City in the Sky

From Elwiki
Warning: The information in this page is from an old version of Elsword and is no longer available.


Entering City in the Sky

  • After hunting certain amount of monsters in Hamel and Sander's fields, 'Gate of Time' opens. The Highlighted blue text is the area where the Gate is located. (In KR, after the addition of Drabaki, the 'Gate of Time' leading to City in the Sky will be exclusive to Hamel fields.) The information will also appear in the chat box in red.
  • When the Gate of Time opens a notice can be seen by people in both fields and towns. (You can't see the message if you're in PvP or Sparring.)
  • You can use the Gate of Time opening notice to see which field boss battle you can enter.

  • Gate of Time remains open for 15 minutes before disappearing.
  • Dungeon, PvP queuing is cancelled when entering the Gate of Time.
  • After entering the boss field, you have to wait 10 minutes before re-entering.
  • You can exit the boss field during the battle, and as long as Gate of Time remains, you can enter mid battle.
  • You cannot re-enter for 10 minutes after you've entered once.
  • You cannot join mid-battle when Boss' HP is less than 10%.
  • You cannot join mid-battle if the time limit is 60 seconds or less.
  • You must have at least 0.01 Stamina while raiding. You'll get nothing after killing Eltrion due to insufficient stamina.

Battle with the Giant Boss

  • Maximum of 12 people can enter the Gate of Time into the Boss field.
  • When Boss field is full with 12 people, new boss field is created.
  • First character to enter the boss field can see the Giant boss emerging.
  • There is a 12 minute time limit for the Giant Boss. When the time limit is up, the battle results in defeat.

Raid Boss rewards

  • Depending on damage dealt by you, you can acquire following items. Raid Boss Cube, Ancient Iron Stone, Ancient Guardian Stone etc.
    • If damage contribution is high, you will receive: 6 Raid Boss Cubes, 2 Ancient Iron Stones, and 2 Ancient Guardian Stones.
    • If damage contribution is low, you will receive: 3 Raid Boss Cubes, 1 Ancient Iron Stone, and 1 Ancient Guardian Stone.
  • You can acquire with low probability an Eltrion Core (Trade is not possible).
  • The Eltrion Core can be opened. You can only find your character's respective weapon. Every weapon is +9 and can't be traded.


Icon Name Stats
Iron Guardian's Weapon [Unique]

Lv70 Weapon:

[2 Unidentified Effects]
Critical +5%
Add. Damage +3%
Resistance to Light Attributes +60

Iron Guardian's Weapon [Unique]

Lv75 Weapon:

[2 Unidentified Effects]
Critical +5%
Add. Damage +3%
Resistance to Light Attributes +60

Iron Guardian's Weapon [Unique]

Lv80 Weapon:

[2 Unidentified Effects]
Critical +5%
Add. Damage +3%
Resistance to Light Attributes +60

Boss: Iron Guardian Eltrion


Moves

  • Electron Crush: Eltrion will use one of his claws to slam the ground from above, creating a shockwave.
  • Slash: Eltrion will use one of his claws to swipe the field.
  • Repel: Eltrion will bring his claws inward, then smacks players away.
  • Energy Scan: Eltrion uses both his claws to fire a connecting laser and sweep the platforms in his range.
  • Dual Gleam: Eltrion uses both his claws to fire lasers from above and sweep the field in his range.
  • Transition - A: Eltrion will fly to the right of the field, switching positions. He can use Electron Crush and Slash in this position.
  • Searing Laser: While in Position A, Eltrion will stomp 2 times then fire a laser from his ocular lenses.
  • Energy Stream: While in Position A, Eltrion will charge briefly and fire a laser from his core.
  • Strafe Run: When leaving Position A, Eltrion will fire lasers from his wings and core while rushing to the left. After he uses this, he will return to his original position or fly to Position B.
  • Transition - B: Eltrion will fly and latch on to one of the hovering objects in the background. He will use 1 of his 2 most dangerous moves in this position.
  • Particle Rain: While flying away from Position B, Eltrion will launch a vast amount of missiles that home in on players.
  • Final Exemption: While moving away from Position B and lingering in the background, Eltrion charges up all his of energy and releases a immense laser from his core.
    • The direction the laser will travel depends on what energy Eltrion is charging.
      • If Eltrion is red while charging, the laser will become purple and travel to the right.
      • If Eltrion is green while charging, the laser will become blue and travel to the left.


Information

Attack Pattern Changes

Raid Bosses will periodically change their locations after set amounts of time and use different attacks when their HP drops to a certain point.

