User Created Combos
Language: | English • Deutsch • Bahasa Indonesia • polski • 中文(简体) |
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Guidelines
Adding Combos
1. If you wish to add a combo, click on the [edit] link next to the class you wish to add a combo to. Any combo added directly to this page will be deleted without exception.
2. All combos submitted must be tested before being added. If your combo is only performable in the Korean server, please state so.
3. Combos with poor recovery times despite great execution, have few hits that have high KD, or moves that fill up the Launch Counter quickly without much damage are considered basic.
4. Basic combos that can be escaped from [in PvP] without a great amount of effort despite using 100+ MP moves are not allowed.
5. When adding skill images to the combo, be sure to make it link to the actual skill it asks people to use.
6. To avoid confusion among Add and Lu/Ciel's combos, use the unique corresponding commands in this commands template for Nasod Armor and Switching Combos when necessary.
Description
1. Combos must be explained in the description section, unless they are basic. Do not fill up the combo section with explanations, they should be in the Description section.
2. Do not submit improper, incomplete, or excessively informal (this includes emoticons and slang) descriptions.
3. Do not take credit for creating certain combos (on the combo page itself). You may link the Combo name to a page where you take credit, but you cannot do this if it has been over 2 weeks since submission. If you would like a page created, leave a note in the summary of your contribution.
4. Videos showing the combo being performed may be linked externally.
If there are any questions, you may go into the Discussion page and ask there (leave a signature if possible).
Combos
Common Techniques
- Knight
- Sword Knight
- Magic Knight
- Sheath Knight
- Lord Knight +Transcendence
- Rune Slayer +Transcendence
- Infinity Sword +Transcendence
- Knight Emperor
- Rune Master
Elsword
Sword Knight
Magic Knight
Sheath Knight
Lord Knight
Combo | Description |
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Slashing and Piercing A very basic stabbing combo for Lord Knight. |
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Double Stab!!! |
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Armageddon Blade Combo At first the combo seems to be "nooby", but when you use Armageddon Blade, the opponent will be surprised.Warning:requires MP 250 or more to be used.
The combo rarely works due to the launch tends to be longer than expected. |
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Counter Kick Start with a Counterattack then reducing the KD counter with Kick then start with another combo |
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Armor Smash An advanced combo for Lord Knight deal big damage. |
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Deadly Raid Use heavy attacks then Break their armor to leave them defenseless and vulnerable to Double Slash or continue with your combo using Armageddon Blade and repeat the combo and end it with Double slash.
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Backfire Burst Hole A slightly difficult combo to do, while doing a great heavy damage. It requires 100 MP from Sonic Blade,10+ MP from Kick and 50 MP from Rolling Smash. At the part the you have to turn back over the enemy, be very quick and careful, one second late, and the combo fails, so it requires good timing. With an element in the weapon, this combo will inflict the effect easily. |
Transcendence
Combo | Description |
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Rune Slayer
Combo | Description |
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A basic combo combining runes and quick slashes. |
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Rune Drop Easy Drop combo that can be used to do high damage with low KD. |
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Launch Strike
Basic launch combo, can be used as a bread and butter for combos. |
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Basic hitstun combo used for combo starting, not advised to be repeated unless insert Explosive Fist or Kick after repeat. |
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A basic slashing combo, followed by a Magic Launch Attack. |
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Flying Splendor
Hurl fire runes at your opponent constantly. |
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A easy to execute combo with high chance of casting magic chain's effect. You can insert Splash Explosion or Kick to extend the combo |
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Vitality Mode This combo is only available in vitality mode due to the MP cost, so it's recommended to use this combo if you have 300mp before you start and in Vitality mode. |
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A KD reset with Splash explosion. (PvE only) |
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Cross Over Kd reset (PvE only), Hard to do and not recommended to use in PvP unless you want to be flashy. |
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(Name Removed)'s Wall Combo Difficult to do the KD reset of Splash Explosion since you need to time your jump and pressing X. The ZZZX>Z Explosion Fist is easy to do if you have +20% Attack speed + Vitality Aura Mode. Any lower than that and you can't do it. The last part XXZ >>^XZ ^vX Z Wind Blade, In pvp, after you Knocked them in the air, you do >>^XZ and this will make them jump up in the air higher meaning that you can do a kd reset at that height. After the Rune Slayer Revamp it is possible to just do >>^XZZ >vX Z while in the air still. |
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(Name Removed)'s Custom X-Drop
(Use recommended in Dungeon) This combo works better on enemies with big hitboxes, and in PvP requires some really good timing due to the rune in |
Transcendence
Combo | Description |
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Infinity Sword
Transcendence
Combo | Description |
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- Magician
- High Magician
- Dark Magician
- Battle Magician
- Elemental Master +Transcendence
- Void Princess +Transcendence
- Dimension Witch +Transcendence
- Aether Sage
- Oz Sorcerer
Aisha
High Magician
Dark Magician
Battle Magician
Elemental Master
Transcendence
Combo | Description |
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Void Princess
Transcendence
Combo | Description |
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Dimension Witch
Transcendence
Combo | Description |
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- Ranger
- Combat Ranger
- Sniping Ranger
- Trapping Ranger
- Wind Sneaker +Transcendence
- Grand Archer +Transcendence
- Night Watcher +Transcendence
- Anemos
- Daybreaker
Rena
Combat Ranger
Combo | Description |
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GET ME WHAT I WANT!!!
