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| __NOTOC__ | | __NOTOC__{{Languages|Gigantic Impact}} |
| <div style="float: right;">{{#ev:youtube|MGl1og_izXM|300}}</div> | | <div style="float: right;">{{#ev:youtube|MEbSah6A0vg|400}}</div> |
| {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" |
| |- | | |- |
| | rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:Gigantic_Impact.png]]<br>
| | | [[File:Gigantic_Impact.png]] |
| | colspan="2" style="border-style: solid; border-width: 0px;" | '''[Special Active]''' Chung jumps backwards into the air, then rockets forward, impacting the ground so hard it creates a small earthquake. | | | {{SkillType|SA|B}} Leap up into the air and propel yourself towards the ground, causing damage. |
| |} | | |} |
| | <br> |
| | |
| | == Requirements == |
|
| |
|
| <br>
| | |
| == Requirements ==
| | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" |
| {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |
| |- | | |- |
| | align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Class'''
| | ! Class !! Master !! Level Required !! SP Cost per Level !! Alternative |
| | align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''Master'''
| |
| | align="center" style="border-style: solid; border-width: 1px; background-color:#99CCFF"| '''SP Requirement'''
| |
| |- | | |- |
| | [[Chung]] | | | [[Chung]] || Lv. 20 || 20 || 2 || [[Aceldama]] |
| | <center>Lv5</center> | |
| | <center>30 SP</center> | |
| |} | | |} |
| | <br> |
|
| |
|
| | == Skill Information == |
| | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" |
| | |- |
| | ! rowspan="2" | Skill Level !! rowspan="2" | Required Level !! colspan="2" | Damage (Physical) !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown |
| | |- |
| | ! Impact !! Shock Wave |
| | |- |
| | | align="left" | 1 || rowspan="3" | 20 || 2541% || 508% || rowspan="21" | 300 MP || rowspan="21" | 18 Seconds |
| | |- |
| | | align="left" | 2 || 2598% || 519% |
| | |- |
| | | align="left" | 3 || 2655% || 531% |
| | |- |
| | | align="left" | 4 || 21 || 2713% || 542% |
| | |- |
| | | align="left" | 5 || 23 || 2770% || 554% |
| | |- |
| | | align="left" | 6 || 25 || 2827% || 565% |
| | |- |
| | | align="left" | 7 || 27 || 2884% || 577% |
| | |- |
| | | align="left" | 8 || 29 || 2941% || 588% |
| | |- |
| | | align="left" | 9 || 31 || 2998% || 599% |
| | |- |
| | | align="left" | 10 || 33 || 3056% || 611% |
| | |- |
| | | align="left" | 11 || 35 || 3113% || 622% |
| | |- |
| | | align="left" | 12 || 37 || 3170% || 634% |
| | |- |
| | | align="left" | 13 || 39 || 3227% || 645% |
| | |- |
| | | align="left" | 14 || 41 || 3284% || 657% |
| | |- |
| | | align="left" | 15 || 43 || 3341% || 668% |
| | |- |
| | | align="left" | 16 || 45 || 3399% || 679% |
| | |- |
| | | align="left" | 17 || 47 || 3456% || 691% |
| | |- |
| | | align="left" | 18 || 49 || 3513% || 702% |
| | |- |
| | | align="left" | 19 || 51 || 3570% || 714% |
| | |- |
| | | align="left" | 20 (M) || 53 || 3627% || 725% |
| | |- |
| | | align="left" | 21 || -* || 3684% || 737% |
| | |} |
| | <nowiki>*</nowiki>Please note that you can only achieve these levels through equipments, accessories, and titles. |
| <br> | | <br> |
| == Skill Information == | | |
| <tabber>
| | == [[Skill Notes|Skill Note]] == |
| NA=
| | '''Name:''' Terrain Destruction / 지형파괴 |
| {{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
| | |
| {{!}}-
| | '''Description:''' Uses three cannonballs to double shock wave damage and inflicts a movement and jump speed [[Status Effects|debuff]]. |
