https://elwiki.net:443/wiki/api.php?action=feedcontributions&user=Imatake&feedformat=atomElwiki - User contributions [en]2024-03-29T06:15:16ZUser contributionsMediaWiki 1.41.0https://elwiki.net:443/wiki/index.php?title=Inner_Growth&diff=430178Inner Growth2017-01-14T15:28:47Z<p>Imatake: </p>
<hr />
<div>__NOTOC__{{Languages|Inner Growth}}<br />
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"<br />
|-<br />
| [[File:EEPassive1.png]]<br />
| {{SkillType|P}}<br />
|-<br />
|<br />
| {{SkillText|Inner Growth}}<br />
|}<br />
<br><br />
<br />
== Requirements ==<br />
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Ain}}"<br />
! Class !! Level Required<br />
|- <br />
| [[Erbluhen Emotion]] || 35<br />
|}<br />
<br><br />
<br />
== Skill Information ==<br />
{| cellpadding="4" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Ain}}"<br />
! rowspan="2" | Skill Level !! rowspan="2" | Character Level !! Inner Growth !! colspan=3 | Self Strengthen<br />
|- style="background:{{ColorSel|CharLight|Ain}}"<br />
! Max MP Increase !! {{CX}} Projectile Size Increase !! [[Power System|Power]] Gauge<br>Gain Increase !! [[Power System|Power]] Gauge<br>Consumption Decreae<br />
|-<br />
| align="left" | 1 || 35 || +75 MP || % || 10% || 4*%<br />
|-<br />
| align="left" | 2 || 51 || +100 MP || 20% || 15% || 6%<br />
|-<br />
| align="left" | 3 || 56 || +125 MP || % || 20% || 8*%<br />
|-<br />
| align="left" | 4 || 93 || +150 MP || 4% || 25% || 10%<br />
|}<br />
<br><br />
<br />
== Alternative Names ==<br />
{{AlternateLanguages<br />
|Color={{ColorSel|CharLight|Ain}}<br />
|KR=내면의 성장 |KRName=Inner Growth<br />
}}<br />
<br><br />
<br />
{{EESkills}}</div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Proof_Eid&diff=430177Proof Eid2017-01-14T15:27:24Z<p>Imatake: </p>
<hr />
<div>__NOTOC__{{Languages|Proof Eid}}<br />
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"<br />
|-<br />
| [[File:EEPassive3.png]]<br />
| {{SkillType|P}}<br />
|-<br />
|<br />
| {{SkillText|Proof Eid}}<br />
|}<br />
<br><br />
<br />
== Requirements ==<br />
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Ain}}"<br />
! Class !! Level Required !! Skill Requirement <br />
|- <br />
| [[Erbluhen Emotion]] || 60 || {{SkillText|SkillQuest|4}}<br />
|}<br />
<br><br />
<br />
== Skill Information ==<br />
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Ain}}"<br />
! rowspan=2 | Skill Level !! rowspan=2 | Character Level !! rowspan=2 | Critical Increase !! rowspan=2 | Maximize Increase !! Re-awaken during Spiritualism<br />
|- style="background:{{ColorSel|CharLight|Ain}}"<br />
! Awaken Time Increase<br />
|-<br />
| align="left" | 1 || 60 || 3% || 3% || 1 Second<br />
|-<br />
| align="left" | 2 || 67 || 4*% || 4*% || Seconds<br />
|-<br />
| align="left" | 3 || 69 || 5*% || 5*% || Seconds<br />
|-<br />
| align="left" | 4 || 99 || 6% || 6% || 3 Seconds<br />
|}<br />
<br><br />
<br />
== Alternative Names ==<br />
{{AlternateLanguages<br />
|Color={{ColorSel|CharLight|Ain}}<br />
|KR= 여유있는 익숙함 |KRName=???<br />
}}<br />
<br><br />
<br />
{{EESkills}}</div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Communion&diff=430176Communion2017-01-14T15:26:54Z<p>Imatake: </p>
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<div>__NOTOC__{{Languages|Communion}}<br />
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"<br />
|-<br />
| [[File:EEPassive2.png]]<br />
| {{SkillType|P}}<br />
|-<br />
|<br />
| {{SkillText|Communion}}<br />
|}<br />
<br><br />
<br />
== Requirements ==<br />
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Ain}}"<br />
! Class !! Level Required<br />
|- <br />
| [[Erbluhen Emotion]] || 60<br />
|}<br />
<br><br />
<br />
== Skill Information ==<br />
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Ain}}"<br />
! rowspan=2 | Skill Level !! rowspan=2 | Character Level !! Deep Relationship !! Consensus<br />
|- style="background:{{ColorSel|CharLight|Ain}}"<br />
! MP Usage Decrease !! Cooldown Decrease<br />
|-<br />
| align="left" | 1 || 60 || 20% || 20%<br />
|-<br />
| align="left" | 2 || 62 || 25% || 30%<br />
|-<br />
| align="left" | 3 || 66 || 30% || 40%<br />
|-<br />
| align="left" | 4 || 99 || 35% || 50%<br />
|}<br />
<br><br />
<br />
== Alternative Names ==<br />
{{AlternateLanguages<br />
|Color={{ColorSel|CharLight|Ain}}<br />
|KR=수 놓는 교감 |KRName=??<br />
}}<br />
<br><br />
<br />
{{EESkills}}</div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Echo_Licht&diff=430143Echo Licht2017-01-14T13:37:00Z<p>Imatake: </p>
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<div>__NOTOC__{{Languages|Echo Licht}}<br />
<div style="float: right;">{{#ev:youtube|43wvi7KQN-E|300}}</div><br />
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"<br />
|-<br />
| [[File:LAActive2.png]]<br />
| {{SkillType|A}} Concentrate El energy to throw an energy circle that returns to you.<br />
|-<br />
|<br />
| {{SkillText|Echo Licht}}<br />
|-<br />
|<br />
| {{SkillText|Eid|Creation|Echo Licht}}<br />
|-<br />
|<br />
| {{SkillText|Swaying El}}<br />
|-<br />
|<br />
| {{SkillText|True|Range|1.5}}<br />
|}<br />
<br><br />
<br />
== Requirements ==<br />
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Ain}}"<br />
! Class !! Level Required !! [Enhanced] Level !! Left Skill Trait Level !! Right Skill Trait Level<br />
|-<br />
| [[Lofty: Anpassen]] || 25 || 84 || 32 || 41<br />
|}<br />
<br><br />
<br />
== Skill Information ==<br />
{| cellpadding="4" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Ain}}"<br />
! rowspan=2 | Character Level !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown<br />
|- style="background:{{ColorSel|CharLight|Ain}}"<br />
! Cycle Projectile !! Cycle Projectile Explosion !! Cycle Projectile !! Cycle Projectile Explosion<br />
|-<br />
| align="left" | 25 || rowspan=2 | 537% || rowspan=2 | 265% || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 40 MP || rowspan=2 | 7 Seconds<br />
|-<br />
| align="left" | [Enhanced] 84<br />
|}<br />
<br><br />
<br />
== [[Skill Traits]] ==<br />
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Ain}}"<br />
! colspan=4 | Empowered Echo Licht !! colspan=2 | Persistent Echo Licht<br />
|- style="background:{{ColorSel|CharLight|Ain}}"<br />
! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect !! colspan=2 | Details !! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect<br />
|- style="background:{{ColorSel|CharLight|Ain}}"<br />
! colspan=2 | Damage<br />
|- style="background:{{ColorSel|CharLight|Ain}}"<br />
! Cycle Projectile !! Cycle Projectile Explosion<br />
|-<br />
| 32 || {{SkillText|Empowered|120}} || % || % || 41 || {{SkillText|Persistent2|-}}<br />
|}<br />
<br><br />
<br />
== Alternative Names ==<br />
{{AlternateLanguages<br />
|Color={{ColorSel|CharLight|Ain}}<br />
|KR=에코 리히트 |KRName=Echo Licht<br />
}}<br />
<br><br />
<br />
{{LASkills}}</div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Vertieidi&diff=430141Vertieidi2017-01-14T13:36:33Z<p>Imatake: </p>
<hr />
<div>__NOTOC__{{Languages|Vertieidi}}<br />
<div style="float: right;">{{#ev:youtube|e3PNyVhfdto|300}}</div><br />
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"<br />
|-<br />
| [[File:LASActive2.png]]<br />
| {{SkillType|SA|S}}<br />
|-<br />
|<br />
| {{SkillText|Vertieidi}}<br />
|-<br />
|<br />
| {{SkillText|Eid}}<br />
|-<br />
|<br />
| {{SkillText|True|Vertieidi}}<br />
|}<br />
<br><br />
<br />
== Requirements ==<br />
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Ain}}"<br />
! Class !! Level Required !! [Enhanced] Level !! Left Skill Trait Level !! Right Skill Trait Level<br />
|-<br />
| [[Lofty: Anpassen]] || 25 || 84 || 32 || 41<br />
|}<br />
<br><br />
<br />
== Skill Information ==<br />
{| cellpadding="4" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Ain}}"<br />
! rowspan=2 | Character Level !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown<br />
|- style="background:{{ColorSel|CharLight|Ain}}"<br />
! Swift Cycle !! Homing Cycle<br>Projectile !! Swift Cycle !! Homing Cycle<br>Projectile <br />
|-<br />
| align="left" | 25 || rowspan=2 | 93% || rowspan=2 | 406% || rowspan=2 | 4 || rowspan=2 | 1~4 || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds<br />
|-<br />
| align="left" | [Enhanced] 84<br />
|}<br />
<br><br />
<br />
== [[Skill Traits]] ==<br />
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Ain}}"<br />
! colspan=4 | Empowered Vertieidi !! colspan=3 | Light Vertieidi<br />
|- style="background:{{ColorSel|CharLight|Ain}}"<br />
! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect !! colspan=2 | Details !! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect !! Details<br />
|- style="background:{{ColorSel|CharLight|Ain}}"<br />
! colspan=2 | Damage !! rowspan=2 | MP Usage<br />
|- style="background:{{ColorSel|CharLight|Ain}}"<br />
! Swift Cycle !! Homing Cycle<br>Projectile<br />
|-<br />
| 32 || {{SkillText|Empowered|120}} || % || % || 41 || {{SkillText|Light|-}} || MP<br />
|}<br />
<br><br />
<br />
==Trivia==<br />
*The word '''Vertieidi''' does not have a German translation and basically translate to nothing. However it is possible that it's supposed to be '''Verteidigung''' which translates to '''Defense''' this word its made like that because of the etimology of wind making the resulting word like Defense Wind, seen how another skill of '''Lofty: Anpassen''' is called '''Angriff''', which means '''Attack'''.<br />
<br><br />
<br />
== Alternative Names ==<br />
{{AlternateLanguages<br />
|Color={{ColorSel|CharLight|Ain}}<br />
|KR=페어타이디 |KRName=Vertieidi<br />
}}<br />
<br><br />
<br />
{{LASkills}}</div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Diamant_Regen&diff=430139Diamant Regen2017-01-14T13:36:06Z<p>Imatake: </p>
<hr />
<div>__NOTOC__{{Languages|Diamant Regen}}<br />
<div style="float: right;">{{#ev:youtube|Wv1DUlzHZhk|300}}</div><br />
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"<br />
|-<br />
| [[File:LASActive3.png]]<br />
| {{SkillType|SA|T}}<br />
|-<br />
|<br />
| {{SkillText|Eid}}<br />
|-<br />
|<br />
| {{SkillText|True|1.2}}<br />
|}<br />
<br><br />
<br />
== Requirements ==<br />
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Ain}}"<br />
! Class !! Level Required !! [Enhanced] Level !! Left Skill Trait Level !! Right Skill Trait Level<br />
|-<br />
| [[Lofty: Anpassen]] || 30 || 86 || 33 || 41<br />
|}<br />
<br><br />
<br />
== Skill Information ==<br />
{| cellpadding="4" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Ain}}"<br />
! rowspan=2 | Character Level !! colspan=3 | Damage (Magical) !! colspan=3 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown<br />
|- style="background:{{ColorSel|CharLight|Ain}}"<br />
! Light Sphere !! Shard Shot !! Shard Explosion !! Light Sphere !! Shard Shot !! Shard Explosion<br />
|-<br />
| align="left" | 30 || 137% || 278% || 253% || rowspan=2 | ?? || rowspan=2 | ?? || rowspan=2 | 1 || rowspan=2 | 100 MP || rowspan=2 | 9 Seconds<br />
|-<br />
| align="left" | [Enhanced] 86 || 164% || 334% || 304%<br />
|}<br />
<br><br />
<br />
== [[Skill Traits]] ==<br />
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Ain}}"<br />
! colspan=5 | Empowered Diamant Regen !! colspan=3 | Ruthless Diamant Regen<br />
|- style="background:{{ColorSel|CharLight|Ain}}"<br />
! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect !! colspan=3 | Details !! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect !! Details<br />
|- style="background:{{ColorSel|CharLight|Ain}}"<br />
! colspan=3 | Damage !! rowspan=2 | Cooldown<br />
|- style="background:{{ColorSel|CharLight|Ain}}"<br />
! Light Sphere !! Shard Shot !! Shard Explosion<br />
|-<br />
| 33 || {{SkillText|Empowered|120}} || % || % || % || 41 || {{SkillText|Ruthless}} || 18 Seconds<br />
|}<br />
<br><br />
<br />
==Trivia==<br />
*'''Diamant Regen''' is German and translates to '''Diamond Rain'''.<br />
**Correctly spelled it would be '''Diamantregen'''.<br />
<br><br />
<br />
== Alternative Names ==<br />
{{AlternateLanguages<br />
|Color={{ColorSel|CharLight|Ain}}<br />
|KR=디아몬드 레겐 |KRName=Diamant Regen<br />
}}<br />
<br><br />
<br />
{{LASkills}}</div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Noble_Pledge:_Eid&diff=430137Noble Pledge: Eid2017-01-14T12:57:16Z<p>Imatake: </p>
<hr />
<div>__NOTOC__{{Languages|Noble Pledge: Eid}}<br />
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"<br />
|-<br />
| [[File:LAPassive1.png]]<br />
| {{SkillType|P}}<br />
|-<br />
|<br />
| {{SkillText|Noble Pledge}}<br />
|-<br />
|<br />
| {{SkillText|Eid|P}}<br />
|-<br />
|<br />
| {{SkillText|Triple Eid}}<br />
|-<br />
|<br />
| {{SkillText|Swaying El|P}}<br />
|}<br />
<br><br />
<br />
== Requirements ==<br />
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Ain}}"<br />
! Class !! Level Required<br />
|- <br />
| [[Lofty: Anpassen]] || 15<br />
|}<br />
<br><br />
<br />
== Skill Information ==<br />
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Ain}}"<br />
! rowspan=2 | Skill Level !! rowspan=2 | Character Level !! Eldian Bullet Strengthening !! Eid: Mut !! colspan=2 | Eid: Rein !! colspan=2 | Eid: Wille<br />
|- style="background:{{ColorSel|CharLight|Ain}}"<br />
! Range Increase !! Damage Increase !! MP Recovery Increase !! HP/MP Recover !! Range Increase !! [[Status Effects|Slow]] Duration<br />
|-<br />
| align="left" | 1 || 15 || 15% || rowspan=4 | 10% || rowspan=4 | 200% || rowspan=4 | 5% || rowspan=4 | 30% || rowspan=4 | 5 Seconds<br />
|-<br />
| align="left" | 2 || 31 || 30% <br />
|-<br />
| align="left" | 3 || 39 || 45% <br />
|-<br />
| align="left" | 4 || 83 || 60% <br />
|}<br />
<br><br />
<br />
== Tips and Details ==<br />
*The certain combos mentioned refer to additional element blasts on a 3 Eldain stacked enemy. {{CDeLX}} provides <font color="FF0000">[Eid: Mut]</font>, {{CAinUX}} provides <font color="FFD700">[Eid: Rein]</font> and {{CViDX}} provides <font color="00FFFF">[Eid: Wille]</font>. The Circular Magic Blast give a random [Eid].<br />
<br><br />
<br />
== Alternative Names ==<br />
{{AlternateLanguages<br />
|Color={{ColorSel|CharLight|Ain}}<br />
|KR=고귀한 서약 : 아이트 |KRName=Noble Pledge : Eid<br />
}}<br />
<br><br />
<br />
{{LASkills}}</div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Noblesse/fr&diff=393595Noblesse/fr2016-08-31T20:03:55Z<p>Imatake: </p>
<hr />
<div>{{Languages|Noblesse}} {{DISPLAYTITLE:Noble}}<br />
{{Infobox_personnages<br />
| name=Luciela « Lu » R. Sourcream<br />
|color={{ColorSel|Character|Lu/Ciel}}<br />
|image=[[File:NoblesseP.png|550px]]<br />
|class=[[File:NobTiny.png]] Noble<br />
|Height=144 cm<br />
|weapon=Gantelets magiques, javelots d'âme<br />
|Art=Portrait : hwansang<br>Démo de compétence : hwansang<br />
|tree=[[Lu/Ciel/fr|Lu/Ciel]] > [[Royal Guard/fr|Lu/Garde royal]] > [[Noblesse/fr|Noble/Garde royal]]<br />
|RD=[[File:Korean Flag.png|20px]] 12 février 2015<br>[[File:Japanese_Flag.png|20px]] 12 août 2015<br>[[File:Chinese_Flag.png|20px]] 12 août 2015<br>[[File:Flag-us.png|20px]] 12 août 2015<br>[[File:Europeanunion.png|20px]] 12 août 2015<br>[[File:Bresil_Flag.png|20px]] 12 août 2015<br>[[File:Flag-tw.png|20px]] 13 août 2015 <br />
|stat=<br />
{{CharStatsFR<br />
| Title=Noble<br />
| Color={{ColorSel|CharStats|Lu/Ciel}}<br />
| HP=2<br />
| MATK=5<br />
| MDEF=4<br />
| PDEF=2<br />
| PATK=3<br />
| Speed=2<br />
| Range=3<br />
| Difficulty=2<br />
}}<br />
}}<br />
<center>{{quotationFR|Huhuhu, observe combien de puissance j'ai récupérée grâce à Ciel.}}</center><br />
<br />
== [[File:NBNEW.png]] Noble/Garde royal ==<br />
=== Spécialité ===<br />
Grâce au soutien et au sacrifice constant de Ciel, Lu a développé une forte personnalité et une grande puissance de feu lui permettant de s'affirmer sur le champ de bataille.<br />
<br><br />
<br />
=== Histoire ===<br />
Avec la puissante aide de Ciel, Lu retrouve enfin son autorité au sein du monde démoniaque. Elle peut désormais contrôler les esprits maléfiques avec l'incroyable puissance de sa descendance. Elle fait obéir les ennemis un par un usant de son charme, cherchant ceux qui l'ont trahie et dépossédée de tous ses biens.<br />
<br><br />
<br />
== Seconde quête de spécialisation ==<br />
{{JobChangeFR|Nob}}<br />
<br />
== Arbre de compétences ==<br />
{{:Skill Tree: Noblesse/fr}}<br />
<br><br />
<br />
== Combos supplémentaires ==<br />
{{SkillTextFR|Combo|Soul Collector}}<br />
{{SkillTextFR|Combo|2}}<br />
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"<br />
|-<br />
! width="25%" rowspan=2 | Image <br />
! width="35%" rowspan=2 | Description<br />
! width="40%" colspan= 2 | Dégâts<br />
|-<br />
! width="20%" | Ciel<br />
! width="20%" | Lu<br />
|-<br />
|[[File:Noblesse_Combo_1FR.png]]<br />
| '''Sprint d'alternance'''<br />
<br />
Après avoir exécuté les deux premières commandes du [[Royal Guard/fr#Combos_additionnels|combo Mode tir sprinté du Garde royal]], passe à l'autre personnage et empale l'ennemi avec des javelots d'âme. Appuyer sur {{CX}} à la fin invoquera plus de javelots (sera en '''protection K.O.''').<br />
*Malgré qu'il est écrit que le combo commence par '''>>W''', les véritables combos sont les suivants : '''>>WXvXX''' et '''>>XXvXX'''.<br />
|<br />
(Après les deux premières commandes de sprint)<br><br />
{{CCPDX}} 367% de dégâts phy.<br><br />
{{CConX}} 121% de dégâts mag. x1~5<br />
|<br />
(Après les deux premières commandes de sprint)<br><br />
{{CCPDX}} 346% de dégâts phy.<br><br />
{{CConX}} 121% de dégâts mag. x1~5<br />
|-<br />
|[[File:Noblesse_Combo_2FR.png]]<br />
| '''Tir visé'''<br />
Le dernier {{CX}} du combo [[Royal Guard/fr#Combos_additionnels|Mode tir du Garde royal]] peut maintenant être visé vers le haut ou le bas. Les tirs visés ne peuvent pas être chargés.<br />
|<br />
(En mode tir)<br><br />
{{CUX}} 250% de dégâts mag.<br><br />
OU<br><br />
{{CDX}} 250% de dégâts mag.<br />
|<br />
(En mode tir)<br><br />
{{CUX}} 467% de dégâts mag.<br><br />
OR<br><br />
{{CDX}} 467% de dégâts mag.<br />
|}<br />
<br><br />
<br />
== Compétences ==<br />
{{:Noblesse/Skills-FR}}<br />
<br><br />
<br />
== Vidéo ==<br />
*[https://www.youtube.com/watch?v=eZEOIP1945Y '''Toutes les poses du Garde royal et du Noble''']<br />
<br><br />
<br />
== Galerie ==<br />
=== Illustration ===<br />
<gallery widths=150px heights=150px><br />
File:NoblesseP.png|Portrait du '''Noble'''.<br />
File:Noblesse_Attack.png|Démo de compétence entière du '''Noble'''.<br />
File:ReRoyal_Guard_Attack.png|Démo de compétence entière du '''Garde royal'''.<br />
File:Noblesse Cutin Full.png|Démo de compétence entière pour les compétences de combinaison.<br />
Image:WithYou2.png|Bande-dessinée pour la sortie de l'[[Dreadlord/fr|Ange de la mort]] et du '''Noble'''.<br>[http://elwiki.net/babel/comic/Takoman/With_You_2'''Cliquez ici pour lire (anglais)'''].<br />
</gallery><br />
<br />
=== Divers===<br />
<gallery widths=150px heights=150px><br />
File:NoblesseLPoses.png|Pose et avatars promotionnels de Lu.<br />
File:NoblesseCPoses.png|Pose et avatars promotionnels de Ciel.<br />
File:Nobluready.gif|Animation de préparation de Lu.<br />
File:Nobcielready.gif|Animation de préparation de Ciel.<br />
File:NobGauntlets.png|Les gantelets du '''Noble''' en donjon/JcJ.<br />
File:NobCrown.png|Accessoire événementiel du '''Noble''', Couronne de noble.<br />
</gallery><br />
<br><br />
<br />
== Anecdotes ==<br />
*En devenant un '''Noble''', les yeux de Lu sont à demi-clos, comme si elle toisait quelqu'un, de façon à symboliser son regain de nobilité.<br />
*En devenant un '''Noble''', Lu dit autre chose à la sélection des personnages pour correspondre à sa nouvelle personnalité.<br />
*La couronne fait partie de son haut avatar au lieu de ses cheveux.<br />
*La démo de compétence en combinaison du '''Noble''' est basée sur l'une de ses poses de début de donjon.<br />
*Étrangement, dans la démo de compétence du '''Noble''', son gantelet est représenté avec 5 griffes au lieu de 4 dans son modèle en jeu.<br />
*L'une des poses de victoire du '''Noble''' peut être faite de dos. Ceci est probablement un bug.<br />
**Un autre bug pour l'une des poses de victoire du '''Noble''' montre ce qui semble être un accessoire d'oreilles de lapin fixé sur les pistolames de Ciel.<br />
*Ciel indique que Lu était plus mignonne lorsqu'elle était plus petite et aurait préféré qu'elle reste comme ça.<br />
<br><br />
<br />
== Noms alternatifs ==<br />
{{AlternateLanguagesFR<br />
|Color={{ColorSel|CharLight|Lu/Ciel}}<br />
|KR=노블레스 |KRName=Noblesse<br />
|JP=ノーブレス |JPName=Noblesse<br />
|TW=闇夜女爵 |TWName=Baronne de la nuit<br />
|CN=皇家贵族 |CNName=Noblesse royale<br />
|NA=Noblesse |NAName=Noblesse<br />
|DE=Noblesse |DEName=Noblesse<br />
|IT=Noblesse |ITName=Noblesse<br />
|PL=Noblesse |PLName=Noblesse<br />
|ES=Nobleza |ESName=Noblesse<br />
|UK=Noblesse |UKName=Noblesse<br />
||BR=Aristocrata |BRName=Aristocrate<br />
}}<br />
<br><br />
<br />
{{Personnages}}</div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Garden_of_Haures&diff=379247Garden of Haures2016-07-05T09:29:09Z<p>Imatake: </p>
<hr />
<div>__NOTOC__{{Languages|Garden of Haures}}<br />
<div style="float: right;">{{#ev:youtube|kFyKQiROdrQ|300}}</div><br />
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"<br />
|-<br />
| [[File:DemActive14.png]]<br />
| '''[Special Active]''' Reveal the garden of haures.<br><br />
The garden grows at regular intervals and does not disappear until the mother's HP reaches 0.<br><br />
The mother gradually loses 10% HP every 3 seconds after it has been summoned for 15 seconds.<br />
|-<br />
|<br />
| {{SkillText|GardenOfHaures}}<br />
|-<br />
|<br />
| {{SkillText|Ciel|2}}<br />
|}<br />
<br><br />
<br />
== Requirements ==<br />
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"<br />
! Class !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level<br />
|-<br />
| [[Demonio]] || 55 || 61 || 62<br />
|}<br />
<br><br />
<br />
== Skill Information ==<br />
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"<br />
! rowspan="2" | Character Level !! rowspan="2" | Haures Summoning (Physical) !! rowspan="2" | Max Hits !! colspan=9 | Demon Realm Garden !! rowspan="2" | CP Gain !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown<br />
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"<br />
! Mother Continuous Hits !! Plant Continuous Hits !! Plant Count !! Hit Frequency !! All Speed Decrease !! All Defense Decrease !! Mother Health !! Initial Duration !! HP Drain after 15 Seconds<br />
|-<br />
| align="left" | 55 || 957% || 3 || 38% || 32% || 6 || 1 per second || 15% || 15% || 50% || 15 Seconds || 10% HP every 3 Seconds || 2 || 100 MP || 18 Seconds<br />
|}<br />
<br><br />
<br />
== [[Skill Traits]] ==<br />
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"<br />
! colspan=3 | Haste Garden of Haures !! colspan=3 | Regenerating (1) Garden of Haures<br />
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"<br />
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! Details<br />
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"<br />
! Cooldown !! MP Recovery<br />
|-<br />
| 61 || {{SkillText|Haste|80}} || 14.4 Seconds || 62 || {{SkillText|Regenerating (1)|100}} || 100 MP<br />
|} <br />
<br><br />
<br />
== Tips and Details ==<br />
*The garden will attract nearby enemies, switching their focus away from you. This is great for gathering enemies without having to worry about being targeted.<br />
*Enemies can take damage from multiple plants at once. Exceptionally wide enemies could theoretically take hits from all 6 plants + the main flower.<br />
**On average, enemies will take damage from at least 2 plants, or 1 plant + the mother flower near the center. <br />
**Over the full duration, the mother flower will deal 59 hits, while the smaller plants will deal 57, 55 and 53 hits respectively from when they spawn.<br />
***The theoretical maximum damage this skill can deal is thus 15,673% Physical Damage. (Assuming all 7 plants connect and the mother flower remains alive for the maximum duration, including the summoning damage).<br />
**Unfortunately this skill cannot stay active very long against Bone Dragon, as the plants would spread into the fire where it is standing, killing the garden very quickly.<br />
*This is the only 100 MP available to Ciel in the entire job path, not counting the '''Madness''' skill, [[Shadow Fury]], making it extremely vital for gaining CP without spending all your MP on the path's numerous 200 MP skills.<br />
**On top of that, with Regenerating (1), it may not even cost you any MP at all, effectively giving you 2 CP for free.<br />
<br><br />
<br />
== Updates ==<br />
*05/19/2016 KR<br />
**Fixed issue where monsters not spawning during the skill.<br />
**Main flower's max HP in PvP changed from 50% of caster's HP to 25% of caster's HP.<br />
**All Speed Decrease by 35% effect changed to 15%.<br />
*06/30/2016 KR<br />
**Main flower's HP decrease start time changed from 30s to 15s<br />
<br><br />
<br />
== Alternative Names ==<br />
{{AlternateLanguages<br />
|Color={{ColorSel|CharLight|Lu/Ciel}}<br />
|KR= 하우레스의 정원 |KRName= Garden of Haures<br />
}}<br />
<br><br />
<br />
{{DemSkills}}<br />
[[Category: Tenacity Skills]][[Category: Special Active Skills]]</div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Diabolic_Esper&diff=379049Diabolic Esper2016-07-03T19:10:13Z<p>Imatake: </p>
<hr />
<div>{{Languages|Diabolic Esper}}<br />
{{Infobox_character <br />
|name=Add <br />
|color={{ColorSel|Character|Add}} <br />
|image=[[File:Des.png|480px]] <br />
|class=[[File:DETiny.png]] Diabolic Esper <br />
|weapon= Nasod Dynamos, Nasod Armor, Temporal/Spatial Distortion<br />
|age=19<br />
|Height=180 cm (5 ft 10 in)<br />
|Weight=59 kg (130 lb)<br />
|tree=[[Add]] > [[Time Tracer]] > [[Diabolic Esper]]<br />
|RD=[[File:Korean Flag.png|20px]] 11 September 2014<br>[[File:Flag-us.png|20px]] 31 March 2015<br>[[File:Chinese_Flag.png|20px]] 1 April 2015<br>[[File:Flag-tw.png|20px]] 1 April 2015<br>[[File:Europeanunion.png|20px]] 1 April 2015<br>[[File:Bresil_Flag.png|20px]] 29 April 2015<br />
|stat=<br />
{{CharStats<br />
| Title=Diabolic Esper<br />
| Color={{ColorSel|CharStats|Add}}<br />
| HP=2<br />
| MATK=5<br />
| MDEF=5<br />
| PDEF=2<br />
| PATK=2<br />
| Speed=3<br />
| Range=2<br />
| Difficulty=3<br />
}}<br />
}}<br />
<center>{{quotation|Pathetic... Pathetic! You're so pathetic!}}</center><br />
<br><br />
==Diabolic Esper ==<br />
<br />
{{#Widget:AdsenseR}}<br />
===Specialty===<br />
<br />
Having gained a greater understanding and control over time travel and space manipulation, '''Diabolic Esper''' is capable of tearing enemies apart with stronger spacial combos than ever before. He can force enemies to be transported using [[Reverse Stigma]] or can transport himself using [[Reverse Circle]]. With his new destructive abilities and even more destructive personality, '''Diabolic Esper''' will leave no enemies behind when he unleashes his power!<br />
<br />
===Background===<br />
''“What?! My calculations can't be wrong! They can't be!!”''<br><br />
Add completes the Dynamo upgrade using pure El energy, and with it takes a great leap back in time. But what waits for him in this past era is far from the world he once knew. He arrives in an alternate reality where his entire family was not slain. However, he is surprised to find a young man who appears to be the Add of this alternate reality… and he leads a happy and promising life!<br><br />
''“Calculating discrepancy rate of the past using inputted data. Rate: 42.72%. Due to this high discrepancy rate it's hard to conclude that this is the same world.”''<br><br />
No matter how many calculations he performed using his Dynamo's World Discrepancy system; it only confirmed that this was the past of a different timeline. After much trial and error, Add realizes that unless he preemptively designates the time coordinates, it would take an astronomical amount of effort to return him to the past that he wanted. Even with recalculations and many more attempts to go back to his own reality, Add keeps arriving in this other world. As his frustration grows, so does the insanity that has consumed him. Add is ultimately pushed to the brink.<br><br />
''“All of my effort and time ended up being so worthless, and I was never even rewarded?! In that case, I'll destroy this damned world!! Kuaaaaah!!!”''<br><br />
Add cursed the world itself and became consumed by extreme madness. He used the knowledge and scientific skills he acquired during his time travels to start a destructive rampage that distorted time and space. People who saw this started to call Add the '''Diabolic Esper'''.<br />
<br />
==Second Class Advancement==<br />
At Lv35, Time Tracer can advance into Diabolic Esper. The second class advancement quest is obtained from Ariel, the event NPC located in every town.<br>'''Diabolic Esper''' can also be obtained by using the Cash Shop item: '''Power of Time and Space'''[[File:DEcash.png|50px]].<br />
===Diabolic Esper===<br />
#Talk to [[NPCs#Altera|Adel]] in [[Altera]].<br />
#Collect 60 '''Nasod Scrap Metal''' from Nasods in [[Altera]].<br />
#Talk to [[NPCs#Travelers|Glave]] in [[Feita]]<br />
#Defeat Amethyst in [[5-3]] & Berthe in [[5-6]] 8 times each on Very Hard (☆☆☆)<br />
#Talk to [[NPCs#Travelers|Glave]] in [[Feita]]<br />
<br />
<br><br />
<br />
== Skill Tree ==<br />
{{:Skill Tree: Diabolic Esper KR}}<br />
<br><br />
<br />
== Additional Combos ==<br />
{{SkillText|Combo|2}}<br />
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"<br />
|-<br />
! width="25%" |Image <br />
! width="50%" |Description<br />
! width="25%" |Damage<br />
|-<br />
| [[File:DEcombo3.png]]<br />
| '''Spatial Tug'''<br />
After doing {{CZ}}{{CZ}}{{CX}}, open a spatial rift from the area the dynamos landed and pull the enemies caught towards you.<br />
*This combo should be used from a distance, because when Add pulls targets with the dimensional gate, they maintain their launched status and may be pulled over Add's head if used at point-blank.<br />
|<br />
{{CZ}} 190% Phy. Damage<br><br />
{{CZ}} 283% Phy. Damage<br><br />
{{CX}} 135% Mag. Damage x2 (2 MP)<br><br />
{{CX}} 316% Mag. Damage (2 MP)<br><br />
(PvP Damage Modifier = 0.989)<br />
|-<br />
| [[File:DEcombo4.png]]<br />
| '''Spatial Warp'''<br />
After doing {{CDRU}}{{CX}}, break a spatial rift diagonally downwards and warp yourself to it.<br />
|<br />
{{CDRU}}<br><br />
{{CX}} 82% Mag. Damage x3<br><br />
{{CZ}} 178% Mag. Damage<br><br />
{{CZ}} 209% Phy. Damage<br />
|-<br />
| align="center" |{{CDR}}{{CX}}{{CX}}{{CX}}<br />
| '''Spatial Explosion'''<br />
After doing {{CDR}}{{CX}}{{CX}}, instead of kicking enemies, fire a spatial orb that explodes upon contact. Launches enemies diagonally upwards away from you.<br />
|<br />
{{CDR}}<br><br />
{{CX}} 242% Mag. Damage<br><br />
{{CX}} 338% Phy. Damage<br><br />
{{CX}} 117% Mag. Damage x3 (3 MP)<br />
|}<br />
<br><br />
<br />
== Skills ==<br />
{{:Diabolic Esper/Skills-KR}}<br />
<br><br />
<br />
== Videos ==<br />
*[https://www.youtube.com/watch?v=_dHCdJNnAvE'''KR trailer (released together with Time Tracer) by 'KOG'''']<br />
*[https://www.youtube.com/watch?v=cqOFE9dnZT4'''NA trailer (released together with Time Tracer) by 'Kill3rCombo'''']<br />
*[https://www.youtube.com/watch?v=XPKxbgtEhXE&feature=youtu.be '''Diabolic Esper All Pose''']<br />
<br><br />
<br />
== Gallery ==<br />
=== Artwork ===<br />
<gallery widths=150px heights=150px><br />
File:Des.png|'''Diabolic Esper's''' Portrait, illustrated by Hwansang.<br />
File:DiENewArt.png|Alternate portrait of '''Diabolic Esper''' shown in NA. <br />
File:DiESkillcutinfull.png|Full body Skill Cut-in.<br />
File:Diabolic_Esper_Attack_2.png| Full Body Cash Shop Cut-in<br />
File:DE_Chibis.png|'''Diabolic Esper's''' chibi portrait.<br />
</gallery><br />
<br />
=== Miscellaneous ===<br />
<gallery widths=150px heights=150px><br />
File:DEpose.png|Idle pose and Promo avatar.<br />
File:DEReady.gif|Ready Animation.<br />
File:BlackEyeDP.png|Upon advancing to '''Diabolic Esper''', going into Dynamo Configuration Mode will cause Add's sclera to turn black.<br />
File:DiEShadow.png|'''Diabolic Esper's''' silhouette shown prior to his release. <br />
File:DE_CashShop_Cutin_animated.gif|Animated Cash Shop Cut-in.<br />
File:DEAccess.png|'''Diabolic Esper''''s accessory, '''[[Diabolic Armor]]'''.<br />
File:DEAccess2.png|'''Diabolic Esper''''s accessory, '''Cobo Vaccine USB'''. (Unavailable in KR)<br />
File:DEAccess3.png|'''Diabolic Esper''''s accessory, '''Diabolic Chain'''. (Unavailable in KR)<br />
File:Add3rdLeak.png|Leaked image of '''Diabolic Esper's''' head before his release, describing him as "Strongest Madness".<br />
File:Add3rdJobSilhouette.png| A silhouette of '''Diabolic Esper's''' before his release. (From Little Specter/Asura Trailer)<br />
</gallery><br />
<br><br />
<br />
== Trivia ==<br />
*The Diabolic Armor is part of his promo avatar's top piece.<br />
*While his sclera only turn black by going into Dynamo Configuration Mode (Awakening) in-game, they are canonically depicted as being this way permanently.<br />
**When equipping a [[Character Customization System#Faces|custom eyes]], going into Configuration Mode will not change his sclera to black.<br />
*'''Diabolic Esper's''' job change quest is considered to be the hardest in the game so far, having the highest level requirement for its completion.<br />
*After advancing to '''Diabolic Esper''', Add's character selection screen quote changes once again, to match his demented personality.<br />
*Time Tracer's pendant can be found in the center of Diabolic Esper's bodysuit, having merged with it.<br />
*Following the release of '''Diabolic Esper''''s alternate art, this is the second time Add is depicted frowning in a portrait, the first being [[Media:8333DMt.jpg|Time Tracer's teaser]].<br />
*'''Diabolic Esper''''s ready stance seems to be similar to [[Psychic Tracer]]'s portrait pose.<br />
<br><br />
<br />
== Alternative Names ==<br />
{{AlternateLanguages<br />
|Color={{ColorSel|CharLight|Add}}<br />
|KR=디아볼릭 에스퍼 |KRName=Diabolic Esper<br />
|JP=ディアボリックエスパー |JPName=Diabolic Esper<br />
|TW=狂噬者 |TWName=Lunatic Devourer<br />
|CN=残酷异能者 |CNName=Diabolic Esper<br />
|FR=Seigneur du temps |FRName=Time Lord<br />
|IT=Esper diabolico |ITName=Diabolic Esper<br />
|DE=Diabolischer Esper |DEName=Diabolic Esper<br />
|PL=Diaboliczny Esper|PLName=Diabolic Esper<br />
|ES=Telépata diabólico |ESName=Diabolic Telepath<br />
|BR=Esper Diabólico |BRName=Diabolic Esper<br />
}}<br />
<br />
{{Characters}}</div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Mecha_Generator&diff=364458Mecha Generator2016-04-09T18:34:52Z<p>Imatake: The "SkillText" template isn't working, maybe i've done something wrong ?</p>
<hr />
<div>{{Languages|Mecha Generator}}<br />
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"<br />
|-<br />
| [[Image:OptPassive2.png]]<br />
| '''[Passive]''' Enhances the generation of Robots by increasing max. Mana and creating MP/sec per Mecha placed for their whole duration.<br />
|-<br />
|<br />
| <font color="FFCC00">'''MP generating skills'''</font><br />
*[[RX-78_Land_Runner|RX-78 Land Runner]]<br />
*[[Air_Bomb_Mech_:_Gale_Force|Air Bomb Mech : Gale Force]]<br />
*[[Ez-8_Count_Down|Ez-8 Count Down]]<br />
*[[Ex-S_Viper|EX-S Viper]]<br />
*[[Sparrow_Factory|Sparrow Factory]]<br />
*[[G-0_Battleroid|G-0 Battleroid]]<br />
|}<br />
<br><br />
<br />
== Requirements ==<br />
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Rose}}"<br />
! Class !! Level Required<br />
|-<br />
| [[Optimus]] || 60 <br />
|}<br />
<br><br />
== Skill Information ==<br />
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Rose}}"<br />
! rowspan=2 | Character Level !! colspan=2 | [Generator Enhancement]<br />
|- style="background:{{ColorSel|CharLight|Rose}}"<br />
! Max. Mana !! MP per Robot<br />
|-<br />
| align="left" | 60 || +50 MP? || +? MP<br />
|-<br />
| align="left" | 67 || +100 MP? || +? MP<br />
|-<br />
| align="left" | 69 || +150 MP || +5 MP<br />
|} <br />
<br><br />
<br />
== Tips and Details ==<br />
<br><br />
<br />
== Updates ==<br />
*04/07/2016 KR<br />
**MP Recovery increased.<br />
<br><br />
<br />
== Alternative Names ==<br />
{{AlternateLanguages<br />
|Color={{ColorSel|CharLight|Rose}}<br />
|KR= 메카 제네레이터 |KRName=Mecha Generator<br />
}}<br />
<br><br />
<br />
{{OptSkills}}</div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Template:SkillText&diff=364452Template:SkillText2016-04-09T16:57:00Z<p>Imatake: </p>
<hr />
<div>{{#switch: {{{1|}}}<br />
<!-- Elsword's Mechanics --><br />
| Destruction =<br />
'''[[Way of the Sword|<font color="FF4444">Destruction Skill</font>]]'''<br />
*Consumes the <font color="FF4444">Destruction gauge</font> and charges the <font color="4488FF">Vitality gauge</font><br />
*Boosts attack power by 50% when Destruction is active<br />
| Vitality =<br />
'''[[Way of the Sword|<font color="4488FF">Vitality Skill</font>]]'''<br />
*Consumes the <font color="4488FF">Vitality gauge</font> and charges the <font color="FF4444">Destruction gauge</font><br />
*Reduces mana consumption by 30% and boosts mana gain when Vitality is active <br />
| CruelSlayer=<br />
[[Cruel Slayer|<font color="ff8000">'''Cruel Slayer'''</font>]]<br />
When the passive activates, the MP cost of the next active is reduced.<br />
| BrutalSlayer=<br />
[[Brutal Slayer|<font color="0000ff">'''Brutal Slayer'''</font>]]<br />
Whenever the MP burn occurs, Elsword next few hits will be critical.<br />
<br />
<!-- Aisha's Mechanics --><br />
| Memorize =<br />
'''[[Memorize|<font color="CC99FF">Available for Memorize</font>]]'''<br />
*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state) <br />
*Press '''V''' to activate the memorized skills in order.<br />
<br />
<!-- Rena's Mechanics --><br />
| Nature =<br />
'''[[Nature's Force System|<font color="00FF24">NF Consumption Skill</font>]]'''<br />
*Uses {{{2|}}} NF on hit<br />
<br />
<!-- Raven's Mechanics --><br />
| Evasive =<br />
'''<font color="FF4444">Evasive Maneuver</font>'''<br />
*Usable during Parrying (When you block frontal attack with the core during Awakening).<br />
| Overheat =<br />
<font color="FF4444">'''Overheat'''</font><br />
*Uses HP for additional damage<br />
*Activate by repeated presses of the skill key<br />
*Attack power increases by 5% for 10 seconds.<br />
<br />
<!-- Eve's Mechanics --><br />
| CoreActivation=<br />
'''<font color="FF4444">Core Activation Skill</font>'''<br />
*Successful attack made during Awakening will activate the Core Attack.<br />
| ForceField =<br />
<font color=33FFFF>'''Force Field Skill'''</font><br />
*{{#switch:{{{2|}}}<br />
| EnergyNeedles=Energy Needle reacts with force fields created by other skills as well.<br />
| #default=Skill reacts to Force Fields<br />
}}<br />
| MultiForceField =<br />
<font color=33FFFF>'''Multi-Force Field Skill'''</font><br />
*Skill reacts to multiple Force Fields<br />
| FusionField=<br />
<font color=33FFFF>'''Create Fusion Field'''</font><br />
*Activates Amplify/Spectrum/Reactive Force Fields at the same time.<br />
*Other force fields will not activate through El Crystal Spectrum while Fusion Field is active.<br />
<br />
<!-- Chung's Mechanics --><br />
| Cannonball = <br />
<font color=33FFFF>'''Cannonball Consumption'''</font><br />
{{#switch:{{{2|}}}<br />
| 1=<br />
*Uses 1 cannonball<br />
| CarpetBombing=<br />
*Additional artillery wave if used with 6 cannonballs (1 wave max)<br />
| ChaosCannon=<br />
*Uses 1 cannonball<br />
*2 additional cannonballs will increase firing by 1 (up to 2)<br />
| #default=<br />
*Uses {{{2|}}} cannonballs<br />
}}<br />
<br />
<!-- Ara's Mechanics --><br />
| AdditionEnergy =<br />
<font color=FFC000>'''Additional Energy Consumption'''</font><br />
*Uses 0~{{{2|}}} Energy (Can be used even without Energy)<br />
| AdditionalEnergy =<br />
<font color=FFC000>'''Additional Energy'''</font><br />
*Consume up to {{{2|}}} Energy while holding down the skill key.<br />
| EnergyConsume =<br />
<font color=FFC000>'''Energy Consumption'''</font><br />
*{{#switch:{{{2|}}}<br />
| 6=All (Minimum 6)<br />
| #default=Costs {{{2|}}} Energy<br />
}} {{#ifeq:{{{Specter|}}}|true|(Can be used even without Energy)}}<br />
{{#switch:{{{3|}}}<br />
| 0=<br />
*No Energy consumed if used for Energy Conversion<br />
| 1=<br />
*1 Energy if used for Energy Conversion<br />
}}<br />
| EnergyGain =<br />
<font color=FFC000>'''Energy Gain'''</font><br />
*Gain {{{2|}}} Energy<br />
| EnergyConvert =<br />
<font color=FFC000>'''Energy Conversion'''</font><br />
*Gain {{{2|}}} Energy by cancelling this skill<br />
| EnergyDrain =<br />
<font color=FFC000>'''Energy Drain'''</font><br />
*Drain 1 Energy per enemy hit ({{{2|}}} Max)<br />
| ArtStance =<br />
<font color="00FF24">'''{{{2|}}} Arts'''</font><br />
*Repeatedly press skill key to activate {{#switch:{{{2|}}}<br />
| Dragon={{#switch:{{{3|}}}<br />
| 3=[[Dragon Stance 3 : Eight Trigram Palm|Dragon Stance 3]]<br />
| 4=[[Dragon Stance 4 : Moonlight Slash|Dragon Stance 4]]<br />
}}<br />
| Tiger={{#switch:{{{3|}}}<br />
| 2=[[Tiger Stance 2 : Tiger Claw|Tiger Stance 2]]<br />
| 3=[[Tiger Stance 3 : Earth Axis|Tiger Stance 3]]<br />
| 4=[[Tiger Stance 4 : Raging Wave|Tiger Stance 4]]<br />
}}<br />
| Wolf={{#switch:{{{3|}}}<br />
| 3=[[Wolf Stance 3 : Wolf Claw|Wolf Stance 3]]<br />
| 4=[[Wolf Stance 4 : Wolf Fang|Wolf Stance 4]]<br />
}}<br />
| Rakshasa={{#switch:{{{3|}}}<br />
| 2=[[Rakshasa Stance 2 : Energy Burst|Rakshasa Stance 2]]<br />
| 3=[[Rakshasa Stance 3 : Spear Prison|Rakshasa Stance 3]]<br />
| 4=[[Rakshasa Stance 4 : Soul Escape|Rakshasa Stance 4]]<br />
}}<br />
| Exorcism={{#switch:{{{3|}}}<br />
| 3=[[Exorcism Stance 3 : Shadoweave|Exorcism Stance 3]]<br />
| 4=[[Exorcism Stance 4 : Darkness Sever|Exorcism Stance 4]]<br />
}}<br />
| Phantom Fox={{#switch:{{{3|}}}<br />
| 2=[[Phantom Fox Stance 2 : Discordance]]<br />
| 3=[[Phantom Fox Stance 3 : Rapid Raid]]<br />
| 4=[[Phantom Fox Stance 4 : Fox's Meal]]<br />
}}<br />
}}<br />
| SecretArt ={{#switch:{{{2|}}}<br />
| Dragon=<br />
'''[[Blast|<font color="00FF24">Secret Dragon Arts : 'Blast'</font>]]'''<br />
*Activate Dragon Stance in order of [[Dragon Stance 2 : Pulling Thrust|2]]/[[Dragon Stance 3 : Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode.<br />
*Dragon Stance 1: Dash [X] or activate with XX↓X[X]<br />
| Tiger=<br />
'''[[Fierce Tiger|<font color="00FF24">Secret Tiger Arts : 'Fierce Tiger'</font>]]'''<br />
*Activate Tiger Stance in order of [[Tiger Stance 1 : Rock Smash|1]]/[[Tiger Stance 2 : Tiger Claw|2]]/[[Tiger Stance 3 : Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts.<br />
| Wolf=<br />
'''[[Killing Howl|<font color="00FF24">Secret Wolf Arts - 'Killing Howl'</font>]]'''<br />
*Activate Wolf Stance 1/[[Wolf Stance 2 : Wind Wedge|2]]/[[Wolf Stance 3 : Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode<br />
*Wolf Stance 1: Dash [Z] or activate with ZZ[Z]<br />
| Rakshasa=<br />
'''[[Purgatory|<font color="00FF24">Secret Rakshasa Arts - 'Purgatory'</font>]]'''<br />
*Activate Rakshasa Stance in order of [[Rakshasa Stance 1 : Soul Reaping|1]]/[[Rakshasa Stance 2 : Energy Burst|2]]/[[Rakshasa Stance 3 : Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts.<br />
| Exorcism=<br />
'''[[Night Parade of One Hundred Souls|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One-Hundred Souls'</font>]]'''<br />
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2 : Specter Restraints|2]]/[[Exorcism Stance 3 : Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode<br />
*Exorcism Stance 1: Activate with Dash Jump Z[X] , XXXX~X[Z], or Dash Z[X].<br />
| Phantom Fox=<br />
'''[[Pulverization|<font color="00FF24">Secret Phantom Fox Arts : 'Pulverization'</font>]]'''<br />
*Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1 : Savor|1]]/[[Phantom Fox Stance 2 : Discordance|2]]/[[Phantom Fox Stance 3 : Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode.<br />
}}<br />
<br />
<!-- Elesis' Mechanics --><br />
| BloodHit=<br />
'''<font color="FF4444">Blood Hit</font>'''<br />
{{#switch:{{{2|}}}<br />
| InjectionStigma = <br />
*Does not consume MP, instead consume 100% of Physical Attack Power as HP to cast.<br />
*If the HP is higher than 20%, consume 20% of the skill damage as HP to deal 40% more damage<br>(Blood Hit does not consume HP if your HP is below 20%)<br>(Only Overflowing Evil Blow is affected by Blood Hit)<br />
| BrandishBreaker=<br />
*Increases damage with lower HP (Max 30%)<br />
| #default=<br />
*When your own HP is above 20%, this skill will consume 20% HP to increase the damage of skills by 40%<br>(Blood Hit does not consume HP if your HP is below 20%)<br />
}}<br />
| BloodDrain=<br />
'''<font color="FF4444">Blood Drain</font>'''<br />
*Each hit from the skill drains 50% of attack power as HP (Max 250%)<br />
| Annihilation =<br />
'''[[Chivalry System|<font color="FF4444">Annihilation Skill</font>]]'''<br />
*Consumes the <font color="FF4444">Annihilation gauge</font> and charges the <font color="4488FF">Gale gauge</font><br />
*100% Critical and ignores defensive skills (Guard/Knockdown) when Annihilation is active<br />
| Gale =<br />
'''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]'''<br />
*Consumes the <font color="4488FF">Gale gauge</font> and charges the <font color="FF4444">Annihilation gauge</font><br />
*Reduces mana consumption by 40% (20% in PvP) and cooldown by 75% (50% in PvP) when Gale is active <br />
<br />
<!-- Add's Mechanics --><br />
| DMP Usage=<br />
<font color="00FF24">'''Dynamo Mutation Point'''</font><br />
*Uses {{#ifeq: {{{2|}}}|1|{{{2|}}} Dynamo Mutation Point|a maximum of {{{2|}}} Dynamo Mutation Points}} {{#ifeq: {{{3|}}}|Conqueror| |with Awakening}}<br />
*{{#switch:{{{3|}}}<br />
| Energy Boom=Increases 40% range with Dynamo Mutation Point.<br />
| Particle Prism=For each mutation point used, the effectiveness of the Movement Speed Debuff will increase.<br />
| Void Breaker=Increases 15% damage per Dynamo Mutation Point.<br />
| Conqueror=For each mutation point used, fires a homing missile.<br />
| Psychic Storm=For each mutation point used, the skill gains a size increment and a longer duration.<br />
| Quicksilver Accel=Causes Stun.<br />
| Rushing Drones=Throws one additional bomb.<br />
| Fission Shot=Changes the separation to 8 instead of 4 grenades.<br />
| Flick Disc=Throws one additional disk.<br />
| Starfall=Create an additional starfall with half the duration.<br />
| Ultimate Fury=Create an additional drone.<br />
| Delayed Explosion=Strengthens the explosion and prevents shake-off.<br />
| Gravity Buster=For each mutation point used, damage of the skill is increased by 10%.<br />
*When 2 mutation point is used, enemies will be [[Status Effects|Slowed]].<br />
| Stardust Shower=For each mutation point used, duration of the skill is increased by 0.33 seconds.<br />
| Moonlight Rhapsody=For each mutation point used, the interval of Rhapsody is decreased by 33%.<br />
| #default=Increases 10% damage per Dynamo Mutation Point.<br />
}}<br />
| DP Skill Recovery={{#switch:{{{2|}}}<br />
| Pulse Cannon= <font color="4488FF">'''DP Recovery Skill'''</font><br />
*In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP. <br />
*In Dissolution Mode (Non-Awakening), 20 DP will be recovered.<br />
| Stasis Field= <font color="4488FF">'''DP Recovery Skill'''</font><br />
*In Dissolution Mode (Non-Awakening), 60 DP will be recovered.<br />
| #default = <font color="4488FF">'''DP Skill Recovery'''</font><br />
*Recover {{{2|}}} DP when the skill is used<br />
*DP is not restored while in Dynamo Configuration Mode (Awakening)<br />
}}<br />
| DP Using Skill =<br />
<font color="4488FF">'''DP Skill'''</font><br />
*DP is not consumed while in Dynamo Configuration Mode (Awakening).<br />
| Nasod Armor Combo=<br />
<font color="FFA4A1">'''Nasod Armor Command Connection'''</font><br />
*Press {{CZ}}/{{CX}} command button to connect to Nasod Armor Command with Dynamo Configuration Mode (Awakening).<br />
| Phase Shift=<br />
<font color="00FF24">'''Activate Position Change'''</font><br />
*Once set, press the skill key again to activate.<br />
*Uses 5 MP to switch the location of you and the dummy<br />
| Pylons=<br />
<font color="4488FF">'''Consecutive Casting'''</font><br />
*Can cast up to 3 pylons within a short period.<br />
| Quicksilver Accel=<br />
<font color="FFC000">'''Back Flash'''</font><br />
*Press the skill key during skill to flash backwards.<br />
*Consumes 10 MP upon use.<br />
| Drone Activator=<br />
<font color="4488FF">'''Influenced by [[Install - Drone Activator|<font color="4488FF">Drone Activator</font>]]'''</font><br />
*Fires automatically at a marked target and inflict 20% more damage.<br />
| Dynamo Factory=<br />
<font color="FFC000">'''Dynamo Factory'''</font><br />
*<font color="FF4444">Dynamo Factory activation: 30 DP</font><br />
*If another mode is already active of not have Dynamo Factory, switched the factory to "{{{2|}}}" mode.<br />
*Use "{{{2|}}}" if in {{{2|}}} mode.<br />
*If another mode is already active, the mode will be switched and you will receive 1 <font color="00FF24">Dynamo mutation point</font>.<br />
*<font color="FF0000">"{{{2|}}}" cost {{#switch:{{{2|}}}<br />
| Shooting Chaser=130<br />
| Ultimate Fury=200<br />
| Starfall=200<br />
| #default=100<br />
}}MP.</font><br />
*Duration: 30 Seconds<br />
| Overlimit={{#switch:{{{2|}}}<br />
| SA=<br />
<font color="4488FF">'''Overlimit'''</font><br />
*During Configuration Mode (Awakening), {{{3|}}} DP will be consumed for this skill and {{PRODUCT|{{{3|}}}|0.2}} MP will be recovered.<br />
*During Dissolution Mode (Non-Awakening), {{{3|}}} MP will be consumed for this skill and {{PRODUCT}} DP will be recovered.<br />
| P=<br />
<font color="FFC000">'''Overlimit'''</font><br />
*During Configuration Mode (Awakening), the cooldowns of special actives are increased by 1.5 times.<br />
*When in Configuration Mode (Awakening), DP will be consumed and MP will be recovered.<br />
*When in Dissolution Mode (Non-Awakening), MP will be consumed and DP will be recovered.<br />
| #default=<br />
<font color="4488FF">'''Overlimit {{#if: {{{Pylons|}}}|([[Time Tracer|<font color="4488FF">Time Tracer</font>]] Only)|}}'''</font><br />
*During Dynamo Configuration Mode (Awakening), DP will be consumed for this skill instead of MP. <br />
}}<br />
| Spatial Movement=<br />
<font color="FFC000">'''Spatial Movement'''</font><br />
*During Dissolution Mode (Non-Awakening), by consuming 1 Dynamo Mutation Point, Add can move through space with Nasod Armor combo Z or X commands.<br />
| Space Crack=<br />
<font color="FFC000">'''Moving Shot'''</font><br />
*Pressing the skill key while moving forward will deal additional hits.<br />
*The additional hits consume MP (DP in awakening).<br />
| SoT=<br />
<font color="FFC000">'''Defy Time Ability'''</font><br />
*Up to 3 pylons can be placed within a short timespan.<br />
*Current HP/MP/DP/Way of the Sword/NF/Cannonballs/Spirit Energy/Mutation Points/Combination Points/ECP are recorded.<br />
*Dying while the ability is maintained will cause resurrection to the recorded point in time.<br />
*The ability takes priority over other resurrection effects. <br />
| Maximum Strike=<br />
<font color="FFC000">'''Spatiotemporal Body'''</font><br />
*Pressing the skill key will induce firing at the target that was last hit.<br />
*The skill will lose its target if the skill key is not pressed within 2 seconds<br />
*Damage becomes increasingly lower as it travels.<br />
*The Spatiotemporal Body will pass through all targets and produce an explosion.<br />
*For each Spatiotemporal Body remaining when duration runs out, recover 25 MP (DP in awakening). <br />
| Void Field=<br />
<font color="FFC000">'''Spatial Maintenance'''</font><br />
*Holding down the skill key will maintain the spatial field. <br />
*Additional hits consumed MP (DP in Awakening). (Maximum 100)<br />
| Moonlight Rhapsody=<br />
<font color="FFC000">'''Rhapsody'''</font><br />
*The debuff will be applied in 1 second intervals over the skill's duration.<br />
*When the target is hit, damage will be dealt according to the number of applied stacks.<br />
| Reverse Stigma=<br />
<font color="FFC000">'''Recall'''</font><br />
*Pressing the skill button again will transfer the marked target to the recorded position.<br />
*Invincible or named targets cannot be transferred.<br />
*The transition consumes 20 MP (DP in Awakening).<br />
| Hallucination=<br />
<font color="FFC000">'''Hallucination'''</font><br />
*Burning Hallucination: 10 seconds of burning damage.<br />
*Water Hallucination: 10 seconds of weakness, attack/movement speed decreased, jump speed increased.<br />
*Poison Hallucination: 10 seconds of poison damage, movement/jump speed decreased.<br />
<br />
<!-- Lu/Ciel's Mechanics --><br />
| Ciel =<br />
<font color="0000FF">'''Switching Skill (Ciel)'''</font><br />
*<font color="0000FF">Lu will switch to Ciel</font> when skill is used.<br />
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} when switching.<br />
| Lu =<br />
<font color="FF4444">'''Switching Skill (Lu)'''</font><br />
*<font color="FF4444">Ciel will switch to Lu</font> when skill is used.<br />
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} when switching.<br />
| LuCiel =<br />
<font color="FF4444">'''Switching Skill (Lu</font>/<font color="0000FF">Ciel)'''</font><br />
*<font color="FF4444">Ciel will switch to Lu</font> when skill is used.<br />
*<font color="0000FF">Lu will switch to Ciel</font> when skill is used.<br />
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} when switching.<br />
| Combination =<br />
<font color="00FF24">'''Combination Skill'''</font><br />
*Can only be used with a full [[Combination|Combination Gauge]].<br />
| Soul Collector=<br />
<font color="CC99FF">'''Soul Collection'''</font><br />
*Gather a soul after every 5 hits<br />
*Cooldown time of 1 second for a max of 5 stacks<br />
*Gathered souls can be used for 'Trigger'-type skills.<br />
| Sniper Mode=<br />
<font color="CC99FF">'''Sniper Mode'''</font><br />
*Rapid fire with {{CZ}}, Charged shots with {{CX}}.<br />
*Aim using the up and down movement keys.<br />
*Consumes 10 MP per second when not firing.<br />
*Skill is canceled if the left or right movement key is pressed or if the limit of 200 MP usage is reached.<br />
| Demonic Breath=<br />
<font color="CC99FF">'''Enhanced Flame'''</font><br />
*Press the skill key again to increase the strength of the fire by 10 stages.<br />
*Increases flame size/range +4%, Damage +7%, Additional 10 MP consumed per stage.<br />
| Chain=<br />
<font color="FFC000">'''Chain Skill'''</font><br />
*{{#switch:{{{2|}}}<br />
| Ruinous Impact=Consecutively press the skill key to automatically cast the '''[[Dark Crescent]]''' skill. (Must have acquired the skill)<br />
| Demonic Breath=Press the skill key during the Breath to activate '''[[Eschaton]]'''. (Must have acquired the skill)<br />
| Fantasy Impromptu=Press the skill key again to automatically activate '''[[Fantasy Impromptu - 2nd Movement]]'''. (Must have acquired the skill)<br />
}}<br />
