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3/17 Balance Patch Preview

March 10th, 2022 | Posted by 2nafishisgood in Korean Elsword Updates | Patch Notes

Class

Skill Name

Before

After

Lord Knight

Grand Cross

[Dungeon]
Explosion(Physical) : 1006% Multi hit

[PvP]
Explosion(Physical) : 202% Multi hit

[Dungeon]
Explosion(Physical) : 551% Multi hit

[PvP]
Explosion(Physical) : 110% Multi hit

Magic Knight

Rising Slash

 

Can move quicker after skill cast

1 additional magical swords are generated on both sides
(max 6 -> 8 generated)

Rune Slayer

Lodestar

 

Trait Changed
Absorbing -> Critical

Movement distance greatly increased, follows path

Rune Slayer

Overs Geyser

 

Can move quicker after skill cast

Rune Slayer

Sword Fire

 

Can move quicker after skill cast

Infinity Sword

Brutal Slayer

lvl 4

[Dungeon]
Cooldown time Decrease : 7s
Re-Activation Cooldown : 10s

[PvP]
Re-Activation Cooldown : 10s

lvl 4

[Dungeon]
Cooldown time Decrease : 10s
Re-Activation Cooldown : 7s

[PvP]
Re-Activation Cooldown : 7s

Sacred Templar

Liberated Will : Sacred Templar

[Dungeon]
Cooldown time Decrease : 20%
[El’s Glory]
Damage Received Decrease : 15%
[El’s Judgement]
All Damage Increase : 15%

[PvP]
Cooldown time Decrease : 10%
[El’s Glory]
Damage Received Decrease : 7.5%
[El’s Judgement]
All Damage Increase : 7.5%

[Dungeon]
Cooldown time Decrease : 10%
[El’s Glory]
Damage Received Decrease : 8%
[El’s Judgement]
All Damage Increase : 8%

[PvP]
Cooldown time Decrease : 5%
[El’s Glory]
Damage Received Decrease : 4%
[El’s Judgement]
All Damage Increase : 4%

Genesis

Fate

[Dungeon]
[El Resonance – El’s Judgement] – All Damage Increase : 20%

[PvP]
[El Resonance – El’s Judgement] – All Damage Increase : 10%

[Dungeon]
[El Resonance – El’s Judgement] – All Damage Increase : 10%

[PvP]
[El Resonance – El’s Judgement] – All Damage Increase : 5%

Class

Skill Name

Before

After

Mystic Alchemist

Harmony

lvl 4

[Dungeon]
Against poisoned enemies Damage Increase : 20%

[PvP]
Against poisoned enemies Damage Increase : 10%

lvl 4

[Dungeon]
Against poisoned enemies Damage Increase : 10%

[PvP]
Against poisoned enemies Damage Increase : 5%

Mystic Alchemist

Envelopes

[Dungeon]
Allies within range Super Armor

[PvP]
Allies within range Super Armor

Allies within range Super Armor feature removed

Lord Azoth

Philosopher’s Stone

[Dungeon]
Physical/Magical Damage Increase : 20%

[PvP]
Physical/Magical Damage Increase : 20%

[Dungeon]
Physical/Magical Damage Increase : 10%
 

[PvP]
Physical/Magical Damage Increase : 10%

Class

Skill Name

Before

After

Sniping Ranger

Guide Arrow

[Dungeon]
Homing Arrow(Magical) : 554% ×3 (Awakening : 401% ×5)

[PvP]
Homing Arrow(Magical) : 309% ×3 (Awakening : 222% ×5)

Trait Changed
Reversed -> Critical

Skill Cast Speed 40% Increased.

Can move quicker after skill cast

[Dungeon]
Homing Arrow(Magical) : 1319% ×3 (Awakening : 955% ×5)

[PvP]
Homing Arrow(Magical) : 269% ×3 (Awakening : 194% ×5)

Daybreaker

[Mod] Gungnir

 

Skill Cast Speed is affected by attack speed
Magical spears appears slightly higher

Class

Skill Name

Before

After

Blade Master

Bloody Accel

[Dungeon]
Bladestorm attack(Physical) : 3722%
Blade of Blood
 – Special Active Skill Cooldown time Decrease : 25%

[PvP]
Bladestorm attack(Physical) : 885%
Blade of Blood
 – Special Active Skill Cooldown time Decrease : 5%

[Dungeon]
Bladestorm attack(Physical) : 3722%
Blade of Blood
 – Special Active Skill Cooldown time Decrease : 12%

[PvP]
Bladestorm attack(Physical) : 885%
Blade of Blood
 – Special Active Skill Cooldown time Decrease : 12%

Over Taker

Burning Nasod Hand

lvl 4

[Dungeon]
Nasod Hand Skill Damage Increase : 20%

[PvP]
Nasod Hand Skill Damage Increase : 4%

lvl 4

[Dungeon]
Nasod Hand Skill Damage Increase : 15%

[PvP]
Nasod Hand Skill Damage Increase : 3%

Over Taker

Victor’s Confidence

lvl 4

[Dungeon]
Against enemies 50% HP or below Damage Increase : 25%

[PvP]
Against enemies 10% HP or below Damage Increase : 5%

lvl 4

[Dungeon]
Against enemies 50% HP or below Damage Increase : 20%

[PvP]
Against enemies 10% HP or below Damage Increase : 4%

 

Class

Skill Name

Before

After

Code:Exotic

Explosion Impact

 

Trait Changed
Empowered -> Heavy

Code:Exotic

Queen’s Verdict

 

Skill Cast Speed 40% Increased.