A stomping combo that throw your enemy to the air.. repeated! |
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Combat Ranger's extension skills enable herself to do a mid-air kick, this would be one combo that requires timing. Doing this combo is normally only for flashy intentions. |
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Simple three kicks followed with throwing enemy to the sky, continued with double sliding kick and upward kick.. Requires a bit of timing. |
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A combo that requires timing in the middle, which actually are combination of basic combos and Combat Ranger's extension combo! |
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I don't like your face
This needs much training, your fingers will get hurt after you use this combo, also, for the new people, train well to get this combo. |
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Combat Juggle
A long combo that requires timing, but if done correctly, gets you a large amount of mana and deals a decent amount of damage, for close to the maximum amount of KD in dungeons, and later on in PvP. If needed, you can switch to the other side after the first >>^zz before the victim hits the ground Can be done again if you back your victim against a wall by the last hit, like so: Wind Sneaker KD Reset (Also requires Swift Kicks lvl 1 to make the last hit land) |
Sniping Ranger
Trapping Ranger
Wind Sneaker
Transcendence
Combo | Description |
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Grand Archer
Transcendence
Combo | Description |
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Night Watcher
Combo | Description |
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"You think you're faster than me? We'll just see..." A technique that allows you to dash faster than normal. |
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Flash Step
A great tool to cover distance quickly. You'll need to hold and let go of |
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Flying Assault Starter Do a flying kick to catch targets and start combos.[Need a bit of practice] |
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A basic combo to catch after ZXXX |
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Running Gainer Activate Backflip Shot in the middle and fastest point of Night Watcher's Gliding Kick run to perform a "running gainer," or a forwards moving backflip. |
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Trap Drop Mark the opponent with Delayed Fire before launching the opponent and drop-kicking them to reset the Knock Down counter. Then, activate delayed fire to catch and continue the combo. |
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Sword Slash 3 Hit loop combo with Erendil. With Calculated Strike, can do the last ![]() |
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NW Trailer Combo 1 NW's combo from the trailer. Use the first Explosion Trap to catch the target, but I suppose this could be used mid combo..? |
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Furious Firework A powerful combo that takes full advantage of Delayed Fire's capabilities. You should try to wait until right after the target lands to use Furious Engage. It is possible to catch after Furious Engage, but the high KD of this combo prevents an effective follow-up. NOTE: This combo has very sensitive aim and timing, so it is best to use in PvE or 1-on-1 PvP. |
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Exploding Blade Dance A somewhat complex combo that allows you to catch after Furious engage by blowing up the enemy with Delayed Fire. Try to hold down the right arrow key during the final kick of Furious Engage to regain movement fast enough to activate Delayed Fire. |
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Furious Firework Ver. 2: Straight Shot Explosion An easier and more solid version of Furious Firework, however, it deals less damage. |
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Double Layered Explosion: Barrage A powerful, but high MP combo that attacks airborne targets with two waves of explosions. |
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Double Layered Explosion: Annihilation A slightly stronger version of the above combo. Also, try to use Delayed Fire towards the end of Gliding Strike so that the target will land on their feet. |
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Trapper's Delight A low MP combo that can be used forever (save for Mana Breaking). Really useful in PvP. |
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Piercing Explosion This could probably be used as a mid combo. ![]() ![]() ![]() |
Transcendence
Combo | Description |
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- Taker
- Sword Taker
- Over Taker
- Weapon Taker
- Blade Master +Transcendence
- Reckless Fist +Transcendence
- Veteran Commander +Transcendence
- Furious Blade
- Rage Hearts
Raven
Sword Taker
Combo | Description |
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An advanced combo that deals 6 hits for only 2 KD. |
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Just some fun with the launchers. |
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An easy loop if you can get the timing right. normal z-combo then dash z-combo, but then you dash-jump and do one slash, saving the person from knockdown. |
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A really hard kd reset that requires timing. |
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We're Not Finished An easy combo that resets KD a few times regardless of if you are or are not Awakened. This combo can be altered and continued at will after Ground Impact. |
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Combo Insurance
Initiate Sword Taker's XXZZ~Z combo, then awaken right as soon as you inflict the last hit to prevent Knockdown. Make sure you awaken as soon as the last hit connects, or else it don't work! You can also substitute the awakening with a skill that doesn't KD and catch, like Bloody Accel, Sonic Slash, etc. |
Over Taker
Combo | Description |
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A common and popular combo used by many due to it's low KD value. |
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A simple punch move used by many Over Takers. |
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You can chain this combo with all of Raven's other moves. |
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A KD reset Combo. |
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A simple claw catch combo. |
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Similar to Raven's bread and butter combo. |
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A nice loop that deals decent damage. |
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Javelin Stab A stronger shadow stab technique.