| Fantasy Impromptu=<br />
<font color="FFC000">'''Moving Shot'''</font><br />
*During Shooting Mode, forward and backward movement is allowed.<br />
| Shadow=<br />
<font color="FFC000">'''Shadow'''</font><br />
*Damage Absorption: Absorbs 20% of the damage the user would take.<br />
*Shadow's Health: 25% of the user's health (12.5% in PvP)<br />
*Lowers the Magical Attack and Defense of enemies that touch the shadow.<br />
| Tribute=<br />
<font color="FFC000">'''Tribute'''</font><br />
*Activates for every '''[[Soul Collector|Gathered Soul]]''' gained<br />
*Recovers the Awakening Gauge<br />
*Increases buff duration<br />
*Activates once every 5 seconds<br />
| Noble Presence=<br />
<font color="FFC000">'''Noble Presence'''</font><br />
*Magic attack power increased (Max 10 stacks)<br />
*Duration: 30 seconds<br />
| Sacrifice=<br />
<font color="FFC000">'''Sacrifice'''</font><br />
*Activates for every debuff that is applied<br />
*Chance of removing a debuff with '''[[Soul Collector|Gathered Soul]]'''<br />
| Soul Sigil=<br />
<font color="FFC000">'''Soul Sigil'''</font><br />
*Soul is affected by weapon's attribute enhancement.<br />
*Fires an enhanced attack after every 5th normal attack.<br />
| Swift Smash=<br />
<font color="FFC000">'''Enhanced'''</font><br />
*When you have 5 stacks of '''[[Soul Collector|Gathered Souls]]''', damage is increased by 35%.<br />
| Shadow Bolt=<br />
<font color="FFC000">'''Shadow Bolt'''</font><br />
*Demon Spears explode when hitting either a target or the ground.<br />
*Hold down the Skill key to gain Super Armor and drop spears from the magic circle.<br />
*Releasing the Skill will auto adjust the magic circle and fire spears until the duration runs out.<br />
| Twilight Judgment=<br />
<font color="FFC000">'''Demon Bullet'''</font><br />
*Load: 3 Bullets<br />
*Gain Super Armor when firing<br />
*Does not switch to Ciel when firing the final bullet as Lu<br />
*Duration : 15 seconds<br />
*Gain MP back depending on the remaining number of bullets (1 Bullet = 33 MP)<br />
| Spectral Spear=<br />
<font color="FFC000">'''Bursting Souls'''</font><br />
*Souls from the spear will trace targets depending on the number of "Gathered Souls".<br />
| Creeping Terror=<br />
<font color="CC99FF">'''Granted Terror '''</font><br />
*Creeping Terror is applied with every hit.<br />
*Target's attack power is decreased.<br />
*Cooldown of 0.1 seconds in between stacks for a max of 5.<br />
*"Burst of Terror" is activated by Special Actives for additional damage.<br />
| Apollyon=<br />
<font color="CC99FF">'''Terror Absorption'''</font><br />
*Removes "Creeping Terror" debuffs within a range of 800<br />
*Stage is enhanced by 1 for every debuff removed (Max 20 times)<br />
*Size +1.5% and Damage +0.5% per stage<br />
| Shackling Chain=<br />
<font color="FFC000">'''Shackling Chains'''</font><br />
*Binds a maximum of five targets.<br />
*Movement/Jump is disabled for [0.5 + '''[[Creeping Terror]]''' stacks × 0.5] seconds.<br />
| Summon Darkness=<br />
<font color="FFC000">'''Dark Control'''</font><br />
*Abilities: Identical to the user's stats (35% of the user's health in PvP)<br />
*Blood Contract: Shares a certain amount of damage taken with the user<br />
*Immune to skill delay/buff/debuff.<br />
*Pressing the skill key again will unsummon the demon and recover some MP.<br />
*Duration: 30 seconds<br />
| Phantom Blade=<br />
<font color="FFC000">'''Stigma of Ghosts'''</font><br />
*If the 'Ambush Attack' portion is successful, it will apply max '''[[Creeping Terror]]''' stacks.<br />
| Dancing Blade=<br />
<font color="FFC000">'''Chase'''</font><br />
*Press the skill key again within 1 second to activate it again (Max 2 times)<br />
*MP Consumption: 90 (First cast) > 60 > 30<br />
<br />
<!-- Rose's Mechanics --><br />
| ECP Skill=<br />
<font color="4169E1">'''ECP Skill'''</font><br />
*Uses ECP instead of MP.<br />
*Skill cannot be used while Over Strike is active.<br />
| Over Strike=<br />
<font color="FF0000">'''Over Strike'''</font><br />
*While [[ECP System#Over Strike|Over Strike]] is active, skill damage is increased.<br />
| Silver Bullet=<br />
<font color="FFCC00">'''Silver Bullet'''</font><br />
*Increases normal bullet command damage to 115% for 15 Seconds.<br />
| M-137 Gatling Gun=<br />
<font color="FFCC00">'''M-137 Gatling Gun'''</font><br />
*Able to aim with {{CU}} and {{CD}}.<br />
*Press {{CZ}} or {{CX}} to fire 3 bullets for 5 MP.<br />
*While standby, consumes 7 MP per second.<br />
*While standby, moving ({{CL}}/{{CR}}) or using 200 MP will cancel the skill.<br />
| M-3 Flamethrower=<br />
<font color="FFCC00">'''M-3 Flamethrower'''</font><br />
*Hold the skill key to consume 7 MP over time to deal additional damage and increase the charge level.<br />
| Weapon Switch=<br />
<font color="FFCC00">'''Weapon Switch'''</font><br />
*Switches to the [{{{2|}}}] automatically when skill is activated.<br />
| Flame Strike=<br />
<font color="FFCC00">'''Flame Strike'''</font><br />
*Hold the skill key to add additional hits while in super armor status by consuming MP.<br>(Up to 100 MP)<br />
| Pampero Booster=<br />
<font color="FFCC00">'''Pampero Booster'''</font><br />
*Hold the skill key to add additional hits while in super armor status by consuming MP.<br>(Up to 100 MP)<br />
| Headshot=<br />
<font color="FFCC00">'''Head Shot'''</font><br />
*Pierces all enemies<br />
*33% chance to deal double damage.<br />
| Double Gun Hawk=<br />
<font color="FFCC00">'''Tracking Hawk'''</font><br />
*Press the skill key to cast up to 2 additional times.<br />
*When hawk returns, next cast will have distance and speed increased by 50% and damage by 7.5%.<br />
*Does not return when moving too far away from the skill.<br />
*The two additional casts will grant Super Armor and neutralize immunity. (?)<br />
| Chain Snatch=<br />
<font color="FFCC00">'''Rejection'''</font><br />
*While casting, press the skill key again to push enemies away. (Excludes unmovable targets)<br />
| Sonic Spike=<br />
<font color="FFCC00">'''Nimble Judgment'''</font><br />
*While using the skill, hold the left or right arrow + skill keys to change the direction of the attack.<br />
| Dance of Gun=<br />
<font color="FFCC00">'''Skilled Shooter'''</font><br />
*While using the skill, {{CZ}} or {{CX}} will trigger an evasive shot granting you immunity while recovering all of your ECP.<br />
| Revolver Mastery All Skills=<br />
<font color="9370DB">'''Chain Revolver/Blade All Skills'''</font><br />
*1st Job: [[Chain Snatch]]<br />
*1st Job: [[Dance of Gun]]<br />
*2nd Job: [[Bloody Carnival]]<br />
*2nd Job: [[Bloody Spike]]<br />
*2nd Job: [[Bloody Chain]]<br />
*2nd Job: [[Kill Point]]<br />
| RevolverMastery=<br />
<font color="9370DB">'''Chain Revolver/Blade Skill'''</font><br />
*On all hits, [[Revolver Mastery]] has a chance of inflicting [[Status Effects|Bleed]].<br />
| Moving Shot=<br />
<font color="FFCC00">'''Elusive Motion'''</font><br />
*Hold the skill key to fire additional shots for 5 MP per shot. (Up to 30)<br />
*For each additional shot, gain 1% Movement Speed for 10 seconds.<br />
*While using the skill, movement and jumping is possible.<br />
*Press {{CX}} to switch directions.<br />
| Western Fire=<br />
<font color="FFCC00">'''Western Fire'''</font><br />
*Pierces all enemies and has a 33% chance of inflicting [[Status Effects|Bleed]]<br />
*When hit from behind, skill can be used. (Super Armor when used)<br />
*If activated when hit from behind, cooldown is doubled.<br />
| Bloody Carnival=<br />
<font color="FFCC00">'''Bloody Carnival'''</font><br />
*Press the skill key again to add more hits, up to 5 times. (Consumes 10 MP per additional attack)<br />
| Chain Skills=<br />
<font color="FFCC00">'''Chain Skills'''</font><br />
*Base: [[Backstep]]<br />
*Base: [[Needle Sobat]]<br />
*1st Job: [[Head Shot(Rose)|Head Shot]]<br />
*1st Job: [[Fake Shot]]<br />
*2nd Job: [[Western Fire]]<br />
*2nd Job: [[Bloody Chain]]<br />
| Multi Head Shot=<br />
<font color="FFCC00">'''Shooting Mode'''</font><br />
*Press {{CZ}} to fire 1 basic shot. (Up to 6 times)<br />
*Each shot has a 50% chance to deal double damage.<br />
*When firing additional shots, press {{CX}} to trigger [Backstep], granting you immunity while recovering all of your ECP.<br />
*Hold a directional key and press {{CZ}} to fire in that direction.<br />
*When firing additional shots, 10 MP is consumed per shot (Up to 10 times)<br />
*While standby during Shooting Mode, 10 MP is consumed per second.<br />
| Kill Point=<br />
<font color="FFCC00">'''Constrained Prey'''</font><br />
*Reduces all defense of hit enemies by 35% for 1.5 seconds.<br />
*Defense reduction is increased by 3% for each enemy hit. (Up to 15%)<br />
| Bloody Chain=<br />
<font color="FFCC00">'''Raid'''</font><br />
*If chain hits, pressing the skill key again allow you to rush forward. (Super Armor when used)<br />
| Gun Guard A=<br />
<font color="FFCC00">'''Gun Guard'''</font><br />
*Hold the skill key to maintain Gun Guard for 10 ECP per second.<br />
*Damage taken from commands and active skills is reduced while Gun Guard is active.<br />
| Gun Guard B=<br />
<font color="FFCC00">'''Back Counter'''</font><br />
*When hit from behind, press any key to counter with [Top Spin]. (This effect has a 15 second cooldown)<br />
| Wound Weakness=<br />
<font color="FFCC00">'''Wound Weakness'''</font><br />
*Reduces all defense power and MP recovery amount for 5 seconds.<br />
| Battlefield Angel=<br />
<font color="9370DB">'''Nitro Motor'''</font><br />
*Use the [Dash] key to activate while in the air.<br />
| G-35L Flash Bang=<br />
<font color="FFCC00">'''Electric Shock'''</font><br />
*Inflicts damage every 2 seconds for 5 seconds.<br />
| Freezing Bullet=<br />
<font color="FFCC00">'''Freezing Bullet'''</font><br />
*Changes command bullets to frozen shots.<br />
*For 15 seconds, all bullets will Inflict [[Status Effects|Frostbite]].<br />
| EMP Storm=<br />
<font color="FFCC00">'''EMP'''</font><br />
*Burns Mana during electric field emission.<br />
*Pulls in enemies during electric field overheating.<br />
| Servo Nitro=<br />
<font color="FFCC00">'''Servo Nitro'''</font><br />
*Aerial Movement charges increased.<br />
*Aerial Movement movement speed increased.<br />
*Gain an advantage when attacking while in the air. <br />
| Neil Sniping=<br />
<font color="FFCC00">'''Neil Sniping'''</font><br />
*Press a [Directional Key] to move the target scope.<br />
*Press the [Skill Key] to fire.<br />
*{{CZ}} or {{CX}} forces skill to end.<br />
*When forcing skill to end, recover 25 MP for each remaining shot<br />
*Stuns for 3 seconds on successful hit.<br />
| Photon Bomb=<br />
<font color="FFCC00">'''Electromagnetic Field'''</font><br />
*Movement / Jump Speed are decreased by 50%.<br />
*Lasts for 5 seconds.<br />
| C4 Remote Control=<br />
<font color="FFCC00">'''C4 Remote Control'''</font><br />
*Explodes after 10 seconds<br />
*Can trigger explosion with [Skill Key] after setting all explosives.<br />
| Blazing Bullet=<br />
<font color="FFCC00">'''Blazing Bullet'''</font><br />
*Command bullets gain explosive properties for 15 seconds.<br />
*Explosions deal 100%, 50% and 30% of the original command's damage.<br />
| Arsenal Reinforcement=<br />
<font color="FFCC00">'''Arsenal Reinforcement'''</font><br />
*Increases the retention time of loaded attributed bullets.<br />
*Increases the effect duration of attributed bullets.<br />
*Allows you to reload/use grenade skills in midair.<br />
| Attributed Bullets=<br />
<font color="FFCC00">'''Attributed Bullets'''</font><br />
*[[Rising Shot|Silver Bullet]]<br />
*[[Freezing Bullet]]<br />
*[[Blazing Bullet]]<br />
| Grenade Skills=<br />
<font color="FFCC00">'''Grenade Skills'''</font><br />
*[[G-35L Flash Bang]]<br />
*[[G-18C Freezing Grenade]]<br />
*[[G-96 Pressure Grenade]]<br />
| Robot Bomb Reaction Skill=<br />
<font color="FFCC00">'''Robot Detonation Reaction Skill'''</font><br />
*{{#switch:{{{2|}}}<br />
| KS-83=Explodes immediately when [[Robot Detonation]] is used.<br />
| #default=Explodes at specified location when [[Robot Detonation]] is used.<br />
}}<br />
| Robot Detonation=<br />
<font color="FFCC00">'''Robot Detonation'''</font><br />
*Skills with [Robot Detonation Reaction Skill] will be activated.<br />
| Sparrow Factory=<br />
<font color="FFCC00">'''Sparrow Factory'''</font><br />
*??<br />
*??<br />
*??<br />
| G Transform Mode=<br />
<font color="00FF24">'''G Transform Mode'''</font><br />
*Uses 15 ECP to activate transform standby.<br />
*Transforming "{{{2|}}}" cost {{#switch:{{{2|}}}<br />
| G-1 Corona=100 MP<br />
| G-2 Rolling Thunder=150 MP<br />
| G-3 Raptor=30 ECP<br />
| G-4 Frisbee=200 MP<br />
}}<br />
*Able to transform to 'G-Core Extensions'.<br />
| G-Core Extensions={{#switch:{{{2|}}}<br />
| G-1=<br />
<font color="FFCC00">'''G-1 Corona'''</font><br />
*??<br />
*??<br />
| G-2=<br />
<font color="FFC000">'''G-2 Rolling Thunder'''</font><br />
*??<br />
*??<br />
| G-3=<br />
<font color="FFC000">'''G-3 Raptor'''</font><br />
*??<br />
*??<br />
| G-4=<br />
<font color="FFC000">'''G-4 Frisbee'''</font><br />
*??<br />
*??<br />
| #default= -<br />
| Mecha Generator=<br />
<font color="FFCC00">'''MP generating skills'''</font><br />
*[[RX-78_Land_Runner|RX-78 Land Runner]]<br />
*[[Air_Bomb_Mech_:_Gale_Force|Air Bomb Mech : Gale Force]]<br />
*[[Ez-8_Count_Down|Ez-8 Count Down]]<br />
*[[Ex-S_Viper|EX-S Viper]]<br />
*[[Sparrow_Factory|Sparrow Factory]]<br />
*[[G-0_Battleroid|G-0 Battleroid]]<br />
}}<br />
<br />
<!-- Skill Traits --><br />
| Empowered = Damage increased to {{{2|}}}%<br />
| Gigantic = Skill size increased to {{{2|}}}%<br />
| Light ={{#switch:{{{2|}}}<br />
| ECP = ECP Usage decreased to {{{3|}}}%<br />
| MP/DP = MP/DP Usage decreased to {{{3|}}}%<br />
| #default = MP Usage decreased to {{{2|}}}%<br />
}}<br />
| Heavy = Damage increased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}%<br />
| Useful = Max Hits increased<br>Damage decreased to {{{2|}}}%<br />
| Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|}}}%<br />
| Reversed = MP Usage decreased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}%<br />
| Critical = {{#switch:{{{2|}}}<br />
| ECP = ECP Usage increased to {{{3|}}}%<br>Skill will ignore defense and guard<br />
| #default = MP Usage increased to {{{2|}}}%<br>Skill will ignore defense and guard<br />
}}<br />
| Haste = Cooldown decreased to {{{2|}}}%<br />
| Regenerating (1) = Certain chance of regaining {{{2|}}}% of the MP Usage<br />
| Regenerating (2) = Certain chance of lowering Cooldown to {{{2|}}}%<br />
| Ruthless = Skill will cancel Mana Break<br />
| Evil = Skill will burn {{{2|}}} MP per hit<br />
| Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|}}}%<br />
| Killing Blow (1) = Skill effect's duration increased to {{{2|}}}%<br />
| Killing Blow (2) = Skill effect's effectiveness increased by {{{2|}}}%<br />
| Absorbing =MP Gain of the skill increased to {{{2|}}}%<br />
| Persistent =Skill will reduce {{{2|}}} KD per hit<br />
| Awakened = Skill changed to be {{{2|}}}<br />
| Persistent2 = Range and duration increased to {{{2|}}}%<br />
<br />
<!-- Miscellaneous Mechanics --><br />
| ElEssence = <br />
'''<font color="00FF24">Requires 1 [[El's Essence|<font color="00FF24">El's Essence</font>]] (Item)</font>'''<br />
*Uses one when Hyper Active skill is used. (Cannot be used without it)<br />
*<font color="FFC000">Right-click on identified El Shards</font> to obtain El's Essence.<br />
| True =<br />
'''<font color="FFCC00">Final Enhanced Skill {{#ifeq: {{{KR|}}}|true|(KR Only)| }}</font>'''<br />
*{{#switch:{{{2|}}}<br />
<br />
<!-- Generic True Skills --><br />
| MPUsage = MP Usage is decreased by {{{3|10}}}%.<br />
| Cooldown = Cooldown is decreased by {{{3|}}} seconds.<br />
| #default = Damage is increased by {{{2|1.2}}} times.<br />
| MPCooldown = Cooldown is decreased by 1 second<br />
*MP Usage is decreased by 20%.<br />
| MaxHits = Number of hits is increased.<br />
| Range = Range is increased by {{{3|}}} times.<br />
| ExplosionRange = Explosion Range is increased by 1.3 times.<br />
| SpeedRange = Moving speed and range are increased by {{{3|}}} times.<br />
| SpeedDamage = Damage is increased by 1.1 times.<br />
*Casting Speed is increased by 1.3 times.<br />
| Duration = Duration is increased by {{{3|1.5}}} times.<br />
<br />
<!-- Elsword's True Skills --><br />
| IronBody = Damage Reduction greatly increased and removes debuffs when activated.<br />
| WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward.<br />
| SwordShield = [[Status Effects|Bleed]]'s effect increased.<br />
| SwordFall = Conwell amount increased by 2.<br />
<br />
<!-- Aisha's True Skills --><br />
| Teleport = Casting Speed is increased by 50%.<br />
*When cast, grants Super Armor.<br />
| BindingCircle = MP Usage is decreased by 10.<br />
*Can be used while in midair.<br />
| ChainFireball = Damage is increased by 1.1 times.<br />
*MP Usage is decreased by 10%.<br />
| FlameWave = Damage is decreased by 30%, but skill will hit twice.<br />
| MagicMissile = Skill will inflict hitstun for a longer duration.<br />
| DarkWave = [[Status Effects|Curse]] debuff's effect increased by 50%.<br />
| PoisonousCloud = Duration and Range increased by 1.3 times.<br />
| MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times.<br />
<br />
<!-- Rena's True Skills --><br />
| ArcShot = Fire 2 more arrows.<br />
| GuidedArrow = Damage Penalty decreased.<br />
| WindWall = Duration is increased by 1 second.<br />
| ExplosiveTrap = 25% chance of throwing 2 traps.<br />
| Fatality = Increased chance of critical hit.<br />
<br />
<!-- Raven's True Skills --><br />
| ShadowStep = {{CZ}} attack causes Super Armor{{*}}{{CX}} throws a fire bomb<br />
| ShockwaveDivider = 33% chance of ignoring damage reduction and guard.<br />
| HellDive = Grants Super Armor to the first hit.<br />
| HarpoonSpear = Chain Explosions will explode again when passing through enemies.<br />
<br />
<!-- Chung's True Skills --><br />
| Reload = Damage is increased by 1.2 times.<br />
*Reloads 3 Cannonballs<br />
| LeapAttack = Can press the skill key again to cast [[Back Blast]].<br />
| BurstWolf = Transfers 2 of your party member's debuffs regardless of their position.<br />
| HeadShot = 25% chance to fire 2 bullets.<br />
| DualBuster = Can press the skill key again to cast the skill again for 50% of the MP Usage.<br />
| SharpshooterSyndrome = Damage is increased by 1.1 times.<br />
* Casting Speed is increased by 1.3 times.<br />
| ElasticBomb = 50% chance to throw bombs a second time.<br />
| BBS = 25% chance to throw an additional big bomb.<br />
<br />
<!--Eve's True Skills --><br />
| PhotonFlash = Creates additional dummies.<br />
| Sentry = Nasod summon duration increased to 60 seconds.<br />
| DestructionAura = Grants Super Armor when cast.<br />
| ECS = MP Usage is removed.<br />
| ManaConversion = MP Recovery is increased by 20%.<br />
| MDA = Command/Active Damage Increase is increased by 2.5 times.<br />
| MEB = 25% chance to fire 2 Electron Balls.<br />
| Pressure= Cooldown is decreased by 33%.<br />
<br />
<!--Ara's True Skills --><br />
| GainForce = Recovers 1 additional Energy.<br />
| TempestDance = MP Usage is decreased by 20 MP.<br />
*Cooldown is decreased by 3 seconds.<br />
| FallingDragon = Damage is increased by 1.1 times.<br />
*Cooldown is decreased by 5 seconds.<br />
| Shadoweave = MP Usage is decreased by 40 MP.<br />
| SteelBody = Damage is decreased by 0.85 times.<br />
*Energy Usage is decreased by 1.<br />
| RockSmash = When cancelled, gain 1 additional Energy.<br />
| EightTrigramPalm = Damage is increased by 1.1 times.<br />
*Art Link Speed is increased by 1.2 times.<br />
| FireLotus=Movement speed and range increased by 1.5 times.<br />
| WolfFang = 15% chance of summoning a big wolf.<br />
| Savor = When cancelled, gain 1 additional Energy.<br />
| SpellStorm = Hold the skill key to adjust the up/down trajectory.<br />
*Skill activates after 3 seconds or if the skill key is released.<br />
| SpecterRestraints = Damage is increased by 1.1 times.<br />
*Art Link Speed is increased by 1.2 times.<br />
<br />
<!--Elesis' True Skills --><br />
| Dodge&Slash = Press the skill key again after using {{CZ}} to dash backwards.<br />
| SonicAssault = Hold the skill key to charge the skill.<br />
*Use MP (~50) to increase range (~ +50%) and damage (~ +100%).<br />
| StoicStrong = Receive 20% less damage while in Super Armor status.<br />
| RushingSword = Allows you to dash one more time.<br />
| SaberExtinction = Size and range are increased by 1.3 times.<br />
<br />
<!--Add's True Skills --><br />
| Dissolver = On successful hit, gains 1 additional DMP.<br />
| PulseCannon = Damage is increased by 1.1 times.<br />
* Casting Speed is increased by 1.3 times.<br />
| PanzerBuster = Fires 2 additional beams up/down from the original, dealing 25% of the skill's damage without inflicting hitstun.<br />
<br />
<!-- Lu/Ciel's True Skills --><br />
| TripleShot = Gains 1 additional Combination Point.<br />
| Stomp = Increases attack radius by 10% and creates an area that slows enemy's movement for 5 seconds.<br />
| FlickShot = Cause an additional explosion to the attacked enemy.<br />
| AuraofPunishment = MP Usage is removed.<br />
| EvilClaw = Does not launch attacked enemy and restrains them instead of for 1 second. <br />
| HuntingPrey = 50% chance to stun for 1 second with the finishing blow.<br />
| TerrorChain = Chain Effect Range is increased by 1.5 times.<br />
| DeathSentenceofMarbas= MP Consumed when not firing decreased by 50%.<br />
*MP Consumed per shot decreased by 30%.<br />
<br />
<!-- Rose's True Skills --><br />
| Backstep = When used, grants the '''천순보''' buff.<br />
| RisingShot = Increases ECP cost by 5 while strengthening the '''Silver Bullet''' buff. <br />
*'''Silver Bullet''' buff duration increased by 5 seconds, effectiveness raised to 25%.<br />
| NeedleSobat = Shockwave damage is increased by 1.2 times.<br />
| Barbecue = On successful hit, inflicts the '''Burn''' debuff.<br />
| Landrunner = Additionally summons '''RX-79 Landrunner'''.<br />
| Spriggan = Cooldown reduced by 1 second.<br />
*Skill action speed increased by 1.3 times.<br />
| GatlingGun = While standby, MP consumption decreased by 2.<br />
*On successful hit, has a 5% chance of inflicting '''[[Status Effects|Bleed]]'''.<br />
| Flamethrower = '''Burn''' debuff damage is increased.<br />
*'''Burn''' debuff duration is increased.<br />
| FlameStrike = Reduces the interval between the flame's hits by 40%.<br />
| LockonStratos = Attack range is increased by 200%.<br />
| Headshot = Chance for double damage is increased to 45%.<br />
| DoubleGunHawk = Damage is increased by 1.1 times.<br />
*Cooldown is decreased by 2 seconds.<br />
| FakeShot = Damage is increased by 1.1 times.<br />
*On failure, ECP recovery is increased to 75%.<br />
}}<br />
<br />
| SkillQuest={{#switch:{{{2|}}}<br />
| 1=[[Skill Quest#Level 20 Layer Skill (Level Requirement: 20)|'''Basic Training Skill Quest''']]<br />
| 2=[[Skill Quest#Level 30 Layer Skill (Level Requirement: 30)|'''Intermediate Training Skill Quest''']]<br />
| 3=[[Skill Quest#Level 45 Layer Skill (Level Requirement: 45)|'''Advanced Training Skill Quest''']]<br />
| 4=[[Skill Quest#Level 60 Layer Skill (Level Requirement: 60)|'''Expert Training Skill Quest''']]<br />
| 5=[[Skill Quest#Hyper Skills (Level Requirement: 60)|'''Hyper Skill Quest''']]<br />
}}<br />
| Combo=<br />
*All damage values for new and preexisting combos receive a {{#switch:{{{2|}}}<br />
| 1=1.05x multiplier during 1st job.<br />
| 2=1.1x multiplier during 2nd job.<br />
| 1~2=1.05x multiplier during 1st job, and a 1.1x multiplier during 2nd job.<br />
}}<br />
| #default = {{Gap}}<br />
}}</div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Mecha_Generator&diff=364450Mecha Generator2016-04-09T16:53:50Z<p>Imatake: </p>
<hr />
<div>{{Languages|Mecha Generator}}<br />
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"<br />
|-<br />
| [[Image:OptPassive2.png]]<br />
| '''[Passive]''' Enhances the generation of Robots by increasing max. Mana and creating MP/sec per Mecha placed for their whole duration.<br />
|-<br />
|<br />
{{SkillText|Mecha Generator}}<br />
|}<br />
<br><br />
<br />
== Requirements ==<br />
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Rose}}"<br />
! Class !! Level Required<br />
|-<br />
| [[Optimus]] || 60 <br />
|}<br />
<br><br />
== Skill Information ==<br />
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Rose}}"<br />
! rowspan=2 | Character Level !! colspan=2 | [Generator Enhancement]<br />
|- style="background:{{ColorSel|CharLight|Rose}}"<br />
! Max. Mana !! MP per Robot<br />
|-<br />
| align="left" | 60 || +50 MP? || +? MP<br />
|-<br />
| align="left" | 67 || +100 MP? || +? MP<br />
|-<br />
| align="left" | 69 || +150 MP || +5 MP<br />
|} <br />
<br><br />
<br />
== Tips and Details ==<br />
<br><br />
<br />
== Updates ==<br />
*04/07/2016 KR<br />
**MP Recovery increased.<br />
<br><br />
<br />
== Alternative Names ==<br />
{{AlternateLanguages<br />
|Color={{ColorSel|CharLight|Rose}}<br />
|KR= 메카 제네레이터 |KRName=Mecha Generator<br />
}}<br />
<br><br />
<br />
{{OptSkills}}</div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Template:SkillText&diff=364449Template:SkillText2016-04-09T16:52:53Z<p>Imatake: </p>
<hr />
<div>{{#switch: {{{1|}}}<br />
<!-- Elsword's Mechanics --><br />
| Destruction =<br />
'''[[Way of the Sword|<font color="FF4444">Destruction Skill</font>]]'''<br />
*Consumes the <font color="FF4444">Destruction gauge</font> and charges the <font color="4488FF">Vitality gauge</font><br />
*Boosts attack power by 50% when Destruction is active<br />
| Vitality =<br />
'''[[Way of the Sword|<font color="4488FF">Vitality Skill</font>]]'''<br />
*Consumes the <font color="4488FF">Vitality gauge</font> and charges the <font color="FF4444">Destruction gauge</font><br />
*Reduces mana consumption by 30% and boosts mana gain when Vitality is active <br />
| CruelSlayer=<br />
[[Cruel Slayer|<font color="ff8000">'''Cruel Slayer'''</font>]]<br />
When the passive activates, the MP cost of the next active is reduced.<br />
| BrutalSlayer=<br />
[[Brutal Slayer|<font color="0000ff">'''Brutal Slayer'''</font>]]<br />
Whenever the MP burn occurs, Elsword next few hits will be critical.<br />
<br />
<!-- Aisha's Mechanics --><br />
| Memorize =<br />
'''[[Memorize|<font color="CC99FF">Available for Memorize</font>]]'''<br />
*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state) <br />
*Press '''V''' to activate the memorized skills in order.<br />
<br />
<!-- Rena's Mechanics --><br />
| Nature =<br />
'''[[Nature's Force System|<font color="00FF24">NF Consumption Skill</font>]]'''<br />
*Uses {{{2|}}} NF on hit<br />
<br />
<!-- Raven's Mechanics --><br />
| Evasive =<br />
'''<font color="FF4444">Evasive Maneuver</font>'''<br />
*Usable during Parrying (When you block frontal attack with the core during Awakening).<br />
| Overheat =<br />
<font color="FF4444">'''Overheat'''</font><br />
*Uses HP for additional damage<br />
*Activate by repeated presses of the skill key<br />
*Attack power increases by 5% for 10 seconds.<br />
<br />
<!-- Eve's Mechanics --><br />
| CoreActivation=<br />
'''<font color="FF4444">Core Activation Skill</font>'''<br />
*Successful attack made during Awakening will activate the Core Attack.<br />
| ForceField =<br />
<font color=33FFFF>'''Force Field Skill'''</font><br />
*{{#switch:{{{2|}}}<br />
| EnergyNeedles=Energy Needle reacts with force fields created by other skills as well.<br />
| #default=Skill reacts to Force Fields<br />
}}<br />
| MultiForceField =<br />
<font color=33FFFF>'''Multi-Force Field Skill'''</font><br />
*Skill reacts to multiple Force Fields<br />
| FusionField=<br />
<font color=33FFFF>'''Create Fusion Field'''</font><br />
*Activates Amplify/Spectrum/Reactive Force Fields at the same time.<br />
*Other force fields will not activate through El Crystal Spectrum while Fusion Field is active.<br />
<br />
<!-- Chung's Mechanics --><br />
| Cannonball = <br />
<font color=33FFFF>'''Cannonball Consumption'''</font><br />
{{#switch:{{{2|}}}<br />
| 1=<br />
*Uses 1 cannonball<br />
| CarpetBombing=<br />
*Additional artillery wave if used with 6 cannonballs (1 wave max)<br />
| ChaosCannon=<br />
*Uses 1 cannonball<br />
*2 additional cannonballs will increase firing by 1 (up to 2)<br />
| #default=<br />
*Uses {{{2|}}} cannonballs<br />
}}<br />
<br />
<!-- Ara's Mechanics --><br />
| AdditionEnergy =<br />
<font color=FFC000>'''Additional Energy Consumption'''</font><br />
*Uses 0~{{{2|}}} Energy (Can be used even without Energy)<br />
| AdditionalEnergy =<br />
<font color=FFC000>'''Additional Energy'''</font><br />
*Consume up to {{{2|}}} Energy while holding down the skill key.<br />
| EnergyConsume =<br />
<font color=FFC000>'''Energy Consumption'''</font><br />
*{{#switch:{{{2|}}}<br />
| 6=All (Minimum 6)<br />
| #default=Costs {{{2|}}} Energy<br />
}} {{#ifeq:{{{Specter|}}}|true|(Can be used even without Energy)}}<br />
{{#switch:{{{3|}}}<br />
| 0=<br />
*No Energy consumed if used for Energy Conversion<br />
| 1=<br />
*1 Energy if used for Energy Conversion<br />
}}<br />
| EnergyGain =<br />
<font color=FFC000>'''Energy Gain'''</font><br />
*Gain {{{2|}}} Energy<br />
| EnergyConvert =<br />
<font color=FFC000>'''Energy Conversion'''</font><br />
*Gain {{{2|}}} Energy by cancelling this skill<br />
| EnergyDrain =<br />
<font color=FFC000>'''Energy Drain'''</font><br />
*Drain 1 Energy per enemy hit ({{{2|}}} Max)<br />
| ArtStance =<br />
<font color="00FF24">'''{{{2|}}} Arts'''</font><br />
*Repeatedly press skill key to activate {{#switch:{{{2|}}}<br />
| Dragon={{#switch:{{{3|}}}<br />
| 3=[[Dragon Stance 3 : Eight Trigram Palm|Dragon Stance 3]]<br />
| 4=[[Dragon Stance 4 : Moonlight Slash|Dragon Stance 4]]<br />
}}<br />
| Tiger={{#switch:{{{3|}}}<br />
| 2=[[Tiger Stance 2 : Tiger Claw|Tiger Stance 2]]<br />
| 3=[[Tiger Stance 3 : Earth Axis|Tiger Stance 3]]<br />
| 4=[[Tiger Stance 4 : Raging Wave|Tiger Stance 4]]<br />
}}<br />
| Wolf={{#switch:{{{3|}}}<br />
| 3=[[Wolf Stance 3 : Wolf Claw|Wolf Stance 3]]<br />
| 4=[[Wolf Stance 4 : Wolf Fang|Wolf Stance 4]]<br />
}}<br />
| Rakshasa={{#switch:{{{3|}}}<br />
| 2=[[Rakshasa Stance 2 : Energy Burst|Rakshasa Stance 2]]<br />
| 3=[[Rakshasa Stance 3 : Spear Prison|Rakshasa Stance 3]]<br />
| 4=[[Rakshasa Stance 4 : Soul Escape|Rakshasa Stance 4]]<br />
}}<br />
| Exorcism={{#switch:{{{3|}}}<br />
| 3=[[Exorcism Stance 3 : Shadoweave|Exorcism Stance 3]]<br />
| 4=[[Exorcism Stance 4 : Darkness Sever|Exorcism Stance 4]]<br />
}}<br />
| Phantom Fox={{#switch:{{{3|}}}<br />
| 2=[[Phantom Fox Stance 2 : Discordance]]<br />
| 3=[[Phantom Fox Stance 3 : Rapid Raid]]<br />
| 4=[[Phantom Fox Stance 4 : Fox's Meal]]<br />
}}<br />
}}<br />
| SecretArt ={{#switch:{{{2|}}}<br />
| Dragon=<br />
'''[[Blast|<font color="00FF24">Secret Dragon Arts : 'Blast'</font>]]'''<br />
*Activate Dragon Stance in order of [[Dragon Stance 2 : Pulling Thrust|2]]/[[Dragon Stance 3 : Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode.<br />
*Dragon Stance 1: Dash [X] or activate with XX↓X[X]<br />
| Tiger=<br />
'''[[Fierce Tiger|<font color="00FF24">Secret Tiger Arts : 'Fierce Tiger'</font>]]'''<br />
*Activate Tiger Stance in order of [[Tiger Stance 1 : Rock Smash|1]]/[[Tiger Stance 2 : Tiger Claw|2]]/[[Tiger Stance 3 : Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts.<br />
| Wolf=<br />
'''[[Killing Howl|<font color="00FF24">Secret Wolf Arts - 'Killing Howl'</font>]]'''<br />
*Activate Wolf Stance 1/[[Wolf Stance 2 : Wind Wedge|2]]/[[Wolf Stance 3 : Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode<br />
*Wolf Stance 1: Dash [Z] or activate with ZZ[Z]<br />
| Rakshasa=<br />
'''[[Purgatory|<font color="00FF24">Secret Rakshasa Arts - 'Purgatory'</font>]]'''<br />
*Activate Rakshasa Stance in order of [[Rakshasa Stance 1 : Soul Reaping|1]]/[[Rakshasa Stance 2 : Energy Burst|2]]/[[Rakshasa Stance 3 : Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts.<br />
| Exorcism=<br />
'''[[Night Parade of One Hundred Souls|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One-Hundred Souls'</font>]]'''<br />
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2 : Specter Restraints|2]]/[[Exorcism Stance 3 : Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode<br />
*Exorcism Stance 1: Activate with Dash Jump Z[X] , XXXX~X[Z], or Dash Z[X].<br />
| Phantom Fox=<br />
'''[[Pulverization|<font color="00FF24">Secret Phantom Fox Arts : 'Pulverization'</font>]]'''<br />
*Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1 : Savor|1]]/[[Phantom Fox Stance 2 : Discordance|2]]/[[Phantom Fox Stance 3 : Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode.<br />
}}<br />
<br />
<!-- Elesis' Mechanics --><br />
| BloodHit=<br />
'''<font color="FF4444">Blood Hit</font>'''<br />
{{#switch:{{{2|}}}<br />
| InjectionStigma = <br />
*Does not consume MP, instead consume 100% of Physical Attack Power as HP to cast.<br />
*If the HP is higher than 20%, consume 20% of the skill damage as HP to deal 40% more damage<br>(Blood Hit does not consume HP if your HP is below 20%)<br>(Only Overflowing Evil Blow is affected by Blood Hit)<br />
| BrandishBreaker=<br />
*Increases damage with lower HP (Max 30%)<br />
| #default=<br />
*When your own HP is above 20%, this skill will consume 20% HP to increase the damage of skills by 40%<br>(Blood Hit does not consume HP if your HP is below 20%)<br />
}}<br />
| BloodDrain=<br />
'''<font color="FF4444">Blood Drain</font>'''<br />
*Each hit from the skill drains 50% of attack power as HP (Max 250%)<br />
| Annihilation =<br />
'''[[Chivalry System|<font color="FF4444">Annihilation Skill</font>]]'''<br />
*Consumes the <font color="FF4444">Annihilation gauge</font> and charges the <font color="4488FF">Gale gauge</font><br />
*100% Critical and ignores defensive skills (Guard/Knockdown) when Annihilation is active<br />
| Gale =<br />
'''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]'''<br />
*Consumes the <font color="4488FF">Gale gauge</font> and charges the <font color="FF4444">Annihilation gauge</font><br />
*Reduces mana consumption by 40% (20% in PvP) and cooldown by 75% (50% in PvP) when Gale is active <br />
<br />
<!-- Add's Mechanics --><br />
| DMP Usage=<br />
<font color="00FF24">'''Dynamo Mutation Point'''</font><br />
*Uses {{#ifeq: {{{2|}}}|1|{{{2|}}} Dynamo Mutation Point|a maximum of {{{2|}}} Dynamo Mutation Points}} {{#ifeq: {{{3|}}}|Conqueror| |with Awakening}}<br />
*{{#switch:{{{3|}}}<br />
| Energy Boom=Increases 40% range with Dynamo Mutation Point.<br />
| Particle Prism=For each mutation point used, the effectiveness of the Movement Speed Debuff will increase.<br />
| Void Breaker=Increases 15% damage per Dynamo Mutation Point.<br />
| Conqueror=For each mutation point used, fires a homing missile.<br />
| Psychic Storm=For each mutation point used, the skill gains a size increment and a longer duration.<br />
| Quicksilver Accel=Causes Stun.<br />
| Rushing Drones=Throws one additional bomb.<br />
| Fission Shot=Changes the separation to 8 instead of 4 grenades.<br />
| Flick Disc=Throws one additional disk.<br />
| Starfall=Create an additional starfall with half the duration.<br />
| Ultimate Fury=Create an additional drone.<br />
| Delayed Explosion=Strengthens the explosion and prevents shake-off.<br />
| Gravity Buster=For each mutation point used, damage of the skill is increased by 10%.<br />
*When 2 mutation point is used, enemies will be [[Status Effects|Slowed]].<br />
| Stardust Shower=For each mutation point used, duration of the skill is increased by 0.33 seconds.<br />
| Moonlight Rhapsody=For each mutation point used, the interval of Rhapsody is decreased by 33%.<br />
| #default=Increases 10% damage per Dynamo Mutation Point.<br />
}}<br />
| DP Skill Recovery={{#switch:{{{2|}}}<br />
| Pulse Cannon= <font color="4488FF">'''DP Recovery Skill'''</font><br />
*In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP. <br />
*In Dissolution Mode (Non-Awakening), 20 DP will be recovered.<br />
| Stasis Field= <font color="4488FF">'''DP Recovery Skill'''</font><br />
*In Dissolution Mode (Non-Awakening), 60 DP will be recovered.<br />
| #default = <font color="4488FF">'''DP Skill Recovery'''</font><br />
*Recover {{{2|}}} DP when the skill is used<br />
*DP is not restored while in Dynamo Configuration Mode (Awakening)<br />
}}<br />
| DP Using Skill =<br />
<font color="4488FF">'''DP Skill'''</font><br />
*DP is not consumed while in Dynamo Configuration Mode (Awakening).<br />
| Nasod Armor Combo=<br />
<font color="FFA4A1">'''Nasod Armor Command Connection'''</font><br />
*Press {{CZ}}/{{CX}} command button to connect to Nasod Armor Command with Dynamo Configuration Mode (Awakening).<br />
| Phase Shift=<br />
<font color="00FF24">'''Activate Position Change'''</font><br />
*Once set, press the skill key again to activate.<br />
*Uses 5 MP to switch the location of you and the dummy<br />
| Pylons=<br />
<font color="4488FF">'''Consecutive Casting'''</font><br />
*Can cast up to 3 pylons within a short period.<br />
| Quicksilver Accel=<br />
<font color="FFC000">'''Back Flash'''</font><br />
*Press the skill key during skill to flash backwards.<br />
*Consumes 10 MP upon use.<br />
| Drone Activator=<br />
<font color="4488FF">'''Influenced by [[Install - Drone Activator|<font color="4488FF">Drone Activator</font>]]'''</font><br />
*Fires automatically at a marked target and inflict 20% more damage.<br />
| Dynamo Factory=<br />
<font color="FFC000">'''Dynamo Factory'''</font><br />
*<font color="FF4444">Dynamo Factory activation: 30 DP</font><br />
*If another mode is already active of not have Dynamo Factory, switched the factory to "{{{2|}}}" mode.<br />
*Use "{{{2|}}}" if in {{{2|}}} mode.<br />
*If another mode is already active, the mode will be switched and you will receive 1 <font color="00FF24">Dynamo mutation point</font>.<br />
*<font color="FF0000">"{{{2|}}}" cost {{#switch:{{{2|}}}<br />
| Shooting Chaser=130<br />
| Ultimate Fury=200<br />
| Starfall=200<br />
| #default=100<br />
}}MP.</font><br />
*Duration: 30 Seconds<br />
| Overlimit={{#switch:{{{2|}}}<br />
| SA=<br />
<font color="4488FF">'''Overlimit'''</font><br />
*During Configuration Mode (Awakening), {{{3|}}} DP will be consumed for this skill and {{PRODUCT|{{{3|}}}|0.2}} MP will be recovered.<br />
*During Dissolution Mode (Non-Awakening), {{{3|}}} MP will be consumed for this skill and {{PRODUCT}} DP will be recovered.<br />
| P=<br />
<font color="FFC000">'''Overlimit'''</font><br />
*During Configuration Mode (Awakening), the cooldowns of special actives are increased by 1.5 times.<br />
*When in Configuration Mode (Awakening), DP will be consumed and MP will be recovered.<br />
*When in Dissolution Mode (Non-Awakening), MP will be consumed and DP will be recovered.<br />
| #default=<br />
<font color="4488FF">'''Overlimit {{#if: {{{Pylons|}}}|([[Time Tracer|<font color="4488FF">Time Tracer</font>]] Only)|}}'''</font><br />
*During Dynamo Configuration Mode (Awakening), DP will be consumed for this skill instead of MP. <br />
}}<br />
| Spatial Movement=<br />
<font color="FFC000">'''Spatial Movement'''</font><br />
*During Dissolution Mode (Non-Awakening), by consuming 1 Dynamo Mutation Point, Add can move through space with Nasod Armor combo Z or X commands.<br />
| Space Crack=<br />
<font color="FFC000">'''Moving Shot'''</font><br />
*Pressing the skill key while moving forward will deal additional hits.<br />
*The additional hits consume MP (DP in awakening).<br />
| SoT=<br />
<font color="FFC000">'''Defy Time Ability'''</font><br />
*Up to 3 pylons can be placed within a short timespan.<br />
*Current HP/MP/DP/Way of the Sword/NF/Cannonballs/Spirit Energy/Mutation Points/Combination Points/ECP are recorded.<br />
*Dying while the ability is maintained will cause resurrection to the recorded point in time.<br />
*The ability takes priority over other resurrection effects. <br />
| Maximum Strike=<br />
<font color="FFC000">'''Spatiotemporal Body'''</font><br />
*Pressing the skill key will induce firing at the target that was last hit.<br />
*The skill will lose its target if the skill key is not pressed within 2 seconds<br />
*Damage becomes increasingly lower as it travels.<br />
*The Spatiotemporal Body will pass through all targets and produce an explosion.<br />
*For each Spatiotemporal Body remaining when duration runs out, recover 25 MP (DP in awakening). <br />
| Void Field=<br />
<font color="FFC000">'''Spatial Maintenance'''</font><br />
*Holding down the skill key will maintain the spatial field. <br />
*Additional hits consumed MP (DP in Awakening). (Maximum 100)<br />
| Moonlight Rhapsody=<br />
<font color="FFC000">'''Rhapsody'''</font><br />
*The debuff will be applied in 1 second intervals over the skill's duration.<br />
*When the target is hit, damage will be dealt according to the number of applied stacks.<br />
| Reverse Stigma=<br />
<font color="FFC000">'''Recall'''</font><br />
*Pressing the skill button again will transfer the marked target to the recorded position.<br />
*Invincible or named targets cannot be transferred.<br />
*The transition consumes 20 MP (DP in Awakening).<br />
| Hallucination=<br />
<font color="FFC000">'''Hallucination'''</font><br />
*Burning Hallucination: 10 seconds of burning damage.<br />
*Water Hallucination: 10 seconds of weakness, attack/movement speed decreased, jump speed increased.<br />
*Poison Hallucination: 10 seconds of poison damage, movement/jump speed decreased.<br />
<br />
<!-- Lu/Ciel's Mechanics --><br />
| Ciel =<br />
<font color="0000FF">'''Switching Skill (Ciel)'''</font><br />
*<font color="0000FF">Lu will switch to Ciel</font> when skill is used.<br />
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} when switching.<br />
| Lu =<br />
<font color="FF4444">'''Switching Skill (Lu)'''</font><br />
*<font color="FF4444">Ciel will switch to Lu</font> when skill is used.<br />
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} when switching.<br />
| LuCiel =<br />
<font color="FF4444">'''Switching Skill (Lu</font>/<font color="0000FF">Ciel)'''</font><br />
*<font color="FF4444">Ciel will switch to Lu</font> when skill is used.<br />
*<font color="0000FF">Lu will switch to Ciel</font> when skill is used.<br />
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} when switching.<br />
| Combination =<br />
<font color="00FF24">'''Combination Skill'''</font><br />
*Can only be used with a full [[Combination|Combination Gauge]].<br />
| Soul Collector=<br />
<font color="CC99FF">'''Soul Collection'''</font><br />
*Gather a soul after every 5 hits<br />
*Cooldown time of 1 second for a max of 5 stacks<br />
*Gathered souls can be used for 'Trigger'-type skills.<br />
| Sniper Mode=<br />
<font color="CC99FF">'''Sniper Mode'''</font><br />
*Rapid fire with {{CZ}}, Charged shots with {{CX}}.<br />
*Aim using the up and down movement keys.<br />
*Consumes 10 MP per second when not firing.<br />
*Skill is canceled if the left or right movement key is pressed or if the limit of 200 MP usage is reached.<br />
| Demonic Breath=<br />
<font color="CC99FF">'''Enhanced Flame'''</font><br />
*Press the skill key again to increase the strength of the fire by 10 stages.<br />
*Increases flame size/range +4%, Damage +7%, Additional 10 MP consumed per stage.<br />
| Chain=<br />
<font color="FFC000">'''Chain Skill'''</font><br />
*{{#switch:{{{2|}}}<br />
| Ruinous Impact=Consecutively press the skill key to automatically cast the '''[[Dark Crescent]]''' skill. (Must have acquired the skill)<br />
| Demonic Breath=Press the skill key during the Breath to activate '''[[Eschaton]]'''. (Must have acquired the skill)<br />
| Fantasy Impromptu=Press the skill key again to automatically activate '''[[Fantasy Impromptu - 2nd Movement]]'''. (Must have acquired the skill)<br />
}}<br />
| Fantasy Impromptu=<br />
<font color="FFC000">'''Moving Shot'''</font><br />
*During Shooting Mode, forward and backward movement is allowed.<br />
| Shadow=<br />
<font color="FFC000">'''Shadow'''</font><br />
*Damage Absorption: Absorbs 20% of the damage the user would take.<br />
*Shadow's Health: 25% of the user's health (12.5% in PvP)<br />
*Lowers the Magical Attack and Defense of enemies that touch the shadow.<br />
| Tribute=<br />
<font color="FFC000">'''Tribute'''</font><br />
*Activates for every '''[[Soul Collector|Gathered Soul]]''' gained<br />
*Recovers the Awakening Gauge<br />
*Increases buff duration<br />
*Activates once every 5 seconds<br />
| Noble Presence=<br />
<font color="FFC000">'''Noble Presence'''</font><br />
*Magic attack power increased (Max 10 stacks)<br />
*Duration: 30 seconds<br />
| Sacrifice=<br />
<font color="FFC000">'''Sacrifice'''</font><br />
*Activates for every debuff that is applied<br />
*Chance of removing a debuff with '''[[Soul Collector|Gathered Soul]]'''<br />
| Soul Sigil=<br />
<font color="FFC000">'''Soul Sigil'''</font><br />
*Soul is affected by weapon's attribute enhancement.<br />
*Fires an enhanced attack after every 5th normal attack.<br />
| Swift Smash=<br />
<font color="FFC000">'''Enhanced'''</font><br />
*When you have 5 stacks of '''[[Soul Collector|Gathered Souls]]''', damage is increased by 35%.<br />
| Shadow Bolt=<br />
<font color="FFC000">'''Shadow Bolt'''</font><br />
*Demon Spears explode when hitting either a target or the ground.<br />
*Hold down the Skill key to gain Super Armor and drop spears from the magic circle.<br />
*Releasing the Skill will auto adjust the magic circle and fire spears until the duration runs out.<br />
| Twilight Judgment=<br />
<font color="FFC000">'''Demon Bullet'''</font><br />
*Load: 3 Bullets<br />
*Gain Super Armor when firing<br />
*Does not switch to Ciel when firing the final bullet as Lu<br />
*Duration : 15 seconds<br />
*Gain MP back depending on the remaining number of bullets (1 Bullet = 33 MP)<br />
| Spectral Spear=<br />
<font color="FFC000">'''Bursting Souls'''</font><br />
*Souls from the spear will trace targets depending on the number of "Gathered Souls".<br />
| Creeping Terror=<br />
<font color="CC99FF">'''Granted Terror '''</font><br />
*Creeping Terror is applied with every hit.<br />
*Target's attack power is decreased.<br />
*Cooldown of 0.1 seconds in between stacks for a max of 5.<br />
*"Burst of Terror" is activated by Special Actives for additional damage.<br />
| Apollyon=<br />
<font color="CC99FF">'''Terror Absorption'''</font><br />
*Removes "Creeping Terror" debuffs within a range of 800<br />
*Stage is enhanced by 1 for every debuff removed (Max 20 times)<br />
*Size +1.5% and Damage +0.5% per stage<br />
| Shackling Chain=<br />
<font color="FFC000">'''Shackling Chains'''</font><br />
*Binds a maximum of five targets.<br />
*Movement/Jump is disabled for [0.5 + '''[[Creeping Terror]]''' stacks × 0.5] seconds.<br />
| Summon Darkness=<br />
<font color="FFC000">'''Dark Control'''</font><br />
*Abilities: Identical to the user's stats (35% of the user's health in PvP)<br />
*Blood Contract: Shares a certain amount of damage taken with the user<br />
*Immune to skill delay/buff/debuff.<br />
*Pressing the skill key again will unsummon the demon and recover some MP.<br />
*Duration: 30 seconds<br />
| Phantom Blade=<br />
<font color="FFC000">'''Stigma of Ghosts'''</font><br />
*If the 'Ambush Attack' portion is successful, it will apply max '''[[Creeping Terror]]''' stacks.<br />
| Dancing Blade=<br />
<font color="FFC000">'''Chase'''</font><br />
*Press the skill key again within 1 second to activate it again (Max 2 times)<br />
*MP Consumption: 90 (First cast) > 60 > 30<br />
<br />
<!-- Rose's Mechanics --><br />
| ECP Skill=<br />
<font color="4169E1">'''ECP Skill'''</font><br />
*Uses ECP instead of MP.<br />
*Skill cannot be used while Over Strike is active.<br />
| Over Strike=<br />
<font color="FF0000">'''Over Strike'''</font><br />
*While [[ECP System#Over Strike|Over Strike]] is active, skill damage is increased.<br />
| Silver Bullet=<br />
<font color="FFCC00">'''Silver Bullet'''</font><br />
*Increases normal bullet command damage to 115% for 15 Seconds.<br />
| M-137 Gatling Gun=<br />
<font color="FFCC00">'''M-137 Gatling Gun'''</font><br />
*Able to aim with {{CU}} and {{CD}}.<br />
*Press {{CZ}} or {{CX}} to fire 3 bullets for 5 MP.<br />
*While standby, consumes 7 MP per second.<br />
*While standby, moving ({{CL}}/{{CR}}) or using 200 MP will cancel the skill.<br />
| M-3 Flamethrower=<br />
<font color="FFCC00">'''M-3 Flamethrower'''</font><br />
*Hold the skill key to consume 7 MP over time to deal additional damage and increase the charge level.<br />
| Weapon Switch=<br />
<font color="FFCC00">'''Weapon Switch'''</font><br />
*Switches to the [{{{2|}}}] automatically when skill is activated.<br />
| Flame Strike=<br />
<font color="FFCC00">'''Flame Strike'''</font><br />
*Hold the skill key to add additional hits while in super armor status by consuming MP.<br>(Up to 100 MP)<br />
| Pampero Booster=<br />
<font color="FFCC00">'''Pampero Booster'''</font><br />
*Hold the skill key to add additional hits while in super armor status by consuming MP.<br>(Up to 100 MP)<br />
| Headshot=<br />
<font color="FFCC00">'''Head Shot'''</font><br />
*Pierces all enemies<br />
*33% chance to deal double damage.<br />
| Double Gun Hawk=<br />
<font color="FFCC00">'''Tracking Hawk'''</font><br />
*Press the skill key to cast up to 2 additional times.<br />
*When hawk returns, next cast will have distance and speed increased by 50% and damage by 7.5%.<br />
*Does not return when moving too far away from the skill.<br />
*The two additional casts will grant Super Armor and neutralize immunity. (?)<br />
| Chain Snatch=<br />
<font color="FFCC00">'''Rejection'''</font><br />
*While casting, press the skill key again to push enemies away. (Excludes unmovable targets)<br />
| Sonic Spike=<br />
<font color="FFCC00">'''Nimble Judgment'''</font><br />
*While using the skill, hold the left or right arrow + skill keys to change the direction of the attack.<br />
| Dance of Gun=<br />
<font color="FFCC00">'''Skilled Shooter'''</font><br />
*While using the skill, {{CZ}} or {{CX}} will trigger an evasive shot granting you immunity while recovering all of your ECP.<br />
| Revolver Mastery All Skills=<br />
<font color="9370DB">'''Chain Revolver/Blade All Skills'''</font><br />
*1st Job: [[Chain Snatch]]<br />
*1st Job: [[Dance of Gun]]<br />
*2nd Job: [[Bloody Carnival]]<br />
*2nd Job: [[Bloody Spike]]<br />
*2nd Job: [[Bloody Chain]]<br />
*2nd Job: [[Kill Point]]<br />
| RevolverMastery=<br />
<font color="9370DB">'''Chain Revolver/Blade Skill'''</font><br />
*On all hits, [[Revolver Mastery]] has a chance of inflicting [[Status Effects|Bleed]].<br />
| Moving Shot=<br />
<font color="FFCC00">'''Elusive Motion'''</font><br />
*Hold the skill key to fire additional shots for 5 MP per shot. (Up to 30)<br />
*For each additional shot, gain 1% Movement Speed for 10 seconds.<br />
*While using the skill, movement and jumping is possible.<br />
*Press {{CX}} to switch directions.<br />
| Western Fire=<br />
<font color="FFCC00">'''Western Fire'''</font><br />
*Pierces all enemies and has a 33% chance of inflicting [[Status Effects|Bleed]]<br />
*When hit from behind, skill can be used. (Super Armor when used)<br />
*If activated when hit from behind, cooldown is doubled.<br />
| Bloody Carnival=<br />
<font color="FFCC00">'''Bloody Carnival'''</font><br />
*Press the skill key again to add more hits, up to 5 times. (Consumes 10 MP per additional attack)<br />
| Chain Skills=<br />
<font color="FFCC00">'''Chain Skills'''</font><br />
*Base: [[Backstep]]<br />
*Base: [[Needle Sobat]]<br />
*1st Job: [[Head Shot(Rose)|Head Shot]]<br />
*1st Job: [[Fake Shot]]<br />
*2nd Job: [[Western Fire]]<br />
*2nd Job: [[Bloody Chain]]<br />
| Multi Head Shot=<br />
<font color="FFCC00">'''Shooting Mode'''</font><br />
*Press {{CZ}} to fire 1 basic shot. (Up to 6 times)<br />
*Each shot has a 50% chance to deal double damage.<br />
*When firing additional shots, press {{CX}} to trigger [Backstep], granting you immunity while recovering all of your ECP.<br />
*Hold a directional key and press {{CZ}} to fire in that direction.<br />
*When firing additional shots, 10 MP is consumed per shot (Up to 10 times)<br />
*While standby during Shooting Mode, 10 MP is consumed per second.<br />
| Kill Point=<br />
<font color="FFCC00">'''Constrained Prey'''</font><br />
*Reduces all defense of hit enemies by 35% for 1.5 seconds.<br />
*Defense reduction is increased by 3% for each enemy hit. (Up to 15%)<br />
| Bloody Chain=<br />
<font color="FFCC00">'''Raid'''</font><br />
*If chain hits, pressing the skill key again allow you to rush forward. (Super Armor when used)<br />
| Gun Guard A=<br />
<font color="FFCC00">'''Gun Guard'''</font><br />
*Hold the skill key to maintain Gun Guard for 10 ECP per second.<br />
*Damage taken from commands and active skills is reduced while Gun Guard is active.<br />
| Gun Guard B=<br />
<font color="FFCC00">'''Back Counter'''</font><br />
*When hit from behind, press any key to counter with [Top Spin]. (This effect has a 15 second cooldown)<br />
| Wound Weakness=<br />
<font color="FFCC00">'''Wound Weakness'''</font><br />
*Reduces all defense power and MP recovery amount for 5 seconds.<br />
| Battlefield Angel=<br />
<font color="9370DB">'''Nitro Motor'''</font><br />
*Use the [Dash] key to activate while in the air.<br />
| G-35L Flash Bang=<br />
<font color="FFCC00">'''Electric Shock'''</font><br />
*Inflicts damage every 2 seconds for 5 seconds.<br />
| Freezing Bullet=<br />
<font color="FFCC00">'''Freezing Bullet'''</font><br />
*Changes command bullets to frozen shots.<br />
*For 15 seconds, all bullets will Inflict [[Status Effects|Frostbite]].<br />
| EMP Storm=<br />
<font color="FFCC00">'''EMP'''</font><br />
*Burns Mana during electric field emission.<br />
*Pulls in enemies during electric field overheating.<br />
| Servo Nitro=<br />
<font color="FFCC00">'''Servo Nitro'''</font><br />
*Aerial Movement charges increased.<br />
*Aerial Movement movement speed increased.<br />
*Gain an advantage when attacking while in the air. <br />
| Neil Sniping=<br />
<font color="FFCC00">'''Neil Sniping'''</font><br />
*Press a [Directional Key] to move the target scope.<br />
*Press the [Skill Key] to fire.<br />
*{{CZ}} or {{CX}} forces skill to end.<br />
*When forcing skill to end, recover 25 MP for each remaining shot<br />
*Stuns for 3 seconds on successful hit.<br />
| Photon Bomb=<br />
<font color="FFCC00">'''Electromagnetic Field'''</font><br />
*Movement / Jump Speed are decreased by 50%.<br />
*Lasts for 5 seconds.<br />
| C4 Remote Control=<br />
<font color="FFCC00">'''C4 Remote Control'''</font><br />
*Explodes after 10 seconds<br />
*Can trigger explosion with [Skill Key] after setting all explosives.<br />
| Blazing Bullet=<br />
<font color="FFCC00">'''Blazing Bullet'''</font><br />
*Command bullets gain explosive properties for 15 seconds.<br />
