Humming Wind: Difference between revisions
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Revision as of 04:58, 1 January 2019
[Special Active: Tenacity] Release wind in a large area. The range and number of hits increase by 30% if used while in an awakened state. (Can also be activated in midair) | |
NF Consumption Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Trapping Ranger | 25 |
Skill Information
PvE
Level Required | Explosion (Magical) | Max Hits | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|
Normal | Awakening | Normal | Awakening | |||
25 | 195% | 143% | 11 | 14 | 100 MP | 7 seconds |
[Enhanced] |
PvP
Level Required | Explosion (Magical) | |
---|---|---|
Normal | Awakening | |
25 | 52% | 38% |
[Enhanced] |
Skill Traits
Gigantic Humming Wind | Light Humming Wind | |
---|---|---|
Attribute Effect | Attribute Effect | Details |
MP Usage | ||
Skill size increased to 130% | MP Usage decreased to 80% | 80 MP |
Tips and Details
- Humming Wind can deal 2,145% (572% in PvP) Magical Damage. When awakened it can deal 2,002% (532% in PvP) Magical Damage.
- Strangely, when used in awakening mode, not counting the buff from awakening, Humming Wind does less damage than normal.
- Sometimes enemies will be launched in the air without being dragged into the center of the wind.
- Enemies in Super Armor will be dragged by the wind without being launched in the air.
Old Version
- In the past, Humming Wind was a skill exclusive to Sniping Ranger and dealt a single hit instead of multiple hits.
Updates
- 07/23/2015 KR
- Change to cause multiple hits.
- Can also be activated in midair.
- Moved from Sniping Ranger to Trapping Ranger.
- 06/30/2016 (KR) / 07/13/2016 (NA)
- Last hit doesn't launch targets.
- 01/12/2017 KR
- Damage decreased.
- 04/27/2017 KR
- PvE damage increased.
- 04/05/2018 (KR) / 04/18/2018 (NA)
- Damage increased.
Alternative Names