Monster List/Altera/Boss

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Monster Image Monster Description Info
4-1, The Black Crow
Raven - The Captain of The Black Crows and a former soldier from Velder seeking revenge. Moves:

-Combo: Raven catches you and quickly makes a short combo with his sword, ending it with his Nasod Claw launching you high into the air. (Raven sometimes uses Maximum Cannon or an air attack to further his combo)
-Grab: Raven quickly dashes towards you and grabs you using his Nasod Arm which stuns you. While you're stunned, Raven can use his Combo attack right at you.
-Maximum Cannon!: Stretching his Nasod Arm, Raven unleashes a spinning fume of fire straight at you, dealing heavy damage.
-Power Assault!: Raven rushes towards you at high speeds, destroying everything in his path.
-Missiles!: His strongest move. Raven makes a signal with his claw and multiple missiles come flying down throughout the stage.


Drops:

4-2, Return Plains
Corrupt Nasod Driller - An abandoned driller created to excavate minerals and attack intruders. It somehow started moving again. Moves:

-Drill Stab: The Boss jabs at you using its enormous drill to repeatedly damage you.
-Drill Pound: The Nasod Driller tries to smash you by jabbing you from a different angle.
-Drill Combo: The Nasod does a series of quick attacks at you with its drills, dealing heavy damage.
-Grenade Launch: Creating space, the Corrupt Nasod Driller will send out multiple bombs that explode around the stage.
-Chain Explosion: Its strongest move. The Nasod Charges his cannon and unleashes a series of explosions before it. This can juggle you causing rather lethal damage.


Drops:

4-3, Transporting Tunnel B4-1
Parasitic Alterasia Turret - An overgrown Alterasia Plant that had found its way into the Nasod's Turret. The Nasods took advantage of this and had the Alterasia guard its location. The Alterasia makes use of its equipment to summon cannons and missiles straight at you! Moves:

-Shield: When you first encounter the boss, you will see a shield covering its weak spot, so make sure to destroy the shield.
-Barrier: After taking out its first layer of defense, the Alterasia will bring up a barrier that reduces all damage to 1, in order to take out the barrier, you must take out its missile launchers from both sides of the turret.
-Missile: There are two missile launchers around the boss that periodically send out homing missiles straight at you. Destroying both of them will disable the Alterasia's barrier leaving it vulnerable, but be careful, the Alterasia can quickly replace the launchers with new ones, reforming its barrier!
-Cannon: When vulnerable, the Alterasia will scatter out cannons all over the stage to protect its weak spot while it replaces its launchers.
-Laser!: Its strongest move. The Alterasia will swiftly summon three yellow lasers; two from its missile holes and finally, one from its weak spot. This move can easily catch players by surprise if they are not cautious.


Drops:

4-4, Altera Plains
Fire Nasod: Ignis - The fire Nasod who uses fire blasts from his cannon to heat up any opponent. Moves:

-Combo Duo: Ignis attacks you with his long arms, knocking you down.
-Fire Blast: Ignis raises his cannon and launches a flamethrower out of it, heavily damaging any player who gets hit, also burning them.
-Meteor Shower! Ignis raises his arm and summons flaming meteors falling throughout the stage, burning any player who gets hit.
-Dimension Link Guardian - Fire! His strongest move. Ignis uses his cannons to release a huge shockwave of energy that fills the length of the entire stage. Ignis's shockwave is red.


Drops:

Water Nasod: Leviathan - The water Nasod who summons ice that can slow down any opponent. Moves:

-Combo Duo: Leviathan attacks you with his long arms, knocking you down.
-Ice Floor: Leviathan sends out his arm and summons up three oncoming spikes of ice that come up from the floor, heavily damaging any player who gets hit as well as freezing them, which slows down the victim.
-Blizzard Shower! Leviathan raises his arm and summons showers of freezing ice falling throughout the stage, freezing any player who gets hit.
-Dimension Link Guardian - Water! His strongest move. Leviathan uses his cannons to release a huge shockwave of energy that fills the length of the entire stage. Leviathan's shockwave is blue.