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A good combo for those Over takers going for high destructive power. Using the Nasod Core in awakening shall prevent the enemy falling to the ground while using Charged Bolt, which would be easy for a another combo.
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Weapon Taker
Combo | Description |
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Rocket Grab
A good initiator for a combo when approaching an enemy from a distance, the final hit does a hitstun and you can immediately follow up with any other combo. |
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You want magic damage? You've got it!
An easy loop that deals decent magic damage. |
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Barrage Drop
A simple KD reset and timing may be needed. |
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Deal With That
A basic combo using the two principal abilities of Weapon Taker. Average damage and easy to do. |
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Oh, I thought you were a whale. This combo locks the opponent in and ends with a well-aimed Harpoon Spear. |
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Sorry, I'm not done. Yet. After the last shell is shot, you use Power Assault to catch them with the core, continuing the combo by getting closer. Requires high attack speed. |
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Variation of Deal With That
A little variation of deal with that. |
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Muggers these days.
A combo that's fairly easy to execute that also does a fair amount of damage. Good for beginners. Can be finished with any skill, XX~X, or looped into another combo. |
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Gunpowder Bomb
If you end with an overheated skill, this combo is pretty deadly. The initial >>^ZX is probably done best if close to the ground, and then you hold v to hit the ground faster. Has a high Knockdown value. |
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I'll be back
A combo with average damage, good for beginners and it can be finished with any skill. |
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Easy Combo Bro
A combo that is easy to finish, can catch after bursting blade to continue. |
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Flying Impact
A combo that MAY deal burn damage if you got the skill note for bursting blade. This throws the enemy back and forth and can be repeated. There is no timing at ALL! You may pause a little after burning rush. |
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Bursting Catcher
An aggressive combo starter that begins with catching the opponent with Raven's bullets followed by his basic combo and an aerial combo. Barrage Attack allows you to catch the opponent after Bursting Blade by giving more air time. |
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Fiery Farewell
An extremely basic and easy combo that knocks your opponent away and doesn't require much MP. If you're awakened and/or can move quickly, you can catch the enemy with the core and continue the combo with extra damage. Using the skill note for Bursting Blade to burn your opponent is also good. |
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Platform Rush Catch
This combo shows a little difficulty as it is intended to be an x drop technique on an enemy(who is at the edge of a platform). This move requires timing as well so when the enemy starts to fall, either awaken or have good timing, then jump to use haze power then jump again to x drop and then you can continue your combos, since the kd has been reset. |
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Through the Body and into the Ground
Throw your enemy into the air with ZZX Launch combo, then jump, and when right above your target, use Harpoon Spear, Overheat if you want (FIXED). |
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Up n' out, and your opponent heart stops! Turn down fo- HARPOON SPEAR!
Dash, jump up to your enemy, and immediatly whip out Harpoon Spear! (CHANGED TITLE) |
Blade Master
Combo | Description |
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A strong sword launch combo that can be repeated or chained to another combo. However, it is moderately slow and high attack speed is required. |
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Dark Hole Drop A good physical damage combo with low KD that can be repeated o chained with skills after the Xdrop. |
(on awakening mode) ![]() ![]() ![]() ![]() @ At this point, you must perform Bloody Accel on the last second before awakening mode ends, then, when the awakening mode is over, you'll recover 100 MP and 10% HP, due to the Nasod Core at maximum power |
Bloodthirsty Overdrive
A tricky way to conbine
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A heavy sword combo that does high damage, but is moderately slow. |
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Combination of heavy sword combo with sword taker's low KD dash combo. Can be looped quite easily. |
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Rushing Impact |
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Rushing Blade |
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Might be all the possible KD Reset. |
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An effective combo finisher for bipedal, character-sized bosses. |
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A long combo that deals fair damage to the enemy. |
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Catching them with a stun but adds KD. |
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Can do this combo by replacing the ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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@= Requires proper timing. Its one hit during the dash jump but then fall to the ground and do a normal z attack. best done with many platforms. |
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After the last "one flash" you can substitute any special active (Berserker Blade or 1 Z with Earth Break shortly after are the recommended options). |
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Up, up, up, front, and down A heavy damaging launcher, and while using One Flash, It resets KD. Whereas using Berserker Blade causes heavier damage but knocks down. Needs timing and high attack speed to do.
