User:Glave/Ideas/Balances

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Elsword changes:

    • Rework for the defense ignore effect of Sharp Sword: Whenever casting special actives, has a 20% chance to ignore 60% of enemy's defense. In PvP, only 10% is ignored.
    • Awakened Will: Infinity Sword now also provides 20% reduced damage from bosses, when at 5 stacks.
    • Less stacks required to activate Master of Infinity in PvE, from 5 to 3. Upon using Iron Body, Action Speed is increased by 10% during the buff.


Aisha changes:

  • Memorize rework: Whenever Aisha uses any special active, that special active will be cast like normal, but also be instantly memorized at no additional cost. Memorized skills can be used with the V key, and they have 60% of the skill's original MP Cost. There can be only up to 1 memorized special active at the same time. The current Memorized skill is replaced by a new one, if it wasn't used yet.
  • Aether Sage:
    • The Ice Balls are back, replacing Fire Balls.
    • Statue of Glory is back, returning as a Strength skill, that increases nearby allies' damage reduction by 20%, and gives super armor, but it can be destroyed if it takes enough damage.
    • Elemental Body's cooldown decreased to 9 seconds. It will also increase Magical Damage dealt by 20%. Shield Durability is increased from 10% Max HP to 50% Max HP. Additionally, when getting hit, gain 10 MP per received hit. (No MP in PvP)
    • Elemental Research rework: Old effects deleted. New effects added: Every time a Strength-tier Elemental Magic skill is used, increase Natural MP Gain by 2. (None in PvP) Stacks up to 10 times. Lasts 20 seconds, and loses all stacks upon ending. (Lightning Bolt, Blizzard Shower, Circle Flame, Cyclone, Lightning Shower, Frost Barrage) Additionally, for every second spent during Meteor Shower, reduce all Special Active cooldown by 1s. (Excluding Meteor Shower and Meditation)
    • Double Casting rework: Old effects deleted. New effects added: Increases the damage of Memorized skills by 20%, and their MP Cost decreases by an additional 10%, reducing it from 60% to 50%.
    • Meteor Shower is now included in the Flame Magic skills for Endless Mana.
    • Meditation's Unmod rework: In PvE, cannot be canceled when getting hit, and duration of MP gain increased from 5 seconds to 20 seconds, but the MP per second is reduced from 45 to 20. Cooldown of Meditation also reduced from 60 seconds to 40 seconds. During Meditation, Max MP is increased by 50.
      • Mod also cannot be canceled when getting hit, and the cooldown is reduced from 60 seconds to 20 seconds.
  • Oz Sorcerer:
    • Gravity Balls are removed, replaced with Plasma Balls.
    • Mod Plasma Cutter now deals the damage 80% faster. Damage increased from 348% to 503% per hit.
    • Death Field will now increase enemy's damage taken by 20% (PvP: 5%) for up to 5 seconds.
  • Metamorphy:
    • Energy Spurt: MP Cost increased from 250 to 300. Cooldown increased from 18 Seconds to 24 Seconds.
      • It now deals 9,435% (PvP: 3,253%) damage, instead of 4,512% (PvP: 1,543%).
        • Defense Ignore is decreased from 100% to 60%. (PvP: 25% to 10%)
    • Megaton Press: Pearls now pass through platforms, until they reach the same height that it was cast from.
    • Manaflow Overdrive's 20% damage increase is removed, due to this effect being moved over to a different passive.
    • Super Nova 50% damage increase is now applied always, regardless of enemy count.
    • Makeup Enchant now also gives 20% Physical Damage increase during awakening.
    • Impact Zone Mod now has Blackhole Effect. Damage increased from 1,321% to 2,501% per hit.