Effect location slightly adjusted, Plasma Explosion does not launch enemies

Code: Nemesis

Assault Spear – Judgment

 

Trait Changed
Empowered -> Critical

Skill Cast Speed 50% Increased.

Spear’s size and forward attack range greatly increased. Does not follow path

Code: Ultimate

[Mod] Assault Spear – Judgment

 

Spear generation location adjusted

Shockwave movement distance greatly increased

Code:Unknown

White Box

[Dungeon]

Per 1 removed debuff Physical Damage Increase : 2% (Maximum 16%)
Duration : 40s

[PvP]

Per 1 removed debuff Physical Damage Increase : 2% (Maximum 16%)
Duration : 40s

[Dungeon]

Per 1 removed debuff Physical Damage Increase : 1% (Maximum 10%)
Duration : 30s

[PvP]

Per 1 removed debuff Physical Damage Increase : 1% (Maximum 10%)
Duration : 30s

Class

Skill Name

Before

After

Fury Guardian

Elemental Training

 

All skill damage increase based on All Element Resistance effect added

lvl 4

If All Element Resistance is over certain amount, special active skill damage increases

[Dungeon]
If All Element Resistance total is over 1000, Special Active Skill Damage Increase : 10%

[PvP]
If All Element Resistance total is over 1000 Special Active Skill Damage Increase : 4%

Comet Crusader

[Mod] Pain of Caladbolg

[Dungeon]
Shout damage(Physical) : 737% Multi hit

[PvP]
Shout damage(Physical) : 238% Multi hit

[Dungeon]
Shout damage(Physical) : 1142% Multi hit

[PvP]
Shout damage(Physical) : 325% Multi hit

Shooting Guardian

Sharpshooter Syndrome

 

Fixed Awakening Cast speed slowing down

Deadly Chaser

Shooting Star

 

Trait Changed
Evil -> Critical

Skill Cast Speed 100% Increased.

Deadly Chaser

Rumble Shot

 

Cannonball hitbox adjusted. Destroyed quicker

Fatal Phantom

[Mod] Burning Punisher

[Dungeon]
Magical Bullet(Magical) : 131% Multi hit

[PvP]
Magical Bullet(Magical) : 41% Multi hit

Skill Cast Speed 50% Increased.

[Dungeon]
Magical Bullet(Magical) : 173% Multi hit

[PvP]
Magical Bullet(Magical) : 54% Multi hit

Fatal Phantom

[Mod] Artillery Strike – Quantum Ballista

 

Skill Cast Speed 50% Increased.

Fatal Phantom

[Mod] Sharpshooter Syndrome

 

Fixed Awakening Cast speed slowing down

Shelling Guardian

Modified Warhead

lvl 4

[Dungeon]
Enhanced Cannonball
 – Damage Increase : 12%

[PvP]
Enhanced Cannonball
 – Damage Increase : 12%

lvl 4

[Dungeon]
Enhanced Cannonball
 – Damage Increase : 17%

[PvP]
Enhanced Cannonball
 – Damage Increase : 17%

Shelling Guardian

Chaos Cannon

[Dungeon]
Cannonball(Magical) : 195%
Explosion(Magical) : 1637%

[PvP]
Cannonball(Magical) : 56%
Explosion(Magical) : 474%

Cannonball’s Movement distance greatlyIncrease, tracks enemies

[Dungeon]
Cannonball(Magical) : 218%
Explosion(Magical) : 1153%

[PvP]
Cannonball(Magical) : 44%
Explosion(Magical) : 300%

Tactical Trooper

Mortar

[Dungeon]
Cannonball(Magical): 864% Multi hit

[PvP]
Cannonball(Magical): 345% Multi hit

[Dungeon]
Cannonball(Magical): 1395% Multi hit

[PvP]
Cannonball(Magical): 326% Multi hit

Tactical Trooper

Carpet Bombing

 

Skill Cast Speed 66% Increased.

Tactical Trooper

Tactical Field

Upon field activation, completely fills caster’s cannonball (Excluding enhanced cannonballs)

Skill Cast Speed 54% Increased.

Skill Cast Speed is affected by attack speed

Field is now casted on the character. Added enhanced cannonbal recharge effect

Upon field activation, completely fills caster’s cannonball, Enhanced cannonballs are continuously replenished

Tactical Trooper

Artillery Strike – Missile Shower

 

Fixed Awakening Cast speed slowing down

Centurion

[Mod] Carpet Bombing

[Dungeon]
Cannonball Explosion(Magical) : 690%

[PvP]
Cannonball Explosion(Magical) : 235%

Skill Cast Speed 48% Increased.

