Co to Powalanie/KO/KD/Knockdown?
Powalanie (KD) przeciwnika występuje podczas ataku, po wykonaniu określonej ilości uderzeń. Po co? Po to żeby nie można stworzyć nieskończonego kombosa. Oczywiście gdy przeciwnik leży dostaje mniej obrażeń (PvE) szczególnie kłopotliwe podczas PvP, bo leżącego przeciwnika nie można uderzyć i kończy się kombo.
Kiedy Ci się to stanie
- Przeciwnik/cel zostanie powalony gdy:
- Użyjesz ataku powalającego przeciwnika
- Udarzysz po przekroczeniu licznika KD:
- PVP = 100 Max KD
- PVE = 130 Max KD
- Po takim powaleniu licznik oczywiście się resetuje
- Jeśli przekroczysz licznik gry przeciwnik lata to spadnie szybciej.
Jak uniknąć powalenia, a raczej jak zredukować licznik KD
- Niektóre umiejętności pozwalają zredukować licznik KD przed powaleniem.
- Licznik KD liczy wolniej gdy atakujesz przeciwnika będącego w powietrzu.
Legenda
Nazwa
|
Opis
|
Rodzaj ataku
|
LA
|
Atak z wyrzuceniem przeciwnika pionowo w powietrze (Wysoka szansa kontynuowania kombo)
|
LA1
|
Atak z rzuceniem przeciwnika poziomo w lewo/prawo
|
LA2
|
Atak z rzuceniem przeciwnika poziomo w lewo/prawo w powietrze
|
LA3
|
Atak z ukosa z powietrza lub z dołu (Wysoka szansa kontynuowania kombo)
|
Pass
|
P
|
Atak z przesunięciem się pod przeciwnikiem, na drugą stronę (Wysoka szansa kontynuowania kombo)
|
Powalenie
|
KD
|
Powalenie
|
Wartości licznika KD
Input
|
Knockdown Value
|
Type
|
Z
|
6.6
|
-
|
ZZ
|
6.6
|
-
|
ZZZ
|
7.3
|
-
|
ZZZZ
|
R
|
KD
|
ZZZX
|
+34% Counter extension
|
LA1
|
X
|
7.4
|
-
|
XX
|
7.4
|
-
|
XXX
|
R
|
KD
|
XXZ
|
+34% Counter extension
|
LA
|
→→Z
|
9.2
|
-
|
→→ZZ
|
6.6
|
-
|
→→ZZZ
|
9.2
|
P
|
→→X
|
+34% Counter extension
|
-
|
↑Z
|
6.6
|
-
|
↑X
|
-34~42
|
KD
|
→→↑Z
|
7.2
|
-
|
→→↑ZZ
|
7.2
|
-
|
→→↑ZZZ
|
0
|
KD
|
→→↑X
|
8
|
-
|
→→↑XX
|
R
|
KD
|
Persistent Roll
|
-20
|
P
|
|
Input
|
Knockdown Value
|
Type
|
→→ZX
|
|
-
|
→→ZXX
|
|
LA
|
XXX
|
|
-
|
XXXX
|
|
-
|
XXXXX
|
|
-
|
→→↑ZZZ
|
|
-
|
Kick
|
-50
|
-
|
|
Input
|
Knockdown Value
|
Type
|
ZZZ→Z
|
|
-
|
→→↑XX
|
|
-
|
→→↑XXX
|
|
LA
|
→→XHoldX
|
|
-
|
→→XHoldXX
|
|
LA
|
Rolling Smash
|
0
|
LA
|
|
Input
|
Knockdown Value
|
Type
|
→→↑ZX
|
|
-
|
→→↑XZ
|
|
-
|
→→↑XZZ
|
|
-
|
|
Input
|
Knockdown Value
|
Type
|
→→ZZX
|
|
P
|
→→ZZ
|
|
-
|
→→ZZZ
|
|
-
|
→→↑XZ
|
|
-
|
XZ
|
|
-
|
XZZ
|
|
LA
|
→→↑ZX
|
|
-
|
→→↑ZXX
|
|
-
|
Persistent Explosive Fist
|
(-2.5) * 8
|
-
|
Enhanced (lv81): (-2.5) * 10
|
-
|
|
Input
|
Knockdown Value
|
Type
|
→→ZZX
|
|
P
|
→→↑XZ
|
|
-
|
→→↑XZZ
|
|
-
|
ZZZ
|
|
-
|
ZZZZ
|
|
-
|
→→XHoldZ
|
|
-
|
Fire Rune
|
0
|
R
|
|
Input
|
Knockdown Value
|
Type
|
→→XX
|
|
-
|
→→XXZ
|
|
-
|
→→↑XXZ
|
|
-
|
|
Input
|
Knockdown Value
|
Type
|
XX
|
|
-
|
XX~X
|
|
-
|
XX~XX
|
|
KD
|
XX~XZ
|
|
LA
|
→→ZZ
|
|
-
|
→→↑ZZZ
|
|
-
|
Persistent Sword Shield
|
-3 * 15
|
-
|
|
Input
|
Knockdown Value
|
Type
|
ZZZ
|
|
-
|
ZZZZ
|
|
LA
|
ZZZZZ
|
|
LA1
|
→→↑XX
|
|
-
|
→→↑XXX
|
|
-
|
→→XX
|
|
LA
|
→→XXX
|
|
LA3
|
Compact Counter
|
(assumed 0?)