  • Second Position: Sixty seconds after the start of the raid, Eltrion will always move to Position 2. Eltrion will always leave Position 2 after thirty seconds at any point of the raid.
  • Energy Scan: At 70% HP, Eltrion will begin to mix Energy Scan in with its attacks.
  • Dual Gleam: At 70% HP, Eltrion will begin to mix Dual Gleam in with its attacks.
  • Particle Rain: At 50% HP, Eltrion will begin to mix Particle Rain in with its attacks.
  • Awakening: In their original positions, Raid Bosses will awaken and increase their power levels when their HP reaches 40%.


Strategy

  • Electron Crush: Avoid being below the claws.
  • Slash: Move to the highest platform.
  • Repel: Either get in between the claws or move to the highest platform.
  • Energy Scan: When the claws face inward and glows green, get away from Eltrion.
  • Dual Gleam: Either get away from Eltrion or move near its head.
  • Transition - A Crush: Move to the wall if you were attacking Eltrion's claw.
  • Transition - A Slash: Move to the upper or bottom-most platform.
  • Searing Laser:
    • Dodge or Stoic the push.
    • If you were pushed, quickly move back to Eltrion's torso or claw.
    • If you can't move back to position quickly enough after being pushed, get away from Eltrion.
  • Energy Stream: When Eltrion's core glows green, get away from it asap.
  • Strafe Run:
    • If the bottom-most platform is glowing, move to the highest platform at the edges.
    • If the 2nd top-most platform is glowing, move to the lowest platform. You must also get off any mount. (The Hamelings doesn't seem to be hit because their hitbox are not as high as the other mounts).
      • If you're an Add or Aisha, you can alternatively use their ability to float above the highest platform.
  • Particle Rain: This attack is very difficult to avoid.
    • Get a large amount of hp, defense, mag. defense, and damage reduction so you can survive one missile. The knockdown caused by that missile will help you avoid other missiles.
      • Note that this tactic only works if you're on the lowest platform. If you tried this at the highest platform, the missiles will turn back to you before hitting the ground.
    • Move to a low platform and use skills that gives a 100% chance of evasion like Dodge and Slash.
    • If only one missile is targeting you, you can negate its damage with Elesis' Iron Body - Strong or Elsword's Destruction mode.
    • Eve can use her summons as a shield.
    • Iron Paladin can use Guard to reduce the damage. For the best result, Chung's back should be facing towards the wall while guarding.
    • Diabolic Esper can use the Seal of Time buff. The buff affects all players within range, regardless if they are in the party or not, which is immensely helpful as the missiles are likely to deal one-hit K.O. damage. It is recommended to be cast as soon as Eltrion is shooting missiles out of its wings, a sign that it is using Particle Rain,
    • Well timed, circular movements can enable you to run around the missiles.
    • Awakening can also be used to dodge the missiles when they come close (Add's Dynamo Configuration mode won't work because he can still be damaged when using it).
    • Entering invincibility frames the moment before the missiles spawn enables you to avoid detection and it will fly off harmlessly. It will then select a different target if available.
    • Another exception is going up and down between platforms when a missile heads your way. This method is used by most players but if you don't know how to do it correctly, you will get hit.
  • Final Exemption:
    • If Eltrion is red while charging, move to the left half of the map or to the highest platform on the right edge.
    • If Eltrion is green while charging, move to the right half of the map or to the highest platform on the left edge.
  • Note: After Eltrion performs Final Exemption or Particle Rain, his head hit box is open for 2 seconds allowing to inflict damage before his head hit box retreats into the background.


Music

Eltrion - field_raid001


Gallery

Trivia

  • As of the release of Eltrion MK2, the City in The Sky has gained the official name of Aero City. It was the aerial defense base situated in the skies above the ancient Capital of Elrios, Elrianode. Aero City however was laid to ruins during the war.
  • The background of the raid map "City in The Sky" is used as Eve's background during her character creation screen.
  • Eltrion is an extremely advanced type of Nasod, despite very likely being of the same generation as Eve, having been created as a defense system for the ancient Nasod Capital of Elrianode.

Alternative Names

Server Name Translation
South Korea ? City in the Sky
Taiwan (Traditional Chinese) 天空之都 Sky Capital
China (Simplified Chinese) 天空之都 Sky Capital
Germany Himmelsstadt Heaven City
Spain Ciudad Celestial Celestial City
France Ville céleste Celestial City
Italy Città Celeste Celestial City
United Kingdom Heavenly City
Brazil Cidade no Céu City in the Sky



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