Monster List/Hamel/Mob

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Monster Image Monster Description Info
7-1, Resiam Outskirts
Shadow Walker - This is the basic Shadow monster. They attack with their claws and will sometimes attack back when getting up after being knocked down. Moves:
  • Claw Attack: A basic 3 hit combo with their claws.
  • Recover Claw: When knocked down, spring back on its feet with an overhead claw slash.
Shadow Defender - This Shadow monster will attack launching spears towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time. Moves:
  • Shadow Spear: It will launch spears in and arc towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time.
  • Dark Aura: Emit a dark aura that increases the defense of monsters within range. It will also cause Shadow Charger's Grab to drain HP and MP at a significant rate.
  • Crescent Slash: When knocked down, recover by swinging its thorn like arms ins a circle.
Shadow Charger - This Shadow monster attacks by running forward, damaging any players within its path. Moves:
  • Charge: It will run forward, damaging any players within its path.
  • Grab: It can also grab onto any players, immobilizing them. You can escape from their grasp by rapidly tapping the left and right arrow keys.
Shadow Sniper - This Shadow monster attacks by slowly charging up their laser and then firing it. The laser will travel across the entire stage. Moves:
  • Light Beam: Slowly charges up their laser and then fires it. The laser will travel across the entire stage.
Laguz - This Water Spirit attacks by releasing 3 bubbles in front of them and popping them, which will damage and inflict Frostbite. Moves:
  • Bubble Attack: She can release 3 bubbles in front of her and popping them, which will damage and inflict Frostbite.
  • Bubble Aura: They can also release a bubble aura to encase any players in range in a bubble.
  • Self-Destruct: After killing one, they will trap any players close to them in a bubble. When trapped in a bubble, you will not be able to move.
7-2, Sunken Resiam
Shadow Walker - This is the basic Shadow monster. They attack with their claws and will sometimes attack back when getting up after being knocked down. Moves:
  • Claw Attack: A basic 3 hit combo with their claws.
  • Recover Claw: When knocked down, spring back on its feet with an overhead claw slash.
Shadow Defender - This Shadow monster will attack launching spears towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time. Moves:
  • Shadow Spear: It will launch spears in and arc towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time.
  • Dark Aura: Emit a dark aura that increases the defense of monsters within range. It will also cause Shadow Charger's Grab to drain HP and MP at a significant rate.
  • Crescent Slash: When knocked down, recover by swinging its thorn like arms ins a circle.
Shadow Charger - This Shadow monster attacks by running forward, damaging any players within its path. Moves:
  • Charge: It will run forward, damaging any players within its path.
  • Grab: It can also grab onto any players, immobilizing them. You can escape from their grasp by rapidly tapping the left and right arrow keys.
Shadow Sniper - This Shadow monster attacks by slowly charging up their laser and then firing it. The laser will travel across the entire stage. Moves:
  • Light Beam: Slowly charges up their laser and then fires it. The laser will travel across the entire stage.
Laguz - This Water Spirit attacks by releasing 3 bubbles in front of them and popping them, which will damage and inflict Frostbite. Moves:
  • Bubble Attack: She can release 3 bubbles in front of her and popping them, which will damage and inflict Frostbite.
  • Bubble Aura: They can also release a bubble aura to encase any players in range in a bubble.
  • Self-Destruct: After killing one, they will trap any players close to them in a bubble. When trapped in a bubble, you will not be able to move.
Piranhas - A school of fish that float around and can attack you, but are rather weak and slow moving. Moves:
  • Swarm: They will dash at you as a collective unit.
Piranha House - A domain for the Piranhas. Moves:
  • Piranha Summon: Summons Piranhas.
Iz - An Ice Spirit that attacks by spewing frost breath in front, which induces Freezing. Moves:
  • Ice Breath: She can spew her frost breath in front of her, which induces Freezing.
  • Self-Destruct: After killing one, they will emit an aura that freezes you.
Merman - Holds a fish and whacks you with it. Moves:
  • Fish Attack: Swings his fish like a club to harm players.
Ancient Crab - Uses similar animations to the scorpions in Bethma. Moves:
  • Block: They can defend oncoming attacks from the front with its claw.
