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Head Hunter: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*Head Hunter will increase your damage output against bosses by roughly: +14.8% (Rare), +28% (Elite), +36.8% (Unique) respectively.
*The formula for calculating your increase in damage output is <math>{\left(1 + \mathit{BD} + \mathit{HBD} \right) * \left( 1 + \mathit{AB} + \mathit{HAB} \right) \over \left(1 + \mathit{BD} \right) * \left( 1 + \mathit{AB} \right)}</math>
**''BD'' = Damage Increase to Boss Monsters stat
**''AB'' = Attack Bonus (passives and Guild Passives only)
**''HBD'' = Increase in Boss Damage from '''Head Hunter'''
**''HAB'' = Decrease in Attack Power from '''Head Hunter'''
***Assuming you have 0% in Damage Increase to Boss Monsters and Attack Power, Head Hunter (Rare/Elite/Unique) will increase your damage output against bosses by roughly: +14.8%, +28%, and +36.8%, respectively.
*When using the '''Rare''' rarity of this passive, take note that it will quite drastically decrease your Combat Power due to the Boss Damage Increase not making up for the Attack Power Decrease, in terms of Combat Power gained from either source. When struggling to reach a Combat Power requirement for a dungeon, consider taking this passive off before entering.
*When using the '''Rare''' rarity of this passive, take note that it will quite drastically decrease your Combat Power due to the Boss Damage Increase not making up for the Attack Power Decrease, in terms of Combat Power gained from either source. When struggling to reach a Combat Power requirement for a dungeon, consider taking this passive off before entering.
**With the '''Elite''' rarity, the Combat Power loss or gain is negligible and depends on how high your attack or boss damage already are in comparison to another.
**With the '''Elite''' rarity, the Combat Power loss or gain is negligible and depends on how high your attack or boss damage already are in comparison to another.
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