*Explosions deal 100%, 50% and 30% of the original command's damage.<br />
| Arsenal Reinforcement=<br />
<font color="FFCC00">'''Arsenal Reinforcement'''</font><br />
*Increases the retention time of loaded attributed bullets.<br />
*Increases the effect duration of attributed bullets.<br />
*Allows you to reload/use grenade skills in midair.<br />
| Attributed Bullets=<br />
<font color="FFCC00">'''Attributed Bullets'''</font><br />
*[[Rising Shot|Silver Bullet]]<br />
*[[Freezing Bullet]]<br />
*[[Blazing Bullet]]<br />
| Grenade Skills=<br />
<font color="FFCC00">'''Grenade Skills'''</font><br />
*[[G-35L Flash Bang]]<br />
*[[G-18C Freezing Grenade]]<br />
*[[G-96 Pressure Grenade]]<br />
| Robot Bomb Reaction Skill=<br />
<font color="FFCC00">'''Robot Detonation Reaction Skill'''</font><br />
*{{#switch:{{{2|}}}<br />
| KS-83=Explodes immediately when [[Robot Detonation]] is used.<br />
| #default=Explodes at specified location when [[Robot Detonation]] is used.<br />
}}<br />
| Robot Detonation=<br />
<font color="FFCC00">'''Robot Detonation'''</font><br />
*Skills with [Robot Detonation Reaction Skill] will be activated.<br />
| Sparrow Factory=<br />
<font color="FFCC00">'''Sparrow Factory'''</font><br />
*??<br />
*??<br />
*??<br />
| G Transform Mode=<br />
<font color="00FF24">'''G Transform Mode'''</font><br />
*Uses 15 ECP to activate transform standby.<br />
*Transforming "{{{2|}}}" cost {{#switch:{{{2|}}}<br />
| G-1 Corona=100 MP<br />
| G-2 Rolling Thunder=150 MP<br />
| G-3 Raptor=30 ECP<br />
| G-4 Frisbee=200 MP<br />
}}<br />
*Able to transform to 'G-Core Extensions'.<br />
| G-Core Extensions={{#switch:{{{2|}}}<br />
| G-1=<br />
<font color="FFCC00">'''G-1 Corona'''</font><br />
*??<br />
*??<br />
| G-2=<br />
<font color="FFC000">'''G-2 Rolling Thunder'''</font><br />
*??<br />
*??<br />
| G-3=<br />
<font color="FFC000">'''G-3 Raptor'''</font><br />
*??<br />
*??<br />
| G-4=<br />
<font color="FFC000">'''G-4 Frisbee'''</font><br />
*??<br />
*??<br />
| Mecha Generator=<br />
<font color="FFCC00">'''MP generating skills'''</font><br />
*[[RX-78_Land_Runner|RX-78 Land Runner]]<br />
*[[Air_Bomb_Mech_:_Gale_Force|Air Bomb Mech : Gale Force]]<br />
*[[Ez-8_Count_Down|Ez-8 Count Down]]<br />
*[[Ex-S_Viper|EX-S Viper]]<br />
*[[Sparrow_Factory|Sparrow Factory]]<br />
*[[G-0_Battleroid|G-0 Battleroid]]<br />
| #default= -<br />
}}<br />
<br />
<!-- Skill Traits --><br />
| Empowered = Damage increased to {{{2|}}}%<br />
| Gigantic = Skill size increased to {{{2|}}}%<br />
| Light ={{#switch:{{{2|}}}<br />
| ECP = ECP Usage decreased to {{{3|}}}%<br />
| MP/DP = MP/DP Usage decreased to {{{3|}}}%<br />
| #default = MP Usage decreased to {{{2|}}}%<br />
}}<br />
| Heavy = Damage increased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}%<br />
| Useful = Max Hits increased<br>Damage decreased to {{{2|}}}%<br />
| Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|}}}%<br />
| Reversed = MP Usage decreased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}%<br />
| Critical = {{#switch:{{{2|}}}<br />
| ECP = ECP Usage increased to {{{3|}}}%<br>Skill will ignore defense and guard<br />
| #default = MP Usage increased to {{{2|}}}%<br>Skill will ignore defense and guard<br />
}}<br />
| Haste = Cooldown decreased to {{{2|}}}%<br />
| Regenerating (1) = Certain chance of regaining {{{2|}}}% of the MP Usage<br />
| Regenerating (2) = Certain chance of lowering Cooldown to {{{2|}}}%<br />
| Ruthless = Skill will cancel Mana Break<br />
| Evil = Skill will burn {{{2|}}} MP per hit<br />
| Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|}}}%<br />
| Killing Blow (1) = Skill effect's duration increased to {{{2|}}}%<br />
| Killing Blow (2) = Skill effect's effectiveness increased by {{{2|}}}%<br />
| Absorbing =MP Gain of the skill increased to {{{2|}}}%<br />
| Persistent =Skill will reduce {{{2|}}} KD per hit<br />
| Awakened = Skill changed to be {{{2|}}}<br />
| Persistent2 = Range and duration increased to {{{2|}}}%<br />
<br />
<!-- Miscellaneous Mechanics --><br />
| ElEssence = <br />
'''<font color="00FF24">Requires 1 [[El's Essence|<font color="00FF24">El's Essence</font>]] (Item)</font>'''<br />
*Uses one when Hyper Active skill is used. (Cannot be used without it)<br />
*<font color="FFC000">Right-click on identified El Shards</font> to obtain El's Essence.<br />
| True =<br />
'''<font color="FFCC00">Final Enhanced Skill {{#ifeq: {{{KR|}}}|true|(KR Only)| }}</font>'''<br />
*{{#switch:{{{2|}}}<br />
<br />
<!-- Generic True Skills --><br />
| MPUsage = MP Usage is decreased by {{{3|10}}}%.<br />
| Cooldown = Cooldown is decreased by {{{3|}}} seconds.<br />
| #default = Damage is increased by {{{2|1.2}}} times.<br />
| MPCooldown = Cooldown is decreased by 1 second<br />
*MP Usage is decreased by 20%.<br />
| MaxHits = Number of hits is increased.<br />
| Range = Range is increased by {{{3|}}} times.<br />
| ExplosionRange = Explosion Range is increased by 1.3 times.<br />
| SpeedRange = Moving speed and range are increased by {{{3|}}} times.<br />
| SpeedDamage = Damage is increased by 1.1 times.<br />
*Casting Speed is increased by 1.3 times.<br />
| Duration = Duration is increased by {{{3|1.5}}} times.<br />
<br />
<!-- Elsword's True Skills --><br />
| IronBody = Damage Reduction greatly increased and removes debuffs when activated.<br />
| WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward.<br />
| SwordShield = [[Status Effects|Bleed]]'s effect increased.<br />
| SwordFall = Conwell amount increased by 2.<br />
<br />
<!-- Aisha's True Skills --><br />
| Teleport = Casting Speed is increased by 50%.<br />
*When cast, grants Super Armor.<br />
| BindingCircle = MP Usage is decreased by 10.<br />
*Can be used while in midair.<br />
| ChainFireball = Damage is increased by 1.1 times.<br />
*MP Usage is decreased by 10%.<br />
| FlameWave = Damage is decreased by 30%, but skill will hit twice.<br />
| MagicMissile = Skill will inflict hitstun for a longer duration.<br />
| DarkWave = [[Status Effects|Curse]] debuff's effect increased by 50%.<br />
| PoisonousCloud = Duration and Range increased by 1.3 times.<br />
| MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times.<br />
<br />
<!-- Rena's True Skills --><br />
| ArcShot = Fire 2 more arrows.<br />
| GuidedArrow = Damage Penalty decreased.<br />
| WindWall = Duration is increased by 1 second.<br />
| ExplosiveTrap = 25% chance of throwing 2 traps.<br />
| Fatality = Increased chance of critical hit.<br />
<br />
<!-- Raven's True Skills --><br />
| ShadowStep = {{CZ}} attack causes Super Armor{{*}}{{CX}} throws a fire bomb<br />
| ShockwaveDivider = 33% chance of ignoring damage reduction and guard.<br />
| HellDive = Grants Super Armor to the first hit.<br />
| HarpoonSpear = Chain Explosions will explode again when passing through enemies.<br />
<br />
<!-- Chung's True Skills --><br />
| Reload = Damage is increased by 1.2 times.<br />
*Reloads 3 Cannonballs<br />
| LeapAttack = Can press the skill key again to cast [[Back Blast]].<br />
| BurstWolf = Transfers 2 of your party member's debuffs regardless of their position.<br />
| HeadShot = 25% chance to fire 2 bullets.<br />
| DualBuster = Can press the skill key again to cast the skill again for 50% of the MP Usage.<br />
| SharpshooterSyndrome = Damage is increased by 1.1 times.<br />
* Casting Speed is increased by 1.3 times.<br />
| ElasticBomb = 50% chance to throw bombs a second time.<br />
| BBS = 25% chance to throw an additional big bomb.<br />
<br />
<!--Eve's True Skills --><br />
| PhotonFlash = Creates additional dummies.<br />
| Sentry = Nasod summon duration increased to 60 seconds.<br />
| DestructionAura = Grants Super Armor when cast.<br />
| ECS = MP Usage is removed.<br />
| ManaConversion = MP Recovery is increased by 20%.<br />
| MDA = Command/Active Damage Increase is increased by 2.5 times.<br />
| MEB = 25% chance to fire 2 Electron Balls.<br />
| Pressure= Cooldown is decreased by 33%.<br />
<br />
<!--Ara's True Skills --><br />
| GainForce = Recovers 1 additional Energy.<br />
| TempestDance = MP Usage is decreased by 20 MP.<br />
*Cooldown is decreased by 3 seconds.<br />
| FallingDragon = Damage is increased by 1.1 times.<br />
*Cooldown is decreased by 5 seconds.<br />
| Shadoweave = MP Usage is decreased by 40 MP.<br />
| SteelBody = Damage is decreased by 0.85 times.<br />
*Energy Usage is decreased by 1.<br />
| RockSmash = When cancelled, gain 1 additional Energy.<br />
| EightTrigramPalm = Damage is increased by 1.1 times.<br />
*Art Link Speed is increased by 1.2 times.<br />
| FireLotus=Movement speed and range increased by 1.5 times.<br />
| WolfFang = 15% chance of summoning a big wolf.<br />
| Savor = When cancelled, gain 1 additional Energy.<br />
| SpellStorm = Hold the skill key to adjust the up/down trajectory.<br />
*Skill activates after 3 seconds or if the skill key is released.<br />
| SpecterRestraints = Damage is increased by 1.1 times.<br />
*Art Link Speed is increased by 1.2 times.<br />
<br />
<!--Elesis' True Skills --><br />
| Dodge&Slash = Press the skill key again after using {{CZ}} to dash backwards.<br />
| SonicAssault = Hold the skill key to charge the skill.<br />
*Use MP (~50) to increase range (~ +50%) and damage (~ +100%).<br />
| StoicStrong = Receive 20% less damage while in Super Armor status.<br />
| RushingSword = Allows you to dash one more time.<br />
| SaberExtinction = Size and range are increased by 1.3 times.<br />
<br />
<!--Add's True Skills --><br />
| Dissolver = On successful hit, gains 1 additional DMP.<br />
| PulseCannon = Damage is increased by 1.1 times.<br />
* Casting Speed is increased by 1.3 times.<br />
| PanzerBuster = Fires 2 additional beams up/down from the original, dealing 25% of the skill's damage without inflicting hitstun.<br />
<br />
<!-- Lu/Ciel's True Skills --><br />
| TripleShot = Gains 1 additional Combination Point.<br />
| Stomp = Increases attack radius by 10% and creates an area that slows enemy's movement for 5 seconds.<br />
| FlickShot = Cause an additional explosion to the attacked enemy.<br />
| AuraofPunishment = MP Usage is removed.<br />
| EvilClaw = Does not launch attacked enemy and restrains them instead of for 1 second. <br />
| HuntingPrey = 50% chance to stun for 1 second with the finishing blow.<br />
| TerrorChain = Chain Effect Range is increased by 1.5 times.<br />
| DeathSentenceofMarbas= MP Consumed when not firing decreased by 50%.<br />
*MP Consumed per shot decreased by 30%.<br />
<br />
<!-- Rose's True Skills --><br />
| Backstep = When used, grants the '''천순보''' buff.<br />
| RisingShot = Increases ECP cost by 5 while strengthening the '''Silver Bullet''' buff. <br />
*'''Silver Bullet''' buff duration increased by 5 seconds, effectiveness raised to 25%.<br />
| NeedleSobat = Shockwave damage is increased by 1.2 times.<br />
| Barbecue = On successful hit, inflicts the '''Burn''' debuff.<br />
| Landrunner = Additionally summons '''RX-79 Landrunner'''.<br />
| Spriggan = Cooldown reduced by 1 second.<br />
*Skill action speed increased by 1.3 times.<br />
| GatlingGun = While standby, MP consumption decreased by 2.<br />
*On successful hit, has a 5% chance of inflicting '''[[Status Effects|Bleed]]'''.<br />
| Flamethrower = '''Burn''' debuff damage is increased.<br />
*'''Burn''' debuff duration is increased.<br />
| FlameStrike = Reduces the interval between the flame's hits by 40%.<br />
| LockonStratos = Attack range is increased by 200%.<br />
| Headshot = Chance for double damage is increased to 45%.<br />
| DoubleGunHawk = Damage is increased by 1.1 times.<br />
*Cooldown is decreased by 2 seconds.<br />
| FakeShot = Damage is increased by 1.1 times.<br />
*On failure, ECP recovery is increased to 75%.<br />
}}<br />
<br />
| SkillQuest={{#switch:{{{2|}}}<br />
| 1=[[Skill Quest#Level 20 Layer Skill (Level Requirement: 20)|'''Basic Training Skill Quest''']]<br />
| 2=[[Skill Quest#Level 30 Layer Skill (Level Requirement: 30)|'''Intermediate Training Skill Quest''']]<br />
| 3=[[Skill Quest#Level 45 Layer Skill (Level Requirement: 45)|'''Advanced Training Skill Quest''']]<br />
| 4=[[Skill Quest#Level 60 Layer Skill (Level Requirement: 60)|'''Expert Training Skill Quest''']]<br />
| 5=[[Skill Quest#Hyper Skills (Level Requirement: 60)|'''Hyper Skill Quest''']]<br />
}}<br />
| Combo=<br />
*All damage values for new and preexisting combos receive a {{#switch:{{{2|}}}<br />
| 1=1.05x multiplier during 1st job.<br />
| 2=1.1x multiplier during 2nd job.<br />
| 1~2=1.05x multiplier during 1st job, and a 1.1x multiplier during 2nd job.<br />
}}<br />
| #default = {{Gap}}<br />
}}</div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Mecha_Generator&diff=364448Mecha Generator2016-04-09T16:50:48Z<p>Imatake: I tried something</p>
<hr />
<div>{{Languages|Mecha Generator}}<br />
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"<br />
|-<br />
| [[Image:OptPassive2.png]]<br />
| '''[Passive]''' Enhances the generation of Robots by increasing max. Mana and creating MP/sec per Mecha placed for their whole duration.<br />
|-<br />
|<br />
| {{SkillText|MechaGenerator}}<br />
|}<br />
<br><br />
<br />
== Requirements ==<br />
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Rose}}"<br />
! Class !! Level Required<br />
|-<br />
| [[Optimus]] || 60 <br />
|}<br />
<br><br />
== Skill Information ==<br />
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Rose}}"<br />
! rowspan=2 | Character Level !! colspan=2 | [Generator Enhancement]<br />
|- style="background:{{ColorSel|CharLight|Rose}}"<br />
! Max. Mana !! MP per Robot<br />
|-<br />
| align="left" | 60 || +50 MP? || +? MP<br />
|-<br />
| align="left" | 67 || +100 MP? || +? MP<br />
|-<br />
| align="left" | 69 || +150 MP || +5 MP<br />
|} <br />
<br><br />
<br />
== Tips and Details ==<br />
<br><br />
<br />
== Updates ==<br />
*04/07/2016 KR<br />
**MP Recovery increased.<br />
<br><br />
<br />
== Alternative Names ==<br />
{{AlternateLanguages<br />
|Color={{ColorSel|CharLight|Rose}}<br />
|KR= 메카 제네레이터 |KRName=Mecha Generator<br />
}}<br />
<br><br />
<br />
{{OptSkills}}</div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Template:SkillText&diff=364447Template:SkillText2016-04-09T16:49:07Z<p>Imatake: </p>
<hr />
<div>{{#switch: {{{1|}}}<br />
<!-- Elsword's Mechanics --><br />
| Destruction =<br />
'''[[Way of the Sword|<font color="FF4444">Destruction Skill</font>]]'''<br />
*Consumes the <font color="FF4444">Destruction gauge</font> and charges the <font color="4488FF">Vitality gauge</font><br />
*Boosts attack power by 50% when Destruction is active<br />
| Vitality =<br />
'''[[Way of the Sword|<font color="4488FF">Vitality Skill</font>]]'''<br />
*Consumes the <font color="4488FF">Vitality gauge</font> and charges the <font color="FF4444">Destruction gauge</font><br />
*Reduces mana consumption by 30% and boosts mana gain when Vitality is active <br />
| CruelSlayer=<br />
[[Cruel Slayer|<font color="ff8000">'''Cruel Slayer'''</font>]]<br />
When the passive activates, the MP cost of the next active is reduced.<br />
| BrutalSlayer=<br />
[[Brutal Slayer|<font color="0000ff">'''Brutal Slayer'''</font>]]<br />
Whenever the MP burn occurs, Elsword next few hits will be critical.<br />
<br />
<!-- Aisha's Mechanics --><br />
| Memorize =<br />
'''[[Memorize|<font color="CC99FF">Available for Memorize</font>]]'''<br />
*This skill can be memorized by inputting the skill key during the Memorize Stance. (Stand still for 2 seconds while in MP recovery state) <br />
*Press '''V''' to activate the memorized skills in order.<br />
<br />
<!-- Rena's Mechanics --><br />
| Nature =<br />
'''[[Nature's Force System|<font color="00FF24">NF Consumption Skill</font>]]'''<br />
*Uses {{{2|}}} NF on hit<br />
<br />
<!-- Raven's Mechanics --><br />
| Evasive =<br />
'''<font color="FF4444">Evasive Maneuver</font>'''<br />
*Usable during Parrying (When you block frontal attack with the core during Awakening).<br />
| Overheat =<br />
<font color="FF4444">'''Overheat'''</font><br />
*Uses HP for additional damage<br />
*Activate by repeated presses of the skill key<br />
*Attack power increases by 5% for 10 seconds.<br />
<br />
<!-- Eve's Mechanics --><br />
| CoreActivation=<br />
'''<font color="FF4444">Core Activation Skill</font>'''<br />
*Successful attack made during Awakening will activate the Core Attack.<br />
| ForceField =<br />
<font color=33FFFF>'''Force Field Skill'''</font><br />
*{{#switch:{{{2|}}}<br />
| EnergyNeedles=Energy Needle reacts with force fields created by other skills as well.<br />
| #default=Skill reacts to Force Fields<br />
}}<br />
| MultiForceField =<br />
<font color=33FFFF>'''Multi-Force Field Skill'''</font><br />
*Skill reacts to multiple Force Fields<br />
| FusionField=<br />
<font color=33FFFF>'''Create Fusion Field'''</font><br />
*Activates Amplify/Spectrum/Reactive Force Fields at the same time.<br />
*Other force fields will not activate through El Crystal Spectrum while Fusion Field is active.<br />
<br />
<!-- Chung's Mechanics --><br />
| Cannonball = <br />
<font color=33FFFF>'''Cannonball Consumption'''</font><br />
{{#switch:{{{2|}}}<br />
| 1=<br />
*Uses 1 cannonball<br />
| CarpetBombing=<br />
*Additional artillery wave if used with 6 cannonballs (1 wave max)<br />
| ChaosCannon=<br />
*Uses 1 cannonball<br />
*2 additional cannonballs will increase firing by 1 (up to 2)<br />
| #default=<br />
*Uses {{{2|}}} cannonballs<br />
}}<br />
<br />
<!-- Ara's Mechanics --><br />
| AdditionEnergy =<br />
<font color=FFC000>'''Additional Energy Consumption'''</font><br />
*Uses 0~{{{2|}}} Energy (Can be used even without Energy)<br />
| AdditionalEnergy =<br />
<font color=FFC000>'''Additional Energy'''</font><br />
*Consume up to {{{2|}}} Energy while holding down the skill key.<br />
| EnergyConsume =<br />
<font color=FFC000>'''Energy Consumption'''</font><br />
*{{#switch:{{{2|}}}<br />
| 6=All (Minimum 6)<br />
| #default=Costs {{{2|}}} Energy<br />
}} {{#ifeq:{{{Specter|}}}|true|(Can be used even without Energy)}}<br />
{{#switch:{{{3|}}}<br />
| 0=<br />
*No Energy consumed if used for Energy Conversion<br />
| 1=<br />
*1 Energy if used for Energy Conversion<br />
}}<br />
| EnergyGain =<br />
<font color=FFC000>'''Energy Gain'''</font><br />
*Gain {{{2|}}} Energy<br />
| EnergyConvert =<br />
<font color=FFC000>'''Energy Conversion'''</font><br />
*Gain {{{2|}}} Energy by cancelling this skill<br />
| EnergyDrain =<br />
<font color=FFC000>'''Energy Drain'''</font><br />
*Drain 1 Energy per enemy hit ({{{2|}}} Max)<br />
| ArtStance =<br />
<font color="00FF24">'''{{{2|}}} Arts'''</font><br />
*Repeatedly press skill key to activate {{#switch:{{{2|}}}<br />
| Dragon={{#switch:{{{3|}}}<br />
| 3=[[Dragon Stance 3 : Eight Trigram Palm|Dragon Stance 3]]<br />
| 4=[[Dragon Stance 4 : Moonlight Slash|Dragon Stance 4]]<br />
}}<br />
| Tiger={{#switch:{{{3|}}}<br />
| 2=[[Tiger Stance 2 : Tiger Claw|Tiger Stance 2]]<br />
| 3=[[Tiger Stance 3 : Earth Axis|Tiger Stance 3]]<br />
| 4=[[Tiger Stance 4 : Raging Wave|Tiger Stance 4]]<br />
}}<br />
| Wolf={{#switch:{{{3|}}}<br />
| 3=[[Wolf Stance 3 : Wolf Claw|Wolf Stance 3]]<br />
| 4=[[Wolf Stance 4 : Wolf Fang|Wolf Stance 4]]<br />
}}<br />
| Rakshasa={{#switch:{{{3|}}}<br />
| 2=[[Rakshasa Stance 2 : Energy Burst|Rakshasa Stance 2]]<br />
| 3=[[Rakshasa Stance 3 : Spear Prison|Rakshasa Stance 3]]<br />
| 4=[[Rakshasa Stance 4 : Soul Escape|Rakshasa Stance 4]]<br />
}}<br />
| Exorcism={{#switch:{{{3|}}}<br />
| 3=[[Exorcism Stance 3 : Shadoweave|Exorcism Stance 3]]<br />
| 4=[[Exorcism Stance 4 : Darkness Sever|Exorcism Stance 4]]<br />
}}<br />
| Phantom Fox={{#switch:{{{3|}}}<br />
| 2=[[Phantom Fox Stance 2 : Discordance]]<br />
| 3=[[Phantom Fox Stance 3 : Rapid Raid]]<br />
| 4=[[Phantom Fox Stance 4 : Fox's Meal]]<br />
}}<br />
}}<br />
| SecretArt ={{#switch:{{{2|}}}<br />
| Dragon=<br />
'''[[Blast|<font color="00FF24">Secret Dragon Arts : 'Blast'</font>]]'''<br />
*Activate Dragon Stance in order of [[Dragon Stance 2 : Pulling Thrust|2]]/[[Dragon Stance 3 : Eight Trigram Palm|3]]/'''4''' to trigger Dragon Arts Secret Mode.<br />
*Dragon Stance 1: Dash [X] or activate with XX↓X[X]<br />
| Tiger=<br />
'''[[Fierce Tiger|<font color="00FF24">Secret Tiger Arts : 'Fierce Tiger'</font>]]'''<br />
*Activate Tiger Stance in order of [[Tiger Stance 1 : Rock Smash|1]]/[[Tiger Stance 2 : Tiger Claw|2]]/[[Tiger Stance 3 : Earth Axis|3]]/'''4''' to trigger Secret Tiger Arts.<br />
| Wolf=<br />
'''[[Killing Howl|<font color="00FF24">Secret Wolf Arts - 'Killing Howl'</font>]]'''<br />
*Activate Wolf Stance 1/[[Wolf Stance 2 : Wind Wedge|2]]/[[Wolf Stance 3 : Wolf Claw|3]]/'''4''' to trigger Wolf Arts Secret Mode<br />
*Wolf Stance 1: Dash [Z] or activate with ZZ[Z]<br />
| Rakshasa=<br />
'''[[Purgatory|<font color="00FF24">Secret Rakshasa Arts - 'Purgatory'</font>]]'''<br />
*Activate Rakshasa Stance in order of [[Rakshasa Stance 1 : Soul Reaping|1]]/[[Rakshasa Stance 2 : Energy Burst|2]]/[[Rakshasa Stance 3 : Spear Prison|3]]/'''4''' to trigger Secret Rakshasa Arts.<br />
| Exorcism=<br />
'''[[Night Parade of One Hundred Souls|<font color="00FF24">Secret Exorcism Arts : 'Night Parade of One-Hundred Souls'</font>]]'''<br />
*Activate 'Exorcism Stance' in the order of 1/[[Exorcism Stance 2 : Specter Restraints|2]]/[[Exorcism Stance 3 : Shadoweave|3]]/'''4''' to trigger Exorcism Arts Secret Mode<br />
*Exorcism Stance 1: Activate with Dash Jump Z[X] , XXXX~X[Z], or Dash Z[X].<br />
| Phantom Fox=<br />
'''[[Pulverization|<font color="00FF24">Secret Phantom Fox Arts : 'Pulverization'</font>]]'''<br />
*Activate 'Phantom Fox Stance' in the order of [[Phantom Fox Stance 1 : Savor|1]]/[[Phantom Fox Stance 2 : Discordance|2]]/[[Phantom Fox Stance 3 : Rapid Raid|3]]/'''4''' to trigger Phantom Fox Arts Secret Mode.<br />
}}<br />
<br />
<!-- Elesis' Mechanics --><br />
| BloodHit=<br />
'''<font color="FF4444">Blood Hit</font>'''<br />
{{#switch:{{{2|}}}<br />
| InjectionStigma = <br />
*Does not consume MP, instead consume 100% of Physical Attack Power as HP to cast.<br />
*If the HP is higher than 20%, consume 20% of the skill damage as HP to deal 40% more damage<br>(Blood Hit does not consume HP if your HP is below 20%)<br>(Only Overflowing Evil Blow is affected by Blood Hit)<br />
| BrandishBreaker=<br />
*Increases damage with lower HP (Max 30%)<br />
| #default=<br />
*When your own HP is above 20%, this skill will consume 20% HP to increase the damage of skills by 40%<br>(Blood Hit does not consume HP if your HP is below 20%)<br />
}}<br />
| BloodDrain=<br />
'''<font color="FF4444">Blood Drain</font>'''<br />
*Each hit from the skill drains 50% of attack power as HP (Max 250%)<br />
| Annihilation =<br />
'''[[Chivalry System|<font color="FF4444">Annihilation Skill</font>]]'''<br />
*Consumes the <font color="FF4444">Annihilation gauge</font> and charges the <font color="4488FF">Gale gauge</font><br />
*100% Critical and ignores defensive skills (Guard/Knockdown) when Annihilation is active<br />
| Gale =<br />
'''[[Chivalry System|<font color="4488FF">Gale Skill</font>]]'''<br />
*Consumes the <font color="4488FF">Gale gauge</font> and charges the <font color="FF4444">Annihilation gauge</font><br />
*Reduces mana consumption by 40% (20% in PvP) and cooldown by 75% (50% in PvP) when Gale is active <br />
<br />
<!-- Add's Mechanics --><br />
| DMP Usage=<br />
<font color="00FF24">'''Dynamo Mutation Point'''</font><br />
*Uses {{#ifeq: {{{2|}}}|1|{{{2|}}} Dynamo Mutation Point|a maximum of {{{2|}}} Dynamo Mutation Points}} {{#ifeq: {{{3|}}}|Conqueror| |with Awakening}}<br />
*{{#switch:{{{3|}}}<br />
| Energy Boom=Increases 40% range with Dynamo Mutation Point.<br />
| Particle Prism=For each mutation point used, the effectiveness of the Movement Speed Debuff will increase.<br />
| Void Breaker=Increases 15% damage per Dynamo Mutation Point.<br />
| Conqueror=For each mutation point used, fires a homing missile.<br />
| Psychic Storm=For each mutation point used, the skill gains a size increment and a longer duration.<br />
| Quicksilver Accel=Causes Stun.<br />
| Rushing Drones=Throws one additional bomb.<br />
| Fission Shot=Changes the separation to 8 instead of 4 grenades.<br />
| Flick Disc=Throws one additional disk.<br />
| Starfall=Create an additional starfall with half the duration.<br />
| Ultimate Fury=Create an additional drone.<br />
| Delayed Explosion=Strengthens the explosion and prevents shake-off.<br />
| Gravity Buster=For each mutation point used, damage of the skill is increased by 10%.<br />
*When 2 mutation point is used, enemies will be [[Status Effects|Slowed]].<br />
| Stardust Shower=For each mutation point used, duration of the skill is increased by 0.33 seconds.<br />
| Moonlight Rhapsody=For each mutation point used, the interval of Rhapsody is decreased by 33%.<br />
| #default=Increases 10% damage per Dynamo Mutation Point.<br />
}}<br />
| DP Skill Recovery={{#switch:{{{2|}}}<br />
| Pulse Cannon= <font color="4488FF">'''DP Recovery Skill'''</font><br />
*In Configuration Mode (Awakening), 100 DP will be consumed for this skill. Holding down the skill button will allow Add to fire 4 more shots, each costing 25 DP. <br />
*In Dissolution Mode (Non-Awakening), 20 DP will be recovered.<br />
| Stasis Field= <font color="4488FF">'''DP Recovery Skill'''</font><br />
*In Dissolution Mode (Non-Awakening), 60 DP will be recovered.<br />
| #default = <font color="4488FF">'''DP Skill Recovery'''</font><br />
*Recover {{{2|}}} DP when the skill is used<br />
*DP is not restored while in Dynamo Configuration Mode (Awakening)<br />
}}<br />
| DP Using Skill =<br />
<font color="4488FF">'''DP Skill'''</font><br />
*DP is not consumed while in Dynamo Configuration Mode (Awakening).<br />
| Nasod Armor Combo=<br />
<font color="FFA4A1">'''Nasod Armor Command Connection'''</font><br />
*Press {{CZ}}/{{CX}} command button to connect to Nasod Armor Command with Dynamo Configuration Mode (Awakening).<br />
| Phase Shift=<br />
<font color="00FF24">'''Activate Position Change'''</font><br />
*Once set, press the skill key again to activate.<br />
*Uses 5 MP to switch the location of you and the dummy<br />
| Pylons=<br />
<font color="4488FF">'''Consecutive Casting'''</font><br />
*Can cast up to 3 pylons within a short period.<br />
| Quicksilver Accel=<br />
<font color="FFC000">'''Back Flash'''</font><br />
*Press the skill key during skill to flash backwards.<br />
*Consumes 10 MP upon use.<br />
| Drone Activator=<br />
<font color="4488FF">'''Influenced by [[Install - Drone Activator|<font color="4488FF">Drone Activator</font>]]'''</font><br />
*Fires automatically at a marked target and inflict 20% more damage.<br />
| Dynamo Factory=<br />
<font color="FFC000">'''Dynamo Factory'''</font><br />
*<font color="FF4444">Dynamo Factory activation: 30 DP</font><br />
*If another mode is already active of not have Dynamo Factory, switched the factory to "{{{2|}}}" mode.<br />
*Use "{{{2|}}}" if in {{{2|}}} mode.<br />
*If another mode is already active, the mode will be switched and you will receive 1 <font color="00FF24">Dynamo mutation point</font>.<br />
*<font color="FF0000">"{{{2|}}}" cost {{#switch:{{{2|}}}<br />
| Shooting Chaser=130<br />
| Ultimate Fury=200<br />
| Starfall=200<br />
| #default=100<br />
}}MP.</font><br />
*Duration: 30 Seconds<br />
| Overlimit={{#switch:{{{2|}}}<br />
| SA=<br />
<font color="4488FF">'''Overlimit'''</font><br />
*During Configuration Mode (Awakening), {{{3|}}} DP will be consumed for this skill and {{PRODUCT|{{{3|}}}|0.2}} MP will be recovered.<br />
*During Dissolution Mode (Non-Awakening), {{{3|}}} MP will be consumed for this skill and {{PRODUCT}} DP will be recovered.<br />
| P=<br />
<font color="FFC000">'''Overlimit'''</font><br />
*During Configuration Mode (Awakening), the cooldowns of special actives are increased by 1.5 times.<br />
*When in Configuration Mode (Awakening), DP will be consumed and MP will be recovered.<br />
*When in Dissolution Mode (Non-Awakening), MP will be consumed and DP will be recovered.<br />
| #default=<br />
<font color="4488FF">'''Overlimit {{#if: {{{Pylons|}}}|([[Time Tracer|<font color="4488FF">Time Tracer</font>]] Only)|}}'''</font><br />
*During Dynamo Configuration Mode (Awakening), DP will be consumed for this skill instead of MP. <br />
}}<br />
| Spatial Movement=<br />
<font color="FFC000">'''Spatial Movement'''</font><br />
*During Dissolution Mode (Non-Awakening), by consuming 1 Dynamo Mutation Point, Add can move through space with Nasod Armor combo Z or X commands.<br />
| Space Crack=<br />
<font color="FFC000">'''Moving Shot'''</font><br />
*Pressing the skill key while moving forward will deal additional hits.<br />
*The additional hits consume MP (DP in awakening).<br />
| SoT=<br />
<font color="FFC000">'''Defy Time Ability'''</font><br />
*Up to 3 pylons can be placed within a short timespan.<br />
*Current HP/MP/DP/Way of the Sword/NF/Cannonballs/Spirit Energy/Mutation Points/Combination Points/ECP are recorded.<br />
*Dying while the ability is maintained will cause resurrection to the recorded point in time.<br />
*The ability takes priority over other resurrection effects. <br />
| Maximum Strike=<br />
<font color="FFC000">'''Spatiotemporal Body'''</font><br />
*Pressing the skill key will induce firing at the target that was last hit.<br />
*The skill will lose its target if the skill key is not pressed within 2 seconds<br />
*Damage becomes increasingly lower as it travels.<br />
*The Spatiotemporal Body will pass through all targets and produce an explosion.<br />
*For each Spatiotemporal Body remaining when duration runs out, recover 25 MP (DP in awakening). <br />
| Void Field=<br />
<font color="FFC000">'''Spatial Maintenance'''</font><br />
*Holding down the skill key will maintain the spatial field. <br />
*Additional hits consumed MP (DP in Awakening). (Maximum 100)<br />
| Moonlight Rhapsody=<br />
<font color="FFC000">'''Rhapsody'''</font><br />
*The debuff will be applied in 1 second intervals over the skill's duration.<br />
*When the target is hit, damage will be dealt according to the number of applied stacks.<br />
| Reverse Stigma=<br />
<font color="FFC000">'''Recall'''</font><br />
*Pressing the skill button again will transfer the marked target to the recorded position.<br />
*Invincible or named targets cannot be transferred.<br />
*The transition consumes 20 MP (DP in Awakening).<br />
| Hallucination=<br />
<font color="FFC000">'''Hallucination'''</font><br />
*Burning Hallucination: 10 seconds of burning damage.<br />
*Water Hallucination: 10 seconds of weakness, attack/movement speed decreased, jump speed increased.<br />
*Poison Hallucination: 10 seconds of poison damage, movement/jump speed decreased.<br />
<br />
<!-- Lu/Ciel's Mechanics --><br />
| Ciel =<br />
<font color="0000FF">'''Switching Skill (Ciel)'''</font><br />
*<font color="0000FF">Lu will switch to Ciel</font> when skill is used.<br />
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} when switching.<br />
| Lu =<br />
<font color="FF4444">'''Switching Skill (Lu)'''</font><br />
*<font color="FF4444">Ciel will switch to Lu</font> when skill is used.<br />
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} when switching.<br />
| LuCiel =<br />
<font color="FF4444">'''Switching Skill (Lu</font>/<font color="0000FF">Ciel)'''</font><br />
*<font color="FF4444">Ciel will switch to Lu</font> when skill is used.<br />
*<font color="0000FF">Lu will switch to Ciel</font> when skill is used.<br />
*Gain {{{2|}}} [[Combination|Combination Point]]{{#ifeq: {{{2|}}}|1| |s}} when switching.<br />
| Combination =<br />
<font color="00FF24">'''Combination Skill'''</font><br />
*Can only be used with a full [[Combination|Combination Gauge]].<br />
| Soul Collector=<br />
<font color="CC99FF">'''Soul Collection'''</font><br />
*Gather a soul after every 5 hits<br />
*Cooldown time of 1 second for a max of 5 stacks<br />
*Gathered souls can be used for 'Trigger'-type skills.<br />
| Sniper Mode=<br />
<font color="CC99FF">'''Sniper Mode'''</font><br />
*Rapid fire with {{CZ}}, Charged shots with {{CX}}.<br />
*Aim using the up and down movement keys.<br />
*Consumes 10 MP per second when not firing.<br />
*Skill is canceled if the left or right movement key is pressed or if the limit of 200 MP usage is reached.<br />
| Demonic Breath=<br />
<font color="CC99FF">'''Enhanced Flame'''</font><br />
*Press the skill key again to increase the strength of the fire by 10 stages.<br />
*Increases flame size/range +4%, Damage +7%, Additional 10 MP consumed per stage.<br />
| Chain=<br />
<font color="FFC000">'''Chain Skill'''</font><br />
*{{#switch:{{{2|}}}<br />
| Ruinous Impact=Consecutively press the skill key to automatically cast the '''[[Dark Crescent]]''' skill. (Must have acquired the skill)<br />
| Demonic Breath=Press the skill key during the Breath to activate '''[[Eschaton]]'''. (Must have acquired the skill)<br />
| Fantasy Impromptu=Press the skill key again to automatically activate '''[[Fantasy Impromptu - 2nd Movement]]'''. (Must have acquired the skill)<br />
}}<br />
| Fantasy Impromptu=<br />
<font color="FFC000">'''Moving Shot'''</font><br />
*During Shooting Mode, forward and backward movement is allowed.<br />
| Shadow=<br />
<font color="FFC000">'''Shadow'''</font><br />
*Damage Absorption: Absorbs 20% of the damage the user would take.<br />
*Shadow's Health: 25% of the user's health (12.5% in PvP)<br />
*Lowers the Magical Attack and Defense of enemies that touch the shadow.<br />
| Tribute=<br />
<font color="FFC000">'''Tribute'''</font><br />
*Activates for every '''[[Soul Collector|Gathered Soul]]''' gained<br />
*Recovers the Awakening Gauge<br />
*Increases buff duration<br />
*Activates once every 5 seconds<br />
| Noble Presence=<br />
<font color="FFC000">'''Noble Presence'''</font><br />
*Magic attack power increased (Max 10 stacks)<br />
*Duration: 30 seconds<br />
| Sacrifice=<br />
<font color="FFC000">'''Sacrifice'''</font><br />
*Activates for every debuff that is applied<br />
*Chance of removing a debuff with '''[[Soul Collector|Gathered Soul]]'''<br />
| Soul Sigil=<br />
<font color="FFC000">'''Soul Sigil'''</font><br />
*Soul is affected by weapon's attribute enhancement.<br />
*Fires an enhanced attack after every 5th normal attack.<br />
| Swift Smash=<br />
<font color="FFC000">'''Enhanced'''</font><br />
*When you have 5 stacks of '''[[Soul Collector|Gathered Souls]]''', damage is increased by 35%.<br />
| Shadow Bolt=<br />
<font color="FFC000">'''Shadow Bolt'''</font><br />
*Demon Spears explode when hitting either a target or the ground.<br />
*Hold down the Skill key to gain Super Armor and drop spears from the magic circle.<br />
*Releasing the Skill will auto adjust the magic circle and fire spears until the duration runs out.<br />
| Twilight Judgment=<br />
<font color="FFC000">'''Demon Bullet'''</font><br />
*Load: 3 Bullets<br />
*Gain Super Armor when firing<br />
*Does not switch to Ciel when firing the final bullet as Lu<br />
*Duration : 15 seconds<br />
*Gain MP back depending on the remaining number of bullets (1 Bullet = 33 MP)<br />
| Spectral Spear=<br />
<font color="FFC000">'''Bursting Souls'''</font><br />
*Souls from the spear will trace targets depending on the number of "Gathered Souls".<br />
| Creeping Terror=<br />
<font color="CC99FF">'''Granted Terror '''</font><br />
*Creeping Terror is applied with every hit.<br />
*Target's attack power is decreased.<br />
*Cooldown of 0.1 seconds in between stacks for a max of 5.<br />
*"Burst of Terror" is activated by Special Actives for additional damage.<br />
| Apollyon=<br />
<font color="CC99FF">'''Terror Absorption'''</font><br />
*Removes "Creeping Terror" debuffs within a range of 800<br />
*Stage is enhanced by 1 for every debuff removed (Max 20 times)<br />
*Size +1.5% and Damage +0.5% per stage<br />
| Shackling Chain=<br />
<font color="FFC000">'''Shackling Chains'''</font><br />
*Binds a maximum of five targets.<br />
*Movement/Jump is disabled for [0.5 + '''[[Creeping Terror]]''' stacks × 0.5] seconds.<br />
| Summon Darkness=<br />
<font color="FFC000">'''Dark Control'''</font><br />
*Abilities: Identical to the user's stats (35% of the user's health in PvP)<br />
*Blood Contract: Shares a certain amount of damage taken with the user<br />
*Immune to skill delay/buff/debuff.<br />
*Pressing the skill key again will unsummon the demon and recover some MP.<br />
*Duration: 30 seconds<br />
| Phantom Blade=<br />
<font color="FFC000">'''Stigma of Ghosts'''</font><br />
*If the 'Ambush Attack' portion is successful, it will apply max '''[[Creeping Terror]]''' stacks.<br />
| Dancing Blade=<br />
<font color="FFC000">'''Chase'''</font><br />
*Press the skill key again within 1 second to activate it again (Max 2 times)<br />
*MP Consumption: 90 (First cast) > 60 > 30<br />
<br />
<!-- Rose's Mechanics --><br />
| ECP Skill=<br />
<font color="4169E1">'''ECP Skill'''</font><br />
*Uses ECP instead of MP.<br />
*Skill cannot be used while Over Strike is active.<br />
| Over Strike=<br />
<font color="FF0000">'''Over Strike'''</font><br />
*While [[ECP System#Over Strike|Over Strike]] is active, skill damage is increased.<br />
| Silver Bullet=<br />
<font color="FFCC00">'''Silver Bullet'''</font><br />
*Increases normal bullet command damage to 115% for 15 Seconds.<br />
| M-137 Gatling Gun=<br />
<font color="FFCC00">'''M-137 Gatling Gun'''</font><br />
*Able to aim with {{CU}} and {{CD}}.<br />
*Press {{CZ}} or {{CX}} to fire 3 bullets for 5 MP.<br />
*While standby, consumes 7 MP per second.<br />
*While standby, moving ({{CL}}/{{CR}}) or using 200 MP will cancel the skill.<br />
| M-3 Flamethrower=<br />
<font color="FFCC00">'''M-3 Flamethrower'''</font><br />
*Hold the skill key to consume 7 MP over time to deal additional damage and increase the charge level.<br />
| Weapon Switch=<br />
<font color="FFCC00">'''Weapon Switch'''</font><br />
*Switches to the [{{{2|}}}] automatically when skill is activated.<br />
| Flame Strike=<br />
<font color="FFCC00">'''Flame Strike'''</font><br />
*Hold the skill key to add additional hits while in super armor status by consuming MP.<br>(Up to 100 MP)<br />
| Pampero Booster=<br />
<font color="FFCC00">'''Pampero Booster'''</font><br />
*Hold the skill key to add additional hits while in super armor status by consuming MP.<br>(Up to 100 MP)<br />
| Headshot=<br />
<font color="FFCC00">'''Head Shot'''</font><br />
*Pierces all enemies<br />
*33% chance to deal double damage.<br />
| Double Gun Hawk=<br />
<font color="FFCC00">'''Tracking Hawk'''</font><br />
*Press the skill key to cast up to 2 additional times.<br />
*When hawk returns, next cast will have distance and speed increased by 50% and damage by 7.5%.<br />
*Does not return when moving too far away from the skill.<br />
*The two additional casts will grant Super Armor and neutralize immunity. (?)<br />
| Chain Snatch=<br />
<font color="FFCC00">'''Rejection'''</font><br />
*While casting, press the skill key again to push enemies away. (Excludes unmovable targets)<br />
| Sonic Spike=<br />
<font color="FFCC00">'''Nimble Judgment'''</font><br />
*While using the skill, hold the left or right arrow + skill keys to change the direction of the attack.<br />
| Dance of Gun=<br />
<font color="FFCC00">'''Skilled Shooter'''</font><br />
*While using the skill, {{CZ}} or {{CX}} will trigger an evasive shot granting you immunity while recovering all of your ECP.<br />
| Revolver Mastery All Skills=<br />
<font color="9370DB">'''Chain Revolver/Blade All Skills'''</font><br />
*1st Job: [[Chain Snatch]]<br />
*1st Job: [[Dance of Gun]]<br />
*2nd Job: [[Bloody Carnival]]<br />
*2nd Job: [[Bloody Spike]]<br />
*2nd Job: [[Bloody Chain]]<br />
*2nd Job: [[Kill Point]]<br />
| RevolverMastery=<br />
<font color="9370DB">'''Chain Revolver/Blade Skill'''</font><br />
*On all hits, [[Revolver Mastery]] has a chance of inflicting [[Status Effects|Bleed]].<br />
| Moving Shot=<br />
<font color="FFCC00">'''Elusive Motion'''</font><br />
*Hold the skill key to fire additional shots for 5 MP per shot. (Up to 30)<br />
*For each additional shot, gain 1% Movement Speed for 10 seconds.<br />
*While using the skill, movement and jumping is possible.<br />
*Press {{CX}} to switch directions.<br />
| Western Fire=<br />
<font color="FFCC00">'''Western Fire'''</font><br />
*Pierces all enemies and has a 33% chance of inflicting [[Status Effects|Bleed]]<br />
*When hit from behind, skill can be used. (Super Armor when used)<br />
*If activated when hit from behind, cooldown is doubled.<br />
| Bloody Carnival=<br />
<font color="FFCC00">'''Bloody Carnival'''</font><br />
*Press the skill key again to add more hits, up to 5 times. (Consumes 10 MP per additional attack)<br />
| Chain Skills=<br />
<font color="FFCC00">'''Chain Skills'''</font><br />
*Base: [[Backstep]]<br />
*Base: [[Needle Sobat]]<br />
*1st Job: [[Head Shot(Rose)|Head Shot]]<br />
*1st Job: [[Fake Shot]]<br />
*2nd Job: [[Western Fire]]<br />
*2nd Job: [[Bloody Chain]]<br />
| Multi Head Shot=<br />
<font color="FFCC00">'''Shooting Mode'''</font><br />
*Press {{CZ}} to fire 1 basic shot. (Up to 6 times)<br />
*Each shot has a 50% chance to deal double damage.<br />
*When firing additional shots, press {{CX}} to trigger [Backstep], granting you immunity while recovering all of your ECP.<br />
*Hold a directional key and press {{CZ}} to fire in that direction.<br />
*When firing additional shots, 10 MP is consumed per shot (Up to 10 times)<br />
*While standby during Shooting Mode, 10 MP is consumed per second.<br />
| Kill Point=<br />
<font color="FFCC00">'''Constrained Prey'''</font><br />
*Reduces all defense of hit enemies by 35% for 1.5 seconds.<br />
*Defense reduction is increased by 3% for each enemy hit. (Up to 15%)<br />
| Bloody Chain=<br />
<font color="FFCC00">'''Raid'''</font><br />
*If chain hits, pressing the skill key again allow you to rush forward. (Super Armor when used)<br />
| Gun Guard A=<br />
<font color="FFCC00">'''Gun Guard'''</font><br />
*Hold the skill key to maintain Gun Guard for 10 ECP per second.<br />
*Damage taken from commands and active skills is reduced while Gun Guard is active.<br />
| Gun Guard B=<br />
<font color="FFCC00">'''Back Counter'''</font><br />
*When hit from behind, press any key to counter with [Top Spin]. (This effect has a 15 second cooldown)<br />
| Wound Weakness=<br />
<font color="FFCC00">'''Wound Weakness'''</font><br />
*Reduces all defense power and MP recovery amount for 5 seconds.<br />
| Battlefield Angel=<br />
<font color="9370DB">'''Nitro Motor'''</font><br />
*Use the [Dash] key to activate while in the air.<br />
| G-35L Flash Bang=<br />
<font color="FFCC00">'''Electric Shock'''</font><br />
*Inflicts damage every 2 seconds for 5 seconds.<br />
| Freezing Bullet=<br />
<font color="FFCC00">'''Freezing Bullet'''</font><br />
*Changes command bullets to frozen shots.<br />
*For 15 seconds, all bullets will Inflict [[Status Effects|Frostbite]].<br />
| EMP Storm=<br />
<font color="FFCC00">'''EMP'''</font><br />
*Burns Mana during electric field emission.<br />
*Pulls in enemies during electric field overheating.<br />
| Servo Nitro=<br />
<font color="FFCC00">'''Servo Nitro'''</font><br />
*Aerial Movement charges increased.<br />
*Aerial Movement movement speed increased.<br />
*Gain an advantage when attacking while in the air. <br />
| Neil Sniping=<br />
<font color="FFCC00">'''Neil Sniping'''</font><br />
*Press a [Directional Key] to move the target scope.<br />
*Press the [Skill Key] to fire.<br />
*{{CZ}} or {{CX}} forces skill to end.<br />
*When forcing skill to end, recover 25 MP for each remaining shot<br />
*Stuns for 3 seconds on successful hit.<br />
| Photon Bomb=<br />
<font color="FFCC00">'''Electromagnetic Field'''</font><br />
*Movement / Jump Speed are decreased by 50%.<br />
*Lasts for 5 seconds.<br />
| C4 Remote Control=<br />
<font color="FFCC00">'''C4 Remote Control'''</font><br />
*Explodes after 10 seconds<br />
*Can trigger explosion with [Skill Key] after setting all explosives.<br />
| Blazing Bullet=<br />
<font color="FFCC00">'''Blazing Bullet'''</font><br />
*Command bullets gain explosive properties for 15 seconds.<br />
*Explosions deal 100%, 50% and 30% of the original command's damage.<br />
| Arsenal Reinforcement=<br />
<font color="FFCC00">'''Arsenal Reinforcement'''</font><br />
*Increases the retention time of loaded attributed bullets.<br />
*Increases the effect duration of attributed bullets.<br />
*Allows you to reload/use grenade skills in midair.<br />
| Attributed Bullets=<br />
<font color="FFCC00">'''Attributed Bullets'''</font><br />
*[[Rising Shot|Silver Bullet]]<br />
*[[Freezing Bullet]]<br />
*[[Blazing Bullet]]<br />
| Grenade Skills=<br />
<font color="FFCC00">'''Grenade Skills'''</font><br />
*[[G-35L Flash Bang]]<br />
*[[G-18C Freezing Grenade]]<br />
*[[G-96 Pressure Grenade]]<br />
| Robot Bomb Reaction Skill=<br />
<font color="FFCC00">'''Robot Detonation Reaction Skill'''</font><br />
*{{#switch:{{{2|}}}<br />
| KS-83=Explodes immediately when [[Robot Detonation]] is used.<br />
| #default=Explodes at specified location when [[Robot Detonation]] is used.<br />
}}<br />
| Robot Detonation=<br />
<font color="FFCC00">'''Robot Detonation'''</font><br />
*Skills with [Robot Detonation Reaction Skill] will be activated.<br />
| Sparrow Factory=<br />
<font color="FFCC00">'''Sparrow Factory'''</font><br />
*??<br />
*??<br />
*??<br />
| G Transform Mode=<br />
<font color="00FF24">'''G Transform Mode'''</font><br />
*Uses 15 ECP to activate transform standby.<br />
*Transforming "{{{2|}}}" cost {{#switch:{{{2|}}}<br />
| G-1 Corona=100 MP<br />
| G-2 Rolling Thunder=150 MP<br />
| G-3 Raptor=30 ECP<br />
| G-4 Frisbee=200 MP<br />
}}<br />
*Able to transform to 'G-Core Extensions'.<br />
| G-Core Extensions={{#switch:{{{2|}}}<br />
| G-1=<br />
<font color="FFCC00">'''G-1 Corona'''</font><br />
*??<br />
*??<br />
| G-2=<br />
<font color="FFC000">'''G-2 Rolling Thunder'''</font><br />
*??<br />
*??<br />
| G-3=<br />
<font color="FFC000">'''G-3 Raptor'''</font><br />
*??<br />
*??<br />
| G-4=<br />
<font color="FFC000">'''G-4 Frisbee'''</font><br />
*??<br />
*??<br />
| MechaGenerator=<br />
<font color="FFCC00">'''MP generating skills'''</font><br />
*[[RX-78_Land_Runner|RX-78 Land Runner]]<br />
*[[Air_Bomb_Mech_:_Gale_Force|Air Bomb Mech : Gale Force]]<br />
*[[Ez-8_Count_Down|Ez-8 Count Down]]<br />
*[[Ex-S_Viper|EX-S Viper]]<br />
*[[Sparrow_Factory|Sparrow Factory]]<br />
*[[G-0_Battleroid|G-0 Battleroid]]<br />
| #default= -<br />
}}<br />
<br />
<!-- Skill Traits --><br />
| Empowered = Damage increased to {{{2|}}}%<br />
| Gigantic = Skill size increased to {{{2|}}}%<br />
| Light ={{#switch:{{{2|}}}<br />
| ECP = ECP Usage decreased to {{{3|}}}%<br />
| MP/DP = MP/DP Usage decreased to {{{3|}}}%<br />
| #default = MP Usage decreased to {{{2|}}}%<br />
}}<br />
| Heavy = Damage increased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}%<br />
| Useful = Max Hits increased<br>Damage decreased to {{{2|}}}%<br />
| Enhanced = Critical Hit Rate increased to 100%<br>Damage decreased to {{{2|}}}%<br />
| Reversed = MP Usage decreased to {{{2|}}}%<br>Cooldown increased to {{{3|}}}%<br />
| Critical = {{#switch:{{{2|}}}<br />
| ECP = ECP Usage increased to {{{3|}}}%<br>Skill will ignore defense and guard<br />
| #default = MP Usage increased to {{{2|}}}%<br>Skill will ignore defense and guard<br />
}}<br />
| Haste = Cooldown decreased to {{{2|}}}%<br />
| Regenerating (1) = Certain chance of regaining {{{2|}}}% of the MP Usage<br />
| Regenerating (2) = Certain chance of lowering Cooldown to {{{2|}}}%<br />
| Ruthless = Skill will cancel Mana Break<br />
| Evil = Skill will burn {{{2|}}} MP per hit<br />
| Powerful = Super Armor added to the skill<br>Cooldown increased to {{{2|}}}%<br />
| Killing Blow (1) = Skill effect's duration increased to {{{2|}}}%<br />
| Killing Blow (2) = Skill effect's effectiveness increased by {{{2|}}}%<br />
| Absorbing =MP Gain of the skill increased to {{{2|}}}%<br />
| Persistent =Skill will reduce {{{2|}}} KD per hit<br />
| Awakened = Skill changed to be {{{2|}}}<br />
| Persistent2 = Range and duration increased to {{{2|}}}%<br />
<br />
<!-- Miscellaneous Mechanics --><br />
| ElEssence = <br />
'''<font color="00FF24">Requires 1 [[El's Essence|<font color="00FF24">El's Essence</font>]] (Item)</font>'''<br />
*Uses one when Hyper Active skill is used. (Cannot be used without it)<br />
*<font color="FFC000">Right-click on identified El Shards</font> to obtain El's Essence.<br />
| True =<br />
'''<font color="FFCC00">Final Enhanced Skill {{#ifeq: {{{KR|}}}|true|(KR Only)| }}</font>'''<br />
*{{#switch:{{{2|}}}<br />
<br />
<!-- Generic True Skills --><br />
| MPUsage = MP Usage is decreased by {{{3|10}}}%.<br />
| Cooldown = Cooldown is decreased by {{{3|}}} seconds.<br />
| #default = Damage is increased by {{{2|1.2}}} times.<br />
| MPCooldown = Cooldown is decreased by 1 second<br />
*MP Usage is decreased by 20%.<br />
| MaxHits = Number of hits is increased.<br />
| Range = Range is increased by {{{3|}}} times.<br />
| ExplosionRange = Explosion Range is increased by 1.3 times.<br />
| SpeedRange = Moving speed and range are increased by {{{3|}}} times.<br />
| SpeedDamage = Damage is increased by 1.1 times.<br />
*Casting Speed is increased by 1.3 times.<br />
| Duration = Duration is increased by {{{3|1.5}}} times.<br />
<br />
<!-- Elsword's True Skills --><br />
| IronBody = Damage Reduction greatly increased and removes debuffs when activated.<br />
| WindBlade = Pressing the skill key again will use additional 50% of the MP Usage and launch the blade forward.<br />
| SwordShield = [[Status Effects|Bleed]]'s effect increased.<br />
| SwordFall = Conwell amount increased by 2.<br />
<br />
<!-- Aisha's True Skills --><br />
| Teleport = Casting Speed is increased by 50%.<br />
*When cast, grants Super Armor.<br />
| BindingCircle = MP Usage is decreased by 10.<br />
*Can be used while in midair.<br />
| ChainFireball = Damage is increased by 1.1 times.<br />
*MP Usage is decreased by 10%.<br />
| FlameWave = Damage is decreased by 30%, but skill will hit twice.<br />
| MagicMissile = Skill will inflict hitstun for a longer duration.<br />
| DarkWave = [[Status Effects|Curse]] debuff's effect increased by 50%.<br />
| PoisonousCloud = Duration and Range increased by 1.3 times.<br />
| MagicalMakeup = While transformed, Energy Ball damage is increased by 1.2 times.<br />
<br />
<!-- Rena's True Skills --><br />
| ArcShot = Fire 2 more arrows.<br />
| GuidedArrow = Damage Penalty decreased.<br />
| WindWall = Duration is increased by 1 second.<br />
| ExplosiveTrap = 25% chance of throwing 2 traps.<br />
| Fatality = Increased chance of critical hit.<br />
<br />
<!-- Raven's True Skills --><br />
| ShadowStep = {{CZ}} attack causes Super Armor{{*}}{{CX}} throws a fire bomb<br />
| ShockwaveDivider = 33% chance of ignoring damage reduction and guard.<br />
| HellDive = Grants Super Armor to the first hit.<br />
| HarpoonSpear = Chain Explosions will explode again when passing through enemies.<br />
<br />
<!-- Chung's True Skills --><br />
| Reload = Damage is increased by 1.2 times.<br />
*Reloads 3 Cannonballs<br />
| LeapAttack = Can press the skill key again to cast [[Back Blast]].<br />
| BurstWolf = Transfers 2 of your party member's debuffs regardless of their position.<br />
| HeadShot = 25% chance to fire 2 bullets.<br />
| DualBuster = Can press the skill key again to cast the skill again for 50% of the MP Usage.<br />
| SharpshooterSyndrome = Damage is increased by 1.1 times.<br />
* Casting Speed is increased by 1.3 times.<br />
| ElasticBomb = 50% chance to throw bombs a second time.<br />
| BBS = 25% chance to throw an additional big bomb.<br />
<br />
<!--Eve's True Skills --><br />
| PhotonFlash = Creates additional dummies.<br />
| Sentry = Nasod summon duration increased to 60 seconds.<br />
| DestructionAura = Grants Super Armor when cast.<br />
| ECS = MP Usage is removed.<br />
| ManaConversion = MP Recovery is increased by 20%.<br />
| MDA = Command/Active Damage Increase is increased by 2.5 times.<br />
| MEB = 25% chance to fire 2 Electron Balls.<br />
| Pressure= Cooldown is decreased by 33%.<br />
<br />
<!--Ara's True Skills --><br />
| GainForce = Recovers 1 additional Energy.<br />
| TempestDance = MP Usage is decreased by 20 MP.<br />
*Cooldown is decreased by 3 seconds.<br />
| FallingDragon = Damage is increased by 1.1 times.<br />
*Cooldown is decreased by 5 seconds.<br />
| Shadoweave = MP Usage is decreased by 40 MP.<br />
| SteelBody = Damage is decreased by 0.85 times.<br />
*Energy Usage is decreased by 1.<br />
| RockSmash = When cancelled, gain 1 additional Energy.<br />
| EightTrigramPalm = Damage is increased by 1.1 times.<br />
*Art Link Speed is increased by 1.2 times.<br />
| FireLotus=Movement speed and range increased by 1.5 times.<br />
| WolfFang = 15% chance of summoning a big wolf.<br />
| Savor = When cancelled, gain 1 additional Energy.<br />
| SpellStorm = Hold the skill key to adjust the up/down trajectory.<br />
*Skill activates after 3 seconds or if the skill key is released.<br />
| SpecterRestraints = Damage is increased by 1.1 times.<br />
*Art Link Speed is increased by 1.2 times.<br />
<br />
<!--Elesis' True Skills --><br />
| Dodge&Slash = Press the skill key again after using {{CZ}} to dash backwards.<br />
| SonicAssault = Hold the skill key to charge the skill.<br />
*Use MP (~50) to increase range (~ +50%) and damage (~ +100%).<br />
| StoicStrong = Receive 20% less damage while in Super Armor status.<br />
| RushingSword = Allows you to dash one more time.<br />
| SaberExtinction = Size and range are increased by 1.3 times.<br />
<br />
<!--Add's True Skills --><br />
| Dissolver = On successful hit, gains 1 additional DMP.<br />
| PulseCannon = Damage is increased by 1.1 times.<br />
* Casting Speed is increased by 1.3 times.<br />
| PanzerBuster = Fires 2 additional beams up/down from the original, dealing 25% of the skill's damage without inflicting hitstun.<br />
<br />
<!-- Lu/Ciel's True Skills --><br />
| TripleShot = Gains 1 additional Combination Point.<br />
| Stomp = Increases attack radius by 10% and creates an area that slows enemy's movement for 5 seconds.<br />
| FlickShot = Cause an additional explosion to the attacked enemy.<br />
| AuraofPunishment = MP Usage is removed.<br />
| EvilClaw = Does not launch attacked enemy and restrains them instead of for 1 second. <br />
| HuntingPrey = 50% chance to stun for 1 second with the finishing blow.<br />
| TerrorChain = Chain Effect Range is increased by 1.5 times.<br />
| DeathSentenceofMarbas= MP Consumed when not firing decreased by 50%.<br />
*MP Consumed per shot decreased by 30%.<br />
<br />
<!-- Rose's True Skills --><br />
| Backstep = When used, grants the '''천순보''' buff.<br />
| RisingShot = Increases ECP cost by 5 while strengthening the '''Silver Bullet''' buff. <br />