  • Claw: Attack with its claw inducing Leg Would.
Deep Sea Fish - A large fish that hides underwater, showing only a glowing yellow orb. This fish will attack by biting you. Moves:
  • Surprise Attack: It will emerge from hiding and chomp on anybody that was immediately above it inflicting Stun.
  • Chomp: The fish will swim forward and chomp on players.
7-3, Ancient Waterway
Shadow Walker - This is the basic Shadow monster. They attack with their claws and will sometimes attack back when getting up after being knocked down. Moves:
  • Claw Attack: A basic 3 hit combo with their claws.
  • Recover Claw:' When knocked down, spring back on its feet with an overhead claw slash.
Shadow Defender - This Shadow monster will attack launching spears towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time. Moves:
  • Shadow Spear: It will launch spears in and arc towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time.
  • Dark Aura: Emit a dark aura that increases the defense of monsters within range. It will also cause Shadow Charger's Grab to drain HP and MP at a significant rate.
  • Crescent Slash:' When knocked down, recover by swinging its thorn like arms ins a circle.
Shadow Charger - This Shadow monster attacks by running forward, damaging any players within its path. Moves:
  • Shadow Spear: It will launch spears in and arc towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time.
  • Dark Aura: Emit a dark aura that increases the defense of monsters within range. It will also cause Shadow Charger's Grab to drain HP and MP at a significant rate.
  • Crescent Slash: When knocked down, recover by swinging its thorn like arms ins a circle.
Shadow Sniper - This Shadow monster attacks by slowly charging up their laser and then firing it. The laser will travel across the entire stage. Moves:
  • Light Beam: Slowly charges up their laser and then fires it. The laser will travel across the entire stage.
Shadow Linker - A small Shadow monster that can Soul Link just like the Shadow Master. Defeat it to prevent or stop the Soul Link. Moves:
  • Link: The Shadow Linker will link itself with a player causing them to have significantly reduced movement and attack speed.
Ancient Nasod Sentinel - When approached it will spin and begin to attack. Moves:
  • Activate: Upon being approached it will spin dealing damage to those immediately next to it.
  • Slam: The Nasod will slam players with its arms.
  • Projectile Counter: They can create a force field to deflect projectiles.
Mini Ancient Nasod Sentinel - A mini version of the Ancient Nasod Sentinel. Moves:
  • Activate: Upon being approached it will spin dealing damage to those immediately next to it.
  • Projectile Counter: They can create a force field to deflect projectiles.
Ancient Nasod Guard - When approached it will spin (the spin causes damage) and begin to attack. Moves:
  • Activate: Upon being approached it will spin dealing damage to those immediately next to it.
  • Slam: The Nasod will slam players with its arms.
  • Arrow: If you are in shooting distance they will shoot arrows.
  • Projectile Counter: They can create a force field to deflect projectiles.
File:AncientCockatigle Body.jpg Ancient Cockatigle - A beefed up version of the Cockatigle. They have slighly more chains on them and a orange/black coloring. They have an extra rushing attack as well. Moves:
  • Peck: It will peck several times with its beak.
  • Juggle Charge: It will charge forward juggling players in its way with its head.
  • Bird Laser: The Cockatigle will fire a laser out of its mouth at the grounddealing damage to those in front of it.
Laguz - This Water Spirit attacks by releasing 3 bubbles in front of them and popping them, which will damage and inflict Frostbite. Moves:
  • Bubble Attack: She can release 3 bubbles in front of her and popping them, which will damage and inflict Frostbite.
  • Bubble Aura: They can also release a bubble aura to encase any players in range in a bubble.
  • Self-Destruct: After killing one, they will trap any players close to them in a bubble. When trapped in a bubble, you will not be able to move.
Iz - An Ice Spirit that attacks by spewing frost breath in front, which induces Freezing. Moves:
  • Ice Breath: She can spew her frost breath in front of her, which induces Freezing.
  • Self-Destruct: After killing one, they will emit an aura that freezes you.
Piranhas - A school of fish that float around and can attack you, but are rather weak and slow moving. Moves:
  • Swarm: They will dash at you as a collective unit.
Piranha House - A domain for the Piranhas. Moves:
  • Piranha Summon: Summons Piranhas.
Merman - Holds a fish and whacks you with it. Moves:
  • Fish Attack: Swings his fish like a club to harm players.
Ancient Crab - Uses similar animations to the scorpions in Bethma. Moves:
  • Block: They can defend oncoming attacks from the front with its claw.
  • Claw: Attack with its claw inducing Leg Would.
7-4, Heart of Ancient Waterway
Shadow Walker - This is the basic Shadow monster. They attack with their claws and will sometimes attack back when getting up after being knocked down. Moves:
  • Claw Attack: A basic 3 hit combo with their claws.
  • Recover Claw: When knocked down, spring back on its feet with an overhead claw slash.
Shadow Defender - This Shadow monster will attack launching spears towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time. Moves:
  • Shadow Spear: It will launch spears in and arc towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time.
  • Dark Aura: Emit a dark aura that increases the defense of monsters within range. It will also cause Shadow Charger's Grab to drain HP and MP at a significant rate.
  • Crescent Slash: When knocked down, recover by swinging its thorn like arms ins a circle.
Shadow Charger - This Shadow monster attacks by running forward, damaging any players within its path. Moves:
  • Charge: It will run forward, damaging any players within its path.
  • Grab: It can also grab onto any players, immobilizing them. You can escape from their grasp by rapidly tapping the left and right arrow keys.
Shadow Sniper - This Shadow monster attacks by slowly charging up their laser and then firing it. The laser will travel across the entire stage. Moves:
  • Light Beam: Slowly charges up their laser and then fires it. The laser will travel across the entire stage.
Shadow Linker - A small Shadow monster that can Soul Link just like the Shadow Master. Defeat it to prevent or stop the Soul Link. Moves:
  • Link: The Shadow Linker will link itself with a player causing them to have significantly reduced movement and attack speed.
Ancient Nasod Sentinel - When approached it will spin and begin to attack. Moves:
  • Activate: Upon being approached it will spin dealing damage to those immediately next to it.
  • Slam: The Nasod will slam players with its arms.
  • Projectile Counter: They can create a force field to deflect projectiles.
Mini Ancient Nasod Sentinel - A mini version of the Ancient Nasod Sentinel. Moves:
  • Activate: Upon being approached it will spin dealing damage to those immediately next to it.
  • Projectile Counter: They can create a force field to deflect projectiles.
Ancient Nasod Guard - When approached it will spin (the spin causes damage) and begin to attack. Moves:
  • Activate: Upon being approached it will spin dealing damage to those immediately next to it.
  • Slam: The Nasod will slam players with its arms.
  • Arrow: If you are in shooting distance they will shoot arrows.
  • Projectile Counter: They can create a force field to deflect projectiles.
File:AncientCockatigle Body.jpg Ancient Cockatigle - A beefed up version of the Cockatigle. They have slighly more chains on them and a orange/black coloring. They have an extra rushing attack as well. Moves:
  • Peck: It will peck several times with its beak.
  • Juggle Charge: It will charge forward juggling players in its way with its head.
  • Bird Laser: The Cockatigle will fire a laser out of its mouth at the grounddealing damage to those in front of it.
Laguz - This Water Spirit attacks by releasing 3 bubbles in front of them and popping them, which will damage and inflict Frostbite. Moves:
  • Bubble Attack: She can release 3 bubbles in front of her and popping them, which will damage and inflict Frostbite.
  • Bubble Aura: They can also release a bubble aura to encase any players in range in a bubble.
  • Self-Destruct: After killing one, they will trap any players close to them in a bubble. When trapped in a bubble, you will not be able to move.
Iz - An Ice Spirit that attacks by spewing frost breath in front, which induces Freezing. Moves:
  • Ice Breath: She can spew her frost breath in front of her, which induces Freezing.
  • Self-Destruct: After killing one, they will emit an aura that freezes you.
Merman - Holds a fish and whacks you with it. Moves:
  • Fish Attack: Swings his fish like a club to harm players.
Ancient Crab - Uses similar animations to the scorpions in Bethma. Moves:
  • Block: They can defend oncoming attacks from the front with its claw.
  • Claw: Attack with its claw inducing Leg Would.
7-5, Magmanta's Cave
Shadow Port Walker - This is an stronger variant of the Shadow Walker that you have encountered in previous Hamel dungeons. Moves:
  • Claw Attack: A basic 3 hit combo with their claws.
  • Recover Claw: When knocked down, spring back on its feet with an overhead claw slash.