Drops:

Barrier Machine-fire- - Ignis seems to have a barrier around himself making him impervious to damage! Destroy this machine to make him vulnerable. Moves:

-Protect Ignis - Creates a barrier around Ignis that nullifies all damage.

Barrier Machine-water- - Leviathan seems to have a barrier around himself making him impervious to damage! Destroy this machine to make him vulnerable. Moves:

-Protect Leviathan - Creates a barrier around Leviathan that nullifies all damage.

4-5, Nasod Foundry
Crow Rider - After Raven had broken free of the Nasod's control, they decided to make a huge mechanical version of him, copying his attacks, skills, all with additional equipment to make him even more lethal. Moves:

-Combo: Crow Rider catches you and quickly makes a short combo with his sword, ending it with his Nasod Claw launching you high into the air. (He also sometimes uses Maximum Cannon or an air attack to further his combo.)
-Grab: The Crow Rider quickly dashes towards you and grabs you using its Nasod Arm to stun you. While you're stunned, Crow Rider can use his Combo attack right at you.
-Maximum Cannon!: Stretching its Nasod Arm, Crow Rider unleashes a spinning fume of fire straight at you, dealing heavy damage. Unlike Raven's, this one is much more bigger and stronger.
-Power Assault!: Crow Rider rushes straight towards you at high speeds, destroying everything in its way. Like Maximum Cannon, this one is also upgraded to deal more damage.
-Cannon Blade!: Crow Rider extends its Nasod Arm and launches a powerful blast of heat straight at you.
-Prototype Summon! After taking enough damage (theoretically 1/3 HP Lost or when he has full MP), Crow Rider escapes via teleport while leaving his minions, Crow Rider Prototypes, to fight you. They are smaller versions of Crow Rider and come in groups (2 in Normal Mode, 3 in Hard, and 4 in Very Hard). However, they are unable to use the Special Actives like the Original. After eliminating all the Prototypes, the Original one drops back into the fight on the right side of the map.


Drops:

Crow Rider Prototype - Small prototype versions of Crow Rider, these smaller models fight virtually the same as Crow Rider except they do not have access to any of his special actives. Moves:

-Combo: Crow Rider catches you and quickly makes a short combo with his sword, ending it with his Nasod Claw launching you high into the air.
-Grab: The Crow Rider quickly dashes towards you and grabs you using its Nasod Arm to stun you. While you're stunned, Crow Rider can use his Combo attack right at you.

4-6, Altera Core
King Nasod - King Nasod seems indestructible. No hidden barriers like Ignis and Leviathan, not reliant on mobs like the Alterasian Turret, and you can't even hit him since he's so big! However, his weakness is actually right in front of you! You'll have to destroy each of his El Energy extractors. Destroying the extractor will also disable the Nasod King from using Energy Surges from the corresponding extractor you had destroyed. Destroying all four extractors brings out the Nasod King's true form, the King Nasod Powertrain! Moves:

-Crusher (Summon): The Nasod King uses his gigantic hands and smashes them on the far sides of the stage, creating a large tremor to knock any player down. This also summons Nasod minions to protect it.
-Crusher (Flatten): The Nasod King uses his gigantic hands and slams them into the stage twice, while this does not generate a tremor or summon minions, this will flatten the player for a significant amount of time.

  • There are two versions of this, striking different areas in each.

-Sweep: Putting one hand onto the far left or right, the Nasod King slides it throughout the entire stage catching and continuously doing damage to any player caught (however sometimes it simply throws the player away after the first hit).
Energy Surges:
The Nasod King clenches his hands together, and releases a surge of pure yellow energy. He uses any of the 4 elements randomly to attack the entire stage. The reactor of a given attribute must still be standing when he starts charging for him to use that certain attack.

El Energy Extractor -Earth- - The Green energy extractor that represents Earth. Destroying this will disable King Nasod from using Earth Shaker. Moves:

-Earth Shaker: The Nasod King releases his energy to summon an earthquake. A rain of rocks will then fall throughout the stage, distracting every player.