Rena changes:

  • Anemos:
    • Tempest: Now has a mod which activates the skill instantly, but is unable to have the benefits of the Unmod's charge, such as the damage increase.
    • Airelinna: Buff applies instantly upon casting. Cast speed increased by 30%.
    • Violent Attack: buffed, so that it slightly homes onto the nearest enemy.
      • Mod Violent Attack buffed, so that it slightly homes onto the nearest enemy.
    • Now restores Nature's Force bars in only 2 command hits during Nature's Force.
  • Daybreaker:
    • Slightly decreased Arrow Speed and there's a longer delay between X commands.
    • Hunter's Steadiness in PvP no longer removes the MP Cost of Arrows, and in both PvE and PvP it also increases the chance for Vibe Shot to activate to 45% from 35%.
  • Twilight:
    • Predator now always gives special actives increased damage, but decreased from 40% to 30% damage increase.
    • Briar Trap now also increases enemy's damage taken by 10%.
    • Fatality Critical Hit damage chance increased to 100%.
    • Vital Point Piercing: It now also increases Critical Damage by 10% during the buff, and can activate through Special Actives.
    • Karma traveling speed and pushing increased by 50%, Karma now deals 2,895% per hit instead of 2,019%. Casting animation removed, skill activates instantly now.
      • Mod Karma casting speed increased by 50%.


Raven changes:

  • All Ravens:
    • Anger of Raven's Core damage is reworked to be based on 30% of skill damage.
    • During awakening, Raven can now press V button (default key) to destroy his core and gain a 15% Physical/Magical Damage Increase buff, for 5 seconds.
  • Furious Blade:
    • Bloody Accel gains a 0.01% HP Absorb based on damage dealt from special actives.
    • Sharp Charge: Increased damage towards Bosses/Midbosses by 2x.
    • Ground Crusher: Light trait changed to Heavy.
    • Unending Rage has its Special Active Damage Increase increased from 18% to 23%. The Special Active MP Usage Decrease is increased from 17% to 20%.
      • New effect added: When Raven re-awakens, nearby ally's Magical Damage increases by 5%, 3 stacks, 15 seconds duration.
    • Devastating Strike now ignores 80% defense against Super Armored enemies, while retaining 60% for non-Super Armored.

Eve changes:

  • All Eves:
    • Core Release's laser damage is reworked to be based on 3% of skill damage, per hit. Red Laser's damage is 5% per hit instead.
    • For base Eve, Code: Recovery's cooldown reduced to 10 seconds (From 30), and the HP Recovery is increased to 10%. (From 5%). Left unchanged in PvP.
    • Added back skill Illusion Strike, Skill Tier is changed to Strength. Level required is 1.
    • Heaven's Fist - Pressure: changed to Bravery tier. MP Cost increased from 200 to 300. Cooldown increased from 13 seconds to 21 (30 seconds before Final Enhance). Empowered trait changed to Heavy trait. Casting speed increased by 50%. Punch Attack damage increased from 3,996% to 7,122%. Knock Up damage increased from 886% to 2,013%. Added Shock damage, every enemy visible on screen will be damaged for an additional 3,531%. During awakening, Punch Attack damage increases to 9,506%, Knock Up increases to 3,214%, and Shock damage increases to 5,215%.
    • Space Wrench changed to Bravery tier. Damage as well as Cooldown and MP Cost are increased. This affects Mod too.
    • Fayner skill deleted, Mega Electron Ball: Justice now marks the enemy instead, for 5 seconds. Summon's damage towards marked enemy is also increased by 30%.
      • Empowered trait changed to Killing Blow (1).
    • Queen's Authority per Summon MP recovery increased from +1.25 to +3.
    • Recall now has the ability to de-summon Ferdinand, which deals 4x the damage that the regular explosion does. When Ferdinand is de-summoned, nearby ally's Hyperactive damage is increased by 100% for 10 seconds.
      • Instead, when summons cause damage to enemies, different effects are applied based on which summon it is.
        • Oberon decreases enemy's Physical and Magical Damage by 5% for 5 seconds. Ophelia decreases enemy's Movement and Jump Speeds by 10% for 5 seconds. Ferdinand increases enemy's damage taken by 10% for 5 seconds.
    • Riseon Pride Critical / Maximize increase effects deleted. Added effect to increase Critical Damage by 10% for 15 seconds, as well as Special Active Damage by 20%, and Damage Reduction by 20%.
  • Code: Sariel:
    • All homing attacks no longer home onto targets they cannot hit, such as immune ones.
    • Linear Divider: Skill cast speed increased by 50%.
    • Photon Tracker's Electrical Explosions damage increased from 262% to 753% per hit.
    • Code: Recovery - Breaker: Changed Defense Ignore 30% to Magical Damage increase 30%, whenever attacks pass through a Force Field.
    • Evolution Reactivation Cooldown decreased to 10 seconds in PvE.
    • Thousand Star Mod will now only fire after attacking an enemy. All Shockballs will instantly fire and home onto the attacked enemy.
    • El Crystal Spectrum's Amplify Mode increases damage dealt by 40%, rather than 20%. Beam/Electrons that pass through the Amplify field will ignore defense by 60%. (10% in PvP) This change doesn't affect Energetic Heart.