*'''Silver Bullet''' buff duration increased by 5 seconds, effectiveness raised to 25%.<br />
| NeedleSobat = Shockwave damage is increased by 1.2 times.<br />
| Barbecue = On successful hit, inflicts the '''Burn''' debuff.<br />
| Landrunner = Additionally summons '''RX-79 Landrunner'''.<br />
| Spriggan = Cooldown reduced by 1 second.<br />
*Skill action speed increased by 1.3 times.<br />
| GatlingGun = While standby, MP consumption decreased by 2.<br />
*On successful hit, has a 5% chance of inflicting '''[[Status Effects|Bleed]]'''.<br />
| Flamethrower = '''Burn''' debuff damage is increased.<br />
*'''Burn''' debuff duration is increased.<br />
| FlameStrike = Reduces the interval between the flame's hits by 40%.<br />
| LockonStratos = Attack range is increased by 200%.<br />
| Headshot = Chance for double damage is increased to 45%.<br />
| DoubleGunHawk = Damage is increased by 1.1 times.<br />
*Cooldown is decreased by 2 seconds.<br />
| FakeShot = Damage is increased by 1.1 times.<br />
*On failure, ECP recovery is increased to 75%.<br />
}}<br />
<br />
| SkillQuest={{#switch:{{{2|}}}<br />
| 1=[[Skill Quest#Level 20 Layer Skill (Level Requirement: 20)|'''Basic Training Skill Quest''']]<br />
| 2=[[Skill Quest#Level 30 Layer Skill (Level Requirement: 30)|'''Intermediate Training Skill Quest''']]<br />
| 3=[[Skill Quest#Level 45 Layer Skill (Level Requirement: 45)|'''Advanced Training Skill Quest''']]<br />
| 4=[[Skill Quest#Level 60 Layer Skill (Level Requirement: 60)|'''Expert Training Skill Quest''']]<br />
| 5=[[Skill Quest#Hyper Skills (Level Requirement: 60)|'''Hyper Skill Quest''']]<br />
}}<br />
| Combo=<br />
*All damage values for new and preexisting combos receive a {{#switch:{{{2|}}}<br />
| 1=1.05x multiplier during 1st job.<br />
| 2=1.1x multiplier during 2nd job.<br />
| 1~2=1.05x multiplier during 1st job, and a 1.1x multiplier during 2nd job.<br />
}}<br />
| #default = {{Gap}}<br />
}}</div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Battlefield_Angel&diff=360568Battlefield Angel2016-03-20T18:11:02Z<p>Imatake: </p>
<hr />
<div>__NOTOC__{{Languages|Battlefield Angel}}<br />
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"<br />
|-<br />
| [[Image:VakPassive.png]]<br />
| '''[Passive]''' Raises your skill with the musket and allows you to use the Nitro Motor.<br />
|-<br />
|<br />
| {{SkillText|Battlefield Angel}}<br />
|}<br />
<br><br />
<br />
== Requirements ==<br />
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Rose}}"<br />
! Class !! Level Required<br />
|-<br />
| [[Valkyrie]] || 15 <br />
|}<br />
<br><br />
<br />
== Skill Information ==<br />
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Rose}}"<br />
! Skill Level !! Character Level !! Musket Firing Speed Increase !! Musket MP Consumption Reduction !! Nitro Motor Charge Increase<br />
|-<br />
| align="left" | 1 || 15 || 5% || 20% || 1<br />
|-<br />
| align="left" | 2 || 31 || 10% || 30% || 2 <br />
|-<br />
| align="left" | 3 || 39 || 15% || 40% || 3<br />
|-<br />
| align="left" | 4 || 83 || 20% || 50% || 4<br />
|} <br />
<br><br />
<br />
== Tips and Details ==<br />
*Charges are regenerated upon landing.<br />
*You can also use the Nitro Motor to perform a triple jump by double tapping the up key after a double jump. <br />
**Remaining charges can be used to hover in place, but will not increase your height further.<br />
*You will not be dashing after using an aerial boost, so another dash input will be required to use Dash Jump combos.<br />
**This prevents you from using Dash Jump combos at all until you run out of charges, as attempting to do so will simply activate the Nitro Motor instead.<br />
<br><br />
<br />
== Updates ==<br />
*02/25/2016 KR<br />
**"Musket Firing Speed Increase" effect increased<br />
**{{CX}} command during Nitro Motor changed to fire downwards.<br />
<br><br />
<br />
<br><br />
<br />
== Alternative Names ==<br />
{{AlternateLanguages<br />
|Color={{ColorSel|CharLight|Rose}}<br />
|KR=전장의 천사 |KRName=Battlefield Angel<br />
}}<br />
<br><br />
<br />
{{VKSkills}}</div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Phantom_Fox_Stance_2:_Discordance&diff=355432Phantom Fox Stance 2: Discordance2016-02-25T18:36:55Z<p>Imatake: </p>
<hr />
<div>__NOTOC__{{Languages|Phantom Fox Stance 2 : Discordance}}<br />
<div style="float: right;">{{#ev:youtube|5UOet6JgB7g|300}}</div><br />
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"<br />
|-<br />
| [[File:ALS_3.png]]<br />
| '''[Active]''' Cut forward then back with fast and nimble movements.<br />
|-<br />
|<br />
| <br />
{{SkillText|AdditionEnergy|1}}<br />
{{SkillText|EnergyConvert|1}}<br />
{{SkillText|ArtStance|Phantom Fox|3}}<br />
|}<br />
<br><br />
<br />
== Requirements ==<br />
<br />
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Ara}}"<br />
! Class !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level<br />
|-<br />
| [[Little Specter]] || 30 || ? || ?<br />
|}<br />
<br><br />
<br />
== Skill Information ==<br />
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Ara}}"<br />
! rowspan="3" | Character Level !! colspan="4" | Damage (Physical) !! colspan="2" rowspan=2 | Max Hits !! rowspan=2 colspan="2" | Spirit Energy || rowspan="3" | MP Usage !! rowspan="3" | Cooldown<br />
|- style="background:{{ColorSel|CharLight|Ara}}"<br />
! colspan="2" | Normal || colspan="2" | When Using Spirit Energy<br />
|- style="background:{{ColorSel|CharLight|Ara}}"<br />
! Clawing !! Lifting !! Clawing !! Lifting !! Clawing !! Lifting !! Use !! Cancel<br />
|-<br />
| 30 || rowspan=2 | 363% || rowspan=2 | 210% || rowspan=2 | 635% || rowspan=2 | 368% || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 0~1 || +1 || rowspan=2 | 40 MP || rowspan=2 | 5 Seconds<br />
|}<br />
<br><br />
<br />
== Other Information ==<br />
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Ara}}"<br />
! rowspan=2 | PvP Damage Modifier !! colspan=2 | MP per hit !! rowspan=2 | Invincibility Interval<br />
|- style="background:{{ColorSel|CharLight|Ara}}"<br />
! PvP !! PvE<br />
|-<br />
| 0.75 || ?? || ?? || ?? Seconds<br />
|}<br />
<br><br />
<br />
== [[Skill Traits]] ==<br />
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Ara}}"<br />
! colspan=6 | Empowered Phantom Fox Stance 2 : Discordance !! colspan=7 | Powerful Phantom Fox Stance 2 : Discordance<br />
|- style="background:{{ColorSel|CharLight|Ara}}"<br />
! rowspan=4 | Level Required !! rowspan=4 | Attribute Effect !! colspan=4 | Details !! rowspan=4 | Level Required !! rowspan=4 | Attribute Effect !! rowspan=4 | Details<br />
|- style="background:{{ColorSel|CharLight|Ara}}"<br />
! colspan=4 | Damage <br />
|- style="background:{{ColorSel|CharLight|Ara}}"<br />
! colspan=2 | Normal !! colspan=2 | When Using Spirit Energy <br />
|- style="background:{{ColorSel|CharLight|Ara}}"<br />
! Clawing !! Lifting !! Clawing !! Lifting<br />
|-<br />
| ? || {{SkillText|Empowered|120}} || 435,6% || 252% || 762% || 441,6% || ? || {{SkillText|Powerful|140}} || 7 Seconds<br />
|} <br />
<br><br />
<br />
== Tips and Details ==<br />
*This skill is the second part of Secret Phantom Fox art: [[Pulverization]]<br />
*The turns/curves and slopes on a map may interfere with the movement of this skill.<br />
<br><br />
<br />
== Alternative Names ==<br />
{{AlternateLanguages<br />
|Color={{ColorSel|CharLight|Ara}} <br />
|KR= ?? |KRName=Phantom Fox Stance 1 : Shake Chaos<br />
|FR=Esprit renard, étape 2 : chaos |FRName=Spirit fox, step 2 : chaos<br />
|UK= Spirit Fox, Step 2 : Chaos<br />
}}<br />
<br><br />
<br />
{{LSSkills}}<br />
[[Category: Active Skills]]</div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Exorcism_Stance_4:_Darkness_Sever&diff=355431Exorcism Stance 4: Darkness Sever2016-02-25T18:32:56Z<p>Imatake: </p>
<hr />
<div>__NOTOC__{{Languages|Exorcism Stance 4 : Darkness Sever}}<br />
<div style="float: right;">{{#ev:youtube|51mKKvA0CiA|300}}</div><br />
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"<br />
|-<br />
| [[File:ALS_5.png]]<br />
| '''[Special Active]''' Accelerate forward to cut down enemies in your path.<br />
|-<br />
|<br />
|<br />
{{SkillText|EnergyConsume|3}}<br />
{{SkillText|SecretArt|Exorcism}}<br />
|}<br />
<br><br />
<br />
== Requirements ==<br />
<br />
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Ara}}"<br />
! Class !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level<br />
|-<br />
| [[Little Specter]] || 35 || 36 || 44<br />
|}<br />
<br><br />
<br />
== Skill Information ==<br />
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Ara}}"<br />
! rowspan=1 | Level Required !! colspan=1 | Darkness Sever Damage <br>(Physical) !! colspan=1 | Spirit Energy Required !! rowspan=1 | MP Usage !! rowspan=1 | Cooldown<br />
|- style="background:{{ColorSel|CharLight|Ara}}"<br />
|-<br />
| align="left" | 35 || 1972% || 3 || 60 MP || 10 Seconds <br />
|}<br />
<br><br />
<br />
== [[Skill Traits]] ==<br />
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Ara}}"<br />
! colspan=3 | Exorcism Stance 4 : Darkness Sever - Haste !! colspan=3 | Empowered Exorcism Stance 4 : Darkness Sever<br />
|- style="background:{{ColorSel|CharLight|Ara}}"<br />
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! Details !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! Details<br />
|- style="background:{{ColorSel|CharLight|Ara}}"<br />
! Cooldown !! Damage <br />
|-<br />
| 36 || {{SkillText|Haste|80}} || 8 Seconds || 44 || {{SkillText|Empowered|120}}|| 2366,4%<br />
|}<br />
<br><br />
<br />
== Other Information ==<br />
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Ara}}"<br />
! rowspan=2 | PvP Damage Modifier !! colspan=2 | MP per hit !! rowspan=2 | Invincibility Interval<br />
|- style="background:{{ColorSel|CharLight|Ara}}"<br />
! PvP !! PvE<br />
|-<br />
| 0.675 || ?? || ?? || ?? Seconds<br />
|}<br />
<br><br />
<br />
== Tips and Details ==<br />
*This skill is the fourth skill in the [[Night Parade of One Hundred Souls|Exorcism Arts: Night Parade of One Hundred Specters]].<br />
*[[Exorcism Stance 4 : Darkness Sever]] does not launch or knock down. Instead, it drags targets along, leaving them directly behind Ara afterward. However, Super Armored targets will not be dragged.<br />
*This skill can hit targets that are close behind Ara during its activation.<br />
<br><br />
<br />
== Trivia ==<br />
*The skill animation is similar to [[Fatality]].<br />
<br><br />
<br />
== Updates ==<br />
*04/20/2015 KR<br />
**Unable to hit the enemies below the platform.<br />
<br><br />
<br />
==Alternative Names ==<br />
{{AlternateLanguages<br />
|Color={{ColorSel|CharLight|Ara}}<br />
|KR=????? |KRName=Exorcism Stance 4 : Darkness Sever<br />
|DE=Geisterjäger, Schritt 4: Dunkelheit durchtrennen |DEName=Spirit Hunter, Step 4 : Darkness Sever<br />
|FR=Chasseur d'esprits, étape 4 : déchirer les ténèbres |FRName=Spirit Hunter, Step 4 : Tear Darkness<br />
|IT=Cacciatore di spettri, passo 4: Taglia l'oscurità |ITName=Specter Hunter, Step 4 : Cut Darkness<br />
|PL=Łowca Duchów krok 4: Przerwanie Ciemności |PLName=Spirit Hunter, Step 4 : <br />
|BR=Exorcismo 4: Fenda das Trevas |BRName=Exorcism 4 : <br />
}}<br />
<br><br />
<br />
{{LSSkills}}<br />
[[Category: Strength Skills]][[Category: Special Active Skills]]</div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Phantom_Fox_Stance_2:_Discordance&diff=355430Phantom Fox Stance 2: Discordance2016-02-25T18:21:24Z<p>Imatake: </p>
<hr />
<div>__NOTOC__{{Languages|Phantom Fox Stance 2 : Discordance}}<br />
<div style="float: right;">{{#ev:youtube|5UOet6JgB7g|300}}</div><br />
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"<br />
|-<br />
| [[File:ALS_3.png]]<br />
| '''[Active]''' Cut forward then back with fast and nimble movements.<br />
|-<br />
|<br />
| <br />
{{SkillText|AdditionEnergy|1}}<br />
{{SkillText|EnergyConvert|1}}<br />
{{SkillText|ArtStance|Phantom Fox|3}}<br />
|}<br />
<br><br />
<br />
== Requirements ==<br />
<br />
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Ara}}"<br />
! Class !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level<br />
|-<br />
| [[Little Specter]] || 30 || ? || ?<br />
|}<br />
<br><br />
<br />
== Skill Information ==<br />
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Ara}}"<br />
! rowspan="3" | Character Level !! colspan="4" | Damage (Physical) !! colspan="2" rowspan=2 | Max Hits !! rowspan=2 colspan="2" | Spirit Energy || rowspan="3" | MP Usage !! rowspan="3" | Cooldown<br />
|- style="background:{{ColorSel|CharLight|Ara}}"<br />
! colspan="2" | Normal || colspan="2" | When Using Spirit Energy<br />
|- style="background:{{ColorSel|CharLight|Ara}}"<br />
! Clawing !! Lifting !! Clawing !! Lifting !! Clawing !! Lifting !! Use !! Cancel<br />
|-<br />
| 30 || rowspan=2 | 363% || rowspan=2 | 210% || rowspan=2 | 635% || rowspan=2 | 368% || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 0~1 || +1 || rowspan=2 | 40 MP || rowspan=2 | 5 Seconds<br />
|}<br />
<br><br />
<br />
== Other Information ==<br />
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Ara}}"<br />
! rowspan=2 | PvP Damage Modifier !! colspan=2 | MP per hit !! rowspan=2 | Invincibility Interval<br />
|- style="background:{{ColorSel|CharLight|Ara}}"<br />
! PvP !! PvE<br />
|-<br />
| 0.75 || ?? || ?? || ?? Seconds<br />
|}<br />
<br><br />
<br />
== [[Skill Traits]] ==<br />
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Ara}}"<br />
! colspan=6 | Empowered Phantom Fox Stance 2 : Discordance !! colspan=7 | Powerful Phantom Fox Stance 2 : Discordance<br />
|- style="background:{{ColorSel|CharLight|Ara}}"<br />
! rowspan=4 | Level Required !! rowspan=4 | Attribute Effect !! colspan=4 | Details !! rowspan=4 | Level Required !! rowspan=4 | Attribute Effect<br />
|- style="background:{{ColorSel|CharLight|Ara}}"<br />
! colspan=4 | Damage <br />
|- style="background:{{ColorSel|CharLight|Ara}}"<br />
! colspan=2 | Normal !! colspan=2 | When Using Spirit Energy <br />
|- style="background:{{ColorSel|CharLight|Ara}}"<br />
! Clawing !! Lifting !! Clawing !! Lifting <br />
|-<br />
| ? || {{SkillText|Empowered|120}} || ?% || ?% || ?% || ?% || ? || {{SkillText|Powerful|140}}<br />
|} <br />
<br><br />
<br />
== Tips and Details ==<br />
*This skill is the second part of Secret Phantom Fox art: [[Pulverization]]<br />
*The turns/curves and slopes on a map may interfere with the movement of this skill.<br />
<br><br />
<br />
== Alternative Names ==<br />
{{AlternateLanguages<br />
|Color={{ColorSel|CharLight|Ara}} <br />
|KR= ?? |KRName=Phantom Fox Stance 1 : Shake Chaos<br />
|FR=Esprit renard, étape 2 : chaos |FRName=Spirit fox, step 2 : chaos<br />
|UK= Spirit Fox, Step 2 : Chaos<br />
}}<br />
<br><br />
<br />
{{LSSkills}}<br />
[[Category: Active Skills]]</div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Resurrection_(Ara)&diff=355425Resurrection (Ara)2016-02-25T17:57:58Z<p>Imatake: </p>
<hr />
<div>__NOTOC__{{Languages|Resurrection}}<br />
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"<br />
|-<br />
| [[File:YRPassive3.png]]<br />
| '''[Passive]''' Recover HP when your HP reaches 0 if you have at least 5 energy.<br />
|}<br />
<br><br />
<br />
== Requirements ==<br />
<br />
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Ara}}"<br />
! Class !! Level Required !! Skill Requirement<br />
|-<br />
| [[Yama Raja]] || 60 || {{SkillText|SkillQuest|4}}<br />
|}<br />
<br><br />
<br />
== Skill Information ==<br />
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Ara}}"<br />
! Skill Level !! Level Required !! Default Recovery !! Extra HP Recovery per extra Spirit Power !! Spirit Energy !! Cooldown<br />
|-<br />
| align="left" | 1 || 60 || ? || ? || rowspan=3 | Consumes All<br>(Minimum: 5) || rowspan=3 | 30 Seconds <br />
|-<br />
| align="left" | 2 || ? || 10% || 2%<br />
|-<br />
| align="left" | 3 || ? || 15% || 3%<br />
|}<br />
<br><br />
<br />
== Tips and Details == <br />
*The damage from the last killing hit will carry over to the HP regenerated.<br />
**If enough damage is done in a single hit, you will die if your remaining and regenerated HP is not greater than the damage dealt.<br />
**There's a bug of this passive where if you killed by very strong single hit against any [[Field Boss Raid|Field Boss]], you will be resurrected with amount of regenerated HP equal to damage + HP regain from passive.<br />
*This passive can activate if you are killed by [[Elements|El Shard enchanted weapons]], but it won't activate from other damage-over-time statuses such as [[Status Effects|Frostbite or Burning]].<br />
*Similar to [[Flexible Movement]], you will not be knocked down if '''Resurrection''' activates from a skill that inflicts [[Status Effects|Stun]].<br />
<br><br />
<br />
== Trivia ==<br />
*Resurrection's Chinese name, 回光返照, means ''Supernatural Power'', and is a reference to an old Chinese proverb relating the setting of the sun to supernatural power.<br />
**It can also mean a momentary recovery of consciousness just before death. <br />
<br><br />
<br />
== Updates ==<br />
*08/22/2013 KR<br />
**Fixed problem where the debuff and activation only could be seen by the player<br />
**Fixed so debuff cool down applies even when using resurrection stone.<br />
**When the user reached 0 HP, '''Resurrection''' will be triggered and the user will fall immediately.<br />
*11/07/2013 KR<br />
**Cooldown decreased (from 180 Seconds to 55 Seconds at level 1).<br />
**Now the cooldown decreases as you level the skill.<br />
*03/13/2014 KR<br />
**Fixed tool tip error showing shorter cooldown time than intended.<br />
*05/15/2014 KR<br />
**Hp Regain increased.<br />
**Cooldown increased.<br />
*02/05/2015 KR<br />
**HP Recovery decreased.<br />
*07/09/2015 KR<br />
**Cooldown error fixed.<br />
**Fixed error where recovered extra HP.<br />
*08/06/2015 KR<br />
**Fixed issue where the passive didn't have 1 second invincibility after activation.<br />
*09/03/2015 KR<br />
**Spirit Energy required to use increased to 5.<br />
**Recovery amount per spirit increased<br />
**Upon activation, forces knockdown and removes all debuffs (including Power Stun).<br />
*09/10/2015 KR<br />
**Fixed debuff not disappearing.<br />
**Fixed error with amount of orbs needed.<br />
*09/17/2015 KR<br />
**Fixed certain debuffs not disappearing. ([[Creeping Terror]], [[Invincible Fire]], and Power Stun when hit by a Hyper Active)<br />
*02/04/2016 KR<br />
**Ressurection Cooldown time increased to 120 seconds.<br />
<br><br />
<br />
== Alternative Names ==<br />
{{AlternateLanguages<br />
|Color={{ColorSel|CharLight|Ara}}<br />
|KR=회광반조 |KRName=Resurrection<br />
|CNLT=回光返照 |CNLTName=Supernatural Power<br />
|FR=Dernier rayon de soleil |FRName=Last Ray of Sun<br />
|UK=Last Ray of Sunlight<br />
}}<br />
<br><br />
<br />
{{YRSkills}}</div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Resurrection_(Ara)&diff=355424Resurrection (Ara)2016-02-25T17:04:05Z<p>Imatake: </p>
<hr />
<div>__NOTOC__{{Languages|Resurrection}}<br />
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"<br />
|-<br />
| [[File:YRPassive3.png]]<br />
| '''[Passive]''' Recover HP when your HP reaches 0 if you have at least 5 energy.<br />
|}<br />
<br><br />
<br />
== Requirements ==<br />
<br />
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Ara}}"<br />
! Class !! Level Required<br />
|-<br />
| [[Yama Raja]] || ?<br />
|}<br />
<br><br />
<br />
== Skill Information ==<br />
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:{{ColorSel|CharLight|Ara}}"<br />
! Skill Level !! Level Required !! Default Recovery !! Extra HP Recovery per extra Spirit Power !! Spirit Energy !! Cooldown<br />
|-<br />
| align="left" | 1 || 60 || || || rowspan=3 | Consumes All<br>(Minimum: 5) || rowspan=3 | 30 Seconds <br />
|-<br />
| align="left" | 2 || || 10% || 2%<br />
|-<br />
| align="left" | 3 || 73 || 15% || 3%<br />
|}<br />
<br><br />
<br />
== Tips and Details == <br />
*The damage from the last killing hit will carry over to the HP regenerated.<br />
**If enough damage is done in a single hit, you will die if your remaining and regenerated HP is not greater than the damage dealt.<br />
**There's a bug of this passive where if you killed by very strong single hit against any [[Field Boss Raid|Field Boss]], you will be resurrected with amount of regenerated HP equal to damage + HP regain from passive.<br />
*This passive can activate if you are killed by [[Elements|El Shard enchanted weapons]], but it won't activate from other damage-over-time statuses such as [[Status Effects|Frostbite or Burning]].<br />
*Similar to [[Flexible Movement]], you will not be knocked down if '''Resurrection''' activates from a skill that inflicts [[Status Effects|Stun]].<br />
<br><br />
<br />
== Trivia ==<br />
*Resurrection's Chinese name, 回光返照, means ''Supernatural Power'', and is a reference to an old Chinese proverb relating the setting of the sun to supernatural power.<br />
**It can also mean a momentary recovery of consciousness just before death. <br />
<br><br />
<br />
== Updates ==<br />
*08/22/2013 KR<br />
**Fixed problem where the debuff and activation only could be seen by the player<br />
**Fixed so debuff cool down applies even when using resurrection stone.<br />
**When the user reached 0 HP, '''Resurrection''' will be triggered and the user will fall immediately.<br />
*11/07/2013 KR<br />
**Cooldown decreased (from 180 Seconds to 55 Seconds at level 1).<br />
**Now the cooldown decreases as you level the skill.<br />
*03/13/2014 KR<br />
**Fixed tool tip error showing shorter cooldown time than intended.<br />
*05/15/2014 KR<br />
**Hp Regain increased.<br />
**Cooldown increased.<br />
*02/05/2015 KR<br />
**HP Recovery decreased.<br />
*07/09/2015 KR<br />
**Cooldown error fixed.<br />
**Fixed error where recovered extra HP.<br />
*08/06/2015 KR<br />
**Fixed issue where the passive didn't have 1 second invincibility after activation.<br />
*09/03/2015 KR<br />
**Spirit Energy required to use increased to 5.<br />
**Recovery amount per spirit increased<br />
**Upon activation, forces knockdown and removes all debuffs (including Power Stun).<br />
*09/10/2015 KR<br />
**Fixed debuff not disappearing.<br />
**Fixed error with amount of orbs needed.<br />
*09/17/2015 KR<br />
**Fixed certain debuffs not disappearing. ([[Creeping Terror]], [[Invincible Fire]], and Power Stun when hit by a Hyper Active)<br />
*02/04/2016 KR<br />
**Ressurection Cooldown time increased to 120 seconds.<br />
<br><br />
<br />
== Alternative Names ==<br />
{{AlternateLanguages<br />
|Color={{ColorSel|CharLight|Ara}}<br />
|KR=회광반조 |KRName=Resurrection<br />
|CNLT=回光返照 |CNLTName=Supernatural Power<br />
|FR=Dernier rayon de soleil |FRName=Last Ray of Sun<br />
|UK=Last Ray of Sunlight<br />
}}<br />
<br><br />
<br />
{{YRSkills}}</div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Attributing_Equipment/fr&diff=292989Attributing Equipment/fr2015-05-23T08:57:27Z<p>Imatake: </p>
<hr />
<div>{{Languages|Elements}}<br />
{{DISPLAYTITLE: Éléments}}<br />
== Système d'enchantement ==<br />
Elsword, et comme beaucoup d'autres MMO, possède un système d'enchantement élémentaire. Des pierres d'élément seront requises, ce sont des '''eldrits'''. Il en existe 7 types : Feu, eau, poison, vent, sombre et lumière.<br />
<br />
[[Image:MysterysolvsFR.png|300px|right|thumb|Un analyseur d'eldrit]] Les eldrits peuvent être trouvés dans en donjon avec une probabilité rare, ils apparaissent sous forme d'un cristal noir, ce sont des '''eldrits inconnus'''. Il est possible de déterminer leur nature à l'aide d'un analyseur d'eldrit en vente chez n'importe quel alchimiste.<br />
<br />
Voici les estimations de probabilité lors d'une analyse :<br />
<br />
{| class="wikitable"<br />
|-<br />
! Éléments disponibles !! Probabilités<br />
|-<br />
| Feu || 22.07%<br />
|-<br />
| Eau || 14.78%<br />
|-<br />
| Vent || 21.87%<br />
|-<br />
| Poison || 14.68%<br />
|-<br />
| Sombre || 13.20%<br />
|-<br />
| Lumière || 13.40%<br />
|}<br />
<br />
*Les eldrits inconnus peuvent également être utilisés pour fabriquer des orbes auprès d'un alchimiste. Ils seront assignés à un élément aléatoire, et pourront être lancés en plein donjon. Suivant l'élément assigné, l'orbe aura un effet différent sur les ennemis (à l'exception de la lumière qui régénère les PV alliés). A noter que les orbes peuvent aussi être ramassés en donjon.<br />
<br />
Enchanter une arme lui donnera la capacité d'infliger des effets à l'adversaire en plus d'une aura colorée. Enchanter une armure lui donnera des résistances en fonction de l'élément utilisé. Il est aussi possible d'effectuer un enchantement double.<br/><br />
Le nombre d'enchantement possible dépendra de la rareté de l'arme (''normal'' et ''rare''). Mais pour les armes de niveau 40 et plus, trois emplacement d'enchantement sont disponibles (''élitaire'' et ''unique'').<br />
<br />
Les résistances élémentaires réduisent les chances d'activation d'élément contre soi lorsque l'on se fait toucher par une attaque élémentaire. Elles atténuent également les dommages des éléments subit (ex: le feu fera moins de dégât). Le premier enchantement d'armure attribuera 75 points de résistance, le second montera à 110 (si le même élément est utilisé). Le maximum est de 500 points de résistance pour chaque élément. S'il est atteint, l'élément concerné n'aura aucun effet contre le personnage.<br />
<br><br />
<br />
== Comment enchanter ==<br />
<br />
[[Image:ElshardupaFR.png|center]] <br />
<br />
<br><br />
=== Guide ===<br />
#Parlez à n'importe quel alchimiste et sélectionnez ''Attributs magiques'' puis ''enchanter objet''.<br />
#Sélectionnez l'armure ou l'arme à enchanter.<br />
#Sélectionnez l'élément pour enchanter.<br />
<br><br />
Le nombre de fragment d'eldrit demandé dépend du niveau de l'équipement. Enchanter une armure demande largement moins de matériaux que enchanter pour une arme.<br />
<br />
Le premier enchantement d'une arme demande autant de fragment d'eldrit que le '''niveau de l'arme divisé par 2'''. Le deuxième enchantement demande '''1,5x le niveau de l'arme'''. Le troisième enchantement demande '''3x le niveau de l'arme'''. Pour les armes de qualité unique, il faut ajouter ''2 niveaux'' à la formule.<br />
<br />
Par exemple, si l'on veut enchanter une arme de niv. 40 avec Flamme pour la première fois, il faudra utiliser 20 fragment d'eldrit. Si c'était une arme unique, il faudrait 21 fragments. Pour un second enchantement, il faudra 60 fragments d'eldrit.<br />
<br />
Si vous voulez enlever un élément, vous pouvez le faire en ouvrant la fenêtre d'attributs, en choisissant votre équipement et en cliquant sur "Supprimer attribut". '''Note:''' Aucun fragment d'eldrit ne sera rendu.<br />
<br />
<br><br />
=== Formule pour les armes & les armures===<br />
<br />
Cela dépend de la qualité de l'équipement: Normal, Rare, Élite, ou Unique.<br />
*Si c'est ''Normal'', retirez 4 niveaux à l'équipement.<br />
*Si c'est ''Rare'', retirez 2 niveaux à l'équipement.<br />
*Si c'est ''Élite'', utilisez le niveau de l'équipement.<br />
*Si c'est ''Unique'', ajoutez 2 niveaux à l'équipement.<br />
<br />
==== Armes ====<br />
* 1er enchantement [Niveau de l'équipement / 2]<br />
* 2ème enchantement [Niveau de l'équipement x1.5]<br />
* 3ème enchantement [Niveau de l'équipement x3]<br />
<br />
==== Armures ====<br />
<br />
* 1er enchantement [Niveau de l'équipement / 8]<br />
* 2ème enchantement [Niveau de l'équipement x(3/8)]<br />
<br><br />
==== ATTENTION ====<br />
Lorsque vous retirez des enchantements pour différents attributs, soyez sûr de TOUT supprimer si vous remettez un triple enchantement. Se tromper risquerait d'utiliser trop de fragments d'eldrit.<br />
<br />
== Équipement JcJ ==<br />
Ces équipements sont définis comme des équipements de niv. 20, donc les eldrits nécessaires ne changent pas avec le niveau du personnage.<br><br />
[[Arena_Sets_(S3)#Elements_for_Arena_Set_Weapons|'''''Exemple ici''''']] .<br />
<br />
== Capacité des éléments ==<br />
Here is a full list of the effects of each element. There are two groups of elements; stacking and instant effect. When dual enchanting a weapon, you can only hybrid one element from each group. For example, you can mix Fire and Light, but mixing Water and Nature is impossible.<br />
*Mobs can randomly spawn with 1 or 2 elemental enchants and they have a much higher chance of activating it. They can also gain magical or physical defenses.<br />
** On harder difficulties they spawn more frequently.<br />
<br />
<br><br />
=== Cumuler les éléments ===<br />
These elements' effects can be stacked up to three times each, hence the name of their group. The afflicted will have a tiny exclamation marks on top of the status effect bubble which indicate how strong the infliction; for example, if a weapon has 3 fire slots and inflicts thrice successfully within each infliction's time-frame, there will be 3 tiny exclamation marks on the bubble and the burn deals 180% of the weapon's attack power over 10 seconds.<br />
<br />
'''Attaque de l'arme = Attaque Magique + Attaque Physique (Sans améliorations)'''<br />
<br />
Each element upgrade will change it looks. <br />
*For '''Vent, Lumière''' and '''Sombre''' attributes, their forms from a little light(Lv1), then to a brighter light(Lv2) and lastly a orb of swirling energy around the hand(Lv3).<br />
*For '''Feu, Eau''' and '''Poison''' attributes, a small flame of the attributes' color will form and envelop the weapon(Lv1), then to a bigger flame(Lv2) and lastly same as Lv2 but will change attack outline of each characters(Lv3).<br />
<br><br />
{| cellspacing="2" cellpadding="5" rules="all" style="margin:0.5em 0.5em 0.5em 0.5em; empty-cells:show;"<br />
|-<br />
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #dc3900; color:#FFFFFF;" colspan="12"|<br />
[[Image:FireELSTONE.png]]<br />
==== Feu (Flamme) ====<br />
Fire drastically deals DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect and the potency of damage it deals. Fire is the perfect damage addition when up against enemies with massive amounts of health. Although deadly in PvP, this element has had a drastic increase in people who stack up against it since Veteran Commander was released. Fire works especially well with fast attacking characters and high base attack power, like '''Elsword''', '''Veteran Commanders''', and '''Void Princess'''. Ever since the Element Revamp, Fire can now kill.<br />
<br />
<br />
Blaze (Lv1) 5% Chance of Effect<br />
<br />
Stacked 1 Time: Deals 30% of the weapon's attack power over 10 seconds.<br />
<br />
Stacked 2 Times: Deals 45% of the weapon's attack power over 10 seconds.<br />
<br />
Stacked 3 Times: Deals 60% of the weapon's attack power over 10 seconds.<br />
<br />
<br />
Master Blaze (Lv2) 8% Chance of Effect<br />
<br />
Stacked 1 Time: Deals 60% of the weapon's attack power over 10 seconds.<br />
<br />
Stacked 2 Times: Deals 90% of the weapon's attack power over 10 seconds.<br />
<br />
Stacked 3 Times: Deals 120% of the weapon's attack power over 10 seconds.<br />
<br />
<br />
Triple Master Blaze (Lv3) 10% Chance of Effect<br />
<br />
Stacked 1 Time: Deals 90% of the weapon's attack power over 10 seconds.<br />
<br />
Stacked 2 Times: Deals 135% of the weapon's attack power over 10 seconds.<br />
<br />
Stacked 3 Times: Deals 180% of the weapon's attack power over 10 seconds.<br />
|}<br />
<br><br />
{| cellspacing="2" cellpadding="5" rules="all" style="margin:0.5em 0.5em 0.5em 0.5em; empty-cells:show;"<br />
|-<br />
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #087dff; color:#FFFFFF;" colspan="12"|<br />
[[Image:IceELSTONE.png]]<br />
==== Eau (Glace) ====<br />
Water drastically decreases movement speed and lowers the enemy's defense stats. Its effect can be stacked up to three times. Increasing its enchantment level highly raises its chance of effect, and the amount of time the effects lasts for. Water makes it very difficult for opponents to escape in PvP. People tend to stack up against this the most because of how crippling it can be to them. Water works especially well with characters that utilize trapping, such as '''Grand Archers''', '''Night Watchers''', and '''Elemental Masters'''. It is also particularly useful for Luto Mode in Secret Dungeons, due to monsters having insanely high defense.<br />
<br />
<br />
Frozen (Lv1) 6% Chance of Effect<br />
<br />
Stacked 1 Time: Lowers movement speed by 30%, and reduce opponent's defense by 30% for 10 seconds.<br />
<br />
Stacked 2 Times: Lowers movement speed by 45%, and reduce opponent's defense by 45% for 10 seconds.<br />
<br />
Stacked 3 Times: Lowers movement speed by 60%, and reduce opponent's defense by 60% for 10 seconds.<br />
<br />
<br />
Master Frozen (Lv2) 12% Chance of Effect<br />
<br />
Stacked 1 Time: Lowers movement speed by 30%, and reduce opponent's defense by 30% for 13 seconds.<br />
<br />
Stacked 2 Times: Lowers movement speed by 45%, and reduce opponent's defense by 45% for 13 seconds.<br />
<br />
Stacked 3 Times: Lowers movement speed by 60%, and reduce opponent's defense by 60% for 13 seconds.<br />
<br />
<br />
Triple Master Frozen (Lv3) 15% Chance of Effect<br />
<br />
Stacked 1 Time: Lowers movement speed by 30%, and reduce opponent's defense by 30% for 17 seconds.<br />
<br />
Stacked 2 Times: Lowers movement speed by 45%, and reduce opponent's defense by 45% for 17 seconds.<br />
<br />
Stacked 3 Times: Lowers movement speed by 60%, and reduce opponent's defense by 60% for 17 seconds.<br />
|}<br />
<br><br />
{| cellspacing="2" cellpadding="5" rules="all" style="margin:0.5em 0.5em 0.5em 0.5em; empty-cells:show;"<br />
|-<br />
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #15bc0d; color:#FFFFFF;" colspan="12"|<br />
[[Image:PoisonELSTONE.png]]<br />
==== Nature (Poison) ====<br />
Nature slightly decreases attack speed and deals slight DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect, and the potency of damage it deals. Although not as strong as Fire, the reduced attack speed makes it a good compromise for PvP. Many players have an absolute resistance to Nature because it nullifies the threat of getting poisoned after the time counter ends in the '''Transporting Tunnel: Contaminated Area''' and stops '''Magmanta''' poison. It also affects '''Sniping Ranger''' '''Entangle''' effect time, leading people to stack against it in PvP. Nature works especially well with fast attacking characters with high base attack power or characters that can lock combos, such as '''Lord Knights''' and '''Wind Sneakers'''. '''Night Watcher''' also benefits from this greatly, as it helps her low damage output while gaining an advantage over high speed opponents such as '''Blade Master''' and '''Infinity Sword'''. Like Fire, Nature can also kill.<br />
<br />
<br />
Poison (Lv1) 5% Chance of Effect<br />
<br />
Stacked 1 Time: Deals 20% of the weapon's attack power over 10 seconds. Lowers Attack speed by 8% for 10 seconds.<br />
<br />
Stacked 2 Times: Deals 30% of the weapon's attack power over 10 seconds. Lowers Attack speed by 12% for 10 seconds.<br />
<br />
Stacked 3 Times: Deals 40% of the weapon's attack power over 10 seconds. Lowers Attack speed by 16% for 10 seconds.<br />
<br />
<br />
Master Poison (Lv2) 8% Chance of Effect<br />
<br />
Stacked 1 Time: Deals 45% of the weapon's attack power over 10 seconds. Lowers Attack speed by 8% for 10 seconds.<br />
<br />
Stacked 2 Times: Deals 67% of the weapon's attack power over 10 seconds. Lowers Attack speed by 12% for 10 seconds.<br />
<br />
Stacked 3 Times: Deals 90% of the weapon's attack power over 10 seconds. Lowers Attack speed by 16% for 10 seconds.<br />
<br />
<br />
Triple Master Poison (Lv3) 10% Chance of Effect<br />
<br />
Stacked 1 Time: Deals 67% of the weapon's attack power over 10 seconds. Lowers Attack speed by 8% for 10 seconds.<br />
<br />
Stacked 2 Times: Deals 101% of the weapon's attack power over 10 seconds. Lowers Attack speed by 12% for 10 seconds.<br />
<br />
Stacked 3 Times: Deals 135% of the weapon's attack power over 10 seconds. Lowers Attack speed by 16% for 10 seconds.<br />
|}<br />
<br><br />
=== Éléments à effets instantanés ===<br />
These elements' effects only work once each time they occur and do not stack, hence the name of their group.<br />
<br><br />
{| cellspacing="2" cellpadding="5" rules="all" style="margin:0.5em 0.5em 0.5em 0.5em; empty-cells:show;"<br />
|-<br />
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #62dfdf; color:#FFFFFF;" colspan="12"|<br />
[[Image:WindELSTONE.png]]<br />
==== Vent (Pénétration) ====<br />
Wind ignores the enemy's defense and state reduce damage and deals 40% more damage from the weapon's attack power. When an attack activates Wind, the attack reduces '''knockdown''' by -10 (will take the lower value if the attack reduces '''Knockdown''' as well). Increasing the enchantment level raises the chance of effect. This is not stacked very much on most of the servers, although there are people who heavily stack against this due to player preference. This enchantment works well on characters with high damage multipliers like '''Lord Knights''', '''Infinity Swords''', '''Rena''', and '''Raven'''. Combined with a high critical hit ratio, the raw power of Wind is a force to be reckoned with.<br />
<br />
Piercing (Lv1) 6% Chance of Effect<br />
<br />
Master Piercing (Lv2) 12% Chance of Effect<br />
<br />
Triple Master Piercing (Lv3) 15% Chance of Effect<br />
|}<br />
<br><br />
{| cellspacing="2" cellpadding="5" rules="all" style="margin:0.5em 0.5em 0.5em 0.5em; empty-cells:show;"<br />
|-<br />
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #f7cb00; color:#FFFFFF;" colspan="12"|<br />
[[Image:LightELSTONE.png]]<br />
==== Lumière (Pétrification) ====<br />
Light petrifies enemies, stopping them mid animation leaving them open to attacks for a short period of time. Increasing its level of enchantment raises its chance of effect, and the amount of time enemies are petrified. In dungeons, Shock's effect will reset monsters' hit counter after it wears off, allowing for longer combos before knocking them down. Being petrified is similar to having Super Armor. Light works especially well with high one-hit attackers or fast multi-hit attackers such as like '''Blade Masters''', '''Elemental Masters''', and '''Code Nemesis'''. Also works well for '''Lord Knights'''. This element can be disruptive and can cause early knockdowns in PvP due to resistance against it. Unfortunately, it does not take a high amount of light resistance to cause this defect.<br />
<br />
<br />
Shock (Lv1) 5% Chance of Effect, petrifies enemies for 2 seconds.<br />
<br />
Master Shock (Lv2) 8% Chance of Effect, petrifies enemies for 2.5 seconds.<br />
<br />
Triple Master Shock (Lv3) 10% Chance of Effect, petrifies enemies for 3 seconds.<br />
|}<br />
<br><br />
{| cellspacing="2" cellpadding="5" rules="all" style="margin:0.5em 0.5em 0.5em 0.5em; empty-cells:show;"<br />
|-<br />
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #553181; color:#FFFFFF;" colspan="12"|<br />
[[Image:DarkELSTONE.png]]<br />
==== Sombre (Voracité) ====<br />
Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect and the amount of HP and MP it drains. Dark works well with all characters, but works especially well with characters that have multiple-hit moves ('''Blade Master''', '''Infinity Sword''' etc.) or have long-ranged attacks that hit multiple enemies (moves such as '''Armageddon Blade''', passives such as '''Enhanced Bowstring (except in KR)''' and '''Vibe Shot''', etc.).<br />
<br />
Usually, resistance against this element is not invested by players for PvE, however it is still a very common thing to stack up against it for PvP. Gaining the exact Snatch amount (x HP, 30 MP in Triple Master Snatch intensity) is nearly impossible since most players and monsters have resistance towards all elements, although gaining even a small amount of its maximum value might make a huge difference for both PvP and PvE. It is often considered to be the best and most useful element for most cases for all characters, and therefore tends to be more expensive in the Free Market than all the other stones.<br />
<br />
<br />
Snatch (Lv1) 5% Chance of Effect, drains 20% of the weapon's attack power as HP and 10 MP.<br />
<br />
Master Snatch (Lv2) 8% Chance of Effect, drains 40% of the weapon's attack power as HP and 20 MP.<br />
<br />
Triple Master Snatch (Lv3) 10% Chance of Effect, drains 60% of the weapon's attack power as HP and 30 MP.<br />
|}<br />
<br><br />
<br />
==Fragments d'Eldrit travaillés==<br />
[[File:Refined_Freeze_Pierce.jpg|500px|thumb|right||Ingame description]]<br />
Rare Element Stones that give various types of double enchantment on weapons per use. These are obtainable from events and potentially Ice Burners. <br />
<br>To use them, right click on them, then select the weapon. <br><br><br />
'''Tout les attributs existants seront supprimés et remplacés par ceux du fragment d'Eldrit.'''<br />
<br><br><br />
Dual Element Stones are '''non commercialisables'''.<br><br><br />
<br />
'''IMPORTANT :''' These take '''DEUX''' elemental slots, NOT just one, so there are no special advantages in using these rather than regular elemental stones.<br />
<br />
{| width="100%" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"<br />
|-<br />
! width="1"|Image <br />
! Name<br />
! Enchantment<br />
|-<br />
| [[File:DoubleFireES.png]]<br />
| Refined El Shard (Burning Master)<br />
| Gives a weapon Double "Burning" effect enchantment.<br />
|-<br />
| [[File:DoubleIceES.png]]<br />
| Refined El Shard (Freezing Master)<br />
| Gives a weapon Double "Freezing" effect enchantment.<br />
|-<br />
| [[File:DoublePoisonES.png]]<br />
| Refined El Shard (Poison Master)<br />
| Gives a weapon Double "Poisoning" effect enchantment.<br />
|-<br />
| [[File:DoubleWindES.png]]<br />
| Refined El Shard (Piercing Master)<br />
| Gives a weapon Double "Piercing" effect enchantment.<br />
|-<br />
| [[File:DoubleLightES.png]]<br />
| Refined El Shard (Petrifying Master)<br />
| Gives a weapon Double "Petrifying" effect enchantment.<br />
|-<br />
| [[File:DoubleDarkES.png]]<br />
| Refined El Shard (Plague Master)<br />
| Gives a weapon Double "Plagued" effect enchantment.<br />
|-<br />
| [[File:DoubleWindFireES.png]]<br />
| Refined El Shard (Burning Piercing)<br />
| Gives a weapon "Piercing" and "Burning" effect enchantment.<br />
|-<br />
| [[File:DoubleLightFireES.png]]<br />
| Refined El Shard (Burning Petrifying)<br />
| Gives a weapon "Petrifying" and "Burning" effect enchantment.<br />
|-<br />
| [[File:DoubleDarkFireES.png]]<br />
| Refined El Shard (Burning Plague)<br />
| Gives a weapon "Plagued" and "Burning" effect enchantment.<br />
|-<br />
| [[File:DoubleWindIceES.png]]<br />
| Refined El Shard (Freezing Piercing)<br />
| Gives a weapon "Piercing" and "Freezing" effect enchantment.<br />
|-<br />
| [[File:DoubleLightIceES.png]]<br />
| Refined El Shard (Freezing Petrifying)<br />
| Gives a weapon "Petrifying" and "Freezing" effect enchantment.<br />
|-<br />
| [[File:DoubleDarkIceES.png]]<br />
| Refined El Shard (Freezing Plague)<br />
| Gives a weapon "Plagued" and "Freezing" effect enchantment.<br />
|-<br />
| [[File:DoubleWindPoisonES.png]]<br />
| Refined El Shard (Poison Piercing)<br />
| Gives a weapon "Piercing" and "Poisoning" effect enchantment.<br />
|-<br />
| [[File:DoubleLightPoisonES.png]]<br />
| Refined El Shard (Poison Petrifying)<br />
| Gives a weapon "Petrifying" and "Poisoning" effect enchantment.<br />
|-<br />
| [[File:DoubleDarkPoisonES.png]]<br />
| Refined El Shard (Poison Plague)<br />
| Gives a weapon "Plagued" and "Poisoning" effect enchantment.<br />
|}<br />
<br />
<br><br />
{{MainGuides/fr}}</div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Attributing_Equipment/fr&diff=265491Attributing Equipment/fr2015-03-15T09:24:14Z<p>Imatake: </p>
<hr />
<div>{{Languages|Elements}}<br />
{{DISPLAYTITLE: Éléments}}<br />
== Système d'enchantement ==<br />
Elsword, et comme beaucoup d'autres MMO, possède un système d'enchantement élémentaire. Des pierres d'élément seront requises, ce sont des '''eldrits'''. Il en existe 7 types : Feu, eau, poison, vent, sombre et lumière.<br />
<br />
[[Image:MysterysolvsFR.png|300px|right|thumb|Un analyseur d'eldrit]] Les eldrits peuvent être trouvés dans en donjon avec une probabilité rare, ils apparaissent sous forme d'un cristal noir, ce sont des '''eldrits inconnus'''. Il est possible de déterminer leur nature à l'aide d'un analyseur d'eldrit en vente chez n'importe quel alchimiste.<br />
<br />
Voici les estimations de probabilité lors d'une analyse :<br />
<br />
{| class="wikitable"<br />
|-<br />
! Éléments disponibles !! Probabilités<br />
|-<br />
| Feu || 22.07%<br />
|-<br />
| Eau || 14.78%<br />
|-<br />
| Vent || 21.87%<br />
|-<br />
| Poison || 14.68%<br />
|-<br />
| Sombre || 13.20%<br />
|-<br />
| Lumière || 13.40%<br />
|}<br />
<br />
*Les eldrits inconnus peuvent également être utilisés pour fabriquer des orbes auprès d'un alchimiste. Ils seront assignés à un élément aléatoire, et pourront être lancés en plein donjon. Suivant l'élément assigné, l'orbe aura un effet différent sur les ennemis (à l'exception de la lumière qui régénère les PV alliés). A noter que les orbes peuvent aussi être ramassés en donjon.<br />
<br />
Enchanter une arme lui donnera la capacité d'infliger des effets à l'adversaire en plus d'une aura colorée. Enchanter une armure lui donnera des résistances en fonction de l'élément utilisé. Il est aussi possible d'effectuer un enchantement double.<br/><br />
Le nombre d'enchantement possible dépendra de la rareté de l'arme (''normal'' et ''rare''). Mais pour les armes de niveau 40 et plus, trois emplacement d'enchantement sont disponibles (''élitaire'' et ''unique'').<br />
<br />
Les résistances élémentaires réduisent les chances d'activation d'élément contre soi lorsque l'on se fait toucher par une attaque élémentaire. Elles atténuent également les dommages des éléments subit (ex: le feu fera moins de dégât). Le premier enchantement d'armure attribuera 75 points de résistance, le second montera à 110 (si le même élément est utilisé). Le maximum est de 500 points de résistance pour chaque élément. S'il est atteint, l'élément concerné n'aura aucun effet contre le personnage.<br />
<br><br />
<br />
== Comment enchanter ==<br />
<br />
[[Image:ElshardupaFR.png|center]] <br />
<br />
<br><br />
=== Guide ===<br />
#Parlez à n'importe quel alchimiste et sélectionnez ''Attributs magiques''.<br />
#Sélectionnez l'armure ou l'arme à enchanter.<br />
#Sélectionnez l'élément pour enchanter.<br />
<br><br />
Le nombre de fragment d'eldrit demandé dépend du niveau de l'équipement. Enchanter une armure demande largement moins de matériaux que enchanter pour une arme.<br />
<br />
Le premier enchantement d'une arme demande autant de fragment d'eldrit que le '''niveau de l'arme divisé par 2'''. Le deuxième enchantement demande '''1,5x le niveau de l'arme'''. Le troisième enchantement demande '''3x le niveau de l'arme'''. Pour les armes de qualité unique, il faut ajouter ''2 niveaux'' à la formule.<br />
<br />
Par exemple, si l'on veut enchanter une arme de niv. 40 avec Flamme pour la première fois, il faudra utiliser 20 fragment d'eldrit. Si c'était une arme unique, il faudrait 21 fragments. Pour un second enchantement, il faudra 60 fragments d'eldrit.<br />
<br />
Si vous voulez enlever un élément, vous pouvez le faire en ouvrant la fenêtre d'attributs, en choisissant votre équipement et en cliquant sur "Supprimer attribut". '''Note:''' Aucun fragment d'eldrit ne sera rendu.<br />
<br />
<br><br />
=== Formule pour les armes & les armures===<br />
<br />
Cela dépend de la qualité de l'équipement: Normal, Rare, Élite, ou Unique.<br />
*Si c'est ''Normal'', retirez 4 niveaux à l'équipement.<br />
*Si c'est ''Rare'', retirez 2 niveaux à l'équipement.<br />
*Si c'est ''Élite'', utilisez le niveau de l'équipement.<br />
*Si c'est ''Unique'', ajoutez 2 niveaux à l'équipement.<br />
<br />
==== Armes ====<br />
* 1er enchantement [Niveau de l'équipement / 2]<br />
* 2ème enchantement [Niveau de l'équipement x1.5]<br />
* 3ème enchantement [Niveau de l'équipement x3]<br />
<br />
==== Armures ====<br />
<br />
* 1er enchantement [Niveau de l'équipement / 8]<br />
* 2ème enchantement [Niveau de l'équipement x(3/8)]<br />
<br><br />
==== ATTENTION ====<br />
Lorsque vous retirez des enchantements pour différents attributs, soyez sûr de TOUT supprimer si vous remettez un triple enchantement. Se tromper risquerait d'utiliser trop de fragments d'eldrit.<br />
<br />
== Équipement JcJ ==<br />
Ces équipements sont définis comme des équipements de niv. 20, donc les eldrits nécessaires ne changent pas avec le niveau du personnage.<br><br />
[[Arena_Sets_(S3)#Elements_for_Arena_Set_Weapons|'''''Exemple ici''''']] .<br />
<br />
== Capacité des éléments ==<br />
Here is a full list of the effects of each element. There are two groups of elements; stacking and instant effect. When dual enchanting a weapon, you can only hybrid one element from each group. For example, you can mix Fire and Light, but mixing Water and Nature is impossible.<br />
*Mobs can randomly spawn with 1 or 2 elemental enchants and they have a much higher chance of activating it. They can also gain magical or physical defenses.<br />
** On harder difficulties they spawn more frequently.<br />
<br />
<br><br />
=== Cumuler les éléments ===<br />
These elements' effects can be stacked up to three times each, hence the name of their group. The afflicted will have a tiny exclamation marks on top of the status effect bubble which indicate how strong the infliction; for example, if a weapon has 3 fire slots and inflicts thrice successfully within each infliction's time-frame, there will be 3 tiny exclamation marks on the bubble and the burn deals 180% of the weapon's attack power over 10 seconds.<br />
<br />
'''Attaque de l'arme = Attaque Magique + Attaque Physique (Sans améliorations)'''<br />
<br />
Each element upgrade will change it looks. <br />
*For '''Vent, Lumière''' and '''Sombre''' attributes, their forms from a little light(Lv1), then to a brighter light(Lv2) and lastly a orb of swirling energy around the hand(Lv3).<br />
*For '''Feu, Eau''' and '''Poison''' attributes, a small flame of the attributes' color will form and envelop the weapon(Lv1), then to a bigger flame(Lv2) and lastly same as Lv2 but will change attack outline of each characters(Lv3).<br />
<br><br />
{| cellspacing="2" cellpadding="5" rules="all" style="margin:0.5em 0.5em 0.5em 0.5em; empty-cells:show;"<br />
|-<br />
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #dc3900; color:#FFFFFF;" colspan="12"|<br />
[[Image:FireELSTONE.png]]<br />
==== Feu (Flamme) ====<br />
Fire drastically deals DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect and the potency of damage it deals. Fire is the perfect damage addition when up against enemies with massive amounts of health. Although deadly in PvP, this element has had a drastic increase in people who stack up against it since Veteran Commander was released. Fire works especially well with fast attacking characters and high base attack power, like '''Elsword''', '''Veteran Commanders''', and '''Void Princess'''. Ever since the Element Revamp, Fire can now kill.<br />
<br />
<br />
Blaze (Lv1) 5% Chance of Effect<br />
<br />
Stacked 1 Time: Deals 30% of the weapon's attack power over 10 seconds.<br />
<br />
Stacked 2 Times: Deals 45% of the weapon's attack power over 10 seconds.<br />
<br />
Stacked 3 Times: Deals 60% of the weapon's attack power over 10 seconds.<br />
<br />
<br />
Master Blaze (Lv2) 8% Chance of Effect<br />
<br />
Stacked 1 Time: Deals 60% of the weapon's attack power over 10 seconds.<br />
<br />
Stacked 2 Times: Deals 90% of the weapon's attack power over 10 seconds.<br />
<br />
Stacked 3 Times: Deals 120% of the weapon's attack power over 10 seconds.<br />
<br />
<br />
Triple Master Blaze (Lv3) 10% Chance of Effect<br />
<br />
Stacked 1 Time: Deals 90% of the weapon's attack power over 10 seconds.<br />
<br />
Stacked 2 Times: Deals 135% of the weapon's attack power over 10 seconds.<br />
<br />
Stacked 3 Times: Deals 180% of the weapon's attack power over 10 seconds.<br />
|}<br />
<br><br />
{| cellspacing="2" cellpadding="5" rules="all" style="margin:0.5em 0.5em 0.5em 0.5em; empty-cells:show;"<br />
|-<br />
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #087dff; color:#FFFFFF;" colspan="12"|<br />
[[Image:IceELSTONE.png]]<br />
==== Eau (Glace) ====<br />
Water drastically decreases movement speed and lowers the enemy's defense stats. Its effect can be stacked up to three times. Increasing its enchantment level highly raises its chance of effect, and the amount of time the effects lasts for. Water makes it very difficult for opponents to escape in PvP. People tend to stack up against this the most because of how crippling it can be to them. Water works especially well with characters that utilize trapping, such as '''Grand Archers''', '''Night Watchers''', and '''Elemental Masters'''. It is also particularly useful for Luto Mode in Secret Dungeons, due to monsters having insanely high defense.<br />
<br />
<br />
Frozen (Lv1) 6% Chance of Effect<br />
<br />
Stacked 1 Time: Lowers movement speed by 30%, and reduce opponent's defense by 30% for 10 seconds.<br />
<br />
Stacked 2 Times: Lowers movement speed by 45%, and reduce opponent's defense by 45% for 10 seconds.<br />
<br />
Stacked 3 Times: Lowers movement speed by 60%, and reduce opponent's defense by 60% for 10 seconds.<br />
<br />
<br />
Master Frozen (Lv2) 12% Chance of Effect<br />
<br />
Stacked 1 Time: Lowers movement speed by 30%, and reduce opponent's defense by 30% for 13 seconds.<br />
<br />
Stacked 2 Times: Lowers movement speed by 45%, and reduce opponent's defense by 45% for 13 seconds.<br />
<br />
Stacked 3 Times: Lowers movement speed by 60%, and reduce opponent's defense by 60% for 13 seconds.<br />
<br />
<br />
Triple Master Frozen (Lv3) 15% Chance of Effect<br />
<br />
Stacked 1 Time: Lowers movement speed by 30%, and reduce opponent's defense by 30% for 17 seconds.<br />
<br />
Stacked 2 Times: Lowers movement speed by 45%, and reduce opponent's defense by 45% for 17 seconds.<br />
<br />
Stacked 3 Times: Lowers movement speed by 60%, and reduce opponent's defense by 60% for 17 seconds.<br />
|}<br />
<br><br />
{| cellspacing="2" cellpadding="5" rules="all" style="margin:0.5em 0.5em 0.5em 0.5em; empty-cells:show;"<br />
|-<br />
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #15bc0d; color:#FFFFFF;" colspan="12"|<br />
[[Image:PoisonELSTONE.png]]<br />
==== Nature (Poison) ====<br />