Portal and Cannonball generation and hitbox adjusted, Movement distance Decreased.

[Dungeon]
Cannonball Explosion(Magical) : 427% Multi hit

[PvP]
Cannonball Explosion(Magical) : 146% Multi hit

Centurion

[Mod] Heavy Field

 

Skill Cast Speed 54% Increased.

Skill Cast Speed is affected by attack speed

Class

Skill Name

Before

After

Little Hsien

Fierce Tiger Strike

[Dungeon]

[White Tiger Power]
 – Critical Stat Increase : 10%
 – Attack Speed Stat Increase : 10%
 

[PvP]

[White Tiger Power]
 – Critical Stat Increase : 10%
 – Attack Speed Stat Increase : 10%

Attack Speed Increase application adjusted. Tooltip adjusted

Critical Stat Increase effect removed, Physical Damage Increase 효과가 추가됩니다.

[Dungeon]

[White Tiger Power]
 – Physical Damage Increase : 10%
 – Attack Speed Increase : 10%

[PvP]

[White Tiger Power]
 – Physical Damage Increase : 4%
 – Attack Speed Increase : 10%

Sakra Devanam

Matchless Truth

 

Skill Cast Speed 20% Increased.

Skill Cast Speed is affected by attack speed

Yama Raja

Ignition Spear

[Dungeon]
Ignition Spear(Magical) : 2246% Multi hit

[Dungeon]
Ignition Spear(Magical) : 1908% Multi hit

Asura

Spell : Ellipse of Blades

 

Skill Cast Speed 30% Increased.

Skill Cast Speed is affected by attack speed

Shakti

[Mod] Spell : Thunder

 

Lightning Movement distance greatly increased

Shakti

[Mod] Spell : Ellipse of Blades

 

While skill casting, spin speed after landing is 100% Increased.

Skill Cast Speed is affected by attack speed

Class

Skill Name

Before

After

Pyro Knight

Infernal Blade

 

Skill Cast Speed is affected by attack speed

Blazing Heart

Blazing Dance

 

Skill Cast Speed 100% Increased.

Flame Lord

[Mod] Rising Burst

[PvP]
Flame sword(Magical) : 209% Multi hit

[PvP]
Flame sword(Magical) : 105% Multi hit

Flame Lord

[Mod] Infernal Blade

 

Skill Cast Speed is affected by attack speed

Dark Knight

Ejection Buster

 

Trait Changed
Useful -> Heavy

Class

Skill Name

Before

After

Doombringer

[Mod] EMP Shock

[Dungeon]
Special Active Cooldown time Decrease : 7s

[PvP]
Special Active Cooldown time Decrease : 7s

[Dungeon]
Special Active Cooldown time Decrease : 5s

[PvP]
Special Active Cooldown time Decrease : 5s

Arc Tracer

Hyper Nova

[Dungeon]
Laser(Physical) : 960%

[PvP]
Laser(Physical) : 365%

Skill Cast Speed 100% Increased.

[Dungeon]
Laser(Physical) : 1248%

[PvP]
Laser(Physical) : 379%

Arc Tracer

Panzer Buster

 

Can move quicker after skill cast

Mastermind

Force Field

[Dungeon]
Force Field
 – Physical Damage Increase : 17%

[PvP]
Force Field
 – Physical Damage Increase : 8.5%
 

[Dungeon]
Force Field
 – Physical Damage Increase : 12%
 

[PvP]
Force Field
 – Physical Damage Increase : 6%
 

Mastermind

Dynamo Factory – Transform Reinforcement

lvl 4

[Dungeon]
Physical Damage Increase : 10%

[PvP]
Physical Damage Increase : 4%

lvl 4

[Dungeon]
Physical Damage Increase : 15%

[PvP]
Physical Damage Increase : 6%

Dominator

[Mod] Force Field

[Dungeon]
Force Field
 – Physical Damage Increase : 15%
 

[PvP]
Force Field
 – Physical Damage Increase : 15%
 

[Dungeon]
Force Field
 – Physical Damage Increase : 10%

[PvP]
Force Field
 – Physical Damage Increase : 10%

Time Tracer

시간의 문장

[Dungeon]
Cooldown time Decrease : 25s

[PvP]
Cooldown time Decrease : 7.5s

Cooldown time adjusted
30s -> 20s

[Dungeon]
Cooldown time Decrease : 15s

[PvP]
Cooldown time Decrease : 4.5s

Diabolic Esper

Moonlight Breaker

 

Skill Cast Speed 70% Increased.

Can move quicker after skill cast

attack doesn’t launch enemies

Mad Paradox

[Mod] Moonlight Breaker

 

Skill Cast Speed is affected by attack speed

 (Can be used in the air)

Class

Skill Name

Before

After

Chiliarch

Power of Oriax

 

Skill Cast Speed 50% Increased.

Skill Cast Speed is affected by attack speed

Chiliarch

Dead Hands

 

Skill Cast Speed 35% Increased.