Chung changes:

    • Lunatic Blow skill added back as a Tenacity skill. (Level 70 Transcendence)
    • Pain of Caladbolg Unmod's damage is increased from 5,397% to 12,355%. Curse of Agony reworked to make enemy receive 100% Critical rate, and 20% increased Critical Damage for 10 seconds.
  • Fatal Phantom:
    • Skill casting speed of all skills increased by 50%.
      • Final Enhanced Version is now a 25% chance for 100% Critical Chance and +20% Critical Damage
    • Phantom Shooter: In PvE, when an enemy is affected by Hunter's Mark, you regenerate 1 bead whenever attacking it with a Destroyer-based skill, with a cooldown of 10 seconds.
  • Centurion:
    • Magnum Shot can now consume Enhanced Cannonballs. Using 3 Enhanced Cannonballs will increase damage by 10% and Cannonball count by 3.

Ara changes:

    • Blast Secret Art damage increased to 12,565%.
  • Devi:
    • Casting speed of both Secret Arts increased by 50%, this includes all the stances.
    • Repel restores 1 Energy back if successfully reflected.
  • Shakti:
    • Assimilation now increases the energy gain to 2 Energy per monster kill during awakening.
    • Fox Fire Unmod now has a guaranteed freeze, instead of RNG. The other debuffs were removed. Only one hit causes freeze. Mod no longer freezes, now will be used for damage purposes.

Elesis changes:

  • All Elesises:
    • War Prelude now also increases awakening charge by 50%, for PvE only.
  • Bloody Queen:
    • Ejection Buster: Useful trait changed to Heavy.
    • Blood Swamp Swamp Explosion damage increased from 2% to 4% per stack. While inside the swamp, you will gain a buff that stacks up to 10 times, and you will keep gaining 1 stack every second, gaining 2% damage reduction per stack.
    • Shade: Added an explosion at the end of the skill. The explosion causes 3,265% damage, and heals nearby allies by 30% once, including Bloody Queen.

Add changes:

  • All Adds:
    • Particle Prism skill deleted, replaced by Particle Fusion, which is a Strength skill that creates two Particle Shots from both sides of Add, which then fuse together into one particle and explode, launching the enemy into the air. Costs 150 MP.
  • Doom Bringer:
    • Energy Boom re-added as an exclusive skill for this class path. It still costs 100 MP, and can be charged for extra damage and projectile speed, up to 50 extra MP.
    • Amplify Energy: Void Breaker's additional projectile damage was increased from 50% to 100% of the original damage, effectively making Void Breaker deal 3x the damage after acquiring the passive. Conqueror's DMP Gain is increased to 100% chance.
    • Dynamo Configuration - Pylon now renamed to Dynamo Configuration - Pylon Chaser and changed to Tenacity tier for 80 MP.
      • Dynamo Configuration - Pylon Chaser will send 3 homing Pylons that provide Add 15 DP per hit. This skill has 3 hits that deal 805%, 1 hit per Pylon.
  • Dominator:
    • Dynamo Configuration - Pylon now renamed to Dynamo Configuration - Pylon Field and changed to Strength tier for 180 MP (200 without Final Enhanced).
      • Dynamo Configuration - Pylon Field will send a Pylon forward that will explode and create a zone of Pylons, which increase MP Gain by 50%, and decrease enemy's elemental resistance by 200. Lasts for 15 seconds.
    • Control Tower: All Install Skills can be used without the action and motion of converting the Dynamo Factory.
    • Master Class Stage 4's Fusion Factory effect removed.
  • Mad Paradox:
    • Dynamo Configuration - Pylon now renamed to Dynamo Configuration - Pylon Timer and changed to Tenacity tier for 120 MP.
      • Dynamo Configuration - Pylon Timer will summon three Pylons that rotate around Add, they will each explode after 5 seconds separately, doing 1.214% each (322% in PvP). (So 1 Pylon will explode every 5 seconds) If an enemy is caught by the explosion, Add will recover 10 MP or DP, depending on the current mode.
    • Acute Senses's DP recovery effect now activates regardless of the current MP. While inside Dynamo Configuration Mode, you will gain DP instead of MP from all MP Recovery Effects (Seal of Time, Potions, Pet, Sunshower, etc.)

