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12/23 Balance Patch Preview

December 18th, 2021 | Posted by 2nafishisgood in Korean Elsword Updates | Patch Notes

Class

Skill

Before

After

Sword Knight

Knight

lvl 4

[Dungeon]
All Skill Damage Increase: 10%
Attacking MP Gain Increase : 10%

[PvP]
All Skill Damage Increase: 5%
Attacking MP Gain Increase : 5%

Physical Damage Increase Effect Added

lvl 4

[Dungeon]
Physical Damage Increase : 12%

[PvP]
Physical Damage Increase : 4.8%

Lord Knight

Grand Cross

[Dungeon]
Shockwave(Physical) : 312% Multi hit
Explosion(Physical) : 352% Multi hit
Big Explosion(Physical) : 1916%

[PvP]
Shockwave(Physical) : 74% Multi hit
Explosion(Physical) : 84% Multi hit
Big Explosion(Physical) : 461%

MP Cost Changed.
250 -> 300

[Dungeon]
Shockwave(Physical) : 312% Multi hit
Explosion(Physical) : 1006% Multi hit
Big Explosion(Physical) : 958%

[PvP]
Shockwave(Physical) : 74% Multi hit
Explosion(Physical) : 202% Multi hit
Big Explosion(Physical) : 230%

Lord Knight

Counter Patience

lvl 4

[Dungeon]
Physical Damage Increase : 13%
Duration : 30s (Maximum 3stack)

[PvP]
Physical Damage Increase : 1.3%
Duration : 30s (Maximum 3stack)

lvl 4

[Dungeon]
Physical Damage Increase : 11%
Duration : 30s (Maximum 3stack)

[PvP]
Physical Damage Increase : 1.1%
Duration : 30s (Maximum 3stack)

Class

Skill

Before

After

Void Princess

Deathly Shadow

lvl 4

[Dungeon]
Defense Ignore Chance : 20%

[PvP]
Defense Ignore Chance : 20%

Magical Damage Increase Effect Added

lvl 4

[Dungeon]
Magical Damage Increase : 8%

[PvP]
Magical Damage Increase : 3.2%

Mystic Alchemist

Homunculus

   Arche Type Swap Cooldown : 1s 

   Arche Type Swap Cooldown : 0.3s

Class

Skill

Before

After

Sniping Ranger

Hawk Eye

[Dungeon]
Range Increase : 55%
Damage Increase : 13%

[PvP]
Range Increase : 55%
Damage Increase : 13%

Magical Damage Increase Effect Added
Tooltip changed

lvl 4

[Dungeon]
Magical Damage Increase : 12%
Skill Damage Increase : 8%

[PvP]
Magical Damage Increase : 4.8%
Skill Damage Increase : 8%

Night Watcher

Predator

[Dungeon]
Activation Chance : 80%
Damage Increase : 40%

[PvP]
Activation Chance : 40%
Damage Increase : 40%

Physical Damage Increase Effect Added

[Dungeon]
Physical Damage Increase : 12%
Activation Chance : 80%
Damage Increase : 25%

[PvP]
Physical Damage Increase : 4.8%
Activation Chance : 40%
Damage Increase : 25%

Class

Skill

Before

After

Blade Master

Blade Mastery

lvl 4

[Dungeon]
Critical Chance Increase : +20%

[PvP]
Critical Chance Increase : +20%

Physical Damage Increase Effect Added

lvl 4

[Dungeon]
Physical Damage Increase : 10%
Critical Chance Increase : 20%

[PvP]
Physical Damage Increase : 4%
Critical Chance Increase : 20%

Blade Master

Bloody Accel

Physical Damage Increase Effect Removed.