Nature slightly decreases attack speed and deals slight DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect, and the potency of damage it deals. Although not as strong as Fire, the reduced attack speed makes it a good compromise for PvP. Many players have an absolute resistance to Nature because it nullifies the threat of getting poisoned after the time counter ends in the '''Transporting Tunnel: Contaminated Area''' and stops '''Magmanta''' poison. It also affects '''Sniping Ranger''' '''Entangle''' effect time, leading people to stack against it in PvP. Nature works especially well with fast attacking characters with high base attack power or characters that can lock combos, such as '''Lord Knights''' and '''Wind Sneakers'''. '''Night Watcher''' also benefits from this greatly, as it helps her low damage output while gaining an advantage over high speed opponents such as '''Blade Master''' and '''Infinity Sword'''. Like Fire, Nature can also kill.<br />
<br />
<br />
Poison (Lv1) 5% Chance of Effect<br />
<br />
Stacked 1 Time: Deals 20% of the weapon's attack power over 10 seconds. Lowers Attack speed by 8% for 10 seconds.<br />
<br />
Stacked 2 Times: Deals 30% of the weapon's attack power over 10 seconds. Lowers Attack speed by 12% for 10 seconds.<br />
<br />
Stacked 3 Times: Deals 40% of the weapon's attack power over 10 seconds. Lowers Attack speed by 16% for 10 seconds.<br />
<br />
<br />
Master Poison (Lv2) 8% Chance of Effect<br />
<br />
Stacked 1 Time: Deals 45% of the weapon's attack power over 10 seconds. Lowers Attack speed by 8% for 10 seconds.<br />
<br />
Stacked 2 Times: Deals 67% of the weapon's attack power over 10 seconds. Lowers Attack speed by 12% for 10 seconds.<br />
<br />
Stacked 3 Times: Deals 90% of the weapon's attack power over 10 seconds. Lowers Attack speed by 16% for 10 seconds.<br />
<br />
<br />
Triple Master Poison (Lv3) 10% Chance of Effect<br />
<br />
Stacked 1 Time: Deals 67% of the weapon's attack power over 10 seconds. Lowers Attack speed by 8% for 10 seconds.<br />
<br />
Stacked 2 Times: Deals 101% of the weapon's attack power over 10 seconds. Lowers Attack speed by 12% for 10 seconds.<br />
<br />
Stacked 3 Times: Deals 135% of the weapon's attack power over 10 seconds. Lowers Attack speed by 16% for 10 seconds.<br />
|}<br />
<br><br />
=== Éléments à effets instantanés ===<br />
These elements' effects only work once each time they occur and do not stack, hence the name of their group.<br />
<br><br />
{| cellspacing="2" cellpadding="5" rules="all" style="margin:0.5em 0.5em 0.5em 0.5em; empty-cells:show;"<br />
|-<br />
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #62dfdf; color:#FFFFFF;" colspan="12"|<br />
[[Image:WindELSTONE.png]]<br />
==== Vent (Pénétration) ====<br />
Wind ignores the enemy's defense and state reduce damage and deals 40% more damage from the weapon's attack power. When an attack activates Wind, the attack reduces '''knockdown''' by -10 (will take the lower value if the attack reduces '''Knockdown''' as well). Increasing the enchantment level raises the chance of effect. This is not stacked very much on most of the servers, although there are people who heavily stack against this due to player preference. This enchantment works well on characters with high damage multipliers like '''Lord Knights''', '''Infinity Swords''', '''Rena''', and '''Raven'''. Combined with a high critical hit ratio, the raw power of Wind is a force to be reckoned with.<br />
<br />
Piercing (Lv1) 6% Chance of Effect<br />
<br />
Master Piercing (Lv2) 12% Chance of Effect<br />
<br />
Triple Master Piercing (Lv3) 15% Chance of Effect<br />
|}<br />
<br><br />
{| cellspacing="2" cellpadding="5" rules="all" style="margin:0.5em 0.5em 0.5em 0.5em; empty-cells:show;"<br />
|-<br />
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #f7cb00; color:#FFFFFF;" colspan="12"|<br />
[[Image:LightELSTONE.png]]<br />
==== Lumière (Pétrification) ====<br />
Light petrifies enemies, stopping them mid animation leaving them open to attacks for a short period of time. Increasing its level of enchantment raises its chance of effect, and the amount of time enemies are petrified. In dungeons, Shock's effect will reset monsters' hit counter after it wears off, allowing for longer combos before knocking them down. Being petrified is similar to having Super Armor. Light works especially well with high one-hit attackers or fast multi-hit attackers such as like '''Blade Masters''', '''Elemental Masters''', and '''Code Nemesis'''. Also works well for '''Lord Knights'''. This element can be disruptive and can cause early knockdowns in PvP due to resistance against it. Unfortunately, it does not take a high amount of light resistance to cause this defect.<br />
<br />
<br />
Shock (Lv1) 5% Chance of Effect, petrifies enemies for 2 seconds.<br />
<br />
Master Shock (Lv2) 8% Chance of Effect, petrifies enemies for 2.5 seconds.<br />
<br />
Triple Master Shock (Lv3) 10% Chance of Effect, petrifies enemies for 3 seconds.<br />
|}<br />
<br><br />
{| cellspacing="2" cellpadding="5" rules="all" style="margin:0.5em 0.5em 0.5em 0.5em; empty-cells:show;"<br />
|-<br />
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #553181; color:#FFFFFF;" colspan="12"|<br />
[[Image:DarkELSTONE.png]]<br />
==== Sombre (Voracité) ====<br />
Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect and the amount of HP and MP it drains. Dark works well with all characters, but works especially well with characters that have multiple-hit moves ('''Blade Master''', '''Infinity Sword''' etc.) or have long-ranged attacks that hit multiple enemies (moves such as '''Armageddon Blade''', passives such as '''Enhanced Bowstring (except in KR)''' and '''Vibe Shot''', etc.).<br />
<br />
Usually, resistance against this element is not invested by players for PvE, however it is still a very common thing to stack up against it for PvP. Gaining the exact Snatch amount (x HP, 30 MP in Triple Master Snatch intensity) is nearly impossible since most players and monsters have resistance towards all elements, although gaining even a small amount of its maximum value might make a huge difference for both PvP and PvE. It is often considered to be the best and most useful element for most cases for all characters, and therefore tends to be more expensive in the Free Market than all the other stones.<br />
<br />
<br />
Snatch (Lv1) 5% Chance of Effect, drains 20% of the weapon's attack power as HP and 10 MP.<br />
<br />
Master Snatch (Lv2) 8% Chance of Effect, drains 40% of the weapon's attack power as HP and 20 MP.<br />
<br />
Triple Master Snatch (Lv3) 10% Chance of Effect, drains 60% of the weapon's attack power as HP and 30 MP.<br />
|}<br />
<br><br />
<br />
==Fragments d'Eldrit travaillés==<br />
[[File:Refined_Freeze_Pierce.jpg|500px|thumb|right||Ingame description]]<br />
Rare Element Stones that give various types of double enchantment on weapons per use. These are obtainable from events and potentially Ice Burners. <br />
<br>To use them, right click on them, then select the weapon. <br><br><br />
'''Tout les attributs existants seront supprimés et remplacés par ceux du fragment d'Eldrit.'''<br />
<br><br><br />
Dual Element Stones are '''non commercialisables'''.<br><br><br />
<br />
'''IMPORTANT :''' These take '''DEUX''' elemental slots, NOT just one, so there are no special advantages in using these rather than regular elemental stones.<br />
<br />
{| width="100%" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"<br />
|-<br />
! width="1"|Image <br />
! Name<br />
! Enchantment<br />
|-<br />
| [[File:DoubleFireES.png]]<br />
| Refined El Shard (Burning Master)<br />
| Gives a weapon Double "Burning" effect enchantment.<br />
|-<br />
| [[File:DoubleIceES.png]]<br />
| Refined El Shard (Freezing Master)<br />
| Gives a weapon Double "Freezing" effect enchantment.<br />
|-<br />
| [[File:DoublePoisonES.png]]<br />
| Refined El Shard (Poison Master)<br />
| Gives a weapon Double "Poisoning" effect enchantment.<br />
|-<br />
| [[File:DoubleWindES.png]]<br />
| Refined El Shard (Piercing Master)<br />
| Gives a weapon Double "Piercing" effect enchantment.<br />
|-<br />
| [[File:DoubleLightES.png]]<br />
| Refined El Shard (Petrifying Master)<br />
| Gives a weapon Double "Petrifying" effect enchantment.<br />
|-<br />
| [[File:DoubleDarkES.png]]<br />
| Refined El Shard (Plague Master)<br />
| Gives a weapon Double "Plagued" effect enchantment.<br />
|-<br />
| [[File:DoubleWindFireES.png]]<br />
| Refined El Shard (Burning Piercing)<br />
| Gives a weapon "Piercing" and "Burning" effect enchantment.<br />
|-<br />
| [[File:DoubleLightFireES.png]]<br />
| Refined El Shard (Burning Petrifying)<br />
| Gives a weapon "Petrifying" and "Burning" effect enchantment.<br />
|-<br />
| [[File:DoubleDarkFireES.png]]<br />
| Refined El Shard (Burning Plague)<br />
| Gives a weapon "Plagued" and "Burning" effect enchantment.<br />
|-<br />
| [[File:DoubleWindIceES.png]]<br />
| Refined El Shard (Freezing Piercing)<br />
| Gives a weapon "Piercing" and "Freezing" effect enchantment.<br />
|-<br />
| [[File:DoubleLightIceES.png]]<br />
| Refined El Shard (Freezing Petrifying)<br />
| Gives a weapon "Petrifying" and "Freezing" effect enchantment.<br />
|-<br />
| [[File:DoubleDarkIceES.png]]<br />
| Refined El Shard (Freezing Plague)<br />
| Gives a weapon "Plagued" and "Freezing" effect enchantment.<br />
|-<br />
| [[File:DoubleWindPoisonES.png]]<br />
| Refined El Shard (Poison Piercing)<br />
| Gives a weapon "Piercing" and "Poisoning" effect enchantment.<br />
|-<br />
| [[File:DoubleLightPoisonES.png]]<br />
| Refined El Shard (Poison Petrifying)<br />
| Gives a weapon "Petrifying" and "Poisoning" effect enchantment.<br />
|-<br />
| [[File:DoubleDarkPoisonES.png]]<br />
| Refined El Shard (Poison Plague)<br />
| Gives a weapon "Plagued" and "Poisoning" effect enchantment.<br />
|}<br />
<br />
<br><br />
{{MainGuides/fr}}</div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Attributing_Equipment/fr&diff=262624Attributing Equipment/fr2015-03-07T07:14:44Z<p>Imatake: </p>
<hr />
<div>{{Languages|Elements}}<br />
{{DISPLAYTITLE: Éléments}}<br />
== Système d'enchantement ==<br />
Elsword, et comme beaucoup d'autres MMO, possède un système d'enchantement élémentaire. Des pierres d'élément seront requises, ce sont des '''eldrits'''. Il en existe 7 types : Feu, eau, poison, vent, sombre et lumière.<br />
<br />
[[Image:MysterysolvsFR.png|300px|right|thumb|Un analyseur d'eldrit]] Les eldrits peuvent être trouvés dans en donjon avec une probabilité rare, ils apparaissent sous forme d'un cristal noir, ce sont des '''eldrits inconnus'''. Il est possible de déterminer leur nature à l'aide d'un analyseur d'eldrit en vente chez n'importe quel alchimiste.<br />
<br />
Voici les estimations de probabilité lors d'une analyse :<br />
<br />
{| class="wikitable"<br />
|-<br />
! Éléments disponibles !! Probabilités<br />
|-<br />
| Feu || 22.07%<br />
|-<br />
| Eau || 14.78%<br />
|-<br />
| Vent || 21.87%<br />
|-<br />
| Poison || 14.68%<br />
|-<br />
| Sombre || 13.20%<br />
|-<br />
| Lumière || 13.40%<br />
|}<br />
<br />
*Les eldrits inconnus peuvent également être utilisés pour fabriquer des orbes auprès d'un alchimiste. Ils seront assignés à un élément aléatoire, et pourront être lancés en plein donjon. Suivant l'élément assigné, l'orbe aura un effet différent sur les ennemis (à l'exception de la lumière qui régénère les PV alliés). A noter que les orbes peuvent aussi être ramassés en donjon.<br />
<br />
Enchanter une arme lui donnera la capacité d'infliger des effets à l'adversaire en plus d'une aura colorée. Enchanter une armure lui donnera des résistances en fonction de l'élément utilisé. Il est aussi possible d'effectuer un enchantement double.<br/><br />
Le nombre d'enchantement possible dépendra de la rareté de l'arme (''normal'' et ''rare''). Mais pour les armes de niveau 40 et plus, trois emplacement d'enchantement sont disponibles (''élitaire'' et ''unique'').<br />
<br />
Les résistances élémentaires réduisent les chances d'activation d'élément contre soi lorsque l'on se fait toucher par une attaque élémentaire. Elles atténuent également les dommages des éléments subit (ex: le feu fera moins de dégât). Le premier enchantement d'armure attribuera 75 points de résistance, le second montera à 110 (si le même élément est utilisé). Le maximum est de 500 points de résistance pour chaque élément. S'il est atteint, l'élément concerné n'aura aucun effet contre le personnage.<br />
<br><br />
<br />
== Comment enchanter ==<br />
<br />
[[Image:ElshardupaFR.png|center]] <br />
<br />
<br><br />
=== Guide ===<br />
#Parlez à n'importe quel alchimiste et sélectionnez ''Attributs magiques''.<br />
#Sélectionnez l'armure ou l'arme à enchanter.<br />
#Sélectionnez l'élément pour enchanter.<br />
<br><br />
The number of El Shards required depend on the level of the equipment. Armor enchanting is rather low in comparison to weapons. <br />
<br />
The first enchantment on a weapon requires as many El Shards as half the weapon's level. The second enchantment on a weapon requires as many El Shards as 1.5 times the weapon's level. The third enchantment on a weapon requires as many El Shards as 3 times the weapon's level. Weapons of unique rarity add 2 levels to the formula. <br />
<br />
For example if you were to enchant a Lv40 weapon with Fire for the first time, then it would require 20 Fire El Shards. If it was a unique Lv40 it would require 21 El Shards instead. For a second Enchantment, it would require 60 more El Shards.<br />
<br />
If you ever wish to remove an element, you can do so by opening the attribute window via an alchemist by having one El Shard of any type in your inventory, select attribute equipment, and click Remove Attribute. Note: no El Shards will be regained through the process.<br />
<br />
<br><br />
=== Formule pour les armes ===<br />
<br />
Depends on the grade of equip: Normal, Rare, Elite, or Unique.<br />
*If Normal subtract 4 from Level of equipment<br />
*If Rare subtract 2 from Level of equipment<br />
*If Elite use written Level of equipment<br />
*If Unique add 2 to Level of equipment<br />
<br />
<br>1st enchantment [Level of equipment / 2]<br />
<br />
2nd enchantment [Level of equipment * 1.5]<br />
<br />
3rd enchantment [Level of equipment * 3]<br />
<br />
<br><br />
==== Formule pour les armures ====<br />
<br />
1st enchantment [Level of equipment / 8]<br />
<br />
2nd enchantment [Level of equipment * (3/8)]<br />
<br />
<br><br />
<br />
==== NOTE ! ====<br />
<br />
When removing enchantments for different attributes, be sure to remove ALL at once if re-attributing to III enchantment. Failing to do so will result in the use of excessive El Shards<br />
<br />
== Arme d'équipement JcJ ==<br />
The El Shards required for the new Arena Sets are treated as lv20, so they maintain consistent values as your character levels.<br><br />
[[Arena_Sets_(S3)#Elements_for_Arena_Set_Weapons|'''''Here''''']] are the values for a sample weapon.<br />
<br />
<br><br />
<br />
== Capacité des éléments ==<br />
Here is a full list of the effects of each element. There are two groups of elements; stacking and instant effect. When dual enchanting a weapon, you can only hybrid one element from each group. For example, you can mix Fire and Light, but mixing Water and Nature is impossible.<br />
*Mobs can randomly spawn with 1 or 2 elemental enchants and they have a much higher chance of activating it. They can also gain magical or physical defenses.<br />
** On harder difficulties they spawn more frequently.<br />
<br />
<br><br />
=== Cumuler les éléments ===<br />
These elements' effects can be stacked up to three times each, hence the name of their group. The afflicted will have a tiny exclamation marks on top of the status effect bubble which indicate how strong the infliction; for example, if a weapon has 3 fire slots and inflicts thrice successfully within each infliction's time-frame, there will be 3 tiny exclamation marks on the bubble and the burn deals 180% of the weapon's attack power over 10 seconds.<br />
<br />
'''Attaque de l'arme = Attaque Magique + Attaque Physique (Sans améliorations)'''<br />
<br />
Each element upgrade will change it looks. <br />
*For '''Vent, Lumière''' and '''Sombre''' attributes, their forms from a little light(Lv1), then to a brighter light(Lv2) and lastly a orb of swirling energy around the hand(Lv3).<br />
*For '''Feu, Eau''' and '''Poison''' attributes, a small flame of the attributes' color will form and envelop the weapon(Lv1), then to a bigger flame(Lv2) and lastly same as Lv2 but will change attack outline of each characters(Lv3).<br />
<br />
<br><br />
==== [[Image:FireELSTONE.png]] Feu (Flamme) ====<br />
Fire drastically deals DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect and the potency of damage it deals. Fire is the perfect damage addition when up against enemies with massive amounts of health. Although deadly in PvP, this element has had a drastic increase in people who stack up against it since Veteran Commander was released. Fire works especially well with fast attacking characters and high base attack power, like [[Elsword|Elsword]], [[Veteran Commander|Veteran Commanders]], and [[Void Princess|Void Princesses]]. Ever since the Element Revamp, Fire can now kill.<br />
<br />
<br />
Blaze (Lv1) 5% Chance of Effect<br />
<br />
Stacked 1 Time: Deals 30% of the weapon's attack power over 10 seconds.<br />
<br />
Stacked 2 Times: Deals 45% of the weapon's attack power over 10 seconds.<br />
<br />
Stacked 3 Times: Deals 60% of the weapon's attack power over 10 seconds.<br />
<br />
<br />
Master Blaze (Lv2) 8% Chance of Effect<br />
<br />
Stacked 1 Time: Deals 60% of the weapon's attack power over 10 seconds.<br />
<br />
Stacked 2 Times: Deals 90% of the weapon's attack power over 10 seconds.<br />
<br />
Stacked 3 Times: Deals 120% of the weapon's attack power over 10 seconds.<br />
<br />
<br />
Triple Master Blaze (Lv3) 10% Chance of Effect<br />
<br />
Stacked 1 Time: Deals 90% of the weapon's attack power over 10 seconds.<br />
<br />
Stacked 2 Times: Deals 135% of the weapon's attack power over 10 seconds.<br />
<br />
Stacked 3 Times: Deals 180% of the weapon's attack power over 10 seconds.<br />
<br />
<br><br />
<br />
==== [[Image:IceELSTONE.png]] Eau (Glace) ====<br />
Water drastically decreases movement speed and lowers the enemy's defense stats. Its effect can be stacked up to three times. Increasing its enchantment level highly raises its chance of effect, and the amount of time the effects lasts for. Water makes it very difficult for opponents to escape in PvP. People tend to stack up against this the most because of how crippling it can be to them. Water works especially well with characters that utilize trapping, such as [[Grand Archer|Grand Archers]], [[Night Watcher|Night Watchers]], and [[Elemental Master|Elemental Masters]]. It is also particularly useful for Luto Mode in Secret Dungeons, due to monsters having insanely high defense.<br />
<br />
<br />
Frozen (Lv1) 6% Chance of Effect<br />
<br />
Stacked 1 Time: Lowers movement speed by 30%, and reduce opponent's defense by 30% for 10 seconds.<br />
<br />
Stacked 2 Times: Lowers movement speed by 45%, and reduce opponent's defense by 45% for 10 seconds.<br />
<br />
Stacked 3 Times: Lowers movement speed by 60%, and reduce opponent's defense by 60% for 10 seconds.<br />
<br />
<br />
Master Frozen (Lv2) 12% Chance of Effect<br />
<br />
Stacked 1 Time: Lowers movement speed by 30%, and reduce opponent's defense by 30% for 13 seconds.<br />
<br />
Stacked 2 Times: Lowers movement speed by 45%, and reduce opponent's defense by 45% for 13 seconds.<br />
<br />
Stacked 3 Times: Lowers movement speed by 60%, and reduce opponent's defense by 60% for 13 seconds.<br />
<br />
<br />
Triple Master Frozen (Lv3) 15% Chance of Effect<br />
<br />
Stacked 1 Time: Lowers movement speed by 30%, and reduce opponent's defense by 30% for 17 seconds.<br />
<br />
Stacked 2 Times: Lowers movement speed by 45%, and reduce opponent's defense by 45% for 17 seconds.<br />
<br />
Stacked 3 Times: Lowers movement speed by 60%, and reduce opponent's defense by 60% for 17 seconds.<br />
<br />
<br><br />
<br />
==== [[Image:PoisonELSTONE.png]] Nature (Poison) ====<br />
Nature slightly decreases attack speed and deals slight DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect, and the potency of damage it deals. Although not as strong as Fire, the reduced attack speed makes it a good compromise for PvP. Many players have an absolute resistance to Nature because it nullifies the threat of getting poisoned after the time counter ends in the [[4-X|Transporting Tunnel: Contaminated Area]] and stops [[6-5|Magmanta]]'s poison. It also affects [[Sniping Ranger]]'s [[Entangle]] effect time, leading people to stack against it in PvP. Nature works especially well with fast attacking characters with high base attack power or characters that can lock combos, such as [[Lord Knight|Lord Knights]] and [[Wind Sneaker|Wind Sneakers]]. [[Night Watcher]] also benefits from this greatly, as it helps her low damage output while gaining an advantage over high speed opponents such as [[Blade Master]] and [[Infinity Sword]]. Like Fire, Nature can also kill.<br />
<br />
<br />
Poison (Lv1) 5% Chance of Effect<br />
<br />
Stacked 1 Time: Deals 20% of the weapon's attack power over 10 seconds. Lowers Attack speed by 8% for 10 seconds.<br />
<br />
Stacked 2 Times: Deals 30% of the weapon's attack power over 10 seconds. Lowers Attack speed by 12% for 10 seconds.<br />
<br />
Stacked 3 Times: Deals 40% of the weapon's attack power over 10 seconds. Lowers Attack speed by 16% for 10 seconds.<br />
<br />
<br />
Master Poison (Lv2) 8% Chance of Effect<br />
<br />
Stacked 1 Time: Deals 45% of the weapon's attack power over 10 seconds. Lowers Attack speed by 8% for 10 seconds.<br />
<br />
Stacked 2 Times: Deals 67% of the weapon's attack power over 10 seconds. Lowers Attack speed by 12% for 10 seconds.<br />
<br />
Stacked 3 Times: Deals 90% of the weapon's attack power over 10 seconds. Lowers Attack speed by 16% for 10 seconds.<br />
<br />
<br />
Triple Master Poison (Lv3) 10% Chance of Effect<br />
<br />
Stacked 1 Time: Deals 67% of the weapon's attack power over 10 seconds. Lowers Attack speed by 8% for 10 seconds.<br />
<br />
Stacked 2 Times: Deals 101% of the weapon's attack power over 10 seconds. Lowers Attack speed by 12% for 10 seconds.<br />
<br />
Stacked 3 Times: Deals 135% of the weapon's attack power over 10 seconds. Lowers Attack speed by 16% for 10 seconds.<br />
<br />
<br><br />
<br />
=== Instant Effect Elements ===<br />
These elements' effects only work once each time they occur and do not stack, hence the name of their group.<br />
<br />
<br><br />
==== [[Image:WindELSTONE.png]] Vent (Pénétration) ====<br />
Wind ignores the enemy's defense and state reduce damage and deals 40% more damage from the weapon's attack power. When an attack activates Wind, the attack reduces [[Knockdown|knockdown]] by -10 (will take the lower value if the attack reduces [[Knockdown|knockdown]] as well). Increasing the enchantment level raises the chance of effect. This is not stacked very much on most of the servers, although there are people who heavily stack against this due to player preference. This enchantment works well on characters with high damage multipliers like [[Lord Knight|Lord Knights]], [[Infinity Sword|Infinity Swords]], [[Rena]], and [[Raven]]. Combined with a high critical hit ratio, the raw power of Wind is a force to be reckoned with.<br />
<br />
Piercing (Lv1) 6% Chance of Effect<br />
<br />
Master Piercing (Lv2) 12% Chance of Effect<br />
<br />
Triple Master Piercing (Lv3) 15% Chance of Effect<br />
<br />
<br><br />
<br />
==== [[Image:LightELSTONE.png]] Lumière (Pétrification) ====<br />
Light petrifies enemies, stopping them mid animation leaving them open to attacks for a short period of time. Increasing its level of enchantment raises its chance of effect, and the amount of time enemies are petrified. In dungeons, Shock's effect will reset monsters' hit counter after it wears off, allowing for longer combos before knocking them down. Being petrified is similar to having Super Armor. Light works especially well with high one-hit attackers or fast multi-hit attackers such as like [[Blade Master|Blade Masters]], [[Elemental Master|Elemental Masters]], and [[Code Nemesis]]. Also works well for [[Lord Knight|Lord Knights]]. This element can be disruptive and can cause early knockdowns in PvP due to resistance against it. Unfortunately, it does not take a high amount of light resistance to cause this defect.<br />
<br />
<br />
Shock (Lv1) 5% Chance of Effect, petrifies enemies for 2 seconds.<br />
<br />
Master Shock (Lv2) 8% Chance of Effect, petrifies enemies for 2.5 seconds.<br />
<br />
Triple Master Shock (Lv3) 10% Chance of Effect, petrifies enemies for 3 seconds.<br />
<br />
<br><br />
<br />
==== [[Image:DarkELSTONE.png]] Sombre (Voracité) ====<br />
Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect and the amount of HP and MP it drains. Dark works well with all characters, but works especially well with characters that have multiple-hit moves ([[Blade Master]], [[Infinity Sword]] etc.) or have long-ranged attacks that hit multiple enemies (moves such as [[Armageddon Blade]], passives such as [[Arrow Mastery|Enhanced Bowstring (except in KR)]] and [[Vibe Shot]], etc.).<br />
<br />
Usually, resistance against this element is not invested by players for PvE, however it is still a very common thing to stack up against it for PvP. Gaining the exact Snatch amount (x HP, 30 MP in Triple Master Snatch intensity) is nearly impossible since most players and monsters have resistance towards all elements, although gaining even a small amount of its maximum value might make a huge difference for both PvP and PvE. It is often considered to be the best and most useful element for most cases for all characters, and therefore tends to be more expensive in the Free Market than all the other stones.<br />
<br />
<br />
Snatch (Lv1) 5% Chance of Effect, drains 20% of the weapon's attack power as HP and 10 MP.<br />
<br />
Master Snatch (Lv2) 8% Chance of Effect, drains 40% of the weapon's attack power as HP and 20 MP.<br />
<br />
Triple Master Snatch (Lv3) 10% Chance of Effect, drains 60% of the weapon's attack power as HP and 30 MP.<br />
<br />
<br><br />
<br />
==Fragments d'Eldrit travaillés==<br />
[[File:Refined_Freeze_Pierce.jpg|500px|thumb|right||Ingame description]]<br />
Rare Element Stones that give various types of double enchantment on weapons per use. These are obtainable from events and potentially Ice Burners. <br />
<br>To use them, right click on them, then select the weapon. <br><br><br />
'''Tout les attributs existants seront supprimés et remplacés par ceux du fragment d'Eldrit.'''<br />
<br><br><br />
Dual Element Stones are '''non commercialisables'''.<br><br><br />
<br />
'''IMPORTANT :''' These take '''DEUX''' elemental slots, NOT just one, so there are no special advantages in using these rather than regular elemental stones.<br />
<br />
{| width="100%" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"<br />
|-<br />
! width="1"|Image <br />
! Name<br />
! Enchantment<br />
|-<br />
| [[File:DoubleFireES.png]]<br />
| Refined El Shard (Burning Master)<br />
| Gives a weapon Double "Burning" effect enchantment.<br />
|-<br />
| [[File:DoubleIceES.png]]<br />
| Refined El Shard (Freezing Master)<br />
| Gives a weapon Double "Freezing" effect enchantment.<br />
|-<br />
| [[File:DoublePoisonES.png]]<br />
| Refined El Shard (Poison Master)<br />
| Gives a weapon Double "Poisoning" effect enchantment.<br />
|-<br />
| [[File:DoubleWindES.png]]<br />
| Refined El Shard (Piercing Master)<br />
| Gives a weapon Double "Piercing" effect enchantment.<br />
|-<br />
| [[File:DoubleLightES.png]]<br />
| Refined El Shard (Petrifying Master)<br />
| Gives a weapon Double "Petrifying" effect enchantment.<br />
|-<br />
| [[File:DoubleDarkES.png]]<br />
| Refined El Shard (Plague Master)<br />
| Gives a weapon Double "Plagued" effect enchantment.<br />
|-<br />
| [[File:DoubleWindFireES.png]]<br />
| Refined El Shard (Burning Piercing)<br />
| Gives a weapon "Piercing" and "Burning" effect enchantment.<br />
|-<br />
| [[File:DoubleLightFireES.png]]<br />
| Refined El Shard (Burning Petrifying)<br />
| Gives a weapon "Petrifying" and "Burning" effect enchantment.<br />
|-<br />
| [[File:DoubleDarkFireES.png]]<br />
| Refined El Shard (Burning Plague)<br />
| Gives a weapon "Plagued" and "Burning" effect enchantment.<br />
|-<br />
| [[File:DoubleWindIceES.png]]<br />
| Refined El Shard (Freezing Piercing)<br />
| Gives a weapon "Piercing" and "Freezing" effect enchantment.<br />
|-<br />
| [[File:DoubleLightIceES.png]]<br />
| Refined El Shard (Freezing Petrifying)<br />
| Gives a weapon "Petrifying" and "Freezing" effect enchantment.<br />
|-<br />
| [[File:DoubleDarkIceES.png]]<br />
| Refined El Shard (Freezing Plague)<br />
| Gives a weapon "Plagued" and "Freezing" effect enchantment.<br />
|-<br />
| [[File:DoubleWindPoisonES.png]]<br />
| Refined El Shard (Poison Piercing)<br />
| Gives a weapon "Piercing" and "Poisoning" effect enchantment.<br />
|-<br />
| [[File:DoubleLightPoisonES.png]]<br />
| Refined El Shard (Poison Petrifying)<br />
| Gives a weapon "Petrifying" and "Poisoning" effect enchantment.<br />
|-<br />
| [[File:DoubleDarkPoisonES.png]]<br />
| Refined El Shard (Poison Plague)<br />
| Gives a weapon "Plagued" and "Poisoning" effect enchantment.<br />
|}<br />
<br />
<br><br />
{{MainGuides/fr}}</div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Attributing_Equipment/fr&diff=262618Attributing Equipment/fr2015-03-07T06:56:48Z<p>Imatake: </p>
<hr />
<div>{{Languages|Elements}}<br />
{{DISPLAYTITLE: Éléments}}<br />
== Système d'enchantement ==<br />
Elsword, et comme beaucoup d'autres MMO, possède un système d'enchantement élémentaire. Des pierres d'élément seront requises, ce sont des '''eldrits'''. Il en existe 7 types : Feu, eau, poison, vent, sombre et lumière.<br />
<br />
[[Image:MysterysolvsFR.png|249 × 53px|right|thumb|Un analyseur d'eldrit]] Les eldrits peuvent être trouvés dans en donjon avec une probabilité rare, ils apparaissent sous forme d'un cristal noir, ce sont des '''eldrits inconnus'''. Il est possible de déterminer leur nature à l'aide d'un analyseur d'eldrit en vente chez n'importe quel alchimiste.<br />
<br />
Voici les estimations de probabilité lors d'une analyse :<br />
<br />
{| class="wikitable"<br />
|-<br />
! Éléments disponibles !! Probabilités<br />
|-<br />
| Feu || 22.07%<br />
|-<br />
| Eau || 14.78%<br />
|-<br />
| Vent || 21.87%<br />
|-<br />
| Poison || 14.68%<br />
|-<br />
| Sombre || 13.20%<br />
|-<br />
| Lumière || 13.40%<br />
|}<br />
<br />
*Les eldrits inconnus peuvent également être utilisés pour fabriquer des orbes auprès d'un alchimiste. Ils seront assignés à un élément aléatoire, et pourront être lancés en plein donjon. Suivant l'élément assigné, l'orbe aura un effet différent sur les ennemis (à l'exception de la lumière qui régénère les PV alliés). A noter que les orbes peuvent aussi être ramassés en donjon.<br />
<br />
Enchanter une arme lui donnera la capacité d'infliger des effets à l'adversaire en plus d'une aura colorée. Enchanter une armure lui donnera des résistances en fonction de l'élément utilisé. Il est possible d'effectuer un enchantement double (voir plus bas).<br/><br />
Le nombre d'enchantement possible dépendra de la rareté de l'arme (''normal'' et ''rare''). Mais pour les armes de niveau 40 et plus, trois emplacement d'enchantement sont disponibles (''élitaire'' et ''unique'').<br />
<br />
Les résistances élémentaires réduisent les chances d'activation d'élément contre soi lorsque l'on se fait toucher par une attaque élémentaire. Elles atténuent également les dommages des éléments subit (ex: le feu fera moins de dégât). Le premier enchantement d'armure attribuera 75 points de résistance, le second montera à 110 (si le même élément est utilisé). Le maximum est de 500 points de résistance pour chaque élément. S'il est atteint, l'élément concerné n'aura aucun effet contre le personnage.<br />
<br><br />
<br />
== Comment enchanter ==<br />
<br />
[[Image:ElshardupaFR.png|1000px]] <br />
<br />
<br><br />
=== Guide ===<br />
#Go to any town alchemist and select ''Attributes''. <br />
#Select the armor or weapon you wish to enchant. <br />
#Select the element you wish to enchant with. <br />
<br><br />
The number of El Shards required depend on the level of the equipment. Armor enchanting is rather low in comparison to weapons. <br />
<br />
The first enchantment on a weapon requires as many El Shards as half the weapon's level. The second enchantment on a weapon requires as many El Shards as 1.5 times the weapon's level. The third enchantment on a weapon requires as many El Shards as 3 times the weapon's level. Weapons of unique rarity add 2 levels to the formula. <br />
<br />
For example if you were to enchant a Lv40 weapon with Fire for the first time, then it would require 20 Fire El Shards. If it was a unique Lv40 it would require 21 El Shards instead. For a second Enchantment, it would require 60 more El Shards.<br />
<br />
If you ever wish to remove an element, you can do so by opening the attribute window via an alchemist by having one El Shard of any type in your inventory, select attribute equipment, and click Remove Attribute. Note: no El Shards will be regained through the process.<br />
<br />
<br><br />
=== Weapon Formula ===<br />
<br />
Depends on the grade of equip: Normal, Rare, Elite, or Unique.<br />
*If Normal subtract 4 from Level of equipment<br />
*If Rare subtract 2 from Level of equipment<br />
*If Elite use written Level of equipment<br />
*If Unique add 2 to Level of equipment<br />
<br />
<br>1st enchantment [Level of equipment / 2]<br />
<br />
2nd enchantment [Level of equipment * 1.5]<br />
<br />
3rd enchantment [Level of equipment * 3]<br />
<br />
<br><br />
==== Armor Formula ====<br />
<br />
1st enchantment [Level of equipment / 8]<br />
<br />
2nd enchantment [Level of equipment * (3/8)]<br />
<br />
<br><br />
<br />
==== NOTE! ====<br />
<br />
When removing enchantments for different attributes, be sure to remove ALL at once if re-attributing to III enchantment. Failing to do so will result in the use of excessive El Shards<br />
<br />
== Arena Set Weapons ==<br />
The El Shards required for the new Arena Sets are treated as lv20, so they maintain consistent values as your character levels.<br><br />
[[Arena_Sets_(S3)#Elements_for_Arena_Set_Weapons|'''''Here''''']] are the values for a sample weapon.<br />
<br />
<br><br />
<br />
== Element Abilities ==<br />
Here is a full list of the effects of each element. There are two groups of elements; stacking and instant effect. When dual enchanting a weapon, you can only hybrid one element from each group. For example, you can mix Fire and Light, but mixing Water and Nature is impossible.<br />
*Mobs can randomly spawn with 1 or 2 elemental enchants and they have a much higher chance of activating it. They can also gain magical or physical defenses.<br />
** On harder difficulties they spawn more frequently.<br />
<br />
<br><br />
=== Stacking Elemental Effects ===<br />
These elements' effects can be stacked up to three times each, hence the name of their group. The afflicted will have a tiny exclamation marks on top of the status effect bubble which indicate how strong the infliction; for example, if a weapon has 3 fire slots and inflicts thrice successfully within each infliction's time-frame, there will be 3 tiny exclamation marks on the bubble and the burn deals 180% of the weapon's attack power over 10 seconds.<br />
<br />
'''Weapon Attack = Magic Attack + Physical Attack (Does not include upgrades)'''<br />
<br />
Each element upgrade will change it looks. <br />
*For '''Wind, Light''' and '''Dark''' attributes, their forms from a little light(Lv1), then to a brighter light(Lv2) and lastly a orb of swirling energy around the hand(Lv3).<br />
*For '''Fire, Water''' and '''Poison''' attributes, a small flame of the attributes' color will form and envelop the weapon(Lv1), then to a bigger flame(Lv2) and lastly same as Lv2 but will change attack outline of each characters(Lv3).<br />
<br />
<br><br />
==== [[Image:FireELSTONE.png]] Fire (Burning) ====<br />
Fire drastically deals DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect and the potency of damage it deals. Fire is the perfect damage addition when up against enemies with massive amounts of health. Although deadly in PvP, this element has had a drastic increase in people who stack up against it since Veteran Commander was released. Fire works especially well with fast attacking characters and high base attack power, like [[Elsword|Elsword]], [[Veteran Commander|Veteran Commanders]], and [[Void Princess|Void Princesses]]. Ever since the Element Revamp, Fire can now kill.<br />
<br />
<br />
Blaze (Lv1) 5% Chance of Effect<br />
<br />
Stacked 1 Time: Deals 30% of the weapon's attack power over 10 seconds.<br />
<br />
Stacked 2 Times: Deals 45% of the weapon's attack power over 10 seconds.<br />
<br />
Stacked 3 Times: Deals 60% of the weapon's attack power over 10 seconds.<br />
<br />
<br />
Master Blaze (Lv2) 8% Chance of Effect<br />
<br />
Stacked 1 Time: Deals 60% of the weapon's attack power over 10 seconds.<br />
<br />
Stacked 2 Times: Deals 90% of the weapon's attack power over 10 seconds.<br />
<br />
Stacked 3 Times: Deals 120% of the weapon's attack power over 10 seconds.<br />
<br />
<br />
Triple Master Blaze (Lv3) 10% Chance of Effect<br />
<br />
Stacked 1 Time: Deals 90% of the weapon's attack power over 10 seconds.<br />
<br />
Stacked 2 Times: Deals 135% of the weapon's attack power over 10 seconds.<br />
<br />
Stacked 3 Times: Deals 180% of the weapon's attack power over 10 seconds.<br />
<br />
<br><br />
<br />
==== [[Image:IceELSTONE.png]] Water (Freezing) ====<br />
Water drastically decreases movement speed and lowers the enemy's defense stats. Its effect can be stacked up to three times. Increasing its enchantment level highly raises its chance of effect, and the amount of time the effects lasts for. Water makes it very difficult for opponents to escape in PvP. People tend to stack up against this the most because of how crippling it can be to them. Water works especially well with characters that utilize trapping, such as [[Grand Archer|Grand Archers]], [[Night Watcher|Night Watchers]], and [[Elemental Master|Elemental Masters]]. It is also particularly useful for Luto Mode in Secret Dungeons, due to monsters having insanely high defense.<br />
<br />
<br />
Frozen (Lv1) 6% Chance of Effect<br />
<br />
Stacked 1 Time: Lowers movement speed by 30%, and reduce opponent's defense by 30% for 10 seconds.<br />
<br />
Stacked 2 Times: Lowers movement speed by 45%, and reduce opponent's defense by 45% for 10 seconds.<br />
<br />
Stacked 3 Times: Lowers movement speed by 60%, and reduce opponent's defense by 60% for 10 seconds.<br />
<br />
<br />
Master Frozen (Lv2) 12% Chance of Effect<br />
<br />
Stacked 1 Time: Lowers movement speed by 30%, and reduce opponent's defense by 30% for 13 seconds.<br />
<br />
Stacked 2 Times: Lowers movement speed by 45%, and reduce opponent's defense by 45% for 13 seconds.<br />
<br />
Stacked 3 Times: Lowers movement speed by 60%, and reduce opponent's defense by 60% for 13 seconds.<br />
<br />
<br />
Triple Master Frozen (Lv3) 15% Chance of Effect<br />
<br />
Stacked 1 Time: Lowers movement speed by 30%, and reduce opponent's defense by 30% for 17 seconds.<br />
<br />
Stacked 2 Times: Lowers movement speed by 45%, and reduce opponent's defense by 45% for 17 seconds.<br />
<br />
Stacked 3 Times: Lowers movement speed by 60%, and reduce opponent's defense by 60% for 17 seconds.<br />
<br />
<br><br />
<br />
==== [[Image:PoisonELSTONE.png]] Nature (Poisoning) ====<br />
Nature slightly decreases attack speed and deals slight DoT (damage over time). Its effect can be stacked up to three times. Increasing its enchantment level raises its chance of effect, and the potency of damage it deals. Although not as strong as Fire, the reduced attack speed makes it a good compromise for PvP. Many players have an absolute resistance to Nature because it nullifies the threat of getting poisoned after the time counter ends in the [[4-X|Transporting Tunnel: Contaminated Area]] and stops [[6-5|Magmanta]]'s poison. It also affects [[Sniping Ranger]]'s [[Entangle]] effect time, leading people to stack against it in PvP. Nature works especially well with fast attacking characters with high base attack power or characters that can lock combos, such as [[Lord Knight|Lord Knights]] and [[Wind Sneaker|Wind Sneakers]]. [[Night Watcher]] also benefits from this greatly, as it helps her low damage output while gaining an advantage over high speed opponents such as [[Blade Master]] and [[Infinity Sword]]. Like Fire, Nature can also kill.<br />
<br />
<br />
Poison (Lv1) 5% Chance of Effect<br />
<br />
Stacked 1 Time: Deals 20% of the weapon's attack power over 10 seconds. Lowers Attack speed by 8% for 10 seconds.<br />
<br />
Stacked 2 Times: Deals 30% of the weapon's attack power over 10 seconds. Lowers Attack speed by 12% for 10 seconds.<br />
<br />
Stacked 3 Times: Deals 40% of the weapon's attack power over 10 seconds. Lowers Attack speed by 16% for 10 seconds.<br />
<br />
<br />
Master Poison (Lv2) 8% Chance of Effect<br />
<br />
Stacked 1 Time: Deals 45% of the weapon's attack power over 10 seconds. Lowers Attack speed by 8% for 10 seconds.<br />
<br />
Stacked 2 Times: Deals 67% of the weapon's attack power over 10 seconds. Lowers Attack speed by 12% for 10 seconds.<br />
<br />
Stacked 3 Times: Deals 90% of the weapon's attack power over 10 seconds. Lowers Attack speed by 16% for 10 seconds.<br />
<br />
<br />
Triple Master Poison (Lv3) 10% Chance of Effect<br />
<br />
Stacked 1 Time: Deals 67% of the weapon's attack power over 10 seconds. Lowers Attack speed by 8% for 10 seconds.<br />
<br />
Stacked 2 Times: Deals 101% of the weapon's attack power over 10 seconds. Lowers Attack speed by 12% for 10 seconds.<br />
<br />
Stacked 3 Times: Deals 135% of the weapon's attack power over 10 seconds. Lowers Attack speed by 16% for 10 seconds.<br />
<br />
<br><br />
<br />
=== Instant Effect Elements ===<br />
These elements' effects only work once each time they occur and do not stack, hence the name of their group.<br />
<br />
<br><br />
==== [[Image:WindELSTONE.png]] Wind (Piercing) ====<br />
Wind ignores the enemy's defense and state reduce damage and deals 40% more damage from the weapon's attack power. When an attack activates Wind, the attack reduces [[Knockdown|knockdown]] by -10 (will take the lower value if the attack reduces [[Knockdown|knockdown]] as well). Increasing the enchantment level raises the chance of effect. This is not stacked very much on most of the servers, although there are people who heavily stack against this due to player preference. This enchantment works well on characters with high damage multipliers like [[Lord Knight|Lord Knights]], [[Infinity Sword|Infinity Swords]], [[Rena]], and [[Raven]]. Combined with a high critical hit ratio, the raw power of Wind is a force to be reckoned with.<br />
<br />
Piercing (Lv1) 6% Chance of Effect<br />
<br />
Master Piercing (Lv2) 12% Chance of Effect<br />
<br />
Triple Master Piercing (Lv3) 15% Chance of Effect<br />
<br />
<br><br />
<br />
==== [[Image:LightELSTONE.png]] Light (Petrifying) ====<br />
Light petrifies enemies, stopping them mid animation leaving them open to attacks for a short period of time. Increasing its level of enchantment raises its chance of effect, and the amount of time enemies are petrified. In dungeons, Shock's effect will reset monsters' hit counter after it wears off, allowing for longer combos before knocking them down. Being petrified is similar to having Super Armor. Light works especially well with high one-hit attackers or fast multi-hit attackers such as like [[Blade Master|Blade Masters]], [[Elemental Master|Elemental Masters]], and [[Code Nemesis]]. Also works well for [[Lord Knight|Lord Knights]]. This element can be disruptive and can cause early knockdowns in PvP due to resistance against it. Unfortunately, it does not take a high amount of light resistance to cause this defect.<br />
<br />
<br />
Shock (Lv1) 5% Chance of Effect, petrifies enemies for 2 seconds.<br />
<br />
Master Shock (Lv2) 8% Chance of Effect, petrifies enemies for 2.5 seconds.<br />
<br />
Triple Master Shock (Lv3) 10% Chance of Effect, petrifies enemies for 3 seconds.<br />
<br />
<br><br />
<br />
==== [[Image:DarkELSTONE.png]] Dark (Plagued) ====<br />
Dark drains a certain amount of HP and MP from enemies. Increasing its level of enchantment raises its chance of effect and the amount of HP and MP it drains. Dark works well with all characters, but works especially well with characters that have multiple-hit moves ([[Blade Master]], [[Infinity Sword]] etc.) or have long-ranged attacks that hit multiple enemies (moves such as [[Armageddon Blade]], passives such as [[Arrow Mastery|Enhanced Bowstring (except in KR)]] and [[Vibe Shot]], etc.).<br />
<br />
Usually, resistance against this element is not invested by players for PvE, however it is still a very common thing to stack up against it for PvP. Gaining the exact Snatch amount (x HP, 30 MP in Triple Master Snatch intensity) is nearly impossible since most players and monsters have resistance towards all elements, although gaining even a small amount of its maximum value might make a huge difference for both PvP and PvE. It is often considered to be the best and most useful element for most cases for all characters, and therefore tends to be more expensive in the Free Market than all the other stones.<br />
<br />
<br />
Snatch (Lv1) 5% Chance of Effect, drains 20% of the weapon's attack power as HP and 10 MP.<br />
<br />
Master Snatch (Lv2) 8% Chance of Effect, drains 40% of the weapon's attack power as HP and 20 MP.<br />
<br />
Triple Master Snatch (Lv3) 10% Chance of Effect, drains 60% of the weapon's attack power as HP and 30 MP.<br />
<br />
<br><br />
<br />
==Dual Element Stones==<br />
[[File:Refined_Freeze_Pierce.jpg|500px|thumb|right||Ingame description]]<br />
Rare Element Stones that give various types of double enchantment on weapons per use. These are obtainable from events and potentially Ice Burners. <br />
<br>To use them, right click on them, then select the weapon. <br><br><br />
'''All existing attributes will be wiped and replaced with that of the element stone.'''<br />
<br><br><br />
Dual Element Stones are '''untradable'''.<br><br><br />
<br />
'''IMPORTANT:''' These take '''TWO''' elemental slots, NOT just one, so there are no special advantages in using these rather than regular elemental stones.<br />
<br />
{| width="100%" cellspacing="0" cellpadding="5" border="1" style="border-collapse: collapse;"<br />
|-<br />
! width="1"|Image <br />
! Name<br />
! Enchantment<br />
|-<br />
| [[File:DoubleFireES.png]]<br />
| Refined El Shard (Burning Master)<br />
| Gives a weapon Double "Burning" effect enchantment.<br />
|-<br />
| [[File:DoubleIceES.png]]<br />
| Refined El Shard (Freezing Master)<br />
| Gives a weapon Double "Freezing" effect enchantment.<br />
|-<br />
| [[File:DoublePoisonES.png]]<br />
| Refined El Shard (Poison Master)<br />
| Gives a weapon Double "Poisoning" effect enchantment.<br />
|-<br />
| [[File:DoubleWindES.png]]<br />
| Refined El Shard (Piercing Master)<br />
| Gives a weapon Double "Piercing" effect enchantment.<br />
|-<br />
| [[File:DoubleLightES.png]]<br />
| Refined El Shard (Petrifying Master)<br />
| Gives a weapon Double "Petrifying" effect enchantment.<br />
|-<br />
| [[File:DoubleDarkES.png]]<br />
| Refined El Shard (Plague Master)<br />
| Gives a weapon Double "Plagued" effect enchantment.<br />
|-<br />
| [[File:DoubleWindFireES.png]]<br />
| Refined El Shard (Burning Piercing)<br />
| Gives a weapon "Piercing" and "Burning" effect enchantment.<br />
|-<br />
| [[File:DoubleLightFireES.png]]<br />
| Refined El Shard (Burning Petrifying)<br />
| Gives a weapon "Petrifying" and "Burning" effect enchantment.<br />
|-<br />
| [[File:DoubleDarkFireES.png]]<br />
| Refined El Shard (Burning Plague)<br />
| Gives a weapon "Plagued" and "Burning" effect enchantment.<br />
|-<br />
| [[File:DoubleWindIceES.png]]<br />
| Refined El Shard (Freezing Piercing)<br />
| Gives a weapon "Piercing" and "Freezing" effect enchantment.<br />
|-<br />
| [[File:DoubleLightIceES.png]]<br />
| Refined El Shard (Freezing Petrifying)<br />
| Gives a weapon "Petrifying" and "Freezing" effect enchantment.<br />
|-<br />
| [[File:DoubleDarkIceES.png]]<br />
| Refined El Shard (Freezing Plague)<br />
| Gives a weapon "Plagued" and "Freezing" effect enchantment.<br />
|-<br />
| [[File:DoubleWindPoisonES.png]]<br />
| Refined El Shard (Poison Piercing)<br />
| Gives a weapon "Piercing" and "Poisoning" effect enchantment.<br />
|-<br />
| [[File:DoubleLightPoisonES.png]]<br />
| Refined El Shard (Poison Petrifying)<br />
| Gives a weapon "Petrifying" and "Poisoning" effect enchantment.<br />
|-<br />
| [[File:DoubleDarkPoisonES.png]]<br />
| Refined El Shard (Poison Plague)<br />
| Gives a weapon "Plagued" and "Poisoning" effect enchantment.<br />
|}<br />
<br />
<br><br />
{{MainGuides/fr}}</div>Imatakehttps://elwiki.net:443/wiki/index.php?title=File:ElshardupaFR.png&diff=262617File:ElshardupaFR.png2015-03-07T06:54:41Z<p>Imatake: </p>
<hr />
<div></div>Imatakehttps://elwiki.net:443/wiki/index.php?title=File:MysterysolvsFR.png&diff=262616File:MysterysolvsFR.png2015-03-07T06:54:33Z<p>Imatake: </p>
<hr />
<div></div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Mount_System/fr&diff=213110Mount System/fr2014-12-28T11:25:49Z<p>Imatake: </p>
<hr />
<div>{{DISPLAYTITLE:Système de montures}}<br />
{{Languages|Pet_Guide/Mounting_System}}<br />
{{Pets and MountsFR}}<br />
[[File:Montures.jpg|450px|right|thumb|Les 3 Montures Principales]]<br />
== Système de montures ==<br />
Le système de montures a été introduit le 23 janvier 2014 sur les serveurs européens.<br />
<br><br />
<br />
== Comment obtenir une monture ==<br />
[[File:Ancient Fossil Discriminator.png|thumb|Icône de '''l'Analyseur de Fossiles''' ''(Gauche)'' et des '''Fossiles Inconnus''' ''(Droite)'']]<br />
You may purchase a Mount 'Ice Burner' item called an '''Ancient Fossil Discriminator''' (NA : Fossil Readers) in the cash shop for 900NX. (NA : 100 K-Ching) Opening this special 'Ice Burner' will give you a chance at acquiring a random mount of your own. Do note that not only Mounts are obtainable from '''Ancient Fossil Discriminator''', other rewards for example are: Pets, Lv 7, Lv 8, Lv 9 upgrade scrolls, some pet food and Elstones. After purchasing an '''Ancient Fossil Discriminator''', you will also need to make an '''Unidentified Ancient Fossil''' at the alchemist in every town by combining 5 Magical Ice Powder and 1 Elixir of Alche.<br />
*Une autre façon d'obtenir une monture est d'en acheter une au Marché.<br />
*After the 13th November 2014 KR Patch, you can now obtain previously released limited edition pets from Ancient Fossil Discriminators (ex: Miho, Thanatos). <br />
<br><br />
<br><br />
<br><br />
<br />
== Comment chevaucher une monture ==<br />
En ouvrant un '''Analyseur de Fossiles''', ou en en achetant une par le biais du marché, vous pouvez obtenir une monture et avoir une de ces Icônes dans votre '''Inventaire''' ''(Spécial)''<br><br />
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
|- <br />
! Icon !! Mount Name !! Icon !! Mount Name<br />
|-<br />
| [[Image:CCBIcon.png]] || Kousika du vent || [[Image:RTIcon.png]] || Char Mobi RT <br />
|-<br />
| [[Image:APIcon.png]] || Porou ancestral || [[Image:ScopIcon.png]] || Pongo-scorpion type-R<br />
|-<br />
| [[Image:DragIcon.png]] || Dragon de glace || [[Image:FH.png]] || Dragon de feu<br />
|-<br />
| [[Image:DH.png]] || Dragon noir || [[Image:650.png]] || Obéron 650 Personnalisé d'Ève<br />
|-<br />
| [[Image:BlackSkullIcon.png]] || Crâne Eve Custom || [[Image:AngelHeartIcon.png]] || Cœur d'ange Eve custom<br />
|-<br />
| [[Image:HQ_Shop_Item_550055.png]] || Char Mobi RT - Blue Storm || [[Image:HQ_Shop_Item_550056.png]] || Char Mobi RT - Gold Fire<br />
|-<br />
| [[Image:HQ_Shop_Item_550057.png]] || Char Mobi RT - Sweet Blossom || [[Image:HQ_Shop_Item_550075.png]] || Pongo-scorpion type-E<br />
|-<br />
| [[Image:RTIcon.png]] || Moby version mini || [[Image:HQ_Shop_Item_550078.png]] || Cauchemar<br />
|}<br />
<br><br />
En faisant un clique droit dessus, la monture sera ajouté a la liste des '''bestioles'''. Il y a une deuxième fenêtre pour accéder a la liste des montures.<br><br />
[[File:PetlistMountsFR.png]]<br />
<br><br />
<br />
== Interface des montures ==<br />
[[File:MountInterfaceFR.png]]<br />
*Unless you want to permanently '''<span style="color: red;">RELÂCHER</span>''' your mount, '''do not''' press the red button.<br />
<br><br />
<br />
== Comment utiliser les montures ==<br />
After clicking on the Mount you want to use, next to their icon would have a button as shown below.<br><br />
[[File:MountsOnOffFR.png]]<br><br />
The left picture is showing the Mount is kept. After pressing the button next to the icon, it will change to the right Picture, meaning you are on your Mount. You are able to go into Mount Mode in Fields/Dungeons/Towns.<br />
*A shortcut for going into Mount Mode is by pressing the button 'F'.<br />
Like normal pets, Mounts also have a Stamina bar.<br><br />
[[File:MountStamFR.png]]<br><br />
After your Mount's stamina is consumed, it will automatically go out of Mount Mode. Its stamina bar will regenerate when you are in town or if you're off Mount Mode in dungeons and fields. Stamina is consumed at a rate of approximately 1 point every 2.5 seconds and is regained at a rate of approximately 1 point every 7 seconds.Stamina also recover when you let your mounts sit down in fields with a rate of 1 point every 3 seconds. <br />
<br><br />
<br />
== Habilités spéciales des montures ==<br />
While in dungeons, riding on your mount will change all your skills to Mount Attack Skills. Each Mount has a different set of skills available, and they can be used by pressing the 'Z', 'X', 'C' buttons. Movement of Mounts will also be different, for example: Cockatrice will be able to double jump, and Ponggo Scorpion TYPE-R is able to air run.<br><br />
[[File:MountZXCFR.png]]<br><br />
Another Use of Mounts, is that you will acquire a buff, giving the following bonuses:<br />
*Default Movement Speed is increased(Walk Speed 700, Dash Speed 1000)<br />
*Damage received decrease by 50%<br />
*Activation chance of some Elements are increased (+2%)<br />
*HP recovery is also increased (+2.5% every 5 seconds)<br />
<br><br />
<br />
== Montures disponibles et leurs compétences ==<br />
Ceci est la liste des Montures et leurs compétences présentes dans le jeu.<br />
*Les dégâts des montures sont la moyenne de l'attaque magique et de l'attaque physique.<br />
*Les compétences de toutes les montures ont le même temps de rechargement et coût en MP.<br />
