Combo
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Description
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Damage (KR)
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Basic 3 kick combo that knocks down at the final hit.
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??% Phy. Damage
??% Phy. Damage
??% Phy. Damage
??% Phy. Damage
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Basic 3 kick combo, followed by tossing a frag grenade at enemies that knocks them down.
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??% Phy. Damage
??% Phy. Damage
??% Phy. Damage
??% Mag. Damage (6MP)
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[Revolves] A combo used while holding revolvers. [Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V +  Muskets: V +  Auto-guns: V +  Hand Cannons: V +  [Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V +  Muskets: V +  Auto-guns: V +  Hand Cannons: V +  
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Fires 1 bullet from the first revolver, 2 bullets from the second revolver and fires a final shot. Able to switch weapons during the whiten commands (requires ECP).
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??% Mag. Damage (4MP)
[Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V +  Muskets: V +  Auto-guns: V +  Hand Cannons: V +  ??% Mag. Damage (4MP)
[Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V +  Muskets: V +  Auto-guns: V +  Hand Cannons: V +  ??% Mag. Damage (4MP)
??% Mag. Damage (4MP)(10ECP)
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[Auto-guns] A combo used while holding Auto-guns. [Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V +  Muskets: V +  Auto-guns: V +  Hand Cannons: V +  [Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V +  Muskets: V +  Auto-guns: V +  Hand Cannons: V +  [Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V +  Muskets: V +  Auto-guns: V +  Hand Cannons: V +  [Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V +  Muskets: V +  Auto-guns: V +  Hand Cannons: V +  
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Fire 3 shots from each gun.
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??% Mag. Damage x3 (2MP)
[Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V +  Muskets: V +  Auto-guns: V +  Hand Cannons: V +  ??% Mag. Damage x3 (2MP)
[Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V +  Muskets: V +  Auto-guns: V +  Hand Cannons: V +  ??% Mag. Damage x3 (2MP)
[Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V +  Muskets: V +  Auto-guns: V +  Hand Cannons: V +  ??% Mag. Damage x3 (2MP)
[Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V +  Muskets: V +  Auto-guns: V +  Hand Cannons: V +  ??% Mag. Damage x3 (2MP)
??% Mag. Damage x3 (2MP)(10ECP)
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[Muskets] A combo used while holding Muskets. [Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V +  Muskets: V +  Auto-guns: V +  Hand Cannons: V +  
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Fires 2 bullet from the first musket and a final shot from the second musket. Able to switch weapons during the whiten commands (requires ECP).
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??% Mag. Damage (7MP)
[Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V +  Muskets: V +  Auto-guns: V +  Hand Cannons: V +  ??% Mag. Damage (7MP)
??% Mag. Damage (7MP)(10ECP)
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[Hand Cannons] A combo used while holding hand cannons. [Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V +  Muskets: V +  Auto-guns: V +  Hand Cannons: V +  
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Blast forward followed by a final blast which knocks enemies back. Able to switch weapons during the whiten commands (requires ECP).
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[Weapon Switch] Depending on the command input after the applied attack, weapons will switch. Revolvers: V +  Muskets: V +  Auto-guns: V +  Hand Cannons: V +  ??% Mag. Damage (2MP)
??% Mag. Damage (2MP)(10ECP)
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Slide to kick and launch the target.
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??% Phy. Damage
??% Phy. Damage
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Slide to kick and dodge behind enemies and toss a frag grenade.
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??% Phy. Damage
??% Phy. Damage
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Dodge behind enemies and fire a shot. Shots defer from weapons.
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[Revolves] A combo used while holding revolvers. ??% ??. Damage x2 (4MP)
[Auto-guns] A combo used while holding Auto-guns. ??% ??. Damage x3 (4MP)
[Muskets] A combo used while holding Muskets. ??% ??. Damage (4MP)
[Hand Cannons] A combo used while holding hand cannons. ??% ??. Damage (4MP)
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Single jump kick.
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??% Phy. Damage
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Single jump with weapon shot without knocking down. Shots defer from weapons.
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[Revolves] A combo used while holding revolvers. ??% ??. Damage (4MP)
[Auto-guns] A combo used while holding Auto-guns. ??% ??. Damage x3 (4MP)
[Muskets] A combo used while holding Muskets. ??% ??. Damage (4MP)
[Hand Cannons] A combo used while holding hand cannons. ??% ??. Damage (4MP)
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While double jumping, execute a single kick.
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??% Phy. Damage
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While double jumping, fire your weapons. Shots defer from weapons
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[Revolves] A combo used while holding revolvers. ??% ??. Damage (4MP)
[Auto-guns] A combo used while holding Auto-guns. ??% ??. Damage x3 (4MP)
[Muskets] A combo used while holding Muskets. ??% ??. Damage (4MP)
[Hand Cannons] A combo used while holding hand cannons. ??% ??. Damage (4MP)
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While in midair, kicks forward. After landing, continues to run if you hold .
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??% Phy. Damage
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[Revolves] A combo used while holding revolvers.  
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While in midair, fires 1 shot from the first revolver and finishes with 2 shots from the second revolver.
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??% ??. Damage (4MP)
??% ??. Damage (3MP)
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[Auto-guns] A combo used while holding Auto-guns.   
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While in midair, fires 3 shots from each gun.
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??% ??. Damage x3 (3MP)
??% ??. Damage x3 (3MP)
??% ??. Damage x3 (3MP)
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[Muskets] A combo used while holding Muskets.  
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While in midair, fires 2 shots. The last shot pushes you back.
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??% ??. Damage (4MP)
??% ??. Damage (4MP)
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[Hand Cannons] A combo used while holding hand cannons. 
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While in midair, blast the enemies. The last shot pushes you back greatly.
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??% ??. Damage (4MP)
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