Notes:

  • They are more faster and stronger than normal Shadow Walkers.
Shadow Port Defender - This is an stronger variant of the Shadow Defender that you have encountered in previous Hamel dungeons. Moves:
  • Shadow Spear: It will launch spears in and arc towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time.
  • Dark Aura: Emit a dark aura that increases the defense of monsters within range. It will also cause Shadow Charger's Grab to drain HP and MP at a significant rate.
  • Crescent Slash: When knocked down, recover by swinging its thorn like arms in a circle.

Notes:

  • They are more faster and stronger than normal Shadow Defenders.
Shadow Port Charger - This is an stronger variant of the Shadow Charger that you have encountered in previous Hamel dungeons. Moves:
  • Charge: It will run forward, damaging any players within its path.
  • Grab: It can also grab onto any players, immobilizing them. You can escape from their grasp by rapidly tapping the left and right arrow keys.

Notes:

  • They are more faster and stronger than normal Shadow Chargers.
Shadow Port Sniper - This is an stronger variant of the Shadow Sniper that you have encountered in previous Hamel dungeons. Moves:
  • Aimed Light Beam: Slowly charges up their laser and then fires it. The laser will travel across the entire stage. Unlike the normal Shadow Sniper the laser can be aimed in all directions including into the back and foreground.

Notes:

  • They are more faster and stronger than normal Shadow Snipers.
Shadow Port Trickster - A Shadow monster that attacks with lightning in front or summons "totems". Moves:
  • Wind Totem: A blue totem that creates a sphere of wind that increases the stats of the mobs.
  • Fire Totem: A red totem that emits homing fireballs.
  • Lightning Bolt: The Trickster shoots a bolt of lightning out of his hands.
Shadow Linker - A small Shadow monster that can Soul Link just like the Shadow Master. Defeat it to prevent or stop the Soul Link. Moves:
  • Link: The Shadow Linker will link itself with a player causing them to have significantly reduced movement and attack speed.
Blood Linker - This is a variant of the Shadow Linker. When it links onto you, your HP will be slowly siphoned. Moves:
  • Blood Link: The Blood Linker will link itself with a player eating away at their health gradually.
Mana Linker - This is a variant of the Shadow Linker. When it links onto you, your MP will be slowly siphoned. Moves:
  • Mana Link: The Mana Linker will link itself with a player eating away at their mana gradually.
Hagaluz - A spirit that attacks with icicle daggers or by spewing ice (The ice induces Frostbite). Moves:
  • Ice Saw: She will create a saw of ice in front of her inflicting Frostbite.
  • Ice Daggers: She will spew ice dagger in front of her inflicting Frostbite.
  • Ice Trap: She can also summon several Ice Traps. Contact with this aura will induce  Enemy DebuffCurseEnemy DebuffCurse.
  • Self-Destruct: When she dies, a dark eye aura envelops her.
Spider Cocoon - In Magmanta's Cave, you will encounter cocoons. You are required to destroy them to advance through the dungeon. After destroying them, either a Mantaray or Mantatres will spawn.
Mantares - This is one of the two spiders that you will encounter Moves:
  • Slash: These spiders can slash with their legs.
  • Lunge: These spiders are able to lunge attack with their entire body.
  • Acid Spit: These spiders are able to spew acid out of their mouths.
Mantaray - This is the smaller and weaker spider that you will encounter in this dungeon. They will attack mainly with their claws. Moves:
  • Slash: These spiders can slash with their legs.
  • Lunge: These spiders are able to lunge attack with their entire body.
7-6, Temple of Frozen Water
Laguz - This Water Spirit attacks by releasing 3 bubbles in front of them and popping them, which will damage and inflict Frostbite. Moves:
  • Bubble Attack: She can release 3 bubbles in front of her and popping them, which will damage and inflict Frostbite.
  • Bubble Aura: They can also release a bubble aura to encase any players in range in a bubble.
  • Self-Destruct: After killing one, they will trap any players close to them in a bubble. When trapped in a bubble, you will not be able to move.
Iz - An Ice Spirit that attacks by spewing frost breath in front, which induces Freezing. Moves:
  • Ice Breath: She can spew her frost breath in front of her, which induces Freezing.
  • Self-Destruct: After killing one, they will emit an aura that freezes you.
Hagaluz - A spirit that attacks with icicle daggers or by spewing ice (The ice induces Frostbite). Moves:
  • Ice Saw: She will create a saw of ice in front of her inflicting Frostbite.
  • Ice Daggers: She will spew ice dagger in front of her inflicting Frostbite.
  • Ice Trap: She can also summon several Ice Traps. Contact with this aura will induce  Enemy DebuffCurseEnemy DebuffCurse.
  • Self-Destruct: When she dies, a dark eye aura envelops her.
Shadow Port Walker - This is an stronger variant of the Shadow Walker that you have encountered in previous Hamel dungeons. Moves:
  • Claw Attack: A basic 3 hit combo with their claws.
  • Recover Claw: When knocked down, spring back on its feet with an overhead claw slash.
Shadow Port Defender - This is an stronger variant of the Shadow Defender that you have encountered in previous Hamel dungeons. Moves:
  • Shadow Spear: It will launch spears in and arc towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time.
  • Dark Aura: Emit a dark aura that increases the defense of monsters within range. It will also cause Shadow Charger's Grab to drain HP and MP at a significant rate.
  • Crescent Slash: When knocked down, recover by swinging its thorn like arms in a circle.
Shadow Port Charger - This is an stronger variant of the Shadow Charger that you have encountered in previous Hamel dungeons. Moves:
  • Charge: It will run forward, damaging any players within its path.
  • Grab: It can also grab onto any players, immobilizing them. You can escape from their grasp by rapidly tapping the left and right arrow keys.
Shadow Port Sniper - This is an stronger variant of the Shadow Sniper that you have encountered in previous Hamel dungeons. Moves:
  • Aimed Light Beam: Slowly charges up their laser and then fires it. The laser will travel across the entire stage. Unlike the normal Shadow Sniper the laser can be aimed in all directions including into the back and foreground.
Shadow Port Trickster - A Shadow monster that attacks with lightning in front or summons "totems". Moves:
  • Wind Totem: A blue totem that creates a sphere of wind that increases the stats of the mobs.
  • Fire Totem: A red totem that emits homing fireballs.
  • Lightning Bolt: The Trickster shoots a bolt of lightning out of his hands.
Shadow Linker - A small Shadow monster that can Soul Link just like the Shadow Master. Defeat it to prevent or stop the Soul Link. Moves:
  • Link: The Shadow Linker will link itself with a player causing them to have significantly reduced movement and attack speed.
Blood Linker - This is a variant of the Shadow Linker. When it links onto you, your HP will be slowly siphoned. Moves:
  • Blood Link: The Blood Linker will link itself with a player eating away at their health gradually.
Mana Linker - This is a variant of the Shadow Linker. When it links onto you, your MP will be slowly siphoned. Moves:
  • Mana Link: The Mana Linker will link itself with a player eating away at their mana gradually.
Ancient Iced Crab - This is an upgraded and larger form of the Ancient Crab. They can use the same attacks as the Ancient Crab but with the additional effect of inflicting Frostbite. Moves:
  • Block: They can defend oncoming attacks from the front with its claw.
  • Claw: Attack with its claw inducing Frostbite.
Chilling Hedgehog - A small hedgehog-like monster. They attack by rolling into you or releasing ice shards around them. Moves:
  • Roll: Rolls into players.
  • Icy Spikes: Lies on its face then fires ice shards in all directions, the shards induce Frostbite.
7-7, Halls of Water
Shadow Port Walker - This is an stronger variant of the Shadow Walker that you have encountered in previous Hamel dungeons. Moves:
  • Claw Attack: A basic 3 hit combo with their claws.
  • Recover Claw: When knocked down, spring back on its feet with an overhead claw slash.
Shadow Port Defender - This is an stronger variant of the Shadow Defender that you have encountered in previous Hamel dungeons. Moves:
  • Shadow Spear: It will launch spears in and arc towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time.
  • Dark Aura: Emit a dark aura that increases the defense of monsters within range. It will also cause Shadow Charger's Grab to drain HP and MP at a significant rate.
  • Crescent Slash: When knocked down, recover by swinging its thorn like arms ins a circle.
Shadow Port Charger - This is an stronger variant of the Shadow Charger that you have encountered in previous Hamel dungeons. Moves:
  • Charge: It will run forward, damaging any players within its path.
  • Grab: It can also grab onto any players, immobilizing them. You can escape from their grasp by rapidly tapping the left and right arrow keys.
Shadow Port Sniper - This is an stronger variant of the Shadow Sniper that you have encountered in previous Hamel dungeons. Moves:
  • Aimed Light Beam: Slowly charges up their laser and then fires it. The laser will travel across the entire stage. Unlike the normal Shadow Sniper the laser can be aimed in all directions including into the back and foreground.
Shadow Port Trickster - A Shadow monster that attacks with lightning in front or summons "totems". Moves:
  • Wind Totem: A blue totem that creates a sphere of wind that increases the stats of the mobs.
  • Fire Totem: A red totem that emits homing fireballs.
  • Lightning Bolt: The Trickster shoots a bolt of lightning out of his hands.
Shadow Port Voider - These snakes can absorb magical projectiles and use their energy to heal themselves 10% of their maximum HP. It fires energy bolts very similar to Eve's Mega Electron Balls. Moves:
  • Energy Bolt: If can charge and fire an energy bolt very similar to Eve's Mega Electron Balls.
Shadow Linker - A small Shadow monster that can Soul Link just like the Shadow Master. Defeat it to prevent or stop the Soul Link. Moves:
  • Link: The Shadow Linker will link itself with a player causing them to have significantly reduced movement and attack speed.
Blood Linker - This is a variant of the Shadow Linker. When it links onto you, your HP will be slowly siphoned. Moves:
  • Blood Link: The Blood Linker will link itself with a player eating away at their health gradually.
Mana Linker - This is a variant of the Shadow Linker. When it links onto you, your MP will be slowly siphoned. Moves:
  • Mana Link: The Mana Linker will link itself with a player eating away at their health gradualy.
Fallen Red Knight (Lord Knight) - Unlike the Red Knights from Magmanta's Cave, these Red Knights have now turned over to the dark side and fight for the demons. Moves:
Fallen Red Knight (Rune Slayer) - Unlike the Red Knights from Magmanta's Cave, these Red Knights have now turned over to the dark side and fight for the demons. Moves:
7-X, Temple of Trials
Brutal Walker - Same as Shadow Port Walker but will super armor during first and last hit. Moves:
  • Claw Attack: A basic 3 hit combo with their claws.
Brutal Defender - Same as Shadow Port Defender but its Defensive Aura make mobs around itself stoic quickly. Moves:
  • Shadow Spear: It will launch spears in and arc towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time.
  • Dark Aura: Emit a dark aura that gives enemies within range super armor.
Brutal Charger - Same as Shadow Port Charger. Moves:
  • Charge: It will run forward, damaging any players within its path.
  • Grab: It can also grab onto any players, immobilizing them. You can escape from their grasp by rapidly tapping the left and right arrow keys.
Brutal Sniper - Same as Shadow Sniper, unlike Shadow Port Sniper this mob will not aim and will instead shoot straight. Moves:
  • Light Beam: Slowly charges up their laser and then fires it. The laser will travel across the entire stage.
Brutal Trickster - Same as Shadow Port Trickster. Moves:
  • Wind Totem: A blue totem that creates a sphere of wind that increases the stats of the mobs.
  • Fire Totem: A red totem that emits homing fireballs.
  • Lightning Bolt: The Trickster shoots a bolt of lightning out of his hands.
Brutal Voider - Same as Shadow Port Voider. Moves:
  • Energy Bolt: If can charge and fire an energy bolt very similar to Eve's Mega Electron Balls.
Brutal Stinger - Same as Shadow Stinger.
Twinky Linker - Same as Shadow Linker but instead will using Soul Link this mobs now can use Lightning (will super armor) similar to Brutal Trickster. Moves:
  • Lightning Bolt: The Linker shoots a bolt of lightning out of his hands.
Brutal Bobosse - Same as Giant Hammer Bobosse but this mob can only use Smash moves that does not knockdown on last smash. Moves:
  • Smash: Bobosse will simply smash his hammer once onto the ground.
  • Double Hit: Bobosse will become super-armored and smashes his hammer twice into the ground.
  • Quake Smash: Bobosse will jump into the air and as he descends, he will swing his hammer into the ground, which will create a small quake on the ground. Unlike Giant Hammer Bobosse he will leap forward.
Ancient Magmanta - Same as Magmanta but it can only use Leg Slash and Lunge moves. Moves:
  • Slash: These spiders can slash with their legs.
  • Lunge: These spiders are able to lunge attack with their entire body.
Cold-hearted Brutal Walker - A powerful Brutal Walker that is stronger and has substantially more health. Moves:
  • Claw Attack: A basic 3 hit combo with their claws.