Lu/Ciel changes:

  • All Lu/Ciels:
    • Soul Infest damage increased, homing function improved, and homing range is increased.
    • Ruinous Impact damage increased for initial hit to 3,169%. 100% Defense Ignore (25% in PvP) added to the second hit as well.
    • When Darkness Demon fails to summon with Demonic Authority, all skill cooldown decrease increased from -10% to -30%.
    • Remnant of Fear's buff reworked. It increases stacks through the use of special actives, up to 2 stacks for 50% bravery damage each stack. Both stacks are consumed, whenever using a bravery skill.
  • Innocent:
    • Fantasy Impromptu - 1st Movement: Skill is now affected by action speed. The skill has been changed to an Install skill. It now places down Ciel's Cross-Shaped Firearm to let it keep firing at the enemy for 5 seconds.
    • Soul Sigil changed to Strength tier, damage is increased, duration is increased to 20 seconds, and the skill is reworked. While under the buff, you will deal 10% more Magical Damage. And when skill is cast again during the buff, remove the buff and release all attacks at once (Similar to Thousand Star.)
    • Shadow Bolt: You're no longer able to hold it, now it automatically homes on the closest enemy, much like Hell Drop.
    • Rain of Chaos: Initial hit push removed, instead, added a blackhole effect to pull the enemy in before the spears descend, spears also no longer push the enemy. Initial hit damage increased from 2,841% to 5,211%.
      • You will now receive 4% Damage Reduction, per gathered soul from Communication - Duet instead, as well as 6% defense ignore per gathered soul.
  • Diangelion:
    • Nightmare's debuff changed from Dark Resistance Decrease to All Resistance Decrease.
    • During Manic Demon Form, Codex Gigas will also provide -20% MP Cost for special actives.

Rose changes:

  • All Roses:
    • Over Strike's special active damage increase increased from 20% to 30%.
    • Barbecue!'s Bullet damage increased from 232% to 370%. Skill casting speed increased by 30%.
    • RX-78 Land Runner tracking AI fixed, and jump height increased significantly. The Land Runner now explodes instantly upon contact with the enemy.
    • Needle Sobat now renamed to Dodge and Shoot. The icon is changed to the old version of Backstep. The kicking part of the skill has been removed. The shooting part's damage has been significantly increased to match the missing damage.
      • Enhanced trait changed to Empowered trait. Critical trait changed to Haste.
    • M-137 Gatling Gun: Changed Super Armor to I-Frames. Initial MP Cost increased from 50 to 250. MP Cost per shot increased from 10 to 30. Enhanced trait changed to Critical trait. Empowered trait changed to Heavy trait. Bullet damage increased from 172% to 440%. Skill's maximum duration decreased to 3 seconds. Skill casting speed increased by 80%.
    • M-3 Flamethrower changed to Install skill. Initial MP Cost increased from 100 to 300. Additional MP Cost removed.
  • Tempest Burster:
    • Over Strike Enhance: Changed so MP recovery effect upon Over Strike activation is applied for the duration of Over Strike.
      • MP Recovery per Second in PvP decreased from 2 MP to 1 MP. Duration is also still kept at 10 seconds in PvP.
    • Laser Rifle's Laser damage increased from 2,531% to 4,001%. Charged damage increase increased from +20% to +50%.
      • Mod's Laser damage increased from 2,531% to 4,001%. Stage 1 damage increased from 3,037% to 5,375%. Stage 2 damage increased from 3,797% to 7,345%. Time spent charging reduced from 1s to 0.5s for Stage 1. Time spent charging reduced from 2s to 1s for Stage 2.
    • Quantum Bomb Quantum Bomb Explosion damage increased from 446% to 667%.
      • Quantum Bomb's Mod AI changed, so it homes in only on targets that it can hit. (White Sheaths, Grey Spikes, Grey Cages are no longer homed on)
    • Operation Raze Empowered trait changed to Heavy trait. Rampage Attack damage increased from 658% to 879%. Skill is now affected by action speed, and skill casting speed increased by 30%.
    • Shear Plate: Upon using an active, All Skill Cooldown acceleration at 1.5x speed for 5 seconds. Additionally, during Over Strike, Rose can use actives at the cost of MP instead of ECP.
    • Pampero Booster: Changed so that only the first hit frezees. Initial freeze duration increased from 4s to 5s. Additional freeze removed. Holding the skill will now only increase the duration that it will deal damage at.
    • X-1 Extruder Reversed trait changed to Empowered trait, this change affects Mod as well. Black Hole Explosion damage increased from 4,188% to 6,507%.
      • Mod's Black Hole Creation damage increased from 242% to 305%.
    • Plasma Shock Plasma Explosion damage increased from 1,626% to 2,053%. Skill casting speed increased by 50%. Black Hole range increased significantly.
    • Eagle's Radar's scan reworked so that it affects enemies above you as well. Critical Rate 20% increase changed to Critical Damage 10% increase.
    • Awakened Will: Storm Trooper Self Physical Attack Increase increased from 20% to 30%, to match with the buff that you provide to allies. During Over Strike, Caster's Critical Rate is increased by 20%.
    • Aimed Strike Empowered trait changed to Heavy trait. Damage increased from 4,855% to 6,731%.
    • Burst Grenade Laser damage increased from 1,136% to 4,631%. Laser now ignores defense by 70% as well. Skill casting speed increased by 70%.
      • Mod Laser damage increased from 1,771% to 5,361%. Laser now ignores defense by 50% as well. Skill casting speed increased by 70%.
    • Enhanced Heavy Weaponry: Energy Overcharge activation chance increased to 100% in PvE. Added new effect that makes all Hand Cannon commands decrease hit enemy's all Attack Power by 10%.

Ain changes:

    • Sakrosankt Zertreten: Celestial Armory spears are moved higher, so now they are able to hit the enemy inside.
  • Bluhen:
    • Angriff: Reconstruction damage increased from 163% to 250%. Explosion damage now increases, depending on how long the skill was charged for.
      • Damage range of Explosion: 3869%-7738%
    • Noble Pledge: Eid's Eid: Rein activation chance increases from 10% to 100%. Eid: Rein HP/MP recovery in PvP is decreased from 5%, to 0.5%. Swaying El Keim's Skill Damage increase per stack increases from 5% to 10%.
    • Blatt Blume: Will of Penetration renamed to Will of Defense. Will of Defense's effect changed to this: Super Armor for allies within the field.
    • Edel Lied: Mut's defense ignore increased from 50% to 100% in PvE.
    • Lind Scheinen: Magic Explosion damage increased from 463% to 657%.
    • Proof Eid: Critical/Maximize increase increased from 6% to 10%.
    • Blooming Emotion: Auto Creation Duration is decreased from 6 seconds, to 1 second, while the user is awakened.
    • Harmony: During awakening, Eid: Mut skills will also ignore 20% defense.
      • During awakening, Eid: Rein skills will recover 10% HP/MP, instead of 5%. (1% in PvP)