Jump to navigation Jump to search
|Language:||English • français • 中文（简体）|
|[Special Active: Strength]|
[Mod] Emit a Sharpshooter Aura, dealing damage to nearby enemies while applying 'Sharpshooter Syndrome' buff.
|Class||Level Required||Base Skill|
|Fatal Phantom||99||Sharpshooter Syndrome|
|Level Required||Energy Release
|Sharpshooter Syndrome||Max Hits||MP Usage||Cooldown|
|Magical Attack||Critical Rate||Critical Damage||Headshot Chance||Duration|
|99||561%||+20%||+10%||+10%||15%||20 seconds||7||150 MP||12 seconds|
|Level Required||Energy Release|
|Shooting Guardian||Deadly Chaser|
|Killing Blow (1) Sharpshooter Syndrome||Gigantic Sharpshooter Syndrome|
|Attribute Effect||Details||Attribute Effect|
|Skill effect's duration increased to 110%||22 Seconds||Skill size increased to 120%|
Tips and Details
- Unlike its regular variant, [Mod] Sharpshooter Syndrome provides its buff instantly.
- This only applies to the caster. The party buff is granted with the Energy Release.
- Unlike the original, allies underneath the visuals will not obtain the buff.
- If the skill is canceled by being attacked or a room transition as you activate the skill, the aura will instead release the next time Chung uses a Special Active, dealing damage and pulling enemies as normal.
- Unlike the original, the caster will always obtain the buff, as it is granted immediately upon casting.
- It's possible to quickly change unmodded Sharpshooter Syndrome to its modded variant or vice-versa simply by modding/unmodding the skill and then using it quickly before the cooldown starts.
- However, when executing this trick, no matter which way it was done, the Mod version of the buff is granted. For the next use, the respective buff will be obtained.