**L'attaque W n'a pas de temps de rechargement.<br />
**L'attaque X a un temps de rechargement de 5 secondes.<br />
**L'attaque C a un temps de rechargement de 10 secondes et requiers 150 MP.<br />
***Sur Elsword KR, après le patch du 13 Novembre 2014, l'attaque C coûte 250 MP.<br />
<br><br />
<br />
{{tabs<br />
|name=Montures<br />
|tab1=Kousika du vent<br />
|contents1=<br />
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
{{!}}-<br />
! colspan="3" {{!}} Kousika du vent <br><br />
{{!}}-<br />
{{!}} colspan="3" {{!}} [[Image:MountCocobo.png|400px|center]]<br />
{{!}}-<br />
! width="33%" {{!}} Attaque W [[Image:CCB1.png]] !! width="33%" {{!}} Attaque X [[Image:CCB2.png]] !! width="33%" {{!}} Attaque C [[Image:CCB3.png]]<br />
{{!}}-<br />
{{!}} '''Pecks'''<br>Pecks 3 times at targets.<br>Pecks: 222% x3.<br>'''Jump Z, Dash-jump Z: Tail Whip'''<br> Dégats: 336% x2.{{!}}{{!}} '''Eye Laser'''<br>Fires a laser from its eye, similar to a normal cockatrice monster.<br>Laser: 156% x16. {{!}}{{!}} '''Flint energy bolt'''<br>Fires a giant beam from its mouth.<br>Laser: 261% x8.<br />
{{!}}-<br />
! colspan="3" {{!}} Mouvement spécial<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} Possède un double saut.<br />
{{!}}-<br />
! colspan="3" {{!}} Chance d'activation d'attribut<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} Poison et Voracité (+2%)<br />
{{!}}}<br />
|tab2=Moby Chariot RT<br />
|contents2=<br />
=== Moby Chariot RT ===<br />
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
{{!}}-<br />
! colspan="3" {{!}} Moby Chariot RT <br>(돌진 전차 모비RT)<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} [[Image:MountMobyChariot.png|400px|center]] <br />
{{!}}-<br />
! width="33%" {{!}} Z Attack [[Image:MC1.png]] !! width="33%" {{!}} X Attack [[Image:MC2.png]] !! width="33%" {{!}} C Attack [[Image:MC3.png]]<br />
{{!}}-<br />
{{!}} '''Rams'''<br>Violently rams into targets. Affects jump Z attacks too: charges in midair.<br>Ram: 108% x6. {{!}}{{!}} '''Ramming Charge'''<br>Rams non-stop at targets in front of it.<br>Charges frontally for about 600 meters range.<br>Charging hit: 255% x6, Crash hit: 500%. {{!}}{{!}} '''Shooting Missiles'''<br>Shoots 12 homing missiles.<br>Shell Damage: 120%, Explosion damage: 300%.<br />
{{!}}-<br />
! colspan="3" {{!}} Special Movement<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} The longer you dash, you'll slowly pick up extra speed.<br />
{{!}}-<br />
! colspan="3" {{!}} Elemental Activation Chance<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} Freezing and Piercing (+2%)<br />
{{!}}}<br />
<br><br />
<br />
=== Blue Storm ===<br />
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
{{!}}-<br />
! colspan="3" {{!}} Moby Chariot RT - Blue Storm<br><br />
{{!}}-<br />
{{!}} colspan="3" {{!}} [[File:MountMobyChariotBlue.png|400px|center]]<br />
{{!}}-<br />
! width="33%" {{!}} Z Attack [[Image:MCB1.png]] !! width="33%" {{!}} X Attack [[Image:MCB2.png]] !! width="33%" {{!}} C Attack [[Image:MCB3.png]]<br />
{{!}}-<br />
{{!}} '''Rams'''<br>Violently rams into targets. Affects jump Z attacks too: charges in midair.<br>Ram: 108% x6. {{!}}{{!}} '''Ramming Charge'''<br>Rams non-stop at targets in front of it.<br>Charges frontally for about 600 meters range.<br>Charging hit: 255% x6, Crash hit: 500%. {{!}}{{!}} '''Shooting Missiles'''<br>Shoots 12 homing missiles.<br>Shell Damage: 120%, Explosion damage: 300%.<br />
{{!}}-<br />
! colspan="3" {{!}} Special Movement<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} The longer you dash, you'll slowly pick up extra speed.<br />
{{!}}-<br />
! colspan="3" {{!}} Elemental Activation Chance<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} Freezing and Petrifying (+2%)<br />
{{!}}}<br />
<br><br />
<br />
=== Golden Fire ===<br />
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
{{!}}-<br />
! colspan="3" {{!}} Moby Chariot RT - Golden Fire<br><br />
{{!}}-<br />
{{!}} colspan="3" {{!}} [[Image:MountMobyChariotRed.png|400px|center]] <br />
{{!}}-<br />
! width="33%" {{!}} Z Attack [[Image:MCR1.png]] !! width="33%" {{!}} X Attack [[Image:MCR2.png]] !! width="33%" {{!}} C Attack [[Image:MCR3.png]]<br />
{{!}}-<br />
{{!}} '''Rams'''<br>Violently rams into targets. Affects jump Z attacks too: charges in midair.<br>Ram: 108% x6. {{!}}{{!}} '''Ramming Charge'''<br>Rams non-stop at targets in front of it.<br>Charges frontally for about 600 meters range.<br>Charging hit: 255% x6, Crash hit: 500%. {{!}}{{!}} '''Shooting Missiles'''<br>Shoots 12 homing missiles.<br>Shell Damage: 120%, Explosion damage: 300%.<br />
{{!}}-<br />
! colspan="3" {{!}} Special Movement<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} The longer you dash, you'll slowly pick up extra speed.<br />
{{!}}-<br />
! colspan="3" {{!}} Elemental Activation Chance<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} Burning and Piercing (+2%)<br />
{{!}}}<br />
<br><br />
<br />
=== Sweet Blossom ===<br />
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
{{!}}-<br />
! colspan="3" {{!}} Moby Chariot RT - Sweet Blossom (돌진 전차 모비RT 커스텀)<br><br />
{{!}}-<br />
{{!}} colspan="3" {{!}} [[Image:MountMobyChariotPink.png|400px|center]] <br />
{{!}}-<br />
! width="33%" {{!}} Z Attack [[Image:MCP1.png]] !! width="33%" {{!}} X Attack [[Image:MCP2.png]] !! width="33%" {{!}} C Attack [[Image:MCP3.png]]<br />
{{!}}-<br />
{{!}} '''Rams'''<br>Violently rams into targets. Affects jump Z attacks too: charges in midair.<br>Ram: 108% x6. {{!}}{{!}} '''Ramming Charge'''<br>Rams non-stop at targets in front of it.<br>Charges frontally for about 600 meters range.<br>Charging hit: 255% x6, Crash hit: 500%. {{!}}{{!}} '''Shooting Missiles'''<br>Shoots 12 homing missiles.<br>Shell Damage: 120%, Explosion damage: 300%.<br />
{{!}}-<br />
! colspan="3" {{!}} Special Movement<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} The longer you dash, you'll slowly pick up extra speed.<br />
{{!}}-<br />
! colspan="3" {{!}} Elemental Activation Chance<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} Poison and Plagued (+2%)<br />
{{!}}}<br />
<br><br />
=== Mini ===<br />
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
{{!}}-<br />
! colspan="3" {{!}} Moby ver. Mini<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} [[Image:MountMobyChariotMini.png|400px|center]] <br />
{{!}}-<br />
! width="33%" {{!}} Z Attack [[Image:MC1.png]] !! width="33%" {{!}} X Attack [[Image:MC2.png]] !! width="33%" {{!}} C Attack [[Image:MC3.png]]<br />
{{!}}-<br />
{{!}} '''Rams'''<br>Violently rams into targets. Affects jump Z attacks too: charges in midair.<br>Ram: 54% x6. {{!}}{{!}} '''Ramming Charge'''<br>Rams non-stop at targets in front of it.<br>Charges frontally for about 600 meters range.<br>Charging hit: 123% x6, Crash hit: 250%. {{!}}{{!}} '''Shooting Missiles'''<br>Shoots 12 homing missiles.<br>Shell Damage: 60%, Explosion damage: 150%.<br />
{{!}}-<br />
! colspan="3" {{!}} Special Movement<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} The longer you dash, you'll slowly pick up extra speed.<br />
{{!}}-<br />
! colspan="3" {{!}} Elemental Activation Chance<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} Freezing and Piercing (+2%)<br />
{{!}}}<br />
|tab3=Ancient Phoru<br />
|contents3=<br />
=== Ancient Phoru ===<br />
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
{{!}}-<br />
! colspan="3" {{!}} Ancient Phoru <br>(에이션트 라이딩 뽀루)<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} [[Image:MountPhoro.png|400px|center]]<br />
{{!}}-<br />
! width="33%" {{!}} Z Attack [[Image:AP1.png]] !! width="33%" {{!}} X Attack [[Image:AP2.png]] !! width="33%" {{!}} C Attack [[Image:AP3.png]]<br />
{{!}}-<br />
{{!}} '''Fireball'''<br>Shoots a normal fireball at targets. Affects jump Z attacks too: Shoots fireball diagonally.<br>Impact: 236%, Explosion: 400%''' {{!}}{{!}} '''Fireshock damage'''<br>Stomps the ground with fire at its paw, damaging at targets around it.<br>Fire wave: 274% x10. {{!}}{{!}} '''Mega Fire Breath'''<br>Release a long breath of fire.<br>Breath: 506% x8. <br>Range of about 2000 meters.<br />
{{!}}-<br />
! colspan="3" {{!}} Special Movement<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} Able to glide across the air. Press and hold {{CDR}} after jumping.<br />
{{!}}-<br />
! colspan="3" {{!}} Elemental Activation Chance<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} Burning and Petrifying (+2%)<br />
{{!}}}<br />
|tab4=Ponggo Scorpion<br />
|contents4=<br />
=== TYPE-R ===<br />
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
{{!}}-<br />
! colspan="3" {{!}} Ponggo Scorpion TYPE-R <br>(퐁고 스콜피온 TYPE-R)<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} [[Image:SrcopionMount.png|400px|center]]<br />
{{!}}-<br />
! width="33%" {{!}} Z Attack [[Image:SM1.png]] !! width="33%" {{!}} X Attack [[Image:SM2.png]] !! width="33%" {{!}} C Attack [[Image:SM3.png]]<br />
{{!}}-<br />
{{!}} '''Double Slash'''<br>2 Frontal slashes<br>Slashes: 328% x2.<br>'''Jump Z : Shoots electron-ball diagonally.'''<br>Impact Damage: 236%, Explosion damage: 400%. {{!}}{{!}} '''Electron-balls Barrage'''<br>Fires a barrage of Electron-balls from the tip of its tail.<br> Impact Damage: 100% x12, Explosion damage: 134% x12. {{!}}{{!}} '''Electronic Claw Enchant'''<br>Charges claws with electrical energy causing them to extend to a bigger range. Also it increases Z's damage.<br>Stab: 360%.<br> Z Attack: 400% x2.<br />
{{!}}-<br />
! colspan="3" {{!}} Special Movement<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} Able to air walk. Press {{CDR}} after jumping.<br />
{{!}}-<br />
! colspan="3" {{!}} Elemental Activation Chance<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} Burning and Piercing (+2%)<br />
{{!}}}<br />
<br><br />
<br />
=== TYPE-E ===<br />
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
{{!}}-<br />
! colspan="3" {{!}} Ponggo Scorpion TYPE-E<br>(퐁고 스콜피온 TYPE-E)<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} [[File:Srcopion_TYPE-E.jpg|400px|center]]<br />
{{!}}-<br />
! width="33%" {{!}} Z Attack [[Image:SMW1.png]] !! width="33%" {{!}} X Attack [[Image:SMW2.png]] !! width="33%" {{!}} C Attack [[Image:SMW3.png]]<br />
{{!}}-<br />
{{!}} '''Double Slash'''<br>2 Frontal slashes<br>Slashes: 328% x2.<br>'''Jump Z : Shoots electron-ball diagonally.'''<br>Impact Damage: 236%, Explosion damage: 400%. {{!}}{{!}} '''Electron-balls Barrage'''<br>Fires a barrage of Electron-balls from the tip of its tail.<br> Impact Damage: 100% x12, Explosion damage: 134% x12. {{!}}{{!}} '''Electronic Claw Enchant'''<br>Charges claws with electrical energy causing them to extend to a bigger range. Also it increases Z's damage.<br>Stab: 360%.<br> Z Attack: 400% x2.<br />
{{!}}-<br />
! colspan="3" {{!}} Special Movement<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} Able to air walk. Press {{CDR}} after jumping.<br />
{{!}}-<br />
! colspan="3" {{!}} Elemental Activation Chance<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} Burning and Plagued (+2%)<br />
{{!}}}<br />
|tab5=Hameling<br />
|contents5=<br />
=== Ice ===<br />
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
{{!}}-<br />
! colspan="3" {{!}} Ice Hameling <br>(아이스 하멜링)<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} [[Image:IHPreview.png|400px|center]]<br />
{{!}}-<br />
! width="33%" {{!}} Z Attack [[Image:IH1.png]] !! width="33%" {{!}} X Attack [[Image:IH2.png]] !! width="33%" {{!}} C Attack [[Image:IH3.png]]<br />
{{!}}-<br />
{{!}} '''Double Slash'''<br>2 Frontal slashes<br>Slashes: 328% x2<br>'''Jump Z : Rams down diagonally.'''<br> Ram: 328% x3. {{!}}{{!}} '''Ice Breath'''<br>Release an icy breath from its mouth. Touching the breath will inflict frostbite.<br> Breath: 267% x7. {{!}}{{!}} '''Ice Fall'''<br>Summons many icicles and rain them down on targets. When targets touches the icicles, they will be inflicted with frostbite.<br>Icicles: 360%. <br />
{{!}}-<br />
! colspan="3" {{!}} Special Movement<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} Able to glide across the air. Press and hold {{CDR}} after jumping.<br />
{{!}}-<br />
! colspan="3" {{!}} Elemental Activation Chance<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} Freezing and Petrifying (+2%)<br />
{{!}}}<br />
<br><br />
<br />
=== Fire ===<br />
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
{{!}}-<br />
! colspan="3" {{!}} Fire Hameling <br>(파이어 하멜링)<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} [[Image:FHPreview2.png|400px|center]]<br />
{{!}}-<br />
! width="33%" {{!}} Z Attack [[Image:FH1.png]] !! width="33%" {{!}} X Attack [[Image:FH2.png]] !! width="33%" {{!}} C Attack [[Image:FH3.png]]<br />
{{!}}-<br />
{{!}} '''Double Slash'''<br>2 Frontal slashes<br>Slashes: 328% x2<br>'''Jump Z : Rams down diagonally.'''<br> Ram: 328% x3. {{!}}{{!}} '''Fire Burst'''<br>Release a fiery breath from its mouth. Touching the breath will inflict burn.<br> Breath: 1638% <br> Continuous hits: 47% x6. {{!}}{{!}} '''Deep Impact'''<br>Summons 7 meteors and rain them down on targets. Meteors that touch the ground will have a small round explosion. When targets touches the meteors, they will be inflicted with burn.<br>Impact: 378%, Explosion: 168% x9. <br />
{{!}}-<br />
! colspan="3" {{!}} Special Movement<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} Able to glide across the air. Press and hold {{CDR}} after jumping.<br />
{{!}}-<br />
! colspan="3" {{!}} Elemental Activation Chance<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} Burning and Petrifying (+2%)<br />
{{!}}}<br />
<br><br />
<br />
=== Dark ===<br />
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
{{!}}-<br />
! colspan="3" {{!}} Dark Hameling <br>(다크 하멜링)<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} [[Image:DHPreview2.png|400px|center]]<br />
{{!}}-<br />
! width="33%" {{!}} Z Attack [[Image:DH1.png]] !! width="33%" {{!}} X Attack [[Image:DH2.png]] !! width="33%" {{!}} C Attack [[Image:DH3.png]]<br />
{{!}}-<br />
{{!}} '''Double Slash'''<br>2 Frontal slashes<br>Slashes: 328% x2<br>'''Jump Z : Rams down diagonally.'''<br> Ram: 328%. {{!}}{{!}} '''Darkness Shot'''<br>Release a dark ball from its mouth. The ball is slow moving and will pierce through targets.<br> Ball: 78% multiple hits. Explode: 1638%. {{!}}{{!}} '''Dark Calling'''<br>Summons a giant gravity orb in mid air. All targets inside will be damaged continuously and be inflicted with Helpless.<br> Summon orb: 1134%. Damage: 47% multiple hits.<br />
{{!}}-<br />
! colspan="3" {{!}} Special Movement<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} Able to glide across the air. Press and hold {{CDR}} after jumping.<br />
{{!}}-<br />
! colspan="3" {{!}} Elemental Activation Chance<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} Poison and Plagued (+2%)<br />
{{!}}}<br />
<br><br />
<br />
=== Halloween ===<br />
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
{{!}}-<br />
! colspan="3" {{!}} Halloween Hameling<br><br />
{{!}}-<br />
{{!}} colspan="3" {{!}} [[Image:HHPreview.png|400px|center]]<br />
{{!}}-<br />
! width="33%" {{!}} Z Attack [[Image:HH1.png]] !! width="33%" {{!}} X Attack [[Image:HH2.png]] !! width="33%" {{!}} C Attack [[Image:HH3.png]]<br />
{{!}}-<br />
{{!}} '''Double Slash'''<br>2 Frontal slashes<br>Slashes: 328% x2<br>'''Jump Z : Rams down diagonally.'''<br> Ram: 328% x3. {{!}}{{!}} '''Ice Breath'''<br>Release an icy breath from its mouth. Touching the breath will inflict frostbite.<br> Breath: 267% x7. {{!}}{{!}} '''Ice Fall'''<br>Summons many icicles and rain them down on targets. When targets touches the icicles, they will be inflicted with frostbite.<br>Icicles: 360%. <br />
{{!}}-<br />
! colspan="3" {{!}} Special Movement<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} Able to glide across the air. Press and hold {{CDR}} after jumping.<br />
{{!}}-<br />
! colspan="3" {{!}} Elemental Activation Chance<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} Freezing and Poisoning (+2%)<br />
{{!}}}<br />
|tab6=Eve Custom<br />
|contents6=<br />
=== Oberon 650 ===<br />
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
{{!}}-<br />
! colspan="3" {{!}} Eve Custom - Oberon 650 <br>(이브 커스텀-오베론650)<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} [[Image:oberon650.jpg|400px|center]]<br />
{{!}}-<br />
! width="33%" {{!}} Z Attack [[Image:Cannonball.png]] !! width="33%" {{!}} X Attack [[Image:Ramswipe.png]] !! width="33%" {{!}} C Attack [[Image:Twinlaser.png]]<br />
{{!}}-<br />
{{!}} '''Energy Ball Fire'''<br>Fire 2 energy balls. <br>Ball: 328% x2<br>'''Jump Z''' : Fire 2 energy balls downwards.<br> Ball: 328% x2. {{!}}{{!}} '''Laser Drift'''<br>Rams forward in super armor and performs a circular drift.<br>Charges frontally for about 800 meters range.<br>Charging hit: 120%, Drift: 460%. {{!}}{{!}} '''Twin Energy Cannon'''<br>Fire two lasers that sweep 90°upwards. Works similar to [[Atomic Blaster - Plasma Gun]] and range is almost as long as [[Psychic Artillery]]'s Preceding Amplification Beam.<br>Laser Damage: 100% Multiple Hits<br />
{{!}}-<br />
! colspan="3" {{!}} Special Movement<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} Able to glide across the air. Press and hold {{CDR}} after jumping.<br />
{{!}}-<br />
! colspan="3" {{!}} Elemental Activation Chance<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} Freezing and Piercing (+2%)<br />
{{!}}}<br />
<br><br />
<br />
=== Black Skull ===<br />
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
{{!}}-<br />
! colspan="3" {{!}} Eve Custom - Black Skull<br>(이브 커스텀-블랙 스컬)<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} [[Image:BlackSkull.png|400px|center]]<br />
{{!}}-<br />
! width="33%" {{!}} Z Attack [[Image:BSA1.png]] !! width="33%" {{!}} X Attack [[Image:BSA2.png]] !! width="33%" {{!}} C Attack [[Image:BSA3.png]]<br />
{{!}}-<br />
{{!}} '''Giant Missile Fire'''<br>Fire 2 large missiles. <br>Missiles: 163% x2<br>'''Jump Z''' : Fire 2 large missiles downwards.<br>Missiles: 163% x2. {{!}}{{!}} '''Fiery Drift'''<br>Rams forward in super armor and performs a circular drift.<br>Charges frontally for about 800 meters range.<br>Charging hit: 120% x5, Drift: 460% x3. {{!}}{{!}} '''Missile Barrage'''<br>Fires some homing missiles in a 90° angle. Shots take about 1 second to activate homing ability.<br>Missiles(12x): 324%, Missiles Explosion: 103%<br />
{{!}}-<br />
! colspan="3" {{!}} Special Movement<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} Able to glide across the air. Press and hold {{CDR}} after jumping.<br />
{{!}}-<br />
! colspan="3" {{!}} Elemental Activation Chance<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} Plagued and Piercing (+2%)<br />
{{!}}}<br />
<br><br />
<br />
=== Angel Heart ===<br />
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
{{!}}-<br />
! colspan="3" {{!}} Eve Custom - Angel Heart<br>(이브 커스텀-엔젤 하트)<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} [[Image:AngelHeart.png|400px|center]]<br />
{{!}}-<br />
! width="33%" {{!}} Z Attack [[Image:AHA1.png]] !! width="33%" {{!}} X Attack [[Image:AHA2.png]] !! width="33%" {{!}} C Attack [[Image:AHA3.png]]<br />
{{!}}-<br />
{{!}} '''Heart Missile Fire'''<br>Fire 2 heart missiles. <br>Missile: 328% x2<br>'''Jump Z''' : Fire 2 heart missiles downwards.<br>Missile: 328% x2. {{!}}{{!}} '''Heart Drift'''<br>Rams forward in super armor and performs a circular drift.<br>Charges frontally for about 800 meters range.<br>Charging hit: 120%, Drift: 460%. {{!}}{{!}} '''Heart Storm'''<br>Creates a large pink sandstorm which will sweep targets back.<br>Storm Damage: 66% 토네이도 연타: 529%<br />
{{!}}-<br />
! colspan="3" {{!}} Special Movement<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} Able to glide across the air. Press and hold {{CDR}} after jumping.<br />
{{!}}-<br />
! colspan="3" {{!}} Elemental Activation Chance<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} Burn and Petrify (+2%)<br />
{{!}}}<br />
|tab7=Nightmare<br />
|contents7=<br />
{{{!}} cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
{{!}}-<br />
! colspan="3" {{!}} Nightmare<br>(나이트매어)<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} [[Image:Moto.png|400px|center]]<br />
{{!}}-<br />
! width="33%" {{!}} Z Attack [[Image:NMZ.png]] !! width="33%" {{!}} X Attack [[Image:NMX.png]] !! width="33%" {{!}} C Attack [[Image:NMC.png]]<br />
{{!}}-<br />
{{!}} '''Z Attack''' <br>Strikes the enemy with a fast spinning wheel that consecutively hits the enemy.<br>109% x6<br>'''Jump Z''' : <br>Rotating front wheel that collides with the enemy at high speed.<br>109% x6{{!}}{{!}} '''X Attack'''<br>Creates a wheel of fire from the underworld that sets fire to enemies around you for 5 seconds.<br> 53% x47 (2 wheels have their own hitboxs) {{!}}{{!}} '''God of Nightmare'''<br>Fire demonic spirits that charges towards the enemy.<br>156% x56<br />
{{!}}-<br />
! colspan="3" {{!}} Special Movement<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} Able to glide across the air. Press and hold {{CDR}} after jumping.<br />
{{!}}-<br />
! colspan="3" {{!}} Elemental Activation Chance<br />
{{!}}-<br />
{{!}} colspan="3" {{!}} Burning and Plagued (+2%)<br />
{{!}}}<br />
}}<br />
<br><br />
<br />
== Videos ==<br />
*[http://www.youtube.com/watch?v=SqKJjbbDax4'''Moby Mount''']<br />
*[http://www.youtube.com/watch?v=Q6teBepMEoc'''Cockatrice Mount''']<br />
*[http://www.youtube.com/watch?v=HHu47skdHvg'''Phoru Mount''']<br />
*Ponggo Scorpion TYPE R:[http://www.youtube.com/watch?v=Ekv_PCLbizg'''Z Attack'''][http://www.youtube.com/watch?v=5X7XpaTJyyk'''Jump Z Attack'''][http://www.youtube.com/watch?v=NxHQpyRY47M'''X Attack'''][http://www.youtube.com/watch?v=4nU-mhsZqVs'''C Attack'''][http://www.youtube.com/watch?v=tQpwZC9hu8E'''Air Dash''']<br />
*Dragons :<br />
**[http://www.youtube.com/watch?v=eAV5djZB-Ss'''Ice''']<br />
**Fire:[http://www.youtube.com/watch?v=w0Nw_eA8gpU'''Z Attack'''][http://www.youtube.com/watch?v=RTTxEyzMe8U'''X Attack'''][http://www.youtube.com/watch?v=9myM2TduiDk'''C Attack''']<br />
**Dark:[http://www.youtube.com/watch?v=9V22KGTsvoI'''Z Attack'''][http://www.youtube.com/watch?v=1-UAfvM6AgM'''X Attack'''][http://www.youtube.com/watch?v=4w3RI7DeAes'''C Attack''']<br />
*Eve Custom :<br />
**[https://www.youtube.com/watch?v=iHN4nfg7OPA'''Oberon 650''']<br />
**[https://www.youtube.com/watch?v=xu_amx1jBc8'''Black Skull''']<br />
**[https://www.youtube.com/watch?v=BqxuNIjJvQQ'''Angel Heart''']<br />
*[https://www.youtube.com/watch?v=yuDXmS9hw70'''Nightmare''']<br />
<br><br />
<br />
== Trivia ==<br />
*'''Moby Chariot''' is based off of one of [[Eve]]'s drones.<br />
*The Cocktaigle mount bears a striking resemblance to '''Chocobos''' from the Final Fantasy series.<br />
*The Dark Hameling bears a very strong resemblance to the '''Night Fury''' from the How To Train Your Dragon series.<br />
<br><br />
<br />
{{MainGuides/fr}}</div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Template:Personnages&diff=193239Template:Personnages2014-10-30T09:25:34Z<p>Imatake: </p>
<hr />
<div>{| style="text-align:center; font-size: 1em; width: 100%; border: 2px solid #ccc; border-radius: 5px;" <br />
|-<br />
|style="font-size: 1.25em; font-weight: bold; text-align: center; text-shadow: 1px 1px 1px black; border-bottom: 1px #000 solid; background-color: lightblue; background-image: linear-gradient(to bottom, #eee 0%, lightgray 100%);" colspan="15" | <font color="white">'''Personnages'''</font><br />
|-<br />
| style="font-size:85%; font-weight: bold; background-color: #B22222; width: 1%;" colspan="3;" | <span style="color: #FFF;"><span style="float:left;padding-left:10px">[[Image:Elsword_Base.PNG|54px|link=Elsword/fr|Elsword]] [[Elsword/fr|<span style="color:white;">Elsword</span>]]</span><br />
<br />
| style="font-size:85%; font-weight: bold; background-color: #800080; width: 1%;" colspan="3;" | <span style="color: #FFF;"><span style="float:left;padding-left:10px">[[Image:Aisha_Base.PNG|54px|link=Aisha/fr|Aisha]] [[Aisha/fr|<span style="color:white;">Aisha</span>]]</span><br />
<br />
| style="font-size:85%; font-weight: bold; background-color: #32CD32; width: 1%;" colspan="3;" | <span style="color: #FFF;"><span style="float:left;padding-left:10px">[[Image:Rena_Base.PNG|54px|link=Rena/fr|Rena]] [[Rena/fr|<span style="color:white;">Rena</span>]]</span><br />
<br />
| style="font-size:85%; font-weight: bold; background-color: #877861; width: 1%;" colspan="3;" | <span style="color: #FFF;"><span style="float:left;padding-left:10px">[[Image:Raven_Base.PNG|54px|link=Raven/fr|Raven]] [[Raven/fr|<span style="color:white;">Raven</span>]]</span><br />
<br />
| style="font-size:85%; font-weight: bold; background-color: #FF80B0; width: 1%;" colspan="3;" | <span style="color: #FFF;"><span style="float:left;padding-left:10px">[[Image:Eve_Base.PNG|54px|link=Eve/fr|Ève]] [[Eve/fr|<span style="color:white;">Ève</span>]]</span><br />
<br />
|-style="vertical-align:top;"<br />
| colspan="3;"| [[Image:Arrowsplit4.png]]<br />
| colspan="3;"| [[Image:Arrowsplit4.png]]<br />
| colspan="3;"| [[Image:Arrowsplit4.png]]<br />
| colspan="3;"| [[Image:Arrowsplit4.png]]<br />
| colspan="3;"| [[Image:Arrowsplit4.png]]<br />
|-style="vertical-align:top; font-size:70%; font-color: #000000"<br />
|[[Image:Elsword_1-1.PNG|54px|link=Sword Knight/fr|Chevalier de l'épée]]<br/>[[Sword Knight/fr|<span>Chevalier<br>de l'épée</span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:Elsword_1-2.PNG|54px|link=Lord Knight/fr|Haut-chevalier]]<br/>[[Lord Knight/fr|<span>Haut-<br>chevalier</span>]]<br />
<br />
|[[Image:Elsword_2-1.PNG|54px|link=Magic Knight/fr|Chevalier-mage]]<br/>[[Magic Knight/fr|<span>Chevalier-<br>mage</span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:Elsword_2-2.PNG|54px|link=Rune Slayer/fr|Chevalier runique]]<br/>[[Rune Slayer/fr|<span>Chevalier<br>runique</span>]]<br />
<br />
|[[Image:Elsword_3-1.PNG|54px|link=Sheath Knight/fr|Chevalier de Cornwell]]<br/>[[Sheath Knight/fr|<span>Chevalier<br>de Cornwell</span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:Elsword_3-2.PNG|54px|link=Infinity Sword/fr|Invocateur d'épées]]<br/>[[Infinity Sword/fr|<span>Invocateur<br>d'épées</span>]]<br />
<br />
|[[Image:Aisha_1-1.PNG|54px|link=High Magician/fr|Archimage]]<br/>[[High Magician/fr|<span>Archimage<br></span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:Aisha_1-2.PNG|54px|link=Elemental Master/fr|Maîtresse des éléments]]<br/>[[Elemental Master/fr|<span>Maîtresse des éléments</span>]]<br />
<br />
|[[Image:Aisha_2-1.PNG|54px|link=Dark Magician/fr|Magicienne de l'occulte]]<br/>[[Dark Magician/fr|<span>Magicienne de l'occulte</span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:Aisha_2-2.PNG|54px|link=Void Princess/fr|Princesse des âmes]]<br/>[[Void Princess/fr|<span>Princesse des<br>âmes</span>]]<br />
<br />
|[[Image:Aisha_3-1.PNG|54px|link=Battle Magician/fr|Mage de bataille]]<br/>[[Battle Magician/fr|<span>Mage de <br>bataille</span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:DWNewIcon4SizeFix.png|54px|link=Dimension Witch/fr|Sorcière dimensionnelle]]<br/>[[Dimension Witch/fr|<span>Sorcière dimensionnelle</span>]]<br />
<br />
|[[Image:Rena_2-1.PNG|54px|link=Combat Ranger/fr|Guerrière archère]]<br/>[[Combat Ranger/fr|<span>Guerrière<br>archère</span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:Rena_2-2.PNG|54px|link=Wind Sneaker/fr|Voyageuse du vent]]<br/>[[Wind Sneaker/fr|<span>Voyageuse<br>du vent</span>]]<br />
<br />
|[[Image:Rena_1-1.PNG|54px|link=Sniping Ranger/fr|Chasseresse]]<br/>[[Sniping Ranger/fr|<span>Chasseresse<br></span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:Rena_1-2_Redo.PNG|54px|link=Grand Archer/fr|Maîtresse archère]]<br/>[[Grand Archer/fr|<span>Maîtresse<br>archère</span>]]<br />
<br />
|[[Image:Rena_3-1.PNG|54px|link=Trapping Ranger/fr|Guerrière d'Erendil]]<br/>[[Trapping Ranger/fr|<span>Guerrière<br>d'Erendil</span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:NWNewIcon3Fix.png|54px|link=Night Watcher/fr|Ombre sylvestre]]<br/>[[Night Watcher/fr|<span>Ombre<br>sylvestre</span>]]<br />
<br />
|[[Image:Raven_1-1.PNG|54px|link=Sword Taker/fr|Porteur d’épée]]<br/>[[Sword Taker/fr|<span>Porteur <br>d'épée</span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:Raven_1-2.PNG|54px|link=Blade Master/fr|Maître de l'épée]]<br/>[[Blade Master/fr|<span>Maître de <br>l'épée</span>]]<br />
<br />
|[[Image:Raven_2-1.PNG|54px|link=Over Taker/fr|Porteur de lame]]<br/>[[Over Taker/fr|<span>Porteur de <br>lame</span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:Raven_2-2.PNG|54px|link=Reckless Fist/fr|Poing de feu]]<br/>[[Reckless Fist/fr|<span>Poing de <br>feu</span>]]<br />
<br />
|[[Image:Raven_3-1.PNG|54px|link=Weapon Taker/fr|Maître de la destinée]]<br/>[[Weapon Taker/fr|<span>Maître de la<br>destinée</span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image: Raven_3-2.PNG|54px|link=Veteran Commander/fr|Commandant vétéran]]<br/>[[Veteran Commander/fr|<span>Commandant<br>vétéran</span>]]<br />
<br />
|[[Image:Eve_2-1.PNG|54px|link=Code: Exotic/fr|Vengeuse nasod]]<br/>[[Code: Exotic/fr|<span>Vengeuse <br>nasod</span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:Eve_2-2.PNG|54px|link=Code: Nemesis/fr|Némésis nasod]]<br/>[[Code: Nemesis/fr|<span>Némésis <br>nasod</span>]]<br />
<br />
|[[Image:Eve_1-1.PNG|54px|link=Code: Architecture/fr|Espérance nasod]]<br/>[[Code: Architecture/fr|<span>Espérance <br>nasod</span>]]<br>[[Image:Arrowdown.gif]]<br>[[Image:Eve_1-2.PNG|54px|link=Code: Empress/fr|Impératrice nasod]]<br/>[[Code: Empress/fr|<span style=>Impératrice<br>nasod</span>]]<br />
<br />
|[[Image:Eve_3-1.PNG|54px|link=Code: Electra/fr|Nasod-Elektra]]<br/>[[Code: Electra/fr|<span>Nasod-<br>Elektra</span>]]<br/>[[Image:Arrowdown.gif]]<br/>[[Image:Eve_3-2_Redo.PNG|54px|link=Code: Battle Seraph/fr|Séraphin nasod]]<br/>[[Code: Battle Seraph/fr|<span>Séraphin <br>nasod</span>]]<br />
|-<br />
| style="font-size:85%; font-weight: bold; background-color: #3399CC; width: 1%;" colspan="3;" | <span style="color: #FFF;"><span style="float:left;padding-left:10px">[[Image:Chung_Base_Redo.PNG|54px|link=Chung/fr|Chung]] [[Chung/fr|<span style="color:white;">Chung Saker</span>]]</span><br />
<br />
| style="font-size:85%; font-weight: bold; background-color: #FFA500; width: 1%;" colspan="3;" | <span style="color: #FFF;"><span style="float:left;padding-left:10px">[[Image:Ara_Base.PNG|54px|link=Ara/fr|Ara]] [[Ara/fr|<span style="color:white;">Ara Haan</span>]]</span><br />
<br />
| style="font-size:85%; font-weight: bold; background-color: #840e1a; width: 1%;" colspan="3;" | <span style="color: #FFF;"><span style="float:left;padding-left:10px">[[Image:BaseElesisNEW.png|54px|link=Elesis/fr|Elesis]] [[Elesis/fr|<span style="color:white;">Elesis</span>]]</span><br />
<br />
| style="font-size:85%; font-weight: bold; background-color: #9F81F7; width: 1%;" colspan="3;" | <span style="color: #FFF;"><span style="float:left;padding-left:10px">[[Image:BaseAddNEW.png|54px|link=Add/fr|Add]] [[Add/fr|<span style="color:white;">Add</span>]]</span><br />
<br />
|-style="vertical-align:top;"<br />
| colspan="3;"| [[Image:Arrowsplit4.png]]<br />
| colspan="3;"| [[Image:Arrowsplit4.png]]<br />
| colspan="3;"| [[Image:Arrowsplit4.png]]<br />
| colspan="3;"| [[Image:Arrowsplit4.png]]<br />
| colspan="3;" rowspan="3" | [[Image:Elwiki-logoFR.png|150px|link=Main Page/fr]]<br />
|-style="vertical-align:top; font-size:70%; font-color: #000000"<br />
<br />
|[[Image:Chung_1-1_Redo.PNG|54px|link=Fury Guardian/fr|Gardien colérique]]<br/>[[Fury Guardian/fr|<span>Gardien<br>colérique</span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:Chung_1-2.PNG|54px|link=Iron Paladin/fr|Paladin adamantium]]<br/>[[Iron Paladin/fr|<span>Paladin<br>adamantium</span>]]<br />
<br />
|[[Image:Chung_2-1_Redo.PNG|54px|link=Shooting Guardian/fr|Gardien tireur]]<br/>[[Shooting Guardian/fr|<span>Gardien<br>tireur</span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:Chung_2-2_Redo.PNG|54px|link=Deadly Chaser/fr|Flingueur]]<br/>[[Deadly Chaser/fr|<span style=>Flingueur</span>]]<br />
<br />
|[[Image:Chung_3-1_Redo.PNG|54px|link=Shelling Guardian/fr|Gardien artilleur]]<br/>[[Shelling Guardian/fr|<span>Gardien <br>artilleur</span>]]<br/>[[Image:Arrowdown.gif]]<br/>[[File:Chung_3-2.PNG|54px|link=Tactical Trooper/fr|Canonnier de commando]]<br/>[[Tactical Trooper/fr|<span>Canonnier de commando</span>]]<br />
<br />
|[[Image:Ara_1-1.PNG|54px|link=Little Hsien/fr|Petite Hsien]]<br />[[Little Hsien/fr|<span>Petite Hsien<br></span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:Ara_1-2.PNG|54px|link=Sakra Devanam/fr|Sakra Devanam]]<br />[[Sakra Devanam/fr|<span>Sakra<br>Devanam</span>]]<br />
<br />
|[[Image:Ara_2-1.PNG|link=Little Devil/fr|Diablotin]]<br />[[Little Devil/fr|<span>Diablotin<br></span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:Ara_2-2.PNG|link=Yama Raja/fr|Yama-raja]]<br />[[Yama Raja/fr|<span>Yama-<br>raja</span>]]<br />
<br />
|[[Image:Dunno.png|link=Little Specter/fr|Indisponible actuellement sur la FR]]<br />[[Little Specter/fr|<span>Indisponible<br></span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:Dunno.png|link=Asura/fr|Indisponible actuellement sur la FR]]<br />[[Asura/fr|Indisponible<span></span>]]<br />
<br />
|[[Image:SaberKnightNEW.png|54px|link=Saber Knight/fr|Maître-escrimeur]]<br/>[[Saber Knight/fr|<span>Maître-<br>escrimeur</span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:GrandMasterNEW.png|54px|link=Grand Master/fr|Grand-maître]]<br/>[[Grand Master/fr|<span>Grand<br>maître</span>]]<br />
<br />
|[[Image:PyroKnightNEW.png|54px|link=Pyro Knight/fr|Chevalière pyromane]]<br/>[[Pyro Knight/fr|<span>Chevalier<br>pyromane</span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:BlazingHeartNEW.png|54px|link=Blazing Heart/fr|Cœur de flammes]]<br/>[[Blazing Heart/fr|<span style=>Cœur de<br>flammes</span>]]<br />
<br />
|[[Image:Dunno.png|link=Dark Knight/fr|Indisponible actuellement sur la FR]]<br />[[Dark Knight/fr|<span>Indisponible<br></span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:Dunno.png|link=Crimson Avenger/fr|Indisponible actuellement sur la FR]]<br />[[Crimson Avenger/fr|<span>Indisponible</span>]]<br />
<br />
|[[Image:PsychicTracerNEW.png|link=Psychic Tracer/fr|Traqueur psychique]]<br/>[[Psychic Tracer/fr|<span>Traqueur<br>psychique</span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:LunaticPsykerNEW.png|link=Lunatic Psyker/fr|Psychopathe]]<br />[[Lunatic Psyker/fr|<span>Psychopathe</span>]]<br />
<br />
|[[Image:ArcTracerNEW.png|link=Arc Tracer/fr|Maître de l'IA]]<br />[[Arc Tracer/fr|<span>Maître de<br>l'IA</span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:Unreleased.PNG|link=Mastermind/fr|Indisponible actuellement sur la FR]]<br />[[Mastermind/fr|<span>Indisponible</span>]]<br />
<br />
|[[Image:Unreleased.PNG|link=Time Tracer/fr|Indisponible actuellement sur la FR]]<br />[[Time Tracer/fr|<span>Indisponible<br></span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:Dunno.png|link=Diabolic Esper/fr|Indisponible actuellement sur la FR]]<br />[[Diabolic Esper/fr|<span>Indisponible</span>]]<br />
<br />
|}<noinclude><br />
{{DEFAULTSORT:{{PAGENAME}}}}<br />
[[Category:Main page]]<br />
[[Category:Navigation templates]]<br />
</noinclude></div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Template:Personnages&diff=193238Template:Personnages2014-10-30T09:24:48Z<p>Imatake: </p>
<hr />
<div>{| style="text-align:center; font-size: 1em; width: 100%; border: 2px solid #ccc; border-radius: 5px;" <br />
|-<br />
|style="font-size: 1.25em; font-weight: bold; text-align: center; text-shadow: 1px 1px 1px black; border-bottom: 1px #000 solid; background-color: lightblue; background-image: linear-gradient(to bottom, #eee 0%, lightgray 100%);" colspan="15" | <font color="white">'''Personnages'''</font><br />
|-<br />
| style="font-size:85%; font-weight: bold; background-color: #B22222; width: 1%;" colspan="3;" | <span style="color: #FFF;"><span style="float:left;padding-left:10px">[[Image:Elsword_Base.PNG|54px|link=Elsword/fr|Elsword]] [[Elsword/fr|<span style="color:white;">Elsword</span>]]</span><br />
<br />
| style="font-size:85%; font-weight: bold; background-color: #800080; width: 1%;" colspan="3;" | <span style="color: #FFF;"><span style="float:left;padding-left:10px">[[Image:Aisha_Base.PNG|54px|link=Aisha/fr|Aisha]] [[Aisha/fr|<span style="color:white;">Aisha</span>]]</span><br />
<br />
| style="font-size:85%; font-weight: bold; background-color: #32CD32; width: 1%;" colspan="3;" | <span style="color: #FFF;"><span style="float:left;padding-left:10px">[[Image:Rena_Base.PNG|54px|link=Rena/fr|Rena]] [[Rena/fr|<span style="color:white;">Rena</span>]]</span><br />
<br />
| style="font-size:85%; font-weight: bold; background-color: #877861; width: 1%;" colspan="3;" | <span style="color: #FFF;"><span style="float:left;padding-left:10px">[[Image:Raven_Base.PNG|54px|link=Raven/fr|Raven]] [[Raven/fr|<span style="color:white;">Raven</span>]]</span><br />
<br />
| style="font-size:85%; font-weight: bold; background-color: #FF80B0; width: 1%;" colspan="3;" | <span style="color: #FFF;"><span style="float:left;padding-left:10px">[[Image:Eve_Base.PNG|54px|link=Eve/fr|Ève]] [[Eve/fr|<span style="color:white;">Ève</span>]]</span><br />
<br />
|-style="vertical-align:top;"<br />
| colspan="3;"| [[Image:Arrowsplit4.png]]<br />
| colspan="3;"| [[Image:Arrowsplit4.png]]<br />
| colspan="3;"| [[Image:Arrowsplit4.png]]<br />
| colspan="3;"| [[Image:Arrowsplit4.png]]<br />
| colspan="3;"| [[Image:Arrowsplit4.png]]<br />
|-style="vertical-align:top; font-size:70%; font-color: #000000"<br />
|[[Image:Elsword_1-1.PNG|54px|link=Sword Knight/fr|Chevalier de l'épée]]<br/>[[Sword Knight/fr|<span>Chevalier<br>de l'épée</span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:Elsword_1-2.PNG|54px|link=Lord Knight/fr|Haut-chevalier]]<br/>[[Lord Knight/fr|<span>Haut-<br>chevalier</span>]]<br />
<br />
|[[Image:Elsword_2-1.PNG|54px|link=Magic Knight/fr|Chevalier-mage]]<br/>[[Magic Knight/fr|<span>Chevalier-<br>mage</span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:Elsword_2-2.PNG|54px|link=Rune Slayer/fr|Chevalier runique]]<br/>[[Rune Slayer/fr|<span>Chevalier<br>runique</span>]]<br />
<br />
|[[Image:Elsword_3-1.PNG|54px|link=Sheath Knight/fr|Chevalier de Cornwell]]<br/>[[Sheath Knight/fr|<span>Chevalier<br>de Cornwell</span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:Elsword_3-2.PNG|54px|link=Infinity Sword/fr|Invocateur d'épées]]<br/>[[Infinity Sword/fr|<span>Invocateur<br>d'épées</span>]]<br />
<br />
|[[Image:Aisha_1-1.PNG|54px|link=High Magician/fr|Archimage]]<br/>[[High Magician/fr|<span>Archimage<br></span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:Aisha_1-2.PNG|54px|link=Elemental Master/fr|Maîtresse des éléments]]<br/>[[Elemental Master/fr|<span>Maîtresse des éléments</span>]]<br />
<br />
|[[Image:Aisha_2-1.PNG|54px|link=Dark Magician/fr|Magicienne de l'occulte]]<br/>[[Dark Magician/fr|<span>Magicienne de l'occulte</span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:Aisha_2-2.PNG|54px|link=Void Princess/fr|Princesse des âmes]]<br/>[[Void Princess/fr|<span>Princesse des<br>âmes</span>]]<br />
<br />
|[[Image:Aisha_3-1.PNG|54px|link=Battle Magician/fr|Mage de bataille]]<br/>[[Battle Magician/fr|<span>Mage de <br>bataille</span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:DWNewIcon4SizeFix.png|54px|link=Dimension Witch/fr|Sorcière dimensionnelle]]<br/>[[Dimension Witch/fr|<span>Sorcière dimensionnelle</span>]]<br />
<br />
|[[Image:Rena_2-1.PNG|54px|link=Combat Ranger/fr|Guerrière archère]]<br/>[[Combat Ranger/fr|<span>Guerrière<br>archère</span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:Rena_2-2.PNG|54px|link=Wind Sneaker/fr|Voyageuse du vent]]<br/>[[Wind Sneaker/fr|<span>Voyageuse<br>du vent</span>]]<br />
<br />
|[[Image:Rena_1-1.PNG|54px|link=Sniping Ranger/fr|Chasseresse]]<br/>[[Sniping Ranger/fr|<span>Chasseresse<br></span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:Rena_1-2_Redo.PNG|54px|link=Grand Archer/fr|Maîtresse archère]]<br/>[[Grand Archer/fr|<span>Maîtresse<br>archère</span>]]<br />
<br />
|[[Image:Rena_3-1.PNG|54px|link=Trapping Ranger/fr|Guerrière d'Erendil]]<br/>[[Trapping Ranger/fr|<span>Guerrière<br>d'Erendil</span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:NWNewIcon3Fix.png|54px|link=Night Watcher/fr|Ombre sylvestre]]<br/>[[Night Watcher/fr|<span>Ombre<br>sylvestre</span>]]<br />
<br />
|[[Image:Raven_1-1.PNG|54px|link=Sword Taker/fr|Porteur d’épée]]<br/>[[Sword Taker/fr|<span>Porteur <br>d'épée</span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:Raven_1-2.PNG|54px|link=Blade Master/fr|Maître de l'épée]]<br/>[[Blade Master/fr|<span>Maître de <br>l'épée</span>]]<br />
<br />
|[[Image:Raven_2-1.PNG|54px|link=Over Taker/fr|Porteur de lame]]<br/>[[Over Taker/fr|<span>Porteur de <br>lame</span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:Raven_2-2.PNG|54px|link=Reckless Fist/fr|Poing de feu]]<br/>[[Reckless Fist/fr|<span>Poing de <br>feu</span>]]<br />
<br />
|[[Image:Raven_3-1.PNG|54px|link=Weapon Taker/fr|Maître de la destinée]]<br/>[[Weapon Taker/fr|<span>Maître de la<br>destinée</span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image: Raven_3-2.PNG|54px|link=Veteran Commander/fr|Commandant vétéran]]<br/>[[Veteran Commander/fr|<span>Commandant<br>vétéran</span>]]<br />
<br />
|[[Image:Eve_2-1.PNG|54px|link=Code: Exotic/fr|Vengeuse nasod]]<br/>[[Code: Exotic/fr|<span>Vengeuse <br>nasod</span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:Eve_2-2.PNG|54px|link=Code: Nemesis/fr|Némésis nasod]]<br/>[[Code: Nemesis/fr|<span>Némésis <br>nasod</span>]]<br />
<br />
|[[Image:Eve_1-1.PNG|54px|link=Code: Architecture/fr|Espérance nasod]]<br/>[[Code: Architecture/fr|<span>Espérance <br>nasod</span>]]<br>[[Image:Arrowdown.gif]]<br>[[Image:Eve_1-2.PNG|54px|link=Code: Empress/fr|Impératrice nasod]]<br/>[[Code: Empress/fr|<span style=>Impératrice<br>nasod</span>]]<br />
<br />
|[[Image:Eve_3-1.PNG|54px|link=Code: Electra/fr|Nasod-Elektra]]<br/>[[Code: Electra/fr|<span>Nasod-<br>Elektra</span>]]<br/>[[Image:Arrowdown.gif]]<br/>[[Image:Eve_3-2_Redo.PNG|54px|link=Code: Battle Seraph/fr|Séraphin nasod]]<br/>[[Code: Battle Seraph/fr|<span>Séraphin <br>nasod</span>]]<br />
|-<br />
| style="font-size:85%; font-weight: bold; background-color: #3399CC; width: 1%;" colspan="3;" | <span style="color: #FFF;"><span style="float:left;padding-left:10px">[[Image:Chung_Base_Redo.PNG|54px|link=Chung/fr|Chung]] [[Chung/fr|<span style="color:white;">Chung Saker</span>]]</span><br />
<br />
| style="font-size:85%; font-weight: bold; background-color: #FFA500; width: 1%;" colspan="3;" | <span style="color: #FFF;"><span style="float:left;padding-left:10px">[[Image:Ara_Base.PNG|54px|link=Ara/fr|Ara]] [[Ara/fr|<span style="color:white;">Ara Haan</span>]]</span><br />
<br />
| style="font-size:85%; font-weight: bold; background-color: #840e1a; width: 1%;" colspan="3;" | <span style="color: #FFF;"><span style="float:left;padding-left:10px">[[Image:BaseElesisNEW.png|54px|link=Elesis/fr|Elesis]] [[Elesis/fr|<span style="color:white;">Elesis</span>]]</span><br />
<br />
| style="font-size:85%; font-weight: bold; background-color: #9F81F7; width: 1%;" colspan="3;" | <span style="color: #FFF;"><span style="float:left;padding-left:10px">[[Image:BaseAddNEW.png|54px|link=Add/fr|Add]] [[Add/fr|<span style="color:white;">Add</span>]]</span><br />
<br />
|-style="vertical-align:top;"<br />
| colspan="3;"| [[Image:Arrowsplit4.png]]<br />
| colspan="3;"| [[Image:Arrowsplit4.png]]<br />
| colspan="3;"| [[Image:Arrowsplit4.png]]<br />
| colspan="3;"| [[Image:Arrowsplit4.png]]<br />
| colspan="3;" rowspan="3" | [[Image:Elwiki-logoFR.png|150px|link=Main Page/fr]]<br />
|-style="vertical-align:top; font-size:70%; font-color: #000000"<br />
<br />
|[[Image:Chung_1-1_Redo.PNG|54px|link=Fury Guardian/fr|Gardien colérique]]<br/>[[Fury Guardian/fr|<span>Gardien<br>colérique</span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:Chung_1-2.PNG|54px|link=Iron Paladin/fr|Paladin adamantium]]<br/>[[Iron Paladin/fr|<span>Paladin<br>adamantium</span>]]<br />
<br />
|[[Image:Chung_2-1_Redo.PNG|54px|link=Shooting Guardian/fr|Gardien tireur]]<br/>[[Shooting Guardian/fr|<span>Gardien<br>tireur</span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:Chung_2-2_Redo.PNG|54px|link=Deadly Chaser/fr|Flingueur]]<br/>[[Deadly Chaser/fr|<span style=>Flingueur</span>]]<br />
<br />
|[[Image:Chung_3-1_Redo.PNG|54px|link=Shelling Guardian/fr|Gardien artilleur]]<br/>[[Shelling Guardian/fr|<span>Gardien <br>artilleur</span>]]<br/>[[Image:Arrowdown.gif]]<br/>[[File:Chung_3-2.PNG|54px|link=Tactical Trooper/fr|Canonnier de commando]]<br/>[[Tactical Trooper/fr|<span>Canonnier de commando</span>]]<br />
<br />
|[[Image:Ara_1-1.PNG|54px|link=Little Hsien/fr|Petite Hsien]]<br />[[Little Hsien/fr|<span>Petite Hsien<br></span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:Ara_1-2.PNG|54px|link=Sakra Devanam/fr|Sakra Devanam]]<br />[[Sakra Devanam/fr|<span>Sakra<br>Devanam</span>]]<br />
<br />
|[[Image:Ara_2-1.PNG|link=Little Devil/fr|Diablotin]]<br />[[Little Devil/fr|<span>Diablotin<br></span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:Ara_2-2.PNG|link=Yama Raja/fr|Yama-raja]]<br />[[Yama Raja/fr|<span>Yama-<br>raja</span>]]<br />
<br />
|[[Image:Dunno.png|link=Little Specter/fr|Indisponible actuellement sur la FR]]<br />[[Little Specter/fr|<span>Indisponible<br></span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:Dunno.png|link=Asura/fr|Indisponible actuellement sur la FR]]<br />[[Asura/fr|Indisponible<span></span>]]<br />
<br />
|[[Image:SaberKnightNEW.png|54px|link=Saber Knight/fr|Maître-escrimeur]]<br/>[[Saber Knight/fr|<span>Maître-<br>escrimeur</span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:GrandMasterNEW.png|54px|link=Grand Master/fr|Grand-maître]]<br/>[[Grand Master/fr|<span>Grand<br>maître</span>]]<br />
<br />
|[[Image:PyroKnightNEW.png|54px|link=Pyro Knight/fr|Chevalière pyromane]]<br/>[[Pyro Knight/fr|<span>Chevalier<br>pyromane</span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:BlazingHeartNEW.png|54px|link=Blazing Heart/fr|Cœur de flammes]]<br/>[[Blazing Heart/fr|<span style=>Cœur de<br>flammes</span>]]<br />
<br />
|[[Image:Dunno.png|link=Dark Knight/fr|Indisponible actuellement sur la FR]]<br />[[Dark Knight/fr|<span>Indisponible<br></span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:Dunno.png|link=Crimson Avenger/fr|Indisponible actuellement sur la FR]]<br />[[Crimson Avenger/fr|<span>Indisponible</span>]]<br />
<br />
|[[Image:PsychicTracerNEW.png|link=Psychic Tracer/fr|Traqueur psychique]]<br/>[[Psychic Tracer/fr|<span>Traqueur<br>psychique</span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:LunaticPsykerNEW.png|link=Lunatic Psyker/fr|Psychopathe]]<br />[[Lunatic Psyker/fr|<span>Psychopathe</span>]]<br />
<br />
|[[Image:ArcTracerNEW.png|link=Arc Tracer/fr|Maître de l'IA]]<br />[[Arc Tracer/fr|<span>Maître de l'IA<br></span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:Unreleased.PNG|link=Mastermind/fr|Indisponible actuellement sur la FR]]<br />[[Mastermind/fr|<span>Indisponible</span>]]<br />
<br />
|[[Image:Unreleased.PNG|link=Time Tracer/fr|Indisponible actuellement sur la FR]]<br />[[Time Tracer/fr|<span>Indisponible<br></span>]]<br>[[Image:Arrowdown.gif]]<br/>[[Image:Dunno.png|link=Diabolic Esper/fr|Indisponible actuellement sur la FR]]<br />[[Diabolic Esper/fr|<span>Indisponible</span>]]<br />
<br />
|}<noinclude><br />
{{DEFAULTSORT:{{PAGENAME}}}}<br />
[[Category:Main page]]<br />
[[Category:Navigation templates]]<br />
</noinclude></div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Diabolic_Esper/fr&diff=182210Diabolic Esper/fr2014-09-11T06:37:09Z<p>Imatake: </p>
<hr />
<div>{{Languages|Diabolic Esper}} {{KRonly/fr}} {{Tradvert/fr}}<br />
{{DISPLAYTITLE:Esper diabolique}}<br />
{{Infobox_personnages |name=Add |color=#9F81F7 |image=[[File:Des.png|450px]] |classe=<p style="font-size: 18px; text-shadow: 2px 2px 3px #4028f1">Esper diabolique</p> |weapon= Dynamos Nasods, électricité, technologie spatio-temporelle |tree=[[Add/fr|Add]] > [[Time Tracer/fr|Traqueur temporel]] > [[Diabolic Esper/fr|Esper diabolique]]| AN=[[File:flag-kr.png]] ??<br />
|RD=[[File:Korean Flag.png|20px]] 11 Septembre 2014<br />
|stat=<br />
{{CharStats FR<br />
| Title=Diabolic Esper<br />
| Color=#9F81F7<br />
| HP=2<br />
| MATK=5<br />
| MDEF=5<br />
| PDEF=2<br />
| PATK=2<br />
| Vitesse=3<br />
| Portée=2<br />
| Difficulté=3<br />
}}<br />
}}<br />
<center>{{quotation|Pathétique... pathétique ! Tu es tellement pathétique !}}</center><br />
<br><br />
<br />
= Esper diabolique =<br />
=== Spécialité ===<br />
----<br />
----<br />
<br><br />
=== Histoire ===<br />
----<br />
“''Quoi ... Mes calculs ne peuvent pas être faux ! C'est impossible !!''”<br />
<br />
En utilisant l'énergie pure de l'Eldrit, Add réussit à améliorer ses Dynamos pour pouvoir voyager dans le temps. Cependant, le monde dans lequel il avait voyagé ne ressemblait pas au monde dans lequel il avait vécu. Il était similaire certe, mais différent. Sa famille n'était pas anéantie ... Et le plus surprenant c'est que quelqu'un qui lui ressemblait fortement vivait dans ce monde, heureux ..! <br />
<br />
“''Calcul de la différence avec les anciennes données utilisées. Résultat: 42,72%. Du au taux élevé de différence, il est difficile de conclure que c'est le même monde.''”<br />
<br />
Peu importe le nombre de fois qu'il a calculé la différence en utilisant le système de Calcul de Différence de ses Dynamos; cela confirmait que c'était le passé d'un autre monde. Après plusieurs essais échoués, Add à réalisé que s'il ne donnait pas les coordonnées précises du saut dans le temps, il y a un pourcentage astronomique de chance qu'il tombe sur son propre passé.<br />
<br />
“''Kukukuk .!! Tout mes efforts et le temps passé ... C'est quelque chose de si vain que ce n'est même pas récompensé ?! Dans ce cas, je vais détruire ce monde maudit ! Kuaaaaah!!!''”<br />
<br />
Add détruisit le monde et fut consumé par la plus forte des folies. Utilisant ses connaissances scientifiques obtenue pendant ces voyages dans le temps, il commença une folie destructrice qui à déformé la gravité et l'espace-temps. Les gens qui ont subit ça ont appelé Add "l'Esper Diabolique".<br />
----<br />
<br><br />
== 2ème quête de spécialisation ==<br />
[[File:Unreleased.PNG|thumb|La classe de l''''Esper diaboli<br>que''' peut aussi être obtenue en utilisant l'objet: '''???''' disponi<br>ble à l'Elromar<br>ché]]<br />
====Esper diabolique====<br />
----<br />
Au Niveau 35, le [[Time Tracer/fr|Traqueur temporel]] peut devenir un '''Esper diabolique'''. La quête pour la deuxième classe peut être obtenue auprès d''''Aranka'''. <br />
----<br />
#???<br />
#Collecter 60 drops sur les Nasods d'Altera.<br />
#Parler avec Glave à [[Peita/fr|Parte]].<br />
#Battre 5 fois l'[[3-X/fr|Amorphiste]] et 5 fois [[6-X/fr|Berrut]].<br />
#Parler avec Glave.<br />
----<br />
<br><br />
== Arbre de compétences ==<br />
{{:Skill Tree: Diabolic EsperFR}}<br />
<br><br />
<br />
== Combos additionnels ==<br />
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"<br />
|-<br />
! width="25%" |Image <br />
! width="50%" |Description<br />
! width="25%" |Damage<br />
|-<br />
| [[File:DEcombo1.png]]<br />
|<br />
|<br />
|-<br />
| [[File:DEcombo2.png]]<br />
|<br />
|<br />
|}<br />
<br />
== Compétences ==<br />
{{:Diabolic Esper/SkillFR}}<br />
<br><br />
<br />
== Galerie ==<br />
<br><gallery widths=150px heights=150px><br />
File:Diabolic_Esper_Attack.png|Le "Skill Cut-in" de l''''Esper Diabolique'''.<br />
File:DEpose.png|Sa pose et son avatar promotionnel.<br />
File:DiEShadow.png|La silhouette assombrie de l''''Esper Diabolique''' avant sa sortie. <br />
File:Add3rdLeak.png|La tête de l''''Esper Diabolique''' avant sa sortie. Décrite comme "La plus forte des folies".<br />
File:Add3rdJobSilhouette.png|Une silhouette de l''''Esper Diabolique''' avant sa sortie. (Du trailer du Petit Spectre / Asura)<br />
</gallery><br />
<br><br />
== Anecdotes ==<br />
<br><br />
{{Personnages}}</div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Diabolic_Esper/fr&diff=182209Diabolic Esper/fr2014-09-11T06:27:51Z<p>Imatake: </p>
<hr />
<div>{{Languages|Diabolic Esper}} {{KRonly/fr}} {{Tradvert/fr}}<br />
{{DISPLAYTITLE:Esper diabolique}}<br />
{{Infobox_character |name=Add |color=#9F81F7 |image=[[File:Des.png|450px]] |class=Diabolic Esper |weapon= Nasod Dynamos, Electricity Redirection, |tree=[[Add]] > [[Time Tracer]] > [[Diabolic Esper]]| AN=[[File:flag-kr.png]] ??<br />
|RD=[[File:Korean Flag.png|20px]] 11 September 2014<br />
|stat=<br />
{{CharStats FR<br />
| Title=Diabolic Esper<br />
| Color=#9F81F7<br />
| HP=2<br />
| MATK=5<br />
| MDEF=5<br />
| PDEF=2<br />
| PATK=2<br />
| Vitesse=3<br />
| Portée=2<br />
| Difficulté=3<br />
}}<br />
}}<br />
<center>{{quotation|Pathétique... pathétique ! Tu es tellement pathétique !}}</center><br />
<br><br />
<br />
= Esper diabolique =<br />
=== Spécialité ===<br />
----<br />
----<br />
<br><br />
=== Histoire ===<br />
----<br />
“''Quoi ... Mes calculs ne peuvent pas être faux ! C'est impossible !!''”<br />
<br />
En utilisant l'énergie pure de l'Eldrit, Add réussit à améliorer ses Dynamos pour pouvoir voyager dans le temps. Cependant, le monde dans lequel il avait voyagé ne ressemblait pas au monde dans lequel il avait vécu. Il était similaire certe, mais différent. Sa famille n'était pas anéantie ... Et le plus surprenant c'est que quelqu'un qui lui ressemblait fortement vivait dans ce monde, heureux ..! <br />
<br />
“''Calcul de la différence avec les anciennes données utilisées. Résultat: 42,72%. Du au taux élevé de différence, il est difficile de conclure que c'est le même monde.''”<br />
<br />
Peu importe le nombre de fois qu'il a calculé la différence en utilisant le système de Calcul de Différence de ses Dynamos; cela confirmait que c'était le passé d'un autre monde. Après plusieurs essais échoués, Add à réalisé que s'il ne donnait pas les coordonnées précises du saut dans le temps, il y a un pourcentage astronomique de chance qu'il tombe sur son propre passé.<br />
<br />
“''Kukukuk .!! Tout mes efforts et le temps passé ... C'est quelque chose de si vain que ce n'est même pas récompensé ?! Dans ce cas, je vais détruire ce monde maudit ! Kuaaaaah!!!''”<br />
<br />
Add détruisit le monde et fut consumé par la plus forte des folies. Utilisant ses connaissances scientifiques obtenue pendant ces voyages dans le temps, il commença une folie destructrice qui à déformé la gravité et l'espace-temps. Les gens qui ont subit ça ont appelé Add "l'Esper Diabolique".<br />
----<br />
<br><br />
== 2ème quête de spécialisation ==<br />
[[File:Unreleased.PNG|thumb|La classe de l''''Esper diaboli<br>que''' peut aussi être obtenue en utilisant l'objet: '''???''' disponi<br>ble à l'Elromar<br>ché]]<br />
====Esper diabolique====<br />
----<br />
Au Niveau 35, le [[Time Tracer/fr|Traqueur temporel]] peut devenir un '''Esper diabolique'''. La quête pour la deuxième classe peut être obtenue auprès d''''Aranka'''. <br />
----<br />
#???<br />
#60 drops sur les nasods d'Altera (donjon)<br />
#Aller à Parte et parler à Glave<br />
#5 fois Amorphiste et 5 fois Berrut<br />
#Parler à Glave<br />
----<br />
<br><br />