|
LA
|
[Persistent]: -7.5 * 2
|
-
|
|
Input
|
Knockdown Value
|
Type
|
→→XZ
|
|
P
|
→→XZX
|
|
-
|
→→↑ZX
|
|
-
|
→→↑ZXZ
|
|
-
|
|
Input
|
Knockdown Value
|
Type
|
Z
|
9
|
-
|
ZZ
|
9
|
-
|
ZZZ
|
9
|
KD
|
ZZ↑Z
|
-18
|
LA
|
ZZ↑ZZ
|
|
LA1
|
X
|
7
|
-
|
XX
|
7
|
-
|
XXX
|
10
|
-
|
XXXX
|
|
KD
|
XX↓X
|
|
LA
|
XX→X
|
-63
|
LA2
|
↑Z
|
9
|
-
|
↑X
|
0
|
-
|
→→Z
|
9
|
-
|
→→ZZ
|
-18
|
LA3
|
→→ZX
|
|
KD
|
→→X
|
7
|
P
|
→→↑Z
|
-18
|
LA
|
→→↑X
|
7
|
-
|
→→↑XX
|
0 (?)
|
-
|
|
Input
|
Knockdown Value
|
Type
|
XX↓X
|
5 * 3
|
-
|
XX↓XX
|
7
|
LA
|
→→XX
|
0
|
-
|
ZZX
|
2,2 per hit
|
-
|
ZZXX
|
|
-
|
→→↑ZX
|
-15 * 3
|
-
|
→→↑ZXX
|
-15 * 4~10
|
-
|
Flame Wave
|
0
|
-
|
|
Input
|
Knockdown Value
|
Type
|
XZZ XXZZ
|
3 * 1~6
|
-
|
ZZ↑ZZ
|
?
|
LA1
|
XZ XXZ
|
2 * 3~4
|
-
|
→→ZX
|
13
|
-
|
→→ZXX
|
5 * 3
|
-
|
→→ZXXX
|
7
|
LA
|
→→↑X
|
7
|
-
|
→→↑XX
|
0
|
-
|
→→↑XXX
|
0
|
-
|
XX←X
|
10
|
P
|
Circle Flame
|
0
|
-
|
|
Input
|
Knockdown Value
|
Type
|
→→XZ
|
* 3
|
-
|
→→ZZX
|
|
-
|
|
Input
|
Knockdown Value
|
Type
|
XX←X
|
1,3 per hit
|
-
|
ZZ↑ZZ
|
1 per hit (?)
|
-
|
→→ZX
|
13
|
-
|
→→ZXX
|
1,3 per hit
|
-
|
→→↑ZX
|
2 per hit
|
-
|
XX↓X
|
7
|
LA
|
XX↓XZ
|
-80
|
LA2
|
XXXHoldX
|
-18
|
LA
|
↑X
|
-9
|
LA
|
Dark Wave
|
0 / -5 per hit (skill trait)
|
-
|
Mana Steal
|
0 / -10
|
-
|
|
|
Input
|
Knockdown Value
|
Type
|
→→↑ZZ
|
|
-
|
XX↑X
|
|
-
|
XX↑XX
|
|
-
|
|
Input
|
Knockdown Value
|
Type
|
|
Lv. 4
|
Z
|
|
7
|
-
|
ZZ
|
|
6
|
-
|
ZZZ
|
|
9
|
-
|
ZZZZ
|
|
?
