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Ain: Difference between revisions

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4 bytes added ,  25 September 2017
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== Tips and Details ==
== Tips and Details ==
*Despite being projectiles, '''{{CDRU}}{{CX}}{{CX}}{{CX}}''' and its class specific variations cannot be absorbed/reflected since they deal Physical damage.
*Despite being projectiles, '''{{CDRU}}{{CX}}{{CX}}{{CX}}''' and its class specific variations cannot be absorbed/reflected since they deal Physical damage.
*Ain by default has a higher and more floaty jump compared to other characters.
*Ain by default has a higher and more suspending jump compared to other characters.
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