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Class |
Skill Name |
Before |
After |
Elsword |
Way of the Sword |
|
Sword of Vitality activation effect adjusted MP decrease effect of Vitality skills adjusted |
Class |
Skill Name |
Before |
After |
Dark Magician |
Dark Cloud |
|
Curse fog’s distance Decreased |
Dimension Witch |
Impact Zone |
|
Spatial impact’s hit count and distance Decreased |
Dimension Witch |
Space Distortion |
|
Changed so energy core doesn’t follow path |
Wiz Magician |
Enough Mineral |
[Dungeon] [PvP] |
Ore generation amount and distance increased. [Dungeon] [PvP] |
Lord Azoth |
[Mod] Enough Mineral |
|
Black hole’s pull range and speed increased. |
Class |
Skill Name |
Before |
After |
Wind Sneaker |
Liberated Will : Wind Sneaker |
[Dungeon] [PvP] |
[Dungeon] [PvP] |
Grand Archer |
Liberated Will : Grand Archer |
[Dungeon] [PvP] |
[Dungeon] [PvP] |
Night Watcher |
Liberated Will : Night Watcher |
[Dungeon] [PvP] |
[Dungeon] [PvP] |
Class |
Skill Name |
Before |
After |
Blade Master |
Sharp Charge |
[Dungeon] [PvP] |
[Dungeon] [PvP] |
Veteran Commander |
Deadly Raid |
|
Changed so character is in super armor after the initial fist attack MP cost adjusted. Cooldown time adjusted. |
Nova Imperator |
Master of Warfare |
[Dungeon] [PvP] |
[Dungeon] [PvP] |
Venom Taker |
Sprout |
|
Follows path |
Mutant Reaper |
Deathly Guide |
[Dungeon] [PvP] |
[Dungeon] [PvP] |
Class |
Skill Name |
Before |
After |
Code:Failess |
Clementine |
|
Distance Decreased |
Code:Failess |
Unleashed |
|
Enemy detection range decreased |
Code:Failess |
Slap |
|
Only first hit will pull enemies |
Code:Failess |
Mind Photograph |
[Moby Access] |
MP cost adjusted. Cooldown time adjusted. [Moby Access] |
Class |
Skill Name |
Before |
After |
Fury Guardian |
Burst Wolf |
|
MP cost adjusted. Reversed Trait adjusted |
Iron Paladin |
Guard |
|
MP cost adjusted. |
Comet Crusader |
[Mod] Burst Wolf |
|
MP cost adjusted. |
Class |
Skill Name |
Before |
After |
Elesis |
Chivalry |
|
Gale effect adjusted Gale skill MP cost decrease effect adjusted Gale skill Cooldown time Decrease effect adjusted |
Class |
Skill Name |
Before |
After |
Psychic Tracer |
Nasod Armor Mode – Battle Gear |
When hit during Nasod Armor Combo, negate the damage and continue the combo |
Cannot continue combo when hit during Nasod Armor Combo When hit during Nasod Armor Combo, Negate the damage |
Arc Tracer |
Nasod Armor Mode – Transform |
When hit during Nasod Armor Combo, negate the damage and continue the combo |
Cannot continue combo when hit during Nasod Armor Combo When hit during Nasod Armor Combo, Negate the damage |
Time Tracer |
Nasod Armor Mode – Overlimit |
When hit during Nasod Armor Combo, negate the damage and continue the combo |
Cannot continue combo when hit during Nasod Armor Combo When hit during Nasod Armor Combo, Negate the damage |
Class |
Skill Name |
Before |
After |
Optimus |
Liberated Will : Optimus |
[RX-78 Land Runner], [Air Mecha : Gale Force], [Ez-8 Countdown], [G-0 Battleroid]’s Attack Speed Increased [Dungeon] [PvP] |
[RX-78 Land Runner], [Air Mech : Galeforce], [Ez-8 Countdown], [G-0 Battleroid]’s Attack Speed Increase effect removed. |
Class |
Skill Name |
Before |
After |
Rumble Pumn |
I’m Stone |
|
MP cost adjusted. Cooldown time adjusted. |
Rumble Pumn |
Galaxy |
|
Light trait adjusted |
Class |
Skill Name |
Before |
After |
Second Collection |
Mutual Reception |
|
MP cost adjusted. Cooldown time adjusted. |
Stellar Caster |
Beyond |
[Dungeon] [PvP] |
Stellar Dice hit Attribute Activation Chance Decreased MP cost adjusted. Cooldown time adjusted. Evil Trait adjusted [Dungeon] [PvP] |
Stellar Caster |
Beyond |
– Magical Defense Decrease effect 10% Increased |
– Magical Defense Decrease effect 2% Increased |
Stellar Caster |
Stellar Dust |
|
MP cost adjusted. Cooldown time adjusted. |
Celestia |
[Mod] Stellar Dust |
|
MP cost adjusted. Cooldown time adjusted. |
Second Grief |
Tenacious Chase |
|
Moon aura doesn’t cause hitstun when chasing. |
I just wonder who came and was like , ” hey guard is broken, lets nerf it further”.