| {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Skill<br>Level'''
| | {{se||Move Slowdown}} |
| {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Damage(Physical)'''
| |
| {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Max Hits'''
| |
| {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''MP Usage'''
| |
| {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Cooldown'''
| |
| {{!}}-
| |
| {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Impact'''
| |
| {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Shockwave'''
| |
| {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Impact'''
| |
| {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Shockwave'''
| |
| {{!}}-
| |
| {{!}} 1
| |
| {{!}} align=center {{!}} 1908%
| |
| {{!}} align=center {{!}} 343%
| |
| {{!}} align=center rowspan=6 {{!}} 1
| |
| {{!}} align=center rowspan=6 {{!}} 1
| |
| {{!}} align=center rowspan=6 {{!}} 250 MP
| |
| {{!}} align=center rowspan=6 {{!}} 30 Seconds
| |
| {{!}}-
| |
| {{!}} 2
| |
| {{!}} align=center {{!}} 2289%
| |
| {{!}} align=center {{!}} 412%
| |
| {{!}}-
| |
| {{!}} 3
| |
| {{!}} align=center {{!}} 2671%
| |
| {{!}} align=center {{!}} 480%
| |
| {{!}}-
| |
| {{!}} 4
| |
| {{!}} align=center {{!}} 3052%
| |
| {{!}} align=center {{!}} 549%
| |
| {{!}}-
| |
| {{!}} 5 (M)
| |
| {{!}} align=center {{!}} 3624%
| |
| {{!}} align=center {{!}} 652%
| |
| {{!}}-
| |
| {{!}} 6
| |
| {{!}} align=center {{!}} 4197%
| |
| {{!}} align=center {{!}} 755%
| |
| {{!}}} | |
| |-| | |
| KR=
| |
| {{{!}} cellspacing=0 cellpadding=5 border=1 width=0 style="border-collapse: collapse;"
| |
| {{!}}-
| |
| {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Skill<br>Level'''
| |
| {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Required<br>Level'''
| |
| {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Damage(Physical)'''
| |
| {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan=2 {{!}} '''Max Hits'''
| |
| {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''MP Usage'''
| |
| {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan=2 {{!}} '''Cooldown'''
| |
| {{!}}-
| |
| {{!}} align=center style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Impact'''
| |
| {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Shockwave'''
| |
| {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Impact'''
| |
| {{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" {{!}} '''Shockwave'''
| |
| {{!}}-
| |
| {{!}} 1
| |
| {{!}} 20
| |
| {{!}} align=center {{!}} 2303%
| |
| {{!}} align=center {{!}} 460%
| |
| {{!}} align=center rowspan=20 {{!}} 1
| |
| {{!}} align=center rowspan=20 {{!}} 1
| |
| {{!}} align=center rowspan=20 {{!}} 300 MP
| |
| {{!}} align=center rowspan=20 {{!}} 18 Seconds
| |
| {{!}}-
| |
| {{!}} 2
| |
| {{!}} 20
| |
| {{!}} align=center {{!}} 2355%
| |
| {{!}} align=center {{!}} 470%
| |
| {{!}}-
| |
| {{!}} 3
| |
| {{!}} 20
| |
| {{!}} align=center {{!}} 2407%
| |
| {{!}} align=center {{!}} 481%
| |
| {{!}}-
| |
| {{!}} 4
| |
| {{!}} 21
| |
| {{!}} align=center {{!}} 2458%
| |
| {{!}} align=center {{!}} 491%
| |
| {{!}}-
| |
| {{!}} 5
| |
| {{!}} 23
| |
| {{!}} align=center {{!}} 2510%
| |
| {{!}} align=center {{!}} 501%
| |
| {{!}}-
| |
| {{!}} 6
| |
| {{!}} 25
| |
| {{!}} align=center {{!}} 2562%
| |
| {{!}} align=center {{!}} 512%
| |
| {{!}}-
| |
| {{!}} 7
| |
| {{!}} 27
| |
| {{!}} align=center {{!}} 2614%
| |
| {{!}} align=center {{!}} 522%
| |
| {{!}}-
| |
| {{!}} 8
| |
| {{!}} 29
| |
| {{!}} align=center {{!}} 2666%
| |
| {{!}} align=center {{!}} 532%
