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2/03 Balance Patch Preview

January 27th, 2022 | Posted by 2nafishisgood in Elsword News | Patch Notes

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Class

Skill Name

Before

After

Elsword

Way of the Sword

 

Sword of Vitality activation effect adjusted

MP decrease effect of Vitality skills adjusted
30%(PvP10%) -> 30%(PvP5%)

 

Class

Skill Name

Before

After

Dark Magician

Dark Cloud

 

Curse fog’s distance Decreased

Dimension Witch

Impact Zone

 

Spatial impact’s hit count and distance Decreased

Dimension Witch

Space Distortion

 

Changed so energy core doesn’t follow path
Energy core movement speed increased, duration decreased

Wiz Magician

Enough Mineral

[Dungeon]
Movement/Jump speed Increase : 10%

[PvP]
Movement/Jump speed Increase : 5%
 

Ore generation amount and distance increased.
Ore is generated along path

[Dungeon]
Movement/Jump speed Increase : 20%

[PvP]
Movement/Jump speed Increase : 10%
 

Lord Azoth

[Mod] Enough Mineral

 

Black hole’s pull range and speed increased.

 

Class

Skill Name

Before

After

Wind Sneaker

Liberated Will : Wind Sneaker

[Dungeon]

[PvP]
Special Active Skill Damage Increase : 18%

[Dungeon]

[PvP]
Special Active Skill Damage Increase : 9%

Grand Archer

Liberated Will : Grand Archer

[Dungeon]

[PvP]
Special Active Skill Damage Increase : 18%

[Dungeon]

[PvP]
Special Active Skill Damage Increase : 9%

Night Watcher

Liberated Will : Night Watcher

[Dungeon]

[PvP]
Special Active Skill Damage Increase : 18%

[Dungeon]

[PvP]
Special Active Skill Damage Increase : 9%

 

Class

Skill Name

Before

After

Blade Master

Sharp Charge

[Dungeon]
Sword Strike(Physical) : 4876%

[PvP]
Sword Strike(Physical) : 1326%

[Dungeon]
Sword Strike(Physical) : 3566%

[PvP]
Sword Strike(Physical) : 969%

Veteran Commander

Deadly Raid

 

Changed so character is in super armor after the initial fist attack

MP cost adjusted.
100 -> 120

Cooldown time adjusted.
8s -> 10s

Nova Imperator

Master of Warfare

[Dungeon]
[High heat detection]
– Upon maximum stack ally MP recovery rate : 200

[PvP]
[High heat detection]
– Upon maximum stack ally MP recovery rate : 20
– Upon maximum stack Per second MP Recovery rate : 5

[Dungeon]
[High heat detection]
– Upon maximum stack ally MP recovery rate : 100

[PvP]
[High heat detection]
– Upon maximum stack ally MP recovery rate : 10
– Upon maximum stack Per second MP Recovery rate : 0.5

Venom Taker

Sprout

 

Follows path

Mutant Reaper

Deathly Guide

[Dungeon]
Special Active Cooldown time Decrease : 15%
Valasia reaction skill Damage Increase : 15%

[PvP]
Special Active Cooldown time Decrease : 7.5%
Valasia reaction skill Damage Increase : 7.5%

[Dungeon]
Special Active Cooldown time Decrease : 20%
Valasia reaction skill Damage Increase : 23%

[PvP]
Special Active Cooldown time Decrease : 8%
Valasia reaction skill Damage Increase : 4.6%

 

Class

Skill Name

Before

After

Code:Failess

Clementine

 

Distance Decreased

Code:Failess

Unleashed

 

Enemy detection range decreased

Code:Failess

Slap

 

Only first hit will pull enemies

Code:Failess

Mind Photograph

[Moby Access]
Absorb 4 MP from enemies hit

MP cost adjusted.
100 -> 120

Cooldown time adjusted.
8s -> 10s

[Moby Access]
Absorb 2 MP from enemies hit

 

Class

Skill Name

Before

After

Fury Guardian

Burst Wolf

 

MP cost adjusted.
100 -> 120

Reversed Trait adjusted
MP cost 50% -> 70%
Cooldown time 150% -> 120%

Iron Paladin

Guard

 

MP cost adjusted.
5 -> 25

Comet Crusader

[Mod] Burst Wolf

 

MP cost adjusted.
100 -> 120

 

Class

Skill Name

Before

After

Elesis

Chivalry

 

Gale effect adjusted

Gale skill MP cost decrease effect adjusted
40%(PvP10%) -> 30%(PvP5%)

Gale skill Cooldown time Decrease effect adjusted
40%(PvP20%) -> 30%(PvP10%)

 

Class

Skill Name

Before

After

Psychic Tracer

Nasod Armor Mode – Battle Gear

When hit during Nasod Armor Combo, negate the damage and continue the combo

Cannot continue combo when hit during Nasod Armor Combo

When hit during Nasod Armor Combo, Negate the damage

Arc Tracer

Nasod Armor Mode – Transform

When hit during Nasod Armor Combo, negate the damage and continue the combo

Cannot continue combo when hit during Nasod Armor Combo

When hit during Nasod Armor Combo, Negate the damage

Time Tracer

Nasod Armor Mode – Overlimit

When hit during Nasod Armor Combo, negate the damage and continue the combo

Cannot continue combo when hit during Nasod Armor Combo

When hit during Nasod Armor Combo, Negate the damage

 