|
KD
|
→→Z
|
|
7
|
-
|
→→ZZ
|
|
-18
|
LA3
|
→→ZX
|
|
10
|
-
|
→→ZXX
|
|
8
|
-
|
→→ZXXX
|
0 (bugged)
|
-
|
LA
|
→→↑ZX
|
0
|
-
|
-
|
→→↑ZXX
|
2 * per hit (?)
|
-
|
-
|
Energy Wave
|
0
|
-
|
-
|
Energy Drain
|
0 / -10 per hit (skill trait)
|
-
|
-
|
|
Input
|
Knockdown value
|
Type
|
|
Lv. 4
|
XX↓XX →→ZXXXX
|
15+15+0 (?)
|
-
|
-
|
→→X
|
2,4 per hit
|
-
|
-
|
→→XX
|
22 in total
|
-
|
-
|
→→↑X
|
2,4 per hit
|
-
|
-
|
→→↑XZ
|
0
|
-
|
-
|
→→↑XZZ
|
22 in total
|
-
|
-
|
X
|
1,2 per hit
|
-
|
-
|
XX
|
1,2 per hit
|
-
|
-
|
XXX
|
?
|
-
|
-
|
XXXHoldX
|
?
|
-
|
-
|
↑X
|
1,65 per hit
|
-
|
-
|
Worm Hole
|
0 / -3 per hit (skill trait)
|
-
|
-
|
|
Input
|
Knockdown Value
|
Type
|
ZZZX
|
|
-
|
→→XZ
|
* 7
|
-
|
|
Input
|
Knockdown Value
|
Type
|
Z
|
|
-
|
ZZ
|
|
-
|
ZZZ
|
|
-
|
ZZZZ
|
|
KD
|
ZZZ↑Z
|
|
LA3
|
ZZZX
|
|
P, KD
|
X
|
|
-
|
XX
|
|
-
|
XXX
|
? + ?
|
-
|
XXXX
|
|
KD
|
XXX↑X
|
* 3
|
KD
|
XXX↓X
|
* 3
|
KD
|
↑Z
|
(assumed same as Z)
|
-
|
↑X
|
|
-
|
↑↑Z
|
|
-
|
↑↑X
|
* 3
|
-
|
→→Z
|
(assumed same as Z)
|
-
|
→→ZZ
|
|
LA
|
→→X
|
|
P, KD
|
→→↑Z
|
|
-
|
→→↑X
|
|
-
|
→→↑XX
|
|
-
|
→→↑XXX
|
(seems this is 0 now?) * 3
|
KD
|
Siege Mode Ready
|
|
-
|
Siege Mode Z
|
* 2
|
-
|
Siege Mode X
|
* 5
|
-
|
|
Input
|
Knockdown Value
|
Type
|
X
|
|
-
|
XX
|
? + ?
|
-
|
XXX
|
? + ?
|
-
|
XXXX
|
|
-
|
↑↑X
|
|
-
|
↑↑XX
|
|
-
|
→→X
|
|
P
|
→→XX
|
|
-
|
→→ZX
|
? * 3
|
P
|
Arc Shot
|
(assumed 0)
|
R
|
|
Input
|
Knockdown Value
|
Type
|
ZZX ZZZX
|
|
P
|
ZZXX ZZZXX
|
? * 3
|
KD
|
→→↑ZX →→↑XZ →→↑XXZ
|
|
LA
|
→→↑ZXX →→↑XZZ →→↑XXZZ
|
? * 3
|
KD
|
|
Input
|
Knockdown Value
|
Type
|
XZ XXZ
|
|
-
|
ZX
|
|
-
|
ZXX
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
Z
|
|
|
-
|
ZZ
|
|
|
-
|
ZZZ
|
|
|
-
|
ZZZZ
|
|
|
-
|
ZZZ↑Z
|
|
|
LA3
|
↑↑Z
|
|
|
-
|
↑↑ZZ
|
* 4
|
* 4
|
LA
|
→→Z
|
|
|
-
|
→→ZZ
|
|
|
-
|
→→ZZZ
|
|
|
LA
|
→→↑Z
|
|
|
-
|
→→↑ZZ
|
|
|
-
|
→→↑ZZZ
|
|
|
KD
|
XZ XXZ
|
|
|
-
|
XZZ XXZZ
|
|
|
|
XZZZ XXZZZ
|
|
|
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
ZZ→Z
|
|
|
-
|
ZZ→ZZ
|
|
|
-
|
ZZ→ZZZ
|
|
|
LA1
|
→→XZ
|
|
|
-
|
→→XZZ
|
|
|
LA1
|
→→↑XZ →→↑XXZ
|
? + ?
