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Template:SpecialAbilities: Difference between revisions

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Text replacement - "(\[\[ *:?|link *=) *Endemic[_ ]System *(\{\{!\}\}|\||#|\?)([^]]*)\]\]" to "${1}Authority${2}${3}]]"
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m (Text replacement - "(\[\[ *:?|link *=) *Endemic[_ ]System *(\{\{!\}\}|\||#|\?)([^]]*)\]\]" to "${1}Authority${2}${3}]]")
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Instead of MP, all of Rose's actives will consume ECP, a resource that will recover itself naturally over time, indicate by the yellow gauge below your MP. When the ECP gauge is depleted, Rose will enter '''Overstrike Mode''', allowing her combos and skills to do additional damage, but preventing you from using Active skills until the ECP gauge recovers itself completely, during which it will flash in a bright red.
Instead of MP, all of Rose's actives will consume ECP, a resource that will recover itself naturally over time, indicate by the yellow gauge below your MP. When the ECP gauge is depleted, Rose will enter '''Overstrike Mode''', allowing her combos and skills to do additional damage, but preventing you from using Active skills until the ECP gauge recovers itself completely, during which it will flash in a bright red.
|tab12=Ain|contents12=[[File:AuthorityPoster.png|link=Endemic System|left]]
|tab12=Ain|contents12=[[File:AuthorityPoster.png|link=Authority|left]]
'''[[Authority]]'''
'''[[Authority]]'''
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