User Created Combos/Rena

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RenaNEW.png Rena

Combo Description
Z.pngZ.pngZ.png [Cancel Combo] Rena's basic Kick combo. (written by 52029) Needs a bit of timing to get it well, or else you'll end up finishing the combo
X.pngX.png .... X.pngX.png [repeat]
A basic arrow spamming combo and one of basic Sniping Ranger main combo. Hold 'direction' button for faster shots!
DR.pngZ.pngDR.pngX.pngDL.pngX.png [repeat X combo] Catch up enemies in front of you and change sides while shooting arrows to confuse them!
X.pngX.pngX.pngL.pngR.png [repeat] Spam arrows in the direction you're facing. Change out the arrow direction behind the way you're facing.
Z.pngZ.pngZ.pngL.pngR.pngX.pngX.png [repeat]
A basic three kick combo followed by two arrow shots. This is Rena's fastest loop until her job advancement.
Z.pngZ.pngZ.pngDR.pngZ.png .... [repeat]
A simple kicks combined with Rena's sliding kick, repeated over and over. This combo is a short inefficient combo if you're not good on doing double dash after attacking.
Z.pngZ.pngZ.pngU.pngZ.png [repeat] [when near wall]
A simple basic that can be linked with another combos, however can also be done near wall, making it keep repeating over and over. Warning, timing is required on some condition, as Rena's kicks do have a bit of lag sometimes.
A simple combination of Sliding kick upwards combines with diagonal arrow shots. This combo is inefficient as it requires timing, and knockdown enemy on the last arrow. Recommended to do another combo beforehand.
Z.pngZ.pngZ.pngUZ.png ... U.pngX.png A simple triple kicks followed with a kick that throw your enemy to the air, continued with a small jump and an arrow shot. This combo requires a timing on jump, yet this combo is quite rarely used.
DR.pngZ.pngZ.pngUU.pngZ.pngR.pngZ.png X-Drop
Launch the opponent and drop-kick them to reset the Knock Down counter. Then, immediately upon landing, kick again to catch and continue the combo. A skill with immediate activation time can be used to replace the catch.
Z.pngZ.pngZ.pngUZ.png, DR.pngZ.pngZ.png (repeat) An infinite kick combo with the launcher, followed by a running dash double-kick. You can then start it again when the target is coming down. Requires good timing to hit with the dash kick.
Z.pngZ.pngZ.pngUZ.pngDRU.pngZ.png repeat Launch Kick #1

1 of 2 launch kick combos. Timing is required on the >>^Z part.

  • Not being near platforms is recommended.
Z.pngZ.pngZ.pngUZ.pngDR.pngZ.png repeat Launch Kick #2

2/2 of launch kick combos. Timing is on the >>Z part.

  • Not being near platforms is recommended.