Commander's Mark: Difference between revisions
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! Class !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level | ! Class !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level | ||
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| [[Tactical Trooper]] || 35 || | | [[Tactical Trooper]] || 35 || 48 || 57 | ||
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<br> | <br> |
Revision as of 13:24, 6 February 2016
[Active] Receive artillery support that ignores defense on marked targets. |
Requirements
Class | Level Required | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|
Tactical Trooper | 35 | 48 | 57 |
Skill Information
Character Level | Damage | Marking Debuff | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|
Strike (Physical) |
Artillery Support (Magical) (Percentage of activating hit) |
Max number of marked targets |
Rockets per wave |
Wave cooldown |
Duration | |||
35 | 266% | 154% | 3 | 3 | 2 Seconds | 15 Seconds | 25 MP | 6 Seconds |
Skill Traits
Empowered Commander's Mark | Critical Commander's Mark | |||||
---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details | |
Strike | Artillery Support | MP Cost | ||||
?? | Damage increased to 130% | 345.8% | 200.2% | ?? | MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) |
30 MP |
Tips and Details
- The rocket damage displayed by the skill information is rounded from the actual value. The actual value is used in damage calculation, so no two levels of this skill have the same rocket damage.
- The damage of the rockets is a multiplier on the percentage of the last attack the marked target received.
- E.g., if the target is hit by a 1300% physical attack, each rocket from Commander's Mark [14] would do 369.85% magical damage.
- It is unknown how this skill interacts with Energy Spurt.
- Allies can also activate bombardment.
- The rockets build awakening charge and combo score only for last attacker.
- Rocket critical hit rate is based on the last attacker.
- The marking debuff is partially independent (attributes do not affect the rockets). Therefore, the rockets recover no MP.
- The marking debuff cannot stack on a single target and one wave of rockets must complete before the next wave can be launched.
- Commander's Mark's rocket wave is not activated by Artillery Support, a subsequent smash by Commander's Mark, nor attacks that hit a guarding foe (e.g., Bloody Glitter Defender) from the front.
Trivia
- Commander's Mark was intended to be thrown similar to Elastic Bomb - Hand Grenade.
- This was later implemented after Evolution 2 as a new skill, Artillery Support.
- Currently bugged in NA. Commander's Mark's rocket damage is 26.5% weaker than intended. Special rockets from the skill note work properly.
Updates
- 07/10/2014 KR
- Changed to ignore guard.
- Execution speed increased.
- MP usage decreased from 40 MP to 25 MP.
- 04/20/2015 KR
- Take Down is unable to hit the enemies below the platform.
- Assist Shelling's hitbox changes to follow the visual effect, so the hitbox becomes smaller.
- 08/20/2015 KR
- Moved from Shelling Guardian to Tactical Trooper.
- 10/08/2015 KR
- Damage calculation error fixed.
- Tooltip details changed.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | ???? | Mark of Commander |
France | Marquage de cible | Marking of Target |