Rage Hearts

[Mod] Guardian Strike

[Dungeon]
Explosion(Magical) : 1194% Multi hit

[PvP]
Explosion(Magical) : 385% Multi hit

[Dungeon]
Explosion(Magical) : 936% Multi hit

[PvP]
Explosion(Magical) : 303% Multi hit

Weapon Taker

Veteran

lvl 4

[Dungeon]

Damage Increase : 18%

[PvP]

Damage Increase : 9%

 

lvl 4

[Dungeon]

Damage Increase : 15%

[PvP]

Damage Increase : 6%

 

Veteran Commander

Liberated Will : Veteran Commander

[Dungeon]
 – Damage Increase : 8%
 – Maximization Chance increase : +20%

[PvP]
 – Damage Increase : 4%
 – Maximization Chance increase : +20%

Magical Damage Increase Effect Added
Buff effect’s Damage Increase Effect Removed.
Tooltip changed

Magical Damage Increased.
Maximization Increased during Overheat

[Dungeon]
Magical Damage Increase : 10%
Maximization Increase : 20%

[PvP]
Magical Damage Increase : 4%
Maximization Increase : 20%

Class

Skill

Before

After

Shooting Guardian

Remodel Magazine

lvl 4

[Dungeon]
Maximum MP Increase : 100
Cannonball Maximum Load size : +6
When reloading 60% chance to load 1 additional cannonball

[PvP]
Maximum MP Increase : 100
Cannonball Maximum Load size : +6
When reloading 60% chance to load 1 additional cannonball

Magical Damage Increase Effect Added

lvl 4

[Dungeon]
Magical Damage Increase : 13%
Maximum MP Increase : 100
Cannonball Maximum Load size : +6
When reloading 60% chance to load 1 additional cannonball

[PvP]
Magical Damage Increase : 5.2%
Maximum MP Increase : 100
Cannonball Maximum Load size : +6
When reloading 60% chance to load 1 additional cannonball

Fatal Phantom

Deathly Imagination

[Dungeon]
During Berserk, Magical Damage 20% Increase

[PvP]
During Berserk, Magical Damage 6% Increase

[Dungeon]
During Berserk, Magical Damage 10% Increase

[PvP]
During Berserk, Magical Damage 3% Increase

Shelling Guardian

Modified Warhead

lvl 4

[Dungeon]
Maximum MP Increase : 100

Enhanced Cannonball
 – Damage Increase : 20%
 – KD reduction : -1

[PvP]
Maximum MP Increase : 100

Enhanced Cannonball
 – Damage Increase : 20%
 – KD reduction : -1

Magical Damage Increase Effect Added

lvl 4

[Dungeon]
Magical Damage Increase : 12%
Maximum MP Increase : 100

Enhanced Cannonball
 – Damage Increase : 12%
 – KD reduction : -1

[PvP]
Magical Damage Increase : 4.8%
Maximum MP Increase : 100

Enhanced Cannonball
 – Damage Increase : 12%
 – KD reduction : -1

Class

Skill

Before

After

Little Hsien

Fierce Tiger Strike

[White Tiger Power]
 – Critical Stat 10% Increase
 – Attack Speed Stat 10% Increase
 – Duration : 30s

 

White Tiger Power Buff ‘Damage increase to all enemies except boss and mid-bosses’ Effect Added
Tooltip changed

Energy Gain
 – 1 Energy Gain upon casting

[Dungeon]

[White Tiger Power]
 – Damage increase to all enemies except boss and mid-bosses : 10%
 – Critical Stat Increase : 10%
 – Attack Speed Stat Increase : 10%
 – Duration : 30s

[PvP]

[White Tiger Power]
 – Damage increase to all enemies except boss and mid-bosses : 1%
 – Critical Stat Increase : 10%
 – Attack Speed Stat Increase : 10%
 – Duration : 30s

Asura

Specter Power Release

lvl 4

[Dungeon]
KD reduction : 15%
MP Recovery rate : 10
Physical Damage Increase : 8%

[PvP]
KD reduction : 15%
MP Recovery rate : 5
Physical Damage Increase : 3.2%

lvl 4

[Dungeon]
KD reduction : 15%
MP Recovery rate : 10
Physical Damage Increase : 13%

