Blood Storm

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BloodStorm.PNG [Special Active: Bravery] Create a blood storm. The blood storm will spin around the caster and create a large explosion.
Blood Illusion
  • Create 2 storms while Shade Illusion is active. Damage of 1 storm will be 70%. (Explosion damage is the same)
Blood Hit
  • When your own HP is above 20%, this skill will consume 10% of the skill damage as HP to increase the damage of skills by 40%
    (Blood Hit does not consume HP if your HP is below 20%)
Gale Skill
  • Consumes the Gale gauge and charges the Annihilation gauge
  • Reduces mana consumption by 40% (20% in PvP) and cooldown by 40% (20% in PvP) when Gale is active
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Dark Knight 35


Skill Information

PvE

Level Required Damage (Physical) Max Hits Illusion of Blood MP Usage Cooldown
Blood Storm Explosion Blood Storm Explosion Additional Blood Storm Count Explosion Hit Count Skill Damage Decrease
Per Blood Storm Blood Storm Count
35 176% 672% ? 2 4 +2 x2 -30% 300 MP 21 Seconds
[Enhanced] 211% 806%

PvP

Level Required Damage (Physical)
Blood Storm Explosion
35 48% 229%
[Enhanced] 58% 275%


Skill Traits

Heavy Blood Storm Light Blood Storm
Attribute Effect Cooldown Attribute Effect MP Usage
Damage increased to 144%
Cooldown increased to 120%
25.2 Seconds MP Usage decreased to 80% 240 MP


Total Damage

Mode Regular
Average
Normal Illusion of Blood
Normal Heavy Normal Heavy
PvE 8,944.6% 12,880.22% 16,658.04% 23,987.58%
PvP 2,352% 3,386.88% 4,998% 7,197.12%
  • Blood Hit is permanently included.
  • Average Blood Storm hit count is 15, or 50 with Illusion of Blood. Maximum is omitted as it is impossible to determine.


Related Skills

CAIcon19.png Dark Force CAIcon11.png Shade Illusion CrATrans5.png Berserk
Lock.gifForbidden Tome of Secrets II.png Forbidden Secret Manual (II) is needed to unlock this skill, available through the Power of Transcendence Skill Quest or Item Mall.


Tips and Details

  • While the Illusion of Blood effect claims the explosion damage remains the same, it is in fact still decreased to 70%, but its hit count is doubled, increasing its total damage.
  • Since the blood storms travel in a 360 degree radius around you while dealing damage the entire time, it is currently entirely impossible to deal all hits on any given target, and even just having a single storm hit something the entire time is equally as unlikely.
    • Each Blood Storm will pull non-super armor enemies near you very quickly, allowing it do deal around ~20 hits (~55 with Shade Illusion active) in total if an enemy was at the very edge of the skill when it started.
    • Super Armor or otherwise unmovable enemies will take vastly reduced damage the further they are away from you. At point blank, a medium-sized enemy will usually take ~14 hits (~47 hits with Shade Illusion active).
    • Notable enemies that do have hitboxes that extend into either the foreground or background are Drabaki and Debrian Nasod Carrier, allowing them to take vastly more hits from each of the storms.


Updates

Date Changes
KR NA PvE PvP
07/18/2019 07/31/2019
  • Blood Storm damage decreased.
09/11/2019 09/25/2019
  • Changed to Gale skill.


Alternative Names

Server Name Translation
Korean Flag.png South Korea 블러드 스톰 Blood Storm



Dark Knight Skills
Special Active
CAIcon7.png Ejection Buster       CAIcon6.png Brutal Cutter       BloodSwamp.PNG Blood Swamp       BloodStorm.PNG Blood Storm
Active
CAIcon15.png Dark Wave       CAIcon18.png Assault Strike
Passive
CAIcon19.png Dark Force       RevengeofBloodR.png Revenge of Blood