== Arbre de compétences ==<br />
{{:Skill Tree: Diabolic EsperFR}}<br />
<br><br />
<br />
== Combos additionnels ==<br />
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"<br />
|-<br />
! width="25%" |Image <br />
! width="50%" |Description<br />
! width="25%" |Damage<br />
|-<br />
| [[File:DEcombo1.png]]<br />
|<br />
|<br />
|-<br />
| [[File:DEcombo2.png]]<br />
|<br />
|<br />
|}<br />
<br />
== Compétences ==<br />
{{:Diabolic Esper/SkillFR}}<br />
<br><br />
<br />
== Galerie ==<br />
<br><gallery widths=150px heights=150px><br />
File:Diabolic_Esper_Attack.png|Le "Skill Cut-in" de l''''Esper Diabolique'''.<br />
File:DEpose.png|Sa pose et son avatar promotionnel.<br />
File:DiEShadow.png|La silhouette assombrie de l''''Esper Diabolique''' avant sa sortie. <br />
File:Add3rdLeak.png|La tête de l''''Esper Diabolique''' avant sa sortie. Décrite comme "La plus forte des folies".<br />
File:Add3rdJobSilhouette.png|Une silhouette de l''''Esper Diabolique''' avant sa sortie. (Du trailer du Petit Spectre / Asura)<br />
</gallery><br />
<br><br />
== Anecdotes ==<br />
<br><br />
{{Personnages}}</div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Template:Actualit%C3%A9FR&diff=153394Template:ActualitéFR2014-09-04T13:05:43Z<p>Imatake: </p>
<hr />
<div>{{Section<br />
| SectionSty=border: 2px #ccc solid; border-radius: 5px;<br />
| TitleStys=font-size: 1.25em;<br />
| Color0=lightgray<br />
| Title0=Actualité<br />
| Content0=<br />
<span style="display:none">{{</span><br />
{| id="mp-bottom" style="vertical-align:top; color:#000; width:100%" margin: 1em;<br />
'''Un système pour tous et le gros dragon de métal !'''<br />
----<br />
[[File:FRActu1.jpg|left|424px|thumb|Vous êtes plutôt bourrin et aimez balancer des compétences en<br>chaîne ? Alors le [[Field Boss Raid/fr|Boss de Raid]] est fait pour vous ! Avec sa stature<br>imposante et ses griffes puissantes, préparez vous à recommencer !]]<br />
<br />
[[File:FRActu2.jpg|right|618px|thumb|Ou alors vous êtes plutôt technique et aimez les petits plus ? Alors il vous faut les '''3 nouveaux systèmes''' !<br>L'[[Rena's Features/fr|Energie Naturelle]], le [[Eve's Features/fr|Noyau Nasod]] et la [[Aisha's Features/fr|Mémorisation de compétence]] viennent juste de sortir et<br>correspondent à Rena, Eve et Aisha respectivement. Amusez-vous bien avec !]]<br />
|}<br />
<span style="display:none">}}</span><br />
}}</div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Template:Actualit%C3%A9FR&diff=153393Template:ActualitéFR2014-09-04T13:05:17Z<p>Imatake: </p>
<hr />
<div>{{Section<br />
| SectionSty=border: 2px #ccc solid; border-radius: 5px;<br />
| TitleStys=font-size: 1.25em;<br />
| Color0=lightgray<br />
| Title0=Actualité<br />
| Content0=<br />
<span style="display:none">{{</span><br />
{| id="mp-bottom" style="vertical-align:top; color:#000; width:100%" margin: 1em;<br />
'''Un système pour tous et le gros dragon de métal !'''<br />
----<br />
[[File:FRActu1.jpg|left|424px|thumb|Vous êtes plutôt bourrin et aimez balancer des compétences en<br>chaîne ? Alors le [[Field Boss Raid/fr|Boss de Raid]] est fait pour vous ! Avec sa stature<br>imposante et ses griffes puissantes, préparez vous à recommencer !]]<br />
<br />
[[File:FRActu2.jpg|right|618px|thumb|Ou alors vous êtes plutôt technique et aimez les petits plus ? Alors il vous faut les '''3 nouveaux systèmes''' !<br>L'[[Rena's Features/fr|Energie Naturelle]], le [[Eve's Features/fr|Noyau Nasod]] et la [[Aisha's Features|Mémorisation de compétence]] viennent juste de sortir et<br>correspondent à Rena, Eve et Aisha respectivement. Amusez-vous bien avec !]]<br />
|}<br />
<span style="display:none">}}</span><br />
}}</div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Template:Actualit%C3%A9FR&diff=153392Template:ActualitéFR2014-09-04T13:03:24Z<p>Imatake: </p>
<hr />
<div>{{Section<br />
| SectionSty=border: 2px #ccc solid; border-radius: 5px;<br />
| TitleStys=font-size: 1.25em;<br />
| Color0=lightgray<br />
| Title0=Actualité<br />
| Content0=<br />
<span style="display:none">{{</span><br />
{| id="mp-bottom" style="vertical-align:top; color:#000; width:100%" margin: 1em;<br />
'''Un système pour tous et le gros dragon de métal !'''<br />
----<br />
[[File:FRActu1.jpg|left|424px|thumb|Vous êtes plutôt bourrin et aimez balancer des compétences en<br>chaîne ? Alors le [[Field Boss Raid/fr|Boss de Raid]] est fait pour vous ! Avec sa stature<br>imposante et ses griffes puissantes, préparez vous à recommencer !]]<br />
<br />
[[File:FRActu2.jpg|right|618px|thumb|Ou alors vous êtes plutôt technique et aimez les petits plus ? Alors il vous faut les '''3 nouveaux systèmes''' !<br>L'[[Rena's Features/fr|Energie Naturelle]], le [[Eve's Features/fr|Noyau Nasod]] et la [[Aisah's Features|Mémorisation de compétence]] viennent juste de sortir et<br>correspondent à Rena, Eve et Aisha respectivement. Amusez-vous bien avec !]]<br />
|}<br />
<span style="display:none">}}</span><br />
}}</div>Imatakehttps://elwiki.net:443/wiki/index.php?title=File:FRActu2.jpg&diff=153387File:FRActu2.jpg2014-09-04T12:52:17Z<p>Imatake: Imatake uploaded a new version of &quot;File:FRActu2.jpg&quot;</p>
<hr />
<div></div>Imatakehttps://elwiki.net:443/wiki/index.php?title=File:FRActu1.jpg&diff=153379File:FRActu1.jpg2014-09-04T12:26:35Z<p>Imatake: Imatake uploaded a new version of &quot;File:FRActu1.jpg&quot;</p>
<hr />
<div></div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Template:Habilit%C3%A9sSp%C3%A9ciales&diff=146140Template:HabilitésSpéciales2014-08-08T14:39:05Z<p>Imatake: Ok chef ! (J'ai juste retiré les points en trop)</p>
<hr />
<div>{| style="font-size: 1em; width: 100%; border: 2px #ccc solid; border-radius: 5px;" cellpadding="1" cellspacing="0"<br />
|-<br />
| style="font-size: 1.25em; text-align: center; color: #fff; text-shadow: 1px 1px 1px black; border-bottom: 1px #000 solid; background-color: lightblue; background-image: linear-gradient(to bottom, #eee 0%, lightgray 100%);" | '''Habilités spéciales'''<br />
|-<br />
|<br />
<center><br />
{{tabs|name=system<br />
|tab1=Elsword|contents1=[[File:Wotsposter2.png|link=Way of the Sword|left]]<br />
'''[[Way of the Sword/fr|Voie de l'épée]]'''<br />
----<br />
Quand vous jouez [[Elsword/fr|Elsword]], il y a une barre additionnelle en dessous de la barre de PM. Cette '''Voie de l’Épée''' vous permettra d'activer le "Chevalier de la Vitalité" ou le "Chevalier de la Destruction" pour une certaine période.<br />
<br />
Selon les combos effectués (ex. W ou X) ou les compétences utilisées, la barre augmentera vers la Vitalité ou la Destruction. Cependant, en "Chevalier de la Vitalité" ou en "Chevalier de la Destruction" vous obtiendrez des bonus spéciaux.<br />
<br />
Notez que ce système n'est pas aussi facile qu'il en à l'air; les attaques de Vitalité font baisser la barre de Vitalité, augmentant celle de Destruction; les attaques de Destruction font baisser la barre de Destruction, augmentant celle de Vitalité; c'est pourquoi seul les attaques qui affectent la barre correspondante activent l'Aura.<br />
----<br />
|tab2=Aisha|contents2=[[Aisha's Features/fr|'''A venir''']].<br />
|tab3=Rena|contents3=[[Rena's Features/fr|'''A venir''']].<br />
|tab4=Raven|contents4=<br />
[[File:Ravposter2.png|link=Anger of Raven|left|center]]<br />
'''[[Anger of Raven/fr|Colère de Raven]]'''<br />
----<br />
When [[Awakening Mode/fr|Booster]] is activated as [[Raven/fr|Raven]], a Nasod core will appear behind him. It assists Raven in battle offensively and defensively. The core has five levels (it is level 2 upon awakening); the bigger it is, the stronger it becomes. It grows as Raven deals damage, takes damage (slower rate than doing damage), or uses special actives.<br />
<br />
Offensively, when Raven hits a foe with an active like [[Burning Rush/fr|Chasse Enflammée]] or a special active like [[Power Assault/fr|Assaut Puissant]] and the foe survives, the core will rush at foe (it turns into dagger-like shape at level 2 and higher) at a linear angle after the skill hits. If no foes are hit, it will return behind you at the same level it was before launching. If it does hit, it pierces through all targets hit as it travels a set distance and does not knock down.<br />
<br />
Defensively, when Raven is hit by an attack in front of him while standing, the core transforms into shield that reduces damage. The shield lasts a short time and the core loses a level each time it forms the shield. If the core is level 1 when it defends Raven, it will disappear afterward and requires the usual conditions to reappear. Raven cannot move during the guarding animation, but he can [[Shadow Step/fr|Avancée dans l'Ombre]] out of it. In the TW version, Raven can cancel the guarding animation by moving or using other skills.<br />
----<br />
|tab5=Eve|contents5=[[Eve's Features/fr|'''A venir''']].<br />
|tab6=Chung|contents6=<br />
[[File:Chungposter2.png|link=Chung's Features|left]]<br />
'''[[Chung's Features/fr|Freiturnier]]'''<br />
----<br />
Chung's '''Ammunition Supply''' is one of his most notable and interesting features. Many of his skills are ammo-reliant. Skills such as [[Detonation/fr|Détonation]] and [[Lunatic Blow/fr|Furieux Martelage]] use up all of Chung's ammo, but increase in power based on how much ammo was used. Other skills such as [[Aiming Shot/fr|Tir Ciblé]] or [[Steel Edge/fr|Arrête Métallique]] use only one. Many of Chung's X attacks use ammo too.<br />
<br />
Despite being covered in chains when empty, Chung's third '''[[Awakening Mode/fr|Booster]] bead''' is obtained like any other. It has a different appearance to indicate when Berserk Mode is ready. When Berserk Mode is activated, Chung is enveloped in his full Freiturnier armor (notably including the helmet) stored inside his suit's '''Guardian Stone''', a special object that increases his fighting ability.<br />
<br />
Whenever Chung is hit while he has a blue outline (e.g., the third attack of the ZZZ combo. Like super armor, it cannot be seen if unit graphics are not set to high), he switches to a guarding stance which gives 66% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that [[Status Effects/fr|étourdit ou écrase]].<br />
----<br />
|tab7=Ara|contents7=<br />
[[File:Araposter2.png|link=Ara's Features|left|center]]<br />
'''[[Ara's Features/fr|Eun]]'''<br />
----<br />
En utilisant le pendentif d''''Eun''', Ara est capable de se transformer lors un Booster à 3 perles. Durant cette transformation, son apparence change, ses cheveux deviennent blancs et se détachent tandis que 9 queues vont aussi apparaître dans son dos, lui donnant l'apparence du Gumioh.<br />
<br />
Ara à un système semblable à celui de [[Chung/fr|Chung]] qui utilise des '''Orbes Spirituels'''. les Orbes Spirituels sont situés en-dessous de la barre de PM et démarrent avec 4 emplacements disponibles, cependant un emplacement apparaît tout les 10 niveaux (ex: Le niveau 20 vous donnera 6 perles, le niveau 30 vous donnera 7 perles) jusqu'à 10 perles.<br />
<br />
Ara peut annuler ses compétences en en utilisant une autre juste avant que la compétence se finisse. Cela annulera le dernier coup de la compétence précédente ce qui permet de ne pas faire tomber l'adversaire et permettra a Ara de régénérer des Orbes spirituels selon la compétence. Par exemple, si vous utilisez [[Shadow Knot/fr|Noeud Ténébreux]] (Qui permet normalement de gagner 1 Orbe spirituel) qui sera annulé par [[Tiger Claw/fr|Griffe du Tigre]], vous gagnerez 5 Orbes spirituels à la place (1 grâce à l'utilisation de Noeud ténebreux + 4 grâce au bonus montré dans la description. <br />
----<br />
|tab8=Elesis|contents8=<br />
[[File:Elesisposter2.png|link=Chivalry System|left|center]]<br />
'''[[Chivalry System/fr|Chevalerie]]'''<br />
----<br />
Quand vous jouez [[Elesis/fr|Elesis]], il y a une barre additionnelle en dessous de la barre de PM. Cette '''Voie de l’Épée''' vous permettra d'activer la "Chevalière de la Tempête" ou la "Chevalière de l'Annihilation" pour une certaine période.<br />
<br />
Selon les combos effectués (ex. W ou X) ou les compétences utilisées, la barre augmentera vers la Tempête ou la Destruction. Cependant, en "Chevalière de la Tempête" ou en "Chevalière de l'Annihilation" vous obtiendrez des bonus spéciaux.<br />
<br />
Notez que ce système n'est pas aussi facile qu'il en à l'air; les attaques de Tempête font baisser la barre de Tempête, augmentant celle de Destruction; les attaques de Destruction font baisser la barre de Destruction, augmentant celle de Tempête; c'est pourquoi seul les attaques qui affectent la barre correspondante activent l'Aura.<br />
----<br />
|tab9=Add|contents9=[[File:Addposter2.png|link=Add's Features|left]]<br />
'''[[Add's Features|Dynamo Point]]'''<br />
----<br />
Unlike other characters' awakening, Add's awakening is called the Dynamo mode (DP Mode). Another name for DP Mode is '''Configuration Mode'''. When he is not in the DP Mode, every hit he does will charge up the DP gauge. When you have at least 100 charge, Add is able to awaken like any other character at the cost of 50 Charge and all surrounding targets will be damaged. While in the DP mode, his stance and dynamos will be changed. Every hit he does will decrease the gauge. Pressing awaken hot key again will deactivate the DP mode. Like awakening, Add will gain a damage boost when in DP Mode. Unlike a normal awakening, when Add goes into DP mode, the screen will not freeze. Able to execute DP combos extension depending on job advancements. Able to negate the usage of DP for a skill which uses DP.<br />
<br />
When Add goes into DP mode, 1 DP counter will be added to the counters below his portrait. DP Counters are used to power up his skills. Skills will only be boosted if Add is in DP mode.<br />
}}<br />
|}</div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Core_Release/fr&diff=146138Core Release/fr2014-08-08T14:20:08Z<p>Imatake: </p>
<hr />
<div>{{KRonly/fr}}<br />
{{Languages|Eve's_Features}}<br />
{{DISPLAYTITLE:Capacité Spéciale d’Ève}}<br />
{| width="100%" style="font-size:1em; line-height:1.5em;"<br />
| valign="top" style="border:2px solid #FF80B0; border-radius: 1px;"|<br />
{| cellspacing="2" cellpadding="5" rules="all" style="margin:0.5em 0.5em 0.5em 0.5em; empty-cells:show;"<br />
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #FF80B0; color:#FFFFFF;" colspan="12"|<p style="font-size: 18px; text-shadow: 2px 2px 3px #870838">Activation du Noyau</p><br />
|-<br />
|width="100%" colspan="12" align="center" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|<br />
Chaque personnage d'Elsword possède sa propre ''capacité spéciale'',<br><br />
celle d'[[Eve/fr|Ève]] est appelée l''''Activation du Noyau'''. Cette mise-à-jour a été effectuée le 28/01/2014 sur le serveur Coréen est n'est disponible que pour '''elle'''.<br />
[[File:EveCR1.png|thumb|center|502x104px|On voit que la 3ème perle de booster à été changée pour ressembler au ''Noyau Nasod'' qui sera activable seulement pendant la durée du booster.]]<br />
|-<br />
|style="font-size: 1em; font-weight: bold; text-align: center; text-shadow: 1px 1px 1px black; border-bottom: 1px #000; border-style: solid; background-color: #FF80B0;" width="50%" colspan="6" | <font color="white">'''Matérialisation'''</font><br />
|style="font-size: 1em; font-weight: bold; text-align: center; text-shadow: 1px 1px 1px black; border-bottom: 1px #000; border-style: solid; background-color: #FF80B0;" width="50%" colspan="6" | <font color="white">'''Dommages & Bonus Récupérés'''</font><br />
|-<br />
| colspan="6" style="border:1px solid; border-color:#000000;" valign="top" width="50%" | <br />
{{tabs<br />
|name=Orbes<br />
|tab1=Matérialisation<br />
|contents1=When Awakening Mode is activated as Raven, a Nasod core will appear behind him. It assists Raven in battle offensively and defensively. The core has five levels (it is level 2 upon awakening); the bigger it is, the stronger it becomes. It grows as Raven deals damage, takes damage (slower rate than doing damage), or uses special actives.<br>Actives increase the core level by one when attacking. Special actives increase the core's level upon activation. High cost special actives (250-300 MP) will max core's level, while lower cost ones (200 MP and less) increase its size by one or more. After attacking, the core's level resets to zero, meaning it will be absent for about a second no matter what you do. This makes it best to wait a moment between skills if using special actives in rapid succession. That way, the core will attack the foe with each special active.<br>Lorsque Ève déclenche le booster, le Noyau de la reine se matérialise à ses cotés. Le Noyau de la reine suit Ève et l'aide dans différentes actions offensives et défensives.<br>Lorsque le Noyau de la reine est présent, chaque coup réussi par Ève augmente le niveau du Noyau jusqu'à un maximum de 3. A chaque augmentation de niveau le Noyau brille pendant 1 seconde. Plus le niveau du Noyau de la reine est élevé, plus les dommages qu'il inflige et le nombre de protection qu'il exécute augmentent.<br />
}}<br />
| colspan="6" style="border:1px solid; border-color:#000000;" valign="top" align="center" width="50%" | <br />
<br><br />
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"<br />
|- style="background:#FF80B0;"<br />
! Niveau du<br>Noyau !! Dommages !! Coups Max. !! Réduction<br>Dommages !! PV Rendus !! PM Rendus<br />
|-<br />
| 1 || ?? || rowspan="20" | ?? || rowspan="20" | ?? || ?? || ??<br />
|-<br />
| 2 || ?? || ?? || ??<br />
|-<br />
| 3 || ?? || ?? || ??<br />
|}<br />
|-<br />
<br><br />
{{Template:HabilitésSpéciales}}</div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Nature%27s_Force_System/fr&diff=146137Nature's Force System/fr2014-08-08T14:19:28Z<p>Imatake: </p>
<hr />
<div>{{KRonly/fr}}<br />
{{Languages|Rena's_Features}}<br />
{{DISPLAYTITLE:Capacité Spéciale de Rena}}<br />
{| width="100%" style="font-size:1em; line-height:1.5em;"<br />
| valign="top" style="border:2px solid #32CD32; border-radius: 1px;"|<br />
{| cellspacing="2" cellpadding="5" rules="all" style="margin:0.5em 0.5em 0.5em 0.5em; empty-cells:show;"<br />
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #32CD32; color:#FFFFFF;" colspan="12"|<p style="font-size: 18px; text-shadow: 2px 2px 3px #084D08">Esprit de la Nature</p><br />
|-<br />
|width="100%" colspan="12" align="center" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|<br />
Chaque personnage d'Elsword possède sa propre ''capacité spéciale'',<br> celle de [[Rena/fr|Rena]] est appelée '''Esprit de la Nature'''. Cette mise-à-jour a été effectuée le 02/01/2014 sur le serveur ''Coréen'' est n'est disponible que pour les '''elfes'''.<br />
<br />
[[File:Ns1.png|559x102px|thumb|center|On peut remarquer l'apparition d'une barre verte sous la barre de PM, cette barre représente le ''nombre d'orbes'' disponibles (Ici 5)]]<br />
|-<br />
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #32CD32; color:#FFFFFF;" colspan="12"|'''Augmenter le nombre d'orbes & Bonus dû aux orbes'''<br />
|-<br />
|width="100%" colspan="12" align="left" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|<br />
[[File:Ns4.png|thumb|450px|On peut observer 3 orbes qui tournent autour de '''Rena''']]<br />
<br><br />
{{tabs<br />
|name=Orbes<br />
|tab1=Augmenter le nombre d'orbes<br />
|contents1=Rena est capable de ''charger des orbes'' en donnant des coups de pieds ou en tirant des flèches, après avoir donné '''6''' coups, '''1''' orbe flottera autour de Rena. Utiliser des compétences rechargera aussi des orbes, et si elle en utilise, elle rechargera les orbes avant d'en utiliser.<br />
*'''+1,2 coups''': Actifs <br />
*'''+4 coups''': 100 PM<br />
*'''+8 coups''': 200 PM (''Correspond à 1 orbe et 2 coups'')<br />
*'''+12 coups''': 300 PM (''Correspond à 2 orbes'')<br />
|tab2=Bonus dû aux orbes<br />
|contents2=Quand Rena a 3 Orbes ou plus (1 en [[Awakening Mode/fr|Mode Booster]]), elle gagne un bonus passif qui va augmenter sa '''Vitesse de déplacement''', sa '''Régénération de PM''' et sa '''Réduction face aux dégâts'''.<br />
*La régénération de PM est augmentée de ''1 PM toute les 3 secondes''.<br />
**Le gain en PM des compétences et des attaques n''''est pas affecté'''.<br />
*Les dommages reçus sont réduits de 10%.<br />
}}<br />
|-<br />
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #3cd44a; color:#FFFFFF;" colspan="12"| '''Augmentation des dommages'''<br />
|-<br />
|width="100%" colspan="12" align="left" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|<br />
[[Image:NF5.png|thumb|right|305x248px|L'explosion de l'orbe contre un ennemis]]<br />
<br><br />
<br />
{{tabs<br />
|tab1=Augmentation des dommages<br />
|contents1=Quand Rena possède au moins 1 orbe, elle est capable de l'utiliser contre ses ennemis:<br />
*A la fin de chaque combo, un orbe explosera sur l'ennemis. Cependant, sa ne s'applique pas aux coups unique (Ex: ↑W).<br />
*L'orbe fait des dommages aux alentours, ignore la défense et ne met pas K.O.<br />
*Chaque barre verte utilisée ajoute 370%, calculés sur une moyenne de l'attaque physique et magique de Rena, à l'explosion.<br />
*Pour les compétences, vous devez avoir le minimum d'orbes requis. Si vous les avez, le premier coup de la compétence sera aidé de l'explosion d'un orbe. La liste dessous montre combien d'orbes sont nécessaires pour chaque compétences.<br />
**Si vous utilisez une compétence avec moins de barres qu'il n'en faut pour augmenter ses dégâts, les barres restantes seront consommées mais l'explosion donnera un effet proportionnellement réduit.<br />
}}<br />
<br><br />
{| cellpadding="3" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0); width=100%; valign=top;"<br />
|-<br />
|<br />
| valign="top" | <br />
'''[[Rena/fr|Rena]] /<br>Base'''<br />
{| cellspacing="1" cellpadding="1" border="0" style="background-color: black;"<br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:Multiplestinger.png]]<br> <br />
| width="150" | [[Multiple Stinger/fr|Éventail Acéré]]<br>: 2 Orbes<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:Back Tumbling Shot.PNG]]<br> <br />
| width="150" | [[Back Tumbling Shot/fr|Flèches Alpha]]<br>:1 Orbe<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:Risingfalcon.png]]<br> <br />
| width="150" | [[Rising Falcon/fr|Essor du Faucon]]<br>: 1 Orbe<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:Assault Kick.PNG]]<br> <br />
| width="150" | [[Assault Kick/fr|Coups Retors]]<br>: 1 Orbe<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:Rail Stinger.PNG]]<br><br />
| width="150" | [[Rail Stinger/fr|Pointe Diabolique]]<br>: 1 Orbe<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:Perfect Strom.PNG]] <br />
| width="150" | [[Perfect Storm/fr|Tempête Parfaite]]<br>: 2 Orbes<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:Siege.PNG]] <br />
| width="150" |[[Siege/fr|Bon Appui]]<br>: 1 Orbe<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:Aero Tornado.PNG]] <br />
| width="150" | [[Aero Tornado/fr|Tornade de Flèches]]<br>: 3 Orbes<br><br />
|}<br />
<br />
| valign="top" |<br />
<br />
'''[[Sniping Ranger/fr|Chasseresse]] /<br>[[Grand Archer/fr|Maîtresse Archère]]'''<br />
{| cellspacing="1" cellpadding="1" border="0" style="background-color: black;"<br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:Shooting Magnum.png]] <br />
| width="150" | [[Shooting Magnum/fr|Tir Quadruple]]<br>: 1 Orbe<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:Guide Arrow.png]] <br />
| width="150" | [[Guide Arrow/fr|Flèche Précise]]<br>: 2 Orbes<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:Entangle.png]] <br />
| width="150" | [[Entangle/fr|Traquenard]]<br>: 1 Orbe<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:Crazy Shot.png]] <br />
| width="150" | [[Crazy Shot/fr|Tir Démentiel]]<br>: 3 Orbes<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:Gungnir.png]] <br />
| width="150" | [[Gungnir/fr|Javelot d'Odin]]<br>: 3 Orbes<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:Reflect Kick.png]] <br />
| width="150" | [[Reflective Kick/fr|Coup de Pied Réfléchissant]]<br>: 1 Orbe<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:CAs2.png]] <br />
| width="150" | [[Stigma Shot/fr|Stigmates Magiques]]<br>: 1 Orbe<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:Arch shot.png]] <br />
| width="150" | [[Arc Shot/fr|Salve en Éventail]]<br>: 1 Orbe<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:Rapid Shot.png]] <br />
| width="150" | [[Rapid Shot/fr|Tir Rapide]]<br>: 1 Orbe<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:SI Aero-Strafe.png]] <br />
| width="150" | [[Aero-Strafe/fr|Tir Aérien]]<br>: 2 Orbes<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:Wind Blast.png]] <br />
| width="150" | [[Wind Blast/fr|Explosion Bruyante]]<br>: 2 Orbes<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:Wind Ward.png]] <br />
| width="150" | [[Wind Ward/fr|Oeil du Cyclone]]<br>: 2 Orbes<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:GAs1.png]] <br />
| width="150" | [[Freezing Arrow - Sting/fr|Flèche de Glace - Baliste]]<br>: 1 Orbe<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:Freezing Arrow D.png]] <br />
| width="150" | [[Freezing Arrow - Drizzle/fr|Flèche de Glace - Bruine]]<br>: 1 Orbe<br><br />
|}<br />
<br />
<br />
| valign="top" |<br />
<br />
'''[[Combat Ranger/fr|Guerrière Archère]] /<br>[[Wind Sneaker/fr|Voyageuse du Vent]]'''<br />
{| cellspacing="1" cellpadding="1" border="0" style="background-color: black;"<br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:Spinning Kick.png]] <br />
| width="150" | [[Spinning Kick/fr|Cisaille]]<br>: 1 Orbe<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:Crecent Kick.png]] <br />
| width="150" | [[Crescent Kick/fr|Coup de Faucille]]<br>: 2 Orbes<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:Low Kick.PNG]] <br />
| width="150" | [[Low Kick/fr|Low Kick]]<br>: 1 Orbe<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:Middle Kick.png]] <br />
| width="150" | [[Middle Kick/fr|Middle Kick]]<br>: 1 Orbe<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:TAI-HO-MING.png]] <br />
| width="150" | [[Dive Kick Bombing/fr|Kamikaze]]<br>: 3 Orbes<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:Copy of SC 2010 9 17 12 43 54 .PNG]] <br />
| width="150" | [[Violent Attack/fr|Attaque Brutale]]<br>: 3 Orbes<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:Reflect Kick.png]] <br />
| width="150" | [[Reflective Kick/fr|Coup de Pied Réfléchissant]]<br>: 1 Orbe<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:WSs2.png]]<br />
| width="150" | [[Nature Force/fr|Force de la Nature]]<br>: 1 Orbe<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:WSs1.png]] <br />
| width="150" | [[Slide Double Kick/fr|Double coup de Pied Glissé]]<br>: 1 Orbe<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:Assault Impact.png]] <br />
| width="150" | [[Assault Impact/fr|Attaque Surprise]]<br>: 1 Orbe<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:Back Kick.png]] <br />
| width="150" | [[Back Kick/fr|Coup Bas]]<br>: 1 Orbe<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:High Kick.png]] <br />
| width="150" | [[High Kick/fr|High Kick]]<br>: 1 Orbe<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:SHOCK HO.png]] <br />
| width="150" | [[Sharp Fall/fr|Saut Brutal]]<br>: 2 Orbes<br><br />
|}<br />
<br />
<br />
| valign="top" |<br />
<br />
'''[[Trapping Ranger/fr|Guerrière d'Erendil]] /<br>[[Night Watcher/fr|Ombre Sylvestre]]'''<br />
{| cellspacing="1" cellpadding="1" border="0" style="background-color: black;"<br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:Evoke.png]] <br />
| width="150" | [[Evoke/fr|Sphère de Vent]]<br>: 1 Orbe<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:Fatality.png]] <br />
| width="150" | [[Fatality/fr|Fatalité]]<br>: 2 Orbes<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:Entangle.png]] <br />
| width="150" | [[Binding Seed/fr|Graine Empoisonnée]]<br>: 1 Orbe<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:Explosiontrap.png]]<br />
| width="150" | [[Explosion Trap/fr|Piège Explosif]]<br>: 1 Orbe<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:Thorn Trap.png]]<br />
| width="150" | [[Thorned Vine Trap/fr|Piège de Ronces]]<br>: 1 Orbe<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:Spike Trap.png]] <br />
| width="150" | [[Briar Trap/fr|Sphère de Ronces]]<br>: 1 Orbe<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:Callofruin.png]] <br />
| width="150" | [[Call of Ruin/fr|Fendeur d'Etoiles]]<br>: 3 Orbes<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:Reflect Kick.png]] <br />
| width="150" | [[Reflective Kick/fr|Coup de Pied Reflechissant]]<br>: 1 Orbe<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:NWActive1.png]] <br />
| width="150" | [[Delayed Fire/fr|Retardement]]<br>: 1 Orbe<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:Trappingarrow.png]] <br />
| width="150" | [[Trapping Arrow - Buster/fr|Flèche Piège - Explosion]]<br>: 2 Orbes<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:TA fungus.png]] <br />
| width="150" | [[Trapping Arrow - Fungus/fr|Flèche Piège - Champignons Vénéneux]]<br>: 2 Orbes<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:NWSActive1.png]] <br />
| width="150" | [[Furious Engage/fr|Attaque Furieuse]]<br>: 1 Orbe<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:NWSActive2.png]] <br />
| width="150" | [[Gliding Strike/fr|Retraite Tactique]]<br>: 2 Orbes<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:Wrath seed.png]] <br />
| width="150" | [[Wrathful Seed/fr|Semence du Vent]]<br>: 1 Orbe<br><br />
|- style="background-color: rgb(255, 255, 255);"<br />
| width="40" | [[Image:Eldrasil`s rage.png]] <br />
| width="150" | [[Eldrasil`s Rage/fr|Colère d'Eldrasil]]<br>: 1 Orbe<br><br />
|}<br />
|}<br />
|-<br />
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #32CD32; color:#FFFFFF;" colspan="12"| '''Nouveau double saut'''<br />
|-<br />
|width="100%" colspan="12" align="left" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|<br />
[[Image:Ns3.png|thumb|400px|Rena "s'appuie" dorénavant sur du vent et des feuilles pour sauter plus haut]]<br />
<br><br />
{{tabs<br />
|tab1=Nouveau double saut<br />
|contents1=Avec le nouveau systeme, la mobilité de Rena est aussi améliorée. Son double saut a été changé en un 2ème saut dans les air, permettant d'avancer plus loin. Comme [[Elsword/fr|Elsword]] et [[Raven/fr|Raven]], Rena est aussi capable de sprinter en l'air, mais sur une plus petite distance. Avec le nouveau double saut, le '''^^WW''' de la [[Combat Ranger/fr|Guerrière Archère]] est changé pour attirer les ennemis vers soi au lieu de les lancer en l'air.<br />
}}<br />
<br><br />
{{tabs<br />
|name=Double Saut<br />
|tab1='''Double saut''' actuel<br />
|contents1=[[File:RenaNDJ.gif|300px]]<br />
|tab2=Nouveau '''^^ZZ''' (CR/WS)<br />
|contents2=[[File:WSKick.gif|300px]]<br />
|tab3=Ancien Double Saut<br />
|contents3=[[File:RenaDJ.png|250px]]<br />
}}<br />
<br><br />
{{Template:HabilitésSpéciales}}</div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Template:Habilit%C3%A9sSp%C3%A9ciales&diff=146057Template:HabilitésSpéciales2014-08-08T13:14:26Z<p>Imatake: </p>
<hr />
<div>{| style="font-size: 1em; width: 100%; border: 2px #ccc solid; border-radius: 5px;" cellpadding="1" cellspacing="0"<br />
|-<br />
| style="font-size: 1.25em; text-align: center; color: #fff; text-shadow: 1px 1px 1px black; border-bottom: 1px #000 solid; background-color: lightblue; background-image: linear-gradient(to bottom, #eee 0%, lightgray 100%);" | '''Habilités spéciales'''<br />
|-<br />
|<br />
<center><br />
{{tabs|name=system<br />
|tab1=Elsword|contents1=[[File:Wotsposter2.png|link=Way of the Sword|left]]<br />
'''[[Way of the Sword/fr|Voie de l'épée]]'''<br />
----<br />
Quand vous jouez [[Elsword/fr|Elsword]], il y a une barre additionnelle en dessous de la barre de PM. Cette '''Voie de l’Épée''' vous permettra d'activer le "Chevalier de la Vitalité" ou le "Chevalier de la Destruction" pour une certaine période.<br />
<br />
Selon les combos effectués (ex. W ou X) ou les compétences utilisées, la barre augmentera vers la Vitalité ou la Destruction. Cependant, en "Chevalier de la Vitalité" ou en "Chevalier de la Destruction" vous obtiendrez des bonus spéciaux.<br />
<br />
Notez que ce système n'est pas aussi facile qu'il en à l'air; les attaques de Vitalité font baisser la barre de Vitalité, augmentant celle de Destruction; les attaques de Destruction font baisser la barre de Destruction, augmentant celle de Vitalité; c'est pourquoi seul les attaques qui affectent la barre correspondante activent l'Aura.<br />
----<br />
|tab2=Aisha|contents2=[[Aisha's Features/fr|'''Spoiler''']].<br />
|tab3=Rena|contents3=[[Rena's Features/fr|'''Spoiler''']].<br />
|tab4=Raven|contents4=<br />
[[File:Ravposter2.png|link=Anger of Raven|left|center]]<br />
'''[[Anger of Raven/fr|Colère de Raven]]'''<br />
----<br />
When [[Awakening Mode/fr|Booster]] is activated as [[Raven/fr|Raven]], a Nasod core will appear behind him. It assists Raven in battle offensively and defensively. The core has five levels (it is level 2 upon awakening); the bigger it is, the stronger it becomes. It grows as Raven deals damage, takes damage (slower rate than doing damage), or uses special actives.<br />
<br />
Offensively, when Raven hits a foe with an active like [[Burning Rush/fr|Chasse Enflammée]] or a special active like [[Power Assault/fr|Assaut Puissant]] and the foe survives, the core will rush at foe (it turns into dagger-like shape at level 2 and higher) at a linear angle after the skill hits. If no foes are hit, it will return behind you at the same level it was before launching. If it does hit, it pierces through all targets hit as it travels a set distance and does not knock down.<br />
<br />
Defensively, when Raven is hit by an attack in front of him while standing, the core transforms into shield that reduces damage. The shield lasts a short time and the core loses a level each time it forms the shield. If the core is level 1 when it defends Raven, it will disappear afterward and requires the usual conditions to reappear. Raven cannot move during the guarding animation, but he can [[Shadow Step/fr|Avancée dans l'Ombre]] out of it. In the TW version, Raven can cancel the guarding animation by moving or using other skills.<br />
----<br />
|tab5=Eve|contents5=[[Eve's Features/fr|'''Spoiler''']].<br />
|tab6=Chung|contents6=<br />
[[File:Chungposter2.png|link=Chung's Features|left]]<br />
'''[[Chung's Features/fr|Freiturnier]]'''<br />
----<br />
Chung's '''Ammunition Supply''' is one of his most notable and interesting features. Many of his skills are ammo-reliant. Skills such as [[Detonation/fr|Détonation]] and [[Lunatic Blow/fr|Furieux Martelage]] use up all of Chung's ammo, but increase in power based on how much ammo was used. Other skills such as [[Aiming Shot/fr|Tir Ciblé]] or [[Steel Edge/fr|Arrête Métallique]] use only one. Many of Chung's X attacks use ammo too.<br />
<br />
Despite being covered in chains when empty, Chung's third '''[[Awakening Mode/fr|Booster]] bead''' is obtained like any other. It has a different appearance to indicate when Berserk Mode is ready. When Berserk Mode is activated, Chung is enveloped in his full Freiturnier armor (notably including the helmet) stored inside his suit's '''Guardian Stone''', a special object that increases his fighting ability.<br />
<br />
Whenever Chung is hit while he has a blue outline (e.g., the third attack of the ZZZ combo. Like super armor, it cannot be seen if unit graphics are not set to high), he switches to a guarding stance which gives 66% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that [[Status Effects/fr|étourdit ou écrase]].<br />
----<br />
|tab7=Ara|contents7=<br />
[[File:Araposter2.png|link=Ara's Features|left|center]]<br />
'''[[Ara's Features/fr|Eun]]'''<br />
----<br />
En utilisant le pendentif d''''Eun''', Ara est capable de se transformer lors un Booster à 3 perles. Durant cette transformation, son apparence change, ses cheveux deviennent blancs et se détachent tandis que 9 queues vont aussi apparaître dans son dos, lui donnant l'apparence du Gumioh.<br />
<br />
Ara à un système semblable à celui de [[Chung/fr|Chung]] qui utilise des '''Orbes Spirituels'''. les Orbes Spirituels sont situés en-dessous de la barre de PM et démarrent avec 4 emplacements disponibles, cependant un emplacement apparaît tout les 10 niveaux (ex: Le niveau 20 vous donnera 6 perles, le niveau 30 vous donnera 7 perles) jusqu'à 10 perles.<br />
<br />
Ara peut annuler ses compétences en en utilisant une autre juste avant que la compétence se finisse. Cela annulera le dernier coup de la compétence précédente ce qui permet de ne pas faire tomber l'adversaire et permettra a Ara de régénérer des Orbes spirituels selon la compétence. Par exemple, si vous utilisez [[Shadow Knot/fr|Noeud Ténébreux]] (Qui permet normalement de gagner 1 Orbe spirituel) qui sera annulé par [[Tiger Claw/fr|Griffe du Tigre]], vous gagnerez 5 Orbes spirituels à la place (1 grâce à l'utilisation de Noeud ténebreux + 4 grâce au bonus montré dans la description. <br />
----<br />
|tab8=Elesis|contents8=<br />
[[File:Elesisposter2.png|link=Chivalry System|left|center]]<br />
'''[[Chivalry System/fr|Chevalerie]]'''<br />
----<br />
Quand vous jouez [[Elesis/fr|Elesis]], il y a une barre additionnelle en dessous de la barre de PM. Cette '''Voie de l’Épée''' vous permettra d'activer la "Chevalière de la Tempête" ou la "Chevalière de l'Annihilation" pour une certaine période.<br />
<br />
Selon les combos effectués (ex. W ou X) ou les compétences utilisées, la barre augmentera vers la Tempête ou la Destruction. Cependant, en "Chevalière de la Tempête" ou en "Chevalière de l'Annihilation" vous obtiendrez des bonus spéciaux.<br />
<br />
Notez que ce système n'est pas aussi facile qu'il en à l'air; les attaques de Tempête font baisser la barre de Tempête, augmentant celle de Destruction; les attaques de Destruction font baisser la barre de Destruction, augmentant celle de Tempête; c'est pourquoi seul les attaques qui affectent la barre correspondante activent l'Aura.<br />
----<br />
|tab9=Add|contents9=[[File:Addposter2.png|link=Add's Features|left]]<br />
'''[[Add's Features|Dynamo Point]]'''<br />
----<br />
Unlike other characters' awakening, Add's awakening is called the Dynamo mode (DP Mode). Another name for DP Mode is '''Configuration Mode'''. When he is not in the DP Mode, every hit he does will charge up the DP gauge. When you have at least 100 charge, Add is able to awaken like any other character at the cost of 50 Charge and all surrounding targets will be damaged. While in the DP mode, his stance and dynamos will be changed. Every hit he does will decrease the gauge. Pressing awaken hot key again will deactivate the DP mode. Like awakening, Add will gain a damage boost when in DP Mode. Unlike a normal awakening, when Add goes into DP mode, the screen will not freeze. Able to execute DP combos extension depending on job advancements. Able to negate the usage of DP for a skill which uses DP.<br />
<br />
When Add goes into DP mode, 1 DP counter will be added to the counters below his portrait. DP Counters are used to power up his skills. Skills will only be boosted if Add is in DP mode.<br />
}}<br />
|}</div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Grand_Master/fr&diff=146015Grand Master/fr2014-08-08T12:43:27Z<p>Imatake: FINIT</p>
<hr />
<div>{{DISPLAYTITLE:Grand-Maître}}<br />
{{Languages|Grand Master}}<br />
{{Infobox_personnages |name=Elesis|color=#840e1a |image=[[File:GrandMasterPortraitF.png|500px]] |classe=<p style="font-size: 18px; text-shadow: 2px 2px 3px #080000">Grand-Maître</p> |class=Grand-Maître|weapon=Grande Claymore, Techniques de feu basiques|tree=[[Elesis/fr|Elesis]] > [[Saber Knight/fr|Maître Escrimeur]] > [[Grand Master/fr|Grand-Maître]] |AN=[[File:Korean_Flag.png|20px]] 그랜드 마스터<br />
|RD=[[File:Korean Flag.png|20px]] 10 Octobre 2013<br />
|stat={{CharStats_FR<br />
| Title=Grand-Maître<br />
| Color=#840e1a<br />
| HP=5<br />
| MATK=2<br />
| MDEF=2<br />
| PDEF=4<br />
| PATK=5<br />
| Vitesse=2<br />
| Portée=1<br />
| Difficulté=2<br />
}}<br />
}}<br />
<center>{{quotation|Pour l'honneur des chevaliers pourpres !}}</center><br />
=Grand-Maître=<br />
=== Spécialité ===<br />
----<br />
Un '''Grand-Maître''' ,puissant et vénéré, est une personne qui a maîtrisé toutes les compétences à l'épée et qui sait les utiliser à sa guise. Capable de manier aisément son arme massive et d'utiliser son pouvoir destructeur. Comme alliée, les gens seront encouragés aussi longtemps qu'elle sera sur le champ de bataille. Comme ennemis, ils vont prendre peur dès qu'ils sentiront sa puissance destructrice.<br />
----<br />
<br><br />
<br />
=== Histoire ===<br />
----<br />
'''Elesis''' continua ses recherches pour trouver ''Scar'' et les démons. En grandissant, elle devint plus forte en suivant les conseils d'''Aron''. Durant son voyage, Elesis entendu que [[Feita/fr|Parte]] subissait l'invasion des démons.<br />
<br />
Elle s'y rendit immédiatement.Sur place, Parte, était déjà devenu un champ de bataille recouvert de sang, où les victoires et les défaites constituaient des banalités journalières. Elesis réalisa que pour éradiquer la crise, elle ne pouvait pas combattre seule, mais avait besoin de la force d'une armée. Réalisant cela, le '''Maître-Escrimeur''' partit pour une importante mission à ''Belder''. Redonner confiance aux armées de Belder et Parte dispatchées et les prendre sous son aile afin de les entraîner en tant que véritable chevalier.<br />
<br />
''"Nous vous suivront dans la bataille contre les démons, qu'importe ce qui arrivera, nous croyons en vous ! Tel le Commandant des Chevaliers, Tel un '''Grand-Maître''' !"''<br />
<br />
Durant le temps qu'''Elesis'' passa a entraîner et commander, elle se rendit compte de l'aspect fondamental de ses capacités à manier l'épée et s'entraîna elle aussi, améliorant ses compétences au-delà du résultat satisfaisant qu'elle c'était fixé.<br />
<br />
Avec sa puissance, ''Elesis'' fit une contribution considérable en tuant les démons sur le champ de bataille de Parte. C'est avec son commandement et sa détermination sans faille qu'elle fut officiellement reconnue par le Royaume.<br />
<br />
Utilisant le surnom d' ''Elesis'', ''"Le Grand-Maître'' aux cheveux pourpre"'', elle devint la première chef des ''"Chevaliers Pourpres"''. Avec ses compagnons qu'elle avait entraînés, ''Elesis'' plongea au coeur de la bataille pour reprendre [[Velder/fr|Belder]].<br />
----<br />
<br><br />
<br />
=== 2ème Quête de spécialisation ===<br />
----<br />
[[File:GMjc.png|thumb|La classe de la '''"Grande-Chevalière"''' peut aussi être obtenue en utilisant l'objet: '''"Collier du Grand-Maître"''', disponible a l'Elromarché.]]<br />
Au niveau 35, le [[Saber Knight/fr|"Maître escrimeur"]] peut devenir un '''"Grand-Maître'''". La quête de spécialisation peut être obtenue auprès d'Aranka, Le PNJ situé dans chaque ville<br />
----<br />
<br />
=== La voie de la "Grande-Chevalière" ===<br />
----<br />
#Parler avec [[Altera/fr#Adel|Aron]], l'aîné des Pongos à [[Altera/fr|Altera]].<br />
#Collecter '''30 Alliages''' sur n'importe quel Nasod d''''Altera''' en n'importe quelle difficulté.<br />
#Battre:<br />
#*Le '''Chevalier Corbeau''' 4 fois à [[4-5/fr|l'Usine Nasod]] en n'importe quelle difficulté.<br />
#*Le '''Roi Nasod''' 4 fois au [[4-6/fr|Noyau d'Altera]] en n'importe quelle difficulté.<br />
#Parler à '''Lento''' à [[Peita/fr|Parte]].<br />
#Collecter '''100 Rations Vargos''' de n'importe quel Vargo de la région de Parte en n'importe quelle difficulté.<br />
#*Une fois terminé, retourner à '''Parte''' pour valider la spécialisation.<br />
----<br />
Félicitations ! Vous êtes dorénavant une '''Grand-Maître''' !<br />
----<br />
<br><br />
<br />
== Arbre de Compétences ==<br />
<br />
{{:Skill Tree: Grand Master (FR)}}<br />
<br><br />
<br />
== Combos Additionnels ==<br />
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"<br />
|-<br />
! width="25%" |Image <br />
! width="50%" |Description<br />
! width="25%" |Dommages<br />
|-<br />
| [[File:GMcombo1.png]] <br />
| '''Chute Puissante'''<br />
Après avoir sprinté et sauté en l'air, Elesis frappe avec son épée et fonce vers le sol, créant un mini-séisme faisant des dommages aux ennemis proches.<br />
| <br />
{{CDR}}{{CU}} <br><br />
{{CX}} Dommages Physiques 200%<br><br />
{{CW}} Dommages Physiques 20% + 175%<br><br />
|-<br />
| [[File:GMcombo2.png]] <br />
| '''Moulin à Vent Furieux'''<br />
Après qu'Elesis ait frappé 2 fois avec son épée, elle effectue un moulin en protection K.O, finissant le combo avec un grand swing qui met K.O les ennemis. Le moulin peut être prolongé en appuyant rapidement sur '''X'''.<br />
|<br />
{{CX}} Dommages Physiques 160%<br><br />
{{CX}} Dommages Physiques 220%<br><br />
{{CD}}{{CX}} Dommages Physiques 100% (x4~x10) <br><br />
{{CX}} Dommages Physiques 150%<br><br />
|}<br />
<br><br />
<br />
== Compétences ==<br />
{{:Grand Master/Skills-FR}}<br />
<br><br />
<br />
== Vidéos ==<br />
*[http://www.youtube.com/watch?v=4UHnmRvduhQ '''Trailer''']<br />
*[http://www.youtube.com/watch?v=3avnSFfBfN4 '''Gameplay du 3-x par "Je Hae Gwon"''']<br />
*[http://www.youtube.com/watch?v=SYC3YODo5EE '''Gameplay du 6-4 par "Impchanii"''']<br />
*[http://www.youtube.com/watch?v=DtjkJCZSLfc '''Bataille contre Belmez par "Neo DarkSaber"''']<br />
*[http://www.youtube.com/watch?v=EoL9lm1x6MI '''Gameplay du 7-4 par "Aidilkun"''']<br />
*[http://www.youtube.com/watch?v=A9Ed79l3fxw '''Gameplay du 2-x par "SSKillYes183"''']<br />
<br><br />
<br />
== Galerie ==<br />
<br><gallery widths=150px heights=150px><br />
File:GrandMasterPortraitF.png|Le portrait du '''"Grand-Maître"'''.<br />
File:GrandMasterSkillCutin.png|Le "Skill Cut in" de la '''"Grand-Maître"'''.<br />
File:GMPoses.png|Sa pose et son avatar promotionnel.<br />
File:ele2ndposter.png|Un poster pour les 2ème spécialisations d'Elesis, révélé aux Coréens comme un ''teaser'' le 8 Octobre.<br />
File:Bhgmteaser.png|Le portrait du '''"Grand-Maître"''' à coté de celui du '''"Coeur de Flammes"'''<br />
</gallery><br />
<br><br />
<br />
== Anecdotes ==<br />
*Différemment de sa 1ère spécialisation, le [[Saber Knight/fr|"Maître escrimeur"]], qui a des compétences très similaires au [[Sword Knight/fr|"Chevalier de l’Épée]], les compétences du '''"Grand-Maître"''' sont entièrement différentes de celle du [[Lord Knight/fr|Haut-Chevalier]].<br />
*Basé sur son portrait, la '''"Grand-Maître"''' a l'épée la plus large de toutes les classes.<br />
**Même si sa Claymore est énormément large, c'est seulement montré sur son portrait. En jeu, sa Claymore est de taille normale.<br />
*La robe de la '''"Grand-Maître"''' arbore des symboles dorés qui sont similaires aux symboles noirs sur le pantalon du '''Haut-Chevalier'''.<br />
*En observant bien, on peut remarquer que toutes les images des compétences d'Elesis la représente selon sa classe (ou son ennemis sur [[Heavy Stunner/fr|"Choc Étourdissant"]]). Seulement, l'icone de [[Provoke/fr|Provocation]] ne montre ''PAS'' la '''"Grand-Maître"''', ou aucune autre classe d'[[Elesis/fr|Elesis]].<br />
**Cette icone représente sûrement le design des cheveux du '''"Grand-Maître"''' quand elle était en développement.<br />
<br><br />
<br />
{{Personnages}}</div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Blazing_Heart/fr&diff=146014Blazing Heart/fr2014-08-08T12:43:24Z<p>Imatake: e.e</p>
<hr />
<div>{{Languages|Blazing Heart}}<br />
{{DISPLAYTITLE:Cœur de flammes}}<br />
{{Infobox_personnages |name=Elesis |color=#840e1a |image=[[Image:BlazingHeartPortraitF3.png|525px]] |classe=<p style="font-size: 18px; text-shadow: 2px 2px 3px #080000">Cœur de flammes</p>|class=Cœur de flammes |weapon=Claymore et flammes.|tree=[[Elesis/fr|Elesis]] > [[Pyro Knight/fr|chevalier pyromane]] > [[Blazing Heart/fr|cœur de flammes]]|AN=[[File:Korean Flag.png|20px]] 블레이징 하트<br>[[File:Japanese_Flag.png]] ブレイジングハート<br>[[File:Flag-tw.png|22px]] 斷罪緋皇<br>[[File:Polish Flag.png]] Płomienne Serce<br>[[File:Chinese_Flag.png]] 炽焰之心<br />
|RD=[[File:Korean Flag.png|20px]] 10 octobre 2013<br>[[File:Japanese_Flag.png|20px]] 23 avril 2014<br>[[File:Flag-tw.png|22px]] 24 avril 2014<br>[[File:Flag-us.png|20px]] 29 avril 2014<br>[[File:Chinese_Flag.png|20px]] 29 avril 2014<br>[[File:Europeanunion.png]] 14 mai 2014<br />
|stat={{CharStatsFR<br />
| Titre=Cœur de flammes<br />
| Color=840e1a<br />
| PV=3<br />
| AT.MA.=4<br />
| DE.MA.=3<br />
| DE.PH.=3<br />
| AT.PH.=4<br />
| Vitesse=2<br />
| Portée=2<br />
| Difficulté=2<br />
}}}}<br />
<center>{{quotation|Ahhhhhhh ! Allez, c'est parti.}}</center><br />
= Cœur de flammes =<br />
=== Spécialité ===<br />
Le titre de '''cœur de flammes''' n'est attribué qu'aux véritables combattants des flammes, ceux qui ont développé leur force jusqu'à l'extrême limite. En tant que '''cœur de flammes''', tu peux créer des flammes à l'infini et les faire exploser afin de vaincre tes adversaires.<br />
<br><br />
<br />
=== Histoire ===<br />
Elesis continued to search for the whereabouts of Scar and the demons, all while becoming stronger by following Adel's guidance and growing continuously.<br />
<br />
"''My ancestral power... It became difficult to control even with the gloves that Echo gave me...!''"<br />
<br />
She then meets Feita's Alchemist and Secretary Allegro during her adventures. <br />
<br />
"''I feel an enormous amount of fire energy from your heart...!''" said Allegro when he saw Elesis struggling to control her power and told her a legend.<br />
<br />
"''Long ago in the past... There was a legend about a warrior who could control the element of fire freely at will, the warrior possessed a body made of flames, and people called the warrior "Cœur Flamboyant". I thought it was just a simple legend... But I'm surprised to see it with my own eyes! Please, let me assist you in controlling your power.''"<br />
<br />
With the help of secretary Allegro who was knowledgeable in ancient history, Elesis became able to control her power freely without the need of a control unit. Elesis continues her adventures, her flames burn more freely than ever before.<br />
<br><br />
<br />
=== 2ème quête de spécialisation ===<br />
----<br />
[[File:BHjc.png|thumb|La classe du '''cœur de flammes''' peut aussi être obtenue en utilisant l'objet '''chaleur du cœur de flammes''' disponible a l'Elromarché.]]<br />
Au niv. 35, un chevalier pyromane peut devenir un cœur de flammes.<br />
<br />
=== Cœur de flammes ===<br />
#Parler avec [[NPCs/fr#Altera|Aron]] à [[Altera/fr|Altera]].<br />
#Collecter 5 objets sur les monstres nasods dans les donjons d'[[Altera/fr|Altera]].<br />
#Battre:<br />
#*9 fois le '''chevalier corbeau''' (boss) à l'[[4-5/fr|usine nasod]], n'importe quelle difficulté. <br />
#*5 fois le '''roi nasod''' (boss) au [[4-6/fr|noyau d'Altera]], n'importe quelle difficulté. <br />
#Parler à Alvar à [[Feita/fr|Parte]].<br />
#Collecter des objets dans les donjons de [[Feita/fr|Parte]].<br />
##10 objets sur les archimages vargos.<br />
##10 objets sur les golems.<br />
##10 objets sur les soldats vargos (n'inclue pas les archimages vargos).<br />
##*L'[[X-1/fr|entrée du temple]] ou le [[X-2/fr|couloir en spirale]] sont recommandés pour les golems et soldats vargos. Pour les archimages vargos, la [[X-3/fr|crypte]] est recommandée.<br />
<br><br />
<br />
== Arbre de compétence ==<br />
{{:Skill Tree: Blazing HeartFR}}<br />
<br><br />
<br />
== Combos additionnels ==<br />
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"<br />
|-<br />
! width="25%" |Image <br />
! width="50%" |Description<br />
! width="25%" |Dégâts<br>NOTE: les dégâts des flammes sont calculés sans [[Body of Fire/fr|feu inextinguible]] du chevalier pyromane.<br />
|-<br />
| [[File:BHcombo1_fr.jpg]] <br />
| '''Flammes dansantes''' <br />
Elesis does a circular swing, followed by a barrage of flame strikes before striking them away. During the 2nd flame strike, Elesis will release a small flame wave which can continuously damage the target.<br />
| <br />
{{CX}} 160% de dégâts phy. <br><br />
{{CZ}} 220% de dégâts mag. <br><br />
{{CZ}} 80% de dégâts mag. x3 <br><br />
{{CZ}} 250% de dégâts mag. <br><br />
|-<br />
| [[File:BHcombo2nd_fr.jpg]] <br />
| '''Rafale de flammes'''<br />
Instead of doing the normal uppercut, Elesis is able to shoot out flames while running. She is able to shoot up to 3 shots and still continue running. The fire shots explode on impact. While in between shots, pressing {{CZ}} will make Elesis perform a overhead jump and burn anything in a arc shape and continue running.<br />
|<br />
{{CDR}} <br><br />
{{CX}} 100% de dégâts mag. + 110% de dégâts mag. (4 PM)<br><br />
{{CX}} 100% de dégâts mag. + 110% de dégâts mag. (4 PM)<br><br />
{{CX}} 100% de dégâts mag. + 110% de dégâts mag. (4 PM)<br><br />
{{CZ}} 80% de dégâts mag. x3 <br><br />
|}<br />
<br><br />
<br />
== Compétences ==<br />
{| width="100%" style="background: transparent; border: transparent"<br />
|-<br />
| valign="top" | <br />
=== Hyper compétence ===<br />
{| style="background-color: black" class="FCK__ShowTableBorders" border="0" cellspacing="1" cellpadding="1"<br />
|- style="background-color: rgb(255,255,255)"<br />
| width="40" | [[Image:Bhha.png]] <br />
| width="150" align="center" | [[Ancient Fire/fr|Feu ancestral]] [[image:lock.gif|lock.gif]]<br />
|}<br />
<br />
| valign="top" |<br />
<br />
=== Spéciales actives ===<br />
{| style="background-color: black" class="FCK__ShowTableBorders" border="0" cellspacing="1" cellpadding="1"<br />
|- style="background-color: rgb(255,255,255)"<br />
| width="40" | [[Image:ELE9.png]]<br />
| width="150" align="center" | [[Scaldic Sword/fr|Épée incandescente]]<br />
|- style="background-color: rgb(255,255,255)"<br />
| width="40" | [[Image:ELE10.png]]<br />
| width="150" align="center" | [[Wall of Prominence/fr|Mur de feu]] [[image:lock.gif|lock.gif]]<br />
|- style="background-color: rgb(255,255,255)"<br />
| width="40" | [[Image:ELE13.png]]<br />
| width="150" align="center" | [[Blaze Wing/fr|Ailes de feu]]<br />
|- style="background-color: rgb(255,255,255)"<br />
| width="40" | [[Image:ELE14.png]]<br />
| width="150" align="center" | [[Blazing Dance/fr|Danse des flammes]]<br />
|}<br />
<br />
<br><br />
<br />
| valign="top" |<br />
<br />
=== Actives ===<br />
{| style="background-color: black" class="FCK__ShowTableBorders" border="0" cellspacing="1" cellpadding="1"<br />
|- style="background-color: rgb(255,255,255)"<br />
| width="40" | [[Image:ELE4.png]]<br />
| width="150" align="center" | [[Sword of Red Lotus/fr|Épée du lotus rouge]]<br />
|- style="background-color: rgb(255,255,255)"<br />
| width="40" | [[Image:ELE5.png]] <br />
| width="150" align="center" | [[Fireworks/fr|Feu d'artifice]]<br />
|- style="background-color: rgb(255,255,255)"<br />
| width="40" | [[Image:ELE6.png]]<br />
| width="150" align="center" | [[Scarlet Rose/fr|Rose des flammes]]<br />
|}<br />
<br />
| valign="top" |<br />
<br />
=== Passives ===<br />
{| style="background-color: black" class="FCK__ShowTableBorders" border="0" cellspacing="1" cellpadding="1"<br />