[PvP]
KD reduction : 15%
MP Recovery rate : 5
Physical Damage Increase : 5.2%

Shakti

[Mod] Fox Fire

Enemies hit by blue flame are frozen for 5s

[Dungeon]
Scratch(Physical) : 195% Multi hit
Fox Fire(Physical) : 203% Multi hit
Blue Flame(Physical) : 203%

[PvP]
Scratch(Physical) : 70% Multi hit
Fox Fire(Physical) : 64% Multi hit
Blue Flame(Physical) : 64%

Blue flame hit type and effect changed

Blue flame ignores 100%  Defense. (PvP 10%)

[Dungeon]
Scratch(Physical) : 195% Multi hit
Fox Fire(Physical) : 203% Multi hit
Blue Flame(Physical) : 203% Multi hit

[PvP]
Scratch(Physical) : 70% Multi hit
Fox Fire(Physical) : 64% Multi hit
Blue Flame(Physical) : 64% Multi hit

Class

Skill

Before

After

Mad Paradox

Acute Senses

[Dungeon]
[Acute Senses]
 – Maximum MP Increase : 100
[Spacetime entity]
 – Transform Chance : 100%
 – Magical Damage Increase : 20%
 – Critical Damage Increase : 15%

[PvP]
[Acute Senses]
 – Maximum MP Increase : 100
[Spacetime entity]
 – Transform Chance : 100%
 – Magical Damage Increase : 8%
 – Critical Damage Increase : 6%

Magical Damage Increase Effect Added

[Dungeon]
[Acute Senses]
 – Magical Damage Increase : 14%
 – Maximum MP Increase : 100
[Spacetime entity]
 – Transform Chance : 100%
 – Magical Damage Increase : 10%
 – Critical Damage Increase : 15%

[PvP]
[Acute Senses]
 – Magical Damage Increase : 5.6%
 – Maximum MP Increase : 100
[Spacetime entity]
 – Transform Chance : 100%
 – Magical Damage Increase : 4%
 – Critical Damage Increase : 6%

Class

Skill

Before

After

Chiliarch

Communication – Amplification

lvl 4

[Dungeon]
Maximum MP Increase : 100
Combination Skill Damage Increase : 12%
KD reduction : 15%

[PvP]
Maximum MP Increase : 100
Combination Skill Damage Increase : 12%
KD reduction : 15%

Physical Damage Increase Effect Added

lvl 4

[Dungeon]
Physical Damage Increase : 13%
Maximum MP Increase : 100
Combination Skill Damage Increase : 8%
KD reduction : 15%

[PvP]
Physical Damage Increase : 5.2%
Maximum MP Increase : 100
Combination Skill Damage Increase : 8%
KD reduction : 15%

Royal Guard

Communication – Recovery

lvl 4

[Dungeon]
Standby Character Natural MP recovery Increase : Per second +2
Combination Skill Damage Increase : 20%
KD reduction : 15%

[PvP]
Standby Character Natural MP recovery Increase : Per second +0.5
Combination Skill Damage Increase : 12%
KD reduction : 15%

Magical Damage Increase Effect Added

lvl 4

[Dungeon]
Magical Damage Increase : 10%
Standby Character Natural MP recovery Increase : Per second +2
Combination Skill Damage Increase : 10%
KD reduction : 15%

[PvP]
Magical Damage Increase : 4%
Standby Character Natural MP recovery Increase : Per second +0.5
Combination Skill Damage Increase : 10%
KD reduction : 15%

Diangellion

Codex Gigas

[Dungeon]
[Madness Demon Form]
Madness State All Skill Damage Increase : 30%
Madness State All Skill Cooldown time Decrease : 50%
Madness State Damage Taken Decrease(Dungeon) : 30%
Madness State Duration Increase : 10s
Madness State All Skill Can be used in air

