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Impact Hammer: Difference between revisions

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No change in size ,  12 January 2014
Argh, same issue as last time with Tips/Details in Trivia section. I moved the kd reset info to Trivia since Tips/Details are only for current do's and don't's.
(→‎Tips and Details: Can't KD reset with Impact Hammer anymore. Also, Mercenary Behavior results in less than 0.9 seconds of stun.)
(Argh, same issue as last time with Tips/Details in Trivia section. I moved the kd reset info to Trivia since Tips/Details are only for current do's and don't's.)
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== Tips and Details ==
== Tips and Details ==
*It was possible to reset the KD counter with this skill, through a certain method. You needed to reach the KD limit before using the skill to reset.
**This is no longer possible, as the glitch allowing stun-based KD resets has been fixed.
*Be wary when using against a [[Weapon Taker]], because if they have the passive [[Mercenary Behavior]], it can cut off over half of the stun time, giving them more than enough time to escape from a combo.
*Be wary when using against a [[Weapon Taker]], because if they have the passive [[Mercenary Behavior]], it can cut off over half of the stun time, giving them more than enough time to escape from a combo.
*A good skill to start and continue combos due to its large range.
**Can be used to hit air targets since the swing hits 90 degrees.
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== Trivia ==
== Trivia ==
*A good skill to start and continue combos due to its large range.
*It was possible to reset the KD counter with this skill, through a certain method. You needed to reach the KD limit before using the skill to reset.
**Can be used to hit air targets since the swing hits 90 degrees.
**This is no longer possible, as the glitch allowing stun-based KD resets has been fixed.
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