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Template:SpecialAbilities: Difference between revisions

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m (Text replacement - "(\[\[ *:?|link *=) *Authority *\]\]" to "${1}Endemic System]]")
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Instead of MP, all of Rose's actives will consume ECP, a resource that will recover itself naturally over time, indicate by the yellow gauge below your MP. When the ECP gauge is depleted, Rose will enter '''Overstrike Mode''', allowing her combos and skills to do additional damage, but preventing you from using Active skills until the ECP gauge recovers itself completely, during which it will flash in a bright red.
Instead of MP, all of Rose's actives will consume ECP, a resource that will recover itself naturally over time, indicate by the yellow gauge below your MP. When the ECP gauge is depleted, Rose will enter '''Overstrike Mode''', allowing her combos and skills to do additional damage, but preventing you from using Active skills until the ECP gauge recovers itself completely, during which it will flash in a bright red.
|tab12=Ain|contents12=[[File:AuthorityPoster.png|link=Endemic System|left]]
|tab12=Ain|contents12=[[File:AuthorityPoster.png|link=Endemic System|left]]
'''[[Endemic System]]'''
'''[[Authority]]'''
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Authority is a system exclusive to Ain which allows him to switch between "Cycle Mode" and "Creation Mode". When in normal mode, attacking enemies will increase the green bar. After the green bar is maxed out, it will turn blue and you will shift into Creation Mode. During this time, you will be able to switch between Cycle and Creation Mode with the V key (default key).  
Authority is a system exclusive to Ain which allows him to switch between "Cycle Mode" and "Creation Mode". When in normal mode, attacking enemies will increase the green bar. After the green bar is maxed out, it will turn blue and you will shift into Creation Mode. During this time, you will be able to switch between Cycle and Creation Mode with the V key (default key).  
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