[PvP]
[Madness Demon Form]
Madness State All Skill Damage Increase : 30%
Madness State All Skill Cooldown time Decrease : 50%
Madness State Duration Increase : 3s
Madness State All Skill Can be used in air

Physical Damage Increase Effect Added

[Dungeon]
Physical Damage Increase : 13%

[Madness Demon Form]
Madness State All Skill Damage Increase : 15%
Madness State All Skill Cooldown time Decrease : 50%
Madness State Damage Taken Decrease(Dungeon) : 30%
Madness State Duration Increase : 10s
Madness State All Skill Can be used in air

[PvP]
Physical Damage Increase : 5.2%

[Madness Demon Form]
Madness State All Skill Damage Increase : 15%
Madness State All Skill Cooldown time Decrease : 50%
Madness State Duration Increase : 3s
Madness State All Skill Can be used in air

Class

Skill

Before

After

Heavy Barrel

Laser Rifle

 

Charge time greatly Decreased.

Tempest Burster

[Mod] Laser Rifle

 

1st, 2nd charge time greatly Decreased.

Bloodia

Double Gunhawk

[Dungeon]
Spinning Throw Stage 1(Physical) : 276% Multi hit
Spinning Throw Stage 2(Physical) : 287% Multi hit
Spinning Throw Stage 3(Physical) : 292% Multi hit

[PvP]
Spinning Throw Stage 1(Physical) : 110% Multi hit
Spinning Throw Stage 2(Physical) : 115% Multi hit
Spinning Throw Stage 3(Physical) : 117% Multi hit

[Dungeon]
Spinning Throw Stage 1(Physical) : 473% Multi hit
Spinning Throw Stage 2(Physical) : 508% Multi hit
Spinning Throw Stage 3(Physical) : 544% Multi hit

[PvP]
Spinning Throw Stage 1(Physical) : 141% Multi hit
Spinning Throw Stage 2(Physical) : 152% Multi hit
Spinning Throw Stage 3(Physical) : 163% Multi hit

Bloodia

Gun Dance

[Dungeon]
Barrage(Physical) : 843% Multi hit
Evade Shot(Physical) : 1179%

[PvP]
Barrage(Physical) : 257% Multi hit
Evade Shot(Physical) : 358%

[Dungeon]
Barrage(Physical) : 925% Multi hit
Evade Shot(Physical) : 1179%

[PvP]
Barrage(Physical) : 282% Multi hit
Evade Shot(Physical) : 358%

Black Massacre

[Mod] Double Gunhawk

[Dungeon]
Spinning Throw (Physical) : 200% Multi hit

[PvP]
Spinning Throw (Physical) : 77% Multi hit

Spinning Throw tracking range greatly Increased.
Spinning Throw’s projectile speed increased.

[Dungeon]
Spinning Throw (Physical) : 511% Multi hit

[PvP]
Spinning Throw (Physical) : 131% Multi hit

Black Massacre

[Mod] Gun Dance

Trained Sharpshooter

[Dungeon]
Barrage(Physical) : 1012% Multi hit
Kick(Physical) : 943%

[PvP]
Barrage(Physical) : 307% Multi hit
Kick(Physical) : 287%

Trained Sharpshooter
 + Defense 70% Ignore

[Dungeon]
Barrage(Physical) : 759% Multi hit
Kick(Physical) : 9274%

[PvP]
Barrage(Physical) : 230% Multi hit
Kick(Physical) : 1001%

Black Massacre

Target Elimination

[Quick Search]
– Movement Speed Increase : 20%

[Dungeon]
[Target Confirmed]
– All attacks on target activate critical
– Target’s Critical Damage Taken Increase : 10%
– Duration : 10s
– Activation Target : All enemies within 600 distance

[PvP]
[Target Confirmed]
– All attacks on target activate critical
– Target’s Critical Damage Taken Increase : 5%
– Duration : 3s
– Activation Target : All enemies within 600 distance