Skill Cast Speed is affected by attack speed

Dreadlord

Supreme Punishment

 

Demon swarm and deathly land range increased

Catastrophy

[Mod] Oblivion

 

Can move quicker after skill cast

Diabla

Dark Plasma

[Dungeon]
Dark Plasma(Physical) : 129% Multi hit

[PvP]
Dark Plasma(Physical) : 32% Multi hit

Skill Cast Speed 100% Increased.

attack doesn’t launch enemies

[Dungeon]
Dark Plasma(Physical) : 580% Multi hit

[PvP]
Dark Plasma(Physical) : 145% Multi hit

Diabla

Altar of Evil

 

Demonic energy attack doesn’t launch enemies

Diabla

Nightmare

 

attack doesn’t launch enemies

Diabla

Bloodlust

 

Skill Cast Speed 50% Increased.

Diabla

Land Crusher

[Dungeon]
Stomp(Physical) : 733%
Demonic energy(Physical) : 214% Multi hit

[PvP]
Stomp(Physical) : 159%
Demonic energy(Physical) : 47% Multi hit

attack doesn’t launch enemies

[Dungeon]
Stomp(Physical) : 800%
Demonic energy(Physical) : 530% Multi hit

[PvP]
Stomp(Physical) : 96%
Demonic energy(Physical) : 63% Multi hit

Demonio

Abyss Extinction

 

attack doesn’t launch enemies

Demonio

Shadow Fury

 

Last hit doesn’t knowck down.

Demonio

Transcendence

 

Demonic energy attack doesn’t launch enemies

Demonio

Shrewd Cutter

 

During Skill Cast, skill start speed 100% Increased.

Demonio

Brutal Rush

[Dungeon]
Slashes(Physical) : 351% Multi hit
Final Slash(Physical) : 1814%

[PvP]
Slashes(Physical) : 126% Multi hit
Final Slash(Physical) : 654%

[Dungeon]
Slashes(Physical) : 703% Multi hit
Final Slash(Physical) : 1893%

[PvP]
Slashes(Physical) : 254% Multi hit
Final Slash(Physical) : 685%

Demonio

Silence Rage

 

attack doesn’t launch enemies
Magic Circle’s hit pulls enemies in

Demonio

Sinister Mind

 

Last hit doesn’t launch enemies

Demonio

Execution

 

Bloodlust State rush speed and distance greatly Increased.

Diangellion

[Mod] Dark Plasma

 

Skill Cast Speed 100% Increased.

Diangellion

[Mod] Bloodlust

 

Skill Cast Speed 50% Increased.

Diangellion

[Mod] Demonic Rush

 

Charge attack pulls enemies in

Class

Skill Name

Before

After

Tempest Burster

Steady Concentration

Overstrike duration longer

[Dungeon]
Duration Increase : 1s
Critical Chance Increase : 4% (Maximum 5stack)
Maximization Chance Increase : 4% (Maximum 5stack)

[PvP]
Duration Increase : 1s
Critical Chance Increase : 4% (Maximum 5stack)
Maximization Chance Increase : 4% (Maximum 5stack)

Overstrike Duration Increase feature removed

[Dungeon]
Critical Chance Increase : 8% (Maximum 3stack)
Maximization Chance Increase : 8% (Maximum 3stack)

[PvP]
Critical Chance Increase : 8% (Maximum 3stack)
Maximization Chance Increase : 8% (Maximum 3stack)

Tempest Burster

[Mod] Quantum Bomb

 

Skill Cast Speed 20% Increased.

Quantum Bomb’s collision/Explosion attack range fixed to fit with visual effect.

Class

Skill Name

Before

After

Arme Thaumaturgy

Power of Creation

lvl 4

When this effect activates, All Special Active Skill’s Cooldown time Decreased

[Dungeon]

[Enhanced Creation mode]
 – Special Active skill Cooldown time Decrease : 50%

[PvP]

[Enhanced Creation mode]
 – Special Active skill Cooldown time Decrease : 50%

Cooldown time Decrease feature removed.

lvl 4

Using projection skill during awakening, all Special Active Skill Cooldown time Decreased

[Dungeon]
[Using projection skill during Awakening State]
Special Active skill Cooldown time Decrease : 3s

[PvP]
[Using projection skill during Awakening State]
Special Active skill Cooldown time Decrease : 1.5s

Class

Skill Name

Before

After

Rumble Pumn

Just a club

[Dungeon]
When using command activation skill Special Active Skill Cooldown time reset Chance : 60%(5s cooldown)

[PvP]
When using command activation skill Special Active Skill Cooldown time reset Chance : 24%(5s cooldown)

[Dungeon]
When using command activation skill Special Active Skill Cooldown time reset Chance : 60%(8s cooldown)

[PvP]
When using command activation skill Special Active Skill Cooldown time reset Chance : 24%(8s cooldown)