| |
| {{!}}-
| |
| {{!}} 9
| |
| {{!}} 31
| |
| {{!}} align=center {{!}} 2718%
| |
| {{!}} align=center {{!}} 543%
| |
| {{!}}-
| |
| {{!}} 10
| |
| {{!}} 33
| |
| {{!}} align=center {{!}} 2769%
| |
| {{!}} align=center {{!}} 553%
| |
| {{!}}-
| |
| {{!}} 11
| |
| {{!}} 35
| |
| {{!}} align=center {{!}} 2821%
| |
| {{!}} align=center {{!}} 564%
| |
| {{!}}-
| |
| {{!}} 12
| |
| {{!}} 37
| |
| {{!}} align=center {{!}} 2873%
| |
| {{!}} align=center {{!}} 574%
| |
| {{!}}-
| |
| {{!}} 13
| |
| {{!}} 39
| |
| {{!}} align=center {{!}} 2925%
| |
| {{!}} align=center {{!}} 584%
| |
| {{!}}-
| |
| {{!}} 14
| |
| {{!}} 41
| |
| {{!}} align=center {{!}} 2977%
| |
| {{!}} align=center {{!}} 595%
| |
| {{!}}-
| |
| {{!}} 15
| |
| {{!}} 43
| |
| {{!}} align=center {{!}} 3028%
| |
| {{!}} align=center {{!}} 605%
| |
| {{!}}-
| |
| {{!}} 16
| |
| {{!}} 45
| |
| {{!}} align=center {{!}} 3080%
| |
| {{!}} align=center {{!}} 615%
| |
| {{!}}-
| |
| {{!}} 17
| |
| {{!}} 47
| |
| {{!}} align=center {{!}} 3132%
| |
| {{!}} align=center {{!}} 626%
| |
| {{!}}-
| |
| {{!}} 18
| |
| {{!}} 49
| |
| {{!}} align=center {{!}} 3184%
| |
| {{!}} align=center {{!}} 636%
| |
| {{!}}-
| |
| {{!}} 19
| |
| {{!}} 51
| |
| {{!}} align=center {{!}} 3236%
| |
| {{!}} align=center {{!}} 646%
| |
| {{!}}-
| |
| {{!}} 20
| |
| {{!}} 53
| |
| {{!}} align=center {{!}} 3288%
| |
| {{!}} align=center {{!}} 657%
| |
| {{!}}}
| |
| </tabber>
| |
| <br> | | <br> |
|
| |
|
| == Tips and Details == | | == Tips and Details == |
| *Enemies within 700 range of the impact point will receive lower damage from a shockwave and be knocked down. | | *Targets within 700 range of the impact point will receive lower damage from a shock wave and be knocked down. |
| **Enemies in the impact point will receive both. | | **Targets in the impact point will receive both. |
| *For a basic job skill, the damage of this skill surpasses [[Code Architecture]]'s [[Heaven's Fist]]
| |
| **Though '''Gigantic Impact''' does not stun.
| |
| *The impact area of this skill is small, only hitting about 200 area in front of your starting point. | | *The impact area of this skill is small, only hitting about 200 area in front of your starting point. |
| *Like most skills for [[Chung]] this can be used immediately after most combos.
| |
| <br> | | <br> |
| {{ChSkills}}
| |
|
| |
|
| [[Category:Chung_Skills]] | | ==Updates== |
| | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table" |
| | |- |
| | ! colspan=2 | Date !! rowspan=2 | Changes |
| | |- |
| | ! KR !! NA |
| | |- |
| | | 12/23/2010 || 07/27/2012 || colspan=2 align="left" | |
| | *'''Gigantic Impact''' added. |
| | |- |
| | | 11/07/2013 || 02/12/2014 || align="left" | |
| | *{{buff|'''Damage''' increased.}} |
| | |- |
| | | 10/06/2014 || - || align="left" | |
| | *Fixed skill note effect occurring during 3 bead awakening without having the skill note. |
| | |- |
| | | 04/20/2015 || - || align="left" | |
| | *{{buff|Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.}} |
| | *{{nerf|Unable to hit the enemies below the platform.}} |
| | |- |
| | | 08/20/2015 || 01/27/2016 || align="left" | |
| | *'''Gigantic Impact''' deleted. |
| | |} |
| | <br> |
| | |
| | == Alternative Names == |
| | {{AlternateLanguages |
| | |Color={{ColorSel|CharLight|Chung}} |
| | |KR= 기간틱 임팩트 |KRName=Gigantic Impact |
| | |FR=Impact dévastateur |FRName=Devastating impact |
| | |UK=Devastating Impact |
| | }} |
| | <br> |
| | |
| | [[Category: Bravery Skills]][[Category: Special Active Skills]][[Category:Deleted Skills]] |