Notes:

  • This is a General Monster in the dungeon.
  • Has a stoic treshold of 30 hits.
Cold-hearted Brutal Defender - A powerful Brutal Defender that is stronger and has substantially more health. Unlike the normal Brutal Defenders, this one will physically attack if the player stays too close for long. Moves:
  • Slap: They now can attack from a stationary position.
  • Shadow Spear: It will launch spears in and arc towards you. When a player gets hit by the spears, they will be Cursed and will gradually lose mana over time.
  • Dark Aura: Emit a dark aura that gives enemies within range super armor.

Notes:

  • This is a General Monster in the dungeon.
  • Has a stoic treshold of 30 hits.
Cold-hearted Brutal Charger - A powerful Brutal Charger that is stronger and has substantially more health. Moves:
  • Slap: It will swing its arms and slap nearby players.
  • Charge: It will run forward, damaging any players within its path.
  • Grab: It can also grab onto any players, immobilizing them. You can escape from their grasp by rapidly tapping the left and right arrow keys.

Notes:

  • This is a General Monster in the dungeon.
  • Has a stoic treshold of 30 hits.
Cold-hearted Brutal Trickster - A powerful Brutal Trickster that is stronger and has substantially more health. This Brutal Trickster has the ability to strike the player from underneath with dark magic, similar to Incubus: Ikus. Moves:
  • Shadow Eruption: He will pull an eruption of dark energy right underneath you.
  • Wind Totem: A blue totem that creates a sphere of wind that increases the stats of the mobs.
  • Fire Totem: A red totem that emits homing fireballs.
  • Lightning Bolt: The Trickster shoots a bolt of lightning out of his hands.

Notes:

  • This is a General Monster in the dungeon.
  • Has a stoic treshold of 30 hits.
Cold-hearted Brutal Stinger - A powerful Brutal Stinger that is stronger and has substantially more health. Moves:
  • Forward Spikes: Jabs you with a few spikes when you stand in front of it. Hits multiple times and pushes backwards for some distance
  • Spike Ball: Extends all the spikes on it, impaling anything nearby. Induces KD.
  • Spike Fall: Jumps into the air and turns upside down as it's turning its head into a giant spike before making a sharp fall, tends to do this to attack players through platforms. Induces KD.
  • Crystal Stinger: Brings forth a crystal in its chest to poke you with it. Does moderate damage. Induces KD.
Cold-hearted Brutal Bobosse - A powerful Brutal Bobosse that is stronger and has substantially more health. Moves:
  • Smash: Bobosse will simply smash his hammer once onto the ground.
  • Launcher: Bobosse will swing his hammer twice at you. The second hit will launch you into the air.
  • Double Hit: Bobosse will become super-armored and smashes his hammer twice into the ground.
  • Quake Smash: Bobosse will jump into the air and as he descends, he will swing his hammer into the ground, which will create a small quake on the ground. Unlike Giant Hammer Bobosse he will leap forward.

