Siege Shelling: Difference between revisions

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Reverted edits by Dannyashers (talk) to last revision by Rokujou
m (Reverted edits by Dannyashers (talk) to last revision by Rokujou)
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*By having enough Movement Speed, it is possible to catch after the seventh shot by cancelling with a dash.
*By having enough Movement Speed, it is possible to catch after the seventh shot by cancelling with a dash.
*Either by spacing out the shots or with the help of [[Intense Showtime]], [[Siege Shelling]] can easily be looped on itself indefinitely in [[Freiturnier#Berserk_Mode|Berserk mode]].
*Either by spacing out the shots or with the help of [[Intense Showtime]], [[Siege Shelling]] can easily be looped on itself indefinitely in [[Freiturnier#Berserk_Mode|Berserk mode]].
**This is great for fighting fieldbosses. You can just simply stay away at a safe distance while still be able to shoot the hell of them.
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