Mana Break: Difference between revisions

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{{Languages|Mana Break}}
{{Languages|Mana Break}}
Mana Breaking is a tactic where you force yourself to be knockdown to avoid damage from attacks. This is a commonly used tactic in PvP.  
[[File:Manabreak1.jpg|right]]
Mana Breaking is a tactic where you force yourself to be knocked down to avoid damage from attacks. This is a commonly used tactic in PvP. <br>


[[File:Manabreak1.jpg]]<br>
In order to Mana Break, you must have at least 100 MP. If you were to press and hold down [[File:Z.jpg]] or [[File:X.jpg]], a green bar to be charged on top of your MP bar, as shown in the image above. This cannot be charged beyond your current amount of MP. When you are attacked when the green bar has been charged beyond the first break line (100MP), you will lose MP equal to the amount that is charged and will be forced to knockdown.  Being knockdown via mana break does not reset KD counter limit and launch counter limit if mana breaking when launched.


 
In order to Mana Break, you must have at least 100 MP. If you press and hold down {{CZ}} or {{CX}}, a green bar will charge inside your MP bar, as shown in the image to the right. This cannot be charged beyond your current amount of MP. When you are attacked and when the green bar has been charged beyond the first break line (100MP), you will lose MP equal to the amount that has been charged and will be forced to knockdown.  Being knocked down via mana break does not reset your KD counter limit if mana breaking when launched.
Note: Mana break might not work if enemy attacks are too "fast"(tested/proven in many cases)-(more detailed and accurate testing is required and being done)