Class

Skill Name

Before

After

Optimus

Liberated Will : Optimus

[RX-78 Land Runner], [Air Mecha : Gale Force], [Ez-8 Countdown], [G-0 Battleroid]’s Attack Speed Increased

[Dungeon]
Mech Attack Speed Increase : 20%

[PvP]
Mech Attack Speed Increase : 20%

[RX-78 Land Runner], [Air Mech : Galeforce], [Ez-8 Countdown], [G-0 Battleroid]’s Attack Speed Increase effect removed.

 

Class

Skill Name

Before

After

Rumble Pumn

I’m Stone

 

MP cost adjusted.
25 -> 40

Cooldown time adjusted.
4s -> 8s

Rumble Pumn

Galaxy

 

Light trait adjusted
MP cost 70% -> 90%

 

Class

Skill Name

Before

After

Second Collection

Mutual Reception

 

MP cost adjusted.
25 -> 40

Cooldown time adjusted.
3s -> 7s

Stellar Caster

Beyond

[Dungeon]
Magical Defense Decrease : 10%

[PvP]
Magical Defense Decrease : 10%

Stellar Dice hit Attribute Activation Chance Decreased

MP cost adjusted.
25 -> 55

Cooldown time adjusted.
4s -> 6s

Evil Trait adjusted
MP burn 4 -> 2

[Dungeon]
Magical Defense Decrease : 8%

[PvP]
Magical Defense Decrease : 8%

Stellar Caster

Beyond

 – Magical Defense Decrease effect 10% Increased

 – Magical Defense Decrease effect 2% Increased

Stellar Caster

Stellar Dust

 

MP cost adjusted.
20 -> 45

Cooldown time adjusted.
4s -> 6s

Celestia

[Mod] Stellar Dust

 

MP cost adjusted.
20 -> 45

Cooldown time adjusted.
4s -> 6s

Second Grief

Tenacious Chase

 

Moon aura doesn’t cause hitstun when chasing.

 

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43 Responses

  • G4 says:

    I just wonder who came and was like , ” hey guard is broken, lets nerf it further”.

  • A CC Player says:

    so like… CC gets hard nerfed, but Cent runs away scot-free?

    20 second mark on cannon strike
    his shield that gives hitstun on impact
    not one, but TWO 80mp tenacity skills that are actually good and viable for him, oh and there’s light impact detonation

  • Earlygame says:

    Im glad Celes was finally nerfed and Anti and EtW were nerfed even more

  • Raid says:

    Space Distortion is changed so it doesnt follow the patch anymore? Tf?

    • Xamy says:

      Bro idk why they smoked, last time they did that curve change was on AeS frost barrage mod lmao and they reverted it… it made them look even dumber than they already look.
      Like seriously who’s getting curve nerf lmao what’s the point ?? Imagine paying developers to make such shit changes, KoG you waste money for NOTHING.

  • blazing says:

    guess 80% to 40% elesis gale was not enough for KoG so they had to nerf it to 30%

  • Cc ff says:

    Buff nerf buff nerf buff nerf boringggggg

  • Katja Eclair says:

    Clearing nerfs? Got some real monkeys in the balance team

  • Xamy says:

    Some small PvP nerfs on a few dominant class…

    Elboy and Elesis -5% mp reduction with blue aura, well that’s good but they forgot MP gain nerf…

    Rena -9% asd lol ? What’s 5 hp bar -9% ?
    They really think that’s gonna balance her damage in PvP bruh…
    NF system still OP on a nuker like her with low cost burst…

    CC uses burst wolf mod for 90mp instead of 50, ok.
    Guard nerf changes nothing tho.
    CC still does CC things.

    EtW uses galaxy for ~80mp instead of 67mp… still cheap af for such a powerfull tenacity skill…
    Im Stone less comfy to use, well.
    EtW still does EtW things.

    NI can’t spam like a bitch anymore, ok.
    Shooting dash is still alive as the best freeze frame of the game for less than 80mp on a char with one shot, cmd dmg, toxic stoics, mp gain, mp clock, shadow step privilege (free fog evasion etc) and mp gain decrease on opponent… well.

    CL nerfed on a gimmicky tool with elem proc build, kinda useless change, elem proc is never the optimal way to go but just a funny gameplay… Stellar dust less comfy to use… well..
    Still op commands and stoics… natal chart freeze frames, polaris freeze frames, stage 1 literally freeze frames for years (999 years to react lol) CL is still the same …

    PO battleroid speed isn’t affected by this passive so it doesn’t change much, and it’s cool because she’s easily counterable and doesn’t deserve a nerf, let this class be useful for once instead of complaining about her damage ty.