|
? + ?
|
-
|
|
Input
|
Knockdown value
|
Type
|
Lv.4
|
→→ZX →→ZZX
|
? + ?
|
-
|
→→↑XZX →→↑XXZX
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
ZZZ
|
15
|
8.25
|
-
|
ZZZZ
|
10
|
5.5
|
-
|
ZZZZZ
|
|
|
-
|
|
|
KD
|
↑Z
|
|
|
-
|
→→ZX
|
|
|
P
|
→→↑Z
|
|
|
-
|
→→↑ZZ
|
|
|
P
|
↑↑XX ↑↑ZX
|
|
|
P
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
ZX
|
|
|
-
|
ZXX
|
|
|
-
|
ZXXX
|
|
|
LA1
|
XXX
|
(? + ?) * 2
|
-
|
-
|
ZZZX →→X →→↑X
|
? + ?
|
-
|
-
|
→→ →↑Z
|
|
-
|
-
|
→→ →↑ZZ
|
|
-
|
LA
|
→→↑XZ
|
? + ?
|
? + ?
|
-
|
→→XZ
|
|
|
-
|
→→XZHold Z
|
|
|
-
|
→→XZHold Z(Cancel)
|
|
|
P
|
|
Input
|
Knockdown value
|
Type
|
Lv.4
|
→→ZXX
|
|
-
|
→→ZXXX
|
|
-
|
→→↑ZX
|
? + ?
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
Z
|
(assumed 9~9.5)
|
|
-
|
ZZ
|
|
|
-
|
ZZZ
|
|
|
-
|
ZZZZ
|
|
|
LA1
|
ZZZX
|
* 7
|
* 7
|
-
|
|
|
LA1
|
ZZX
|
|
|
-
|
ZZXX
|
|
|
LA
|
X
|
|
|
-
|
XX
|
|
|
-
|
XXX
|
|
|
KD
|
↑Z
|
(assumed same as Z)
|
|
-
|
↑X
|
(assumed -50)
|
|
KD
|
→→Z
|
|
|
-
|
→→ZZ
|
|
|
KD
|
→→X
|
|
|
-
|
→→↑Z
|
(assumed same as Z)
|
|
-
|
→→↑ZZ
|
|
|
KD
|
→→↑X
|
|
|
KD
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
XXZ
|
|
|
-
|
XXZ~Z
|
* 10
|
* 10
|
-
|
XXZ~ZZ
|
|
|
LA1
|
→→ZZ
|
|
|
-
|
→→ZZZ
|
|
|
LA3
|
XZ
|
|
|
-
|
XZZ
|
|
|
LA3
|
XZZZ
|
|
|
LA3
|
→→↑ZZ
|
|
|
-
|
→→↑ZZZ
|
? + ?
|
? + ?
|
-
|
→→↑ZZZZ
|
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
ZZZX
|
|
|
LA
|
|
|
LA3
|
ZZZX~Z
|
|
|
LA2
|
ZZZ↑Z
|
|
|
LA
|
|
Input
|
Knockdown value
|
Type
|
Lv.4
|
→→ZZ
|
|
-
|
→→ZZZ
|
|
LA3
|
→→↑ZX
|
|
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
XX→X
|
|
|
-
|
|
|
KD
|
XX→X~X
|
* 4
|
* 4
|
-
|
|
|
KD
|
XX↓X
|
|
|
LA
|
→→↑ZX
|
|
|
-
|
→→↑ZXX
|
* 5
|
* 5
|
-
|
→→ZX
|
|
|
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
ZZX→X
|
|
|
P
|
ZZX→XX
|
|
|
LA1
|
→→↑X
|
* 6
|
* 6
|
-
|
→→↑XX
|
|
|
LA
|
ZZZX
|
*
|
*
|
-
|
|
Input
|
Knockdown value
|
Type
|
Lv.4
|
→→ZX
|
|
-
|
→→ZXX
|
|
P
|
→→↑XX
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
X
|
|
|
-
|
XX
|
|
|
-
|
XXX
|
? + ?