Class

Skill Name

Before

After

Noah

The Hour Between Dog and Wolf

Upon casting decrease skill Cooldown time of allies within range Decrease

Upon casting decrease skill Cooldown time of skills

Silent Shadow

Wheel of Misfortune

lvl 4

[Dungeon]
Awakening Critical Increase : 15%
Awakening Maximization Increase : 15%
New Moon Awakening Critical Damage Increase : 25%
New Moon Awakening first skill Damage Increase : 1.3x

[PvP]
Awakening Critical Increase : 15%
Awakening Maximization Increase : 15%
New Moon Awakening Critical Damage Increase : 10%
New Moon Awakening first skill Damage Increase : 1.15x

lvl 4

[Dungeon]
Awakening Critical Increase : 12%
Awakening Maximization Increase : 12%
New Moon Awakening Critical Damage Increase : 20%
New Moon Awakening first skill Damage Increase : 1.25x

[PvP]
Awakening Critical Increase : 12%
Awakening Maximization Increase : 12%
New Moon Awakening Critical Damage Increase : 8%
New Moon Awakening first skill Damage Increase : 1.125x

Liberator

End and Beginning

Upon [Obsidian Darkness] skill use, All Damage Increase : 5%(Maximum 3stack)

Upon [Obsidian Darkness] skill use, All Damage Increase : 3%(Maximum 5stack)

Pale Pilgrim

Silver Moon’s Calling

[Dungeon]
Damage Received Decrease : 20%

[Moon’s Blessing – Full moon]
Damage Received Decrease : 30%

[PvP]
Damage Received Decrease : 10%

[Moon’s Blessing – Full moon]
Damage Received Decrease : 15%

[Dungeon]
Damage Received Decrease : 10%

[Moon’s Blessing – Full moon]
Damage Received Decrease : 20%

[PvP]
Damage Received Decrease : 5%

[Moon’s Blessing – Full moon]
Damage Received Decrease : 10%

Pale Pilgrim

White Dwarf

[Dungeon]
Critical Received Damage Increase : 10%

[Moon’s Blessing – New Moon]
Critical Received Damage Increase : 20%

[PvP]
Critical Received Damage Increase : 10%

[Moon’s Blessing – New Moon]
Critical Received Damage Increase : 20%

[Dungeon]
Critical Received Damage Increase : 6%

[Moon’s Blessing – New Moon]
Critical Received Damage Increase : 12%

[PvP]
Critical Received Damage Increase : 6%

[Moon’s Blessing – New Moon]
Critical Received Damage Increase : 12%

Pale Pilgrim

Extinction

[Dungeon]
Received Damage Increase : 10%

[Moon’s Blessing – New Moon]
Received Damage Increase : 20%

[PvP]
Received Damage Increase : 10%

[Moon’s Blessing – New Moon]
Received Damage Increase : 20%

[Dungeon]
Received Damage Increase : 5%

[Moon’s Blessing – New Moon]
Received Damage Increase : 10%

[PvP]
Received Damage Increase : 5%

[Moon’s Blessing – New Moon]
Received Damage Increase : 10%

Nyx Pieta

[Mod] White Dwarf

[Dungeon]
Critical Received Damage Increase : 10%

[Moon’s Blessing – New Moon]
Critical Received Damage Increase : 20%

[PvP]
Critical Received Damage Increase : 10%

[Moon’s Blessing – New Moon]
Critical Received Damage Increase : 20%

[Dungeon]
Critical Received Damage Increase : 6%

[Moon’s Blessing – New Moon]
Critical Received Damage Increase : 12%

[PvP]
Critical Received Damage Increase : 6%

[Moon’s Blessing – New Moon]
Critical Received Damage Increase : 12%

Nyx Pieta

[Mod] Extinction

[Dungeon]
Frozen Space(Physical) : 438% Multi hit
Received Damage Increase : 10%

[Moon’s Blessing – New Moon]
Received Damage Increase : 20%

[PvP]
Frozen Space(Physical) : 125% Multi hit
Received Damage Increase : 10%

[Moon’s Blessing – New Moon]
Received Damage Increase : 20%

[Dungeon]
Frozen Space(Physical) : 377% Multi hit
Received Damage Increase : 5%

[Moon’s Blessing – New Moon]
Received Damage Increase : 10%

[PvP]
Frozen Space(Physical) : 107% Multi hit
Received Damage Increase : 5%

[Moon’s Blessing – New Moon]
Received Damage Increase : 10%

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69 Responses

  • Remonade says:

    All these changes sheeesh

  • Asuha says:

    Does KoG really think they are buffing TB? For real? I guess that’s better than nothing or maybe just a prelude.

  • Fart says:

    honey, it’s time for your monthly stats shuffle again.

  • NomNom says:

    Here we are to the once-a-year party of buffing KE to decent then nerfing him down again
    While everyone getting their main skills casting speed buffed, Double Slash still lying over there with its long-ass casting time

    • Omi says:

      grand cross was actually felt good to use for once lol. well, back to spamming triple geyser and double slash, i guess.