[Quick Search]
– Movement Speed Increase : 35%

[Dungeon]
[Target Confirmed]
– All attacks on target activate critical
– Target’s Critical Damage Taken Increase : 10%
– Duration : 10s
– Activation Target : All enemies within 1200 distance

[PvP]
[Target Confirmed]
– All attacks on target activate critical
– Target’s Critical Damage Taken Increase : 5%
– Duration : 3s
– Activation Target : All enemies within 1200 distance

Freyja

Key of Proof

lvl 4

[Dungeon]
Damage Increase : 30%
MP Cost Decrease : 20%

[PvP]
Damage Increase : 10%
MP Cost Decrease : 10%

Magical Damage Increase Effect Added
Tooltip changed

lvl 4

[Dungeon]
Magical Damage Increase : 15%

[Key Parts Enhancement]
Damage Increase : 10%
MP Cost Decrease : 20%

[PvP]
Magical Damage Increase : 6%

[Key Parts Enhancement]
Damage Increase : 5%
MP Cost Decrease : 10%

Metal Heart

Mechanic Mastery

lvl 4

[Dungeon]
Maximum MP Increase : 100
Upon KD attack [RX-78 Land Runner] Summon chance : 20%
Summon’s Damage Increase : 50%

[PvP]
Maximum MP Increase : 100
Upon KD attack [RX-78 Land Runner] Summon chance : 20%
Summon’s Damage Increase : 25%

Magical Damage Increase Effect Added
lvl 4

[Dungeon]
Magical Damage Increase : 10%
Maximum MP Increase : 100
Upon KD attack [RX-78 Land Runner] Summon chance : 20%
Summon’s Damage Increase : 50%

[PvP]
Magical Damage Increase : 4%
Maximum MP Increase : 100
Upon KD attack [RX-78 Land Runner] Summon chance : 20%
Summon’s Damage Increase : 25%

Optimus

Magnetic Guarder

[Dungeon]
Magical Damage Increase : 20%
Damage Reduction Increase : 5%
Special Active Cooldown time Acceleration : 1.3x

[PvP]
Magical Damage Increase : 6%
Damage Reduction Increase : 2.5%
Special Active Cooldown time Acceleration : 1.3x

[Dungeon]
Magical Damage Increase : 15%
Damage Reduction Increase : 5%
Special Active Cooldown time Acceleration : 1.3x

[PvP]
Magical Damage Increase : 4.5%
Damage Reduction Increase : 2.5%
Special Active Cooldown time Acceleration : 1.3x

Class

Skill

Before

After

Erbluhen Emotion

Inner Growth

lvl 4

[Dungeon]
Maximum MP Increase : 100
XCommand Projectile Size Increase : 40%
Power Gauge Gain Increase : 25%
Power Gauge Consumption Decrease : 10%

[PvP]
Maximum MP Increase : 100
XCommand Projectile Size Increase : 40%
Power Gauge Gain Increase : 25%
Power Gauge Consumption Decrease : 10%

Magical Damage Increase Effect Added

lvl 4

[Dungeon]
Maximum MP Increase : 100
Magical Damage Increase : 8%
XCommand Projectile Size Increase : 40%
Power Gauge Gain Increase : 25%
Power Gauge Consumption Decrease : 10%

[PvP]
Maximum MP Increase : 100
Magical Damage Increase : 3.2%
XCommand Projectile Size Increase : 40%
Power Gauge Gain Increase : 25%
Power Gauge Consumption Decrease : 10%

Apostasia

Enlightenment

lvl 4

[Dungeon]
Maximum MP Increase : 100

[PvP]
Maximum MP Increase : 100

Magical Damage Increase Effect Added

lvl 4

[Dungeon]
Maximum MP Increase : 100
Magical Damage Increase : 10%

[PvP]
Maximum MP Increase : 100
Magical Damage Increase : 4%

Herrscher

Chaos Barrier

[Dungeon]
All Element Resistance Decrease : 100
Caster Critical Damage Increase : 25%
Ally Critical Damage Increase : 5%