|
? + ?
|
-
|
|
|
LA3
|
XXX~X
|
|
|
-
|
|
|
LA3
|
→→↑ZX
|
|
|
-
|
→→↑ZXX
|
|
|
LA
|
→→ZZ
|
|
|
-
|
→→ZZZ
|
|
|
-
|
→→ZZZ HOLD Z
|
* 10
|
* 10
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
→→↑X
|
|
|
LA
|
→→↑XX
|
|
|
LA
|
→→↑XX~X
|
* 8
|
* 8
|
-
|
|
|
LA
|
→→↑XXX Flame Trail
|
|
|
-
|
Napalm Grenade
|
* 3
|
* 3
|
-
|
ZZZX
|
|
|
-
|
ZZZXX
|
|
|
LA3
|
ZZZ→X
|
|
|
P
|
ZZZ→XX
|
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
Lv.4
|
X↓X
|
* 3
|
-
|
X↓XX
|
|
|
→→↑XZ
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
Z
|
9
|
-
|
ZZ
|
9
|
-
|
ZZZ
|
11
|
-
|
ZZZZ
|
? x2
|
LA3
|
ZZZX
|
0
|
-
|
ZZZ↓Z
|
?
|
LA
|
X
|
0 + 7
|
-
|
XX
|
0 + 7
|
-
|
XXX
|
?
|
LA3
|
XX→X
|
10
|
-
|
XX→XX
|
?
|
LA3
|
XX↓X
|
?
|
-
|
XX↓XX
|
?
|
LA3
|
↑Z
|
9
|
-
|
↑X
|
? x2
|
KD
|
→→Z
|
?
|
-
|
→→X
|
0 + Possibly (-10)
|
LA
|
→→↑Z
|
9
|
-
|
→→↑ZZ
|
9
|
-
|
→→↑ZZZ
|
?
|
LA2
|
→→↑X
|
0 + 7
|
-
|
Photon Flash
|
0
|
P, likely R with True/Enhanced
|
|
Input
|
Knockdown value
|
Type
|
ZZZ↓Z
|
12
|
-
|
ZZZ↓ZZ
|
14
|
LA
|
→→Z
|
13
|
-
|
→→ZZ
|
13
|
-
|
→→ZZZ
|
?
|
LA1
|
→→X
|
13
|
LA
|
→→XZ
|
0 x3 + 5
|
LA
|
→→↑ZX →→↑ZZX
|
10 + 4 x3
|
-
|
Metal Dust Aura
|
(assumed negative)
|
-
|
(assumed negative) * ticks
|
-
|
|
|
Input
|
Knockdown value
|
Type
|
ZX
|
8.5
|
-
|
ZXX
|
|
LA1
|
→→ZZX
|
?
|
-
|
→→ZZXX
|
?
|
-
|
→→ZZXXX
|
?
|
LA1
|
|
|
Input
|
Knockdown value
|
Type
|
→→ZZ
|
|
-
|
→→ZZZ
|
|
-
|
→→↑ZX, →→↑ZZX
|
|
LA, R
|
XX↓X
|
|
LA3, LA
|
ZZX
|
|
|
ZZXX
|
|
|
Tesla Shock: Swing
|
-15 + -15
|
-
|
→→XX
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
ZX
|
|
-
|
ZXX
|
|
|
→→↑XX
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
|
|
|
|
X
|
-
|
|
|
|
-
|
→→X
|
|
|
|
|
LA
|
|
|
|
|
-
|
ZZZ→Z
|
|
|
|
|
LA2
|
XXZ
|
|
|
|
|
LA2
|
→→Z
|
|
-
|
-
|
-
|
-
|
→→ZZ
|
|
-
|
-
|
-
|
-
|
→→ZZZ
|
|
-
|
-
|
-
|
P
|
|
|
Input
|
Knockdown value
|
Type
|
|
|
|
|
ZZX
|
|
|
|
|
-
|
→→↑ZXZ
|
|
|
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
Lv.4
|
Z
|
(assumed 9~9.5???)