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Basic Combo |
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Revamped Intro Combo 1 A Short combo and you can extend it Clawbladez Revamped Video |
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Revamped Intro Combo 2 A long combo that involves Mid Clashing, KD reset, Timing, chance of 60% for a fatallity. (100% in KR) Clawbladez Revamped Video |
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End of World Combo I know, lame title, but this combo contains Canceling, and provides nice damage input thanks to the XZ(Z)loop
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Blood Hunter The beginning of this combo may require a bit of timing, and Cut Tendon must be used DIRECTLY after the XXZ~Z combo to catch. |
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Flashing Moments Simple combo that has you constantly moving to either side of the enemy to avoid possible counter attacks. Blade Master's XZZZ combo should be cut off right before the enemy is launched. |
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Tossing Sever A somewhat advanced combo that requires precise timing and tosses your opponent into the air several times before slicing them up with Berserker Blade. |
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Hidden Strength Weak start, powerful ending. Mainly used for damage and as a ground combo. You can throw in Wolf Fang at the end if MP allows. |
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Night Blade A simple combo that provides slow & fast cuts with your blade, causing 30 hits of great pain. And if they're still alive...they will panic if you are still on their screen... |
Transcendence
Combo | Description |
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Reckless Fist
Combo | Description |
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Gatlin' Catch |
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Do ![]() ![]() ![]() ![]() |
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A repetitive combo that involves firing flares at your opponent. Does decent magic damage. |
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A variation of the basic raven bread and butter combo that does insane damage with the addition of the Nasod Arm combo of the Reckless Fist. |
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A quick, easy, powerful ground combo in which Raven punches through the opponent multiple times, 4th hit is especially strong. |
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A strong combo that can be hard to chain together, though more so when on solid ground then on a platform. Does very high magic damage. |
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A full combo that unleashes massive damage before finishing with a strong attack. If all hits land 40-50 mana will be gained. Weapon break for those pesky buffed enemies and bosses. |
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Nasod Insanity Combo Does the basic punching combo, then cancels with Magic Adrenaline (+40% Magic Attack at Max Level). Afterwards, continues with the punching combo, then ends with Wild Charge. You can charge your fist for the period of the time when your opponent is recovering from the punch flinch, then unleash the ultimate one-two. |
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Same combo as the over taker's one above but with a slight change. Using the combo below Gotcha'Mate the ![]() ![]() ![]() ![]() ![]() |
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Gotcha'Mate Does the basic Slash Combo but uses his claws after the third hit for the stun, then he does the basic Heavy Combo with a Spike coming up from his foot and launching his enemies in the air, Which they are open so you can use X Crash right where they about to fall. |
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Reckless Fury A basic PvP combo which uses weapon break and ground impact for additional damage and extra combo length. Arc Enemy is used to lower KD and get in a few additional hits, although the enemy usually mana breaks right after an Arc Enemy. Can use another Arc Enemy if you have the mana instead of using a finishing hit. This combo is easiest to use against walls. |
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Kirby's KD Reset Must have a good timing to catch the opponent after you knock them down with ![]() |
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Rage Rush
A combo mainly utilizing Arm attacks. Results for damage is best when you have Burning Nasod Hand ( |
Transcendence
Combo | Description |
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Veteran Commander
Transcendence
Combo | Description |
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- Another Code
- Code: Exotic
- Code: Architecture
- Code: Electra
- Code: Nemesis +Transcendence
- Code: Empress +Transcendence
- Code: Battle Seraph +Transcendence
- Code: Ultimate
- Code: Esencia
Eve
Code: Exotic
Code: Architecture
Code: Electra
Code: Nemesis
Combo | Description |
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A nice combo for Code Nemesis that uses 130 MP and deals good damage. |
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Standard CN loop |
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Harder but longer variation to the above |
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A flashy combo that costs about 200 MP to pull off. |
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A difficult combo that can be used to trap the enemy. Easier with high movement and jump speed. |
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A modified infinite juggle that is slightly more lag sensitive but does more damage due to the added Mega Electronball. |
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Code Nem Video Combo 1: From the Code Nemesis release video. |