Insert picture of Simpsons’ family awkwardly staring at eachother at the dining table.
korean ppl did ,literally, many kr ppl
idk who it was but that person deserves a raise
so like… CC gets hard nerfed, but Cent runs away scot-free?
20 second mark on cannon strike
his shield that gives hitstun on impact
not one, but TWO 80mp tenacity skills that are actually good and viable for him, oh and there’s light impact detonation
Im glad Celes was finally nerfed and Anti and EtW were nerfed even more
Space Distortion is changed so it doesnt follow the patch anymore? Tf?
Bro idk why they smoked, last time they did that curve change was on AeS frost barrage mod lmao and they reverted it… it made them look even dumber than they already look.
Like seriously who’s getting curve nerf lmao what’s the point ?? Imagine paying developers to make such shit changes, KoG you waste money for NOTHING.
Imagine thinking developers have anything to do with the game’s balance, educate yourself
guess 80% to 40% elesis gale was not enough for KoG so they had to nerf it to 30%
Not like 80% was balanced at all
Personally, I find Gale severely lacking. I mean, on the Dark Knight path it’s pretty good thanks to its HP recovery, but base Gale is honestly pretty bad.
still plenty better than the shitty vitality elboy got
what are you even complaining
??? Vitality is awesome, what are you talking about?
compare to what gale has, no it’s not awesome
Nah, I think Vitality is better.
Buff nerf buff nerf buff nerf boringggggg
Clearing nerfs? Got some real monkeys in the balance team
Some small PvP nerfs on a few dominant class…
Elboy and Elesis -5% mp reduction with blue aura, well that’s good but they forgot MP gain nerf…
Rena -9% asd lol ? What’s 5 hp bar -9% ?
They really think that’s gonna balance her damage in PvP bruh…
NF system still OP on a nuker like her with low cost burst…
CC uses burst wolf mod for 90mp instead of 50, ok.
Guard nerf changes nothing tho.
CC still does CC things.
EtW uses galaxy for ~80mp instead of 67mp… still cheap af for such a powerfull tenacity skill…
Im Stone less comfy to use, well.
EtW still does EtW things.
NI can’t spam like a bitch anymore, ok.
Shooting dash is still alive as the best freeze frame of the game for less than 80mp on a char with one shot, cmd dmg, toxic stoics, mp gain, mp clock, shadow step privilege (free fog evasion etc) and mp gain decrease on opponent… well.
CL nerfed on a gimmicky tool with elem proc build, kinda useless change, elem proc is never the optimal way to go but just a funny gameplay… Stellar dust less comfy to use… well..
Still op commands and stoics… natal chart freeze frames, polaris freeze frames, stage 1 literally freeze frames for years (999 years to react lol) CL is still the same …
PO battleroid speed isn’t affected by this passive so it doesn’t change much, and it’s cool because she’s easily counterable and doesn’t deserve a nerf, let this class be useful for once instead of complaining about her damage ty.
Nerfing Dark cloud, Impact Zone, Clementine ..? uhh why ? I mean isn’t it current PvE to have skills with OP range lol ? Tempest and Rakshasa inferno mod nerfs where then ? xd
Yes. EtW and CL mostly remain the same with their slap on the wrist for nerfs, but it’s atleast a bit more costly to whiff these skills in arena, more should be done against those two and similar strategies. OZ and MtM getting their nerfs without compensation or much explanation is quite unfair.