== List of Combo/Skill Immune from Mana Break ==
== List of Combo/Skill Immune from Mana Break ==
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! width=10% | Character
! width=10% | Character
! width=10% | Class
! width=10% | Class
! width=10% | Attack
! width=20% | Attack
! width=70% | Details
! width=60% | Details
|-
| All || All || [[El's Essence#List of Hyper Skills|All Hyper Actives]] || All Hyper Active skills are immune from mana breaking during their entire duration.
|-
| rowspan=5 | [[Elsword]]
| rowspan=2 | [[Elsword|Knight]]
| [[Kick]] (NA only)
| When equipped with the Skill Note, Kick can prevent a target from charging MP.
|-
|-
| [[Fatal Fury]]
| rowspan=3 | All || rowspan=3 | All || [[:Category:Hyper_Active_Skills|All Hyper Actives]] ||
| When equipped with the Skill Note, targets cannot no longer Mana Break after the second hit.
|-
|-
| rowspan=2 | [[Lord Knight]]
| All Skills with [[Skill Traits|Ruthless]] trait ||
| [[Double Slash]]
|  
|-
|-
| [[Impact Smash]]
| All Skills that provide [[Status Effects/Faint|Stun]], [[Status Effects|Groggy]] or [[Status Effects|Power Stun]] per hit ​||
| Any target hit by this skill will be prevented from charging MP.
|-
|-
| [[Rune Slayer]]
| rowspan=2 | [[Elsword]]
| [[Magic Knight]]
| [[Storm Blade]]
| [[Storm Blade]]
| You cannot Mana Break from this skill during its entire duration.  
| You cannot Mana Break from this skill during its entire duration.
|-
| [[Infinity Sword]]
| [[Sword Blasting]]
| Targets cannot charge Mana Break while hit by the Conwells.
|-
|-
| [[Aisha]]
| [[Aisha]]
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| You cannot Mana Break from this skill during its entire duration.  
| You cannot Mana Break from this skill during its entire duration.  
|-
|-
| [[Rena]]
| rowspan=3 | [[Rena]]
| [[Combat Ranger]]
| [[Combat Ranger]]
| [[Violent Attack]]
| [[Violent Attack]]
| You cannot Mana Break out of this skill after the initial launch kick.
| You cannot Mana Break out of this skill during the initial launch kick.
|-
|-
| rowspan=2 | [[Raven]]
| [[Night Watcher#Transcendence_2|Night Watcher: Transcendent]]
| [[Weapon Taker]]
| [[Eradication]]
| XXX~X
| You cannot Mana Break out of this skill during Erendil Aura.
| You cannot Mana Break during the X~X part combo.
|-
|-
| [[Veteran Commander]]
| [[Anemos]]
| >>ZZZ[HOLD Z]
| [[Violent Attack/ModA|[Mod] Violent Attack]]
| You cannot Mana Break during the flamethrower part combo.
| You cannot Mana Break when hit by this skill, but you can Mana Break if charged before the skill hits.
|-
|-
| rowspan=2 | [[Chung]]
| rowspan=1| [[Raven]]
| [[Iron Paladin]]
| [[Reckless Fist]]
| [[Lunatic Fury]]
| [[Enchant Hand]]
| You cannot Mana Break out of the Cannon Bursts of this skill.  
| Strikes with the Nasod Arm cancel Mana Break for a certain duration.
|-
|-
| [[Chung|Guardian]]
| rowspan=5 | [[Chung]]
| [[Lunatic Blow]]
| rowspan=2 | [[Fatal Phantom]]
| You cannot Mana Break from this skill during its entire duration.
| [[Shooting Star/ModA]]
| You cannot Mana Break out of the missile hit.
|-
| [[Burning Punisher/ModA]]
| You cannot charge Mana Break while hit by the bullets, but you can Mana Break if charged before the skill hits.
|-
| rowspan=2 | [[Shelling Guardian]]
| [[Impact Detonation]]
| You cannot Mana Break during the cannonball shots.
|-
| [[Dread Chase]]
| You cannot charge Mana Break while hit by the missiles.
|-
| [[Centurion]]
| [[Tactical Field/ModA]]
| You cannot Mana Break if you are inside the field after it's been maintained for ~4 secs.
|-
| rowspan=7 | [[Ara]]
| [[Little Hsien]]
| [[Dragon Stance 3: Eight Trigram Palm]]
| You cannot Mana Break the first hit.
|-
|-
| rowspan=4 | [[Ara]]
| [[Sakra Devanam]]
| rowspan=2 | [[Sakra Devanam]]
| [[Flying Kite]]
| [[Flying Kite|Flying Kite]]
| You cannot Mana Break out of any hits from this skill.
| You cannot Mana Break out of any hits from this skill.
|-
|-
| [[Eight Trigram Palm]]
| rowspan=2 | [[Little Devil]]  
| When equipped with the Skill Note, you cannot Mana Break the first hit.
| [[Secret Wolf Arts - 'Killing Howl']]
| After the July 10, 2014 patch in KR, Killing Spears cannot be mana broken.
|-
|-
| [[Little Devil]] || [[Killing Howl]] || After the July 10, 2014 patch in KR, Killing Spears cannot be mana broken.
| [[Suppression: Energy]]
| Targets cannot Mana Break while being pulled by the vortex.
|-
|-
| [[Yama Raja]] || [[Purgatory]] || After the July 10, 2014 patch in KR, Purgatory cannot be mana broken.
| rowspan=2 | [[Yama Raja]]  
| [[Purgatory]]  
| After the July 10, 2014 patch in KR, Purgatory cannot be mana broken.
|-
| [[Ignition Spear]]
| Due to the suction this skill provides, you cannot mana break any of its hits.
|-
| [[Asura]]
| [[Secret Phantom Fox Arts - 'Pulverization']]
| Pulverization cannot be mana broken.
|-
|-
| [[Elesis]]
| [[Elesis]]
| [[Crimson Avenger]]
| [[Crimson Avenger]]
| [[Assault Strike]]
| [[Assault Strike]]
| Any targets hit by this skill will receive a debuff that will disable their ability to mana break for a certain duration.  
| Any targets hit by this skill will receive a debuff that will disable their ability to mana break for a certain duration.
|-
| rowspan=2 | [[Add]]
| [[Lunatic Psyker]]
| [[Quicksilver Strike]]
| Targets cannot Mana Break while being hit by the electrical blasts.
|-
| [[Arc Tracer]]
| [[Psionic Generator]]
| Targets that are struck by the charge-up tick will be unable to charge mana for Mana Break.
|-
| [[Lu/Ciel]]
| [[Chiliarch]]
| [[Apollyon]]
| Targets cannot charge Mana Break after being hit by the '''Demon Appearance''' attack.
|-
| rowspan=2 | [[Laby]]
| [[Rusty Child]]
| [[Look!]]
| Targets cannot charge Mana Break when under the suction effect.
|-
| [[Punky Poppet]]
| [[Cour de Monde]]
| You cannot Mana Break when hit by this skill, but you can Mana Break if charged before the skill hits.
|-
|}
|}
<br>
== Tips and Details ==
*Any skill that is capable of inflicting [[Status Effects|Stun or Power Stun]] cancels Mana Break by default since stuns prevent charging while the target remains afflicted.
**However, when timed correctly, it's possible to Mana Break as you are inflicted by Stun or Power Stun.
*Should not be used if near an edge since the Mana Break Invulnerability ends as the player touches the solid ground, so if you collide with the floor and then fall off an edge, the enemy can catch you as you are falling off the platform.
<br>
{{Guides}}
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