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Code Nem Video Combo 2: Another combo from the Code Nemesis release video. At the point where you awaken, do it before your target hits the ground. You can also substitute the awaken with a buff. |
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Atomic Destruction A simple combo using one of Code: Exotic's combos along with both of Code: Nemesis' combos, and finishes with Atomic Blaster. |
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Ultimate Form Activated: Code Annihilation A high damage combo that maximizes Code: Nemesis' hit rate and power. (The 'Ultimate form' lasts for about 20 seconds max. and requires 330 MP) |
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Tech Fireworks A simple combo that deals good damage using spears and flashy skills. - Eux |
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CN's infinite combo - Queen's Throne
Requires Enhance Nasod's Weapon and a weapon with Piercing level 1 or higher. Code:Nemesis's strongest infinite combo. Prioritize the 'add. damage' over the 'critical rate' stat and use this in PvP against players foolish enough to not mana-break. |
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Electronic Dance Simple combo with using ![]() Comments: |
Transcendence
Combo | Description |
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Code: Empress
Transcendence
Combo | Description |
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Code: Battle Seraph
Transcendence
Combo | Description |
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- Guardian
- Fury Guardian
- Shooting Guardian
- Shelling Guardian
- Iron Paladin +Transcendence
- Deadly Chaser +Transcendence
- Tactical Trooper +Transcendence
- Comet Crusader
- Fatal Phantom
Chung
Fury Guardian
Combo | Description |
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Friendly Guardian Bread and Butter Combo A fairly easy to execute infinite combo that deals rather substantial damage and returns a lot of mana. |
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Grandhammer Grind A complicated combo that deals high damage. |
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Deadly Blow A massive combo that deals a deadly damage. |
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Shota Ram Death Combo A long string of hits for high damage and can be ended with a finisher or a buff. |
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Simplistic Dash Just a dash with a Human Tornado thrown in. Use MP as desired.(Can also be repeated) |
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Moderate Combo Moderate combo that does moderate damage that can be continued or repeated. |
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Spam! A moderate and probably hard combo that can deal hard damage and be repeated since it has low KD rate. |
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Lunatic's Fury A combo that involves a lot of catching and knock-up. This combo is best used when user has full MP, and opponent in about half health. This combo starts with a relentless charge, and ends with a Lunatic Fury or a stunning scream. |
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Fury's Simple Rape An easy combo that give great damage. Push and Push note is necessary,Opportunity Chance note can be helpful too. In The first siege shelling stance,you should fire more slow. |
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Spin Catching A simple Bread and Butter combo. Each Loop takes 25 KD, so you can loop it for 4 times. |
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FG/SHG Crossunder Easy and reliable crossunder. flashy and doesn't require much atk.spd, if any. used for getting on the other side of something player sized, while reloading. I would reccommend using Siege Shelling after the last z. |
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Iron Ragdolling Execute a basic combo ending with a long launch forward, luckily, ![]() ![]() |
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Hurricane Frenzy Perform a regular ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Shooting Guardian
Shelling Guardian
Iron Paladin
Combo | Description |
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Expanded Dash This one's a little harder, but it involves more attacking and screaming than the Simplistic Dash. High Attack speed would be nice for this one :/ |
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Easy to execute doesn't need a lot of attack speed just be sure you have at least 1 cannonball |
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Xygon Spam A short combo. The last part works better as PvE combo but is still useful for not knocking down in PvP. |
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Destroy Destroy Destroy! A simple combo with medium KD that can be used to get behind the enemy and deal some nice damage. |
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Hard once you start but you'll get used to it. |
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UP DOWN RAPIN' TIME!! Good Loop that Must be in the edge of the map to work properly. |
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Corner Rape Is your enemy in a corner? Do you have 6 Bullets or even 3rd awakening? Then it's time to rape him! (Best used with 3x snatch!) (And feel free to finish with any skill you like!) |
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Hit and Slam a Simple combo to pull off, and my usual combo to gain some MP. You need 3 Cannonballs. |
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Easy combo. Sudden Burster can also be added right after the ZZX. |
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"Where are you looking?" An easy combo that can be used to catch or in the middle of another combo as a quick pass-through. |
Transcendence
Combo | Description |
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Deadly Chaser
Transcendence
Combo | Description |
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Tactical Trooper
Combo | Description |