    Nerfing Dark cloud, Impact Zone, Clementine ..? uhh why ? I mean isn’t it current PvE to have skills with OP range lol ? Tempest and Rakshasa inferno mod nerfs where then ? xd

    • Centernoive says:

      Yes. EtW and CL mostly remain the same with their slap on the wrist for nerfs, but it’s atleast a bit more costly to whiff these skills in arena, more should be done against those two and similar strategies. OZ and MtM getting their nerfs without compensation or much explanation is quite unfair.

      NI’s clocking strat took a considerably hard blow though, so much that it spilled into PvE. While I think the pvp aspect was deserved since people could timestop lock a match with Deadly Raid while keeping up x3 Overheat all match, I think it should’ve stayed in pvp. Shooting dash is similar to Mod Sword Blasting, but the iframe for that skill is much shorter and more easily punished

      Elesis gale nerf/Elboy vitality nerf is good, but the problem mostly comes from being able to stack these kinds of passives with MPR and CDR from IBs and Gear and ERP, which are the bigger issues since they work in arena so well.

      Rena shouldn’t have had so much skill damage in pvp to begin with, deserved nerf, but NF isn’t as overly powerful as you make it out to be given that it’s not always consistently full unless you get 3rd awk in pvp.

      As for PO, the attack speed nerf in terms of pvp was for Battleroids attack interval, it still could attack faster even if the attack motions seemed just as slow to you. That and people were solo story clearing easily with just her summons, makes the game feel less like an MMO (lul)

      • Centernoive says:

        Some other points I want to touch on: CC guard nerf eats more mp for trying to mash guard while block from, its just for these types of players. Especially the ones that have kd titles and arena accs that get free kd then awaken to nuke and repeat. More rewarding to break the guard or dodge the attack for the opponent. Burst Wolf spam for cheeky catches were a thing, it was like spamming Slide Double Kick or Chain Fire Ball even if it missed. Basically it’ll feel like more of a mana waste for missing or messing up these things. Also a 40mp increase isn’t something I’d easily overlook, its necessary and needs to be done more with other classes.

        Also NI has to decide if getting 10% Crit dog with x3 Overheat is worth it with Deadly Raid anymore since it no longer has iframes after first hit (good)

        As for Clementine nerf, yeah even I’m not sure about that one

  • leedongshin says:

    cl can do infinite combo and suck your mp dry thats why they nerf it

  • leedongshin says:

    this nerf is just pvp and ed farming nerf(PO and CA)

  • KOG Shet Games says:

    I wish Sprout was like Shockwave that could be used in mid-air.

  • KOG Shet Games says:

    PVP nerf doesn’t bother me since PVP in Elsword is completely dead and garbage.Too much pollution and graphic garbage of chara skills on the screen makes PVP completely shet. Back in the days when the game was visually beautiful to watch the matches. Nowadays I try to watch a PVP match and I get depressed when I see how much graphical pollution KOG put into PVP.

  • Bruce9324 says:

    “PvP”, “PvE”, Who cares if the nerf it’s for pvp or pve? we need to demand no more nerfs in the game at general level… Ni en pvp, ni en pve necesitamos más nerf, solo mejoras…

    • Bruce9324 says:

      If somebody no speak spanish (Sorry for that part, spanish is my native language xD ) I said “Nether pvp nor pve needs more nerf, only improvements and increases”

      • leedongshin says:

        pvp did need more nerf and pve is just meme since balance is for raid, the problem is they cant they didnt fix the problem the raid system itself is the problem if only they make all support usefull and have same % that kinda fix the support that not being taken

      • Xamy says:

        I think you never played PvP.
        When everyone is OP and overbuffed, it’s fine in PvE….
        BUT IN PVP MAN… it just feels like whatever.
        Many char need a lot of PvP nerfs to make this mode healthy….

        • lolme says:

          well bruce is pve guy …

        • Bruce9324 says:

          The main problem on PvE is for a side the CP system and for another side the Nerf and I know in pvp is necessary a balance but I think it would be easier to disable sets like in Ereda so it can be balanced better or make Camila’s PvP sets mandatory at all times

          • Bruce9324 says:

            The CP system are bad for characters like Chung in his class comet cursader for example he have various pasives with defensive stats, if characters like he can enter on Dungeon with DP instead of CP maybe gamers would have less problems to play Raid and another dungeons…

          • leedongshin says:

            this

          • Flare Kyn says:

            Agreed. Gating dungeons purely on CP isn’t a good call when some of the classes are more focused on defensive play than offensive.

  • Yomawari says:

    Dark Cloud Nefed.

    Lol.

  • BluegenderX says:

    They nerfed my main PO, glad I left Elsword last Saturday for good.

  • WAT says:

    What the fuck that PO nerf is gonna hurt a lot . It means my summons will revert back to brainded bots who attacks as frequent as pets back then. guesss Battledroid Mod will be ded now.

  • Eontrainer says:

    These idiots nerfed Metamorphy again. Who hired these people?

  • beegsucc says:

    god kog pls let us have fun once wtf, besides CL nerf its absolutely no need for that

  • Asuha says:

    Nerf for DPS PO when everyone just reduces her to a mere support.
    Shameful.



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