  • Xamy says:

    The ONLY good thing is how they nerfed FL’s rising burst mod in PvP, nice thing, it’s been years bruh…
    But LA got nerfs on support and damage while Chung full buffed PvE/PvP… mod burning punisher buffed PvP ? CC getting free 4% to one shot you even better with Nova ? like lol.
    At this point Chung should be removed lmao, a lot of char got nerfed for a lot less than what he does…

    Btw why nerfing guided arrow in PvP ? DaB still OP there but this skill is basically useless since last nerfs, you just go for mod windblast.. when will they nerf Rena damage for real ?

    That was a very useless patch overall, it’s not gonna balance anything, the game won’t be much better after this, only FL who won’t be able to one shot you with 50mp anymore which is a great thing that should have never existed.

    Otherwhise these are just sped up animations (like they just say fuck to animations and cool looking things we just want to dps more and whale more for destroying raids faster) , more range on some skills (while oz and mtm range got decreased lmao)

    I seriously can’t with this « balance » team. Do they have one ?

    • leedongshin says:

      kog doesnt care about pvp until ppl rioting

    • Aria says:

      Aisha doesn’t survive for long lel

    • UnyieldingDesire says:

      I agree with the Centurion nonsense, he needed *none* of that. Centurion was always a busted piece of work who doesn’t follow the rules, now he’s overtuned to no end. CC though? He needed these changes man. By the way you’re talking, I’m gonna assume you never played Comet Crusader in his current state. Nova isn’t even a one shot, it takes around about 30% or 20%, it’s only a one shot in 2v2, and that’s current Nova which doesn’t change much. Any other CC can tell you that, and agree with me. Heck even a VOS CC has trouble one shotting you in a 1v1 and that says a lot. Unless you’re gonna tell me that you don’t have any defense at all? CC’s PVE damage is pathetic, and you’d know that if you’ve used him. He needed both of those buffs, and that was only two buffs that barely scratches the issues of CC.This change brings a much needed change for such a class that’s been lacking behind you and others deem “broken” without ever touching him. Know why? Cuz as of this moment, [Mod] Pain of Caladbolg, a *bravery* skill mind you only does a mere 7.4k in PVE and 2.3k in PVP, and that’s the *Heavy* trait. That thing was doing strength levels of damage, and now CC finally has something else and interesting to bring to the table. I’m tired of false information of CC being spread around like this. I agree with the balance team not knowing jack about actual balance(Centurion is a grand example of this), but I heavily disagree with your nonsensical claim of Nova on being a one shot, and not needing any changes to help his PVE/PVP experience for us the players…cuz lemme tell ya, it ain’t fun playing CC in his current state.

      If you’re gonna complain, then complain about Centurion who just made CC completely irrelevant(minus Pandemonium, that’s an amazing debuff still.) in this same patch, and got *way more buffs that were completely unnecessary*. I said my piece, feel free to respond if you so please I’ll respond back when I get the time.

    • Harkyon says:

      Do you even play CeT ?because i do, he does have the damages, but no speed at all, literally the whole party was at the of the stage meanwhile you where casting your skill…

  • Infernante says:

    VERY Bullshit Patch…

  • LeeDogshit says:

    Any nerfs to LA is ridiculous, considering she’s the weakest 4th path. Agree with FL nerf being the only good thing about this patch.

  • Name says:

    Isn’t there a new 2k% damage hit on mod Carpet Bombing?

  • fal says:

    humm another nerfwave for the usual characters? ok i guess another new equipment is coming.

    Envelopes no longer give super armor??; okay its useless now… fine! LA needed another free skill slot.
    even if the buffs of LA were too strong, it was the major part she had: being good at buffing and bad at damaging compared to other less geared chars.

    oh well, the game needed another buff bot gear character. 4/4 support teneb LAs lets go!

    jokes aside at least they are paying attention to some forgoten chars.

    • leedongshin says:

      well 4/4 support is the reason why they nerf it

    • xD says:

      Most likely new weapon or “you all clear so fast tirnog, you are supposed to do +9 mins runs”

    • Aria says:

      I mean your still forced to slot envelope … It’s basically just like attomic shield rn on CU … Your just gonna have to suffer with mystic flask for your SA which is litteral cancer and should be a war crime

      • fal says:

        i forgot CU atomic shield, sigh, i guess at least it deals a bit of damage.
        i agree flask minigame is fun until you are in a party and realize you spend a way more time trying to make people forcefully take them.
        then:
        1) homonculus dissapear so LA randomly summons blue making people angry, and imagine if you spawn purple;
        2) someone else take them, lmao.

        any forgotten class: why are we still here? just to suffer? i guess i still can whale my class to make it “decent”.

        oh well, i was happy for LA for being able to give super armor with tenacity and strength during berthe bans, i guess good things doesnt last for long in this game.

  • KOG Shet Games says:

    Retarded PVE balance based on Korean players with their OP class +20 weap. Worst of all is that this garbage balance will affect even more those who have a weak gear. Imagine balancing a game based on a server that many people have OP weap, while giving the middle finger to people with low gear from other servers.. That is why this game is doomed to failure. I better sell my account to someone while it is still worth.

