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Mana Break: Difference between revisions

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[[File:Manabreak1.jpg]]<br>
[[File:Manabreak1.jpg]]<br>
In order to Mana Break, you must have at least 100 MP. If you were to press and hold down [[File:Z.jpg]] or [[File:X.jpg]], a green bar to be charged on top of your MP bar, as shown in the image above. This cannot be charged beyond your current amount of MP. When you are attacked when the green bar has been charged beyond the first break line (100MP), you will lose MP equal to the amount that is charged and will be forced to knockdown.  Being knocked down via mana break does not reset your KD counter limit if mana breaking when launched.
In order to Mana Break, you must have at least 100 MP. If you were to press and hold down [[File:Z.jpg]] or [[File:X.jpg]], a green bar to be charged on top of your MP bar, as shown in the image above. This cannot be charged beyond your current amount of MP. When you are attacked when the green bar has been charged beyond the first break line (100MP), you will lose MP equal to the amount that is charged and will be forced to knockdown.  Being knocked down via mana break does not reset your KD counter limit if mana breaking when launched. Be advised that some characters will requires more MP to Mana Break due to having their maximum MP over 300MP (for example: passives like [[Abundant Power]], [[Queen's Potential]], [[Assimilation]], etc... ; Mana Magic Stone)


== List of Combo/Skill Immune from Mana Break ==
== List of Combo/Skill Immune from Mana Break ==
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