El Energy Extractor -Fire- - The Red energy extractor that represents Fire. Destroying this will disable King Nasod from using Fire Roll. Moves:

-Fire Roll: As the Nasod King clenches his hands together, the screen glows red. Fire will then roll around the entire stage, dealing heavy damage and burning any player who gets caught.

El Energy Extractor -Thunder- - The Yellow energy extractor that represents Thunder. Destroying this will disable King Nasod from using Lightning Strike. Moves:

-Lightning Strike: The screen darkens as the Nasod King clenches his hands together. At a flash, lightning will be shot all around the stage precisely striking any player. The lightning does heavy damage and stuns you, leaving you vulnerable.

El Energy Extractor -Water- - The Blue energy extractor that represents Water. Destroying this will disable King Nasod from using Blizzard Shower. Moves:

-Blizzard Shower: The screen glows blue, as the Nasod King summons showers of ice raining upon the stage, freezing any victim who gets hit.

King Nasod Powertrain - This is the hidden weak spot found in King Nasod. You'll have to destroy it as fast as you can as the Nasod King will struggle to put it underground again. If it does go underground however, you will have to destroy all of his four extractors all over again to summon the Powertrain out.
  • The Powertrain's hitbox extends far below ground and is wider than it appears, making it vulnerable to large AOE attacks.
Moves:

When the player successfully locates and brings out the Powertrain, King Nasod will struggle as much as he can to keep you away from his weak spot, bringing out new moves that you've never seen before. These moves are much more lethal and destructive than his normal ones, so watch out!
-Homing Missiles!: While you're attacking the Powertrain, King Nasod will launch out a horde of homing missiles straight at you. They don't look like much, but these missiles, in large numbers, can easily be lethal to any player.
-Laser!: After the Nasod King launches out his Homing Missiles, the Nasod King will charge up a yellow beam of energy like when he's charging an Energy Surge. It doesn't seem much, but underestimating it is a huge mistake. The King Nasod will launch a laser unlike no other; the laser is gigantic and covers literally the entire height of the stage and does unbelievable damage that will take at least half of your HP. This is the Nasod King's strongest move.


Drops:

4-X, Transporting Tunnel: Contaminated Area
Alterasia Type-H - The boss's attacks are basically mixture of Elsword's Sword Knight and Magic Knight. Knows >>^XXX, XXZ, >>ZZX, ZZZ >>^XXX and >>^XZ. Moves:

-Wind Blade: Same as Magic Knight's Wind Blade skill, causing moderate damage to target. Type-H usually uses this move to finish off his combos.
-Armageddon Blade: Larger and longer than Sword Knight's version (more than half the screen), causing enormously high damage on activation.(During activation you're unable to move.) Type-H will use this whenever he has full mana.

  • Sometimes he will refuse to use it unless he feels he can hit someone with it on activation.

-Storm Blade: Same as Magic Knight's Storm Blade skill, dealing extremely high damage. Be warned that it is tall enough to reach the top platforms from the bottom of the stage. After being reduced to a certain amount of HP, Type-H will automatically perform Storm Blade. In addition, Type-H will retain stoic for several seconds preventing him from being immediately caught right after this skill.

  • He will usually use Armageddon Blade during his stoic phase after Storm Blade if he has the MP.
  • Type-H will Storm Blade at 13.5, 11.1, 8.7, 6.4, 3.9, and 0.5 life bars on Normal and in Henir.
  • Type-H will Storm Blade at 24.5, 20.9, 17.3, 13.8, 10.4, 6.8, and 3.4 life bars on Hell Difficulty.
  • Type-H will Storm Blade at 28.8, 25.7, 22.6, 19.5, 16.4, 13.3, 10.2, 7.1, and 4.0 life bars on Luto Difficulty.
    • After Secret Dungeon Revamp, Type-H will Storm Blade at 40.7, 34.8, 28.8, 22.9, 17.3, 10.4, and 5.6 life bars on any difficulty.

-Air Slash: An exact copy of Sword Knight's Air Slash. Tends to use it in a middle of a combo or for catching purposes.
-Alterasia Combo 1: His most commonly used combo: ZZZ → Air Slash → >>^XXX → Wind Blade.

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