|- style="background-color: rgb(255,255,255)"<br />
| width="40" | [[Image:Intermediate Magic Training.PNG]] <br />
| width="150" align="center" | [[Intermediate Magic Training/fr|Entraînement magique avancé]]<br />
|- style="background-color: rgb(255,255,255)"<br />
| width="40" | [[Image:ELE18.png]]<br />
| width="150" align="center" | [[Fire Blossoms/fr|Fleurs ardentes]]<br />
|- style="background-color: rgb(255,255,255)"<br />
| width="40" | [[Image:ELE20.png]]<br />
| width="150" align="center" | [[Stigma of Fire/fr|Stigmates de feu]]<br />
|- style="background-color: rgb(255,255,255)"<br />
| width="40" | [[Image:ELE19.png]] <br />
| width="150" align="center" | [[Inextinguishable Fire/fr|Feu inextinguible]] [[image:lock.gif|lock.gif]]<br />
|}<br />
|}<br />
<br><br />
<br />
== Vidéos ==<br />
*[http://www.youtube.com/watch?v=4UHnmRvduhQ '''Bande annonce publiée ensemble avec le grand-maître'''.]<br />
*[http://www.youtube.com/watch?v=0lbFNWP5fck '''Zone contaminée par 'Je Hae Gwon''''.]<br />
*[https://www.youtube.com/watch?v=JqtUJD_Kt5o '''En JcJ par 'Youring''''.]<br />
<br><br />
<br />
== Galerie ==<br />
<br><gallery widths=150px heights=150px><br />
File:BlazingHeartPortraitF3.png|Portrait du '''cœur de flammes'''.<br />
File:BHSkillcutin.png|"Skill cut-in" du '''cœur de flammes'''.<br>Cliquez [http://elwiki.net/wiki/images/BHskillcutinmaking.gif'''ici'''] pour voir le développement.<br />
File:BlazingHeartSkillCutin.png|Son "Skill Cut-in".<br />
File:BHPoses.png|Sa pose et son avatar promotionnel.<br />
File:BHConcept.png|Concept art du '''cœur de flammes'''.<br />
File:BHProcess.png|Étapes pendant le développement du '''cœur de flammes'''.<br />
File:BHposes.jpg| Différentes poses durant le développement.<br />
File:BHAnimation.gif|Sa pose a un geste dans lequel elle fait apparaître soudainement une étincelle dans sa main gauche.<br />
File:Bhgmteaser.png|Annonce du '''cœur de flammes''' et du '''grand-maître'''. <br />
File:ele2ndposter.png|Un poster pour la promotion des 2ème spécialisations d'Elesis en Corée le 8 octobre 2013.<br />
</gallery><br />
<br><br />
<br />
== Anecdotes ==<br />
*Comme le [[Rune Slayer/fr|chevalier runique]], le '''cœur de flammes''' porte également des habits décontractés et robustes plutôt que d'être vêtue d'habits de chevalier.<br />
**Il semblerait que le '''cœur de flammes''' et le [[Rune Slayer/fr|chevalier runique]] partagent le même bracelet et le même design de veste.<br />
*Normalement non visible mais le gant qui a le bracelet a un emblème de symbole magique dessus.<br />
*Sur son portrait, les flammes sur sa main son dessinées différemment de celles montrées sur son poster.<br />
<br><br />
<br />
{{Personnages}}</div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Saber_Knight/fr&diff=146013Saber Knight/fr2014-08-08T12:43:18Z<p>Imatake: ENFIN</p>
<hr />
<div>{{Languages|Saber Knight}}<br />
{{DISPLAYTITLE:Maître Escrimeur}}<br />
{{Infobox_personnages |name=Elesis |color=#840e1a |image=[[File:ElesisSaberKnightPotrait.png|400px]]|classe=<p style="font-size: 18px; text-shadow: 2px 2px 3px #080000">Maître Escrimeur</p> |class=Maître Escrimeur |weapon=Claymore, Techniques de feu basiques|tree=[[Elesis/fr|Elesis]] > [[Saber Knight/fr|Maître Escrimeur]] > [[Grand Master/fr|Grand-Maître]]|AN=[[File:Korean_Flag.png|20px]] 세이버 나이트<br>[[File:Japanese_Flag.png|20px]]セイバーナイト<br />
|RD=[[File:Korean Flag.png|20px]] 18 Juillet 2013<br>[[File:Japanese_Flag.png|20px]] 18 Décembre 2013 <br />
|stat=<br />
{{CharStats_FR<br />
| Title= Maître Escrimeur<br />
| Color=#840e1a<br />
| HP=5<br />
| MATK=2<br />
| MDEF=2<br />
| PDEF=4<br />
| PATK=5<br />
| Vitesse=2<br />
| Portée=1<br />
| Difficulté=2<br />
}}<br />
}}<br />
<center>{{quotation|J'espère que tu es prêt.}}</center><br />
= Maître-escrimeur =<br />
=== Spécialité ===<br />
----<br />
Un '''Maître escrimeur''' possède une grande variété de compétences à l'épée, mais elle conserve encore une partie de ses techniques de feu. Ses attaques de mêlée sont assez fortes pour étourdir ou briser la défense de ses ennemis, tandis que ses attaques magiques ont une bonne portée pour la garder à l’abri du danger. Utilisant plusieurs techniques à la fois, un "Maître escrimeur" est capable de tuer un bon nombre d'ennemis aisément et rapidement. <br />
----<br />
<br><br />
<br />
=== 1ère Quête de spécialisation ===<br />
[[File:PyroJob.png|thumb|Le Maître Escrimeur peut aussi être obtenue en utilisant l'objet '''Détermination du maître escrimeur''' à l'Elromarché.]]<br />
[[Elesis/fr|Elesis]] doit être niveau 15 pour commencer sa ''1ère Quête de spécialisation'', et d'avoir aussi complété '''la voie du chevalier errant'''.<br> <br />
<br />
# Parler à [http://elwiki.net/w/Elder/fr#Hoffman'''Hoffman] à [[Elder/fr|Elder]].<br />
# Collecter un sceau d'aristocrate sur '''Tokar''' (Boss) à la [[2-4/fr|Tour de Guet]] en '''Expert''' (☆☆☆)<br />
# Compléter le [[2-5/fr|Château Robo]] en '''Expert''' (☆☆☆), 2 fois.<br />
# Collecter un Noyau du réacteur sur le '''Robo N8''' (Boss) au [[2-5/fr|Château Robo]] en '''Expert''' (☆☆☆).<br />
----<br />
Au niveau 35, le '''Maître escrimeur''' peut devenir une [[Grand Master/fr|"Grande-Chevalière"]].<br />
----<br />
<br><br />
<br />
== Arbre de Compétences ==<br />
{{tabs<br />
|name=Skill Tree<br />
|tab1=FR<br />
|contents1={{:Skill Tree: Saber Knight (FR)}}<br />
|tab2=KR<br />
|contents2={{:Skill Tree: Saber Knight (KR)}}<br />
|tab3=KR Trad.<br />
|contents3={{:Skill Tree: Saber Knight KR}}<br />
}}<br />
<br><br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
== Combos ==<br />
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"<br />
|-<br />
! width="30%" |Image <br />
! width="50%" |Description<br />
! width="20%" |Dommages<br />
|-<br />
| [[File:SKcombo1FR.jpg]] <br />
| '''Perçage Sprinté''' <br />
Elesis donne 2 coups en tournant et perce a travers les ennemis. <br />
| <br />
{{CDR}}<br><br />
{{CW}} 120% Dommages Phy. <br><br />
{{CW}} 168% Dommages Phy. <br><br />
{{CW}} 105% Dommages Phy.<br />
|-<br />
| [[File:SKcombo2FR.jpg]] <br />
| '''Uppercut Sprinté''' <br />
Elesis donne 2 coups en tournant et exécute un grand uppercut, envoyant les ennemis plus loin sans les mettre K.O.<br />
*''Différemment du combos WWX du [[Sword Knight/fr|Chevalier de L’Épée]], le 3ème coup empêche les ennemis d'attaquer directement au lieu de les envoyer en l'air.''<br />
| <br />
{{CDR}}<br><br />
{{CW}} 120% Dommages Phy. <br><br />
{{CW}} 168% Dommages Phy. <br><br />
{{CX}} 105% Dommages Phy.<br />
|-<br />
| [[File:SKcombo3FR.jpg]] <br />
| '''Attaque en Chute''' <br />
Après avoir sprinté et sauté en l'air, Elesis frappe son épée sur le sol et exécute un autre coup à 90°, envoyant les ennemis plus loin.<br />
| <br />
{{CDR}}{{CU}} <br><br />
{{CX}} 200% Dommages Phy. <br><br />
{{CX}} 252% Dommages Phy. <br><br />
{{CX}} 252% Dommages Phy.<br />
|}<br />
<br><br />
<br />
== Compétences ==<br />
{{tabs<br />
|name=Skills<br />
|tab1=FR<br />
|contents1={{:Saber Knight/Skills-FR}}<br />
|tab2=KR<br />
|contents2={{:Saber Knight/Skills-KKR}}<br />
|tab3=KR Trad.<br />
|contents3={{:Saber Knight/Skills-KR}}<br />
}}<br />
<br><br />
<br />
== Galerie ==<br />
<br><gallery widths=150px heights=150px><br />
File:ElesisSaberKnightPotrait.png|Le portrait de la '''"Chevalière de l’Épée"'''.<br />
File:SabPoses.png|Sa pose et son avatar promotionnel.<br />
File:SaberConcept.png|Concept art de la '''"Chevalière de l’Épée"'''.<br />
File:SabKnightShadow.png|Une silhouette sombre de la '''"Chevalière de l’Épée"''' révélée aux Coréens lors de son pré-événement.<br />
</Gallery><br />
<br><br />
<br />
== Anecdotes ==<br />
*La structure des chaussures de la [[Saber Knight/fr|"Chevalière de l’Épée"]] ressemblent à celles de la [[Trapping Ranger/fr|Guerrière d'Erendil]].<br />
*Les habits qu'elle porte arborent le blason de [[Velder/fr|Belder]].<br />
*La plus part des combos et compétences [[Saber Knight/fr|"Chevalière de l’Épée"]] sont similaires a ceux du [[Sword Knight/fr|"Chevalier de l’Épée"]] mais ont d'autres styles.<br />
*La [[Saber Knight/fr|"Chevalière de l’Épée"]] à une forte ressemblance à [http://typemoon.wikia.com/wiki/Playable_Saber_%28Fate/Extra%29'''"Saber" de "Fate/Extra" (EN)'''].<br />
**Sa compétence, [[Sword of Victory/fr|Épée de la Victoire]] peut être une référence à ''l'Excalibur de "Saber"'', l'épée de la victoire promise.<br />
<br><br />
<br />
{{Personnages}}</div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Pyro_Knight/fr&diff=146012Pyro Knight/fr2014-08-08T12:43:16Z<p>Imatake: Blblblbllblblb</p>
<hr />
<div>{{Languages|Pyro Knight}}<br />
{{DISPLAYTITLE:Chevalier Pyromane}}<br />
{{Infobox_personnages |name=Elesis |color=#840e1a |image=[[File:PKRender.png|500px]] |classe=<p style="font-size: 18px; text-shadow: 2px 2px 3px #080000">Chevalier Pyromane</p> |weapon=Claymore, flammes|tree=[[Elesis/fr|Elesis]] > [[Pyro Knight/fr|Chevalier Pyromane]] > [[Blazing Heart/fr|Cœur de Flammes]] |AN=[[File:Korean_Flag.png|20px]] 파이로 나이트<br>[[File:Japanese_Flag.png|20px]] パイロナイト<br>[[File:Polish Flag.png]] Rycerz Piroman<br>[[File:Chinese_Flag.png|20px]] 烈焰骑士<br />
|RD=[[File:Korean Flag.png|20px]] 18 juillet 2013 <br>[[File:Japanese_Flag.png|20px]] 18 décembre 2013<br>[[File:Flag-tw.png|20px]] 6 février 2014<br>[[File:Chinese_Flag.png|20px]] 2 avril 2014<br>[[File:Flag-us.png|20px]] 2 avril 2014<br>[[File:Europeanunion.png|20px]] 2 avril 2014<br />
|stat=<br />
{{CharStats_FR<br />
| Title=Chevalier Pyromane<br />
| Color=#840e1a<br />
| HP=3<br />
| MATK=4<br />
| MDEF=3<br />
| PDEF=3<br />
| PATK=4<br />
| Vitesse=2<br />
| Portée=2<br />
| Difficulté=2<br />
}}<br />
}}<br />
<center>{{quotation|Un petit feu n'a jamais fait de mal à personne.}}</center><br />
= Chevalier Pyromane =<br />
=== Spécialité ===<br />
<br />
Un '''Chevalier Pyromane''' utilise plus la magie des flammes que son épée. A l'opposé du [[Magic Knight/fr|Chevalier-Mage]] qui utilise des boules de feu, un Chevalier Pyromane utilise des flammes, sauvages, sans forme précises. Elle est aussi capable d'invoquer des épées enflammées du sol. N'importe quelle personne qui est assez folle pour attaquer un '''Chevalier Pyromane''' peut espérer être brûlé.<br />
<br><br />
<br />
<br><br />
<br />
= 1ère quête de spécialisation =<br />
[[File:PyroJob.png|thumb|Le Chevalier Pyromane peut aussi être obtenue en utilisant l'objet '''Détermination du chevalier pyromane''' à l'Elromarché.]]<br />
[[Elesis/fr|Elesis]] doit être niveau 15 pour commencer sa ''1ère quête de spécialisation'', et d'avoir aussi complété '''la voie du chevalier errant'''.<br><br />
<br />
=== Chevalier Pyromane ===<br />
<br />
# Nettoyez la [[2-1/fr|Forêt obscure]] en expert (☆☆☆), 2 fois.<br />
# Parlez à [[NPCs/fr#Elder|Ekko]] à [[Elder/fr|Elder]].<br />
# Complétez [[2-3]] en difficile (☆☆) ou plus, 2 fois.<br />
# Complétez le [[2-5/fr|Château robot]] en expert (☆☆☆), 3 fois.<br><br />
<br />
== Arbre de compétence ==<br />
{{:Skill Tree: Pyro Knight (FR)}}<br />
<br><br />
<br />
== Combos additionnels ==<br />
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"<br />
|-<br />
! width="30%" |Image <br />
! width="50%" |Description<br />
! width="20%" |Dégâts<br>NOTE: les dégâts des flammes sont calculés sans [[Body of Fire/fr|Feu inextinguible]].<br />
|-<br />
| [[File:PKcombo1.png]] <br />
| '''Paume enflammée''' <br />
Elesis donne 2 coups en tournant et pousse les ennemis en enflammant sa paume. <br />
*''Différent du combo →→WWW du [[Magic Knight/fr|Chevalier-Mage]], le troisième coup ne met pas K.O.''<br />
| <br />
{{CDR}}<br><br />
{{CW}} 120% de dégâts phy. <br><br />
{{CW}} 168% de dégâts phy. <br><br />
{{CW}} 90% de dégâts mag. x3 <br><br />
(6 PM)<br />
|-<br />
| [[File:PKcombo2.png]] <br />
| '''Éclair de feu''' <br />
Elesis donne 1 coup en tournant et glisse derrière l'ennemi tout en le brûlant.<br />
*''Différent du combo →→WWX du [[Magic Knight/fr|Chevalier-Mage]], le feu a une portée plus petite et n'est pas un projectile.''<br />
* Ce combo remet a 0 le LA.<br />
| <br />
{{CDR}}<br><br />
{{CW}} 120% de dégâts phy. <br><br />
{{CX}} 90% de dégâts mag. x3 <br><br />
(6 PM)<br />
|-<br />
| [[File:PKcombo3.png]] <br />
| '''Triple boule de feu''' <br />
1 coup aérien qui ne met pas K.O. suivi de 3 boules de feu. Chaque boule peut traverser 1 ennemi et dès qu'elle en touche un, la boule explose et fait des dégâts aux ennemis proches.<br />
*''Les boules traversent plus lentement que les boules de feu d'[[Aisha/fr|Aisha]]''.<br />
*Après la sortie du [[Blazing Heart/fr|Cœur de Flammes]] sur la version coréenne, le feu est plus en forme de sphère que sur l'image ci-contre.<br />
| <br />
{{CDR}}{{CU}} <br><br />
{{CX}} 200% de dégâts phy. <br><br />
{{CW}} 100% de dégâts mag. + 110% de dégâts mag. x3 <br><br />
(4 PM x3)<br />
|}<br />
<br><br />
<br />
== Compétences ==<br />
{{:Pyro Knight/Skills-FR}}<br />
<br><br />
<br />
== Galerie ==<br />
<br><gallery widths=150px heights=150px><br />
File:PKRender.png|Le portrait du '''Chevalier Pyromane'''.<br />
File:PyroPoses.png|Sa pose et son avatar promotionnel.<br />
File:PyroKnightShadow.png|La silhouette sombre du '''Chevalier Pyromane''' révélée aux coréens lors de son pré-événement.<br />
File:PyroRune.png|Cette Rune peut être observée sur le dos de la main du '''Chevalier Pyromane'''.<br />
File:PyrokinghtConcept.jpg|Concept art du '''Chevalier Pyromane'''.<br />
</Gallery><br />
<br><br />
<br />
==Vidéos==<br />
*[https://www.youtube.com/watch?v=PA39xGjW3ko ''' En donjon par Youring''']<br />
*[https://www.youtube.com/watch?v=BJcH1R2vsdA ''' En JcJ par Youring''']<br />
<br><br />
== Anecdotes ==<br />
*Lors des spécialisations en '''Chevalier Pyromane'''/[[Blazing Heart/fr|Cœur de Flammes]], la claymore d'[[Elesis/fr|Elesis]] prend plus une forme d'épée.<br />
*Le '''Chevalier Pyromane''' est l'une des 4 classes qui utilisent des runes. Les autres classes qui en utilisent sont le [[Rune Slayer/fr|Chevalier Runique]], le [[Sheath Knight/fr|Chevalier de Cornwell]] et l'[[Infinity Sword/fr|Invocateur d’Épées]].<br />
*C'est rarement visible mais, la jupe du '''Chevalier Pyromane''' arbore le symbole de [[Velder/fr|Belder]]. <br />
*Le '''Chevalier Pyromane''' utilise une rune de feu totalement différente comparée au [[Magic Knight/fr|Chevalier-Mage]]/[[Rune Slayer|Chevalier Runique]], ce qui explique que ses flammes diffèrent complètement de celles d'[[Elsword/fr|Elsword]].<br />
**Différemment des boules de feu normales d'[[Aisha/fr|Aisha]] et du [[Magic Knight/fr|Chevalier-Mage]], Les flammes d'Elesis sont plus lentes et ont moins de portée, mais font plus de DPS.<br />
*Étrangement sur le concept art du '''Chevalier Pyromane''', on peut observer qu'elle porte une boucle d'oreille sur l'oreille droite. La boucle d'oreille est présente sur son modèle en jeu mais pas sur son portrait.<br />
<br><br />
<br />
{{Personnages}}</div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Elesis/fr&diff=146011Elesis/fr2014-08-08T12:43:09Z<p>Imatake: J'AI</p>
<hr />
<div>{{Languages|Elesis}}<br />
{{DISPLAYTITLE:Elesis}}<br />
{{Infobox_personnages|name=Elesis |color=#840e1a |image=[[File:ElesisBaseRender.png|450px]] |classe=<p style="font-size: 18px; text-shadow: 2px 2px 3px #080000">Chevalier errant</p> |class=Chevalier errant |age=16 ans (Base) > 18 ans (1ère Spé.) > 19 ans (2ème Spé.) |weapon=Claymore, Techniques de feu basiques |tree=[[Elesis/fr|Elesis]] > [[Saber Knight/fr|Maître-Escrimeur]] > [[Grand Master/fr|Grand-Maître]]<br>[[Elesis/fr|Elesis]] > [[Pyro Knight/fr|Chevalier Pyromane]] > [[Blazing Heart/fr|Cœur de Flammes]]<br>[[Elesis/fr|Elesis]] > [[Elesis/fr|??]] > [[Elesis/fr|??]] |VA=[[File:Korean_Flag.png|20px]] 윤여진 Yoon Yuh Jin <br/>[[File:Japanese_Flag.png|20px]] 井上 麻里奈 Inoue Marina<br />
|RD=[[File:Korean Flag.png|20px]] 18 Juillet 2013<br>[[File:Japanese_Flag.png|20px]] 11 Décembre 2013 <br>[[File:Chinese_Flag.png|20px]] 19 Mars 2014<br>[[File:American_Flag.png|20px]] 26 Mars 2014<br>[[File:Europeanunion.png|20px]] 27 Mars 2014<br />
|stat=<br />
{{CharStats_FR<br />
| Title=Elesis<br />
| Color=#840e1a<br />
| HP=3<br />
| MATK=1<br />
| MDEF=1<br />
| PDEF=2<br />
| PATK=3<br />
| Vitesse=2<br />
| Portée=1<br />
| Difficulté=2<br />
}}<br />
}}<br />
<center>{{quotation|Mmhh... Essayons !}}</center><br />
== Elesis ==<br />
=== Spécialité ===<br />
Elesis est forte comme elle réfléchie, utilisant agilement sa Claymore contre ses ennemis. Malgré le poids de son arme, Elesis est agile. Elle est capable d'éviter des attaques in extremis comparé a son jeune frère [[Elsword/fr|Elsword]], qui utilise un style plus défensif. En plus de ses attaques à l'épée, Elesis est capable d’emmagasiner l'énergie du feu, améliorant son efficacité au combat.<br />
<br><br />
<br />
=== Aptitude spéciale ===<br />
Article Principal: [[Way of the Sword(Elesis)/fr|Chevalerie]]<br><br />
Elesis possède la jauge de '''La Voie de l'épée''', similaire a celle de son jeune frère [[Elsword/fr|Elsword]]. Selon les attaques utilisées pour remplir la jauge, une aura correspondante sera activée une fois la jauge pleine. L'activation lui donnera une de ses 2 auras: l''''Aura de Destruction''' ou l''''Aura de la Tempête'''.<br />
<br><br />
<br />
=== Histoire ===<br />
Têtue et prompte a agir immédiatement, Elesis ferait n'importe quoi pour [[Elsword/fr|Elsword]], son jeune frère. Elesis son maniement de l'épée lui a été transmit par son ''père'', un grand chevalier du royaume de [[Velder/fr|Belder]]. Elle a très vite appris les techniques de son père et les a fait siennes. Insatisfaite de son entrainement à [[Ruben/fr|Ruben]], Elesis partie pour devenir une brillante chevalière tout en voyageant a travers le monde d'Elios. 3 ans plus tard, Elesis retourne a Ruben, ayant acquis le titre de "''Chevalière Rousse''", et observe les progrès d'Elsword.<br><br />
Cependant, la réunion fut de courte durée puisqu'ils furent attaqués par une horde de démons dirigés par ''Scar'', un Capitaine de l'Armée Démoniaque. Une bataille s'en suit, résultant a la défaite de l'horde démoniaque. Puis, Elesis, avec l'aide d'Elsword, fit s'enfuir Scar.<br><br />
Les intentions des démons furent claires pour Elesis, l'obligeant encore de quitter Ruben. Avec l'intention de devenir une chevalière du royaume de [[Velder/fr|Belder]], Elesis ferait n'importe quoi en son pouvoir pour proteger son jeune frère et Elios de l'invasion des Démons.<br />
<br><br />
<br />
== 1ère quête de spécialisation ==<br />
[[File:Elesis Class Change FR.png|thumb|350px|Les deux spécialisations d'Elesis.]]<br />
'''Elesis''' doit être niveau 15 pour commencer sa '''1ère quête de spécialisation'''.<br />
=== La voie du chevalier errant ===<br />
<br />
# Parler à [http://elwiki.net/w/Elder/fr#Town_NPCs'''Hofmann'''] à [[Elder/fr|Elder]].<br />
# Completer la [[2-1/fr|Forêt obscure]] en difficulté ''"Normal"'' (☆), '''2''' fois.<br />
# Completer la [[2-2/fr|Grotte de Benders]] en difficulté ''"Difficile"'' (☆☆), '''2''' fois.<br />
# Completer les [[2-3/fr|Égouts]] en difficulté ''"Difficile"'' (☆☆+) ou supérieur, '''3''' fois.<br />
<br />
Après avoir accompli les quêtes de '''"chevalier errant''', Elesis peut choisir de devenir soit un [[Saber Knight/fr|Maître-Escrimeur]] ou un [[Pyro Knight/fr|Chevalier Pyromane]].<br />
<br />
<br><br />
<br />
== Arbre de compétence ==<br />
{{:Skill Tree: Elesis (FR)}}<br />
<br><br />
<br />
== Combos ==<br />
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"<br />
|-<br />
! width="20%" |Combos<br />
! width="50%" |Description <br />
! width="30%" |Dommages<br />
|-<br />
| '''{{CW}}{{CW}}{{CW}}{{CW}}''' <br />
| Combo basique de 4 coups avec son épée.<br />
|<br />
{{CW}} Dommages Physiques 100% <br><br />
{{CW}} Dommages Physiques 126% <br><br />
{{CW}} Dommages Physiques 126% <br><br />
{{CW}} Dommages Physiques 147%<br />
|-<br />
| '''{{CW}}{{CW}}{{CW}}{{CX}}''' <br />
| Combo basique de 3 coups avec son épée, suivit d'une puissante frappe assomant et projettant sur le sol les ennemis sur une courte distance.<br />
|<br />
{{CW}} Dommages Physiques 100% <br><br />
{{CW}} Dommages Physiques 126% <br><br />
{{CW}} Dommages Physiques 126% <br><br />
{{CX}} Dommages Physiques 147%<br />
|-<br />
| '''{{CX}}{{CX}}{{CX}}''' <br />
| Combo basique de 3 puissants coups avec son épée.<br />
|<br />
{{CX}} Dommages Physiques 160% <br><br />
{{CX}} Dommages Physiques 220% <br><br />
{{CX}} Dommages Physiques 100% + 147%<br />
|-<br />
| '''{{CX}}{{CX}}{{CW}}''' <br />
| Combo basique de 2 grands coups avec son épée, suivit d'un uppercut qui envoie les ennemis en l'air.<br />
|<br />
{{CX}} Dommages Physiques 160% <br><br />
{{CX}} Dommages Physiques 220% <br><br />
{{CW}} Dommages Physiques 100% + 147%<br />
|-<br />
| '''{{CU}}{{CW}}''' <br />
| Simple coup en l'air.<br />
|<br />
{{CU}}{{CW}} Dommages Physiques 100%<br />
|-<br />
| '''{{CU}}{{CX}}''' <br />
| Simple coup aérien, mettant K.O les ennemis.<br />
|<br />
{{CU}}{{CX}} Dommages Physiques 180%<br />
|-<br />
| '''{{CDR}}{{CW}}{{CW}}''' <br />
| 2 coups après avoir sprinté.<br />
|<br />
{{CDR}}{{CW}} Dommages Physiques ???% <br><br />
{{CW}} Dommages Physiques ???%<br />
|-<br />
| '''{{CDR}}{{CX}}''' <br />
| Grand uppercut après avoir sprinté, envoyant les ennemis en l'air.<br />
|<br />
{{CDR}}{{CX}} Dommages Physiques 100%<br />
|-<br />
| '''{{CDR}}{{CU}}{{CW}}{{CW}}{{CW}}''' <br />
| 3 coups d'épée après avoir sprinté en l'air.<br />
|<br />
{{CDR}}{{CU}}{{CW}} Dommages Physiques 100% <br><br />
{{CW}} Dommages Physiques 126% <br><br />
{{CW}} Dommages Physiques 168%<br />
|-<br />
| '''{{CDR}}{{CU}}{{CX}}{{CX}}''' <br />
| 1 coup aérien qui ne met pas K.O, suivi d'un autre grand coup qui met K.O les ennemis.<br />
|<br />
{{CDR}}{{CU}}{{CX}} Dommages Physiques ???% <br><br />
{{CX}} Dommages Physiques ???%<br />
|}<br />
<br />
<br><br />
<br />
== Compétences ==<br />
{{:Elesis/Skills-FR}}<br />
<br><br />
<br />
== Vidéo ==<br />
*[http://www.youtube.com/watch?v=0Mg0KGbcVcA'''''Bande-annonce.''''']<br />
<br><br />
<br />
== Thèmes ==<br />
<center>{{#ev:youtube|H3WsTepjnEE}} {{#ev:youtube|FJ7xRoflo4I}}</center><br />
<br><br />
<br />
== Galerie ==<br />
<br><gallery widths=150px heights=150px><br />
File:ElesisBaseRender.png|Portrait d''''Elesis'''.<br />
File:HQ_CutIn_Elesis.png|Le "Skill Cut in" d''''Elesis'''.<br />
File:ElesisModel.png|Sa pose et son avatar promotionnel, ainsi que sa pose de combat.<br />
File:MElesis.png|Le "Skill Cut in" d''''Elesis''' utilisé pour célébrer le 1er Avril. <br />
File:MEllyModel.png|L'avatar Elesis pour célébrer le 1er Avril.<br />
File:EleOutline.jpg|Le tracé des attaques d''''Elesis'''.<br />
File:ShadowEisBase.png|La silhouette d''''Elesis''' révélée aux Coréens le 27 Juin.<br />
File:ElesisPoster.jpg|Un poster pour '''Elesis''' révélé aux Coréens le 1er Juillet.<br />
File:EarlyElesis.jpg|Premier concept art d''''Elesis''' basé sur le design d'[[Elsword/fr|Elsword]]. Puis ils ont décidé de faire un nouveau personnage tous ensemble.<br />
File:ElesisConcept.jpg|Concept art initial d''''Elesis''' utilisant une épée plus longue et plus fine.<br />
File:ElesisandSword.jpg|Concept art de l''''épée''' d'Elesis.<br />
File:EllyModelR.png|Refonte des modèles lors de la mise-à-jour du 12/04/2013 sur la version KR.<br />
</Gallery><br />
<br />
<br><br />
<br />
== Anecdotes ==<br />
*'''Elesis''' fait un [http://fr.wikipedia.org/wiki/Cam%C3%A9o cameo] [http://elwiki.net/babel/comic/ElType_Season_2_-_English/Vol_4_(English_scanlation_by_2nafish)/14 à la fin du 4ème volume (EN)] d'Eltype Saison 2 pour annoncer son arrivée.<br />
*'''Elesis''' ne fait pas vraiment partie du "Groupe de recherche de l'Eldrit". Rather, she appears to help them in [[Velder]] as she is a Velder knight.<br />
**Being a Velder Knight, her base and 1st jobs outfits depicts the crest of Velder.<br />
*Comme [[Ara/fr|Ara]],le tracé des attaques d''''Elesis''' est différent. Il est orange alors que celui des autres personnages (excepté Ara) est bleu.<br />
*Elesis est inspiré d'"'''Elesis Sieghart'''" de '''Grand Chase''', partageant le même prénom, personnalité, thème de couleur rouge, apparence et poses de jeu, de même pour [[Elsword/fr|Elsword]] ayant une histoire similaire à celle d''''Elesis Sieghart'''. Ce qui fait penser qu'elles sont en réalité le même personnage.<br />
*'''Elesis''' est le second personnage féminin a utilisé une épée personnellement, le premier étant '''Rena''', en tant que [[Trapping Ranger/fr|Guerrière d'Erendil]] / [[Night Watcher/fr|Ombre Sylvestre]].<br />
*Avant son arrivée, le nom original d''''Elesis''' était ''Elsa'' comme énoncé dans l'histoire d'Elsword. Cependant, il a quand même été changé pour Elesis.<br />
*Un préjugé courant parmis les joueurs est que les mouvements de combat d'Elesis sont une copie exacte, voir un clonage de ceux d'Elsword à cause en partie de leur fraternité. Ce qui est faux, car chacun des deux possèdent leur propre style de combat et des combos différents. Cependant, il est vrai qu'ils possèdent quelques touches de combos et des compétences proches.<br />
**Même si les deux personnages utilisent tout deux de lourdes épées à deux mains, [[Elsword/fr|Elsword]] peut facilement manier son épée a une main dans ses combos, alors qu'Elesis a besoin de ses deux mains pour manipuler sa claymore durant ses enchaînements, faisant d'elle l'une des plus lente de tous les porteur d'épées du jeu. <br />
**Their base job playstyles are also different; [[Elsword]] uses more of his brute strength and a defensive playstyle when handling a sword while Elesis incorporates more fire techniques and mobility into her swordplay.<br />
*Elesis collects girlish accessories as a hobby.<br />
*Elesis's genderbent April fools artwork could be a reference to [http://kill-la-kill.wikia.com/wiki/Aikurō_Mikisugi Mikisugi] from the anime [http://en.wikipedia.org/wiki/Kill_la_Kill Kill la Kill].<br />
<br />
<br><br />
<br />
{{Personnages}}</div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Yama_Raja/fr&diff=146009Yama Raja/fr2014-08-08T12:29:31Z<p>Imatake: </p>
<hr />
<div>{{Languages|Yama Raja}}<br />
{{DISPLAYTITLE: Yama-raja}}<br />
{{Infobox_personnages |name=Ara Haan|color=#FFA500 |image={{tabs|name=-|tab1=Normal|contents1=<br />
[[File:YamaRajaPotrait.png|450px]] |tab2=Eun|contents2=[[Image:YamaRajaEnPotrait.png|450px]] }} |classe=<p style="font-size: 18px; text-shadow: 2px 2px 3px #872D00">Yama Raja (冥王)</p> |class=Yama Raja (冥王)|weapon=Javelot, Énergie Spirituelle |tree=[[Ara/fr|Ara]] > [[Little Devil/fr|Diablotin (小魔)]] > [[Yama Raja/fr|Yama Raja (冥王)]] |AN=[[File:flag-kr.png]] 명왕<br> <br />
|RD=[[File:Korean Flag.png|20px]] 13 August 2013<br />
|stat=<br />
{{CharStats_FR<br />
| Title=Yama Raja<br />
| Color=#FFA500<br />
| HP=3<br />
| MATK=4<br />
| MDEF=4<br />
| PDEF=3<br />
| PATK=3<br />
| Vitesse=3<br />
| Portée=3<br />
| Difficulté=3<br />
}}}}<br />
<center>{{quotation|Voyons voir si l'entraînement était efficace.}}</center><br />
<br><br />
<br />
= Yama Raja =<br />
=== Spécialité ===<br />
<br />
Devenue plus influente avec le mode Eun, le pouvoir démoniaque de Ara est devenu plus fort quand elle est devenue une "Yama Raja". Elle est capable de matérialiser plus d'armes spirituelles, incluant les esprits de ses propres attaques. Ayant apprit l'art secret : [[Purgatory|Art secret : Purgatory]], elle est maintenant capable de faire exploser ses propres sphères spirituelles, causants de larges detonations pour envoyer ses ennemis plus loin.<br />
<br><br />
<br />
=== Histoire ===<br />
With her power, Ara continues to fight the demons and befriends good comrades throughout her journey. However, Ara is slowly getting more exhausted due to the endless battles.<br><br />
''"Brother, I wonder where you are. Have I become strong enough to find you?''"<br><br />
Then comes [[Altera#Adel|Adel]], who presents Ara with a ray of hope. Ara starts to train under Adel's tutelage and accumulates more and more experience from the training.<br> <br />
''"If I keep killing and killing the demons, I will someday face brother... then... for sure!"''<br><br />
With the new title of '''Yama Raja''', Ara continues on the journey to find Aren.<br />
<br><br />
<br><br />
== Obtention de la 2ème spécialisation ==<br />
[[File:YRJob.png|thumb|'''Yama Raja''' can also be obtained by using the Cash Shop item: '''Butterfly of the Yama''']]<br />
Au niveau 35, la [[Little_Devil/fr|Diablotin]] peut devenir une Yama Raja. La deuxième quête de spécialisation peut être obtenue chez Aranka, le PNJ event situé dans chaque ville.<br />
====Yama Raja====<br />
#Parler avec [[Altera/fr#Adel|Aron]], à [[Altera/fr|Altera]].<br />
#Collecter '''30 Alliages de mémoires nasod''' sur les '''Nasods d'Altera'''.<br />
#*Vous pourrez obtenir ces objets dans les donjons suivants : [[4-1/fr|Navire volant Korbak]] ('''uniquement sur le boss: Raven'''), [[4-2/fr|Plaine du Retour]], [[4-3/fr|Tunnel B4-1]], [[4-4/fr|La Plaine d'Altera]], [[4-5/fr|Usine Nasod]] et au [[4-6/fr|Noyau d'Altera]].<br />
#Battre:<br />
#*4 fois le '''Chevalier Corbeau''' à l'[[4-5/fr|Usine Nasod]] en '''n'importe quelle difficulté'''.<br />
#*4 fois le '''Roi Nasod''' au [[4-6/fr|Noyau d'Altera]] en '''n'importe quelle difficulté'''.<br />
#Parler avec [[Feita/fr#Lento|Lento]] à [[Feita/fr|Parte]].<br />
#Collecter '''100 Insignes Vargos''' sur les '''Vargos''' de [[Feita/fr|Parte]]<br />
#*'''Donjons recommandés :''' [[X-1/fr|Entrée du Temple]], [[X-2/fr|Couloir en Spirale]], [[X-3/fr|Crypte]].<br />
<br><br />
<br />
== Arbre de Compétences ==<br />
{{:Skill Tree: Yama Raja}}<br />
<br />
== Combos Additionnels ==<br />
<br />
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"<br />
|-<br />
! width="25%" |Image <br />
! width="50%" |Description<br />
! width="25%" |Damage<br />
|-<br />
| [[File:YRC1.png]] <br />
| '''Backstab Energy Bullet Shot'''<br />
Ara stabs her spear into her targets and pull herself to the back of them. She then materializes energy bullets and fires them at targets.<br />
|<br />
{{CDR}}{{CU}} <br><br />
{{CX}} 150% Phy. Damage <br><br />
{{CZ}} 200% Mag. Damage (x3)<br />
|-<br />
| [[File:YRC2.png]] <br />
| '''Dashing Energy Bullet Strike'''<br />
Ara dashes forward and stabs her target with her spear, followed by firing materialized energy bullets.<br />
*8/22/2013 KR<br />
**Removed delay when firing bullets.<br />
|<br />
{{CDR}} <br><br />
{{CZ}} 70% Phy. Damage (x2) <br><br />
{{CZ}} 200% Mag. Damage (x3)<br />
|}<br />
<br><br />
<br />
== Compétences ==<br />
=== Compétence secrète ===<br />
{| style="background-color: black" class="FCK__ShowTableBorders" border="0" cellspacing="1" cellpadding="1"<br />
|- style="background-color: rgb(255,255,255)" <br />
| [[Image:StealSoul.png]][[Image:ChainField.png]]<br>[[Image:SpearPrison.png]][[Image:Bulleto.png]] <br />
| width="150" align="center" | '''Technique secrète Rakshasa : '''<br>[[Purgatory/fr|Purgatoire]]<br />
|}<br />
<br><br />
<br />
{| width="100%" style="background: none repeat scroll 0% 0% transparent; border: medium none transparent;"<br />
|-<br />
| valign="top" |<br />
<br />
=== Hyper compétence ===<br />
{| style="background-color: black" class="FCK__ShowTableBorders" border="0" cellspacing="1" cellpadding="1"<br />
|- style="background-color: rgb(255,255,255)"<br />
| width="40" | [[Image:EnergyCannon.png]] <br />
| width="150" align="center" | [[Energy Cannon/fr|Antre de douleur]] [[image:lock.gif|lock.gif]]<br />
|}<br />
<br />
| valign="top" |<br />
<br />
=== Spéciales actives ===<br />
{| style="background-color: black" class="FCK__ShowTableBorders" border="0" cellspacing="1" cellpadding="1"<br />
|- style="background-color: rgb(255,255,255)"<br />
| width="40" | [[Image:ChainField.png]] <br />
| width="150" align="center" | Rakshasa, étape 2:<br>[[Energy Bead/fr|Coups en chaîne]] [[image:lock.gif|lock.gif]]<br />
|- style="background-color: rgb(255,255,255)"<br />
| width="40" | [[Image:Bulleto.png]] <br />
| width="150" align="center" | Rakshasa, étape 4:<br>[[Steal Soul/fr|Vol d'âme]]<br />
|- style="background-color: rgb(255,255,255)"<br />
| width="40" | [[Image:EnergySuppress.png]]<br />
| width="150" align="center" | [[Suppression : Energy/fr|Oppression : énergie]]<br />
|- style="background-color: rgb(255,255,255)"<br />
| width="40" | [[Image:EnergyVoid.png]]<br />
| width="150" align="center" | [[Energy Void/fr|Vide énergétique]]<br />
|}<br />
<br />
<br><br />
<br />
| valign="top" |<br />
<br />
=== Active ===<br />
{| style="background-color: black" class="FCK__ShowTableBorders" border="0" cellspacing="1" cellpadding="1"<br />
|- style="background-color: rgb(255,255,255)"<br />
| width="40" | [[Image:HighSpeed.png]] <br />
| width="150" align="center" | [[High Speed/fr|Rapidité]]<br />
<br />
|}<br />
<br />
| valign="top" |<br />
<br />
=== Passives ===<br />
<br />
{| style="background-color: black" class="FCK__ShowTableBorders" border="0" cellspacing="1" cellpadding="1"<br />
|- style="background-color: rgb(255,255,255)"<br />
| width="40" | [[Image:Intermediate Magic Training.PNG]] <br />
| width="150" align="center" | [[Intermediate Magic Training/fr|Entraînement magique avancé]]<br />
|- style="background-color: rgb(255,255,255)"<br />
| width="40" | [[Image:YRPassive2.png]] <br />
| width="150" align="center" | [[Energy Bullet Reinforce/fr|Esprit puissant]]<br />
|- style="background-color: rgb(255,255,255)"<br />
| width="40" | [[Image:YRPassive1.png]] <br />
| width="150" align="center" | [[Self-Protection Fortitude/fr|Force intérieure]]<br />
|- style="background-color: rgb(255,255,255)"<br />
| width="40" | [[Image:YRPassive3.png]] <br />
| width="150" align="center" | [[Resurrection/fr|Dernier rayon de soleil]]<br />
|- style="background-color: rgb(255,255,255)"<br />
| width="40" | [[Image:YRPassive5.png]] <br />
| width="150" align="center" | [[Hell Gate: Open]]<br />
|- style="background-color: rgb(255,255,255)"<br />
| width="40" | [[Image:YRPassive4.png]] <br />
| width="150" align="center" | [[Howling]] [[image:lock.gif|lock.gif]]<br />
|}<br />
|}<br />
<br><br />
<br />
== Vidéos ==<br />
*[http://www.youtube.com/watch?v=lcLg6FazIQY'''''Teaser that is promoted together with Little Devil''''']<br />
*[http://www.youtube.com/watch?v=QgWcewzN_W4'''''Offical Trailer that is promoted together with Little Devil''''']<br />
<br><br />
<br />
== Galerie ==<br />
<br><gallery widths=150px heights=150px><br />
File:YamaRajaPotrait.png|'''Yama Raja''' Portrait<br />
File:YamaRajaEnPotrait.png|'''Yama Raja''' Eun mode Portrait<br />
File:HQ CutIn Ara YR normal.png|'''Yama Raja''' Skill cut-in.<br />
File:HQ CutIn Ara YR Rage.png|'''Yama Raja''' Eun Mode Skill Cut-in.<br />
File:YRPoses.png|Idle Pose and job avatar model. <br />
File:MingWangShadow.png|A 3D model of '''Yama Raja''' revealed during the summer expo in Korea before her release. <br />
File:YRv3.png|Unshadowed '''Yama Raja''' En form was revealed during the summer expo in Korea before her release. <br />
</gallery><br />
<br><br />
<br />
==Trivia==<br />
*When doing job advancing in the Korean server, the job quest shows that Yama Raja's Chinese name is 冥王. <br />
**冥王 is pronounced as ''Mínɡwánɡ'' and has multiple meanings.<br />
***In this case, ''Mínɡwánɡ'' would means "''King of Darkness/the Underworld''" and refers to [http://en.wikipedia.org/wiki/Yama_(Buddhism_and_Chinese_mythology)'''''Yama'''''], which is the judge of the dead and ruler of the Narakas in Buddhist and Hindu mythology.<br />
*Yama Raja's secret art, Rakshasa, refers to [http://en.wikipedia.org/wiki/Rakshasa'''''Rakshasa'''''], which are humanoid unrighteous spirits, or also known as man-eaters. <br />
**This shows how in this path, Ara acts more like Eun, a gumiho who seduces men to eat their liver or heart (according to folklore).<br />
*Upon job advancing to a '''Yama Raja''', her materialized orbs gets a darker look, probably due to Ara being more influenced by Eun.<br />
*Like [[Little Devil]], butterfly motifs are also visable on '''Yama Raja''' promo set:<br />
**The shape of her hairpin and earring are that of a half butterfly, the crest around the orbs on her armor resemble the upper part of a butterfly's wings, her belt has a ribbon shaped like a butterfly on her right side, on the same side but lower towards the end of her dress she has the same half wing symbol, the sleeves of her dress have a red symbol resembling a butterfly, and her Eun hairpin ends with a golden crest that also resembles a half wing.<br />
<br><br />
{{Personnages}}</div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Little_Devil/fr&diff=146008Little Devil/fr2014-08-08T12:29:29Z<p>Imatake: </p>
<hr />
<div>{{Languages|Little Devil}}<br />
{{DISPLAYTITLE: Diablotin}}<br />
{{Infobox_personnages |name=Ara Haan|color=#FFA500 |image={{tabs|name=-|tab1=Normal|contents1=<br />
[[File:LittleDevilPotrait.png|450px]] |tab2=Eun|contents2=[[File:Little_Devil_Eunfixd.png|450px]] }} |classe=<p style="font-size: 18px; text-shadow: 2px 2px 3px #872D00">Diablotin</p> |class=Diablotin |weapon=Javelot et énergies spirituelles |tree=[[Ara/fr|Ara]] > [[Little Devil/fr|Diablotin]] > [[Yama Raja/fr|Yama Raja]]|AN=[[File:flag-kr.png]] 소마<br> <br />
|RD=[[File:Korean Flag.png|20px]] 13 August 2013<br />
|stat=<br />
{{CharStats_FR<br />
| Title=Diablotin<br />
| Color=#FFA500<br />
| HP=3<br />
| MATK=4<br />
| MDEF=4<br />
| PDEF=3<br />
| PATK=3<br />
| Vitesse=3<br />
| Portée=3<br />
| Difficulté=3<br />
}}<br />
}}<br />
<center>{{quotation|Je suis là.}}</center><br />
<br><br />
<br />
= Diablotin =<br />
=== Spécialité ===<br />
As her job name implies, a '''Little Devil''' gains powers from the demon realm, allowing her to materialize dark weapons like spears and wolf spirits. This also allows her to be able to use a new secret art: [[Wolf Spirits Strike|Secret Wolf Fang Art: Wolf Spirits Strike]]. Ara also becomes more adept into using spirit orbs that she is now capable of materialize them to assist in her combat.<br />
<br><br />
<br />
=== Histoire ===<br />
Filled with despair at the loss of her clan and her defeat, Ara keeps these feelings hidden deep within her as she continues her journey to find her brother Aren.<br />
On the way, she meets and befriends [[Elder#Luichel|Luichel]], who hears of Ara's story and sees her hidden sorrow. Luichel asks Ara,<br />
<br />
''"Do you want power for revenge?"''<br />
<br />
''"I don't want revenge, but I want power that can defeat anything, power to save my brother."'' replies Ara.<br />
<br />
Seeing her conviction, Luichel gives Ara a black book of magic (魔書) from an old treasure hunter taken from the Eastern continent long ago.<br />
The book reveals that she can wield demonic, destructive power that resides within her body, at the expense of her power from the Haan clan.<br />
<br />
''"These demons, I'll condemn them with my own hand!''<br />
''I'll rule the power of demons if that's what it takes to achieve victory! Brother...I will...definitely...!"''<br />
<br />
Her determination having changed, she uses her power without hesitation in such a way that people would call her ''Little Devil''.<br />
<br><br />
<br />
== Obtention de la 1ère spécialisation ==<br />
[[File:LDJob.png|thumb|Le '''diablotin''' peut aussi être obtenu en utilisant l''''invocation du diablotin''' à l'Elromarché.]]<br />
After completing the Little Xia quest chain, Ara can decide between advancing as a [[Little Hsien]] or '''Little Devil'''.<br />
====Diablotin====<br />
#Parlez à Luriel.<br />
#Finissez [[2-3/fr|Égouts]] en Difficile ou Expert 2 fois.<br />
#Finissez [[2-4/fr|Tour de Guet]] en Expert 2 fois.<br />
#Finissez [[2-5/fr|Château Robo]] en Expert 3 fois.<br />
<br />
<br> Au niveau 35, un [[Little Devil/fr|diablotin]] peut avancer et devenir une [[Yama Raja/fr|Yama-raja]].<br />
<br><br />
<br />
== Arbre de Compétences ==<br />
{{:Skill Tree: Little Devil}}<br />
<br><br />
<br />
== Combos Additionnels ==<br />
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"<br />
|-<br />
! width="25%" |Image <br />
! width="50%" |Description<br />
! width="25%" |Damage<br />
|-<br />
| [[Image:Diablotin Combo1.png]] <br />
| '''Backleap Energy Bullet Toss'''<br />
After attacking twice with the spear, Ara smashes her spear onto the ground and leap backwards. She then materializes her energy bullets and fires them at her targets, dealing damage.<br />
|<br />
{{CZ}} 100% Phy. Damage<br><br />
{{CZ}} 125% Phy. Damage<br><br />
{{CX}} 150% Phy. Damage<br><br />
{{CX}} 200% Mag. Damage (x3)<br />
|-<br />
| [[Image:Diablotin Combo2.png]] <br />
| '''Combo Energy Bullet Shot'''<br />
During a normal {{CZ}} combo, Ara materializes an energy bullet and fires it at her targets.<br />
*8/22/2013 KR<br />
**Recoil received from shooting has been reduced and the rate of fire is faster, allowing for easier combos.<br />
|<br />
{{CZ}} 100% Phy. Damage<br><br />
{{CZ}} 125% Phy. Damage<br><br />
{{CZ}} 75% Phy. Damage (x2)<br><br />
{{CR}} <br><br />
{{CZ}} 200% Mag. Damage<br />
|-<br />
| [[Image:Diablotin Combo3.png]] <br />
| '''Aerial Energy Bullet Toss'''<br />
After dashing into the air, Ara does a cut followed by firing of materialized energy bullets.<br />
|<br />
{{CDR}}{{CU}}<br><br />
{{CZ}} 100% Phy. Damage<br><br />
{{CX}} 200% Mag. Damage<br><br />
{{CX}} 200% Mag. Damage (x3)<br />
|}<br />
<br><br />
<br />
== Compétences ==<br />
=== Technique secrète ===<br />
{| style="background-color: black" class="FCK__ShowTableBorders" border="0" cellspacing="1" cellpadding="1"<br />
|- style="background-color: rgb(255,255,255)"<br />
| [[Image:CombosIcon.png]][[Image:WindWegde2.png]]<br>[[Image:WolfClaw.png]][[Image:WolfSpear2.png]]<br />
| width="150" align="center" | '''Technique secrète dent de loup :'''<br>[[Wolf Spirits Strike|esprit du loup]]<br />
|}<br />
<br><br />
<br />
{| style="border-bottom: transparent; border-left: transparent; background: none transparent scroll repeat 0% 0%; border-top: transparent; border-right: transparent" class="FCK__ShowTableBorders" width="100%"<br />
|-<br />
| valign="top" |<br />
<br />
=== Spéciales actives ===<br />
<br />
{| style="background-color: black" class="FCK__ShowTableBorders" border="0" cellspacing="1" cellpadding="1"<br />
|- style="background-color: rgb(255,255,255)"<br />
| width="40" | [[Image:StealSoul.png]] <br />
| width="150" align="center" | Rakshasa, étape 1 :<br>[[Finger Bullet|absorption d'âme]]<br />
|- style="background-color: rgb(255,255,255)"<br />
| width="40" | [[Image:WolfSpear2.png]] <br />
| width="150" align="center" | Dent de loup, étape 4 :<br>[[Wolf Spear|javelot du loup]]<br />
|- style="background-color: rgb(255,255,255)"<br />
| width="40" | [[Image:HellofTornado.png]] <br />
| width="150" align="center" | [[Hell of Tornado|Chaîne infernale]]<br />
|- style="background-color: rgb(255,255,255)"<br />
| width="40" | [[Image:SpearPrison.png]] <br />
| width="150" align="center" | Rakshasa, étape 3 :<br>[[Prison Spear|cage de javelots]]<br />
|- style="background-color: rgb(255,255,255)"<br />
| width="40" | [[Image:WaveEnergy.png]] <br />
| width="150" align="center" | [[Energy Wave|Onde d'énergie spirituelle]][[image:lock.gif|lock.gif]]<br />
|}<br />
<br />
<br><br />
<br />
| valign="top" |<br />
<br />
=== Actives ===<br />
<br />
{| style="background-color: black" class="FCK__ShowTableBorders" border="0" cellspacing="1" cellpadding="1"<br />
|- style="background-color: rgb(255,255,255)"<br />
| width="40" | [[Image:MPSteal.png]] <br />
| width="150" align="center" | [[Conversion: Mana|Transformation de mana]]<br />
|- style="background-color: rgb(255,255,255)"<br />
| width="40" | [[Image:HPSteal.png]] <br />
| width="150" align="center" | [[Conversion: Health|Transformation de sang]] [[image:lock.gif|lock.gif]]<br />
|- style="background-color: rgb(255,255,255)"<br />
| width="40" | [[Image:WolfClaw.png]] <br />
| width="150" align="center" | Dent de loup, étape 3 : <br>[[Wolf Claw|griffe du loup]]<br />
|- style="background-color: rgb(255,255,255)"<br />
| width="40" | [[Image:Reflect.png]] <br />
| width="150" align="center" | [[Reflection|Réflexion]]<br />
|}<br />
<br />
| valign="top" |<br />
<br />
=== Passives ===<br />
<br />
{| style="background-color: black" class="FCK__ShowTableBorders" border="0" cellspacing="1" cellpadding="1"<br />
|- style="background-color: rgb(255,255,255)"<br />
| width="40" | [[Image:RPassive4.png]] <br />
| width="150" align="center" | [[Basic Magic Training|Entraînement magique de base]]<br />
|- style="background-color: rgb(255,255,255)"<br />
| width="40" | [[Image:SelfProtectionFortitude.png]] <br />
| width="150" align="center" | [[Energy Reinforce|Esprit longue portée]]<br />
|}<br />
|}<br />
<br><br />
<br />
== Vidéos ==<br />
*[http://www.youtube.com/watch?v=lcLg6FazIQY'''''Teaser that is promoted together with Yama Raja''''']<br />
*[http://www.youtube.com/watch?v=QgWcewzN_W4'''''Offical Trailer that is promoted together with Yama Raja''''']<br />
<br><br />
<br />
== Galerie ==<br />
<br><gallery widths=150px heights=150px><br />
File:LittleDevilPotrait.png|'''Little Devil''' Portrait.<br />
File:Little_Devil_Eunfixd.png|'''Little Devil''' Eun Portrait.<br />
File:LDPoses.png|Idle pose and job avatar model.<br />
File:LDConcept.png|Concept art of '''Little Devil'''.<br />
File:MaShadow.png|A 3D model of '''Little Devil''' revealed during the summer expo in Korea before her release.<br />
File:LDv3.png|Unshadowed '''Little Devil''' En form was revealed during the summer expo in Korea before her release.<br />
</gallery><br />
<br><br />
<br />
==Trivia==<br />
*When doing job advancing in the Korean server, the job quest shows that '''Little Devil's''' Korean to Chinese name is 小魔.<br />
**小魔 is pronounced as "''Xiao Mo''" and means "''Little Demon''".<br />
*Both '''Little Devil''' and [[Yama Raja]]'s designs share butterfly motifs, as seen within their job change items and promo avatar. [http://en.wikipedia.org/wiki/Butterfly#Symbolism'''''Butterflies'''''] are associated with souls in Japanese folklore, and are seen as both good and bad omens in various cultures around the world.<br />
**Butterfly motifs which are seen on '''Little Devil's''' promo set:<br />
***Her belt ends with a butterfly, the large round crest dangling on her side connects with the fur through a butterfly, her boots have butterflies on them, the belts on her boots end in butterflies.<br />
*Little Demon, [[Magic Knight]] and [[Pyro Knight]] are the only job classes who hold non-weapon objects in their idle poses; Little Demon holds a materialized spirit orb and [[Magic Knight]]/[[Pyro Knight]]/[[Blazing Heart]] holds a fireball/flame.<br />
<br><br />
<br />
{{Personnages}}</div>Imatakehttps://elwiki.net:443/wiki/index.php?title=Sakra_Devanam/fr&diff=146007Sakra Devanam/fr2014-08-08T12:29:26Z<p>Imatake: </p>
<hr />
<div>{{Languages|Sakra Devanam}}<br />
{{DISPLAYTITLE: Sakra Devanam}}<br />
{{Infobox_personnages |name=Ara Haan|color=#FFA500 |image={{tabs|name=-|tab1=Normal|contents1=<br />
[[File:SDhd.png|420px]] |tab2=Eun|contents2=[[File:SDhd2.png|420px]] }}|classe=<p style="font-size: 18px; text-shadow: 2px 2px 3px #872D00">Sakra Devanam</p>|class=Sakra Devanam |weapon=Lance et sceaux taoïstes. |tree=[[Ara/fr|Petite guerrière]] > [[Little Hsien/fr|petite Hsien]] > [[Sakra Devanam/fr|Sakra Devanam]] |AN=[[File:flag-kr.png]] 제천<br>[[File:Chinese_Flag.png|20px]] 帝天<br>[[File:Japanese_Flag.png]] 帝釈天 Taishakuten<br>[[File:Europeanunion.png|20px]] Sakra Devanam<br>[[File:Bresil_Flag.png]] Sakra Devanam<br />
|RD=[[File:Korean Flag.png|20px]] 24 janvier 2013 <br> [[File:JPFLAG.png|20px]] 8 août 2013<br>[[File:Chinese_Flag.png|20px]] 24 décembre 2013<br>[[File:Europeanunion.png|20px]] 1 janvier 2014<br>[[File:Flag-us.png|20px]] 2 janvier 2014<br />
|stat=<br />
{{CharStats FR<br />
| Title=Sakra Devanam<br />
| Color=#FFA500<br />
| HP=4<br />
| MATK=1<br />
| MDEF=3<br />
| PDEF=4<br />
| PATK=4<br />
| Vitesse=3<br />
| Portée=2<br />
| Difficulté=2<br />
}}<br />
}}<br />
<center>{{quotation|Je suis Ara Haan et je traite mes adversaires avec respect !}}</center><br />
<br><br />
<br />
= Sakra Devanam =<br />
=== Spécialité ===<br />
Les attaques de mêlées de la '''Sakra Devanam''' auront une plus longue et grande portée. Combinées avec ses nouveaux arts martiaux aériens, elle obtient un avantage au combat aérien. Elle tire profit d'une nouvelle technique secrète, appelée [[Fierce Tiger/fr|technique secrète du tigre : tigre furieux]]. Cette nouvelle technique permet à Ara d’exécuter des attaques imparables.<br />
<br><br />
<br />
=== Histoire ===<br />
After fighting the army of Demons powered by the Dark El in Feita, Ara has obtained a large amount of experience and came to a realization. She learns that even the most kind-hearted people can turn evil, and will eventually depend on evil forces. Believing that her brother had been inflicted by the same curse and temptation, Ara set forth looking for her brother and sought for the path of justice by punishing the demons, demoting evil and promoting good. When Lento took notice of Ara abilities and conviction, he tells her:<br />
<br />
''“Ara, I've been to 'Fahrmann' before, and there exists titled and skilled martial artists. Your bravery has inspired all of the soldiers in Feita. We would like to give you the name, 'Sakra Devanam', the legendary god that ruled the heavens. I hope you become a divine judge like the fair heavens and go destroy the demons. We wish you good luck in the search of your brother."<br />
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Henceforth, Ara, using the name ''Sakra Devanam'', acted as the Punisher of Shadows and puts all her effort in fighting the monsters in [[Hamel]] and purifying the Dark El while continuing to blaze on the trials ahead in hopes of finding her brother.<br />
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== 2ème quête de spécialisation ==<br />
[[File:InstantS.png|thumb|La classe de la '''Sakra Devanam''' peut aussi être obtenue en utilisant l'objet: '''serment de la Sakra Devanam''' disponible à l'Elromarché.]]<br />
Au niv. 35, une [[Little Hsien/fr|petite Hsien]] peut devenir une '''Sakra Devanam'''.<br />
====Sakra Devanam====<br />
#Parler avec [[NPCs/fr#Altera|Aron]] à [[Altera/fr|Altera]].<br />
#Collecter 30 objets sur les unités nasods dans les donjons d'Altera.<br />
#Battre:<br />
#*4 fois le chevalier corbeau à l'[[4-5/fr|Usine nasod]], '''n'importe quelle difficulté'''.<br />
#*4 fois le roi nasod au [[4-6/fr|Noyau d'Altera]], '''n'importe quelle difficulté'''.<br />
#**Il est recommandé de faire les donjons en normal pour garder de la volonté.<br />
#Parler avec [[NPCs/fr#Parte|Lento]] à [[Feita/fr|Parte]].<br />
#Collecter 100 insignes de Vargo sur les monstres vargos dans les donjons de [[Feita/fr|Parte]].<br />
#*La [[X-3/fr|Crypte]] en expert est recommandée, en moyenne, vous pourrez avoir 10~12 insignes par donjon.<br />
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== Arbre de compétence ==<br />
{{:Skill Tree: SakraDevanam-FR}}<br />
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== Combos additionnels ==<br />
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"<br />
|-<br />
! width="25%" |Image <br />
! width="50%" |Description<br />
! width="25%" |Dégâts<br />
|-<br />
| [[Image:SDcombo1.png]] <br />
| '''Plongeon de lance''' <br/><br />
Un nouveau combo: après avoir fauché l'air devant elle, Ara retombe en diagonale et créé une onde de choc au sol.<br />
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{{CDR}}{{CU}} <br><br />
{{CZ}} 100% de dégâts phy. <br><br />
{{CX}} 100% + 150% de dégâts phy.<br />
|-<br />
| [[Image:SDcombo2.png]] <br />
| '''Evasion en coup de vent'''<br />
Un nouveau combo: après un salto Ara se déporte vers l'arrière en créant une onde de choc qui repousse les adversaire. Elle peut enchaîner sur ses combos aériens (↑WW et ↑X).<br />
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{{CDR}}{{CU}}{{CU}} <br><br />
{{CL}}{{CZ}} 220% de dégâts phy.<br />
|}<br />
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== Compétences ==<br />
{{:Sakra Devanam/Skills-FR}}<br />
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== Vidéo ==<br />
*[http://www.youtube.com/watch?v=t8BHVOeo7UM'''''Bande-annonce qui promeut la petite Hsien et la Sakra Devanam.''''']<br />
*[https://www.youtube.com/watch?v=PInT9YVCRzI&feature=youtu.be'''''Combos avancés par FrostMetsuwinn'''.]<br />
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== Galerie ==<br />
<br><gallery widths=150px heights=150px><br />
File:SDhd.png|Portrait de la '''Sakra Devanam'''.<br />
File:SDhd2.png|Le portrait de la '''Sakra Devanam''' en Eun.<br />
File:SD 01.png|Le "skill cut-in" en entier.<br />
File:SD 02.png|Le "skill cut-in" en Eun en entier. <br />
File:AraSDSC2.png|Le "skill cut-in" actuel (21/02/2013).<br />
File:AraSDSCEn2.png|Le "skill cut-in" en Eun actuel (21/02/2013).<br />
File:SDPoses.png|Son ancienne pose et son avatar promotionnel.<br />
File:Sdnewpose.png|Sa nouvelle pose.<br />
File:HQ CutIn Ara SD normal.png|Ancien "skill cut-in" de la '''Sakra Devanam'''.<br />
File:HQ CutIn Ara SD Rage.png|Ancien "skill cut-in" de la '''Sakra Devanam''' en Eun.<br />
File:SakraRef.png|Le concept art de la '''Sakra Devanam'''.<br />
File:Oii3.jpg|Les différentes poses durant le développement.<br />
File:ghx3.jpg|Le design de ses sous-vêtements.<br />
</gallery><br />
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== Anecdotes ==<br />
*Quand on fait la 2ème quête de spécialisation en Corée, la quête montre que le nom chinois de la Sakra Devanam est 帝天. <br />
**[http://fr.wikipedia.org/wiki/Shakra_(bouddhisme)'''''Śakra'''''] est un surnom pour le dieu Indra dans la mythologie hindoue, le seigneur des 33 cieux (Trāyastriṃśa) et le Deva selon la cosmologie bouddhiste. Le titre complet de Śakra est ''Śakro devānām indraḥ'', soit en français ''Śakra, seigneur des dieux''.<br />
**Dans les traditions de l'Asie de l'Est, Śakra est connu comme 帝釋天 qui se prononce ''Dìshìtiān''.<br />
*La robe de cérémonie qu'elle porte, pourrait être une référence aux [http://fr.wikipedia.org/wiki/Sanctuaires_Inari'''serveuses des sanctuaires Inari'''], ce sont des personnes qui vénèrent le dieu Inari.<br />
**Cela peut attribuer à la façon dont Ara se bat avec Eun, plutôt que d'être influencée comme la [[Yama Raja/fr|Yama-raja]].<br />
* Les techniques secrètes de la '''Sakra Devanam''': [[Fierce Tiger/fr|tigre furieux]] et [[Explosive Breaking/fr|explosion]] pourraient être une référence à un ancien proverbe chinois: "tigre accroupi, dragon caché" ou "tigre et dragon", ce qui symbolise la force.<br />
*Ses jambes semblent bronzées mais ce sont simplement ses collants.<br />
*L'artiste de la '''Sakra Devanam''', Sando, avait initialement prévu pour elle, un plus grand buste et une expression différente durant son concept mais cela a été retiré quand elle a été implantée en raison d'être trop provocante. Cela a pour effet de la rendre plus petite que dans son image de base.<br />
** L'image où elle est en "sous-vêtements" au-dessus en est un exemple.<br />
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{{Personnages}}</div>Imatake