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Massive Troll Technique For fun, not for damage. Seriously. It's fun. It does take some level of skill though. |
After using ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
TT Trailer Combo 1 Must have 180 MP or more to use this combo. Recommended to not use this on corners or platforms where the opponent can drop down. |
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Siege Destruction An advanced combo that centers around siege. Requires attack speed, ammo (5 blue + 2 red), and MP to pull off. Must have some knowledge of "Siege Switching" ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Artillery Deployment With enough speed, the first mortar shot will prevent your opponent from escaping after Commander's Mark. A basic PvP combo that all Tactical Troopers that love Commander's Mark should know! |
Transcendence
Combo | Description |
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- Little Xia
- Little Hsien
- Little Devil
- Little Specter
- Sakra Devanam +Transcendence
- Yama Raja +Transcendence
- Asura +Transcendence
- Apsara
- Devi
Ara
Little Hsien
Little Devil
Combo | Description |
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Evil Wolf Rampage A combo with a good balance of magical and physical damage. High knockdown, though, unless you have Energy Enhancement at a high level. |
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Flying Wolf Catch with a Knock-Up and Energy Absorption and launch again with Little Devil's backleap combo. Upon landing, activate Wolf Claw followed by Life Swap to close the distance again and proceed to reset the launch counter with Ara's air combo. Regains 5 energy with a Lv.11 Life Swap and consumes 70 MP (105 with Mana Swap). A twelve-attack combo with a total knockdown value of 10.75 without the skill investments. |
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Howl of the Wolf Arts Attack using Little Devil's basic combo with Z then use Gain Force to gain an Energy Bead. After using that, start with Wolf Stance 1 and then activate Wind Wedge followed by Wolf Claw and Wolf Spear. Once after its complete, Ara should do the extra move, Killing Howl at the end of the combo then use Little Devil's X combo to knock the opponent down quickly. After the combo is finished you should at least have two or more energy beads from the combo so you can use it once again! Energy Enhancement must be at a high level before activating the skills above.(You don't have to have all of the Wolf Stances in the Skill Slot!) |
Little Specter
Combo | Description |
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Have high KD in PVP but useful for PVE (sorry for my bad English) |
Sakra Devanam
Transcendence
Combo | Description |
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Yama Raja
Combo | Description |
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Speed Chaser Perform near the edge of a platform to knock down the opponent so they hit the current floor and fall to the next level below. Drop below to catch with High Speed and successfully reset the Knock Down Counter. |
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High Speed Backslide A moment after activating High Speed, press the back arrow key to reverse directions and press forward to face the direction you started at when High Speed finishes, creating the illusion of a "backslide." |
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High Speed Jump Activate High Speed immediately after the running jump, cancel High Speed with the back button and direct your motion upwards. The whole command must be activated in very fast sequence. |
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High Speed Decent After activating High Speed mid-air, forward cancel the skill and press the down key to direct the skill towards the ground. |
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Malevolent Piercing Simple, short combo that does not require much MP. Very fast, however, and offers many opportunities to change your position and evade attacks. |
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Spirit Cycle A simple yet effective low-cost combo loop that's best used on 2 or more targets at once (for spirit orb efficiency). The basic XXXX~X combo is used to wait for Soul Reaping's cooldown to end. It is extremely useful during a 3vs3 Epic NPC match in order to group together NPCs excluding Blood Colonel Edan (due to his Evacuation! skill). |
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Wolf Purgatory A user created art using LD's secret art but canceled with Prison Spear, Similar to YR's art Purgatory but lets lvl 40 YR's to use. (this is NOT YR's secret art) |
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Reverse Conversion A combo that gains one spirit orb if Mana Swap and allows you to quickly slip behind the opponent. |
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Illusion Cutter Uses High Speed to interrupt Steal Soul. |
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Spirit Storm This combo takes advantage of YR's ability to catch after Purgatory to deal some enormous damage. Of course, you'll want to have around 300 MP and 6 or 7 beads when you perform this combo, because of the massive total MP requirement and constant spirit energy fluctuations that occur during any of Ara's Secret Arts. |
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Soul Dancer Powerful combo for Yama Raja. Comments: |
Transcendence
Combo | Description |
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- Free Knight
- Saber Knight
- Pyro Knight
- Dark Knight
- Grand Master +Transcendence
- Blazing Heart +Transcendence
- Crimson Avenger +Transcendence
- Empire Sword
- Flame Lord
Elesis
Saber Knight
Pyro Knight
Grand Master
Transcendence
Combo | Description |
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Blazing Heart
Combo | Description |
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Basic, but a bit hard to do at first.