|
|
|
-
|
ZZ
|
|
|
|
-
|
ZZZ
|
|
|
|
-
|
ZZZZ
|
|
|
|
LA2
|
ZZZX
|
|
-
|
|
-
|
* 5
|
-
|
* 5
|
-
|
|
-
|
|
LA3
|
ZZ↓Z
|
|
|
|
LA
|
ZZ↓ZZ
|
|
|
|
LA3
|
X
|
|
|
|
-
|
XX
|
? + ?
|
? + ?
|
? + ?
|
-
|
XXX
|
|
-
|
|
LA3
|
XXZ
|
* 4
|
* 4
|
* 4
|
-
|
XXZX
|
* 5
|
-
|
* 5
|
-
|
|
-
|
|
LA3
|
↑↓
|
|
|
|
LA
|
↑Z
|
(assumed same as Z)
|
|
|
-
|
↑X
|
(probably not -50. hopefully)
|
|
|
LA2
|
→→Z
|
(probably negative)
|
-
|
-
|
LA
|
→→X
|
|
|
|
LA3, P
|
|
-
|
|
LA1
|
→→↑Z
|
(assumed same as Z)
|
|
|
-
|
→→↑ZZ
|
|
|
|
LA
|
|
-
|
|
LA
|
→→↑X
|
|
-
|
|
LA3
|
Siege Shelling Ready
|
(assumed 0)
|
|
|
-
|
Siege Shelling Z
|
(assumed positive)
|
|
|
-
|
Siege Shelling X
|
* 5
|
-
|
|
-
|
|
-
|
|
LA3
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
ZZX
|
? + ?
|
? + ?
|
-
|
|
|
LA3
|
→→Z
|
|
|
-
|
→→ZZ
|
|
|
-
|
→→ZZZ
|
|
|
LA
|
→→↑ZX
|
|
|
P
|
→→↑ZXX
|
|
|
KD
|
Heavy Stance X
|
|
-
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
↑↓Z Leap Attack Z
|
|
|
-
|
↑↓ZZ ZZ
|
|
|
-
|
|
|
LA
|
→→X
|
|
|
P
|
|
|
-
|
→→XZ
|
|
|
-
|
→→XZZ
|
* 5
|
* 5
|
-
|
→→XZZZ
|
|
|
LA
|
→→XZZX
|
|
|
KD
|
Sudden Burster
|
|
|
-
|
* 3
|
* 3
|
-
|
↑↓ Quake
|
(assumed positive)
|
-
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
ZZZ
|
|
|
-
|
ZZZZ
|
|
|
|
→→XX
|
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
XZ
|
|
|
-
|
* 3
|
* 3
|
-
|
XZZ
|
|
|
-
|
→→X
|
|
|
P
|
|
|
-
|
→→XX
|
? + ?
|
? + ?
|
-
|
→→XXX
|
|
|
-
|
?
|
?
|
LA1
|
→→↑X~X
|
* 5
|
* 5
|
-
|
|
|
Input
|
Knockdown value
|
Type
|
Lv.4
|
XZX
|
|
LA
|
→→↑X~XZ
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
ZZZX
|
* 5
|
* 5
|
-
|
|
|
LA3
|
X
|
|
-
|
-
|
XX
|
|
-
|
-
|
|
|
LA3
|
XZX
|
* 5
|
* 5
|
LA3
|
|
|
LA3
|
→→Z
|
|
-
|
-
|
→→ZZ
|
|
-
|
-
|
→→ZZX
|
|
|
-
|
|
|
LA3
|
→→↑ZX
|
|
-
|
-
|
Siege Shelling X
|
? * 6
|
? * 6
|
-
|
|
|
LA3
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
ZZX
|
|
-
|
-
|
ZZXX
|
|
-
|
-
|
→→X
|
|
-
|
P
|
|
|
-
|
→→XX
|
|
-
|
-
|
→→↑XX
|
|
|
-
|
Mobile Shelling X
|
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.4
|
→→XZ
|
|
|
-
|
→→↑XXZ
|
|
-
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
or Lv.17
|
Lv.17
|
Z
|
|
6
|
|
-
|
ZZ
|
|
6
|
|
-
|
ZZZ
|
* 2
|
4 * 2
|
* 2
|
-
|
ZZZZ
|
(probably negative)
|
|
|
LA1
|
ZZX
|
0?