Notes:

  • This is a General Monster in the dungeon.
  • Has a stoic treshold of 30 hits
Cold-hearted Ancient Magmanta - A powerful Ancient Magmanta that is stronger and has substantially more health. Notes:
  • This is a General Monster in the dungeon.
Brutal Victor - Same as Victor, you will face during the Trial of Strength. Moves:
  • Victor Combo: Poses then strikes in a certain direction three times.
  • Victor Swing: Poses then swings his fists into the air to throw you upwards while in super armor.
  • Victor Charge: Occurs only if you are at a certain distance away from him. It's similar to Burning Rush, except debris will fall from the ceiling on impact with a wall.
  • Victor Assault: Victor roars, beats his chest rapidly, and then launches himself at the nearest target. He lands on them and violently attacks them repeatedly for enormous damage.
    • If he fails to land on a valid target he will not continue with his combo.
  • Victor Earthquake: Victor roars and then jumps straight up in the air and creates an earthquake when he hits the ground.

Notes:

  • He can appear before or after the Guardian Knight of Trials fight
  • This is a General Monster in the dungeon.
Brutal Shadow Master - A Shadow Master who you face during the Trial of Mind before and after the battle with the Guardian Magician of Trials. This is a General Monster in the Secret Dungeon.

Moves:

  • Shadow Swipe: He will drag you towards him and then swipes at you. Throws you upwards for some distance.
  • Dark Explosion: He blows you up as he clenches his fist. Unlike Shadow Master instead of instantly attacking a target he will explode, blowing away nearby targets.
  • Shadow Storm: Summon a few dark spheres to rain down, far less compared to that of Shadow Master
  • Self Destruct: Unlike Shadow Priest, he will self destruct when all of his HP is depleted.

Notes:

  • After KR's 03/19/2015 revamp, this miniboss was removed
Shadow Elsword - This mob's combo and actives are virtually similar to Elsword's. Moves:
  • Elsword Commands: Perform very basic Elsword Commands.
Shadow Aisha - This mob's combo and actives are virtually similar to Aisha's. Moves:
  • Aisha Commands: Perform very basic Aisha Commands.
Shadow Rena - This mob's combo and actives are virtually similar to Rena's. Moves:
  • Rena Commands: Perform very basic Rena Commands.
Shadow Raven - This mob's combo and actives are virtually similar to Raven's. Moves:
  • Raven Commands: Perform very basic Raven Commands.
Shadow Eve - This mob's combo and actives are virtually similar to Eve's. Moves:
  • Eve Commands: Perform very basic Eve Commands.
Shadow Chung - This mob's combo and actives are virtually similar to Chung's. However, the model of this doppelganger uses Shelling Guardian's armor and hairstyle instead use Base job model. The Destroyer remains the same as Base Chung Destroyer. The Z combo however only hit once. Moves:
  • Chung Commands: Perform very basic Chung Commands.
Shadow Ara - This mob's combo and actives are virtually similar to Ara's, except will do an incomplete X combo(The combo is listed as XXX~X. The Spin and the final stab is removed). This mob has a bug when you evade its 2nd X combo or 2nd and 3rd Z combo it will become immoveable until being attacked. Moves:
  • Ara Commands: Perform very basic Ara Commands.
Shadow Elesis - This mob's combo and actives are virtually similar to Elesis's Moves:
  • Elesis Commands: Perform very basic Elesis Commands.
Berserk Elsword - A stronger version of Shadow Elsword. Moves:

Notes:

  • If it's the Last Shadow, you will receive the Shadow of Godness. This will increase your Physical/Magical Attack by 10%.
Berserk Aisha - A stronger version of Shadow Aisha. Moves:
Berserk Rena - A stronger version of Shadow Rena. Moves:
Berserk Raven - A stronger version of Shadow Raven. Moves:
Berserk Eve - A stronger version of Shadow Eve. Moves:
Berserk Chung - A stronger version of Shadow Chung. Moves:
  • Chung Commands: Perform very basic Chung Commands.
  • Lunatic Blow: Perform Chung's Lunatic Blow. The initial animation is much faster but when as he use the final shot, it will become slower.
Berserk Ara - A stronger version of Shadow Ara. Moves:
Berserk Elesis - A stronger version of Shadow Elesis. Moves:
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