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Scarlet Requiem A powerful, but high KD combo. Also easy to execute. |
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Blazing Sword Barrage Short. Easy. Relatively strong. Red Lotus Sword can be thrown in during |
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Blazing Leap
High critical rate would be splendid along with this combo. |
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Crimson Blade Dance
Easy to perform, moderate damage, and knocks the target away after debuffing them. |
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Flare Burst
Allows the user the catch the enemy from a safe distance before closing in on them and holding them in place with Explosive Fist. There should be a slight pause between |
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Endless Blaze
A simple catching combo that repeatedly fires fireballs ahead of you while running and/or chasing an enemy. Can be lengthened or shortened based on how much MP you have and how long it takes to catch the enemy. It can easily be followed up with a combo of your choosing afterward. |
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Back and Explosive Fist
This move is a very simple to execute, work better with annihilation aura to increase the critical hit with →→zx and Explosive Fist.. |
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Soaring Fire Swoop
Basic combo, it's optional to carry the combo on with something else with the Fiery sword buff. |
Transcendence
Combo | Description |
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- Tracer
- Psychic Tracer
- Arc Tracer
- Time Tracer
- Lunatic Psyker +Transcendence
- Mastermind +Transcendence
- Diabolic Esper +Transcendence
- Doom Bringer
- Dominator
Add
Psychic Tracer
Arc Tracer
Time Tracer
Combo | Description |
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Time Tracer's basic looping combo, use xxxz or xxxx to catch enemy in case they are launched by the sphere. |
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Time Tracer's basic KD reset combo. |
Lunatic Psyker
Combo | Description |
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[enter DP mode]![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
"Silver Buster" |
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Substitute Plant a Phase Shift dummy, then >>XXX on your enemy to throw them toward the Phase Shift dummy. Then, Twirl Rush towards the target once they are caught by Phase Shift. If you immediately use Twirl Rush right after >>XXX, you might end up behind the enemy. Just turn towards your enemy and continue combo. If your target is a bit too far from the Phase Shift dummy, use Quicksilver Accel instead to push farther. RECOMMENDED TO USE WITH DP MODE/AWAKENING ACTIVATED |
Transcendence
Combo | Description |
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Mastermind
Transcendence
Combo | Description |
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Diabolic Esper
Transcendence
Combo | Description |
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- Demon Power
- Chiliarch
- Royal Guard
- Diabla
- Dreadlord +Transcendence
- Noblesse +Transcendence
- Demonio +Transcendence
- Catastrophe
- Innocent
Lu/Ciel
Chiliarch
Combo | Description |
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[Ciel] ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
"Crescent Launch n' Catch"
Recommended to use with both skills having the Gigantic Skill Trait. You should wait a little after Dark Crescent to be able to catch the enemy properly with Stomp. Normally, after Stomp you should have to turn around to be able to continue the combo. |
Royal Guard
Dreadlord

Transcendence
Combo | Description |
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Team Combinations
Classes | Combo | Description |
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Blademaster 1 |
Stay high
Two Blade Master's Transfering their opponents by using their blackhole without adding any KD. You can do this with 2 or more. |
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Near a platform is ideal for this combo. The Chung should set up in Siege Shelling under said platform, with the Eve above it.
Eve: |
Knockoff Knock back The Chung could end with a skill like Scare Chase/Dread Chase (if they are a Shelling) or the Eve could catch and keep comboing. |
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( Copy of Raven's ![]() ![]() ![]() ![]() ![]() |
Beginners' Team Work One Raven must be on each side for this to work. |
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Lunatic Siege Only tested once with randoms in 2v2, but works well. While the enemies are launched by Lunatic Fury, the second Chung snipes them in midair with Siege Shelling for extra damage. | |
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Black Hole Strike A different version of Black Storm, with more MP needed and more damage. Timing is crucial on this; try to get all opponents into the Black Hole, and time the FS to keep them sucked in when the Black Hole explodes. Can substitute Final Strike for other skills if you don't want to keep them sucked in, e.g. ![]() | |
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After launch they get caught into the Sandstorm. | |
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Helical Pandemonium Throw your enemy into the air then catch him before it hits the ground. | |
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Hell Cutter A double layered Rage Cutter that is easy to perform and deals a good amount of damage. For full hits on the second Rage Cutter, there should a bit of a pause after the first one so the target can fall back into Rage Cutter's range. ~SheerAwesomeness | |
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The Day Hell Burns An unimaginably powerful fire combination attack, this combo combines the fire power of four 200MP+ skills, and can inflict burn for massive damage. It can be pulled off with one Veteran Commander rather than two if he can restore a large amount of MP quickly with mana potions or the like. If you decide to do this with one Veteran Commander, Rune Slayer's Sword Fire skill can be thrown in for more damage. ~SheerAwesomeness | |
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The Collision of Hell and Heaven After Infinity Sword uses Rage Cutter Night Watcher has to quickly jump and do glided strike if lucky Infinity Sword can catch and continue a combo a fair amount of damage depending on the enemys stats. | |