|
|
|
LA
|
ZZZX
|
|
|
|
-
|
(probably negative)
|
|
|
LA1
|
X
|
apparently 14
|
9
|
|
-
|
XX
|
|
|
|
-
|
XXX
|
* 2
|
|
|
-
|
XXXX~
|
(? + ?) * 3
|
|
|
-
|
XXXXX
|
|
|
|
-
|
(probably negative)
|
|
|
LA
|
XX↓X
|
|
|
|
-
|
|
|
|
-
|
XX↓XX
|
|
|
|
LA
|
↑Z
|
|
5
|
|
-
|
↑X
|
???
|
|
|
LA2
|
→→Z
|
* 2
|
* 2
|
* 2
|
-
|
→→ZX
|
(probably negative)
|
|
|
LA1
|
→→X
|
|
|
|
LA
|
→→↑Z
|
|
16?
|
|
-
|
→→↑ZZ
|
|
|
|
LA3
|
→→↑ZZZ
|
(probably negative)
|
|
|
KD
|
→→↑X
|
|
|
|
P
|
Energy Absorption
|
0
|
0
|
0
|
R
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.17
|
→→ZZ
|
|
|
-
|
↑ZZ
|
|
|
-
|
ZZXX
|
? + ?
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.17
|
→→↑ZX
|
? + ?
|
|
-
|
→→↑↑←Z
|
(probably negative)
|
|
LA2
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.17
|
→→↑ZX
|
|
|
-
|
→→↑ZXX
|
* 3
|
* 3
|
-
|
ZZXX
|
* 3
|
|
-
|
ZZZ→Z
|
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.17
|
→→↑XZ
|
* 3
|
* 3
|
-
|
→→ZZ
|
* 3
|
* 3
|
-
|
High Speed
|
(used to be positive in S3)
|
|
P
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.17
|
→→X
|
|
|
LA
|
→→XX
|
? + ? + ?
|
|
-
|
XXXX~XZ
|
? + ? + ?
|
|
-
|
→→↑ZX
|
0
|
|
-
|
|
Input
|
Knockdown value
|
Type
|
100%
|
Lv.17
|
XX↓XZ~Z
|
|
|
-
|
* 12
|
* 12
|
-
|
XX↓XZ~ZX
|
* 5
|
* 5
|
LA3
|
→→↑ZXX
|
? + ? + ?
|
|
-
|
|
All values are estimates and not 100% accurate. Basic Z commands are most likely 9.6666... KD, for example
Input
|
Knockdown Value
|
Type
|
Z
|
9.5
|
-
|
ZZ
|
8
|
-
|
ZZZ
|
8
|
-
|
ZZZZ
|
-20
|
LA
|
ZZZX
|
-40
|
KD
|
X
|
14
|
-
|
XX
|
14
|
-
|
XXX
|
0
|
-
|
-30
|
LA1
|
XXZ
|
0
|
-
|
-30
|
LA
|
→→Z
|
9.5
|
-
|
→→ZZ
|
(assumed negative)
|
LA1
|
→→X
|
-20
|
LA
|
↑Z
|
9.5
|
-
|
↑X
|
-50
|
KD
|
→→↑Z
|
9.5
|
-
|
→→↑ZZ
|
8
|
-
|
→→↑ZZZ
|
-40
|
KD
|
→→↑X
|
14
|
-
|
→→↑XX
|
(assumed negative)
|
KD
|
|
Input
|
Knockdown Value
|
Type
|
→→ZZ
|
14
|
-
|
→→ZZZ
|
8
|
P
|
→→↑ZX, →→↑ZZX
|
14
|
?
|
→→↑ZXX, →→↑ZZXX
|
8
|
?
|
→→↑XX
|
14
|
-
|
→→↑XXX
|
8
|
-
|
|
Input
|
Knockdown Value
|
Type
|
ZZZXX (mash)
|
4.5 * 8
|
?
|
→→ZZX
|
8
|
-
|
→→XX (mash)
|
3.5 * (3~10)
|
?
|
→→↑XZ
|
0 + 14
|
-
|
XX↓X~X
|
4.5 * 7
|
-
|
XX↓X~X
|
4.5
|
LA3
|
|
Input
|
Knockdown Value
|
Type
|
→→ZZ
|
|
-
|
→→ZZZ
|
? + ? + ?