[PvP]
All Element Resistance Decrease : 100
Caster Critical Damage Increase : 15%
Ally Critical Damage Increase : 5%

[Dungeon]
All Element Resistance Decrease : 100
Caster Critical Damage Increase : 10%
Ally Critical Damage Increase : 10%

[PvP]
All Element Resistance Decrease : 100
Caster Critical Damage Increase : 10%
Ally Critical Damage Increase : 10%

d

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39 Responses

  • dale says:

    These nerfs don’t make any sense. Wtf, why did they nerf the minerva?

    • Ritsu says:

      These are not “nerfs”, just adjustments for CP. Tuna didn’t translate the patch’s intent that KoG gave us, and it was merely directed towards characters with no attack passive that counts towards CP.

      I’m assuming that new region is gonna be heavily reliant on your CP to enter.

      • dale says:

        Wasn’t it a nerf? Just an adjustment? Do you really think losing 20% air damage to gain 15% attack pays off? Okay, the KOG wants to increase the characters’ CP but that doesn’t mean they have to nerf too. MN already needed some adjustments here and there and now this nerf will make the situation worse. CP is not damage so the character’s efficiency decreases.

        • Ritsu says:

          Who cares about 5% damage? Honestly?
          I think they just removed so much to reduce being reliant on being midair. That’s great. Maybe they are planning more buffs in future.

          • dale says:

            I care about 5% damage. The MN isn’t even this close to being a character with a lot of damage and taking what little she has is unfair.

            Yes, taking her dependence off her being in the air can be seen as a good thing, except when it implies something negative for her.

            More buffs in the future? It’s the KOG, between planning and actually happening there are BIG differences.

          • Fart says:

            Why do they even need to apply “adjustments for CP” in the first place
            Closers is a game that also have a CP system but they never block you out of playing the dungeon if your CP doesn’t reach the “recommended CP”
            that is a much better solution than this bandage fix by shuffling numbers around and mask it under “balance patch” so they don’t have to do actual balancing for characters that need balancing.

  • SenAkari says:

    Before anyone sees reductions and starts crying, I calculated most of them and they more or less give most classes a boost to their CP and damage through the Atk Power increase. When activating the passive that has its number reduced, either you deal more damage, the same damage (TW) or an extremely unnoticable decrease in damage (DiA and NI) but everything outside of that passive will just have the damage boosted a bunch.

    Only thing this doesn’t affect is Mod Guardian Strike. That’s just a straight up nerf lmao

  • Sam says:

    Magic/phy atk pasive> all shitty buffs

  • Rajesh says:

    Say hello to the Shakti Berthe DPS meta

  • fal says:

    vp: is this a buff or a nerf? why other character got them free or with a light penalty?
    kog: yes

  • G4 says:

    Not much to comment for this one more than the same about just a few characters having skills that scale with combat and wasn’t laser rifle already slow?

  • Bruce9324 says:

    We need to demand KoG to stop nerfing players … I know KoG wants money and they want every player to use every character and every class in the game, but we don’t have all the money in the world and nobody needs or wants use all your money in a game to be weak every time no matter what you do or how much time / money / effort you spend …

    • Katja Eclair says:

      Clearly you can’t read and failed math

      • Flare Kyn says:

        Whoa, no need to be rude. Yes, they should have either read the comments or done the calculations themselves, but that’s no reason to just insult them like that.