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PK/BH on the left: |
Blaze Sentencing This is an easy combination attack as long as both players keep the rhythm to ensure that one of them is on either side of the target until the combo ends. ~SheerAwesomeness |
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Howling Blazer Code Electra or Battle Seraph holds Sweep Rolling - Over Charge and releases it causing splash damage after that, Little Hsien or Yama Raja should be at the end of the triangle to catch the opponent(s)and use the Wolf Arts to do devastating damage! | |
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Ember Storm of Bloody Dusk Extremely simple concept; several PKs/BHs burning the hell out of the enemy in a virually unavoidable storm of fire. Once the enemy is caught, they can't escape until it's over. The players should be as close together as possible when using the combo to eliminate any openings. ~SheerAwesomeness | |
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First Add: |
Hadron Collider This combination attack involves slowing the enemy down, using Particle Accelerator on either side of them to deal massive damage while stunning them. ~SheerAwesomeness |
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Vortex Trap Traps the enemy with Maelstrom Rage, leaving them open to being hit with Night Watcher's twig shots and barraged with trap explosions. | |
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Blazing Kite Dance This combination will help both Blazing Heart and Sakra Devanam clear out PvE fields, or take out your enemies in PvP. Although, Blazing Dance will finish before Swallow Assault/Flying Kite. Swallow Assault/Flying Kite will do the main damage and Blazing Dance can clear out any Swallow Assault/Flying Kite missed or didn't kill. -=Sharkist the Blade Master=- | |
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Sharkist's Hypers United - Abyss Artillery What's better than 2 huge as hell hyper actives? Nothing, because this is the ultimate Hyper Combo, as it hits from a long range while doing massive damage. The CBS and VP can either face the same direction, or adjacent sides from the enemy (i.e. VP on facing left, CBS facing right as VP stands on the right and CBS stands on the left.) RECOMMENDED TO DO FROM BOTH SIDES -=Sharkist the Blade Master=- | |
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Sharkist's Hypers United - Outrage Rune Buster Bring your enemy into the air and hit 'em with all you got! When enemies are knocked back from Outrage Strike, the blackhole of Shining Rune Buster will catch them while assaulting them with a bunch of Luna Blades and Exploding Runes! BOTH RS AND DC MUST STAND IN THE SAME PLACE. ACTIVATE OUTRAGE STRIKE, AND AS SOON AS IT'S ABOUT TO END, ACTIVATE SHINING RUNE BUSTER SO IT WILL SUCK IN ANY ENEMIES BLOWN AWAY -=Sharkist the Blade Master=- | |
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Sharkist's Hypers United - Spiral Fire Put a tornado made from wind and a tornado made from fire, you got a flamin' wind tornado that will tear your enemies to shreds! Both WS and BH must stand in the same spot, then activate the Hypers. -=Sharkist the Blade Master=- | |
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1.Step: YR: |
Eternal Torment 1.Step: |
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VC 1: (Facing Right) |
The Four Burning Birds
Here's how it works; The VC that uses Ignition Crow - Napalm faces right, while the other VC, who uses Ignition Crow - Incineration stands a few inches away from the IC - N VC, while the Rena faces the same direction as the Napalm VC, and uses Phoenix Strike to cover it's hitbox-factor. The RS stands in the middle of the two VC's and the Rena, and uses Phoenix Talon to cover and enemy that tries to jump above them. BEWARE, LARGE AoE RANGE! -=Sharkist the Blade Master=- |
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Accelerated Burning
Have the RS and LP use Quicksilver Frenzy and Phoenix Talon at the same time, so both players get a speed buff, as well as dealing damage. Either use it when the LP and RS sandwich their target, or standing in the same spot, under a platform, right under the target. -=Sharkist the Blade Master=- | |
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Resonance
The CBS must have the max level of El Energy Reactor. | |
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Sword of Ancient Relics
This combo requires 1 BH and GM. Both users must activate them at the same time to unleash amazing damage and a beautiful visual effect. - HeavenSaber - Artoria |
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(TT) |
A Seiker's Revenge
All three chungs need to know what they are doing. this will not work unless semi-pros do this
note: at least one of the chungs must have hyper |
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Void Dance
Trap the enemy using Suppression Energy, and unleash an all out assault with Flying Kite. If the Sakra Devanum uses | |
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Demon's Hunger
Veteran Commander ignites the land, quickly followed by Dreadlord's demonic flames. Combine the wrath of demons and burning crows to decimate a targeted area. In PvP, this combo can cause enough hit stun to prevent escape. -Nova | |
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Add Busters
When there's something bad... that needs to die... Who you gonna call? Add Busters! Hold the enemy/enemies down using Gravity Buster to immediately (But securely and accurately from being held down with Gravity Buster!) shoot them with Quake Buster. Then as they are being dragged by the Quake Buster explosions, use Panzer Buster before the bursts dissipate and they are effected by KD. Requires a Lv. 35 Psychic Tracer/Lunatic Psyker with Quake Buster, Lv. 35 Arc Tracer/Mastermind with Panzer Buster, and a Lv. 55 Diabolic Esper with Gravity Buster. -=Sharkist the Blade Master=- | |
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Extreme Nuke!!
Its a fairly simple yet hard-hitting combo, it consists of simply having a Reckless Fist activate Nuclear, and while the enemy is being tossed by the explosion, the Blade Master uses his Hyperactive skill; Extreme Blade, to catch the enemy and deal even more damage. |