    • Xamy says:

      Yes very accurate, they balance according to high geared players…
      So if all LA players from KR have +13, then she will get nerfed Lmao
      That’s just stupid. they just should know their own fcking game instead of looking at random numbers or random opinions and complaints from kr players even when it doesn’t make any sense…

    • leedongshin says:

      hey kog why the dungeon is too easy?? said +12 vos +11 r21 tenebrous player

      also kog : yeah you right we make it harder next time
      also kog : nerf the berthe cuz ppl complaining its too hard

  • xD says:

    Im waiting for the job change main (specially Noah) or any dude who cry
    “N00O0O0O0O0O0 THEY KILLED MY CHARR, I QUITT!!111”

  • FrostHydra97 says:

    Once again, Innocent is forgotten

    • Sieg says:

      She’s still one of the most played classes and a no-brainer for everyone that wants to try LuCiel lol, let the other classes shines, Diangelion is here to kick some ass

  • Pornflakes says:

    Tsk, I feel bad for those players with average/weak gear and started liking the game despite the obvious cons, If you have a +13 weapon with god knows how much CP you have and just flat out demolishing everything you see fit, you should be rewarded by it. And here we are KOG decided to step in and said: “Oh that’s a bit…” Petty balances like these will never be a good thing especially when there’s a few more special active skills that needs rework or speed casting buff considering how KOG changed the Meta from “using command skills and prioritize special actives” to “Use 1 skill to clear the area speedrun simulator” Never say nerfing is a good thing, who knows, your favorite main might be NEXT in line.

    • Xamy says:

      lmao so accurate

    • leedongshin says:

      most ppl that play this game is from elrianode era when u just spam skill to win and they love with it.. ppl that from old era either love with one skill shit or quit the game

      • Xamy says:

        Skills spam is a thing way older than Elrianode era, it’s been the meta since heroic dungeons lmao

      • Pocky says:

        I’ve played this game since Chung was released as a new character, and I’m still playing it now. I love both eras, both had pros and cons. I am enjoying my time now just as much as I enjoyed it then. Except for pvp. I don’t go within a stick’s poke of it now. Used to. Not anymore 🙀

  • Trashgaym says:

    Decent code ultimate buffs. However, giving explosion impact a damage buff with Heavy doesn’t erase the fact that the hit box is gae. Queens verdict definitely needed the speed buff to compete with the ‘cast skill, go fast!’ aspect of the game they’ve decided to shift to. Also, KOG why hate Aisha plz?

    • Joeki says:

      Idk man, maybe they still plan to change/buff the whip, it’s kinda awkward to use right now, you can clear and boss with it, but do both very awkwardly. I was also thinking since they now just realized that CU needs cast time skill buffs, they might just roll buffs slowly just so that she doesn’t become too OP, hopefully they start with Extreme Cutter and/or Queen’s Throne if that’s the case since I personally use the former to clear, and the latter every CU uses.

  • Nisha et Pokko says:

    Nisha and RaS forgotten forever … Sad

    Farm tirnog with full useless 3K%/5k% skill without any effect will be very plaisant~ #Nisha #Poke-it #Bad Dream #Poco #this will sting #Jimyu #Fantasy #Spinning thorn # Flower Garden

  • Mmey Lover says:

    Every month balance #REMOVE CP SISTEM LOL

  • Ciel says:

    alcoholic game: a shot every chung buff

  • Zeal says:

    power of creation cooldown method changed and that’s it? aren’t they gonna make the intervenor passive better because that passive is seriously useless and the bleed effect dps is like a mosquito bite RT doesn’t get any benefits from that weak bleed effect. giving luciel some super casting speed meanwhile zweit sicheln is still a slow ass weak skill. KOG is indeed biased towards luciel specially diangelion and CaT

    • Beal says:

      When the cooldown change is a nerf too lmao “improved” my ass

    • Sieg says:

      Diangelion and CaT even though having received a lot of buffs still barely has a big enough playerbase, especially Diangelion, so why not show them some love?

  • . says:

    why’s no one talking about the massive chung buffs that were very unnecessary lmfao
    > let’s buff CC’s damage as if AN doesnt already one shot
    And FP and CeT who are already extremely strong classes in PvE.. especially fucking CeT WTF?
    > Mortar buff by around 500% as if mortar didnt deal enough damage already
    > Chaos cannon not only got distance buff but its also HOMING now???? WHY????
    > Tactical field regens his cannonballs AND follows him ???
    > Nerf damage of mod cb (debatable depending on hitbox adjustment) but dont touch the unmod just buffing it w/ cast speed
    I’d rather have burst rising and grand cross go unnerfed than seeing chung get buffs he didnt need, jfc
    CeT Mains: jacking off to nexon after reading this patch
    LA Mains: crying about nerfs but will probably just job change like every other els player who gets their class nerfed instead of actually quitting the game
    notice how after KR protests, we are still seeing the same behavior from nexon giving bullshit buffs and nerfs ? where’s the explanation for their decisions for each “balance” patch…. nonexistent. smfh

    • UnyieldingDesire says:

      Oh please. Nova doesn’t one shot unless you’re heavily geared, or you(which is heavily likely since you didn’t do any research like any other person that complains about CC/never experienced playing him in his current state*) have zero defense at all. A well defensive person, Nova does about 30% in a 1v1, which is pathetic for a bravery skill, so cut the nonsense unless you do the testing like I and other CC did. CC needed those buffs, especially [Mod] Pain of Cadablog. CC has been left in the dirt too long, and others that have tried him agree with me that it’s complete nonsense of what has been happening to us to this day while everyone else has been drinking smoothies. There are other classes that need these changes like CC has that have are also in a weird state like he is.(PVE mostly in terms of damage., his PVP damage is mediocre but if I make any comment about it I’m gonna get blasted like any other person that has experience with this mediocre version of CC.)