|
-
|
→→ZX
|
? + ? + ?
|
P
|
→→↑XZ
|
(? + ?) * 3
|
-
|
|
Input
|
Knockdown Value
|
Type
|
XZ
|
? + (? * 2)
|
-
|
XZZ
|
(? * 3) + (? * 2)
|
-
|
XZZZ
|
?
|
LA3
|
→→X
|
? + ?
|
-
|
→→XX
|
? + ?
|
-
|
→→XXX
|
? + ?
|
-
|
→→XXXZ
|
? + ? + ?
|
-
|
|
Input
|
Knockdown Value
|
Type
|
ZZZX
|
? * 4
|
-
|
ZZZXX
|
? * 2
|
-
|
ZZZXX
|
? * 6
|
-
|
XXZ
|
|
LA
|
XXX~
|
? * 4
|
-
|
XXX~X
|
|
LA
|
→→↑XX
|
|
-
|
→→↑XXX
|
? + (? + ?)
|
-
|
|
Input
|
Knockdown Value
|
Type
|
→→ZZ
|
|
-
|
→→ZZZ
|
? + (? * 2)
|
-
|
→→ZZZ~
|
(? + ? * 3) * 5
|
-
|
→→ZZZ~Z
|
? + ? * 4
|
LA1
|
→→ZX
|
|
-
|
→→ZXX
|
? + ?
|
-
|
|
KD
|
→→ZXX HOLD
|
? * 10
|
-
|
|
KD
|
|
Input
|
Knockdown Value
|
Type
|
100%
|
Lv.17
|
Z
|
(probably 9~9.5)
|
|
-
|
ZZ
|
|
|
-
|
ZZZ
|
? + ?
|
|
-
|
ZZZZ
|
|
|
LA
|
ZZX
|
? + ?
|
|
LA
|
ZZXX
|
(assumed negative)
|
|
LA1
|
ZZZX
|
|
|
-
|
X
|
|
|
-
|
XX
|
|
|
-
|
XXX
|
(assumed negative)
|
|
LA3
|
XXZ
|
? + ?
|
|
-
|
XXZ~Z
|
? * 9
|
? * 9
|
-
|
XXZ~ZZ
|
(assumed negative)
|
|
LA3
|
↑Z
|
|
|
-
|
↑X
|
(assumed negative) * 3
|
* 3
|
KD
|
→→Z
|
* 4
|
* 4
|
-
|
→→ZZ
|
|
|
LA3
|
→→ZZZ
|
(assumed negative)
|
|
LA1
|
→→X
|
|
|
P
|
→→XX
|
|
|
-
|
→→XXX
|
(assumed negative)
|
|
LA1
|
→→↑Z
|
|
|
-
|
→→↑ZZ
|
|
|
-
|
→→↑ZZZ
|
|
|
-
|
→→↑X
|
? * 3
|
? * 3
|
-
|
→→↑XX
|
|
|
-
|
Activation
|
|
|
-
|
|
Input
|
Knockdown Value
|
Type
|
?
|
|
?
|
|
Input
|
Knockdown Value
|
Type
|
?
|
|
?
|
|
Input
|
Knockdown Value
|
Type
|
100%
|
Lv.17
|
→→ZX
|
|
|
-
|
→→ZXX
|
|
|
-
|
→→ZXXX
|
(probably negative)
|
|
LA1
|
→→Z←X
|
|
|
-
|
→→Z←XX
|
|
|
-
|
→→Z←XXX
|
(probably negative)
|
|
LA3
|
|
Input
|
Knockdown Value
|
Type
|
100%
|
Lv.17
|
XX↓X~
|
* 10
|
* 10
|
-
|
XX↓X~X
|
(probably negative)
|
|
LA3
|
→→↑XZ
|
|
|
-
|
→→↑XZZ
|
|
|
-
|
|
Input
|
Knockdown Value
|
Type
|
100%
|
Lv.17
|
ZZXX
|
|
|
-
|
|
Input
|
Knockdown Value
|
Type
|
100%
|
Lv.17
|
XXXX
|
|
|
-
|
XXXZ
|
|
|
-
|
DP mode XXXX
|
* 3
|
* 3
|
-
|
(probably negative)
|
|
LA3
|
DP mode XXXZ
|
|
|
-
|
|