NI’s clocking strat took a considerably hard blow though, so much that it spilled into PvE. While I think the pvp aspect was deserved since people could timestop lock a match with Deadly Raid while keeping up x3 Overheat all match, I think it should’ve stayed in pvp. Shooting dash is similar to Mod Sword Blasting, but the iframe for that skill is much shorter and more easily punished
Elesis gale nerf/Elboy vitality nerf is good, but the problem mostly comes from being able to stack these kinds of passives with MPR and CDR from IBs and Gear and ERP, which are the bigger issues since they work in arena so well.
Rena shouldn’t have had so much skill damage in pvp to begin with, deserved nerf, but NF isn’t as overly powerful as you make it out to be given that it’s not always consistently full unless you get 3rd awk in pvp.
As for PO, the attack speed nerf in terms of pvp was for Battleroids attack interval, it still could attack faster even if the attack motions seemed just as slow to you. That and people were solo story clearing easily with just her summons, makes the game feel less like an MMO (lul)
Some other points I want to touch on: CC guard nerf eats more mp for trying to mash guard while block from, its just for these types of players. Especially the ones that have kd titles and arena accs that get free kd then awaken to nuke and repeat. More rewarding to break the guard or dodge the attack for the opponent. Burst Wolf spam for cheeky catches were a thing, it was like spamming Slide Double Kick or Chain Fire Ball even if it missed. Basically it’ll feel like more of a mana waste for missing or messing up these things. Also a 40mp increase isn’t something I’d easily overlook, its necessary and needs to be done more with other classes.
Also NI has to decide if getting 10% Crit dog with x3 Overheat is worth it with Deadly Raid anymore since it no longer has iframes after first hit (good)
As for Clementine nerf, yeah even I’m not sure about that one
cl can do infinite combo and suck your mp dry thats why they nerf it
this nerf is just pvp and ed farming nerf(PO and CA)
I wish Sprout was like Shockwave that could be used in mid-air.
PVP nerf doesn’t bother me since PVP in Elsword is completely dead and garbage.Too much pollution and graphic garbage of chara skills on the screen makes PVP completely shet. Back in the days when the game was visually beautiful to watch the matches. Nowadays I try to watch a PVP match and I get depressed when I see how much graphical pollution KOG put into PVP.
“PvP”, “PvE”, Who cares if the nerf it’s for pvp or pve? we need to demand no more nerfs in the game at general level… Ni en pvp, ni en pve necesitamos más nerf, solo mejoras…
If somebody no speak spanish (Sorry for that part, spanish is my native language xD ) I said “Nether pvp nor pve needs more nerf, only improvements and increases”
pvp did need more nerf and pve is just meme since balance is for raid, the problem is they cant they didnt fix the problem the raid system itself is the problem if only they make all support usefull and have same % that kinda fix the support that not being taken
I think you never played PvP.
When everyone is OP and overbuffed, it’s fine in PvE….
BUT IN PVP MAN… it just feels like whatever.
Many char need a lot of PvP nerfs to make this mode healthy….
well bruce is pve guy …
You are right I prefer PvE over PvP
The main problem on PvE is for a side the CP system and for another side the Nerf and I know in pvp is necessary a balance but I think it would be easier to disable sets like in Ereda so it can be balanced better or make Camila’s PvP sets mandatory at all times
The CP system are bad for characters like Chung in his class comet cursader for example he have various pasives with defensive stats, if characters like he can enter on Dungeon with DP instead of CP maybe gamers would have less problems to play Raid and another dungeons…
this
Agreed. Gating dungeons purely on CP isn’t a good call when some of the classes are more focused on defensive play than offensive.
Dark Cloud Nefed.
Lol.
They nerfed my main PO, glad I left Elsword last Saturday for good.
What the fuck that PO nerf is gonna hurt a lot . It means my summons will revert back to brainded bots who attacks as frequent as pets back then. guesss Battledroid Mod will be ded now.
Nope, this is a nerf to MOVEMENT, not ATTACK speed
“[RX-78 Land Runner], [Air Mech : Galeforce], [Ez-8 Countdown], [G-0 Battleroid]’s Attack Speed Increase effect removed.” He’s talking about this, dude.
These idiots nerfed Metamorphy again. Who hired these people?
god kog pls let us have fun once wtf, besides CL nerf its absolutely no need for that
Nerf for DPS PO when everyone just reduces her to a mere support.
Shameful.