduce being reliant on being midair. That’s great. Maybe they are planning more buffs in future.
I care about 5% damage. The MN isn’t even this close to being a character with a lot of damage and taking what little she has is unfair.
Yes, taking her dependence off her being in the air can be seen as a good thing, except when it implies something negative for her.
More buffs in the future? It’s the KOG, between planning and actually happening there are BIG differences.
Why do they even need to apply “adjustments for CP” in the first place
Closers is a game that also have a CP system but they never block you out of playing the dungeon if your CP doesn’t reach the “recommended CP”
that is a much better solution than this bandage fix by shuffling numbers around and mask it under “balance patch” so they don’t have to do actual balancing for characters that need balancing.
Before anyone sees reductions and starts crying, I calculated most of them and they more or less give most classes a boost to their CP and damage through the Atk Power increase. When activating the passive that has its number reduced, either you deal more damage, the same damage (TW) or an extremely unnoticable decrease in damage (DiA and NI) but everything outside of that passive will just have the damage boosted a bunch.
Only thing this doesn’t affect is Mod Guardian Strike. That’s just a straight up nerf lmao
You can’t stop me from crying!!!11
mtm too … she got the same nerf as AeS but got entirely nothing to compensate it
Magic/phy atk pasive> all shitty buffs
No, the new passives are additive and the ones they removed/nerfed were multiplicative, this changes are slight nerfs mostly
Say hello to the Shakti Berthe DPS meta
vp: is this a buff or a nerf? why other character got them free or with a light penalty?
kog: yes
Not much to comment for this one more than the same about just a few characters having skills that scale with combat and wasn’t laser rifle already slow?
says “Decrease charge time”
it’s to cast Laser Rifle with less charging time
yeah i noticed a bit later, for some reason i though they were making it slower
We need to demand KoG to stop nerfing players … I know KoG wants money and they want every player to use every character and every class in the game, but we don’t have all the money in the world and nobody needs or wants use all your money in a game to be weak every time no matter what you do or how much time / money / effort you spend …
Clearly you can’t read and failed math
Whoa, no need to be rude. Yes, they should have either read the comments or done the calculations themselves, but that’s no reason to just insult them like that.
The “Combat points” system it’s the worst system in the game, everybody need +10 or more, so much stats and spend so much resources so build 1 character… If you want more than one you need years, so much years, so much resources and so much MONEY and that isn’t my idea of a good game, a good game is in which at some point you can play and be strong … In Elsword you can upload your weapon, armor, have IB, accessories and all the classes of your branch but you never end up being strong or enough to play the whole game not to mention that players discriminate against you based on the character you use or their class …
either u p2w or grind to die really like u have for +13 void and then 2 years later u cant do stuff with it even bankshare it ,, all your effort and money goes to waste in like 2 -3 years
some will said its mmorpg its nornal new weapon to be stronger , yes you right but at least let us bankshare the weapon or at least make it usefull
what do you want?
an easy game after reaching the end you AFK or just Quit the game cause you have nothing to do.
You don’t even need to use Money if you don’t want to.
Its not your bought store offline game that you want to play for whole day and finish it in a day or weeks
its an MMO-RPG not your Offline RPG.
oh btw and raid meant to be hard in every game not your typical easy one-shot kill those you see that can speed run Raids? those spent money because they want to finish it quick and in the end they have nothing to do then just AFK or stare at their character for hour or sometimes all day.
ps. its not the class the discrimination its a person discrimination if they know how you play
And the last updates are to upload the CP and have SOME damage more than before but that no fix nothing nobody will be more strong with the last updates and more CP yes, it’s useful but what is the use if when entering a dungeon the first enemy kills you with one blow or it takes you a lot of time to kill them …
wish more people thought realistically like you ngl
its normal its kog
its sad tbh since elrianide its all downfall from there
which ppl forced to have high enchantment without fixing the ench itself and most player doesnt care as long they get the praise they all want and skill spam to death , ignoring useless class(some good guy help random which is very rare) and rosso is the start all of it
perkisas raid system is a good stuff if they make it perm instead of timed
i wish kog seeing what they doing with lostark
KOG hates TB, that’s all.
Not even a single decent buff.just fixes while an important passive remains bugged.
Still expecting any balance, broken characters getting stronger isn’t.
Tempest Buster is falling further and further behind. Sad. :(
as a TB main I just hate that
they still didn’t fix how Steady Concentration is nerfing her more than buffing her :)
gj KoG
Good buffs for VP, she only really needed extra damage anyway.
MPx gets 4% atk wowee so much boost for a weak dps lol, which never be fixed his DP gain probl thru party healings & also spam pots like yff in raid REEEE… FaP 3% joke but ye he’s fine, just make it 5 pls??? And HR is sheet x now yeeted 15% crt dmg, his 50 dmg boost passive shud be 1 charge instead of 2 at this point tbfh, too uncomfy to pilot compared with RI as always… Also no.1 prior they MUST buff GoD natural mp from 5>30+ to make newpeeps or ppl who hate poppin pots to feel comfortable running around, mostly in SD n low lv maps… I could never enjoy solo’ing classes like FuB or CUlt, mayb DumBr n espc BlaM ever boohoowhoo, cuz without slaves like Cel\NovI etc… stooPEEd balancing devs pls fire them we suffered for more than 7 years already… Ooh last one must be RuM ifat, make his 30mp/sec valid in pve ffs, let phoenix buff to “burn” him ie. to triggur it… Pls Satan.. Santa i mean, grant these wishes blessRNGx9999. Sorry for crying a long mess, have a gud day qq
We are witnessing Shakti’s great return as one of the top DPS now that she can use Fox Fire in raids without someone complaining about messing the freezing.
instead 100% def ignore with that skill and more atk. That’s an insane buff indeed.
KoG devs really don’t know what they do when I see one thing getting added, removed, added, removed
lmao
Raid meta is so nonsense, PvE kinda trash ngl ^^^^”’
pvp are superior in any sense
Sad to think that there are people who think PvP is great. So enjoyable watching all these busted classes wait for MP to use the oneshot skill…
Love it when spar mains are talking. Both of you don’t even play PvE. I’m not saying it’s good right now, but comparing it to PvP is kind of… as if you weren’t completely mentally sound. LOL
pve and pvp are both really bad but im starting to side with the pvp mains that pve is worse oof
Yeh. KE is getting some love.
So JC’ing to BkM it is babe