      But what do I, I’m a CC main that still plays this piece of garbage to this day. Definitely not experienced.

      • Infernante says:

        What CC doesn’t do in PVE, it does in PVP…mainly because it has high defense, VERY good mobility and, like all Chung, targeted attacks….it’s just unbalanced.

        It is not necessary that it has damage in PVE when its function is to support the party, so this patch is simply nonsense.

  • Katja Eclair says:

    Huuuuuuh. Diangelion might actually be worth it for me to switch mains to if the dumbass CP system ever gets removed.

  • Zeal says:

    Buffing the “already OP class” such as DiA to the max but buffing those class that aren’t good enough by 10% only. RaS and BL didn’t even get buffed which they really need because these two supp are so underrated in pruinaum raids since most raid party preferred CL and Nyx.
    But what do I expect? This is a KR base balance patch after all

  • Drolox says:

    CA nerf when ?? That char cries hard for pvp balance.

  • TheLuiz says:

    Did they actually buff Diabla?

    • Katja Eclair says:

      Clearing and QoL-wise, yeah. Unmodded Land Crusher and Dark Plasma actually deal damage now, Sinister Mind can actually be used against non-super armored enemies now without needing to freeze or petrify first, Brutal Rush becomes more than just a glorified movement skill, and other skills that pointlessly launched no longer do so.

      It’s an actually good class overall after this instead of just a meme bosser with cooldown issues for clearing.

      • TheLuiz says:

        If only they fixed that buggy combo…

        • Sieg says:

          Diangelion is fcking top tier now finally, and trust their combo is good enough as is if you know the other methods to activate it, simply the most stylish and most fun class in the whole game!
          I decided to come back just because of this patch haha

  • tryme4instance says:

    They just keep on nerfing Aishas for fck sake. I guess I’ll just recreate my ideal Aisha in Lost Ark.

  • Khapelos00 says:

    Buffing DA is great!

    Making my F2P life easier KOG? For once in a life time, wow, thanks.

  • Losanze says:

    Well time to switch to CL

  • TinyIbeu says:

    Im sorry what? Chao cannon gonna have homing???? Wth is KOG thinking?.

  • vaff says:

    made a great pvp game with foot step pve at start
    then change it to endless grind pve game

    what a shame… ruin their own game

    • Xamy says:

      That’s so true

    • SuperDuperSaiyan says:

      It seems like every MMO has turned into these dumb ass raid simulator grind-fests. I don’t know when or why, I guess it’s the easiest to make money with, but I miss the days where I could play an MMO and gear up at my own leisure. Nowadays it’s, you gotta min-max your gear, grind 9-5 like it’s your job, find a bloody party with a bunch of people you don’t wanna deal with, in order to keep playing the game.

  • Pocky says:

    Ayo? Supreme Punishment range increase? I thought I’d never see it 🙀

  • Roflcopter says:

    Oh cmon… Enough Noah nerfs. Gimme ONE f* char without tits, with damage like ara or eve in berthe lol. +11 MvP shakti with 3:41 berthe clear vid @yt rofl.

  • Nameless says:

    all this PvP crying when none of you even know how bad it used to be…. yes chung got buffed- get over it… none of you can be THAT blind about CC dmg, and FP’s stupid long casting- despite the fact he’s suppose to be the fast Chung. As for Cent, yeah he’s a problem in PvP

    But where were ANY OF YOU when all 3 aras could infinite on X? where were any of you when Yama Raja could just use suppression if you even thought about mana breaking it? actually i already know NONE OF YOU WERE THERE CUZ YOU ALL VOTED FOR ARA IN THE PULL! SO QUIT ACTING LIKE YOU GIVE A BALLSACK ABOUT PVP! CUZ THAT WAS A RUNNING THEME OF THE GAME FOR 3 YEARS!!

    As for PvE, what a joke, considering they gave Shakti an ignore 100% defense on her strongest skill on a CoMbAt PoWeR pAtCh…plus a free 5% atk… i literally outgear, outlevel, and out elbook and synergy a shakti and she’s doing the same damage i am, if not more. and yea i play FP, so yeah, it would be nice to get a dam buff considering FP has only had his passive going up and down for the last 3 years. Not to mention our Mod Sharpshooter skill is STILL a lie to this date, despite it only have been true for 2 weeks after we got the skill.



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