Atlas City: Difference between revisions
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*'''Energy Spike:''' Stab with its robotic appendage. | *'''Energy Spike:''' Stab with its robotic appendage. | ||
*'''Jet Trust:''' Rearrange itself into a jet and propel itself forward into players. | *'''Jet Trust:''' Rearrange itself into a jet and propel itself forward into players. | ||
< | <dfn>}}</dfn> | ||
| MiniBoss=<span style="display:none">{{</span> | | MiniBoss=<span style="display:none">{{</span> | ||
|[[File:New_Defender_Head.jpg|60px]] | |[[File:New_Defender_Head.jpg|60px]] | ||
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'''Note:''' | '''Note:''' | ||
*Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate. | *Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate. | ||
< | <dfn>}}</dfn> | ||
| Obstacle=<span style="display:none">{{</span> | | Obstacle=<span style="display:none">{{</span> | ||
|[[File:Dunno.png|60px]] | |[[File:Dunno.png|60px]] | ||
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|'''CODE_A_Surveillan''' - Surveillan will patrol in the background and fire at players in sets of three shots indicated by an aiming reticle. | |'''CODE_A_Surveillan''' - Surveillan will patrol in the background and fire at players in sets of three shots indicated by an aiming reticle. | ||
*He will fire 3 shots at each player simultaneously, making a potential 12 shots per round. This makes party play in this section hazardous. | *He will fire 3 shots at each player simultaneously, making a potential 12 shots per round. This makes party play in this section hazardous. | ||
< | <dfn>}}</dfn> | ||
| Boss=<span style="display:none">{{</span> | | Boss=<span style="display:none">{{</span> | ||
|[[File:CODE_A_Surverylon.png|60px]] | |[[File:CODE_A_Surverylon.png|60px]] | ||
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'''Note:''' | '''Note:''' | ||
*Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate. | *Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate. | ||
< | <dfn>}}</dfn> | ||
|Dialogue= | |Dialogue= | ||
{{tabs | {{tabs | ||
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*3rd stage summons improved. | *3rd stage summons improved. | ||
|} | |} | ||
< | <dfn>}}</dfn> | ||
|AltLang= | |AltLang= | ||
{{AlternateLanguages | {{AlternateLanguages |
Revision as of 18:09, 3 May 2022
Atlas City
“ | A giant Nasod city that produces supplies for Elysion. You must find clues to find an exit out.
|
” |
Description
A Nasod city harvesting the materials being sent to Elysion. You must find the clue to chase after Solace here.
Recommended Level
90-91
Required Combat Power
11,480
Mobs
{{
Mini Boss
{{
Obstacles
{{
Boss
{{
Dialogue
- Surveillan: CODE_A_Message: Cube Hijacker. Culprit tracked.
- Surveillan: CODE_A_Message: Culprit targeted. Fire!
{{
}}
- Atlas Dicetium Sword
- Atlas Dicetium Cannon
- Atlas Dicetium Dual Weapon
- Atlas Dicetium Guns
- Atlas Dicetium Pendulum
- Surveillan Components Set
Image | Name | Boss | Character | Stats |
---|---|---|---|---|
Lv82 Great Sword: Physical Attack +4874 Magical Attack +4874 [Unidentified * ?] Maximize +3% Add. Damage +3% Action Speed +3% |
Gallery
Updates
Date | Changes | |
---|---|---|
KR | NA | |
11/19/2015 | 04/06/2016 |
|
07/08/2021 | 08/04/2021 |
|
Alternative Names