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Mana Break: Difference between revisions

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88 bytes removed ,  25 April 2015
→‎Tips and Details: Cancelling Mana Breaks through multi-hits has been fixed. Also, the green bar always acts like you have 300 max MP.
(→‎Tips and Details: Cancelling Mana Breaks through multi-hits has been fixed. Also, the green bar always acts like you have 300 max MP.)
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== Tips and Details ==
== Tips and Details ==
*Any skill that is capable of inflicting [[Status Effects|Stun or Power Stun]] cancels Mana Break by default, since stuns prevent charging while the target remains afflicted.
*Any skill that is capable of inflicting [[Status Effects|Stun or Power Stun]] cancels Mana Break by default, since stuns prevent charging while the target remains afflicted.
*Mana break might not work if enemy attacks are too "fast"(tested/proven in many cases)-(more detailed and accurate testing is required and being done)
*Some characters have abilities to permanently increase their maximum MP, but the gauge will still act like they have 300 MP, so the point where the green bar is charged to 100 MP may not match with the normal MP bar.
*Some characters has the abilities to permanently increase their maximum MP so the line for mana break may vary depend on how much MP your character has.


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{{Guides}}
{{Guides}}
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