Archenemy: Difference between revisions

634 bytes added ,  24 August 2013
m
Requirements tabber added, awaken values clarified, note clarified
m (Requirements tabber added, awaken values clarified, note clarified)
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|-
| [[Image:Arcenemy.png]]
| [[Image:Arcenemy.png]]
| '''[Special Active]''' Raven summons 4 black javelins that go on standby, waiting until Raven strikes an enemy to instantly impale it.
| '''[Special Active]''' Raven summons four black javelins that go on standby, waiting until Raven strikes an enemy to instantly impale it.
|}
|}
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== Requirements ==
== Requirements ==
<tabber>
NA=
{| cellpadding=5 border=1 style="border-collapse: collapse;"
{| cellpadding=5 border=1 style="border-collapse: collapse;"
|-
|-
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|-
|-
| [[Over Taker]]
| [[Over Taker]]
| align=center | Lv.5
| align=center | Lv. 5
| align=center | 50 SP
| align=center | 50 SP
|}
|}
|-|
KR=
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-style="border-style: solid; border-width: 1px; background-color:lightgrey" align="center"
| '''Class'''
| '''Master'''
| '''Level Required'''
| '''SP Used Per Level'''
! style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''[http://elwiki.net/babel/?p=605 Another Choice]'''</center>
|- align="center"
| [[Reckless Fist]]
| Lv. 20
| 55
| 5
| [[X Crash]]
|}
</tabber>
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{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Damage(Magical)'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" colspan=2 {{!}} '''Damage (Magical)'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Max Hits'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Max Hits'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Duration'''
{{!}} align=center style="border-style: solid; border-width: 1px; background-color:#D3D3D3" rowspan=2 {{!}} '''Duration'''
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{{!}}-
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Normal'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Normal'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Awaken'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''[[Awakening Mode|Awaken]]'''
{{!}}-
{{!}}-
{{!}} 1  
{{!}} 1  
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{{!}} align=center {{!}} 888%
{{!}} align=center {{!}} 888%
{{!}}}
{{!}}}
*Awakening values include the 20% damage bonus.
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== [[Skill Note]] ==
== [[Skill Note]] ==
'''Name:''' Blaster Master (NA) / (폭파-"Blasting")
'''Name:''' Blaster Master (NA) / (폭파-"Blasting")


'''Description:''' Each Javelin will hit twice.
'''Description:''' Each javelin explodes (like the awakened version) and hits twice.
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== Tips and Details  ==
== Tips and Details  ==
*In [[Awakening Mode]] the javelins explode on contact, increasing the damage output.
*In awakening mode, the javelins explode on contact, increasing damage output.
*With 4 javelins intact, you could the XX>XX combo and cancel after the fourth hit, because the javelin will stun your opponent long enough for you to continue your combo.
*With four javelins, you can use the XX>XX combo and cancel after the fourth hit, because the javelin will stagger your opponent long enough for you to continue your combo.
*Some of Raven's indirect moves will not launch the javelins. Examples: Spikes from XXvX, and sparks from >>^X.
*Some of Raven's indirect moves will not launch the javelins. E.g., spikes from XXvX and sparks from >>^X.
*It is possible to reset the KD counter with this skill, though it is by a certain method. You need to reach the KD limit with the Javelins to reset.
*It is possible to reset the [[Knockdown|knockdown counter]] with this skill via a certain method; you need to reach the knockdown limit with the javelins to reset.
*The javelins start attacking from the back.
*The javelins start attacking from the back.
**If there is an enemy in the back while attacking the front enemy, the javelin will hit the back first.
**If a foe is behind Raven as he attacks a foe in front of him, the javelin will hit the rear foe first.
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