      • Bruce9324 says:

        The “Combat points” system it’s the worst system in the game, everybody need +10 or more, so much stats and spend so much resources so build 1 character… If you want more than one you need years, so much years, so much resources and so much MONEY and that isn’t my idea of a good game, a good game is in which at some point you can play and be strong … In Elsword you can upload your weapon, armor, have IB, accessories and all the classes of your branch but you never end up being strong or enough to play the whole game not to mention that players discriminate against you based on the character you use or their class …

        • leedongshin says:

          either u p2w or grind to die really like u have for +13 void and then 2 years later u cant do stuff with it even bankshare it ,, all your effort and money goes to waste in like 2 -3 years

          some will said its mmorpg its nornal new weapon to be stronger , yes you right but at least let us bankshare the weapon or at least make it usefull

        • Enoz says:

          what do you want?
          an easy game after reaching the end you AFK or just Quit the game cause you have nothing to do.
          You don’t even need to use Money if you don’t want to.

          Its not your bought store offline game that you want to play for whole day and finish it in a day or weeks
          its an MMO-RPG not your Offline RPG.

          oh btw and raid meant to be hard in every game not your typical easy one-shot kill those you see that can speed run Raids? those spent money because they want to finish it quick and in the end they have nothing to do then just AFK or stare at their character for hour or sometimes all day.

          ps. its not the class the discrimination its a person discrimination if they know how you play

      • Bruce9324 says:

        And the last updates are to upload the CP and have SOME damage more than before but that no fix nothing nobody will be more strong with the last updates and more CP yes, it’s useful but what is the use if when entering a dungeon the first enemy kills you with one blow or it takes you a lot of time to kill them …

    • leedongshin says:

      its normal its kog

      • leedongshin says:

        its sad tbh since elrianide its all downfall from there

        which ppl forced to have high enchantment without fixing the ench itself and most player doesnt care as long they get the praise they all want and skill spam to death , ignoring useless class(some good guy help random which is very rare) and rosso is the start all of it

        perkisas raid system is a good stuff if they make it perm instead of timed

        i wish kog seeing what they doing with lostark

  • Asuha says:

    KOG hates TB, that’s all.
    Not even a single decent buff.just fixes while an important passive remains bugged.
    Still expecting any balance, broken characters getting stronger isn’t.

  • Crown says:

    Good buffs for VP, she only really needed extra damage anyway.

  • 6madoggonerfukitchomp9 says:

    MPx gets 4% atk wowee so much boost for a weak dps lol, which never be fixed his DP gain probl thru party healings & also spam pots like yff in raid REEEE… FaP 3% joke but ye he’s fine, just make it 5 pls??? And HR is sheet x now yeeted 15% crt dmg, his 50 dmg boost passive shud be 1 charge instead of 2 at this point tbfh, too uncomfy to pilot compared with RI as always… Also no.1 prior they MUST buff GoD natural mp from 5>30+ to make newpeeps or ppl who hate poppin pots to feel comfortable running around, mostly in SD n low lv maps… I could never enjoy solo’ing classes like FuB or CUlt, mayb DumBr n espc BlaM ever boohoowhoo, cuz without slaves like Cel\NovI etc… stooPEEd balancing devs pls fire them we suffered for more than 7 years already… Ooh last one must be RuM ifat, make his 30mp/sec valid in pve ffs, let phoenix buff to “burn” him ie. to triggur it… Pls Satan.. Santa i mean, grant these wishes blessRNGx9999. Sorry for crying a long mess, have a gud day qq

  • conu says:

    We are witnessing Shakti’s great return as one of the top DPS now that she can use Fox Fire in raids without someone complaining about messing the freezing.

  • Xamy says:

    KoG devs really don’t know what they do when I see one thing getting added, removed, added, removed
    lmao
    Raid meta is so nonsense, PvE kinda trash ngl ^^^^”’

    • lolme says:

      pvp are superior in any sense

      • Ritsu says:

        Sad to think that there are people who think PvP is great. So enjoyable watching all these busted classes wait for MP to use the oneshot skill…
        Love it when spar mains are talking. Both of you don’t even play PvE. I’m not saying it’s good right now, but comparing it to PvP is kind of… as if you weren’t completely mentally sound. LOL

  • Onimaru says:

    Yeh. KE is getting some love.

  • Rose main says:

    So JC’ing to BkM it is babe



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