Archenemy: Difference between revisions
Updated video to show skill note function, skill note updated
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(Updated video to show skill note function, skill note updated) |
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__NOTOC__ | __NOTOC__ | ||
{{Languages|Archenemy}} | {{Languages|Archenemy}} | ||
<div style="float: right;">{{#ev:youtube| | <div style="float: right;">{{#ev:youtube|9bSiWDX4Qns|300}}</div> | ||
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|- style="background:#D3D3D3" | |- style="background:#D3D3D3" | ||
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | Damage (Magical) !! rowspan=2 | Max Hits !! rowspan=2 | | ! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=2 | Damage (Magical) !! rowspan=2 | Max Hits !! rowspan=2 | Knockdown Reduction !! rowspan=2 | Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- style="background:#D3D3D3" | |- style="background:#D3D3D3" | ||
! Normal !! Awakening | ! Normal !! Awakening | ||
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'''Description:''' Each javelin explodes (like the awakened version) and hits twice. | '''Description:''' Each javelin explodes (like the awakened version) and hits twice. | ||
*Used to increase [[Archenemy]] damage. All targets in range of the explosion are damaged. | |||
*Allows [[Burning Nasod Hand]] to increase the damage if Nasod arm commands are used to fire the javelins. | |||
*PvP damage modifier when used in awakening is increased from .4 to .6. | |||
*Javelin MP gain reduced from 3 MP to 0. | |||
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*[[Awakening Mode|Awakening]] values do '''not''' include the 20% damage bonus. | *[[Awakening Mode|Awakening]] values do '''not''' include the 20% damage bonus. | ||
*In awakening mode, the javelins explode on contact, increasing damage output. | *In awakening mode, the javelins explode on contact, increasing damage output. | ||
*With the skill note and Burning Nasod Hand [8], in awakening, [[Archenemy]] [6] does 3783.28% total damage if used with Nasod arm commands. | |||
*With four javelins, you can use the XX>XX combo and cancel after the fourth hit, because the javelin will stagger your opponent long enough for you to continue your combo. | *With four javelins, you can use the XX>XX combo and cancel after the fourth hit, because the javelin will stagger your opponent long enough for you to continue your combo. | ||
*Some of Raven's indirect moves will not launch the javelins. E.g., spikes from XXvX and sparks from >>^X. | *Some of Raven's indirect moves will not launch the javelins. E.g., spikes from XXvX and sparks from >>^X. | ||
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*The javelins start attacking from the back. | *The javelins start attacking from the back. | ||
**If a foe is behind Raven as he attacks a foe in front of him, the javelin will hit the rear foe first. | **If a foe is behind Raven as he attacks a foe in front of him, the javelin will hit the rear foe first. | ||
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== Updates == | == Updates == | ||
* 3/29/2012 KR | *3/29/2012 KR | ||
**Damage increased. | **Damage increased. | ||
* 4/5/2012 KR | *4/5/2012 KR | ||
**Second explosion's damage from the skill note has been decreased. | **Second explosion's damage from the skill note has been decreased. | ||
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